Patch 7.3: Der neue Build 24727

Patch 7.3: Der neue Build 24727
Patch 7.3: Der neue Build 24727
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Da es mittlerweile eigentlich schon üblich ist, dass die Mitarbeiter von Blizzard Entertainment ihre Updates für die aktuell auf dem PTR von World of Warcraft stattfindende Testphase von Patch 7.3 immer in der Nacht von Dienstag auf Mittwoch veröffentlichen, haben sie gestern Abend unter anderem den neuen Build 24727 auf den PTR ihres MMORPGs aufgespielt. Zu den in diesem Update enthaltenen Neuerungen gehören dabei dann unter anderem mehrere neue Kampfhaustiere für Argus, eine Reihe von Spielbalanceänderungen, der große Splash Screen, weitere interessante Anpassungen an den T-21 Set Boni, ein neues Modell für einen Talbuk und die Belohnungen einiger interessanter Erfolge. Weiter unten in diesem Artikel findet ihr nun eine informative Zusammenfassung aller bisher von findigen Data Minern in den Spieldaten dieses Builds ausfindig gemachter Inhalte.

 

 

Der Splash Screen:

 

 

Ein neues Modell:

Das Modell für diesen recht simpel aussehenden Talbuk wurde in Patch 7.3 eingebaut.

 

 

Neue Icons:

 

 

 

Neue Karten:

 

 

 

Erfolge mit neuen Belohnungen:

Mehrere Erfolge aus Patch 7.3 besitzen nun neue Belohnungen.

  • And Chew Mana BunsSlay 2000 non-trivial demons in Krokuun, Mac’Aree, and the Antoran Wastes.
    • Reward: Bleakhoof Ruinstrider
  • And We’re All Out of Mana BunsSlay 5000 non-trivial demons in Krokuun, Mac’Aree, and the Antoran Wastes.
    • Reward: Title Reward: Demonslayer
  • Commander of ArgusComplete the following special encounters on Argus.
  • Explore ArgusExplore Argus, revealing the covered areas of the world map on Krokuun, Mac’Aree, and the Antoran Wastes.
    • New reward: Reward: Increased Mount Speed on Argus
  • Paragon of ArgusComplete the Argus achievements listed below.
    • New reward: Title Reward: Lightbringer

 

 

 

Neue Kampfhaustiere:

Haustiere bei Trainern:

 

Haustiere in der Wildnis von Argus:

 

 

 

Änderungen an den T-21 Sets:

Death Knight

  • Item – Death Knight T21 Blood 2P Bonus – DRW Cooldown Name changed from “Item – Death Knight T21 Blood 2P Bonus – Death and Decay Mob Damage Reduction” to “Item – Death Knight T21 Blood 2P Bonus – DRW Cooldown”. Enemies standing in your Death and Decay deal 0% less damage to you. When a charge of Bone Shield is consumed, the cooldown of Dancing Rune Weapon is reduced by 3.0 sec.
  • Item – Death Knight T21 Blood 4P Bonus – DRW Rune Haste Name changed from “Item – Death Knight T21 Blood 4P Bonus – Vampiric Blood Rune Haste” to “Item – Death Knight T21 Blood 4P Bonus – DRW Rune Haste”. While Vampiric Blood is active, your runes regenerate 15% faster. When Dancing Rune Weapon fades, your Rune regeneration rate is increased by 15% for 10 sec.

 

Druid

 

Monk

 

Paladin

  • Item – Paladin T21 Holy 4P Bonus – Holy Shock Buffs Crit Healing Name changed from “Item – Paladin T21 Holy 4P Bonus – Blessing of Sacrifice Reduction” to “Item – Paladin T21 Holy 4P Bonus – Holy Shock Buffs Crit Healing”. When a target with your Beacon of Light on them falls below 50% health, the cooldown of Blessing of Sacrifice is reduced by 20.0 sec. This can only occur once every 10 sec. Holy Shock has a 30% chance to increase the critical healing of your Flash of Light, Holy Light, and Light of Dawn by 100% for 10 sec.
  • Item – Paladin T21 Protection 2P Bonus – Block Chance Buff Name changed from “Item – Paladin T21 Protection 2P Bonus – Judgement Heals You” to “Item – Paladin T21 Protection 2P Bonus – Block Chance Buff”. You heal for 40% of the amount of damage that Judgement deals. You gain Vindicator’s Shield, increasing your block chance by 10%.
  • Item – Paladin T21 Protection 4P Bonus – Blocks Reduce Shield of the Righteous CD Name changed from “Item – Paladin T21 Protection 4P Bonus – Blocks Buff Judgement Damage” to “Item – Paladin T21 Protection 4P Bonus – Blocks Reduce Shield of the Righteous CD”. Each blocked attack increases the damage of your next Judgement by 15%, stacking up to 5 times. This can only happen once every 1 sec. While not affected by Shield of the Righteous, the effect of Vindicator’s Shield is increased by 100%.

 

Priest

 

Rogue

 

Shaman

  • Item – Shaman T21 Elemental 2P Bonus – Lava Burst Buffs Maelstrom Spenders Name changed from “Item – Shaman T21 Elemental 2P Bonus – Lava Burst Buffs Earth Shock” to “Item – Shaman T21 Elemental 2P Bonus – Lava Burst Buffs Maelstrom Spenders”. Each cast of Lava Burst increases the damage of your next Earth Shock or Earthquake by 10%. Stacks up to 3 times.
  • Item – Shaman T21 Enhancement 2P Bonus – Stormstrike Buffs Rockbiter Name changed from “Item – Shaman T21 Enhancement 4P Bonus – Stormstrike Resets Rockbiter” to “Item – Shaman T21 Enhancement 2P Bonus – Stormstrike Buffs Rockbiter”. Casting Stormstrike has a 15% chance to add a charge of Rockbiter. increase the damage of your next Rockbiter by 100%.
  • Item – Shaman T21 Enhancement 4P Bonus – Rockbiter Buffs Fire/Nature Damage Name changed from “Item – Shaman T21 Enhancement 2P Bonus – Rockbiter Buffs Fire/Nature Damage” to “Item – Shaman T21 Enhancement 4P Bonus – Rockbiter Buffs Fire/Nature Damage”. Rockbiter causes the target to take 10% increased Fire, Frost, and Nature damage from your attacks for until cancelled. 4.5 sec.

 

Warrior

 

 

 

Klassenänderungen:

Death Knight

Frost

  • Frost Death Knight Increases damage/healing of Avalanche, Breath of Sindragosa, Death Strike, Frost Breath, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frozen Pulse, Howling Blast, Obliterate, Obliterate Off-Hand, Remorseless Winter by 25% 30%. Increases periodic damage/healing of Avalanche, Breath of Sindragosa, Death Strike, Frost Breath, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frozen Pulse, Howling Blast, Obliterate, Obliterate Off-Hand, Remorseless Winter by 25%. Death Knight – Frost Spec. 30%. Death Knight – Frost Spec.

 

Unholy

  • Unholy Death Knight Increases damage/healing of Apocalypse, Clawing Shadows, Death and Decay, Death Strike, Festering Strike, Outbreak, Scourge Strike, Soul Reaper by 5% 8%. Increases periodic damage/healing of Apocalypse, Clawing Shadows, Death and Decay, Death Strike, Festering Strike, Outbreak, Scourge Strike, Soul Reaper by 5%. Death Knight – Unholy Spec. 8%. Death Knight – Unholy Spec.

 

 

Demon Hunter

Talents

  • Fracture Brutally slam your target for (1,420% 1,348% of weapon damage) Physical damage, and shatter two Lesser Soul Fragments from them. Vengeance Demon Hunter – Level 104 Talent. 300 Pain. Melee range. Instant.
  • Spirit Bomb Consume all Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 20 sec and damaging them for [*200% [*180% of AP*] Fire per fragment. You heal for 20% of all damage you deal to enemies with Frailty. Vengeance Demon Hunter – Level 108 Talent. 40 yd range. Instant.

 

Vengeance

  • Demon Spikes Surge with fel power, increasing your Parry chance by 20% and reducing Physical damage taken by 10% 12% for 6 sec. Demon Hunter – Vengeance Spec. 200 Pain. Instant. 1.5 sec cooldown.

 

 

Druid

Talents

  • Bloodtalons Casting Regrowth or Entangling Roots causes your next two melee abilities to deal 20% increased damage for their full duration. Feral Druid – Level 100 Talent.
  • Moment of Clarity Omen of Clarity now triggers 100% more often, stacks up to [*25u [*20u + 1*] times and increases the damage of your next Shred, Thrash, or Swipe by 20%. Your maximum Energy is increased by 30. Feral Druid – Level 100 Talent.
  • Savage Roar Finishing move that grants 15% increased damage to your Cat Form attacks for their full duration while in Cat Form. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Feral Druid – Level 90 Talent. 40 Energy. 100 yd range. Instant.

 

PvP Talents

  • Entangling Bark Ironbark now also grants the target Nature’s Grasp, rooting the first 2 melee attackers for 8 sec. Restoration Druid – Tier 4 PvP Talent.

 

Feral

  • Cat Form Shapeshift into Cat Form, increasing movement speed by 30%, granting protection from Polymorph effects, and reducing falling damage. The act of shapeshifting frees you from movement impairing effects. Druid – Feral Spec. Instant. Druid – Feral Spec. Instant.
  • Ferocious Bite (Feral) Finishing move that causes Physical damage per combo point and consumes up to 25 12.5 additional Energy to increase damage by up to 100%.
  • Shred (Balance, Guardian, Restoration) Shred the target, causing [*0.026 * Level * 847% of weapon damage + 0.482 * 847% of weapon damage or 847% 0% of weapon damage + 0.482 * 0% of weapon damage or 0% of weapon damage*] Physical damage to the target.
  • Shred (Feral) Shred the target, causing [*0.026 * Level * 847% of weapon damage + 0.482 * 847% of weapon damage or 847% 0% of weapon damage + 0.482 * 0% of weapon damage or 0% of weapon damage*] Physical damage to the target.

 

 

Hunter

Beast Mastery

  • Beast Mastery Hunter Increases damage/healing of Barrage, Chimaera Shot, Cobra Shot, Kill Command, Multi-Shot, Stomp, Volley by 6% 10%. Increases periodic damage/healing of Barrage, Chimaera Shot, Cobra Shot, Kill Command, Multi-Shot, Stomp, Volley by 6% 10%. Increases damage/healing of Bestial Wrath by 6 10. Decreases damage/healing of A Murder of Crows by 45. Increases damage/healing of Barrage by 100%. Increases damage/healing of Volley by 50%. Hunter – Beast Mastery Spec.

 

Survival

  • Survival Hunter Increases damage/healing of Butchery, Carve, Flanking Strike, Fury of the Eagle, Hatchet Toss, Lacerate, Mongoose Bite, Raptor Strike by 7% 10%. Increases periodic damage/healing of Butchery, Carve, Flanking Strike, Fury of the Eagle, Hatchet Toss, Lacerate, Mongoose Bite, Raptor Strike by 7%. Hunter – Survival Spec. 10%. Hunter – Survival Spec.

 

 

Monk

  • Blackout Kick Kick with a blast of Chi energy, dealing [*385% [*469.7% of AP*] Physical damage. 1 Chi. Melee range. Instant. 3 sec cooldown.
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*412.5% [*503.25% of AP*] Nature damage to all enemies, and 0 healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker, Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*412.5% [*503.25% of AP*] Nature damage to all enemies, and 0 healing to the Monk and all allies in its path.
  • Crackling Jade Lightning Channel Jade lightning, causing [*4 + 35% 42.7% of AP*] Nature damage over 4 sec to the target and sometimes knocking back melee attackers. 20 Energy, plus 20 per sec / 20 Energy, plus 20 per sec. 40 yd range. 4 sec cast (Channeled).
  • Fists of Fury Pummels all targets in front of you, dealing [*2,350% [*2,867% of AP*] damage over 4 sec. Can be channeled while moving. 8 yd range. Instant.
  • Spinning Crane Kick (Brewmaster, Mistweaver) Spin while kicking in the air, dealing [*400% [*488% of AP*] damage over 1.5 sec to enemies within 8 yds.
  • Spinning Crane Kick (Windwalker) Spin while kicking in the air, dealing [*400% [*488% of AP*] damage over 1.5 sec to enemies within 8 yds.
  • Strike of the Windlord Strike with both Fists of the Heavens at all enemies in front of you, dealing 4,500% 5,490% of weapon damage damage and reducing movement speed by 50% for 6 sec. 12 yd range. Instant.
  • Strike of the Windlord Strike with both Fists of the Heavens at all enemies in front of you, dealing 4,500% 5,490% of weapon damage damage and reducing movement speed by 50% for 6 sec. 12 yd range. Instant.
  • Strike of the Windlord Strike with both Fists of the Heavens at all enemies in front of you, dealing 4,500% 5,490% of weapon damage damage and reducing movement speed by 50% for 6 sec. Artifact. 2 Chi. 9 yd range. Instant. 40 sec cooldown.
  • Tiger Palm (Brewmaster) Attack with the palm of your hand, dealing [*1 + 105% of AP*] damage. 128.1% of AP*] damage.
  • Tiger Palm (Windwalker) Attack with the palm of your hand, dealing [*1 + 105% of AP*] damage. 128.1% of AP*] damage.
  • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing [*1 + 105% of AP*] damage. 128.1% of AP*] damage.
  • Zen Pilgrimage Your spirit travels to the Peak of Serenity in Pandaria Your spirit travels to your home temple, leaving your body behind. Use Zen Pilgrimage again to return back to near your departure point. Instant. 60 sec cooldown.

 

Talents

  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*412.5% [*503.25% of AP*] Nature damage to all enemies, and 0 healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker, Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*412.5% [*503.25% of AP*] Nature damage to all enemies, and 0 healing to the Monk and all allies in its path.
  • Whirling Dragon Punch Performs a devastating whirling upward strike, dealing [*1,245% [*1,518.9% of AP*] damage to all nearby enemies. Only usable while Fists of Fury and Rising Sun Kick are on cooldown. Windwalker Monk – Level 100 Talent. Instant. 24 sec cooldown.

 

Mistweaver

  • Mistweaver Monk Mistweaver Monk core passive Increases damage/healing of Chi Burst, Chi Wave, Crane Heal, Effuse, Enveloping Mist, Essence Font, Gust of Mists, Refreshing Jade Wind, Renewing Mist, Revival, Sheilun’s Gift, Soothing Mist, Vivify, Zen Pulse by 4%. Increases periodic damage/healing of Chi Burst, Chi Wave, Crane Heal, Effuse, Enveloping Mist, Essence Font, Gust of Mists, Refreshing Jade Wind, Renewing Mist, Revival, Sheilun’s Gift, Soothing Mist, Vivify, Zen Pulse by 4%. Increases unknown effect #917,504 of Blackout Kick, Blackout Strike, Disable, Leg Sweep, Paralysis, Refreshing Jade Wind, Rising Sun Kick, Rushing Jade Wind, Spinning Crane Kick, Tiger Palm, Touch of Death, Transcendence, Transcendence: Transfer by 100. Increases damage/healing of Blackout Kick, Blackout Strike, Spinning Crane Kick, Tiger Palm by 100. Increases unknown effect #1,518 of Rising Sun Kick by 2,000. Decreases damage/healing of Rising Sun Kick by 20%. Increases damage/healing of Blackout Kick and Blackout Strike by 0%. Increases damage/healing of Tiger Palm by 0%. Decreases damage/healing of Spinning Crane Kick by 32% 44%. Increases periodic damage/healing of Crackling Jade Lightning by 400%. Monk – Mistweaver Spec.

 

Windwalker

  • Cyclone Strikes (Brewmaster, Mistweaver) Spin while kicking in the air, dealing [*400% [*488% of AP*] damage over 1.5 sec to enemies within 8 yds.
  • Cyclone Strikes (Windwalker) Spin while kicking in the air, dealing [*400% [*488% of AP*] damage over 1.5 sec to enemies within 8 yds.
  • Fists of Fury Pummels all targets in front of you, dealing [*2,350% [*2,867% of AP*] damage over 4 sec. Can be channeled while moving. Monk – Windwalker Spec. 3 Chi. 8 yd range. 4 sec cast (Channeled). 24 sec cooldown.
  • Windwalker Monk Increases damage/healing of Blackout Kick, Blackout Strike, Chi Burst, Chi Wave, Fists of Fury, Rising Sun Kick, Rushing Jade Wind, Song of Chi-Ji, Spinning Crane Kick, Strike of the Windlord, Tiger Palm, Whirling Dragon Punch by 22% 5%. Increases periodic damage/healing of Crackling Jade Lightning and Eye of the Tiger by 22%. Decreases cooldown 5%. Increases damage/healing of Blackout Kick and Blackout Strike by 100%. Increases effect #2 value of Tiger Palm by 2 5. Decreases cooldown of Tiger Palm by 100%. Increases damage/healing of Blackout Kick, Blackout Strike, Rising Sun Kick, Tiger Palm by 26%. Monk – Windwalker Spec.

 

Windwalker & Mistweaver

 

 

Paladin

  • Crusader Strike (Holy) Strike the target for [*0.029 * Level * 230% of weapon damage + 0.429 * 230% of weapon damage or 230% 290% of weapon damage + 0.429 * 290% of weapon damage or 290% of weapon damage*] Physical damage.
  • Crusader Strike (Protection) Strike the target for [*0.029 * Level * 230% of weapon damage + 0.429 * 230% of weapon damage or 230% 290% of weapon damage + 0.429 * 290% of weapon damage or 290% of weapon damage*] Physical damage.
  • Crusader Strike (Retribution) Strike the target for [*0.029 * Level * 230% of weapon damage + 0.429 * 230% of weapon damage or 230% 290% of weapon damage + 0.429 * 290% of weapon damage or 290% of weapon damage*] Physical damage.

 

Talents

  • Execution Sentence A hammer slowly falls from the sky, dealing [*1,700% [*2,160% of AP*] Holy damage after 7 sec. Retribution Paladin – Level 15 Talent. 3 Holy Power. 20 yd range. Instant. 20 sec cooldown.
  • Eye for an Eye Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for (170% 215% of weapon damage) Physical damage. Lasts 10 sec. Retribution Paladin – Level 75 Talent. Instant. 60 sec cooldown.
  • Seraphim The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 5,500. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge. Protection Paladin – Level 100 Talent. Instant. 30 sec cooldown. 45 sec cooldown.
  • Zeal Strike the target for (320% 450% of weapon damage) Physical damage. Maximum 2 charges. Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage. |cFFFFFFFFGenerates 1 Holy Power. Retribution Paladin – Level 30 Talent. Melee range. Instant.

 

PvP Talents

  • Divine Punisher Using Judgment on the same enemy you judged last generates Casting two consecutive Judgments on the same enemy will generate 3 Holy Power. Retribution Paladin – Tier 5 PvP Talent.

 

Protection

  • Avenger’s Shield (Holy, Retribution) Hurls your shield at an enemy target, dealing [*2 + 391.5% [*391.5% of AP*] Holy damage, and then jumping to 2 additional nearby enemies.
  • Avenger’s Shield (Protection) Hurls your shield at an enemy target, dealing [*2 + 391.5% [*391.5% of AP*] Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies.

 

Retribution

  • Blade of Justice Strikes an enemy with the Blade of Justice, dealing [*0.880 * 595% 755% of weapon damage or 0.030 * Level * 595% of weapon damage + 0.400 * 595% of weapon damage or 595% 755% of weapon damage + 0.400 * 755% of weapon damage or 755% of weapon damage*] Physical damage. Generates 2 Holy Power. Paladin – Retribution Spec. 12 yd range. Instant. 10.5 sec cooldown.
  • Divine Storm Unleashes a whirl of divine energy, dealing (216% 275% of weapon damage) Holy damage to all nearby enemies. Paladin – Retribution Spec. 3 Holy Power. Instant.
  • Retribution Paladin Increases damage/healing of Blade of Justice, Consecration, Crusader Strike, Eye for an Eye, Judgment, Justicar’s Vengeance, Wake of Ashes, Zeal by 27% 0%. Increases periodic damage/healing of Execution Sentence and Wake of Ashes by 27% 0%. Increases damage/healing of Flash of Light by 42%. Increases power cost of Flash of Light by 22%. Increases damage/healing of Crusader Strike and Judgment by 13% 44%. Increases damage/healing of Consecration by 100%. Paladin – Retribution Spec. 13%. Paladin – Retribution Spec.
  • Templar’s Verdict A powerful weapon strike that deals [*0.725 * 440% 560% of weapon damage or 0.028 * Level * 440% of weapon damage + 0.450 * 440% of weapon damage or 440% 560% of weapon damage + 0.450 * 560% of weapon damage or 560% of weapon damage*] Holy damage. Paladin – Retribution Spec. 3 Holy Power. Melee range. Instant.

 

 

Rogue

Talents

  • Cannonball Barrage Command a ghost ship crew to barrage the target area with cannonballs doing [*900% [*1,170% of AP*] Physical damage over 2 sec and slowing enemies by 50% for 1.5 sec. Outlaw Rogue – Level 90 Talent. 35 yd range. Instant. 60 sec cooldown.
  • Ghostly Strike Strikes an enemy with your cursed weapon, dealing (194% 252% of weapon damage) Physical damage and causing the target to take 10% increased damage from your abilities for 15 sec. Awards 1 combo points. Outlaw Rogue – Level 15 Talent. 30 Energy. Melee range. Instant.
  • Killing Spree Teleport to an enemy within 10 yards, attacking 7 times over 3 sec with both weapons for a total of [*14.000 * 260% 338% of weapon damage*] Physical damage. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. Outlaw Rogue – Level 90 Talent. 10 yd range. Instant. 2 min cooldown.

 

PvP Talents

  • Veil of Midnight You remain enveloped by the shadows for 2 sec after Stealth or Vanish fades, increasing dodge chance by 200% 100%. Subtlety Rogue – Tier 4 PvP Talent.

 

Assassination

  • Assassination Rogue Increases damage/healing of Deadly Poison, Death from Above, Envenom, Fan of Knives, Garrote, Hemorrhage, Kingsbane, Mutilate, Mutilate Off-Hand, Neurotoxin, Poisoned Knife, Rupture, Shiv, Sinister Strike, Toxic Blade, Wound Poison by 22% 28%. Increases periodic damage/healing of Deadly Poison, Death from Above, Envenom, Fan of Knives, Garrote, Hemorrhage, Kingsbane, Mutilate, Mutilate Off-Hand, Neurotoxin, Poisoned Knife, Rupture, Shiv, Sinister Strike, Toxic Blade, Wound Poison by 22% 28%. Increases spell effectiveness of Prey on the Weak by 5. Rogue – Assassination Spec.

 

Outlaw

  • Ambush Ambush the target, causing (600% 780% of weapon damage) Physical damage. Awards 2 combo points. Requires Stealth. Rogue – Outlaw Spec. 60 Energy. Melee range. Instant.
  • Between the Eyes (Assassination, Subtlety) 1 point : [*1 + 85% 110.5% of AP*] damage, 1 sec 2 points: [*2 + 170% 221% of AP*] damage, 2 sec 3 points: [*3 + 255% 331.5% of AP*] damage, 3 sec 4 points: [*4 + 340% 442% of AP*] damage, 4 sec 5 points: [*5 + 425% of AP*] damage, 5 sec 552.5% of AP*] damage, 5 sec
  • Between the Eyes (Outlaw) 1 point : [*1 + 85% 110.5% of AP*] damage, 1 sec 2 points: [*2 + 170% 221% of AP*] damage, 2 sec 3 points: [*3 + 255% 331.5% of AP*] damage, 3 sec 4 points: [*4 + 340% 442% of AP*] damage, 4 sec 5 points: [*5 + 425% of AP*] damage, 5 sec 552.5% of AP*] damage, 5 sec
  • Outlaw Rogue Increases damage/healing of Ambush, Between the Eyes, Cannonball Barrage, Death from Above, Ghostly Strike, Killing Spree, Pistol Shot, Run Through, Saber Slash by 30%. Rogue – Outlaw Spec. 4%. Rogue – Outlaw Spec.
  • Pistol Shot Draw a concealed pistol and fire a quick shot at an enemy, dealing [*165% [*214.5% of AP*] Physical damage and reducing movement speed by 50% for 6 sec. Awards 1 combo points. Rogue – Outlaw Spec. 40 Energy. 20 yd range. Instant.
  • Riposte Grants 100% chance to parry for 10 sec, and each time you parry an attack you will riposte the target for (100% 130% of weapon damage) Physical damage. Cannot occur more often than once per 1 sec. Rogue – Outlaw Spec. Instant. 2 min cooldown.
  • Run Through Lunging finishing move that causes damage per combo point and has increased range: 1 point : [*142% [*184.6% of AP*] damage 2 points: [*284% [*369.2% of AP*] damage 3 points: [*426% [*553.8% of AP*] damage 4 points: [*568% [*738.4% of AP*] damage 5 points: [*710% [*923% of AP*] damage Rogue – Outlaw Spec. 35 Energy. Melee range. Instant.

 

 

Shaman

Talents

  • Elemental Blast Harnesses the raw power of the elements, dealing [*680% [*725% of Spell Power*] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 2,000 for 10 sec. Elemental Shaman – Level 75 Talent. 40 yd range. 2 sec cast. 12 sec cooldown.
  • Totem Mastery Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 10% 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%. Elemental Shaman – Level 15 Talent. 40 yd range. Instant.

 

Elemental

  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [*1 + 140% 150% of Spell Power*] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Generates 4 6 Maelstrom per target hit. Shaman – Elemental Spec. 40 yd range. 2 sec cast.
  • Elemental Shaman Elemental Shaman baseline passive Increases damage/healing of Chain Lightning, Earth Shock, Earthen Rage, Earthquake, Elemental Blast, Elemental Blast Overload, Flame Shock, Frost Shock, Icefury, Lava Burst, Lightning Bolt, Thunderstorm by 6% 9%. Increases periodic damage/healing of Chain Lightning, Earth Shock, Earthen Rage, Earthquake, Elemental Blast, Elemental Blast Overload, Flame Shock, Frost Shock, Icefury, Lava Burst, Lightning Bolt, Thunderstorm by 6% 9%. Increases power cost of Healing Surge and Swelling Waves by 10%. Increases effect #2 value of Echo of the Elements by 0. Shaman – Elemental Spec.
  • Frost Shock Chills the target with frost, causing [*1 + 80% 90% of Spell Power*] Frost damage and reducing the target’s movement speed by 50% for 5 sec. Maelstrom increases damage and duration up to 100%. Shaman – Elemental Spec. 40 yd range. Instant.

 

Enhancement

  • Enhancement Shaman Increases damage/healing of Crash Lightning, Earthen Spike, Flametongue, Flametongue Attack, Frostbrand, Fury of Air, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windsong, Windstrike, Windstrike Off-Hand by 10% 13%. Increases periodic damage/healing of Crash Lightning, Earthen Spike, Flametongue, Flametongue Attack, Frostbrand, Fury of Air, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windsong, Windstrike, Windstrike Off-Hand by 10% 13%. Increases damage/healing of Crash Lightning, Earthen Spike, Flametongue, Flametongue Attack, Frostbrand, Fury of Air, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windsong, Windstrike, Windstrike Off-Hand by 10. Shaman – Enhancement Spec. 13. Shaman – Enhancement Spec.

 

 

Warlock

  • Create Healthstone Creates a Healthstone that can be consumed to restore 25 25% health. 5% of Base Mana. 3 sec cast.

 

 

Warrior

PvP Talents

  • War Banner You throw down a war banner at your feet, rallying your allies. Increases movement speed by 30% and reduces the duration of all incoming crowd control effects by 50% to all allies within 0 30 yards of the war banner. Lasts 15 sec. Arms Warrior – Tier 4 PvP Talent. Instant. 1.5 min cooldown.

 

 

 

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