Battle for Azeroth: Der neue Build 26010

Battle for Azeroth: Der neue Build 26010
Battle for Azeroth: Der neue Build 26010
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Im Verlauf der vergangenen Nacht haben die Mitarbeiter von Blizzard Entertainment überraschenderweise den neuen Build 26010 auf die mittlerweile schon seit einigen Tagen aktiv laufenden Testserver der geschlossenen Alpha der kommenden Erweiterung „Battle for Azeroth“ aufgespielt und dadurch dann erneut mehrere Neuerungen, Fehlerbehebungen und Änderungen zu dieser Testphase hinzugefügt. Den bisherigen Berichten der Data Miner zufolge brachte dieses Update unter anderem mehrere neue Modelle (Zul hat jetzt ein einzigartiges Design), eine Vielzahl von verschiedenen Klassenänderungen, eine möglicherweise zu den braunhäutigen Orcs als verbündetes Volk gehörende Karte und mehrere andere Kleinigkeiten mit sich. Weitere Informationen zu den Inhalten von Build 26010 findet ihr in der folgenden Zusammenfassung der in der letzten Nacht von Data Minern entdeckten Inhalte.

 

 

Eine neue Karte: Gorgrond Orcs

Der neue Build 26010 beinhaltet überraschenderweise eine neue Karte mit der Bezeichnung „Gorgrond Orcs„. Einige Spieler gehen derzeit davon aus, dass diese Map für bereits vor einigen Wochen in einem Q&A angekündigte Implementierung der braunhäutigen Orcs als verbündetes Volk bestimmt ist.

 

 

 

Neue Modelle:

VoidWrath_Low_Wicker

King Dazar

Kul Tiran Male Armored

Lady Ashvane

Vigo

Vulture Mounts



Zul

 

 

 

Neue Icons:

 

 

 

Erfolge:

Battle for Azeroth

Zandalar

  • Exploration

 

 

 

Anpassungen an Talenten:

Hunter

 

Priest

 

Shaman

 

Warlock

 

Warrior

 

 

 

Klassenänderungen:

Death Knight

  • Talents
    • Avalanche While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing [*10.5% [*8.19% of Attack Power*] Frost damage. Frost Death Knight – Level 58 Talent.
    • Blooddrinker Drains [*170.1% Drains [*132.68% of Attack Power*] health from the target over 3 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability. Blood Death Knight – Level 56 Talent. 1 Runes. 30 yd range. 3 sec cast (Channeled).
    • Bonestorm A whirl of bone and gore batters nearby enemies, dealing [*19.53% [*15.23% of Attack Power*] Shadow damage every 1 sec, and healing you for 2% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent. Blood Death Knight – Level 100 Talent. 10 Runic Power. Instant.
    • Breath of Sindragosa Continuously deal [*66.36% [*51.76% of Attack Power*] Shadowfrost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect. Frost Death Knight – Level 100 Talent. Instant.
    • Bursting Sores Festering Wounds deal 50% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer [*18.9% [*14.74% of Attack Power*] Shadow damage. Unholy Death Knight – Level 56 Talent.
    • Clawing Shadows Deals (56% of weapon damage Deals [*34.72% of Attack Power*) Shadow damage and causes 1 Festering Wound to burst. Unholy Death Knight – Level 58 Talent. 1 Runes. 30 yd range. Instant.
    • Defile Defile the targeted ground, dealing [*129.4% [*100.9% of Attack Power*] Shadowfrost damage to all enemies over 10 sec. Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 1, stacking up to 10 times. While you remain within your Defile, your Clawing Shadows will hit all enemies near the target. Unholy Death Knight – Level 100 Talent. 1 Runes. 30 yd range. Instant.
    • Epidemic Causes each of your Virulent Plagues within 100 yds to flare up, dealing [*21% [*16.38% of Attack Power*] Shadow damage to the infected enemy, and an additional [*4.41% [*3.44% of Attack Power*] Shadow damage to all other enemies near them. 3 charges. Limited to 20 targets. Unholy Death Knight – Level 57 Talent. 1 Runes. Instant. 10 sec recharge. 3 charges.
    • Frostscythe A sweeping attack that strikes all enemies in front of you for (36% of weapon damage 0) Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage. Frost Death Knight – Level 90 Talent. 1 Runes. 8 yd range. Instant.
    • Frozen Pulse While you have fewer than 2 full Runes, your auto attacks radiate intense cold, inflicting [*6.72% [*5.24% of Attack Power*] Frost damage on all nearby enemies. Frost Death Knight – Level 90 Talent.
    • Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [*78.75% [*61.42% of Attack Power*] Frost damage to enemies near their eruption point. Frost Death Knight – Level 58 Talent. 1 Runes. 100 yd range. Instant.
    • Inexorable Assault While in combat with no enemy within 8 yards, you gain Inexorable Assault every 1 sec. Each stack causes your next autoattack to deal [*21% [*16.38% of Attack Power*] additional Frost damage. Frost Death Knight – Level 75 Talent.
  • PvP Talents
    • Crypt Fever Enemies healed while afflicted by your Festering Wounds have a chance to take [*21% [*16.38% of Attack Power*] Shadow damage. Unholy DeathKnight – Tier 4 PvP Talent.
    • Death Chain Chains 3 enemies together, dealing [*37.8% [*29.48% of Attack Power*] Shadow damage and causing 25% of all damage taken to also be received by the others in the chain. Lasts for 15 sec. Blood DeathKnight – Tier 5 PvP Talent. 10 yd range. Instant.
    • Necrotic Strike A vicious strike that deals (34% of weapon damage [*21.08% of Attack Power*) Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing the next [*900% of Attack Power*] healing received by the target. Unholy DeathKnight – Tier 5 PvP Talent. 1 Runes. Melee range. Instant.
    • Pandemic When you use Outbreak, all enemies within 25 yards afflicted by your diseases take [*21% [*16.38% of Attack Power*] Shadow damage and the duration of your diseases on them are refreshed. Unholy DeathKnight – Tier 4 PvP Talent.
  • Blood
    • Blood Boil Deals [*63% Deals [*49.14% of Attack Power*] Shadow damage and infects all enemies within 10 yds with Blood Plague. [spell_deathknight_bloodplague] Blood Plague A shadowy disease that drains [*63.84% [*49.8% of Attack Power*] health from the target over 24 sec. 2 charges. Death Knight – Blood Spec. Instant. 7.5 sec recharge. 2 charges.
    • Death’s Caress Reach out with necrotic tendrils, dealing [*18.9% [*14.74% of Attack Power*] Shadow damage and applying Blood Plague to your target. [spell_deathknight_bloodplague] Blood Plague A shadowy disease that drains [*63.84% [*49.8% of Attack Power*] health from the target over 24 sec. Death Knight – Blood Spec. 1 Runes. 30 yd range. Instant.
    • Heart Strike Instantly strike the target and 1 other nearby enemy, causing (69% of weapon damage [*31.05% of Attack Power*) Physical damage, and reducing enemies‘ movement speed by 20% for 8 sec. Generates 5 bonus Runic Power, plus 2 Runic Power per additional enemy struck. Death Knight – Blood Spec. 1 Runes / 10% of Total 254. Melee range. Instant.
    • Marrowrend Smash the target, dealing (107% of weapon damage [*48.15% of Attack Power*) Physical damage and generating 3 charges of Bone Shield. [ability_deathknight_boneshield] Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by 50% of your Strength, and your Haste by 10%. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed. Death Knight – Blood Spec. 2 Runes. Melee range. Instant.
  • Blood & Unholy
    • Death and Decay (Blood) Corrupts the targeted ground, causing [*50.8% [*39.6% of Attack Power*] Shadow damage over 10 sec to targets within the area.
    • Death and Decay (Unholy) Corrupts the targeted ground, causing [*50.8% [*39.6% of Attack Power*] Shadow damage over 10 sec to targets within the area.
  • Frost
    • Frost Strike Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of (190% 2% of weapon damage) Frost damage. Death Knight – Frost Spec. 25 Runic Power. Melee range. Instant.
    • Howling Blast Blast the target with a frigid wind, dealing [*17.22% [*13.43% of Attack Power*] Frost damage to that foe, and [*8.61% [*6.72% of Attack Power*] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. [spell_deathknight_frostfever] Frost Fever A disease that deals [*92.4% [*72.1% of Attack Power*] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Death Knight – Frost Spec. 1 Runes. 30 yd range. Instant.
    • Obliterate A brutal attack with both weapons that deals a total of (310% 2% of weapon damage) Physical damage. Death Knight – Frost Spec. 2 Runes. Melee range. Instant.
    • Remorseless Winter Drain the warmth of life from all nearby enemies, dealing [*54.8% [*42.8% of Attack Power*] Frost damage over 8 sec and reducing their movement speed by 20%. Death Knight – Frost Spec. 1 Runes. Instant.
  • Unholy
    • Death Coil Fires a blast of unholy energy at the target, causing [*46.75% [*36.46% of Attack Power*] Shadow damage to an enemy and restoring 10 Energy to your abomination. Death Knight – Unholy Spec. 45 Runic Power. 30 yd range. Instant.
    • Festering Strike Deals [*129.6% Deals [*101.09% of Attack Power*] Physical damage and infects the target with 2 to 4 Festering Wounds. [spell_yorsahj_bloodboil_purpleoil] Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [*22.26% [*17.36% of Attack Power*] Shadow damage and generating 3 Runic Power. Death Knight – Unholy Spec. 2 Runes. Melee range. Instant.
    • Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [*22.26% [*17.36% of Attack Power*] Shadow damage and generating 3 Runic Power. Death Knight – Unholy Spec.
    • Outbreak Deals [*10.5% Deals [*8.19% of Attack Power*] Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague. [ability_creature_disease_02] Virulent Plague A disease that deals [*66.1% [*51.6% of Attack Power*] Shadow damage over 21 sec. It erupts when the infected target dies, dealing [*22.26% [*17.36% of Attack Power*] Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage. Death Knight – Unholy Spec. 1 Runes. 30 yd range. Instant.
    • Scourge Strike An unholy strike that deals (44% of weapon damage) Physical damage and (23% [*27.28% of Attack Power*] Physical damage and (0% of weapon damage) Shadow damage, and causes 1 Festering Wound to burst. Death Knight – Unholy Spec. 1 Runes. Melee range. Instant.

 

Demon Hunter

  • Talents
    • Dark Slash Slash an enemy for (153% of weapon damage [*68.85% of Attack Power*) Physical damage, and increase the damage your Chaos Strike deals to them by 40% for 8 sec. Havoc Demon Hunter – Level 106 Talent. Melee range. Instant.
    • Feast of Souls Soul Cleave heals you for an additional [*50.4% [*39.31% of Attack Power*] over 6 sec. Vengeance Demon Hunter – Level 100 Talent.
    • Fel Barrage Unleash a torrent of Fel energy over 3 sec, inflicting [*520% [*405.6% of Attack Power*] Chaos damage to all enemies within 8 yds. Havoc Demon Hunter – Level 102 Talent. Instant.
    • Fel Devastation Unleash the fel within you, damaging enemies directly in front of you for [*199.5% [*155.6% of Attack Power*] Fire damage over 2 sec. Causing damage also heals you for up to [*525% [*409.5% of Attack Power*] health. Vengeance Demon Hunter – Level 108 Talent. 20 yd range. 2 sec cast (Channeled).
    • Fel Eruption Impales the target for [*42% [*32.76% of Attack Power*] Chaos damage and stuns them for 4 sec. Havoc Demon Hunter – Level 108 Talent. 10 Fury / 10 Pain. 20 yd range. Instant.
    • Felblade (Havoc) Charge to your target and deal (190% 0% of weapon damage) Fire damage.
    • Felblade (Vengeance) Charge to your target and deal (190% 0% of weapon damage) Fire damage.
    • Fracture Rapidly slash your target for (457% 0% of weapon damage) Physical damage, and shatter 2 Lesser Soul Fragments from them. Generates 25 Pain. 2 charges. Vengeance Demon Hunter – Level 104 Talent. Melee range. Instant. 4.5 sec recharge. 2 charges.
    • Immolation Aura Engulf yourself in flames, instantly causing [*31.5% [*24.57% of Attack Power*] Fire damage to enemies within 8 yards and radiating [*11.76% [*9.17% of Attack Power*] Fire damage every sec. Lasts 10 sec. Generates 80 Fury over 10 sec. Havoc Demon Hunter – Level 100 Talent. Instant.
    • Soul Barrier Shield yourself for 12 sec, absorbing [*1,000% [*600% of Attack Power * Percent Health*] damage. Consumes all Soul Fragments within 25 yds to add [*200% [*120% of Attack Power * Percent Health*] to the shield per fragment. Vengeance Demon Hunter – Level 110 Talent. Instant.
    • Spirit Bomb Consume up to 3 Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 20 sec and damaging them for [*28.35% [*22.11% of Attack Power*] Fire per fragment. You heal for 10% of all damage you deal to enemies with Frailty. Vengeance Demon Hunter – Level 108 Talent. 30 Pain. 40 yd range. Instant.
    • Trail of Ruin The final slash of Blade Dance inflicts an additional [*48% [*37.44% of Attack Power*] Chaos damage over 4 sec. Havoc Demon Hunter – Level 102 Talent.
  • PvP Talents
    • Demonic Trample You enter Metamorphosis, moving at 200% increased speed for 8 sec, knocking down all enemies in your path and dealing [*13.23% [*10.32% of Attack Power*] Physical damage. During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks. Vengeance DemonHunter – Tier 5 PvP Talent. Instant.
    • Illidan’s Grasp You strangle the target with demonic magic, dangling them in place for 6 sec. Use Illidan’s Grasp again to toss the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing [*13.23% [*10.32% of Attack Power*] Shadow damage. Vengeance DemonHunter – Tier 5 PvP Talent. 10 yd range. Instant.
  • Havoc
    • Chaos Strike Slice your target for (267% 0% of weapon damage) Chaos damage. Chaos Strike has a 40% chance to refund 20 Fury. Demon Hunter – Havoc Spec.
    • Demon’s Bite Quickly attack for (129% of weapon damage [*58.05% of Attack Power*) Physical damage. Generates 20 to 40 Fury. Demon Hunter – Havoc Spec. Melee range. Instant.
  • Vengeance
    • Demon Spikes Surge with fel power, increasing your Armor by 80% of your Agiliry, and youy Agility, and your Parry chance by 15%, for 6 sec. 2 charges. Demon Hunter – Vengeance Spec. Instant. 20 sec recharge. 2 charges.
    • Immolation Aura Engulf yourself in flames, instantly causing [*31.5% [*24.57% of Attack Power*] Fire damage to enemies within 8 yards and radiating [*11.76% [*9.17% of Attack Power*] Fire damage every sec. Lasts 6 sec. Generates 20 Pain over 6 sec. Demon Hunter – Vengeance Spec. Instant. 15 sec cooldown.
    • Infernal Strike Leap through the air toward a targeted location, dealing [*39.9% [*31.12% of Attack Power*] Fire damage to all enemies within 6 yards. 2 charges. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 20 sec recharge. 2 charges.
    • Shattered Souls Killing a target will sometimes shatter their soul, leaving a Soul Fragment behind for 20 sec. The Soul Fragment will be consumed when you approach it, healing you for [*446.25% [*348.08% of Attack Power*] health. Consuming a Lesser Soul Fragment heals you for 8% of all damage taken in the last 5 sec, minimum 1% of maximum health. Consuming a Demon’s soul will grant you 20% increased damage for 15 sec. Demon Hunter – Vengeance Spec.
    • Shear Shears an enemy for (115% of weapon damage [*51.75% of Attack Power*) Physical damage, and shatters a Lesser Soul Fragment from your target. Generates 10 Pain. Demon Hunter – Vengeance Spec. Melee range. Instant.
    • Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec. Deals [*33.6% [*26.21% of Attack Power*] Fire damage, and an additional [*33.39% [*26.04% of Attack Power*] Fire damage over 6 sec, to all enemies affected by the sigil. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 30 sec cooldown.
    • Soul Cleave Viciously strike all enemies in front of you for (93% 1% of weapon damage) Physical damage and heal yourself for [*100% [*58.5% of Attack Power*]. Consumes up to 3 Soul Fragments within 25 yds. Demon Hunter – Vengeance Spec. 30 Pain. Melee range. Instant.
    • Throw Glaive Throw a demonic glaive at the target, dealing (45% of weapon damage [*20.25% of Attack Power*) Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. Generates high threat. Demon Hunter – Vengeance Spec. 30 yd range. Instant.

 

Druid

  • Talents
    • Brambles Sharp brambles protect you, absorbing and reflecting up to [*20% of Attack Power*] damage from each attack. While Barkskin is active, the brambles also deal [*3.36% [*2.62% of Attack Power*] Nature damage to all nearby enemies every 1 sec. Guardian Druid – Level 15 Talent.
    • Brutal Slash Strikes all nearby enemies with a massive slash, inflicting (408% of weapon damage [*69.36% of Attack Power*) Physical damage. Awards 1 combo points. 3 charges. Feral Druid – Level 90 Talent. 30 Energy. 8 yd range. Instant. 10 sec recharge. 3 charges.
    • Lunar Beam Summons a beam of lunar light at your location, dealing [*109.2% [*85.2% of Attack Power*] Arcane damage and healing you for [*504% [*393.1% of Attack Power*] over 8 sec. Guardian Druid – Level 100 Talent. 40 yd range. Instant.
    • Pulverize A devastating blow that consumes 2 stacks of your Thrash on the target to deal (289% of weapon damage [*124.27% of Attack Power*) Physical damage, and reduces all damage you take by 9% for 20 sec. Guardian Druid – Level 100 Talent. Melee range. Instant.
  • PvP Talents
    • Enraged Maim You deal (204% of weapon damage [*34.68% of Attack Power*) Physical damage and incapacitate the target for 5 sec. Feral Druid – Tier 4 PvP Talent. 35 Energy. Melee range. Instant.
    • Tooth and Claw Maximum health while in Bear Form increased by 15% and damage while in Bear Form increased by 30%. You also learn: Enraged Maul Maul the target for (170% of weapon damage [*28.9% of Attack Power*) Physical damage. Feral Druid – Tier 2 PvP Talent.
  • Feral
    • Ferocious Bite Finishing move that causes Physical damage per combo point and consumes up to [*12.5 – 6.25% of Spell Power*] additional Energy to increase damage by up to 100%. Ferocious Bite will also refresh the duration of your Rip on your target. 1 point : [*25.2% [*19.7% of Attack Power*] damage 2 points: [*50.4% [*39.3% of Attack Power*] damage 3 points: [*75.6% [*59% of Attack Power*] damage 4 points: [*100.8% [*78.6% of Attack Power*] damage 5 points: [*126% [*98.3% of Attack Power*] damage Druid – Feral Spec. 25 Energy. Melee range. Instant.
    • Maim Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : 47% 0% of weapon damage, 1 sec 2 points: 95% 0% of weapon damage, 2 sec 3 points: 142% 0% of weapon damage, 3 sec 4 points: 190% 0% of weapon damage, 4 sec 5 points: 238% 0% of weapon damage, 5 sec Druid – Feral Spec. 35 Energy. Melee range. Instant. 10 sec cooldown.
    • Rake Rake the target for [*23.37% [*18.23% of Attack Power*] Bleed damage and an additional [*99.75% [*77.8% of Attack Power*] Bleed damage over 15 sec. Reduces the target’s movement speed by 20% for 12 sec. While stealthed, Rake will also stun the target for 4 sec, and deal 100% increased damage. Awards 1 combo points. Druid – Feral Spec. 35 Energy. Melee range. Instant.
    • Shred Shred the target, causing [*287% of weapon damage * mult* 0;] Physical damage to the target. Deals 20% increased damage against bleeding targets. While stealthed, Shred deals 50% increased damage, and has double the chance to critically strike. Awards 1 combo points. Druid – Feral Spec. 40 Energy. Melee range. Instant.
  • Guardian
    • Ironfur Increases armor by 40% 35% of your Agility for 7 sec. Multiple uses of this ability may overlap. Druid – Guardian Spec. 45 Rage. Instant.
    • Mangle Mangle the target for (131% of weapon damage [*56.33% of Attack Power*) Physical damage. Deals 20% additional damage against bleeding targets. Generates 8 Rage. Druid – Guardian Spec. Melee range. Instant.
    • Maul Maul the target for (255% of weapon damage [*109.65% of Attack Power*) Physical damage. Druid – Guardian Spec. 45 Rage. Melee range. Instant.
  • Restoration
    • Lifebloom Heals the target for [*93.75% [*120% of Spell Power*] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [*62.5% [*80% of Spell Power*]. Limit 1. Limited to 1 target. Druid – Restoration Spec. 12% of Base Mana. 40 yd range. Instant.

 

Hunter

  • Talents
    • A Murder of Crows Summons a flock of crows to attack your target, dealing [*544.3% [*424.6% of Attack Power*] Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset. Marksmanship Hunter – Level 15 Talent. 30 Focus. 40 yd range. Instant.
    • Arctic Bola Throw an icy bola at an enemy, inflicting (204% of weapon damage [*126.48% of Attack Power*) Frost damage and reducing their movement speed by 30% for 5 sec. Survival Hunter – Level 90 Talent. 40 Focus. 40 yd range. Instant.
    • Aspect of the Beast Kill Command causes an additional effect, based on your pet’s Specialization. Ferocity The target also bleeds for [*56.7% [*44.23% of Attack Power*] Physical damage over 6 sec. Tenacity Your pet also takes 30% reduced damage for 6 sec. Cunning The target’s movement speed is also reduced by 50% for 4 sec. Beast Mastery Hunter – Level 100 Talent.
    • Birds of Prey Mongoose Biting your pet’s target extends the duration of Aspect of the Eagle Coordinated Assault by 1 sec. Survival Hunter – Level 100 Talent.
    • Bombardment Name changed from „Sentinel“ to „Bombardment“. When Aimed Shot activates Hunter’s Mark, a Sentinel swoops into the battle, applying Hunter’s Mark to all other targets within 10 yards Multi-Shot critical strikes generate 3 Focus. Marksmanship Hunter – Level 30 Talent.
    • Born to Be Wild (New) The cooldowns of Aspect of the Eagle, Aspect of the Cheetah, and Exhilaration are reduced by 20%. Survival Hunter – Level 75 Talent.
    • Butchery Strike all nearby enemies in a flurry of strikes, inflicting (120% of weapon damage [*74.4% of Attack Power*) Physical damage to each. 3 charges. Survival Hunter – Level 30 Talent. 20 Focus. 8 yd range. Instant. 30 sec recharge. 3 charges.
    • Calling the Shots Casting Quick Shot reduces the cooldown of Hunter’s Mark by 2.0 Trueshot by 3.0 sec. Marksmanship Hunter – Level 100 Talent.
    • Chakrams Throw a pair of chakrams at your target, slicing all enemies in the chakrams‘ path for (170% 0% of weapon damage) Physical damage. The chakrams will return to you, damaging enemies again as they return. Survival Hunter – Level 100 Talent. 40 yd range. Instant.
    • Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing (195% 0% of weapon damage) Nature damage to one and (195% 0% of weapon damage) Frost damage to the other. Generates 10 Focus for each target hit. Beast Mastery Hunter – Level 30 Talent. 40 yd range. Instant.
    • Explosive Shot Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to [*168% [*131.04% of Attack Power*] Fire damage to all enemies within 8 yds, damage based on proximity. Marksmanship Hunter – Level 30 Talent. 20 Focus. 40 yd range. Instant. 0.3 sec cooldown.
    • Flanking Strike When you Kill Command you will also strike the enemy for (100% 0% of weapon damage) Physical damage and generate 10 Focus, if you are within melee range. Survival Hunter – Level 15 Talent.
    • Hunter’s Mark Apply Hunter’s Mark to the target. When damaged by Aimed Shot and for an additional 5 sec afterwards, all of your damaging shots will cause the target to instantly take [*20% of Ranged Attack Power*] additional Physical damage. 40 yd range. Instant. increasing all damage you deal to the marked target by 5%. If the target dies while affected by Hunter’s Mark, you instantly gain 20 Focus. Only one Hunter’s Mark can be applied at a time. Marksmanship Hunter – Level 60 Talent. 60 yd range. Instant.
    • Lethal Shots Name changed from „Bombardier“ to „Lethal Shots“. Bombardment Trick Shots now also increases the damage of your next Aimed Shot or Rapid Fire by 25%. Marksmanship Hunter – Level 90 Talent.
    • Lock and Load Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next two Aimed Shots Aimed Shot to cost no Focus and be instant. Marksmanship Hunter – Level 100 Talent.
    • Mongoose Bite A brutal attack that deals (102% of weapon damage [*63.24% of Attack Power*) Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 20% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration. Survival Hunter – Level 90 Talent. 30 Focus. Melee range. Instant.
    • Piercing Shot A powerful shot which deals up to (525% 0% of weapon damage) Physical damage to the target and up to (210% 0% of weapon damage) Physical damage to all enemies between you and the target. Marksmanship Hunter – Level 100 Talent. 70 Focus. 40 yd range. Instant.
    • Precise Shots When Aimed Shot activates your Hunter’s Mark, the cost of all of your abilities is reduced by 50% for 5 sec Aimed Shot causes your next 1-2 Quick Shots to consume 100% less Focus. Marksmanship Hunter – Level 15 Talent.
    • Primal Instincts Harpoon increases the Critical Strike chance of your abilities by 15% for 12 10 sec. Disengage increases your Haste by 15% for 12 sec. You may only have one of these effects active at once 10 sec. Survival Hunter – Level 100 Talent.
    • Rapid Killing Each extra target that Aimed Shot hits during Bombardment reduces the cooldown of Hunter’s Mark by 1.0 sec, and each ricochet of Rapid Fire during Bombardment reduces the cooldown of Hunter’s Mark from the Trick Shots effect reduces the cooldown of Aimed Shot by 1.0 sec and reduces the cooldown of Rapid Fire by 1.0 sec. Marksmanship Hunter – Level 90 Talent.
    • Spitting Cobra Summons a Spitting Cobra for 20 sec that attacks your target for [*40% [*31.2% of Attack Power*] Nature damage every 2 sec. While the Cobra is active you gain 2 Focus every sec. Beast Mastery Hunter – Level 100 Talent. Instant.
    • Steel Trap Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 30 sec and dealing [*450% [*351% of Attack Power*] Bleed damage over 30 sec. Damage other than Steel Trap may break the immobilization effect. Limit 1. Trap will exist for 60 sec. Survival Hunter – Level 60 Talent. 40 yd range. Instant.
    • Stomp When your Dire Beasts charge in they will stomp the ground, dealing [*1.6% of Attack Power + 70.6% [*1.2% of Attack Power + 55% of Attack Power*] Physical damage to all nearby enemies. Beast Mastery Hunter – Level 90 Talent.
  • PvP Talents
    • Hi-Explosive Trap Hurls a fire trap to the target location that explodes when an enemy approaches, causing [*73.5% [*57.33% of Attack Power*] Fire damage and knocking all enemies away. Trap will exist for 60 sec. Marksmanship Hunter – Tier 4 PvP Talent. 40 yd range. Instant.
    • Scatter Shot A short-range shot that deals [*11 + 25% of Spell [*25% of Spell Power + 5.72% of Attack Power*]% weapon damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. Marksmanship Hunter – Tier 4 PvP Talent. 20 yd range. Instant.
    • Sniper Shot Take a sniper’s stance, firing a well-aimed shot dealing (238% of weapon damage 0) Physical damage. Increases the range of all shots by 40% for 15 sec. Marksmanship Hunter – Tier 5 PvP Talent. 50 Focus. 55 yd range. Instant.
  • Beast Mastery
    • Cobra Shot A quick shot causing [*68% of weapon damage [*35.4% of Attack Power * mult*] Physical damage. Reduces the cooldown of Kill Command by 1 sec. Hunter – Beast Mastery Spec. 45 Focus. 40 yd range. Instant.
    • Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for (27% of weapon damage [*14.04% of Attack Power*) Physical damage and triggering Beast Cleave. Hunter – Beast Mastery Spec. 40 Focus. 40 yd range. Instant.
  • Marksmanship
    • Aimed Shot A powerful aimed shot that deals [*275% of weapon damage * mult* 0;] Physical damage. Damage increased by 50% against a target you have not yet damaged. 2 charges. Hunter – Marksmanship Spec. 50 Focus. 40 yd range. Instant. 12 sec recharge. 2 charges.
    • Bursting Shot Fires an explosion of bolts at all enemies in front of you, knocking them back, disorienting them back,snaring them by 50% for 4 sec, and dealing (13% of weapon damage [*6.76% of Attack Power*) Physical damage. Hunter – Marksmanship Spec. 10 Focus. Instant.
    • Lone Wolf Increases your damage by 18%, but only when you do not have your pet out. Hunter – Marksmanship Spec. an active pet. Hunter – Marksmanship Spec.
    • Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for (51% of weapon damage [*26.52% of Attack Power*) Physical damage Hunter – Marksmanship Spec. 25 Focus. 40 yd range. Instant.
    • Quick Shot A quick shot that causes (37% of weapon damage [*19.24% of Attack Power*) Physical damage. Hunter – Marksmanship Spec. 15 Focus. 40 yd range. Instant.
    • Rapid Fire Shoot a stream of arrows at your target, dealing (11% 0% of weapon damage) Physical damage every 0.33 sec for 3 sec. Each arrow shot generates 3 Focus. Usable while moving. Hunter – Marksmanship Spec. 40 yd range. 3 sec cast (Channeled).
    • Steady Shot A steady shot that causes (37% of weapon damage [*19.24% of Attack Power*) Physical damage. Usable while moving. Generates 10 Focus. Hunter – Marksmanship Spec. 40 yd range. 2 sec cast.
    • Trick Shots Name changed from „Bombardment“ to „Trick Shots“. When you use Multi-Shot When Multi-Shot hits 2 or more targets, your next Aimed Shot will ricochet and hit up to 5 additional targets, or each shot of your next Rapid Fire will ricochet to an additional nearby target. Hunter – Marksmanship Spec.
    • Trueshot (New) Increase all damage done by 20%. Hunter – Marksmanship Spec. Instant.
  • Survival
    • Aspect of the Eagle Grants you and your pet 0% increased Critical Strike chance on all abilities, and the range of your Mongoose Bite is increased to 0 to 40 yds. Lasts 20 15 sec. Hunter – Survival Spec. 100 yd range. Instant.
    • Coordinated Assault (New) You and your pet attack as one, increasing all damage you both deal by 20% for 20 sec. While Coordinated Assault is active, Kill Command’s chance to reset is increased by 30%. Hunter – Survival Spec. 100 yd range. Instant.
    • Raptor Strike A vicious slash dealing (130% of weapon damage [*80.6% of Attack Power*) Physical damage. Hunter – Survival Spec. 30 Focus. Melee range. Instant.
    • Serpent Sting Fire a poison-tipped arrow at an enemy, dealing (42% of weapon damage [*26.04% of Attack Power*) Nature damage instantly and an additional [*121.8% [*95% of Attack Power*] damage over 12 sec. Hunter – Survival Spec. 15 Focus. 40 yd range. Instant.
    • Wildfire Bomb Hurl a wildfire bomb at the target, exploding for [*20% [*15.6% of Attack Power*] Fire damage against them and nearby enemies, and an additional [*126% of Attack Power*] damage over 6 sec. While burning, they scorch other enemies within 8 yds for [*14.7% and coating them in wildfire, scorching themselves and nearby enemies for [*93.6% of Attack Power*] Fire damage every 1 over 6 sec. 1 charge. Hunter – Survival Spec. 40 yd range. Instant. 15 sec recharge. 1 charge.

 

Mage

  • Fire
    • Fire Mage Increases damage/healing by 9% 12%: Aftershocks, Arcane Orb, Blast Wave, Blazing Barrier, Cinderstorm, Comet Storm, Conflagration, Dragon’s Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Bomb, Glacial Spike, Ice Nova, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix’s Flames, Pyroblast, Ray of Frost, Scorch, Supernova Increases periodic damage/healing by 9% 12%: Aftershocks, Arcane Orb, Blast Wave, Blazing Barrier, Cinderstorm, Comet Storm, Conflagration, Dragon’s Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Bomb, Glacial Spike, Ice Nova, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix’s Flames, Pyroblast, Ray of Frost, Scorch, Supernova Mage – Fire Spec.

 

Monk

  • Talents
    • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*84% [*65.52% of Attack Power*] Nature damage to all enemies, and [*86.62% [*67.57% of Attack Power*] healing to the Monk and all allies in its path.
    • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*84% [*65.52% of Attack Power*] Nature damage to all enemies, and [*86.62% [*67.57% of Attack Power*] healing to the Monk and all allies in its path.
    • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*84% [*65.52% of Attack Power*] Nature damage to all enemies, and [*86.62% [*67.57% of Attack Power*] healing to the Monk and all allies in its path.
    • Chi Wave A wave of Chi energy flows through friends and foes, dealing [*18.21% [*14.2% of Attack Power*] Nature damage or [*31.5% [*24.57% of Attack Power*] healing. Bounces up to 7 times to targets within 25 yards. Monk – Level 15 Talent. 40 yd range. Instant.
    • Eye of the Tiger Tiger Palm also applies Eye of the Tiger, dealing [*36.12% [*28.17% of Attack Power*] Nature damage to the enemy and [*36.12% [*28.17% of Attack Power*] healing to the Monk over 8 sec. Monk – Level 15 Talent.
    • Fist of the White Tiger Strike your target with the technique of the White Tiger, dealing (500% [*112.5% of Attack Power*]% of weapon damage) Physical damage to your target while generating 3 Chi. Windwalker Monk – Level 60 Talent. 40 Energy. Melee range. Instant.
    • Invoke Chi-Ji, the Red Crane Summons an effigy of Chi-Ji, the Red Crane for 45 sec. Chi-Ji heals nearby allies with Crane Heal for [*28.35% [*22.11% of Attack Power*]. Mistweaver Monk – Level 90 Talent. 40 yd range. Instant. 3 min cooldown.
    • Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [*5.25% [*4.09% of Attack Power*] Nature damage. Windwalker Monk – Level 90 Talent. 40 yd range. Instant. 2 min cooldown.
    • Rushing Jade Wind Summons a whirling tornado around you, causing [*105.8% [*82.6% of Attack Power*] damage over 6 sec to enemies within 8 yards. Brewmaster Monk – Level 90 Talent. 1 Chi. Instant.
    • Rushing Jade Wind Summons a whirling tornado around you, causing [*11.7% [*9.2% of Attack Power*] damage over until cancelled to enemies within 8 yards. Windwalker Monk – Level 90 Talent. 4 Energy, plus 4 per sec. Instant.
    • Special Delivery Drinking Ironskin or Purifying Brew has a 100% chance to toss a keg high into the air that lands nearby after 3 sec, dealing [*42% [*32.76% of Attack Power*] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec. Brewmaster Monk – Level 90 Talent.
    • Whirling Dragon Punch Performs a devastating whirling upward strike, dealing [*319% [*248.8% of Attack Power*] damage to all nearby enemies. Only usable while Fists of Fury and Rising Sun Kick are on cooldown. Windwalker Monk – Level 100 Talent. Instant.
    • Wind Strikes When you use Fists of Fury, you next 3 Tiger Palm attacks release a gust of wind that deals (150% 0% of weapon damage) Physical damage to all enemies 8 yards in front of you. Windwalker Monk – Level 100 Talent. 100 yd range.
  • Brewmaster
    • Blackout Strike Strike with a blast of Chi energy, dealing [*78.43% [*61.18% of Attack Power*] Physical damage and generating a stack of Elusive Brawler. Monk – Brewmaster Spec. Melee range. Instant.
    • Breath of Fire Breathe fire on targets in front of you, causing [*2 + 30.45% 23.75% of Attack Power*] Fire damage. Targets affected by Keg Smash will also burn, taking [*25.2% [*19.66% of Attack Power*] Fire damage and dealing 5% reduced damage to you for 12 sec. Monk – Brewmaster Spec. Instant.
    • Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [*105% [*81.9% of Attack Power*]. Monk – Brewmaster Spec.
    • Keg Smash Smash a keg of brew on the target, dealing [*110.25% [*86% of Attack Power*] damage to all enemies within 8 yds and reducing their movement speed by 20% for 15 sec. Reduces the remaining cooldown on your Brews by 4 sec. 1 charge. Monk – Brewmaster Spec. 40 Energy. 15 yd range. Instant. 8 sec recharge. 1 charge.
  • Mistweaver
    • Fortifying Brew Turns your skin to stone, increasing your current and maximum health by 20%, and reducing damage taken by 20%. Instant. Monk – Mistweaver Spec. Instant.
  • Mistweaver & Windwalker
  • Windwalker
    • Afterlife When you kill an enemy, you summon a Healing Sphere, healing you for [*252% [*196.56% of Attack Power*] when you walk through it. When you kill an enemy with Blackout Kick, you have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it. Monk – Windwalker Spec.
    • Cyclone Strikes (Windwalker) Spin while kicking in the air, dealing [*84% [*65.5% of Attack Power*] damage over 1.5 sec to enemies within 8 yds.
    • Cyclone Strikes (Mistweaver) Spin while kicking in the air, dealing [*84% [*65.5% of Attack Power*] damage over 1.5 sec to enemies within 8 yds.
    • Fists of Fury Pummels all targets in front of you, dealing [*603.7% [*470.9% of Attack Power*] damage over 4 sec to your primary target and [*301.9% [*235.5% of Attack Power*] damage over 4 sec to other targets. Can be channeled while moving. Monk – Windwalker Spec. 3 Chi. 8 yd range. 4 sec cast (Channeled).
    • Flying Serpent Kick Soar forward through the air at high speed for 2 sec. If used again while active, you will land, dealing [*11.27% [*8.79% of Attack Power*] damage to all enemies within 8 yards and reducing movement speed by 70% for 4 sec. 1 charge. Monk – Windwalker Spec. Instant. 25 sec recharge. 1 charge.

 

Paladin

  • Talents
    • Aura of Mercy Restores [*3.75% Restores [*7.5% of Spell Power*] health to 3 injured allies within 10 yds every 1 2 sec. While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by [*100 + 25% of Spell Power*]%. Holy Paladin – Level 60 Talent.
    • Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [*9.45% [*7.37% of Attack Power*] Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack. 3 charges. Protection Paladin – Level 15 Talent. Instant. 4.5 sec recharge. 3 charges.
    • Consecration Consecrates the land beneath you, causing [*35.3% [*27.5% of Attack Power*] Holy damage over 12 sec to enemies who enter the area. Retribution Paladin – Level 15 Talent. Instant. 12 sec cooldown.
    • Divine Hammer Divine Hammers spin around you, damaging enemies within 8 yds for (140% 0% of weapon damage) Holy damage over 9 sec. Generates 2 Holy Power. Retribution Paladin – Level 60 Talent. Instant.
    • Execution Sentence A hammer slowly falls from the sky, dealing [*453.6% [*353.81% of Attack Power*] Holy damage after 7 sec. Retribution Paladin – Level 15 Talent. 3 Holy Power. 20 yd range. Instant.
    • Eye for an Eye Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for (73% 0% of weapon damage) Physical damage. Lasts 10 sec. Retribution Paladin – Level 75 Talent. Instant.
    • Hand of the Protector Calls down the Light to heal a friendly target for [*125% [*250% of Spell Power*], increased by up do 200% based on your missing health. 1 charge. Protection Paladin – Level 75 Talent. 40 yd range. Instant. 10 sec recharge. 1 charge. 15 sec recharge. 1 charge.
    • Holy Shield Increases your block chance by 15%, allows you to block spells, and your successful blocks deal [*12.6% [*9.83% of Attack Power*] Holy damage to your attacker. Protection Paladin – Level 15 Talent.
    • Retribution Aura Protects yourself and all party or raid members within 60 yards with an aura that deals [*0.94% [*0.74% of Attack Power*] Holy damage when melee attacked. Protection Paladin – Level 60 Talent.
    • Zeal Strike the target for (153% of weapon damage) Physical damage. Maximum 2 charges [*94.86% of Attack Power*] Physical damage. Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage. Generates 1 Holy Power. 2 charges. Retribution Paladin – Level 30 Talent. Melee range. Instant. 6 sec recharge. 2 charges.
  • Holy & Protection
    • Consecration Consecrates the land beneath you, causing [*26.5% [*20.6% of Attack Power*] Holy damage over 9 sec to enemies who enter the area. Paladin – Holy & Protection Spec. Instant. 9 sec cooldown.
  • Protection
    • Avenger’s Shield Hurls your shield at an enemy target, dealing [*67.2% [*52.42% of Attack Power*] Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. Paladin – Protection Spec. 30 yd range. Instant.
    • Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [*9.45% [*7.37% of Attack Power*] Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack. Paladin – Protection Spec.
    • Hammer of the Righteous Hammers the current target for (38% 0% of weapon damage) Physical damage. Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (18% 0% of weapon damage) Holy damage. 2 charges. Paladin – Protection Spec. Melee range. Instant. 4.5 sec recharge. 2 charges.
    • Light of the Protector Calls down the Light to heal you for [*150% [*200% of Spell Power*], increased by up do 200% based on your missing health. 1 charge. Paladin – Protection Spec. Instant. 15 sec recharge. 1 charge. 20 sec recharge. 1 charge.
    • Protection Paladin Increases damage/healing by 12%: Avenger’s Shield, Blessed Hammer, Divine Hammer, Execution Sentence, Eye for an Eye, Greater Judgment, Hammer of Reckoning, Hammer of the Righteous, Holy Prism, Holy Shield, Judgment, Justicar’s Vengeance, Light’s Hammer, Retribution Aura, Shield of the Righteous, Wake of Ashes, Zeal Increases damage/healing by 42%: Flash of Light Increases damage/healing by 35%: Greater Judgment and Judgment Decreases damage/healing by 10%: Consecration Increases damage/healing by 12%: Avenger’s Shield, Blessed Hammer, Consecration, Eye of Tyr, Greater Judgment, Hammer of the Righteous, Judgment, Shield of the Righteous Paladin – Protection Spec. Paladin – Protection Spec.
    • Shield of the Righteous Slams targets in front of you with your shield, causing [*42% [*32.76% of Attack Power*] Holy damage, and increasing your Armor by 250% of your Strength for 4.5 5 sec. 3 charges. Paladin – Protection Spec. Melee range. Instant. 20 sec recharge. 3 charges.
  • Retribution
    • Blade of Justice Strikes an enemy with the Blade of Justice, dealing [*256% of weapon damage [*158.7% of Attack Power * mult*] Physical damage. Generates 2 Holy Power. Paladin – Retribution Spec. 12 yd range. Instant.
    • Divine Storm Unleashes a whirl of divine energy, dealing (83% 0% of weapon damage) Holy damage to all nearby enemies. Paladin – Retribution Spec. 3 Holy Power. Instant.
    • Templar’s Verdict A powerful weapon strike that deals [*210% [*0% of weapon damage * mult*] Holy damage. Paladin – Retribution Spec. 3 Holy Power. Melee range. Instant.

 

Priest

  • Talents
    • Angelic Feather Places a feather at the target location, granting the first ally to walk through it [*40 + 25% of Spell Power*]% increased movement speed for 5 sec. Only 3 feathers can be placed at one time. 3 charges. Holy Priest – Level 30 Talent. 40 yd range. Instant. 20 sec recharge. 3 charges.
    • Mania Your movement speed is increased Increases your movement speed by up to 35% based on your current Insanity. Shadow Priest – Level 30 Talent.
    • Perseverance When you cast Renew on yourself, it reduces all damage you take by 10%. Priest – Level 30 Talent. Holy Priest – Level 30 Talent.
    • Shadow Word: Death A word of dark binding that inflicts [*187.5% of Spell Power*] Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 20 Insanity, or 25 15 Insanity, or 30 Insanity if the target dies. 2 charges. Shadow Priest – Level 45 75 Talent. 40 yd range. Instant. 9 sec recharge. 2 charges.
    • Shadow Word: Void Blasts the target with a word of void for [*180% [*175% of Spell Power*] Shadow damage. Generates 15 Insanity. 2 charges. Shadow Priest – Level 15 Talent. 40 yd range. 1.5 sec cast. 9 sec recharge. 2 charges.
    • Twist of Fate After damaging a target below 35% health, you gain 10% increased damage and healing for 8 sec. Shadow Priest – Level 75 Talent. 45 Talent.
    • Void Torrent Channel a torrent of void energy into the target, dealing [*330% [*300% of Spell Power*] Shadow damage over 4 sec. Insanity does not drain during this channel. Requires Voidform. Shadow Priest – Level 100 Talent. 40 yd range. 4 sec cast (Channeled).

 

Rogue

  • Talents
    • Cannonball Barrage Command a ghost ship crew to barrage the target area with cannonballs doing [*201.6% [*157.2% of Attack Power*] Physical damage over 2 sec and slowing enemies by 50% for 1.5 sec. Outlaw Rogue – Level 90 Talent. 35 yd range. Instant.
    • Crimson Tempest Finishing move that slashes at all enemies within 10 yards, dealing [*21% [*16.38% of Attack Power*] Physical damage and causing victims to bleed for additional damage over 12 sec: 1 point : [*21.4% [*16.7% of Attack Power*] damage 2 points: [*42.8% [*33.4% of Attack Power*] damage 3 points: [*64.3% [*50.1% of Attack Power*] damage 4 points: [*85.7% [*66.8% of Attack Power*] damage 5 points: [*107.1% [*83.5% of Attack Power*] damage Assassination Rogue – Level 100 Talent. 35 Energy. Instant.
    • Death from Above Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack. You whirl around, dealing up to [*73.5% [*57.33% of Attack Power*] damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect. Rogue – Level 100 Talent. 25 Energy. 15 yd range. Instant.
    • Dispatch Exploits the vulnerability of foes with less than 30% health, causing (240% of weapon damage [*74.4% of Attack Power*) Physical damage to the target. Mutilate has a 35% chance to make your next Dispatch free and usable on any target, regardless of their health. Awards 1 combo points. Assassination Rogue – Level 15 Talent. 30 Energy. Melee range. Instant.
    • Ghostly Strike Strikes an enemy with your cursed weapon, dealing (85% of weapon damage [*38.25% of Attack Power*) Physical damage and causing the target to take 10% increased damage from your abilities for 15 sec. Awards 1 combo points. Outlaw Rogue – Level 15 Talent. 30 Energy. Melee range. Instant.
    • Gloomblade Punctures your target with your shadow-infused blade for (195% of weapon damage [*60.45% of Attack Power*) Shadow damage, bypassing armor. Awards 1 combo points. Subtlety Rogue – Level 15 Talent. 35 Energy. Melee range. Instant.
    • Internal Bleeding Kidney Shot also deals up to [*144% [*112.3% of Attack Power*] Bleed damage over 12 sec, based on combo points spent. Assassination Rogue – Level 75 Talent.
    • Killing Spree Teleport to an enemy within 10 yards, attacking 6 times over 2 sec with both weapons for a total of [*12.000 * 136% 0% of weapon damage*] Physical damage. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. Outlaw Rogue – Level 90 Talent. 10 yd range. Instant.
    • Poison Bomb Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target’s location, creating a pool of acidic death that deals [*75.6% [*59% of Attack Power*] Nature damage over 3 sec to all enemies within it. Assassination Rogue – Level 100 Talent.
    • Toxic Blade Stab your enemy with a toxic poisoned blade, dealing (272% of weapon damage [*84.32% of Attack Power*) Nature damage. The damage of your poisons against the target is increased by 30% for 9 sec. Awards 1 combo points. Assassination Rogue – Level 90 Talent. 20 Energy. Melee range. Instant.
  • PvP Talents
    • Creeping Venom Your Envenom applies Creeping Venom, dealing [*1,200 + 31.5% 24.6% of Attack Power*] Nature damage over 6 sec. Creeping Venom’s duration is refreshed when the target moves. Assassination Rogue – Tier 5 PvP Talent.
    • Mind-numbing Poison Deadly Poison will also infect the target with Mind-numbing Poison. Casting spells while under the effects of Mind-numbing Poison will cause you to take [*8.4% [*6.55% of Attack Power*] Nature damage. Assassination Rogue – Tier 4 PvP Talent.
    • Neurotoxin Stabs the target with your off-hand weapon, causing (34% of weapon damage [*10.54% of Attack Power*) Nature damage, and applies a deadly neurotoxin for 10 sec. The neurotoxin causes any ability used to incur a 3 sec cooldown. Assassination Rogue – Tier 4 PvP Talent. 25 Energy. Melee range. Instant.
    • Shiv Deals (170% of weapon damage Deals [*52.7% of Attack Power*) Physical damage, and reduces the target’s movement speed by 70% for 4 sec. Cannot be blocked, dodged or parried. Rogue – Tier 2 PvP Talent. Melee range. Instant.
    • System Shock Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals [*42% [*32.76% of Attack Power*] Nature damage, and reduces their movement speed by 90% for 2 sec. Assassination Rogue – Tier 5 PvP Talent.
  • Assassination
    • Deadly Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy for [*36 + 44.1% 34.4% of Attack Power*] Nature damage over 12 sec. Subsequent poison applications will instantly deal [*6.3% [*4.91% of Attack Power*] Nature damage. Rogue – Assassination Spec. 1.5 sec cast.
    • Envenom Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point. 1 point : [*15.7% [*12.3% of Attack Power*] damage, 2 sec 2 points: [*31.5% [*24.6% of Attack Power*] damage, 3 sec 3 points: [*47.2% [*36.9% of Attack Power*] damage, 4 sec 4 points: [*63% [*49.1% of Attack Power*] damage, 5 sec 5 points: [*78.7% [*61.4% of Attack Power*] damage, 6 sec 6 points: [*94.5% [*73.7% of Attack Power*] damage, 7 sec Rogue – Assassination Spec. 35 Energy. Melee range. Instant.
    • Fan of Knives Sprays knives at all targets within 10 yards, dealing [*26.25% [*20.47% of Attack Power*] Physical damage and applying your active poisons at their normal rate. Awards 1 combo points. Rogue – Assassination Spec. 35 Energy. Instant.
    • Garrote Garrote the enemy, causing [*94.5% [*73.71% of Attack Power*] Bleed damage over 18 sec. Silences the target for 3 sec when used from Stealth. Awards 1 combo points. Rogue – Assassination Spec. 45 Energy. Melee range. Instant.
    • Mutilate Attack with both weapons, dealing a total of (244% 0% of weapon damage) Physical damage. Awards 2 combo points. Rogue – Assassination Spec. 50 Energy. Melee range. Instant.
    • Poisoned Knife Throws a poison-coated knife, dealing [*12.6% [*9.83% of Attack Power*] damage and applying your active Lethal and Non-Lethal Poisons. Awards 1 combo points. Rogue – Assassination Spec. 40 Energy. 30 yd range. Instant.
    • Rupture Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point. 1 point : [*71.4% [*55.7% of Attack Power*] over 8 sec 2 points: [*107.1% [*83.5% of Attack Power*] over 12 sec 3 points: [*142.8% [*111.4% of Attack Power*] over 16 sec 4 points: [*178.5% [*139.2% of Attack Power*] over 20 sec 5 points: [*214.2% [*167.1% of Attack Power*] over 24 sec 6 points: [*249.9% [*194.9% of Attack Power*] over 28 sec Rogue – Assassination Spec. 25 Energy. Melee range. Instant.
    • Sinister Strike An instant strike that causes (242% of weapon damage [*152 + 27.9% of Attack Power*) Physical damage. Awards 1 combo points. Rogue – Assassination Spec. 40 Energy. Melee range. Instant.
    • Wound Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, which instantly inflicts [*15 + 2.73% 2.13% of Attack Power*] Nature damage and reduces all healing received for 12 sec. Rogue – Assassination Spec. 1.5 sec cast.
  • Assassination & Subtlety
    • Eviscerate Finishing move that disembowels the target, causing damage per combo point. 1 point : [*20.6% [*16.1% of Attack Power*] damage 2 points: [*41.2% [*32.1% of Attack Power*] damage 3 points: [*61.8% [*48.2% of Attack Power*] damage 4 points: [*82.4% [*64.3% of Attack Power*] damage 5 points: [*103% [*80.4% of Attack Power*] damage 6 points: [*123.6% [*96.4% of Attack Power*] damage Rogue – Assassination & Subtlety Spec. 35 Energy. Melee range. Instant.
  • Outlaw
    • Ambush Ambush the target, causing (272% of weapon damage [*25% of Spell Power + 122.4% of Attack Power*) Physical damage. Awards 2 combo points. Rogue – Outlaw Spec. 60 Energy. Melee range. Instant.
    • Between the Eyes Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage. 1 point : [*23.2% [*18.1% of Attack Power*] damage, 1 sec 2 points: [*46.4% [*36.2% of Attack Power*] damage, 2 sec 3 points: [*69.6% [*54.3% of Attack Power*] damage, 3 sec 4 points: [*92.8% [*72.4% of Attack Power*] damage, 4 sec 5 points: [*116% [*90.5% of Attack Power*] damage, 5 sec 6 points: [*139.2% [*108.6% of Attack Power*] damage, 6 sec Rogue – Outlaw Spec. 35 Energy. 20 yd range. Instant.
    • Mastery: Main Gauche Your main-hand attacks have a [*220% of Spell Power*]% chance to trigger an attack with your off-hand that deals (71% 0% of weapon damage) Physical damage. Rogue – Outlaw Spec.
    • Pistol Shot Draw a concealed pistol and fire a quick shot at an enemy, dealing [*45.04% [*35.14% of Attack Power*] Physical damage and reducing movement speed by 50% for 6 sec. Awards 1 combo points. Rogue – Outlaw Spec. 40 Energy. 20 yd range. Instant.
    • Riposte Grants 100% chance to parry for 10 sec, and each time you parry an attack you will riposte the target for (44% 0% of weapon damage) Physical damage. Cannot occur more often than once per 1 sec. Rogue – Outlaw Spec. Instant. 2 min cooldown.
    • Run Through Lunging finishing move that causes damage per combo point and has increased range: 1 point : [*38.8% [*30.2% of Attack Power*] damage 2 points: [*77.5% [*60.5% of Attack Power*] damage 3 points: [*116.3% [*90.7% of Attack Power*] damage 4 points: [*155.1% [*120.9% of Attack Power*] damage 5 points: [*193.8% [*151.2% of Attack Power*] damage 6 points: [*232.6% [*181.4% of Attack Power*] damage Rogue – Outlaw Spec. 35 Energy. Melee range. Instant.
    • Saber Slash Viciously slash an enemy, causing [*129% of weapon damage * mult* 0;] Physical damage. Saber Slash has a 35% chance to strike an additional time, making your next Pistol Shot free. Awards 1 combo points each time it strikes. Rogue – Outlaw Spec. 45 Energy. Melee range. Instant.
  • Subtlety
    • Backstab Stab the target, causing [*170% of weapon damage [*52.7% of Attack Power * mult*] Physical damage. Damage increased by 20% when you are behind your target. Awards 1 combo points. Rogue – Subtlety Spec. 35 Energy. Melee range. Instant.
    • Nightblade Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and causing attacks against the target to reduce movement speed by 20% for 8 sec. Lasts longer per combo point. 1 point : [*64.7% [*50.5% of Attack Power*] over 8 sec 2 points: [*80.8% [*63.1% of Attack Power*] over 10 sec 3 points: [*97% [*75.7% of Attack Power*] over 12 sec 4 points: [*113.2% [*88.3% of Attack Power*] over 14 sec 5 points: [*129.4% [*100.9% of Attack Power*] over 16 sec 6 points: [*145.5% [*113.5% of Attack Power*] over 18 sec You deal 15% increased damage to enemies afflicted by your Nightblade. Rogue – Subtlety Spec. 25 Energy. Melee range. Instant.
    • Shadowstrike Strike the target, dealing (289% of weapon damage [*89.59% of Attack Power*) Physical damage. While Stealth is active, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage. Awards 2 combo points. Rogue – Subtlety Spec. 40 Energy. Melee range. Instant.
    • Shuriken Storm Sprays shurikens at all targets within 10 yards, dealing [*20.16% [*15.72% of Attack Power*] Physical damage. Damage increased by 100% while Stealth or Shadow Dance is active. Awards 1 combo points per target hit. Rogue – Subtlety Spec. 35 Energy. Instant.
    • Shuriken Toss Throws a shuriken at an enemy target for [*25.2% [*19.66% of Attack Power*] Physical damage. Awards 1 combo points. Rogue – Subtlety Spec. 40 Energy. 30 yd range. Instant.

 

Shaman

  • Talents
    • Crashing Storm Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for [*19.1% [*14.9% of Attack Power*] Nature damage over 6 sec. Enhancement Shaman – Level 90 Talent.
    • Earthen Spike Summons an Earthen Spike under an enemy, dealing [*288.75% [*225.22% of Attack Power*] Physical damage and increasing Physical and Nature damage you deal to the target by 30% for 10 sec. Enhancement Shaman – Level 100 Talent. 20 Maelstrom. 10 yd range. Instant.
    • Feral Lunge Lunge at your enemy as a ghostly wolf, biting them to deal [*42% [*32.76% of Attack Power*] Physical damage. Enhancement Shaman – Level 30 Talent. 8-25 yd range. Instant.
    • Fury of Air Creates a vortex of wind 8 yards around you, dealing [*7.98% [*6.22% of Attack Power*] Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec. Enhancement Shaman – Level 90 Talent. 3 Maelstrom, plus 3 per sec. Instant.
    • Hailstorm Frostbrand now also enhances your weapon’s damage, causing each of your weapon attacks to also deal (10% 0% of weapon damage) Frost damage. Enhancement Shaman – Level 60 Talent.
    • Lightning Shield Surround yourself with a shield of lighting for 60 min which has a chance to deal [*12.6% [*9.83% of Attack Power*] Nature damage when you deal or take melee damage. Enhancement Shaman – Level 60 Talent. Instant.
    • Storm Elemental Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman’s enemies and generate Maelstrom for the Shaman for 30 sec. While the Storm Elemental is active, each time you cast Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 30 20 times. Elemental Shaman – Level 60 Talent. 40 yd range. Instant. 2.5 min cooldown.
    • Sundering Shatters a line of earth in front of you with your main hand weapon, causing [*400% [*312% of Attack Power*] Physical damage and Incapacitating any enemy hit for 2 sec. Enhancement Shaman – Level 90 Talent. 20 Maelstrom. Instant.
    • Windfury Totem Drop a Windfury Totem at your side, enhancing the next 20 auto-attacks of all allies within 20 yards to deal an additional [*2.000 * 75% 0% of weapon damage*] Physical damage to the target. Enhancement Shaman – Level 75 Talent. 100 yd range. Instant.
  • PvP Talents
    • Windfury Totem Summons a Windfury Totem with 5 health at the target destination for 60 sec. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown. Windfury Totem enchants all allies‘ weapons within 10 yards with wind causing attacks to have a 40% chance to generate an additional 3 extra attacks, dealing (34% 0% of weapon damage) Physical damage. Shaman – Tier 2 PvP Talent. 5% of Base Mana. Instant.
  • Elemental
    • Fire Elemental Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 sec. While the Greater Fire Elemental is active, Lava Surge recharges 0% faster and Flame Shock generates 0 Flame Shock generates 3 Maelstrom when it deals damage over time. Shaman – Elemental Spec. 40 yd range. Instant. 2.5 min cooldown.
  • Enhancement
    • Crash Lightning Electrocutes all enemies in front of you, dealing (40% of weapon damage [*18% of Attack Power*) Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal (51% 0% of weapon damage) Nature damage to all targets in front of you. Shaman – Enhancement Spec. 20 Maelstrom. Melee range. Instant.
    • Flametongue Scorches your target, dealing [*31.5% [*24.57% of Attack Power*] Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to [*coeff * Attack Power*] Fire damage, based on weapon speed. Shaman – Enhancement Spec. 20 yd range. Instant.
    • Frostbrand Chills your target, dealing [*19.43% [*15.15% of Attack Power*] Frost damage and reducing the target’s movement speed by 50% for 3 sec, and enhances your weapons with frost for 16 sec, causing each weapon attack to reduce the target’s movement speed by 50% for 3 sec. Shaman – Enhancement Spec. 20 Maelstrom. 20 yd range. Instant.
    • Lava Lash Charges your off-hand weapon with lava and burns your target, dealing (265% of weapon damage [*119.25% of Attack Power*) Fire damage. Shaman – Enhancement Spec. 25 Maelstrom. Melee range. Instant.
    • Rockbiter Assaults your target with earthen power, dealing [*72.19% [*56.31% of Attack Power*] Nature damage. Generates 25 Maelstrom. 2 charges. Shaman – Enhancement Spec. 20 yd range. Instant. 6 sec recharge. 2 charges.
    • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (510% 0% of weapon damage) Physical damage. Shaman – Enhancement Spec. 30 Maelstrom. Melee range. Instant. 15 sec cooldown.
    • Windfury Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing (34% 0% of weapon damage) Physical damage each. Shaman – Enhancement Spec.

 

Warlock

  • Talents
    • Cataclysm Conjures Calls forth a cataclysm at the target location, dealing [*180% of Spell Power*] Shadowflame damage to all enemies within 8 yards and afflicting them with Immolate. Destruction Warlock – Level 60 Talent. 40 yd range. 2 sec cast.
    • Grimoire of Supremacy (New) While you have an Infernal active, every Soul Shard you spend increases the damage of your Chaos Bolt by 5%. Destruction Warlock – Level 90 Talent.
    • Hellfire Engulfs the surrounding area in hellfire, causing [*40% of Spell Power*] Fire damage to yourself, and [*40% of Spell Power*] Fire damage to all nearby enemies every sec 1 sec. You may move while channeling Hellfire. Costs 4 Soul Shard Fragments per sec. Destruction Warlock – Level 60 Talent. 10 sec cast (Channeled).
    • Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [*46.25% of Spell Power*] Shadowflame damage to all enemies within 8 yards. Demonology Warlock – Level 30 Talent. 2% of Base Mana. 40 yd range. Instant.
    • Internal Combustion (New) Chaos Bolt consumes up to 5 sec of Immolate’s damage over time effect on your target, instantly dealing that much damage. Destruction Warlock – Level 30 Talent.
    • Reverse Entropy Chaos Bolt and Rain of Fire restore 35% of your maximum mana and deal 10% increased damage. Your spells have a chance to grant you 15% Haste for 8 sec. Destruction Warlock – Level 30 Talent. Approximately 2.5 procs per minute.
    • Roaring Blaze Conflagrate burns the target for an additional [*33% of Spell Power*] Fire damage over 6 sec. Destruction Warlock – Level 30 Talent. 90 Talent.
  • Affliction
    • Affliction Warlock Increases damage/healing by 20%: Agony, Cataclysm, Channel Demonfire, Compounding Horror, Corruption, Demonbolt, Doom, Drain Life, Grimoire of Sacrifice, Harvester of Souls, Haunt, Hellfire, Implosion, Phantom Singularity, Rend Soul, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire, Soul Flame, Unstable Affliction Increases periodic damage/healing by 20%: Agony, Cataclysm, Channel Demonfire, Compounding Horror, Corruption, Demonbolt, Doom, Drain Life, Grimoire of Sacrifice, Harvester of Souls, Haunt, Hellfire, Implosion, Phantom Singularity, Rend Soul, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire, Soul Flame, Unstable Affliction Warlock – Affliction Spec.
  • Destruction
    • Destruction Warlock Increases damage/healing by 15%: Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Demonbolt, Doom, Drain Life, Grimoire of Sacrifice, Haunt, Hellfire, Immolate, Implosion, Incinerate, Phantom Singularity, Rain of Fire, Roaring Blaze, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire Increases periodic damage/healing by 15%: Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Demonbolt, Doom, Drain Life, Grimoire of Sacrifice, Haunt, Hellfire, Immolate, Implosion, Incinerate, Phantom Singularity, Rain of Fire, Roaring Blaze, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire Warlock – Destruction Spec.

 

Warrior

  • Talents
    • Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for [*7.000 * 70% of weapon damage + 7.000 * 42% [*14.000 * 0% of weapon damage*] Physical damage over 6 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Fury Warrior – Level 100 Talent. Instant.
    • Cleave Strikes all enemies in front of you with a sweeping attack for (100% of weapon damage [*62% of Attack Power*) Physical damage, inflicting Deep Wounds. Arms Warrior – Level 75 Talent. 10 Rage. Melee range. Instant.
    • Coming Soon This talent is not yet implemented. Arms Warrior – Level 30 Talent. Fury Warrior – Level 30 Talent.
    • Devastator Your auto attacks deal an additional [*94% [*0% of weapon damage * mult*] Physical damage, generate 2 Rage, and have a 30% chance to reset the remaining cooldown on Shield Slam. Protection Warrior – Level 75 Talent.
    • Dragon Roar Roar explosively, dealing [*28.35% [*22.11% of Attack Power*] damage to all enemies within 8 yards and increasing all damage you deal by 15% for 6 sec. Dragon Roar ignores all armor and always critically strikes. Fury Warrior – Level 100 Talent. Instant.
    • Impending Victory Instantly attack the target, causing [*50.4% [*39.31% of Attack Power*] damage and healing you for 15% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory. Protection Warrior – Level 30 Talent. 10 Rage. Melee range. Instant.
    • Ravager Throws a whirling weapon at the target location that inflicts [*396.9% [*309.6% of Attack Power*] damage to all enemies within 8 yards over 7 sec. Also increases your Parry chance by 35% for 12 sec. Protection Warrior – Level 100 Talent. 40 yd range. Instant.
    • Ravager Throws a whirling weapon at the target location that inflicts [*396.9% [*309.6% of Attack Power*] damage to all enemies within 8 yards over 7 sec. Generates 7 Rage each time it deals damage. Arms Warrior – Level 100 Talent. 40 yd range. Instant.
    • Rend Wounds the target, causing (48% of weapon damage [*29.76% of Attack Power*) Physical damage instantly and an additional [*104% [*81.12% of Attack Power*] Bleed damage over 8 sec. Arms Warrior – Level 45 Talent. 30 Rage. Melee range. Instant.
    • Shockwave Sends a wave of force in a frontal cone, causing [*9.97% [*7.78% of Attack Power*] damage and stunning all enemies within 10 yards for 2 sec. Protection Warrior – Level 15 Talent. Instant. 30 sec cooldown.
    • Skullsplitter Bash an enemy’s skull, dealing (140% of weapon damage [*86.8% of Attack Power*) Physical damage. Generates 30 Rage. Arms Warrior – Level 15 Talent. Melee range. Instant.
    • Storm Bolt Hurls your weapon at an enemy, causing [*21% [*16.38% of Attack Power*] Physical damage and stunning for 4 sec. Fury Warrior – Level 30 Talent. 20 yd range. Instant.
    • Sudden Death Your damaging melee abilities have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 30 40 Rage. Arms Warrior – Level 15 Talent. Approximately 2.5 procs per minute.
    • War Machine Your auto attacks generate 10% more Rage. Killing an enemy instantly generates 20 Rage, and increases your movement speed by 30% for 15 8 sec. Arms Warrior – Level 15 Talent.
    • Warbreaker Smash the ground and shatter the armor of all enemies within 8 yds, dealing (250% of weapon damage [*155% of Attack Power*) Physical damage and increasing damage you deal to them by 30% for 10 sec. Arms Warrior – Level 75 Talent. Instant.
    • Warbringer Intercept now deals [*22.68% [*17.69% of Attack Power*] additional damage to the target, and stuns them for 2.5 sec. Protection Warrior – Level 15 Talent.
    • Weapon Specialist One of your abilities is improved, based on the weapon you are wielding: Swords reduce the cooldown of Die by the Sword by 1 min, and you will counterattack all melees against you while it is active. Maces allow you to cast Victory Rush without killing an enemy, and killing an enemy will reset its cooldown. Axes and Polearms cause Hamstring to immobilize the enemy for 6 sec if they are already snared. Swords reduce the cooldown of Die by the Sword by 30 sec, and you will counterattack all melees against you while it is active. Axes and Polearms reduce the cooldown of Rallying Cry and Intimidating Shout by 20%, and increase their duration by 50%. Arms Warrior – Level 30 Talent.
  • PvP Talents
    • Dragon Charge Run at high speed at a distance in front of you. All enemies in your path will take [*350% [*273% of Attack Power*] Physical damage and be knocked back. Protection Warrior – Tier 5 PvP Talent. Instant.
    • Shield Bash Bash the target with your shield dealing [*410% [*319.8% of Attack Power*] Physical damage and reducing their damage done by 15%. If the target is casting, the cooldown is instantly reset. Generates 3 Rage. Protection Warrior – Tier 4 PvP Talent. Melee range. Instant.
  • Arms
    • Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards for (490% 0% of weapon damage) Physical damage over 6 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Warrior – Arms Spec. Instant.
    • Colossus Smash Smashes the enemy’s armor, dealing (210% of weapon damage 0) Physical damage, and increasing damage you deal to them by 30% for 10 sec. Warrior – Arms Spec. Melee range. Instant.
    • Deep Wounds Mortal Strike and Execute inflict Deep Wounds, causing [*60% [*46.8% of Attack Power*] Bleed damage over 3 sec. Warrior – Arms Spec.
    • Hamstring Maims the enemy for (35% of weapon damage [*21.7% of Attack Power*) Physical damage, reducing movement speed by 50% for 15 sec. Warrior – Arms Spec. 10 Rage. Melee range. Instant.
    • Mastery: Deep Wounds Deep Wounds damage is increased by 8.0%, dealing [*60% [*46.8% of Attack Power*] Bleed damage over 3 sec. Striking an enemy with Mortal Strike, Cleave, or Execute inflicts Deep Wounds. Warrior – Arms Spec.
    • Mortal Strike A vicious strike that deals (180% of weapon damage [*111.6% of Attack Power*) Physical damage and reduces the effectiveness of healing on the target by 25% for 10 sec. Warrior – Arms Spec. 30 Rage. Melee range. Instant.
    • Overpower Overpower the enemy, critically striking them for [*2.000 * 80% of weapon damage* [*99.2% of Attack Power*;] Physical damage. Cannot be blocked, dodged, or parried. Increases the damage of your next Mortal Strike or Execute by 30% 20%, stacking up to 2 times. 1 charge. Warrior – Arms Spec. Melee range. Instant. 12 sec recharge. 1 charge.
    • Slam Slams an opponent, causing (115% of weapon damage [*71.3% of Attack Power*) Physical damage. Warrior – Arms Spec. 20 Rage. Melee range. Instant.
    • Tactician You have a 0.75% chance per Rage spent on damaging abilities to reset the remaining cooldown on Overpower and Mortal Strike. Warrior – Arms Spec. Warrior – Arms Spec.
  • Arms & Protection
    • Victory Rush Strikes the target, causing [*42% [*32.76% of Attack Power*] damage and healing you for rush% of your maximum health. Only usable within 20 sec after you kill an enemy that yields experience or honor. Warrior – Arms & Protection Spec. Melee range. Instant.
  • Fury
    • Bloodthirst Assault the target in a bloodthirsty craze, dealing [*89% of weapon damage [*55.2% of Attack Power * mult*] Physical damage and restoring 4% of your health. Generates 10 Rage. Warrior – Fury Spec. Melee range. Instant. 4.5 sec cooldown.
    • Execute Attempt to finish off a wounded foe, causing (272% [*84.3% of Attack Power*]% of weapon damage) Physical damage. Only usable on enemies that have less than 20% health. Warrior – Fury Spec. 25 Rage. Melee range. Instant.
    • Furious Slash Aggressively strike with your off-hand weapon for [*104% of weapon damage [*64.5% of Attack Power * mult*] Physical damage. Increases your Bloodthirst critical strike chance by 20% until it next deals a critical strike, stacking up to 6 times. Warrior – Fury Spec. Melee range. Instant.
    • Raging Blow A mighty blow with both weapons that deals a total of [*2.000 * 56% 0% of weapon damage * mult*] Physical damage. Generates 5 Rage. Warrior – Fury Spec. Melee range. Instant.
    • Rampage Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (300% 0% of weapon damage) Physical damage. Warrior – Fury Spec. 85 Rage. Melee range. Instant.
    • Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for [*6.000 * 12% 0% of weapon damage*] Physical damage. Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 40% damage. Warrior – Fury Spec. Instant.
  • Protection
    • Deep Wounds Your Devastator and Revenge also cause [*75% [*58.5% of Attack Power*] Bleed damage over 15 sec. Warrior – Protection Spec.
    • Devastate A direct strike, dealing [*94% of weapon damage [*42.3% of Attack Power * mult*] Physical damage. Warrior – Protection Spec. Melee range. Instant.
    • Intercept Run at high speed toward an ally or enemy. When targeting an enemy, Intercept deals [*14.7% [*11.47% of Attack Power*] Physical damage, roots the target for 1 sec and then reduces the target’s movement speed by 50% for 6 sec, but has a minimum range of 8 yds. When targeting an ally, Intercept will intercept the next melee or ranged attack against the ally within 10 sec while the target remains within 10 yards. Generates 15 Rage. 1 charge. Warrior – Protection Spec. 8-25 yd range (25 for friends). Instant. 20 sec recharge. 1 charge.
    • Protection Warrior Decreases damage/healing by 89%: Ravager Decreases damage/healing by 10%: Impending Victory and Victory Rush Warrior – Protection Spec.
    • Revenge Swing in a wide arc, dealing [*58.8% [*45.86% of Attack Power*] damage to all enemies in front of you. Your successful dodges and parries cause your next Revenge to become free. Warrior – Protection Spec. 30 Rage. Melee range. Instant.
    • Shield Slam Slams the target with your shield, causing [*103.49% [*80.72% of Attack Power*] Physical damage. Devastate, Thunder Clap, and Revenge have a 30% chance to reset the cooldown of Shield Slam. Generates 15 Rage. Warrior – Protection Spec. Melee range. Instant.
    • Thunder Clap Blasts all enemies within 8 yards for [*50.4% [*39.31% of Attack Power*] damage, rooting them for 1 sec and reducing their movement speed by 20% for 10 sec. Generates 5 Rage. Warrior – Protection Spec. Instant.

 

 

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