Patch 8.2: Die Klassenänderungen aus Build 30669

Patch 8.2: Die Klassenänderungen aus Build 30669
Patch 8.2: Die Klassenänderungen aus Build 30669
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In der vergangenen Nacht haben die für die Entwicklung von Patch 8.2: Rise of Azshara zuständigen Mitarbeiter von Blizzard Entertainment überraschenderweise den neuen Build 30669 auf den öffentlichen Testserver dieses zukünftigen Content Updates aufgespielt. Auch wenn dieses Update keine wirklichen Neuerungen oder größeren Inhalte mit sich brachte, so haben die Entwickler diesen Build aber zumindestdafür genutzt, um mehrere notwendige Spielbalanceänderungen auf den Testserver dieses beliebten MMORPGs aufzuspielen. Wer sich für dieses Thema interessiert und gerne mehr über diese Klassenänderungen erfahren möchte, der findet folgend sowohl eine englische Liste der durchgeführten Anpassungen als auch eine übersetzte Zusammenfassung der wichtigsten Veränderungen.

 

 

Übersicht der Klassenänderungen:

 

 

 

Die Klassenänderungen:

Death Knight

  • Frost
    • Breath of Sindragosa Continuously deal [ 34.7% of Attack Power + 34.7% [ 31.3% of Attack Power + 31.3% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets. Generates 2 Runes at the start and end. Frost Death Knight – Level 100 Talent. Frost Death Knight – Level 100 Talent. Instant. 2 min cooldown.
    • Chill Streak (New) Deals [ 100% of Attack Power ] Frost damage to the target and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 9 times between closest targets within 6 yards. PvP Talent. PvP Talent. 40 yd range. Instant. 45 sec cooldown. Requires DeathKnight. Requires level 57+.
    • Frost Death Knight Increases damage/healing by 2%: Avalanche, Blood Plague, Breath of Sindragosa, Chill Streak, Cold Heart, Death and Decay, Death Strike, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frostwyrm’s Fury, Frozen Pulse, Glacial Advance, Howling Blast, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice Increases periodic damage/healing by 2%: Avalanche, Blood Plague, Breath of Sindragosa, Chill Streak, Cold Heart, Death and Decay, Death Strike, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frostwyrm’s Fury, Frozen Pulse, Glacial Advance, Howling Blast, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice Death Knight – Frost Spec. Death Knight – Frost Spec.
    • Frost Strike Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of [ 54% [ 62% of Attack Power ] Frost damage. Requires One-Handed Melee Weapon. Death Knight – Frost Spec. Death Knight – Frost Spec. 25 Runic Power. Melee range. Instant.
    • Icecap Your Frost Strike, Frostscythe, and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1 3 sec. Frost Death Knight – Level 100 Talent. Frost Death Knight – Level 100 Talent.
  • Unholy
    • Clawing Shadows Deals [ 40% Deals [ 46% of Attack Power ] Shadow damage and causes 1 Festering Wound to burst. Requires Melee Weapon. Unholy Death Knight – Level 56 Talent. Unholy Death Knight – Level 56 Talent. 1 Runes. 30 yd range. Instant.
    • Death Coil Fires a blast of unholy energy at the target, causing [ 43.75% [ 50.3% of Attack Power ] Shadow damage to an enemy. Reduces the cooldown of Dark Transformation by 1 sec. Death Knight – Unholy Spec. Death Knight – Unholy Spec. 40 Runic Power. 30 yd range. Instant.
    • Festering Strike Strikes for [ 101.09% [ 116% of Attack Power ] Physical damage and infects the target with 2-2 Festering Wounds. [spell_yorsahj_bloodboil_purpleoil] Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 20% [ 23% of Attack Power ] Shadow damage and generating 3 Runic Power. Requires Two-Handed Melee Weapon. Death Knight – Unholy Spec. Death Knight – Unholy Spec. 2 Runes. Melee range. Instant.
    • Festering Wound Festering Strike applies a pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 20% [ 23% of Attack Power ] Shadow damage and generating 3 Runic Power. Stacks up to 6 times on any target. Death Knight – Unholy Spec. Death Knight – Unholy Spec.
    • Mastery: Dreadblade Increases the damage of your Shadow damage abilites abilities by [ 225% of Spell Power ]%. Death Knight – Unholy Spec. Death Knight – Unholy Spec.
    • Scourge Strike An unholy strike that deals [ 30% [ 34.5% of Attack Power ] Physical damage and [ 16.5% [ 19% of Attack Power ] Shadow damage, and causes 1 Festering Wound to burst. Requires Two-Handed Melee Weapon. Death Knight – Unholy Spec. Death Knight – Unholy Spec. 1 Runes. Melee range. Instant.

 

Demon Hunter

  • Chaos Strike Slice your target for [ 93.7% [ 90% of Attack Power ] Chaos damage. Chaos Strike has a 40% chance to refund 20 Fury. Requires One-Handed Melee Weapon. 40 Fury. Melee range. Instant.
  • Havoc
    • Chaos Strike Slice your target for [ 93.7% [ 90% of Attack Power ] Chaos damage. Chaos Strike has a 40% chance to refund 20 Fury. Demon Hunter – Havoc Spec. Demon Hunter – Havoc Spec.
    • Mastery: Demonic Presence Increases your Chaos damage by [ 150% [ 180% of Spell Power ]% and your movement speed by [ 60% of Spell Power ]%. Demon Hunter – Havoc Spec. Demon Hunter – Havoc Spec.
    • Trail of Ruin The final slash of Blade Dance inflicts an additional [ 56% [ 53.6% of Attack Power ] Chaos damage over 4 sec. Havoc Demon Hunter – Level 102 Talent. Havoc Demon Hunter – Level 102 Talent.
  • Vengeance
    • Soul Cleave Viciously strike all enemies in front of you for [ 50% [ 58.5% of Attack Power ] Physical damage and heal yourself for [ 105% of Attack Power ]. Consumes up to 2 Soul Fragments within 25 yds. Requires One-Handed Melee Weapon. Demon Hunter – Vengeance Spec. Demon Hunter – Vengeance Spec. 30 Pain. Melee range. Instant.

 

Hunter

  • Survival
    • Mastery: Spirit Bond You and your pet’s Focus spending abilities deal [ 165% [ 200% of Spell Power ]% increased damage. While your pet is active, you both regenerate [ 10% of Spell Power ]% of maximum health every 5 sec. Hunter – Survival Spec. Hunter – Survival Spec. 100 yd range.

 

Mage

  • Frost
    • Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 320% [ 297% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Frost Mage – Level 100 Talent. Frost Mage – Level 100 Talent. 1% of Base Mana. 40 yd range. 3 sec cast.

 

Paladin

  • Protection & Retribution
    • Unbound Freedom (New) Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target. Unbound Freedom also causes any Blessing of Freedom applied to yourself to be undispellable. PvP Talent. PvP Talent. Requires Paladin. Requires level 40+.

 

Priest

  • Discipline
    • Discipline Priest Discipline Priest core passive Increases damage/healing by 40%: Contrition, Divine Star, Flash Heal, Halo, Holy Nova, Penance, Power Word: Radiance, Prayer of Mending, Premonition, Shadow Covenant, Shadow Mend Increases periodic damage/healing by 40%: Contrition, Divine Star, Flash Heal, Halo, Holy Nova, Penance, Power Word: Radiance, Prayer of Mending, Premonition, Shadow Covenant, Shadow Mend Decreases damage/healing by 19%: Shadow Word: Pain and Smite Decreases periodic damage/healing by 19%: Shadow Word: Pain Smite Priest – Discipline Spec. Priest – Discipline Spec.
    • Premonition Heals nearby targets within 20 yards for [ 75% 30 yards for [ 55% of Spell Power ], and applies Atonement to yourself. Deals [ PS * BC1 ] Shadow damage to yourself for each Atonement you have active, and increases their duration by [ 5 + 0.1% of Spell Power ] sec [ 3 + 0% of Spell Power ] sec. Limited to 4 targets. PvP Talent. PvP Talent. 0.5% of Base Mana. Instant. 12 sec cooldown. 1 sec global cooldown. Requires Priest. Requires level 40+.
  • Discipline & Shadow
    • Shadow Word: Pain (Discipline) A word of darkness that causes [ 22% [ 18% of Spell Power ] Shadow damage instantly, and an additional [ 132% [ 108% of Spell Power ] Shadow damage over 16 sec.
    • Shadow Word: Pain (Shadow) A word of darkness that causes [ 22% [ 18% of Spell Power ] Shadow damage instantly, and an additional [ 132% [ 108% of Spell Power ] Shadow damage over 16 sec.
  • Shadow
    • Auspicious Spirits Your Shadowy Apparitions now deal 70% 50% increased damage and generate 2 Insanity. Shadow Priest – Level 75 Talent. Shadow Priest – Level 75 Talent.

 

Warlock

  • Affliction
    • Affliction Warlock Increases damage/healing by 25%: Agony, Corruption, Drain Life, Drain Soul, Endless Affliction, Grimoire of Sacrifice, Haunt, Phantom Singularity, Rain of Fire, Seed of Corruption, Shadow Bolt, Siphon Life, Unstable Affliction, Vile Taint Increases periodic damage/healing by 25%: Agony, Corruption, Drain Life, Drain Soul, Endless Affliction, Grimoire of Sacrifice, Haunt, Phantom Singularity, Rain of Fire, Seed of Corruption, Shadow Bolt, Siphon Life, Unstable Affliction, Vile Taint Warlock – Affliction Spec. Warlock – Affliction Spec.
    • Endless Affliction (New) Your Unstable Affliction remains dormant on the target for 10 sec after it expires, increasing your damage dealt to the target by 10%. If dispelled, Endless Affliction deals [ 58% of Spell Power ] damage to the dispeller and silences them for 4 sec. PvP Talent. PvP Talent. Requires Warlock. Requires level 40+.
  • Azerite Traits
    • Crashing Chaos Your Summon Infernal’s cooldown is reduced by 15 sec, and Summoning your Infernal increases the damage of your next 8 Chaos Bolts by 167. 110.

 

Warrior

  • Protection
    • Unstoppable Force Avatar increases the damage of Thunder Clap by 50% 30%, and reduces its cooldown by 50%. Protection Warrior – Level 45 Talent. Protection Warrior – Level 45 Talent.

 

 

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