Battle for Azeroth: Die Klassenänderungen aus Build 8.0.1

Battle for Azeroth: Die Klassenänderungen aus Build 8.0.1
Battle for Azeroth: Die Klassenänderungen aus Build 8.0.1
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Der in der vergangenen Nacht überraschenderweise auf die Testserver von World of Warcraft aufgespielte neue Build 8.0.1.25902 beinhaltete neben neuen Modellen, neuer Musik, weiteren Inhalten für die verbündeten Völker und zusätzlichen Reittieren unter anderem auch noch eine Reihe von umfangreichen Änderungen an den spielbaren Klassen dieses noch immer sehr beliebten MMORPGs. Diese für Battle for Azeroth bestimmten Anpassungen fallen je nach Spezialisierung unterschiedlich stark aus und können von simplen Balanceänderungen bis zu wesentlich größer ausfallenden Umgestaltungen von ausgewählten Skills reichen. Wer sich von diesen geplanten Veränderungen an den verschiedenen Spielweisen nicht überraschen lassen möchte, der kann weiter unten in diesem Artikel einen Blick auf alle in diesem Build enthaltenen Klassenänderungen werfen.

 

(Hinweis: Die folgenden Änderungen sind Teil einer extrem frühen Testphase. Zum zu dem Release von Battle for Azeroth werden sich diese Anpassungen vermutlich noch mehrmals verändern.)

 

 

Die Klassenänderungen:

Death Knight

  • Anti-Magic Shell (Blood, Unholy) Surrounds you in an Anti-Magic Shell for until cancelled, absorbing up to [*30% of Total Health* shield;] magic damage and preventing application of harmful magical effects.
  • Anti-Magic Shell (Frost) Surrounds you in an Anti-Magic Shell for until cancelled, absorbing up to [*30% of Total Health* shield;] magic damage and preventing application of harmful magical effects.
  • Blood Plague A shadowy disease that drains [*47.3% [*7.98% of Attack Power*] health from the target over until cancelled. Unlimited range. Instant.
  • Consumption Strikes all enemies in front of you with a hungering attack that deals (258% 87% of weapon damage) Physical damage and heals you for 100% of that damage. Instant.
  • Death Strike (Blood, Unholy) Focuses dark power into a strike that deals (284% 96% of weapon damage) Physical damage and heals you for 20% 30% of all damage taken in the last 5 sec, minimum 10% of maximum health.
  • Death Strike (Frost) Focuses dark power into a strike with both weapons, that deals a total of (534% 181% of weapon damage) Physical damage and heals you for 20% 30% of all damage taken in the last 5 sec, minimum 10% of maximum health.
  • Death’s Advance Increases movement speed by 15%. For until cancelled, you cannot be slowed below 100% of normal speed, you resist forced movement effects by 80%, and you are immune to external knockbacks. Passive: You cannot be slowed below 70% of normal speed. Instant. 30 sec cooldown.
  • Frost Breath Summons Sindragosa, who breathes frost on all enemies within 40 yd in front of you, dealing [*2,000% [*420% of Attack Power*] Frost damage and slowing movement speed by 50% [*50 + 25% of Spell Power*]% for until cancelled. 100 yd range. Instant.
  • Frost Fever A disease that deals [*440% [*92.4% of Attack Power*] Frost damage over until cancelled and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Unlimited range. Instant.
  • On a Pale Horse You are as hard to stop as death itself, increasing your mounted speed by 20%. [*20 + 25% of Spell Power*]%.
  • Thoughtsieze (NYI) (New) Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min. Activating this spell again will transfer the effect to a friendly target. 1 Runes. 40 yd range. Instant.

 

Talents

  • Avalanche While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing [*50% [*10.5% of Attack Power*] Frost damage. Frost Death Knight – Level 58 Talent.
  • Blooddrinker Drains [*450% Drains [*56.7% of Attack Power*] health from the target over until cancelled. You can move, parry, dodge, and use defensive abilities while channeling this ability. Blood Death Knight – Level 56 Talent. 1 Runes. 30 yd range. 3 sec cast (Channeled). 30 sec cooldown.
  • Bonestorm A whirl of bone and gore batters nearby enemies every 1 sec, dealing [*115.9% dealing [*19.53% of Attack Power*] Shadow damage every 1 sec, and healing you for 2% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent. Blood Death Knight – Level 100 Talent. 100 Runic Power. Instant. 60 sec cooldown.
  • Breath of Sindragosa Continuously deal [*316% [*66.36% of Attack Power*] Shadowfrost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect. Frost Death Knight – Level 100 Talent. Instant. 2 min cooldown.
  • Bursting Sores Festering Wounds deal 50% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer [*90% [*18.9% of Attack Power*] Shadow damage. Unholy Death Knight – Level 56 Talent.
  • Clawing Shadows Deals (165% Deals (56% of weapon damage) Shadow damage and causes 1 Festering Wound to burst. Unholy Death Knight – Level 58 Talent. 1 Runes. 30 yd range. Instant.
  • Defile Defile the targeted ground, dealing [*70% [*11.8% of Attack Power*] Shadowfrost damage to all enemies over until cancelled. Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 300 14, stacking up to 10 times. While you remain within your Defile, your Clawing Shadows will hit all enemies near the target. Unholy Death Knight – Level 100 Talent. 1 Runes. 30 yd range. Instant. 30 sec cooldown.
  • Epidemic Causes each of your Virulent Plagues within 100 yds to flare up, dealing [*159% [*21% of Attack Power*] Shadow damage to the infected enemy, and an additional [*27.5% [*4.41% of Attack Power*] Shadow damage to all other enemies near them. Limited to 20 targets. Unholy Death Knight – Level 57 Talent. 1 Runes. Instant.
  • Frostscythe A sweeping attack that strikes all enemies in front of you for (135% 36% of weapon damage) Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage. Frost Death Knight – Level 90 Talent. 1 Runes. 8 yd range. Instant.
  • Frozen Pulse While you have fewer than 2 full Runes, your auto attacks radiate intense cold, inflicting [*40% [*6.72% of Attack Power*] Frost damage on all nearby enemies. Frost Death Knight – Level 90 Talent.
  • Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [*375% [*78.75% of Attack Power*] Frost damage to enemies near their eruption point. Frost Death Knight – Level 58 Talent. 1 Runes. 100 yd range. Instant. 15 sec cooldown.
  • Icy Talons Frost Strike also increases your melee attack speed by 12% 5% for until cancelled, stacking up to 3 times. Frost Death Knight – Level 56 Talent.
  • Inexorable Assault While in combat with no enemy within 8 yards, you gain Inexorable Assault every 1 sec. Each stack causes your next autoattack to deal [*100% [*21% of Attack Power*] additional Frost damage. Frost Death Knight – Level 75 Talent.
  • Red Thirst Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 1 sec per 6 10 Runic Power. Blood Death Knight – Level 60 Talent.
  • Soul Reaper Strike an enemy’s soul for (371% 126% of weapon damage) Shadow damage, afflicting them with Soul Reaper for until cancelled. Bursting a Festering Wound on an enemy afflicted by Soul Reaper grants 7% Haste for until cancelled, stacking up to 3 times. Unholy Death Knight – Level 100 Talent. 1 Runes. Melee range. Instant. 45 sec cooldown.
  • Spectral Deflection (NYI/TBD) Name changed from “Spectral Deflection” to “Spectral Deflection (NYI/TBD)”.
  • Tightening Grasp Reduces the cooldown on Gorefiend’s Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70% 50%. Blood Death Knight – Level 75 Talent.
  • Unholy Frenzy When a Festering Wound bursts, you gain 100% 40% increased attack speed for until cancelled. Unholy Death Knight – Level 58 Talent.
  • Winter is Coming Enemies struck 5 times by Remorseless Winter while your Pillar of Frost is active are stunned are rooted in place for until cancelled. Frost Death Knight – Level 60 Talent.

 

PvP Talents

  • Crypt Fever Enemies healed while afflicted by your Festering Wounds have a chance to take [*100% [*21% of Attack Power*] Shadow damage. Unholy DeathKnight – Tier 4 PvP Talent.
  • Death Chain Chains 3 enemies together, dealing [*180% [*37.8% of Attack Power*] Shadow damage and causing 25% of all damage taken to also be received by the others in the chain. Lasts for until cancelled. Blood DeathKnight – Tier 5 PvP Talent. 10 yd range. Instant. 15 sec cooldown.
  • Heartstop Aura Decreases the cooldown recovery rate of abilities by 20% [*20 + 25% of Spell Power*]% to all enemies within 8 yards. DeathKnight – Tier 3 PvP Talent.
  • Necrotic Strike A vicious strike that deals (100% 34% of weapon damage) Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing the next [*900% of Attack Power*] healing received by the target. Unholy DeathKnight – Tier 5 PvP Talent. 1 Runes. Melee range. Instant.
  • Pandemic When you use Outbreak, all enemies within 25 yards afflicted by your diseases take [*100% [*21% of Attack Power*] Shadow damage and the duration of your diseases on them are refreshed. Unholy DeathKnight – Tier 4 PvP Talent.

 

Blood

  • Blood Boil Deals [*375% Deals [*63% of Attack Power*] Shadow damage and infects all enemies within 10 yds with Blood Plague. [spell_deathknight_bloodplague] Blood Plague A shadowy disease that drains [*47.3% [*7.98% of Attack Power*] health from the target over until cancelled. Death Knight – Blood Spec. Instant.
  • Blood Death Knight Increases damage/healing by 15%: Avalanche: Blood Boil, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Death and Decay, Death Strike, Death’s Caress, Heart Strike, Heartbreaker, Marrowrend Defile, Epidemic, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heart Strike, Heartbreaker, Inexorable Assault, Marrowrend, Rune of Razorice, Soul Reaper Increases periodic damage/healing by 15%: Avalanche, Blood Boil, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Death and Decay, Death Strike, Death’s Caress, Heart Strike, Heartbreaker, Marrowrend Defile, Epidemic, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heart Strike, Heartbreaker, Inexorable Assault, Marrowrend, Rune of Razorice, Soul Reaper Increases damage/healing by 80%: Consumption and Death Strike Decreases damage/healing by 37%: Blood Boil and Blood Plague Death Knight – Blood Spec.
  • Death’s Caress Reach out with necrotic tendrils, dealing [*90% [*18.9% of Attack Power*] Shadow damage and applying Blood Plague to your target. [spell_deathknight_bloodplague] Blood Plague A shadowy disease that drains [*47.3% [*7.98% of Attack Power*] health from the target over until cancelled. Death Knight – Blood Spec. 1 Runes. 30 yd range. Instant.
  • Heart Strike Instantly strike the target and 1 other nearby enemy, causing (203% 69% of weapon damage) Physical damage, and reducing enemies’ movement speed by 50% 20% for until cancelled. Generates 5 bonus Runic Power, plus 2 Runic Power per additional enemy struck. Death Knight – Blood Spec. 1 Runes / 10% of Total Health. Melee range. Instant.
  • Marrowrend Smash the target, dealing (315% 107% of weapon damage) Physical damage and generating 3 charges of Bone Shield. [ability_deathknight_boneshield] Bone Shield Surrounds you with a barrier of whirling bones, reducing all damage you take by 16% and increasing increasing Armor by 50% of your Strength, and your Haste by 10%. Each melee swing attack against you consumes a charge. Lasts until cancelled or until all charges are consumed. Death Knight – Blood Spec. 2 Runes. Melee range. Instant.
  • Mastery: Blood Shield Each time you heal yourself with Death Strike, you gain [*150% [*37.5% of Spell Power*]% of the base amount healed as a Physical damage absorption shield. Also increases your attack power by 0%. Death Knight – Blood Spec. [*25% of Spell Power*]%. Death Knight – Blood Spec.
  • Plate Specialization Increases your Stamina by 5% [*5 + 25% of Spell Power*]% while wearing only Plate armor. Death Knight – Blood Spec.
  • Vampiric Blood Embrace your undeath, increasing your maximum health by 30% and increasing all healing and absorbs received by 30% [*30 + 25% of Spell Power*]% for until cancelled. Death Knight – Blood Spec. Instant. 1.5 min cooldown.
  • Veteran of the Third War Increases Stamina by 50% and armor by 15%. Death Knight – Blood Spec. Stamina increased by 50% and Armor increased by 20%. Death Knight – Blood Spec.

 

Blood & Unholy

  • Death and Decay (Blood) Corrupts the targeted ground, causing [*314.8% [*50.8% of Attack Power*] Shadow damage over until cancelled to targets within the area.
  • Death and Decay (Unholy) Corrupts the targeted ground, causing [*314.8% [*50.8% of Attack Power*] Shadow damage over until cancelled to targets within the area.

 

Frost

  • Frost Death Knight Increases damage/healing by 28%: Avalanche, Breath of Sindragosa, Crystalline Swords, Death Strike Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Crystalline Swords, Death and Decay, Death Strike, Defile, Epidemic, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Frozen Soul, Glacial Advance, Heartbreaker, Howling Blast, Hypothermia, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Sindragosa’s Fury, Soul Reaper, Thronebreaker Increases periodic damage/healing by 28%: Avalanche, Breath of Sindragosa, Crystalline Swords, Death Strike Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Crystalline Swords, Death and Decay, Death Strike, Defile, Epidemic, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Frozen Soul, Glacial Advance, Heartbreaker, Howling Blast, Hypothermia, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Sindragosa’s Fury, Soul Reaper, Thronebreaker Death Knight – Frost Spec.
  • Frost Strike Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of (560% 190% of weapon damage) Frost damage. Death Knight – Frost Spec. 250 Runic Power. Melee range. Instant.
  • Howling Blast Blast the target with a frigid wind, dealing [*82.5% [*17.22% of Attack Power*] Frost damage to that foe, and [*66% [*8.61% of Attack Power*] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. [spell_deathknight_frostfever] Frost Fever A disease that deals [*440% [*92.4% of Attack Power*] Frost damage over until cancelled and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Death Knight – Frost Spec. 1 Runes. 30 yd range. Instant.
  • Mastery: Frozen Heart Increases all Frost damage done Increases your Frost damage abilities by [*150% of Spell Power*]%. Death Knight – Frost Spec.
  • Obliterate A brutal attack with both weapons that deals a total of (912% 310% of weapon damage) Physical damage. Death Knight – Frost Spec. 2 Runes. Melee range. Instant.
  • Pillar of Frost The power of Frost increases your Strength by 20%, and grants immunity to external movement effects such as knockbacks. Lasts until cancelled. Death Knight – Frost Spec. Instant. 60 sec cooldown.
  • Plate Specialization Increases your Strength by 5% [*5 + 25% of Spell Power*]% while wearing only Plate armor. Death Knight – Frost Spec.
  • Remorseless Winter Drain the warmth of life from all nearby enemies, dealing [*324% [*54.8% of Attack Power*] Frost damage over until cancelled and reducing their movement speed by 50% 20%. Death Knight – Frost Spec. 1 Runes. Instant. 20 sec cooldown.
  • Runic Empowerment When you spend Runic Power, you have a 1.50% 1.8% chance per Runic Power spent to gain a Rune. Death Knight – Frost Spec.

 

Pets

  • Claw Claw the enemy, dealing 125% 42% of normal melee damage. Can be cast in Ghoul. 40 Energy. Melee range. Instant.
  • Claw Claw the enemy, dealing 125% 42% of normal melee damage. Can be cast in Ghoul. 40 Energy. Melee range. Instant.
  • Monstrous Blow Strike an enemy with a smashing attack, dealing 125% 42% of normal melee damage and stunning for until cancelled. Can be cast in Ghoul. Melee range. Instant. 1.5 min cooldown.

 

Unholy

  • Death Coil Fires a blast of unholy energy at the target, causing [*222.6% [*46.75% of Attack Power*] Shadow damage to an enemy and restoring 10 Energy to your abomination. Death Knight – Unholy Spec. 450 Runic Power. 30 yd range. Instant.
  • Festering Strike Deals (503% Deals (204% of weapon damage) Physical damage and infects the target with 2 to 4 Festering Wounds. [spell_yorsahj_bloodboil_purpleoil] Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [*106% [*22.26% of Attack Power*] Shadow damage and generating 3 Runic Power. Death Knight – Unholy Spec. 2 Runes. Melee range. Instant.
  • Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [*106% [*22.26% of Attack Power*] Shadow damage and generating 3 Runic Power. Death Knight – Unholy Spec.
  • Mastery: Dreadblade Increases all Shadow damage done Increases your Shadow damage abiilites by [*225% of Spell Power*]%. Death Knight – Unholy Spec.
  • Outbreak Deals [*38% Deals [*10.5% of Attack Power*] Shadow damage and surrounds the target in a miasma lasting for until cancelled that causes the target and all nearby enemies to be infected with Virulent Plague. [ability_creature_disease_02] Virulent Plague A disease that deals [*519.4% [*66.1% of Attack Power*] Shadow damage over until cancelled. It erupts when the infected target dies, dealing [*106% [*22.26% of Attack Power*] Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage. Death Knight – Unholy Spec. 1 Runes. 30 yd range. Instant.
  • Plate Specialization Increases your Strength by 5% [*5 + 25% of Spell Power*]% while wearing only Plate armor. Death Knight – Unholy Spec.
  • Scourge Strike An unholy strike that deals (132% 44% of weapon damage) Physical damage and (68% 23% of weapon damage) Shadow damage, and causes 1 Festering Wound to burst. Death Knight – Unholy Spec. 1 Runes. Melee range. Instant.
  • Unholy Death Knight Increases damage/healing by 5%: Apocalypse, Bursting Sores, Clawing Shadows Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Death and Decay, Death Coil, Death Strike, Defile, Epidemic, Festering Strike, Outbreak Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heartbreaker, Inexorable Assault, Outbreak, Rune of Razorice, Scourge Strike, Soul Reaper Increases periodic damage/healing by 5%: Apocalypse, Bursting Sores, Clawing Shadows Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Death and Decay, Death Coil, Death Strike, Defile, Epidemic, Festering Strike, Outbreak Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heartbreaker, Inexorable Assault, Outbreak, Rune of Razorice, Scourge Strike, Soul Reaper Death Knight – Unholy Spec.

 

Runeforging

  • Rune of Razorice Affixes your weapon with a rune that causes 10% 3% extra weapon damage as Frost damage and increases enemies’ vulnerability to your Frost attacks by 3%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold. 5 sec cast.
  • Rune of the Stoneskin Gargoyle Affixes your two-handed rune weapon with a rune that increases Armor by 5% [*5 + 25% of Spell Power*]% and all stats by 5%. Modifying your rune weapon requires a Rune Forge in Ebon Hold. 5 sec cast.

 

 

Demon Hunter

  • Blade Dance 10 9 sec cooldown.
  • Chaos Brand (New) Your damage brands the target, increasing magic damage taken by 5% for until cancelled.
  • Chaos Nova Unleash an eruption of fel energy, stunning dealing [*26.25% of Attack Power*] Chaos damage and disorienting all nearby enemies for until cancelled and dealing [*125% of Attack Power*] Chaos damage Damage will cancel the effect. Each enemy disoriented by Chaos Nova has a 50% chance to generate a Lesser Soul Fragment. 30 Fury. Instant. 60 sec cooldown.
  • Chaos Strike Slice your target for (790% 267% of weapon damage) Chaos damage. Critical strikes Chaos Strike has a 40% chance to refund 20 Fury. 40 Fury. Melee range. Instant.
  • Consume Magic 20 10 yd range.
  • Eye Beam Blasts all enemies directly in front of you for dmg Chaos damage. Eye Beam always critically strikes. 50 in front of you, dealing guaranteed critical strikes for a total of dmg Chaos damage over until cancelled. Your primary target takes 100% increased damage. 30 Fury. 20 yd range. 2 sec cast (Channeled). 45 sec cooldown. 30 sec cooldown.
  • Fel Rush Havoc: Rush forward, incinerating anything in your path for [*294% of Attack Power*] Chaos damage. Generates 30 Fury if you damage an enemy. Vengeance: Rush forward, incinerating anything in your path for [*294% [*19.95% of Attack Power*] Chaos damage. Instant. 1 sec cooldown.
  • Fury of the Illidari Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [*14.000 * 112% 38% of weapon damage*] Chaos damage over until cancelled to all nearby enemies. 100 yd range. Instant.
  • Fury of the Illidari Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [*14.000 * 112% 38% of weapon damage*] Chaos damage over until cancelled to all nearby enemies. 100 yd range. Instant.
  • Metamorphosis Leap into the air and land with explosive force, dealing [*200% [*42% of Attack Power*] Chaos damage to enemies within 8 yds, and stunning them for until cancelled. Players are Dazed for until cancelled instead. Upon landing, you are transformed into a hellish demon for until cancelled, greatly empowering your Chaos Strike and Blade Dance abilities, gaining 30% 20% Leech, and 25% Haste. 40 yd range. Instant. 5 min cooldown. 4 min cooldown.
  • Soul Carver Carve into the soul of your target, dealing (1,014% 344% of weapon damage) Fire damage and an additional [*465% [*97.6% of Attack Power*] Fire damage over until cancelled. Immediately shatters 2 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec. Melee range. Instant. 60 sec cooldown.
  • Throw Glaive Throw a demonic glaive at the target, dealing (490% 95% of weapon damage) Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. 30 yd range. Instant.
  • Vengeful Retreat (Normal) Nearby enemies take (100% of weapon damage) Physical damage and have their movement speed reduced by 70% for until cancelled. Generates 0 Fury over until cancelled if you damage an enemy. Nearby enemies take (34% of weapon damage) Physical damage and have their movement speed reduced by 70% for until cancelled.
  • Vengeful Retreat (Prepared) Nearby enemies take (100% of weapon damage) Physical damage and have their movement speed reduced by 70% for until cancelled. Nearby enemies take (34% of weapon damage) Physical damage and have their movement speed reduced by 70% for until cancelled. Generates 0 Fury over until cancelled if you damage an enemy.

 

Talents

  • Burning Alive Every 2 Every 5 sec, your Fiery Brand deals [*52% of Attack Power* 40;] Fire damage and spreads to one nearby enemy. Vengeance Demon Hunter – Level 100 Talent.
  • Charred Flesh (New) Fiery Brand increases the Fire damage your abilities deal to the target by 20%. Vengeance Demon Hunter – Level 102 Talent.
  • Coming Soon This talent has been imprisoned by the Wardens and will be released soon! Honor Talent. Vengeance Demon Hunter – Level 110 Talent.
  • Cycle of Hatred (New) When Chaos Strike refunds Fury, it also reduces the cooldown of Metamorphosis by 3 sec. Havoc Demon Hunter – Level 106 Talent.
  • Dark Slash (New) Slash an enemy for (153% of weapon damage) Physical damage, and increase the damage your Chaos Strike deals to them by 40% for until cancelled. Havoc Demon Hunter – Level 106 Talent. Melee range. Instant. 20 sec cooldown.
  • Demonic Appetite Chaos Strike has a 25% chance to spawn a Lesser Soul Fragment, and consuming any Soul Fragment grants 35 30 Fury. Havoc Demon Hunter – Level 100 Talent. 99 Talent.
  • Feast of Souls Soul Cleave heals you for an additional [*468% of Attack Power * Percent Health* [*16.8% of Attack Power*;] over until cancelled. Vengeance Demon Hunter – Level 100 Talent.
  • Feed the Demon Consuming a Soul Fragment reduces the remaining cooldown of Demon Spikes by 1 0.5 sec. Vengeance Demon Hunter – Level 104 Talent.
  • Fel Barrage (New) Unleash a torrent of Fel energy over until cancelled, inflicting [*40% of Attack Power*] Chaos damage to all enemies within 8 yds. Havoc Demon Hunter – Level 102 Talent. Instant. 60 sec cooldown.
  • Fel Devastation Unleash the fel within you, damaging enemies directly in front of you for [*1,150% [*199.5% of Attack Power*] Fire damage over until cancelled. Causing damage also heals you for up to [*2,500% [*525% of Attack Power*] health. Vengeance Demon Hunter – Level 108 Talent. 300 Pain. 20 yd range. 2 sec cast (Channeled). 60 sec cooldown.
  • Fel Eruption Impales the target for [*1,365% [*42% of Attack Power*] Chaos damage and stuns them for until cancelled. Inflicts an additional 100% damage against targets permanently immune to stuns. Havoc Demon Hunter – Level 106 Havoc Demon Hunter – Level 108 Talent. 10 Fury / 100 Pain. 20 yd range. Instant. 30 sec cooldown.
  • Fel Mastery Increases Fel Rush damage by 30%, and grants 30 Fury when Fel Rush damages at least one target. Havoc Demon Hunter – Level 99 Talent. 100%. Havoc Demon Hunter – Level 102 Talent.
  • Felblade (Havoc) Charge to your target and deal (560% 190% of weapon damage) Fire damage.
  • Felblade (Vengeance) Charge to your target and deal (560% 190% of weapon damage) Fire damage.
  • First Blood Reduces the Fury cost of Blade Dance by 20 and increases its damage to firstbloodDmg against the first target struck. Havoc Demon Hunter – Level 102 Talent. 106 Talent.
  • Fracture (New) Rapidly slash your target for (457% of weapon damage) Physical damage, and shatter 2 Lesser Soul Fragments from them. Generates 25 Pain. Vengeance Demon Hunter – Level 104 Talent. Melee range. Instant.
  • Gluttony (New) Consuming a Soul Fragment has a chance to activate Metamorphosis for 5 sec. Vengeance Demon Hunter – Level 108 Talent. Approximately 1 proc per minute.
  • Immolation Aura (New) Engulf yourself in flames, instantly causing [*31.5% of Attack Power*] Fire damage to enemies within 8 yards and radiating [*11.76% of Attack Power*] Fire damage every sec. Lasts until cancelled. Generates 10 Fury over until cancelled. Havoc Demon Hunter – Level 100 Talent. Instant. 15 sec cooldown.
  • Insatiable Hunger (New) Demon’s Bite generates up to 10 additional Fury. Havoc Demon Hunter – Level 100 Talent.
  • Master of the Glaive Throw Glaive now has 2 charges, and snares all enemies hit by 50% for until cancelled. Havoc Demon Hunter – Level 108 Talent.
  • Momentum Fel Rush and Vengeful Retreat increase your damage done by 20% for until cancelled. Havoc Demon Hunter – Level 106 Talent. increases your damage done by 15% for until cancelled. Vengeful Retreat’s cooldown is reduced by 10 sec, and it generates 0 Fury over until cancelled if it damages at least one enemy. Havoc Demon Hunter – Level 110 Talent.
  • Nemesis Increases damage you inflict against the target by 25% for until cancelled. When the target is slain, you will inflict 25% additional damage against all creature types matching the original target (Humanoid, Dragonkin, etc.) for the remaining duration. Havoc Demon Hunter – Level 106 110 Talent. 50 yd range. Instant. 2 min cooldown.
  • Razor Spikes While Demon Spikes is active, you deal 30% increased Physical damage and your melee attacks snare targets by 50% 20% for until cancelled. Vengeance Demon Hunter – Level 99 Talent.
  • Soul Barrier (New) Shield yourself for until cancelled, absorbing [*1,000% of Attack Power * Percent Health*] damage. Consumes all Soul Fragments within 25 yds to add [*200% of Attack Power * Percent Health*] to the shield per fragment. Vengeance Demon Hunter – Level 110 Talent. Instant. 30 sec cooldown.
  • Soul Rending Gain an additional 70% Leech increased by 10%. Gain an additional 10% Leech while Metamorphosis is active. Havoc Demon Hunter – Level 104 Talent.
  • Soul Rending Gain 50% Leech increased by 5%. Gain an additional 25% Leech while Metamorphosis is active. Vengeance Demon Hunter – Level 104 Talent.
  • Spirit Bomb Consume all Consume up to 3 Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for until cancelled and damaging them for [*180% [*28.35% of Attack Power*] Fire per fragment. You heal for 20% 10% of all damage you deal to enemies with Frailty. Vengeance Demon Hunter – Level 108 Talent. 40 yd range. Instant. 300 Pain. 40 yd range. Instant.
  • Trail of Ruin (New) The final slash of Blade Dance inflicts an additional [*12% of Attack Power*] Chaos damage over until cancelled. Havoc Demon Hunter – Level 102 Talent.

 

PvP Talents

  • Demonic Trample You enter Metamorphosis, moving at 200% increased speed for until cancelled, knocking down all enemies in your path and dealing [*63% [*13.23% of Attack Power*] Physical damage. During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks. Vengeance DemonHunter – Tier 5 PvP Talent. Instant. 30 sec cooldown.
  • Illidan’s Grasp You strangle the target with demonic magic, dangling them in place for until cancelled. Use Illidan’s Grasp again to toss the target to a location within 0 yards, stunning them and all nearby enemies for until cancelled and dealing [*63% [*13.23% of Attack Power*] Shadow damage. Vengeance DemonHunter – Tier 5 PvP Talent. 10 yd range. Instant. 60 sec cooldown.

 

Havoc

  • Chaos Strike Slice your target for (790% 267% of weapon damage) Chaos damage. Critical strikes refund 20 Fury. Passive. Chaos Strike has a 40% chance to refund 20 Fury. Demon Hunter – Havoc Spec.
  • Demon’s Bite Quickly attack for (380% 129% of weapon damage) Physical damage. Generates 20 to 30 40 Fury. Demon Hunter – Havoc Spec. Melee range. Instant.
  • Havoc Demon Hunter Increases damage/healing by 14%: Anguish of the Deceiver, Blade Dance, Chaos Nova, Chaos Strike, Dark Slash, Demon’s Bite, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Eruption, Fel Rush, Felblade, Fury of the Illidari, Inner Demons Immolation Aura, Inner Demons, Insatiable Hunger, Metamorphosis, Throw Glaive, Vengeful Retreat Increases periodic damage/healing by 14%: Anguish of the Deceiver, Blade Dance, Chaos Nova, Chaos Strike, Dark Slash, Demon’s Bite, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Eruption, Fel Rush, Felblade, Fury of the Illidari, Inner Demons Immolation Aura, Inner Demons, Insatiable Hunger, Metamorphosis, Throw Glaive, Vengeful Retreat Demon Hunter – Havoc Spec.
  • Leather Specialization Increases your Agility by 5% [*5 + 25% of Spell Power*]% while wearing only leather armor. Demon Hunter – Havoc Spec.
  • Mastery: Demonic Presence Increases your Chaos damage by [*150% of Spell Power*]% and your movement speed by 0%. Demon Hunter – Havoc Spec. [*60% of Spell Power*]%. Demon Hunter – Havoc Spec.
  • Shattered Souls Killing an enemy sometimes creates a Soul Fragment that is consumed when you approach it, healing you for 25% of maximum health and generating 35 30 Fury. If the Soul Fragment came from a Demon, you will deal 20% increased damage for until cancelled. Demon Hunter – Havoc Spec.

 

Vengeance

  • Demon Spikes Surge with fel power, increasing your Parry chance by 20% and reducing Physical damage taken by 12% Armor by 80% of your Agiliry, and youy Parry chance by 15% for until cancelled. Demon Hunter – Vengeance Spec. 200 Pain. Instant. 1.5 sec cooldown. Instant. 1.5 sec cooldown.
  • Demonic Wards Your tattoos reduce all damage taken by 20% 10%, and increase your Stamina by 65% and your Armor by 75%. Demon Hunter – Vengeance Spec.
  • Immolation Aura Engulf yourself in flames, instantly causing [*243% [*31.5% of Attack Power*] Fire damage to enemies within 8 yards and radiating [*69% [*11.76% of Attack Power*] Fire damage every sec. Lasts until cancelled. Generates 8 Pain over until cancelled. Demon Hunter – Vengeance Spec. Instant. 15 sec cooldown.
  • Infernal Strike Leap through the air toward a targeted location, dealing [*316% [*39.9% of Attack Power*] Fire damage to all enemies within 6 yards. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 0.8 sec cooldown.
  • Leather Specialization Increases your Stamina by 5% [*5 + 25% of Spell Power*]% while wearing only leather armor. Demon Hunter – Vengeance Spec.
  • Mastery: Fel Blood Demon Spikes reduces Physical damage taken by an additional [*75% of Spell Power*]% Increases the Armor bonus of Demon Spikes by an additional [*200% of Spell Power*]% of your Agility. Also increases your attack power by 0%. Demon Hunter – Vengeance Spec. 0.0%. Demon Hunter – Vengeance Spec.
  • Shattered Souls Killing a target will sometimes shatter their soul, leaving a Soul Fragment behind for until cancelled. The Soul Fragment will be consumed when you approach it, healing you for [*2,125% of Attack Power* [*446.25% of Attack Power*] health. Consuming a Lesser Soul Fragment heals you for 8% of all damage taken in the last 5 sec, minimum 1% of maximum;] health. Consuming a Demon’s soul will grant you 20% increased damage for until cancelled. Demon Hunter – Vengeance Spec.
  • Shear Shear has a small chance to shatter Shear shatters the target’s soul, leaving a Lesser Soul Fragment behind for until cancelled. The Lesser Soul Fragment will be consumed when you approach it or cast Soul Cleave, healing you for [*250% of Attack Power*]% of maximum health. If the Greater Soul Fragment comes from a Demon, you will deal 20% increased damage for until cancelled. Demon Hunter – Vengeance Spec. Consuming a Lesser Soul Fragment heals you for 8% of all damage taken in the last 5 sec, minimum 1% of maximum health. Demon Hunter – Vengeance Spec.
  • Shear Shears an enemy for (340% 115% of weapon damage) Physical damage, and has a small chance to shatter shatters a Lesser Soul Fragment from your target that heals you for [*250% of Attack Power*] health when consumed. Generates 10 Pain. Demon Hunter – Vengeance Spec. Melee range. Instant.
  • Sigil of Flame Place a Sigil of Flame at the target location that activates after until cancelled. Deals [*186% [*33.6% of Attack Power*] Fire damage, and an additional [*68% [*11.13% of Attack Power*] Fire damage over until cancelled, to all enemies affected by the sigil. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 30 sec cooldown.
  • Soul Cleave Viciously strike all enemies in front of you for up to cleaveDamage 93% of weapon damage Physical damage and heal yourself for up to cleaveHeal, based on Pain spent. Consumes all [*100% of Attack Power*]. Consumes up to 3 Soul Fragments within 25 yds. Demon Hunter – Vengeance Spec. 250 Pain. Melee range. Instant. 300 Pain. Melee range. Instant.
  • Throw Glaive Throw a demonic glaive at the target, dealing (170% 45% of weapon damage) Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. Generates high threat. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 3 sec cooldown.
  • Vengeance Demon Hunter Decreases damage/healing by 5%: Burning Alive, Demonic Trample, Erupting Souls, Eye of Leotheras, Fel Devastation, Fel Eruption, Felblade, Fiery Brand, Immolation Aura, Infernal Strike, Shear, Sigil of Flame, Soul Carver, Soul Cleave, Throw Glaive Decreases periodic damage/healing by 5%: Burning Alive, Demonic Trample, Erupting Souls, Eye of Leotheras, Fel Devastation, Fel Eruption, Felblade, Fiery Brand, Immolation Aura, Infernal Strike, Shear, Sigil of Flame, Soul Carver, Soul Cleave, Throw Glaive Decreases damage/healing by 35%: Felblade Decreases damage/healing by 60%: Fel Eruption Demon Hunter – Vengeance Spec.

 

 

Druid

  • Ashamane’s Frenzy Unleash Ashamane’s Frenzy, clawing your target 15 times over until cancelled for [*366% [*76.9% of Attack Power*] Physical damage and an additional [*1,098% [*230.6% of Attack Power*] Bleed damage over until cancelled. Awards 3 combo points. Melee range. Instant.
  • Bear Form You gain 20 [*20 + 2.5% of Spell Power* Rage upon shapeshifting into Bear Form. Instant.
  • Bear Form Shapeshift into Bear Form, increasing armor by 200% 220% and Stamina by 55%, granting protection from Polymorph effects, and increasing threat generation. The act of shapeshifting frees you from movement impairing effects. Shapeshift. Instant.
  • Cat Form Shapeshift into Cat Form, increasing auto-attack damage by [*40 + 25% of Spell Power*]% movement speed by 30%, granting protection from Polymorph effects, and reducing falling damage. The act of shapeshifting frees you from movement impairing effects. Shapeshift. Instant.
  • Cenarion Ward Heals the target for [*220% [*55% of Spell Power*] every 2 sec for until cancelled. 100 yd range. Instant.
  • Dash Activates Cat Form and increases movement speed by 70% 60% while in Cat Form for until cancelled. Instant. 3 min cooldown. 2 min cooldown.
  • Efflorescence Restores [*56.45% Restores [*14.11% of Spell Power*] health to three injured allies within 10 yards of the initial target every 2 sec for until cancelled. 100 yd range. Instant.
  • Enraged Maul Maul the target for (500% 170% of weapon damage) Physical damage. Requires Bear Form. Honor Talent. 200 Rage. Melee range. Instant.
  • Full Moon Deals [*1,872% Deals [*468% of Spell Power*] Arcane damage to the target and reduced damage to all other nearby enemies, and resets Full Moon to become New Moon. Generates 40 Astral Power. Can’t be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Artifact. 40 yd range. 3 sec cast.
  • Half Moon Deals [*936% Deals [*234% of Spell Power*] Arcane damage to the target and empowers Half Moon to become Full Moon. Generates 20 Astral Power. Can’t be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Artifact. 40 yd range. 2 sec cast.
  • Hibernate (New) Forces the enemy target to sleep for up to until cancelled. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin. Can be cast in Tree of Life Form, Moonkin Form. 6.5% of Base Mana. 30 yd range. 1.5 sec cast.
  • Lifebloom Heals the target for [*25% [*6.25% of Spell Power*] over until cancelled. When Lifebloom expires or is dispelled, the target is instantly healed for [*250% [*62.5% of Spell Power*]. Limit 1. 40 yd range. Instant.
  • Moonfire (Balance) A quick beam of lunar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Arcane damage and then an additional [*57.2% [*11.25% of Spell Power*] Arcane damage over until cancelled.
  • Moonfire (Feral, Guardian, Restoration) A quick beam of lunar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Arcane damage and then an additional [*57.2% [*11.25% of Spell Power*] Arcane damage over until cancelled.
  • Moonfire (Bear Form) A quick beam of lunar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Arcane damage and then an additional [*57.2% [*11.25% of Spell Power*] Arcane damage over until cancelled.
  • Moonfire (Balance) A quick beam of lunar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Arcane damage and then an additional [*57.2% [*11.25% of Spell Power*] Arcane damage over until cancelled.
  • Moonfire (Feral, Guardian, Restoration) A quick beam of lunar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Arcane damage and then an additional [*57.2% [*11.25% of Spell Power*] Arcane damage over until cancelled.
  • Moonfire (Bear Form) A quick beam of lunar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Arcane damage and then an additional [*57.2% [*11.25% of Spell Power*] Arcane damage over until cancelled.
  • Rage of the Sleeper Deals [*225% Deals [*47.25% of Attack Power*] Nature damage. 100 yd range. Instant.
  • Rebirth Returns the spirit to the body, restoring a dead target to life with 60% 100% health and 20% mana. Castable in combat. Usable in all shapeshift forms. 100 Rage. 40 yd range. Instant. 10 min cooldown.
  • Regrowth (Balance) Heals a friendly target for [*350% [*87.5% of Spell Power*] and another [*10% [*2.5% of Spell Power * mult*] over until cancelled.
  • Regrowth (Feral, Guardian) Heals a friendly target for [*350% [*87.5% of Spell Power*] and another [*10% [*2.5% of Spell Power * mult*] over until cancelled.
  • Regrowth (Restoration) Heals a friendly target for [*350% [*87.5% of Spell Power*] and another [*10% [*2.5% of Spell Power * mult*] over until cancelled.
  • Soothe (New) Soothes the target, dispelling all enrage effects. Can be cast in Tree of Life Form, Moonkin Form. 5.6% of Base Mana. 40 yd range. Instant.
  • Sunfire (Balance) A quick beam of solar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Nature damage and then an additional [*57.2% [*11.25% of Spell Power*] Nature damage over until cancelled to the primary target and all enemies within 5 yards.
  • Sunfire (Restoration) A quick beam of solar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Nature damage and then an additional [*57.2% [*11.25% of Spell Power*] Nature damage over until cancelled to the primary target and all enemies within 5 yards.
  • Thrash Strikes all nearby enemies, dealing [*55.3% [*7.98% of Attack Power*] Bleed damage and an additional [*12.1% [*1.08% of Attack Power*] Bleed damage over until cancelled. When applied from Bear Form, this effect can stack up to 3 times. Generates 4 5 Rage. Requires Bear Form. Feral, Guardian. 8 yd range. Instant. 6 sec cooldown.
  • Thrash Strikes all nearby enemies, dealing [*50.02% [*8.4% of Attack Power*] Bleed damage and an additional [*35.62% [*5.04% of Attack Power*] Bleed damage over until cancelled. Awards 1 combo points. Requires Cat Form. Feral, Guardian. 45 Energy. 8 yd range. Instant.
  • Tranquility Heals all allies within 40 yards for [*900% [*225% of Spell Power*] over until cancelled. Healing increased by 100% when not in a raid. Limited to 60 targets. 40 yd range. Instant.

 

Talents

  • Brambles Sharp brambles protect you, absorbing and reflecting up to [*24% [*20% of Attack Power*] damage from each attack. While Barkskin is active, the brambles also deal [*21.6% [*3.36% of Attack Power*] Nature damage to all nearby enemies every 1 sec. Guardian Druid – Level 15 Talent.
  • Brutal Slash Strikes all nearby enemies with a massive slash, inflicting (2,470% 408% of weapon damage) Physical damage. Awards 1 combo points. Requires Cat Form. Feral Druid – Level 90 Talent. 20 30 Energy. 8 yd range. Instant.
  • Cenarion Ward Protects a friendly target for until cancelled. Any damage taken will consume the ward and heal the target for [*220% [*55% of Spell Power*] over until cancelled. Can’t be cast in Moonkin Form. Restoration Druid – Level 15 Talent. 9.2% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
  • Cultivation When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for [*60% [*15% of Spell Power*] over until cancelled. Restoration Druid – Level 75 Talent.
  • Feral Affinity You gain: Feline Swiftness Increases your movement speed by 15% [*15 + 25% of Spell Power*]%. You also learn: Shred Rake Rip Ferocious Bite Swipe Your energy regeneration is increased by 35%. Restoration Druid – Level 45 Talent.
  • Feral Affinity You gain: Feline Swiftness Increases your movement speed by 15% [*15 + 25% of Spell Power*]%. You also learn: Shred Rake Rip Ferocious Bite Your energy regeneration is increased by 35%. Guardian Druid – Level 45 Talent.
  • Feral Affinity You gain: Feline Swiftness Increases your movement speed by 15% [*15 + 25% of Spell Power*]%. You also learn: Shred Rake Rip Ferocious Bite Swipe Your energy regeneration is increased by 35%. Balance Druid – Level 45 Talent.
  • Fury of Elune Calls down a beam of pure celestial energy at the target location, dealing [*353.6% [*88.4% of Spell Power*] Astral damage every 1 sec until your Astral Power is exhausted. While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location. Balance Druid – Level 100 Talent. 60 Lunar Power, plus 120 per sec. 40 yd range. Instant. 1.5 min cooldown.
  • Guttural Roars Increases the radius of Stampeding Roar by 200% Increases, the radius of Incapacitating Roar by 100%, and reduces the cooldown of Stampeding Roar by 50%. Guardian Druid – Level 30 Talent.
  • Incarnation: Guardian of Ursoc An improved Bear Form that reduces the cooldown on all melee damage abilities and Growl to 1.5 sec, causes Mangle to hit up to 3 [*3 + 25% of Spell Power* targets, and increases armor by 15% [*15 + 25% of Spell Power*]%. Lasts until cancelled. You may freely shapeshift in and out of this improved Bear Form for its duration. Guardian Druid – Level 75 Talent. Instant. 3 min cooldown.
  • Incarnation: King of the Jungle An improved Cat Form that allows the use of Prowl once while in combat, causes Shred and Rake to deal damage as if stealth were active, reduces the cost of all Cat Form abilities by 50% [*50 + 25% of Spell Power*]%, and increases maximum Energy by 50 [*50 + 25% of Spell Power*. Lasts until cancelled. You may shapeshift in and out of this improved Cat Form for its duration. Feral Druid – Level 75 Talent. Instant. 3 min cooldown.
  • Jagged Wounds Your Rip, Rake, and Thrash abilities deal the same damage as normal, but in 20% less time their full damage 20% faster. Feral Druid – Level 75 Talent.
  • Lunar Beam Summons a beam of lunar light at your location, dealing [*720% [*109.2% of Attack Power*] Arcane damage and healing you for [*2,400% [*504% of Attack Power*] over 8 sec. Guardian Druid – Level 100 Talent. 40 yd range. Instant. 1.2 min cooldown.
  • Moment of Clarity Omen of Clarity now triggers 100% more often, stacks up to [*1u + 1*] times and increases the damage of your next Shred, Thrash, or Brutal Slash by 20% 15%. Your maximum Energy is increased by 30. Feral Druid – Level 100 Talent.
  • Pulverize A devastating blow that consumes 2 stacks of your Thrash on the target to deal (850% 289% of weapon damage) Physical damage, and reduces all damage you take by 9% for until cancelled. Requires Bear Form. Guardian Druid – Level 100 Talent. Melee range. Instant.
  • Savage Roar Finishing move that grants 15% increased damage increases damage by 15% while in Cat Form. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Feral Druid – Level 90 Talent. 40 30 Energy. 100 yd range. Instant.
  • Shooting Stars Moonfire and Sunfire damage over time has a 10% chance to call down a falling star, dealing [*57.2% [*11.25% of Spell Power*] Astral damage and generating 4 Astral Power. Balance Druid – Level 90 Talent.
  • Spring Blossoms Each target healed by Efflorescence is healed for an additional [*20% [*5% of Spell Power*] over until cancelled. Restoration Druid – Level 90 Talent.
  • Stellar Flare Burns the target for [*260% [*52.5% of Spell Power*] Astral damage, and then an additional [*83.2% [*17.5% of Spell Power*] damage over until cancelled. Stellar Flare benefits from Starfall’s Stellar Empowerment. Balance Druid – Level 75 Talent. 100 Lunar Power. 40 yd range. 1.5 sec cast.
  • Tiger Dash Name changed from “Dash” to “Tiger Dash”. Activates Cat Form and increases movement speed by 150%, reducing by 13% every second, while in Cat Form for until cancelled. Instant. 60 sec cooldown. 200%, reducing gradually over until cancelled. Druid – Level 30 Talent. Instant. 45 sec cooldown.

 

PvP Talents

  • Enraged Maim You deal (600% 204% of weapon damage) Physical damage and incapacitate the target for until cancelled. Requires Cat Form. Feral Druid – Tier 4 PvP Talent. 35 Energy. Melee range. Instant. 10 sec cooldown.
  • Prickling Thorns When your Entangling Roots is removed, dispelled, or ends, the target will take [*300% [*75% of Spell Power*] damage. Balance Druid – Tier 4 PvP Talent.
  • Revitalize Casting Rejuvenation grants the target 2 charges of Revitalize. Revitalize will heal the target for [*200% [*50% of Spell Power*] after taking a melee critical strike, and increase the duration of Rejuvenation by 3 sec. Restoration Druid – Tier 4 PvP Talent.
  • Tooth and Claw Maximum health while in Bear Form increased by 15% and damage while in Bear Form increased by 30%. You also learn: Enraged Maul Maul the target for (500% 170% of weapon damage) Physical damage. Feral Druid – Tier 2 PvP Talent.

 

Balance

  • Leather Specialization Increases your Intellect by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Druid – Balance Spec.
  • Lunar Strike Call down a strike of lunar energy, causing [*319% [*85% of Spell Power*] Arcane damage to the target, and [*111.7% [*21.3% of Spell Power*] Arcane damage to all other enemies within 5 yards. Generates 12 Astral Power. Can be cast in Tree of Life Form, Moonkin Form. Druid – Balance Spec. 40 yd range. 2.5 sec cast.
  • Moonkin Form Shapeshift into Moonkin Form, increasing your Arcane and Nature damage the damage of your Druid spells by 10% and your armor by 200% 125%, and granting protection from Polymorph effects. While in this form, single-target attacks against you have a 0% chance make your next Lunar Strike instant. The act of shapeshifting frees you from movement impairing effects. Can’t be cast in Tree of Life Form. Druid – Balance Spec. Instant.
  • Solar Wrath Hurl a ball of solar energy at the target, dealing [*225% [*60% of Spell Power*] Nature damage. Generates 0 Astral Power. Can be cast in Moonkin Form. Druid – Balance Spec. 40 yd range. 1.5 sec cast.
  • Starfall Calls down waves of falling stars at the targeted area, dealing [*411.8% [*83.3% of Spell Power*] Astral damage over until cancelled. Also applies Stellar Empowerment to each target, which increases periodic damage taken from your Moonfire and Sunfire by 20%. Can be cast in Moonkin Form. Can’t be cast in Tree of Life Form. Druid – Balance Spec. 600 Lunar Power. 40 yd range. Instant.
  • Starsurge Launch a surge of stellar energies at the target, dealing [*520% [*150% of Spell Power*] Astral damage. Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike and Solar Wrath by 20%, respectively. You can accumulate up to 1 of each Empowerment. Can be cast in Moonkin Form. Can’t be cast in Tree of Life Form. Druid – Balance Spec. 400 Lunar Power. 40 yd range. Instant.

 

Balance & Restoration

  • Killer Instinct Grants 100% Grants [*100 + 25% of Spell Power*]% of your Intellect as Agility when you shapeshift into Bear Form or Cat Form. Druid – Balance & Restoration Spec.
  • Sunfire (Balance) A quick beam of solar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Nature damage and then an additional [*57.2% [*11.25% of Spell Power*] Nature damage over until cancelled to the primary target and all enemies within 5 yards.
  • Sunfire (Restoration) A quick beam of solar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Nature damage and then an additional [*57.2% [*11.25% of Spell Power*] Nature damage over until cancelled to the primary target and all enemies within 5 yards.

 

Balance, Feral, Guardian

  • Remove Corruption Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects. Druid – Balance, Feral, Guardian Spec. 13% 6.5% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

 

Feral

  • Berserk Reduces the cost of all Cat Form abilities by 50% [*50 + 25% of Spell Power*]% and increases maximum Energy by 50 [*50 + 25% of Spell Power* for until cancelled. Requires Cat Form. Druid – Feral Spec. Instant. 3 min cooldown.
  • Feline Swiftness Increases your movement speed by 15%. Druid – Feral Spec. [*15 + 25% of Spell Power*]%. Druid – Feral Spec.
  • Ferocious Bite Finishing move that causes Physical damage per combo point and consumes up to 12.5 [*12.5 – 6.25% of Spell Power* additional Energy to increase damage by up to 100%. Ferocious Bite will also refresh the duration of your Rip on your target. 1 point : [*120% [*25.2% of Attack Power*] damage 2 points: [*240% [*50.4% of Attack Power*] damage 3 points: [*360% [*75.6% of Attack Power*] damage 4 points: [*480% [*100.8% of Attack Power*] damage 5 points: [*600% [*126% of Attack Power*] damage Requires Cat Form. Druid – Feral Spec. 25 Energy. Melee range. Instant.
  • Infected Wounds Rake causes an Infected Wound in the target, reducing the target’s movement speed by 50% 20% for until cancelled. Druid – Feral Spec.
  • Leather Specialization Increases your Agility by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Druid – Feral Spec.
  • Maim Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : 140% 47% of weapon damage, 1 sec 2 points: 280% 95% of weapon damage, 2 sec 3 points: 420% 142% of weapon damage, 3 sec 4 points: 560% 190% of weapon damage, 4 sec 5 points: 700% 238% of weapon damage, 5 sec Requires Cat Form. Druid – Feral Spec. 35 Energy. Melee range. Instant. 10 sec cooldown.
  • Rake Rake the target for [*111.26% [*23.37% of Attack Power*] Bleed damage and an additional [*111.26% [*19.95% of Attack Power*] Bleed damage over until cancelled. Reduces the target’s movement speed by 50% 20% for until cancelled. While stealthed, Rake will also stun the target for until cancelled, and deal 100% increased damage. Awards 1 combo points. Requires Cat Form. Druid – Feral Spec. 35 Energy. Melee range. Instant.
  • Shred Shred the target, causing [*847% [*287% of weapon damage * mult*] Physical damage to the target. Deals 20% increased damage against bleeding targets. While stealthed, Shred deals 50% increased damage, and has double the chance to critically strike. Awards 1 combo points. Requires Cat Form. Druid – Feral Spec. 40 Energy. Melee range. Instant.

 

Feral & Guardian

  • Stampeding Roar Lets loose a wild roar, increasing the movement speed of all friendly players within 10 15 yards by 60% for until cancelled. Using this ability outside of Bear Form or Cat Form activates Bear Form. Druid – Feral & Guardian Spec. 10 yd range. Instant. 2 min cooldown.

 

Guardian

  • Frenzied Regeneration Heals you for 50% of all damage taken in the last 5 sec over until cancelled, minimum 5% of maximum health 5% of maximum health over until cancelled. Requires Bear Form. Druid – Guardian Spec. 100 Rage. Instant. 1 sec cooldown.
  • Guardian Druid Increases damage/healing by 4%: Enraged Maul, Mangle, Maul, Moonfire, Thrash, Tooth and Claw Brambles, Lunar Beam, Mangle, Maul, Moonfire, Pulverize, Thrash Increases periodic damage/healing by 4%: Moonfire and Brambles, Lunar Beam, Mangle, Maul, Moonfire, Pulverize Thrash Increases damage/healing by 50%: Regrowth Increases periodic damage/healing by 50%: Regrowth Decreases damage/healing by 46%: Moonfire Increases periodic damage/healing by 8%: Moonfire Druid – Guardian Spec.
  • Ironfur Increases armor by 65% 40% of your Agility for until cancelled. Multiple uses of this ability may overlap. Requires Bear Form. Can’t be cast in Flight Form. Druid – Guardian Spec. 450 Rage. Instant. 0.5 sec cooldown.
  • Leather Specialization Increases your Stamina in Bear Form by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Requires Bear Form. Druid – Guardian Spec.
  • Mangle Mangle the target for (387% 131% of weapon damage) Physical damage. Deals 20% additional damage against bleeding targets. Generates 5 8 Rage. Requires Bear Form. Druid – Guardian Spec. Melee range. Instant. 6 sec cooldown.
  • Mastery: Nature’s Guardian Increases your maximum health and healing received by [*50% of Spell Power*]%. Also increases your attack power by 0%. Druid – Guardian Spec. 0.0%. Druid – Guardian Spec.
  • Mastery: Nature’s Guardian Increases your maximum health and healing received by [*50% of Spell Power*]%. Also increases your attack power by 0%. Druid – Guardian Spec. 0.0%. Druid – Guardian Spec.
  • Maul Maul the target for (750% 255% of weapon damage) Physical damage. Requires Bear Form. Druid – Guardian Spec. 450 Rage. Melee range. Instant.

 

Restoration

  • Efflorescence Grows a healing blossom at the target location, restoring [*56.45% [*14.11% of Spell Power*] health to three injured allies within 10 yards every 2 sec for until cancelled. Limit 1. Can’t be cast in Moonkin Form. Druid – Restoration Spec. 21.6% of Base Mana. 40 yd range. Instant.
  • Healing Touch Heals a friendly target for [*450% [*112.5% of Spell Power*]. Can’t be cast in Moonkin Form. Druid – Restoration Spec. 9% of Base Mana. 40 yd range. 2.5 sec cast.
  • Leather Specialization Increases your Intellect by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Druid – Restoration Spec.
  • Lifebloom Heals the target for [*25% [*6.25% of Spell Power*] over until cancelled. When Lifebloom expires or is dispelled, the target is instantly healed for [*250% [*62.5% of Spell Power*]. Limit 1. Can be cast in Tree of Life Form. Can’t be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Limited to 1 target. Druid – Restoration Spec. 12% of Base Mana. 40 yd range. Instant.
  • Nature’s Cure Cures harmful effects on the friendly target, removing all Magic, Curse, and Poison effects. Druid – Restoration Spec. 13% 6.5% of Base Mana. 40 yd range. Instant.
  • Rejuvenation Heals the target for [*60% [*15% of Spell Power*] over until cancelled. Tree of Life: Healing increased by 50% and Mana cost reduced by 30%. Can’t be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid – Restoration Spec. 10% of Base Mana. 40 yd range. Instant.
  • Solar Wrath Causes [*231% Causes [*57.75% of Spell Power*] Nature damage to the target. Can be cast in Moonkin Form. Druid – Restoration Spec. 3.5% of Base Mana. 40 yd range. Instant.
  • Swiftmend Instantly heals a friendly target for [*770% [*192.5% of Spell Power*]. Can be cast in Tree of Life Form. Can’t be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid – Restoration Spec. 14% of Base Mana. 40 yd range. Instant.
  • Tranquility Heals all allies within 40 yards for [*900% [*225% of Spell Power*] over until cancelled. Healing increased by 100% when not in a raid. Can’t be cast in Moonkin Form. Druid – Restoration Spec. 18.4% of Base Mana. 8 sec cast (Channeled). 3 min cooldown.
  • Wild Growth Heals up to 6 injured allies within 30 yards of the target for [*34% [*8.5% of Spell Power*] over until cancelled. Healing starts high and declines over the duration. Tree of Life: Affects an additional 2 targets. Can’t be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid – Restoration Spec. 34% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.

 

 

Hunter

  • Aspect of the Turtle Deflects all attacks and reduces all damage you take by 30% [*30 + 25% of Spell Power*]% for until cancelled, but you cannot attack. Instant. 3 min cooldown.
  • Binding Shot Breaking the tether of Binding Shot will stun the target root the target in place for until cancelled (3 sec PvP). 100 yd range. Instant.
  • Disengage Leap backwards, clearing movement impairing effects, and increasing your movement speed by 60% for until cancelled. Survival Hunter – Level 45 Talent 50% for until cancelled. Unlimited range. Instant. 1 sec cooldown.
  • Fury of the Eagle Furiously strikes all enemies in front of you, dealing [*1,125% [*236.2% of Attack Power*] Physical damage over until cancelled. Damage increased by Mongoose Fury. 8 yd range. Instant.
  • Mail Specialization Increases your Agility by 5% [*5 + 25% of Spell Power*]% while wearing only Mail armor. Passive.
  • Tar Trap Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for until cancelled when the first enemy approaches. All enemies have 50% [*50 + 25% of Spell Power*]% reduced movement speed while in the area of effect. Trap will exist for until cancelled. 40 yd range. Instant. 30 sec cooldown.
  • Titan’s Thunder (Beast Mastery) Also causes your next Dire Frenzy to deal [*200% [*42% of Attack Power*] additional Nature damage on each of the 5 Dire Frenzy attacks.

 

Talents

  • A Murder of Crows Summons a flock of crows to attack your target over the next until cancelled. If the target dies while under attack, A Murder of Crows’ cooldown is reset. Survival Hunter – Level 30 60 Talent. 30 Focus. 40 yd range. Instant. 60 sec cooldown.
  • A Murder of Crows Summons a flock of crows to attack your target, dealing [*2,592% [*544.3% of Attack Power*] Physical damage over until cancelled. When a target dies while affected by this ability, its cooldown will reset. Hunter – Level 90 Marksmanship Hunter – Level 15 Talent. 30 Focus. 40 yd range. Instant. 60 sec cooldown.
  • Arctic Bola (New) Throw an icy bola at an enemy, inflicting (204% of weapon damage) Frost damage and reducing their movement speed by 30% for until cancelled. Survival Hunter – Level 90 Talent. 40 Focus. 100 yd range. Instant. 9 sec cooldown.
  • Aspect of the Beast Beast Mastery: Kill Command causes an additional effect, based on your pet’s Specialization. Ferocity The target also bleeds for [*90% [*18.9% of Attack Power*] Physical damage over until cancelled. Tenacity Your pet also takes 30% reduced damage for until cancelled. Cunning The target’s movement speed is also reduced by 50% for until cancelled. Survival: Flanking Strike causes an additional effect, based on your pet’s Specialization. Ferocity The target also bleeds for [*90% of Attack Power*] Physical damage over until cancelled. Tenacity Your pet also takes 30% reduced damage for until cancelled. Cunning The target’s movement speed is also reduced by 50% for until cancelled. Hunter – Level 100 Talent. Beast Mastery Hunter – Level 100 Talent.
  • Barrage Rapidly fires a spray of shots for until cancelled, dealing an average of damageSec Physical damage to all enemies in front of you. Usable while moving. Marksmanship Hunter – Level 90 Talent. 60 Focus. 40 yd range. 3 sec cast (Channeled). 20 sec cooldown.
  • Binding Shot (New) Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for until cancelled, rooting them in place for until cancelled if they move more than 5 yards from the arrow. Player targets are rooted for a shorter duration. Survival Hunter – Level 75 Talent. 30 yd range. Instant. 45 sec cooldown.
  • Binding Shot Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for until cancelled, stunning them rooting them in place for until cancelled if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration rooted for a shorter duration. Marksmanship. Hunter – Level 75 Talent. 30 yd range. Instant. 45 sec cooldown.
  • Birds of Prey (New) Mongoose Biting your pet’s target extends the duration of Aspect of the Eagle by 1 sec. Survival Hunter – Level 100 Talent.
  • Bloodseeker (New) Kill Command causes the target to bleed for 0 damage over until cancelled. You and your pet gain 10% attack speed for every bleeding enemy within 12 yds. Survival Hunter – Level 60 Talent. Unlimited range.
  • Bombardier (New) Bombardment now also increases the damage of your next Aimed Shot or Rapid Fire by 25%. Marksmanship Hunter – Level 90 Talent.
  • Butchery Strike all nearby enemies in a flurry of strikes, inflicting (694% 120% of weapon damage) Physical damage to each. Survival Hunter – Level 90 Talent. 40 30 Talent. 20 Focus. 8 yd range. Instant.
  • Calling the Shots (New) Casting Quick Shot reduces the cooldown of Hunter’s Mark by 2.0 sec. Marksmanship Hunter – Level 100 Talent.
  • Camouflage You and your pet blend into the surroundings and gain stealth for until cancelled. While camouflaged, you will heal for 2% of maximum health every 1 secs. Marksmanship Survival Hunter – Level 75 Talent. Unlimited range. Instant. 60 sec cooldown.
  • Camouflage You blend into the surroundings and gain stealth for until cancelled. While camouflaged, you will heal for 2% every 1 secs. Instant. 60 sec cooldown. Marksmanship Hunter – Level 45 Talent. Instant. 60 sec cooldown.
  • Careful Aim (New) Aimed Shot has a chance to deal 200% bonus damage to targets who are above 80% health or below 20% health. Marksmanship Hunter – Level 15 Talent.
  • Chakrams (New) Throw a pair of chakrams at your target, slicing all enemies in the chakrams’ path for (170% of weapon damage) Physical damage. The chakrams will return to you, damaging enemies again as they return. Survival Hunter – Level 100 Talent. 40 yd range. Instant. 20 sec cooldown.
  • Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing (720% 195% of weapon damage) Nature damage to one and (720% 195% of weapon damage) Frost damage to the other. Generates 10 Focus for each target hit. Beast Mastery Hunter – Level 30 Talent. 40 yd range. Instant. 15 sec cooldown.
  • Dire Beast Summons a powerful wild beast to attack your target for until cancelled. Generates 0 Focus over until cancelled. Hunter – Beast Mastery Spec. 40 yd range. Instant. Beast Mastery Hunter – Level 15 Talent. 40 yd range. Instant.
  • Dire Stable Dire Frenzy Dire Beast generates 12 additional Focus over its duration. Beast Mastery Hunter – Level 15 Talent. 30 Talent.
  • Explosive Shot Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to [*1,000% [*168% of Attack Power*] Fire damage to all enemies within 8 yds, damage based on proximity. Marksmanship Hunter – Level 60 30 Talent. 20 Focus. 40 yd range. Instant. 30 sec cooldown.
  • Farstrider Beast Mastery: Your ability critical strikes have a 15% chance to reset the remaining cooldown on Disengage. Hunter – Level 45 Talent. Survival: Your ability critical strikes have a 15% chance to reset the remaining cooldown on Harpoon. Survival Hunter – Level 45 Talent.
  • Flanking Strike (New) When you Kill Command you will also strike the enemy for (100% of weapon damage) Physical damage and generate 10 Focus, if you are within melee range. Survival Hunter – Level 15 Talent.
  • Guerrilla Tactics (New) Wildfire Bomb now has 2 charges. Survival Hunter – Level 15 Talent.
  • Hydra’s Bite (New) Serpent Sting fires arrows at 2 additional enemies near your target, and its damage over time is increased by 30%. Survival Hunter – Level 30 Talent.
  • Lock and Load Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant. Marksmanship Hunter – Level 30 Talent. 100 Talent.
  • Mongoose Bite (New) A brutal attack that deals (102% of weapon damage) Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 20% for until cancelled, stacking up to 5 times. Successive attacks do not increase duration. Survival Hunter – Level 90 Talent. 30 Focus. Melee range. Instant.
  • Natural Mending (New) Exhilaration heals you for an additional 20% of your maximum health over until cancelled. Marksmanship Hunter – Level 75 Talent.
  • One with the Pack Grants Wild Call a 30% increased chance to reset the cooldown of Dire Frenzy. Beast Mastery Hunter – Level 60 Talent. 30 Talent.
  • Piercing Shot A powerful shot which deals up to (1,550% 525% of weapon damage) Physical damage to the target and up to (775% 210% of weapon damage) Physical damage to all enemies between you and the target. Damage increased against targets with Vulnerable. Marksmanship Hunter – Level 100 Talent. 20 Marksmanship Hunter – Level 100 Talent. 70 Focus. 40 yd range. Instant. 30 sec cooldown.
  • Posthaste (Beast Mastery, Marksmanship) Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for until cancelled. 50% for until cancelled.
  • Posthaste (Survival) Harpoon also frees you from all movement impairing effects and increases your movement speed by 60% for until cancelled. 50% for until cancelled.
  • Posthaste Hunter – Level 45 Talent. Marksmanship Hunter – Level 75 Talent.
  • Precise Shots (New) When Aimed Shot activates your Hunter’s Mark, the cost of all of your abilities is reduced by 50% for until cancelled. Marksmanship Hunter – Level 15 Talent.
  • Primal Instincts (New) Harpoon increases the Critical Strike chance of your abilities by 15% for until cancelled. Disengage increases your Haste by 15% for until cancelled. You may only have one of these effects active at once. Survival Hunter – Level 100 Talent.
  • Quickdraw (New) When you cast Hunter’s Mark, your next 3 Quick Shots within until cancelled will consume no Focus. Marksmanship Hunter – Level 60 Talent.
  • Rapid Killing (New) Each extra target that Aimed Shot hits during Bombardment reduces the cooldown of Hunter’s Mark by 1.0 sec, and each ricochet of Rapid Fire during Bombardment reduces the cooldown of Hunter’s Mark by 1.0 sec. Marksmanship Hunter – Level 90 Talent.
  • Sentinel (New) When Aimed Shot activates Hunter’s Mark, a Sentinel swoops into the battle, applying Hunter’s Mark to all other targets within 10 yards. Marksmanship Hunter – Level 30 Talent.
  • Spitting Cobra Summons a Spitting Cobra for until cancelled that attacks your target for [*100% [*40% of Attack Power*] Nature damage every 2 sec. While the Cobra is active you gain an extra 3 Focus every 1 sec. Survival 2 Focus every sec. Beast Mastery Hunter – Level 100 Talent. Instant. 60 sec cooldown. 1.5 min cooldown.
  • Stampede Summon a herd of stampeding animals from the wilds around you that deal damage to your enemies for until cancelled. Beast Mastery Hunter – Level 100 90 Talent. 30 yd range. Instant. 3 min cooldown.
  • Steady Focus Sidewinders increases your Focus Regeneration by 25% for until cancelled. Marksmanship Hunter – Level 15 Talent. Using Steady Shot reduces the cast time of Steady Shot by 0.25 sec, up to 4 times. Using any other shot removes this effect. Marksmanship Hunter – Level 60 Talent.
  • Steel Trap Hurls a Steel Trap to the target location that immobilizes snaps shut on the first enemy that approaches for until cancelled and deals [*100% immobilizing them for until cancelled and dealing [*30% of Attack Power*] bleed damage over until cancelled. Other damage Damage other than Steel Trap may break the immobilization effect. Limit 1. Trap will exist for until cancelled. Waylay: Fully arms after 2 sec, dealing 500% increased damage if triggered by an enemy that is not in combat. Survival Hunter – Level 60 Talent. 40 yd range. Instant. 60 sec cooldown. 30 sec cooldown.
  • Stomp When your Dire Beasts charge in, they will stomp the ground, dealing [*9.5% of Attack Power + 420% [*1.6% of Attack Power + 70.6% of Attack Power*] Physical damage to all nearby enemies. Beast Mastery Hunter – Level 30 Talent. 90 Talent.
  • Streamline (New) Rapid Fire now lasts an additional 2.0 sec. Marksmanship Hunter – Level 60 Talent.
  • Swiftwind (New) Casting Aimed Shot reduces the cooldown of Aspect of the Cheetah by 10.0 sec per cast. Marksmanship Hunter – Level 45 Talent.
  • Thrill of the Hunt (New) Dire Beast increases your critical strike chance by 3% for until cancelled, stacking up to 3 times. Beast Mastery Hunter – Level 60 Talent.
  • Throw Axe Name changed from “Throwing Axes” to “Throw Axe”. Tosses 3 axes at an enemy, each dealing [*312.5% of Attack Power*] Physical damage Hurl an axe at your target, dealing (129% of weapon damage) Physical damage. Generates 30 Focus. Survival Hunter – Level 15 Talent. 15 Focus. 30 yd range. Instant. 40 yd range. Instant.
  • Tip of the Spear (New) Kill Command increases the damage of your next Raptor Strike by 15%, stacking up to 3 times. Survival Hunter – Level 90 Talent.
  • Venomous Bite (New) Cobra Shot reduces the cooldown Bestial Wrath by 1 sec. Beast Mastery Hunter – Level 60 Talent.
  • Volatile Mixture (New) Serpent Sting damage reacts violently with your Wildfire Bomb, causing an explosion of [*31.5% of Attack Power*] Nature damage to all enemies within 8 yds. Survival Hunter – Level 30 Talent.
  • Volley (New) When you cast Multi-Shot, you have a chance to cause a volley of arrows to rain down on all targets hit by Multi-Shot, dealing (51% of weapon damage) Physical damage to each enemy hit. Marksmanship Hunter – Level 30 Talent.
  • Wyvern Sting A stinging shot that puts the target to sleep, incapacitating them for until cancelled. Damage will cancel the effect. Usable while moving. Beast Mastery Hunter – Level 75 Talent. 40 yd range. 1.5 sec cast. 45 sec cooldown.
  • Wyvern Sting (New) A stinging shot that puts the target to sleep, incapacitating them for until cancelled. Damage will cancel the effect. Usable while moving. Survival Hunter – Level 75 Talent. 40 yd range. 1.5 sec cast. 45 sec cooldown.

 

PvP Talents

  • Hi-Explosive Trap Hurls a fire trap to the target location that explodes when an enemy approaches, causing [*350% [*73.5% of Attack Power*] Fire damage and knocking all enemies away. Trap will exist for until cancelled. Marksmanship Hunter – Tier 4 PvP Talent. 40 yd range. Instant. 40 sec cooldown.
  • Roar of Sacrifice Protects a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 20% of all damage taken by that target is also taken by the pet. Lasts until cancelled. None – Cunning & Cunning Spec Survival Hunter – Tier 4 PvP Talent. 40 yd range. Instant. 60 sec cooldown.
  • Scatter Shot A short-range shot that deals 35% [*11 + 25% of Spell Power*]% weapon damage, removes all harmful damage over time effects, and incapacitates the target for until cancelled. Any damage caused will remove the effect. Turns off your attack when used. Marksmanship Hunter – Tier 4 PvP Talent. 20 yd range. Instant. 30 sec cooldown.
  • Sniper Shot Take a sniper’s stance, firing a well-aimed shot dealing (700% 238% of weapon damage) Physical damage. Increases the range of all shots by 40% for until cancelled. Marksmanship Hunter – Tier 5 PvP Talent. 50 Focus. 55 yd range. Instant.
  • Sticky Tar Enemies who stand in your Caltrops Tar Trap for until cancelled have their gear coated with tar, slowing melee attack speed by 50% for until cancelled. Survival Hunter – Tier 5 PvP Talent.

 

Beast Mastery

  • Aspect of the Wild Grants you and your pet 10 Focus per 1 6 Focus per sec and 10% increased critical strike chance on all attacks for until cancelled. Hunter – Beast Mastery Spec. 100 yd range. Instant. 2 min cooldown.
  • Beast Cleave After you Multi-Shot, your pet’s melee attacks also strike all other nearby enemy targets for 100% 75% as much for the next until cancelled. Hunter – Beast Mastery Spec.
  • Beast Mastery Hunter Increases damage/healing by 12%: A Murder of Crows, Barrage, Chimaera Shot, Cobra Shot, Kill Command, Multi-Shot, Stampede 6%: A Murder of Crows, Arctic Bola, Barrage, Butchery, Chakrams, Chimaera Shot, Cobra Shot, Explosive Shot, Flanking Strike, Fury of the Eagle, Kill Command, Mongoose Bite, Multi-Shot, Piercing Shot, Stampede, Steel Trap, Stomp, Surge of the Stormgod, Volley Throw Axe, Volatile Mixture Increases periodic damage/healing by 12%: A Murder of Crows, Barrage, Chimaera Shot, Cobra Shot, Kill Command, Multi-Shot, Stampede 6%: A Murder of Crows, Arctic Bola, Barrage, Butchery, Chakrams, Chimaera Shot, Cobra Shot, Explosive Shot, Flanking Strike, Fury of the Eagle, Kill Command, Mongoose Bite, Multi-Shot, Piercing Shot, Stampede, Steel Trap, Stomp, Surge of the Stormgod, Volley Throw Axe, Volatile Mixture Decreases damage/healing by 45: A Murder of Crows Increases damage/healing by 100%: Barrage Increases damage/healing by 50%: Volley Hunter – Beast Mastery Spec. Hunter – Beast Mastery Spec.
  • Cobra Shot A quick shot causing (270% of weapon damage) Physical damage. Hunter – Beast Mastery & Marksmanship Spec. 50 [*68% of weapon damage * mult*] Physical damage. Reduces the cooldown of Kill Command by 1 sec. Hunter – Beast Mastery Spec. 45 Focus. 40 yd range. Instant.
  • Dire Frenzy Causes your pet to enter a frenzy, performing a flurry of 5 attacks on the target, and gaining 30% increased attack speed for until cancelled, stacking up to 3 times. Generates 0 Focus over until cancelled. Beast Mastery Hunter – Level 30 Talent. 100 yd range. Instant. Hunter – Beast Mastery Spec. 40 yd range. Instant.
  • Kill Command Give the command to kill, causing your pet to savagely deal damage Physical damage to its target. 40 yd range the enemy. Hunter – Beast Mastery Spec. 30 Focus. 100 40 yd range. Instant. 7.5 sec cooldown.
  • Kindred Spirits Increases your maximum Focus and your pet’s maximum Focus by 20. Hunter – Beast Mastery Spec. [*20 + 25% of Spell Power*]. Hunter – Beast Mastery Spec.
  • Multi-Shot Beast Mastery: Fires several missiles, hitting your current target and all enemies within 8 yards for (100% 27% of weapon damage) Physical damage and triggering Beast Cleave. Marksmanship: Fires several missiles, hitting your current target and all enemies within 8 yards for (100% of weapon damage) Physical damage. Generates 3 Focus per target hit. Hunter – Beast Mastery & Marksmanship Hunter – Beast Mastery Spec. 40 Focus. 40 yd range. Instant.

 

Beast Mastery & Marksmanship

  • Tranquilizing Shot (New) Removes [*25% of Spell Power*] Enrage and 1 Magic effect from an enemy target. Hunter – Beast Mastery & Marksmanship Spec. 40 yd range. Instant. 10 sec cooldown.

 

Marksmanship

  • Aimed Shot A powerful aimed shot that deals [*425% [*275% of weapon damage * mult*] Physical damage. Damage increased by 50% against a target you have not yet damaged. Hunter – Marksmanship Spec. 50 Focus. 40 yd range. Instant.0.5 sec cooldown.
  • Bombardment (New) When you use Multi-Shot, your next Aimed Shot will ricochet and hit up to 5 additional targets, or each shot of your next Rapid Fire will ricochet to an additional nearby target. Hunter – Marksmanship Spec.
  • Bursting Shot Fires an explosion of bolts at all enemies in front of you, knocking them back, disorienting them for until cancelled, and dealing (40% 13% of weapon damage) Physical damage. Hunter – Marksmanship Spec. 10 Focus. Instant. 30 sec cooldown.
  • Hunting Party After you kill a target, the remaining cooldown on Exhilaration is reduced by 30 sec. Hunter – Marksmanship Spec. [*30 + 25% of Spell Power*] sec. Hunter – Marksmanship Spec.
  • Lone Wolf Increases your damage by 18%, but you can no longer use Call Pet. Marksmanship Hunter – Level 15 Talent. Hunter – Marksmanship Spec.
  • Marksmanship Hunter Increases damage/healing by 12%: A Murder of Crows, Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Glaive Toss, Marked Shot, Multi-Shot, Piercing Shot, Sidewinders, Volley, Windburst Arctic Bola, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Fury of the Eagle, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Stampede, Steel Trap, Stomp, Throw Axe, Volatile Mixture Increases periodic damage/healing by 12%: Black Arrow Hunter – Marksmanship Spec. A Murder of Crows, Aimed Shot, Arctic Bola, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Fury of the Eagle, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Stampede, Steel Trap, Stomp, Throw Axe, Volatile Mixture Hunter – Marksmanship Spec.
  • Multi-Shot (New) Fires several missiles, hitting your current target and all enemies within 8 yards for (51% of weapon damage) Physical damage Hunter – Marksmanship Spec. 25 Focus. 40 yd range. Instant.
  • Quick Shot Name changed from “Arcane Shot” to “Quick Shot”. A quick shot that causes [*200% of weapon damage * mult*] Arcane damage. Generates 8 Focus. Hunter – Marksmanship Spec. 40 yd range. Instant. 37% of weapon damage) Physical damage. Hunter – Marksmanship Spec. 15 Focus. 40 yd range. Instant.
  • Rapid Fire (New) Shoot a stream of arrows at your target, dealing (11% of weapon damage) Physical damage every 0.33 sec for until cancelled. Each arrow generates 3 Focus. Usable while moving. Hunter – Marksmanship Spec. 40 yd range. 3 sec cast (Channeled). 20 sec cooldown.
  • Steady Shot (New) A steady shot that causes (37% of weapon damage) Physical damage. Usable while moving. Generates 10 Focus. Hunter – Marksmanship Spec. 40 yd range. 2 sec cast.

 

Pets

  • Acid Spit (New) The Worm spits acid at the target, slowing movement by 50% for until cancelled. Special Ability. 30 yd range. Instant. 10 sec cooldown.
  • Ancient Hysteria Increases haste by 30% [*30 + 25% of Spell Power*]% for all party and raid members for until cancelled. Allies receiving this effect will become Sated and unable to benefit from Ancient Hysteria or similar effects again for until cancelled. Exotic Ability. Instant. 6 min cooldown.
  • Bristle (New) The Boar bristles its hide, reducing damage taken by [*50 + 25% of Spell Power*]% for until cancelled. Special Ability. Instant. 60 sec cooldown.
  • Catlike Reflexes (New) The Cat heightens its senses, increasing dodge chance by 30% for until cancelled. Special Ability. Instant. 1.5 min cooldown.
  • Dragon’s Guile (New) The Dragonhawk takes on a defensive posture, increasing dodge chance by 30% for until cancelled. Special Ability. Instant. 1.5 min cooldown.
  • Dust Cloud (New) The Tallstrider kicks up a cloud of dust towards the target, slowing movement by 50% for until cancelled. Special Ability. Melee range. Instant. 25 sec cooldown.
  • Frost Breath Your pet simultaneously breathes frost and lightning at an enemy target, slowing the target The Chimera blasts the target with frost breath, reducing movement speed by 50% for until cancelled. Special Ability. 30 yd range. Instant. 10 sec cooldown.
  • Furious Bite (New) The Wolf bites the target’s feet, reducing movement speed by 50% for until cancelled. Special Ability. Melee range. Instant. 10 sec cooldown.
  • Infected Bite (New) The Hyena sinks its fangs into the target, infecting the target with Mortal Wounds. [ability_criticalstrike] Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for until cancelled. Special Ability. Melee range. Instant. 6 sec cooldown.
  • Molten Hide When the core hound takes melee attacks, it infuses its hide with molten lava, causing [*50% [*10.5% of Attack Power*] Fire damage to all further melee attackers for until cancelled. Molten Hide can only activate every 60 sec. Special Ability. 30 yd range.
  • Monstrous Bite Your devilsaur ferociously bites the enemy The Devilsaur ferociously bites the enemy, causing the Mortal Wounds effect. [ability_criticalstrike] Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for until cancelled. Exotic Ability. Melee range. Instant. 8 sec cooldown.
  • Nether Shock (New) The Nether Ray focuses a blast of nether energy at the enemy target, removing [*25% of Spell Power*] Enrage and 1 Magic effect. Melee range. Instant. 10 sec cooldown.
  • Netherwinds Increases haste by 30% [*30 + 25% of Spell Power*]% for all party and raid members for until cancelled. Allies receiving this effect will become Fatigued and unable to benefit from Netherwinds or similar abilities again for until cancelled. Instant. 6 min cooldown.
  • Obsidian Skin (New) The Core Hound suddenly cools and hardens the magma on its skin, reducing damage taken by [*50 + 25% of Spell Power*]% for until cancelled. Special Ability. Instant. 60 sec cooldown.
  • Pin (New) The Crab claws at the target’s feet with its pincers, slowing movement by 50% for until cancelled. Can’t be cast in Tree of Life Form. Special Ability. Melee range. Instant. 10 sec cooldown.
  • Prowl Puts your pet in stealth mode, but slows its movement speed by 50%. The first attack from stealth receives a 20% [*20 + 25% of Spell Power*]% bonus to damage. Lasts until cancelled. Bonus Ability. Instant. 10 sec cooldown.
  • Ravage (New) The Ravager tears into the enemy, causing the Mortal Wounds effect. [ability_criticalstrike] Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for until cancelled. Special Ability. Melee range. Instant. 6 sec cooldown.
  • Savage Rend (New) The Raptor slashes deep into the target, causing Mortal Wounds. [ability_criticalstrike] Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for until cancelled. Special Ability. Melee range. Instant. 6 sec cooldown.
  • Serenity Dust (New) The Moth vibrates its wings, scattering tranquil dust over the enemy target, removing [*25% of Spell Power*] Enrage and 1 Magic effect. Melee range. Instant. 10 sec cooldown.
  • Serpent’s Swiftness (New) The Serpent takes on a defensive posture, increasing dodge chance by 30% for until cancelled. Special Ability. Instant. 1.5 min cooldown.
  • Shell Shield The turtle partially withdraws into its shell, reducing damage taken by 50% [*50 + 25% of Spell Power*]% for until cancelled. Special Ability. Instant. 60 sec cooldown.
  • Silverback (New) When falling below 40% health, the Gorilla will shrug off attacks, granting [*50 + 25% of Spell Power*]% reduced incoming damage for until cancelled. This effect can only occur once every 120 sec. Special Ability. 100 yd range.
  • Sonic Blast (New) The Bat emits a sonic pulse towards the enemy target, removing [*25% of Spell Power*] Enrage and 1 Magic effect. Melee range. Instant. 10 sec cooldown.
  • Spirit Shock (New) The Spirit Beast blasts the enemy target, removing [*25% of Spell Power*] Enrage and 1 Magic effect. Melee range. Instant. 10 sec cooldown.
  • Spirit Walk Puts your pet in stealth mode, but slows its movement speed by 50%. The first attack from stealth receives a 20% [*20 + 25% of Spell Power*]% bonus to damage. Lasts until cancelled. Bonus Ability. Instant. 10 sec cooldown.
  • Spore Cloud (New) The Sporebat emits a could of imbued spores around the enemy target, removing [*25% of Spell Power*] Enrage and 1 Magic effect. Melee range. Instant. 10 sec cooldown.
  • Talon Rend (New) The Bird of Prey claws at the target’s feet, reducing movement speed by 50% for until cancelled. Special Ability. Melee range. Instant. 10 sec cooldown.
  • Tendon Rip Claw The Silithid slashes at the target’s feet, reducing movement speed by 50% for until cancelled. Special Ability. Melee range. Instant. 10 sec cooldown.
  • Thick Fur (New) When falling below 40% health, the Bear’s fur will thicken, granting [*50 + 25% of Spell Power*]% reduced incoming damage for until cancelled. This effect can only occur once every 120 sec. Special Ability. 100 yd range.
  • Thick Hide When falling below 40% health, the Clefthoof’s skin will thicken, granting 50% [*50 + 25% of Spell Power*]% reduced incoming damage for until cancelled. This effect can only occur once every 120 sec. Special Ability. 100 yd range.
  • Toxic Sting (New) The Wasp dives in and stings the target, causing the Mortal Wounds effect. [ability_criticalstrike] Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for until cancelled. Special Ability. Melee range. Instant. 6 sec cooldown.
  • Warp Time The Warp Stalker Slows time around the enemy, reducing their movement speed by 50% for until cancelled. Special Ability. 25 yd range. Instant. 15 sec cooldown. Melee range. Instant. 10 sec cooldown.
  • Web Spray Shoot webs at The Spider wraps webs around the target, slowing movement by 50% for until cancelled. Special Ability. 25 yd Melee range. Instant. 10 sec cooldown.
  • Winged Agility (New) The Wind Serpent takes on a defensive posture, increasing dodge chance by 30% for until cancelled. Special Ability. Instant. 1.5 min cooldown.

 

Survival

  • Aspect of the Eagle (New) Grants you and your pet 0% increased Critical Strike chance on all abilities, and the range of your Raptor Strike is increased by 35 yds. Lasts until cancelled. Hunter – Survival Spec. 100 yd range. Instant. 2 min cooldown.
  • Disengage (New) The cooldown of Disengage is reduced by 10 sec. Hunter – Survival Spec.
  • Harpoon Hurls a harpoon at an enemy, rooting them in place for until cancelled and pulling you to them. Hunter – Survival Spec. 5-40 yd range. Instant. 30 yd range. Instant.
  • Harpoon The cooldowns of Harpoon and Disengage are The cooldown of Harpoon is reduced by 10 sec. Hunter – Survival Spec.
  • Kill Command (New) Give the command to kill, causing your pet to savagely deal damage Physical damage to the enemy. Has a 30% chance to immediately reset its cooldown. Generates 20 Focus. Hunter – Survival Spec. 40 yd range. Instant. 6 sec cooldown.
  • Kill Command (New) Kill Command has a 30% chance to immediately reset its cooldown. Hunter – Survival Spec.
  • Mastery: Spirit Bond (New) You and your pet’s Focus spending abilities deal 0.0% increased damage. While your pet is active, you both regenerate [*15% of Spell Power*]% of maximum health every 5 sec. Hunter – Survival Spec. 100 yd range.
  • Raptor Strike A vicious slash dealing (257% 130% of weapon damage) Physical damage. Hunter – Survival Spec. 25 Focus. Melee range. Instant. 30 Focus. Melee range. Instant.
  • Serpent Sting (New) Fire a poison-tipped arrow at an enemy, dealing (42% of weapon damage) Nature damage instantly and an additional [*30.45% of Attack Power*] damage over until cancelled. Hunter – Survival Spec. 15 Focus. 40 yd range. Instant.
  • Survival Hunter Increases damage/healing by 12%: A Murder of Crows, Butchery, Caltrops, Carve, Dragonsfire Grenade, Eagle’s Bite, Echoes of Ohn’ara, Expert Trapper, Explosive Trap, Flanking Strike, Fury of the Eagle, Hatchet Toss, Lacerate, Mongoose Bite, Raptor Strike, Steel Trap, Throwing Axes Increases periodic damage/healing by 12%: A Murder of Crows, Butchery, Caltrops, Carve, Dragonsfire Grenade, Eagle’s Bite, Echoes of Ohn’ara, Expert Trapper, Explosive Trap, Flanking Strike, Fury of the Eagle, Hatchet Toss, Lacerate, Mongoose Bite, Raptor Strike, Steel Trap, Throwing Axes Hunter – Survival Spec. Hunter – Survival Spec.
  • Wildfire Bomb (New) Hurl a wildfire bomb at the target, inflicting [*21% of Attack Power*] Fire damage over until cancelled. While burning, they scorch other enemies within 8 yds for [*14.7% of Attack Power*] Fire damage every 1 sec. Hunter – Survival Spec. 40 yd range. Instant.

 

 

Mage

  • Arcane Intellect (New) Infuses the target with brilliance, increasing their Intellect by 5% for until cancelled. If target is in your party or raid, all party and raid members will be affected. 1% of Base Mana. 30 yd range. Instant.
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over until cancelled, causing a total of [*268% [*300% of Spell Power*] Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. 60 yd range. Instant. 60 yd range. Instant.
  • Frost Bomb Places a Frost Bomb on the target for until cancelled. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing [*184.27% [*50% of Spell Power*] Frost damage to the target and [*115.13% [*25% of Spell Power*] Frost damage to all other enemies within 10 yards. Unlimited range. Instant.
  • Frost Nova Blasts enemies within 12 yds of you for [*17.91% [*4.48% of Spell Power*] Frost damage and freezes them in place for until cancelled. Damage may interrupt the freeze effect. 2% of Base Mana. Instant.
  • Frozen Orb Launches an orb of swirling ice up to 40 yards forward which deals up to [*615.4% [*130% of Spell Power*] Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy. Enemies damaged by the Frost Orb are slowed by 50% for until cancelled. 100 yd range. Instant.
  • Living Bomb The target becomes a Living Bomb, taking [*29.5% [*6% of Spell Power*] Fire damage over until cancelled, and then exploding to deal an additional [*94.4% [*14% of Spell Power*] Fire damage to the target and all other enemies within 10 yards. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Unlimited range. Instant.
  • Mana Attunement Your mana regeneration is increased by 50%. Passive. 100%. Passive.
  • Mark of Aluneth Deals [*160% Deals [*40% of Spell Power*] Arcane damage to enemies within 6 yds. 100 yd range. Instant.
  • Mark of Aluneth Creates a runic prison at the target’s location, slowing enemy movement speed by 70%, inflicting [*960% [*240% of Spell Power*] Arcane damage over until cancelled, and then detonating for Arcane damage equal to 15% of your maximum mana. Artifact. 40 yd range. 2 sec cast. 60 sec cooldown.
  • Nether Tempest Places a Nether Tempest on the target which deals [*5.69% [*1.42% of Spell Power*] Arcane damage over until cancelled to the target and [*68.2% [*13.5% of Spell Power*] to all enemies within 10 yards. Limit 1 target. Damage increased by 60% per Arcane Charge. Unlimited range. Instant.
  • Time Warp Warp the flow of time, increasing haste by 30% [*30 + 25% of Spell Power*]% for all party and raid members for until cancelled. Allies will be unable to benefit from Bloodlust, Heroism, or Time Warp again for until cancelled. 4% of Base Mana. Instant. 5 min cooldown.
  • Wizardry Increases your Intellect by 5%. Passive. [*5 + 25% of Spell Power*]%. Passive.

 

Talents

  • Arcane Orb Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing [*605% [*120% of Spell Power*] Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage. Arcane Mage – Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
  • Blast Wave Causes an explosion around yourself, dealing [*118% [*25% of Spell Power*] Fire damage to all enemies within 8 yards, and reducing movement speed by 70% for until cancelled. Fire Mage – Level 30 Talent. 40 yd range. Instant. 25 sec cooldown. Instant. 25 sec cooldown.
  • Bone Chilling Whenever you attempt to chill a target, you gain Bone Chilling, increasing Frost spell damage you deal by 0.5% for until cancelled, stacking up to 12 times. Frost Mage – Level 15 Talent.
  • Cinderstorm Throws a spread of 6 cinders that travel in an arc, each dealing [*76.7% [*15% of Spell Power*] Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite. Fire Mage – Level 100 Talent. 1% of Base Mana. 40 yd range. 1.5 sec cast. 9 sec cooldown.
  • Comet Storm Calls down a series of 7 icy comets on and around the target, each of which deals [*152.1% [*31.25% of Spell Power*] Frost damage to all enemies within 6 yds of its impact. Frost Mage – Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
  • Conflagration Fireball also applies Conflagration to the target, dealing an additional [*5% [*1.65% of Spell Power*] Fire damage over until cancelled. Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal [*45% [*6.75% of Spell Power*] Fire damage to nearby enemies. Fire Mage – Level 15 Talent.
  • Flame Patch Flamestrike leaves behind a patch of flames which burns enemies within it for [*236% [*48% of Spell Power*] Fire damage over until cancelled. Fire Mage – Level 90 Talent.
  • Frost Bomb Places a Frost Bomb on the target for until cancelled. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing [*184.27% [*50% of Spell Power*] Frost damage to the target and [*115.13% [*25% of Spell Power*] Frost damage to all other enemies within 10 yards. Frost Mage – Level 90 Talent. 1.25% of Base Mana. 40 yd range. 1.5 sec cast.
  • Glacial Insulation Ice Barrier increases your armor by 100% 200% while active, and Ice Block applies Ice Barrier to you when it fades. Frost Mage – Level 30 Talent.
  • Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [*1,755% [*438.75% of Spell Power*] damage plus the damage stored in your Icicles, and freezes the target in place for until cancelled. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Frost Mage – Level 100 Talent. 1% of Base Mana. 40 yd range. 3 sec cast.
  • Ice Floes Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting. Max 3 charges. Frost Mage – Level 30 Talent. Instant.
  • Ice Nova Causes a whirl of icy wind around the target enemy or ally, dealing [*526.5% [*106.25% of Spell Power*] Frost damage to all enemies within 8 yards, and freezing them in place for until cancelled. A primary enemy target will take 100% increased damage. Frost Mage – Level 60 Talent. 40 yd range. Instant. 25 sec cooldown.
  • Living Bomb The target becomes a Living Bomb, taking [*29.5% [*6% of Spell Power*] Fire damage over until cancelled, and then exploding to deal an additional [*94.4% [*14% of Spell Power*] Fire damage to the target and all other enemies within 10 yards. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Fire Mage – Level 90 Talent. 1.5% of Base Mana. 40 yd range. Instant. 12 sec cooldown.
  • Mana Adept (New) While you are above 80% mana, Arcane Missiles fires 2 additional missiles. Arcane Mage – Level 15 Talent.
  • Meteor Calls down a meteor which lands at the target location after until cancelled, dealing [*1,298% [*260% of Spell Power*] Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing [*330.4% [*66% of Spell Power*] Fire damage over until cancelled to all enemies in the area. Fire Mage – Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
  • Nether Tempest Places a Nether Tempest on the target which deals [*5.69% [*1.42% of Spell Power*] Arcane damage over until cancelled to the target and [*68.2% [*13.5% of Spell Power*] to all enemies within 10 yards. Limit 1 target. Damage increased by 60% per Arcane Charge. Limited to 1 target. Arcane Mage – Level 90 Talent. 1.5% of Base Mana. 40 yd range. Instant.
  • Phoenix Flames (New) Hurls a Phoenix that deals 0 Fire damage to the target and splashes [*31.25% of Spell Power*] Fire damage to other nearby enemies. This damage is always a critical strike. Fire Mage – Level 60 Talent. 40 yd range. Instant.
  • Ray of Frost For the next until cancelled, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing [*269.1% [*67.27% of Spell Power*] Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%. Frost Mage – Level 15 Talent. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.
  • Rule of Threes (NYI) (New) When you gain your third Arcane Charge, your next spell costs no mana. Arcane Mage – Level 15 Talent.
  • Supernova Pulses arcane energy around the target enemy or ally, dealing [*205.7% [*30% of Spell Power*] Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage. Arcane Mage – Level 60 Talent. 40 yd range. Instant. 25 sec cooldown.
  • Temporal Flux Arcane Blast’s cast time is reduced by 5% for each Arcane Charge 5 sec after Evocation ends, you gain its effect again. Arcane Mage – Level 100 Talent.
  • Unstable Magic (Arcane) Arcane Blast has a 20% chance to explode on impact, dealing 50% 40% additional damage to the target and all other enemies within 8 yds.
  • Unstable Magic (Fire) Fireball has a 25% chance to explode on impact, dealing 50% 40% additional damage to the target and all other enemies within 8 yds.
  • Unstable Magic (Frost) Frostbolt has a 20% chance to explode on impact, dealing 50% 40% additional damage to the target and all other enemies within 8 yds.

 

PvP Talents

  • Chilled to the Bone Your Frost Nova deals [*400% [*100% of Spell Power*] Frost damage when the effect ends. Damage is doubled if Frost Nova is dispelled. Frost Mage – Tier 4 PvP Talent.

 

Arcane

  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [*157.3% [*40% of Spell Power*] Arcane damage. Damage increased by 60% per Arcane Charge. Hits 0 additional targets within 10 yds per Arcane Charge for 50% 40% damage. Consumes all Arcane Charges. Mage – Arcane Spec. 0.5% of Base Mana. 40 yd range. Instant. 4.5 sec cooldown.
  • Arcane Barrage Arcane Barrage hits 1 additional targets within 10 yds per Arcane Charge for 50% damage. Mage – Arcane Spec. 40% damage. Mage – Arcane Spec.
  • Arcane Blast Blasts the target with energy, dealing [*232.8% [*55% of Spell Power*] Arcane damage. Damage increased by 60% per Arcane Charge. Mana cost increased by 125% 100% per Arcane Charge. Generates 1 Arcane Charge Mage – Arcane Spec. 3% 2.75% of Base Mana. 40 yd range. 2.2 sec cast. 2.5 sec cast.
  • Arcane Explosion Causes an explosion of magic around the caster, dealing [*90.75% [*13.5% of Spell Power*] Arcane damage to all enemies within 10 yards. Damage increased by 60% per Arcane Charge. Mana cost increased by 125% 100% per Arcane Charge. Generates 1 Arcane Charge if any targets are hit. Mage – Arcane Spec. 2% of Base Mana. Instant.
  • Arcane Mage Increases damage/healing by 3%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Rebound, Frost Nova, Mark of Aluneth, Nether Tempest Blast Wave, Cinderstorm, Comet Storm, Conflagration, Flame Patch, Frost Bomb, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Increases periodic damage/healing by 3%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Rebound, Frost Nova, Mark of Aluneth, Nether Tempest Blast Wave, Cinderstorm, Comet Storm, Conflagration, Flame Patch, Frost Bomb, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Mage – Arcane Spec.
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over until cancelled, causing a total of [*268% [*300% of Spell Power*] Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. Mage – Arcane Spec. 40 yd range. 2 sec cast (Channeled). Mage – Arcane Spec. 18% of Base Mana. 40 yd range. 3 sec cast (Channeled).
  • Clearcasting Name changed from “Arcane Missiles” to “Clearcasting”. Mage – Arcane Spec. For each 1% of your maximum mana you spend, you have a 2.5% chance to gain Clearcasting, making your next Arcane Missiles cost no mana. Mage – Arcane Spec.
  • Prismatic Barrier Shields you for until cancelled, absorbing [*700% of Frost Spell Power* shield;] damage, reducing magical damage taken by 15%, and reducing the duration of all harmful Magic effects against you by 25%. Mage – Arcane Spec. 3% of Base Mana. Instant. 25 sec cooldown.

 

Fire

  • Blazing Barrier Shields you for until cancelled, absorbing [*700% of Frost Spell Power* shield;] damage. Melee attacks against you cause the attacker to take [*50% [*12.5% of Spell Power*] Fire damage. Mage – Fire Spec. 3% of Base Mana. Instant. 25 sec cooldown.
  • Combustion Engulfs you in flames for until cancelled, increasing your spells critical strike chance by 100% and granting you Mastery equal to 50% your Critical Strike stat. Castable while casting other spells. Mage – Fire Spec. 10% of Base Mana. Instant. 2 min cooldown.
  • Dragon’s Breath Enemies in a cone in front of you take [*295% [*58.25% of Spell Power*] Fire damage and are disoriented for until cancelled. Damage will cancel the effect. Mage – Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.
  • Fire Mage Increases damage/healing by 9%: Aftershocks, Blast Wave, Blazing Barrier, Cinderstorm Arcane Missiles, Arcane Orb, Blast Wave, Blazing Barrier, Cinderstorm, Comet Storm, Conflagration, Dragon’s Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Nova, Living Bomb, Meteor Bomb, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix’s Flames, Pyroblast, Scorch Ray of Frost, Scorch, Supernova Increases periodic damage/healing by 9%: Aftershocks, Blast Wave, Blazing Barrier, Cinderstorm Arcane Missiles, Arcane Orb, Blast Wave, Blazing Barrier, Cinderstorm, Comet Storm, Conflagration, Dragon’s Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Nova, Living Bomb, Meteor Bomb, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix’s Flames, Pyroblast, Scorch Mage – Fire Spec. Ray of Frost, Scorch, Supernova Mage – Fire Spec.
  • Fireball Throws a fiery ball that causes [*236% [*59% of Spell Power*] Fire damage. Mage – Fire Spec. 2% of Base Mana. 40 yd range. 2.2 sec cast.
  • Flamestrike Calls down a pillar of fire, burning all enemies within the area for [*271.4% [*55% of Spell Power*] Fire damage and reducing their movement speed by 50% 20% for until cancelled. Mage – Fire Spec. 2.5% of Base Mana. 40 yd range. 4 sec cast.
  • Pyroblast Hurls an immense fiery boulder that causes [*495.6% [*123.9% of Spell Power*] Fire damage. Mage – Fire Spec. 2% of Base Mana. 40 yd range. 4.5 sec cast.
  • Scorch Scorches an enemy for [*70.8% [*17.7% of Spell Power*] Fire damage. Castable while moving. Mage – Fire Spec. 1% of Base Mana. 40 yd range. 1.5 sec cast.

 

Fire & Frost

 

Frost

  • Blizzard Ice shards pelt the target area, dealing [*463.3% [*70% of Spell Power*] Frost damage over until cancelled and reducing movement speed by 50% for until cancelled. Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec. Mage – Frost Spec. 2.5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
  • Brain Freeze Frostbolt has a 15% 20% chance to empower your next Flurry to be instant cast, deal 50% increased damage, and apply Winter’s Chill to the target. Winter’s Chill causes the target to take damage from your spells as if it were frozen. Mage – Frost Spec.
  • Cone of Cold Targets in a cone in front of you take [*180% [*37.5% of Spell Power*] Frost damage and have movement slowed by 70% for until cancelled. Mage – Frost Spec. 4% of Base Mana. Instant. 12 sec cooldown.
  • Flurry Unleash a flurry of ice, striking the target 3 times for a total of [*534.6% [*133.6% of Spell Power*] Frost damage. Each hit reduces the target’s movement speed by 70% for until cancelled. While Brain Freeze is active, Flurry applies Winter’s Chill, causing your target to take damage from your spells as if it were frozen. Mage – Frost Spec. 1% of Base Mana. 40 yd range. Instant.
  • Frostbolt Launches a bolt of frost at the enemy, causing [*204.75% [*51.19% of Spell Power*] Frost damage and slowing movement speed by 50% for until cancelled. Mage – Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast.
  • Frozen Orb Launches an orb of swirling ice up to 40 yards forward which deals up to [*615.4% [*130% of Spell Power*] Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy. Enemies damaged by the Frost Orb are slowed by 50% for until cancelled. Mage – Frost Spec. 1% of Base Mana. 40 yd range. 15 sec cast (Channeled). 60 sec cooldown.
  • Ice Barrier Shields you for until cancelled, absorbing [*1,000% of Frost Spell Power* shield;] damage and increasing your armor by 0%. Melee attacks against you reduce the attacker’s movement speed by 50%. Mage – Frost Spec. 3% of Base Mana. Instant. 25 sec cooldown.
  • Ice Lance Quickly fling a shard of ice at the target, dealing [*140.4% [*35.1% of Spell Power*] Frost damage, and [*112.3% [*28.1% of Spell Power*] Frost damage to a second nearby target. Ice Lance damage is tripled against frozen targets. Mage – Frost Spec. 1% of Base Mana. 40 yd range. Instant.
  • Water Jet Your Water Elemental can now cast Water Jet: Water Jet Channels a jet of icy water at the target, dealing [*82.6% [*20.65% of Spell Power*] Frost damage to the target over until cancelled. The Mage’s Frostbolts that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost. Mage – Frost Spec.

 

 

Monk

  • Blackout Kick Brewmaster, Mistweaver: Kick with a blast of Chi energy, dealing [*469.7% of Attack Power*] Physical damage [*98.64% of Attack Power*] Physical damage. Windwalker: Kick with a blast of Chi energy, dealing [*98.64% of Attack Power*] Physical damage. Reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec when used. 3 Chi. Melee range. Instant. 3 sec cooldown.
  • Breath of Fire Breathe fire on targets in front of you, causing [*2 + 180% of Attack Power*] Fire damage and generating a stack of Elusive Brawler for each target 30.45% of Attack Power*] Fire damage. Targets affected by Keg Smash will also burn for [*24.3% taking [*4.2% of Attack Power*] Fire damage over and dealing 5% reduced damage to you for until cancelled. Unlimited range. Instant.
  • Chi Burst Brewmaster: Hurls a torrent of Chi energy up to 40 yds forward, dealing [*503.25% [*84% of Attack Power*] Nature damage to all enemies, and [*412.5% [*86.62% of Attack Power*] healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks. Windwalker, Hurls a torrent of Chi energy up to 40 yds forward, dealing [*84% of Attack Power*] Nature damage to all enemies, and [*86.62% of Attack Power*] healing to the Monk and all allies in its path. Chi Burst generates 1 Chi per enemy target damaged. Mistweaver: Hurls a torrent of Chi energy up to 40 yds forward, dealing [*503.25% [*84% of Attack Power*] Nature damage to all enemies, and [*412.5% [*86.62% of Attack Power*] healing to the Monk and all allies in its path. 100 yd range. Instant.
  • Chi Wave A wave of Chi energy flows through friends and foes, dealing [*86.7% [*18.21% of Attack Power*] Nature damage or [*150% [*31.5% of Attack Power*] healing. Bounces up to 7 times to targets within 25 yards. Unlimited range. Instant.
  • Chi Wave A wave of Chi energy flows through friends and foes, dealing [*86.7% [*18.21% of Attack Power*] Nature damage or [*150% [*31.5% of Attack Power*] healing. Bounces up to 7 times to targets within 25 yards. Unlimited range. Instant.
  • Crackling Jade Lightning Channel Jade lightning, causing [*42.7% [*8.97% of Attack Power*] Nature damage over until cancelled to the target and sometimes knocking back melee attackers. 20 Energy, plus 20 per sec / 20 Energy, plus 20 per sec. 40 yd range. 4 sec cast (Channeled).
  • Fists of Fury Pummels all targets in front of you, dealing [*2,867% [*603.7% of Attack Power*] damage over until cancelled to your primary target and [*301.9% of Attack Power*] damage over until cancelled to other targets. Can be channeled while moving. 8 yd range. Instant.
  • Flying Serpent Kick Soar forward through the air at high speed for until cancelled. If used again while active, you will land, dealing [*53.66% [*11.27% of Attack Power*] damage to all enemies within 8 yards and reducing movement speed by 70% for until cancelled. Instant.
  • Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [*750% [*105% of Attack Power*]. Unlimited range. Instant.
  • Healing Sphere When you kill an enemy, you summon a Healing Sphere, healing you for [*1,200% [*252% of Attack Power*] when you walk through it. When you kill an enemy with Blackout Kick, you have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it. Unlimited range. Instant.
  • Leg Sweep Knocks down all enemies within 5 yards, stunning them for until cancelled. Monk – Level 60 Talent. Instant. 45 sec cooldown. Instant. 60 sec cooldown.
  • Renewing Mist Surrounds the target with healing mists, restoring [*70% [*17.5% of Spell Power*] health over until cancelled. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within range yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 40%. Unlimited range. Instant.
  • Soothing Mist Heals the target for [*90% [*22.5% of Spell Power*] over until cancelled. While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel. Honor Talent. 0% of Base Mana, plus 0.3% per sec. 40 yd range. 20 sec cast (Channeled). 1 sec cooldown.
  • Spinning Crane Kick (Windwalker) Spin while kicking in the air, dealing [*488% [*84% of Attack Power*] damage over until cancelled to enemies within 8 yds. Spinning Crane Kick’s damage is increased by 40% 10% for each unique target you’ve struck in the last until cancelled with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind. or Rising Sun Kick.
  • Spinning Crane Kick (Mistweaver) Spin while kicking in the air, dealing [*488% [*84% of Attack Power*] damage over until cancelled to enemies within 8 yds.
  • Strike of the Windlord Strike with both Fists of the Heavens at all enemies in front of you, dealing 5,490% 1,866% of weapon damage and reducing movement speed by 50% for until cancelled. 12 yd range. Instant.
  • Strike of the Windlord Strike with both Fists of the Heavens at all enemies in front of you, dealing 5,490% 1,866% of weapon damage and reducing movement speed by 50% for until cancelled. 12 yd range. Instant.
  • Tiger Palm (Brewmaster) Attack with the palm of your hand, dealing [*128.1% of Attack Power*] damage. [*34.65% of Attack Power*] damage.
  • Tiger Palm (Windwalker) Attack with the palm of your hand, dealing [*128.1% of Attack Power*] damage. [*34.65% of Attack Power*] damage.
  • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing [*128.1% of Attack Power*] damage. [*34.65% of Attack Power*] damage.
  • Transcendence: Transfer Your body and spirit swap locations. 40 yd range. Instant. 25 sec cooldown. 45 sec cooldown.

 

Talents

  • Ascension Increases your maximum Chi by 1, maximum Energy by 20, and your Energy regeneration by 10%. Windwalker Monk – Level 45 Talent.
  • Celerity Reduces the cooldown of Roll Chi Torpedo by 5 sec and increases its maximum number of charges by 1. Monk – Level 30 Talent.
  • Chi Burst Brewmaster: Hurls a torrent of Chi energy up to 40 yds forward, dealing [*503.25% [*84% of Attack Power*] Nature damage to all enemies, and [*412.5% [*86.62% of Attack Power*] healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks. Windwalker, Hurls a torrent of Chi energy up to 40 yds forward, dealing [*84% of Attack Power*] Nature damage to all enemies, and [*86.62% of Attack Power*] healing to the Monk and all allies in its path. Chi Burst generates 1 Chi per enemy target damaged. Mistweaver: Hurls a torrent of Chi energy up to 40 yds forward, dealing [*503.25% [*84% of Attack Power*] Nature damage to all enemies, and [*412.5% [*86.62% of Attack Power*] healing to the Monk and all allies in its path. Monk – Level 15 Talent. 40 yd range. Instant. 30 sec cooldown.
  • Chi Torpedo Torpedoes you forward a long distance and increases your movement speed by 30% for until cancelled, stacking up to 2 times. Monk – Level 30 Talent. Instant. Windwalker Monk – Level 75 Talent. Instant.
  • Chi Wave A wave of Chi energy flows through friends and foes, dealing [*86.7% [*18.21% of Attack Power*] Nature damage or [*150% [*31.5% of Attack Power*] healing. Bounces up to 7 times to targets within 25 yards. Monk – Level 15 Talent. 40 yd range. Instant. 15 sec cooldown.
  • Combo Breaker (New) When Tiger Palm causes the Blackout Kick! effect, the cooldown of Rising Sun Kick is reset. Windwalker Monk – Level 60 Talent. 100 yd range.
  • Dampen Harm Reduces all damage you take by 20% to 50% [*20 + 25% of Spell Power*]% to [*50 + 25% of Spell Power*]% for until cancelled, with larger attacks being reduced by more. Monk – Level 75 Talent. Instant. 2 min cooldown.
  • Diffuse Magic Reduces magic damage you take by 60% [*60 + 25% of Spell Power*]% for until cancelled, and transfers all currently active harmful magical effects on you back to their original caster if possible. Windwalker Monk – Level 75 Talent. Instant. 1.5 min cooldown.
  • Energizing Elixir Chug an Energizing Elixir, refilling all your Energy and instantly generate 2 Chi. Windwalker Monk – Level 45 Talent. Instant. 60 sec cooldown.
  • Eye of the Tiger Tiger Palm also applies Eye of the Tiger, dealing [*43% [*9.03% of Attack Power*] Nature damage to the enemy and [*43% [*9.03% of Attack Power*] healing to the Monk over until cancelled. Monk – Level 15 Talent.
  • Fist of the White Tiger (New) Strike your target with the technique of the White Tiger, dealing (500% of weapon damage) Physical damage to your target while generating 3 Chi. Windwalker Monk – Level 60 Talent. 40 Energy. Melee range. Instant. 30 sec cooldown.
  • Hit Combo Each successive attack that triggers Combo Strikes in a row grants 2% 1% increased damage, stacking up to 6 times. Windwalker Monk – Level 90 Talent.
  • Inner Strength (New) Each Chi you spend reduces damage taken by 3% for 4 sec. Windwalker Monk – Level 75 Talent. 100 yd range.
  • Invoke Chi-Ji, the Red Crane Summons an effigy of Chi-Ji, the Red Crane for until cancelled. Chi-Ji heals nearby allies with Crane Heal for [*135% [*28.35% of Attack Power*]. Mistweaver Monk – Level 90 Talent. 40 yd range. Instant. 3 min cooldown.
  • Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for until cancelled. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [*30% [*5.25% of Attack Power*] Nature damage. Windwalker Monk – Level 90 Talent. 40 yd range. Instant. 3 min cooldown. 2 min cooldown.
  • Leg Sweep [TBD] (New) The cooldown of Leg Sweep is reduced by 15 sec. Monk – Level 60 Talent.
  • Power Strikes Every 15 sec, your next Tiger Palm generates 1 additional Chi will generate 1 additional Chi and deal 200% additional damage. Windwalker Monk – Level 45 Talent.
  • Refreshing Jade Wind Summon a whirling tornado around you, causing [*429% [*107.3% of Spell Power*] healing over until cancelled to up to 6 allies within 10 yards. Mistweaver Monk – Level 90 Talent. 3.5% of Base Mana. Instant. 9 sec cooldown.
  • Rushing Jade Wind Brewmaster: Summons a whirling tornado around you, causing [*69% [*11.8% of Attack Power*] damage over until cancelled to enemies within 8 yards. Windwalker: Summons a whirling tornado around you, causing [*69% of Attack Power*] damage over until cancelled to enemies within 8 yards. Applies Mark of the Crane to up to 2 nearby targets Brewmaster. Monk – Level 90 Talent. 1 Chi. Instant. 6 sec cooldown.
  • Rushing Jade Wind (New) Summons a whirling tornado around you, causing [*11.8% of Attack Power*] damage over until cancelled to enemies within 8 yards. Windwalker Monk – Level 90 Talent. 4 Energy, plus 4 per sec. Instant. 6 sec cooldown.
  • Special Delivery Drinking Ironskin or Purifying Brew has a 100% chance to toss a keg high into the air that lands nearby after 3 sec, dealing [*243% [*42% of Attack Power*] damage to all enemies within 8 yards and reducing their movement speed by 50% for until cancelled. Brewmaster Monk – Level 90 Talent.
  • Summon Black Ox Statue Summons a Black Ox Statue at the target location for until cancelled, pulsing threat to all enemies within 30 yards. You may cast Provoke on the statue to taunt all enemies near the statue. Windwalker Brewmaster Monk – Level 60 Talent. 40 yd range. Instant. 10 sec cooldown.
  • Tornado Kicks (New) Rising Sun Kick strikes a second time for 25% additional damage. Windwalker Monk – Level 60 Talent. 100 yd range.
  • Whirling Dragon Punch Performs a devastating whirling upward strike, dealing [*1,518.9% [*319% of Attack Power*] damage to all nearby enemies. Only usable while Fists of Fury and Rising Sun Kick are on cooldown. Windwalker Monk – Level 100 Talent. Instant. 24 sec cooldown.
  • Wind Strikes (New) When you use Fists of Fury, you next 3 Tiger Palm attacks release a gust of wind that deals (150% of weapon damage) Physical damage to all enemies 8 yards in front of you. Windwalker Monk – Level 100 Talent. 100 yd range.
  • Zen Pulse Trigger a Zen Pulse around an ally. Deals [*220% [*43.75% of Spell Power*] damage to all enemies within 8 yds of the target. The ally is healed for [*220% [*55% of Spell Power*] per enemy damaged. Mistweaver Monk – Level 15 Talent. 40 yd range. Instant. 15 sec cooldown.

 

PvP Talents

  • Healing Sphere Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for [*400% [*100% of Spell Power*] and dispelled of all harmful periodic magic effects. Maximum of 3 Healing Spheres can be active by the Monk at any given time. Mistweaver Monk – Tier 5 PvP Talent. 1.9% of Base Mana. 40 yd range. Instant.

 

Brewmaster

  • Blackout Strike Strike with a blast of Chi energy, dealing [*373.5% [*78.43% of Attack Power*] Physical damage and generating a stack of Elusive Brawler. Monk – Brewmaster Spec. Melee range. Instant. 3 sec cooldown.
  • Breath of Fire Breathe fire on targets in front of you, causing [*2 + 180% of Attack Power*] Fire damage and generating a stack of Elusive Brawler for each target 30.45% of Attack Power*] Fire damage. Targets affected by Keg Smash will also burn for [*24.3% taking [*4.2% of Attack Power*] Fire damage over and dealing 5% reduced damage to you for until cancelled. Monk – Brewmaster Spec. Instant. 15 sec cooldown.
  • Brewmaster Monk Increases damage/healing by 9%: Blackout Kick, Blackout Strike, Breath of Fire, Chi Burst, Chi Wave, Dragonfire Brew, Incendiary Breath Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fists of Fury, Flying Serpent Kick, Keg Smash, Rushing Jade Wind, Song of Chi-Ji, Tiger Palm Special Delivery, Spinning Crane Kick, Strike of the Windlord, Tiger Palm, Whirling Dragon Punch, Zen Pulse Increases periodic damage/healing by 9%: Breath of Fire, Crackling Jade Lightning, Eye of the Tiger Blackout Kick, Blackout Strike, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fists of Fury, Flying Serpent Kick, Keg Smash, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Tiger Palm, Whirling Dragon Punch, Zen Pulse Decreases damage/healing by 44%: Rushing Jade Wind Decreases damage/healing by 10%: Chi Burst, Chi Wave, Song of Chi-Ji, Tiger Palm Decreases periodic damage/healing by 10%: Eye of the Tiger Monk – Brewmaster Spec.
  • Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [*750% [*105% of Attack Power*]. Monk – Brewmaster Spec.
  • Ironskin Brew Increases the damage you delay with Stagger by an additional 35% 30% for until cancelled. Shares charges with Purifying Brew. Monk – Brewmaster Spec. Instant. 1 sec cooldown.
  • Keg Smash Smash a keg of brew on the target, dealing [*670% [*110.25% of Attack Power*] damage to all enemies within 8 yds and reducing their movement speed by 50% 20% for until cancelled. Reduces the remaining cooldown on your Brews by 4 sec. Monk – Brewmaster Spec. 40 Energy. 15 yd range. Instant. 1 sec cooldown.
  • Leather Specialization Increases your Stamina by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Monk – Brewmaster Spec.
  • Mastery: Elusive Brawler Each time you are hit by a melee attack, or hit with Blackout Strike or Breath of Fire, you gain stacking 0% you gain stacking 0.0% increased Dodge chance until your next successful Dodge. Also increases your attack power by 0%. Monk – Brewmaster Spec. 0.0%. Monk – Brewmaster Spec.
  • Purifying Brew Clears 40% Clears 50% of your damage delayed with Stagger. Shares charges with Ironskin Brew. Monk – Brewmaster Spec. Instant. 1 sec cooldown.
  • Stagger You shrug off attacks, delaying 50% of Physical damage, instead taking it over until cancelled. Affects magical attacks at 40% effectiveness. Monk – Brewmaster Spec. 20% effectiveness. Monk – Brewmaster Spec.

 

Mistweaver

  • Detox Removes all Magic, Poison, and Disease effects from the target. Monk – Mistweaver Spec. 2.6% 1.3% of Base Mana. 40 yd range. Instant.
  • Enveloping Mist Wraps the target in healing mists, healing for [*165% [*41.25% of Spell Power*] over until cancelled, and increasing healing received from your other spells by 0%. Monk – Mistweaver Spec. 5.2% of Base Mana. 40 yd range. Instant.
  • Essence Font Each bolt of Essence Font heals a target for an additional [*12% [*3% of Spell Power*] over until cancelled. Gust of Mists will heal affected targets twice. Monk – Mistweaver Spec.
  • Essence Font Unleashes a rapid twirl of healing bolts at up to 6 allies within 25 yds, every 1 sec for until cancelled. Each bolt heals a target for [*135% [*33.75% of Spell Power*], plus an additional [*12% [*3% of Spell Power*] over until cancelled. Gust of Mists will heal affected targets twice. Castable while moving. Monk – Mistweaver Spec. 7.2% of Base Mana. 3 sec cast (Channeled). 12 sec cooldown.
  • Leather Specialization Increases your Intellect by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Monk – Mistweaver Spec.
  • Mastery: Gust of Mists Effuse, Renewing Mist, Enveloping Mist, and Vivify also cause a gust of healing mists, instantly healing the primary target for [*9.99999974737875E [*2.49999993684469E-500% of Spell Power*]. Monk – Mistweaver Spec.
  • Renewing Mist Surrounds the target with healing mists, restoring [*70% [*17.5% of Spell Power*] health over until cancelled. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within range yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 40%. Monk – Mistweaver Spec. 3% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Revival Heals all party and raid members within 40 yards for [*720% [*180% of Spell Power*] and clears them of all harmful Magical, Poison, and Disease effects. Monk – Mistweaver Spec. 4.374% of Base Mana. Instant. 3 min cooldown.
  • Soothing Mist Effuse, Enveloping Mist, Vivify, and Life Cocoon also trigger Soothing Mist. After casting these spells, you continue to channel healing mists into the target, healing them for [*64% [*16% of Spell Power*] every 0.5 sec, until you take any other action. Monk – Mistweaver Spec. 40 yd range.
  • Vivify Causes a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for [*300% [*75% of Spell Power*]. Monk – Mistweaver Spec. 4% of Base Mana. 40 yd range. 1.5 sec cast.

 

Mistweaver & Windwalker

  • Rising Sun Kick (Windwalker) Kick upwards, dealing [*653% [*137% of Attack Power*] damage, and reducing the effectiveness of healing on the target for until cancelled.
  • Rising Sun Kick (Mistweaver) Kick upwards, dealing [*653% of Attack Power*] damage. [*137% of Attack Power*] damage.
  • Spinning Crane Kick (Windwalker) Spin while kicking in the air, dealing [*488% [*84% of Attack Power*] damage over until cancelled to enemies within 8 yds. Spinning Crane Kick’s damage is increased by 40% 10% for each unique target you’ve struck in the last until cancelled with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind. or Rising Sun Kick.
  • Spinning Crane Kick (Mistweaver) Spin while kicking in the air, dealing [*488% [*84% of Attack Power*] damage over until cancelled to enemies within 8 yds.
  • Spinning Crane Kick 3 2 Chi / 1% of Base Mana / 3 Chi.

 

Windwalker

  • Afterlife When you kill an enemy, you summon a Healing Sphere, healing you for [*1,200% [*252% of Attack Power*] when you walk through it. When you kill an enemy with Blackout Kick, you have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it. Monk – Windwalker Spec.
  • Cyclone Strikes (Windwalker) Spin while kicking in the air, dealing [*488% [*84% of Attack Power*] damage over until cancelled to enemies within 8 yds. Spinning Crane Kick’s damage is increased by 40% 10% for each unique target you’ve struck in the last until cancelled with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind. or Rising Sun Kick.
  • Cyclone Strikes (Mistweaver) Spin while kicking in the air, dealing [*488% [*84% of Attack Power*] damage over until cancelled to enemies within 8 yds.
  • Fists of Fury Pummels all targets in front of you, dealing [*2,867% [*603.7% of Attack Power*] damage over until cancelled to your primary target and [*301.9% of Attack Power*] damage over until cancelled to other targets. Can be channeled while moving. Monk – Windwalker Spec. 3 Chi. 8 yd range. 4 sec cast (Channeled). 24 sec cooldown.
  • Flying Serpent Kick Soar forward through the air at high speed for until cancelled. If used again while active, you will land, dealing [*53.66% [*11.27% of Attack Power*] damage to all enemies within 8 yards and reducing movement speed by 70% for until cancelled. Monk – Windwalker Spec. Instant. 25 sec cooldown.
  • Leather Specialization Increases your Agility by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Monk – Windwalker Spec.
  • Stance of the Fierce Tiger Increases all damage dealt by 0%. Monk – Windwalker Spec. 500%. Monk – Windwalker Spec.
  • Windwalker Monk Increases damage/healing by 25%: Blackout Kick, Chi Burst, Chi Orbit 5%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Thunderfist, Tiger Palm, Whirling Dragon Punch Increases periodic damage/healing by 25%: Blackout Kick, Chi Burst, Chi Orbit Zen Pulse Increases periodic damage/healing by 5%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Increases damage/healing by 26%: Blackout Kick, Rising Sun Kick, Tiger Palm Increases damage/healing by 22%: Chi Wave, Refreshing Jade Wind and, Rushing Jade Wind Increases periodic damage/healing by 22%: Eye of the Tiger Monk – Windwalker Spec. Increases damage/healing by 200%: Spinning Crane Kick Increases damage/healing by 50%: Blackout Kick Monk – Windwalker Spec.

 

 

Paladin

  • Ancient Fury Unleash the fury of ancient kings, causing [*10.7% [*2.68% of Spell Power*] Holy damage per application of Ancient Power, divided evenly among all targets within 10 yards. Instant.
  • Arcing Light Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 2 sec. Each blast deals [*2 + 103.2% 20.5% of Spell Power*] Holy damage to enemies and heals up to 6 allies for [*50% [*12.5% of Spell Power*]. 100 yd range. Instant.
  • Blessing of Freedom Places a blessing on a party or raid member, granting immunity to movement impairing and forced movement effects and increasing movement speed by 30% for until cancelled. 15% of Base Mana. 40 yd range. Instant. 1.5 sec cooldown.
  • Consecration Deals [*30% Deals [*2.94% of Attack Power*] Holy damage every 1 sec to enemies within 8 yards. Unlimited range. Instant.
  • Crusader Strike (Holy, Protection) Strike the target for [*290% [*98% of weapon damage * mult*] Physical damage.
  • Crusader Strike (Retribution) Strike the target for [*290% [*98% of weapon damage * mult*] Physical damage.
  • Flash of Light A quick spell, healing a friendly target for [*450% [*112.5% of Spell Power*]. 18% of Base Mana. 40 yd range. 1.5 sec cast.
  • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes [*2 + 300% 75% of Spell Power*] Holy damage and radiates [*200% [*50% of Spell Power*] healing to 5 nearby allies within 15 yards. A friendly target is healed for [*400% [*100% of Spell Power*] and radiates [*225% [*45% of Spell Power*] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
  • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes [*2 + 300% 75% of Spell Power*] Holy damage and radiates [*200% [*50% of Spell Power*] healing to 5 nearby allies within 15 yards. A friendly target is healed for [*400% [*100% of Spell Power*] and radiates [*225% [*45% of Spell Power*] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
  • Holy Shock Blasts the target with Holy energy, causing [*280% [*70% of Spell Power*] Holy damage to an enemy, or [*400% [*100% of Spell Power*] healing to an ally. 100 yd range. Instant.
  • Holy Shock Blasts the target with Holy energy, causing [*280% [*70% of Spell Power*] Holy damage to an enemy, or [*400% [*100% of Spell Power*] healing to an ally. 100 yd range. Instant.
  • Judgment (Holy) Judges the target, dealing [*250% [*75% of Spell Power*] Holy damage, and causing the target to take 30% increased damage from your Crusader Strike and Holy Shock for until cancelled.
  • Judgment (Protection) Judges the target, dealing [*250% [*75% of Spell Power*] Holy damage, and reducing the remaining cooldown on Shield of the Righteous by 2 sec, or 4 sec on a critical strike.
  • Judgment (Retribution) Judges the target and up to 3 other nearby enemies, dealing [*250% 2 other nearby enemies, dealing [*75% of Spell Power*] Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for until cancelled.
  • Tyr’s Deliverance Releases the Light within The Silver Hand for until cancelled, healing an injured ally within 15 yds for [*150% [*37.5% of Spell Power*] every 1 sec. Allies healed also receive 20% increased healing from your Holy Light and Flash of Light spells for until cancelled. 100 yd range. Instant.

 

Talents

  • Aura of Mercy Restores [*15% Restores [*3.75% of Spell Power*] health to 3 injured allies within 10 yds every 1 sec. While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100% [*100 + 25% of Spell Power*]%. Holy Paladin – Level 60 Talent. 3 min cooldown.
  • Aura of Sacrifice While you are above 75% health, 10% [*10 + 25% of Spell Power*]% of all damage taken by allies within 10 [*10 + 25% of Spell Power* yds is redirected to you. While Aura Mastery is active, 15% of all effective healing you deal is replicated to all allies in the aura. Holy Paladin – Level 60 Talent.
  • Bestow Faith Infuse a friendly target with faith for until cancelled, healing them for [*600% [*150% of Spell Power*] at the end. Holy Paladin – Level 15 Talent. 6% of Base Mana. 40 yd range. Instant. 12 sec cooldown.
  • Blade of Wrath Your auto attacks have a chance to reset the cooldown of Blade of Justice. Retribution Paladin – Level 60 Talent. Approximately 4 procs per minute. 3 procs per minute.
  • Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [*57.4% [*9.45% of Attack Power*] Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack. Protection Paladin – Level 15 Talent. Instant.
  • Cavalier Divine Steed now has 2 charges. Retribution Paladin – Level 90 Talent. Holy Paladin – Level 30 Talent.
  • Consecrated Ground Up to 6 allies standing within your Consecration receive [*8.3% [*2.07% of Spell Power*] healing every 1 sec, and enemies within your Consecration have 50% reduced movement speed. Protection Paladin – Level 90 Talent.
  • Devotion Aura Allies within 10 yards take 20% [*20 + 25% of Spell Power*]% reduced damage, split over the number of allies in the aura. While Aura Mastery is active, all affected allies gain the full damage reduction. Holy Paladin – Level 60 Talent.
  • Divine Hammer Divine Hammers spin around you, damaging enemies within 8 yds for (73% 140% of weapon damage) Holy damage instantly and every 2 sec for over until cancelled. Generates 2 Holy Power. Retribution Paladin – Level 60 Talent. Instant. 12 sec cooldown. 13.5 sec cooldown.
  • Execution Sentence A hammer slowly falls from the sky, dealing [*2,160% [*453.6% of Attack Power*] Holy damage after until cancelled. Retribution Paladin – Level 15 Talent. 3 Holy Power. 20 yd range. Instant. 20 sec cooldown.
  • Eye for an Eye Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for (215% 73% of weapon damage) Physical damage. Lasts until cancelled. Retribution Paladin – Level 75 Talent. Instant. 60 sec cooldown.
  • Hand of the Protector Calls down the Light to heal a friendly target for 30% of the target’s [*125% of Spell Power*], increased by up do 200% based on your missing health. Protection Paladin – Level 75 Talent. 40 yd range. Instant.
  • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes [*2 + 300% 75% of Spell Power*] Holy damage and radiates [*200% [*50% of Spell Power*] healing to 5 nearby allies within 15 yards. A friendly target is healed for [*400% [*100% of Spell Power*] and radiates [*225% [*45% of Spell Power*] Holy damage to 5 nearby enemies within 15 yards. Holy Paladin – Level 75 Talent. 17% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
  • Holy Shield Increases your block chance by 15%, allows you to block spells, and your successful blocks deal [*75% [*12.6% of Attack Power*] Holy damage to your attacker. Protection Paladin – Level 15 Talent.
  • Judgment of Light Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for [*20% [*5% of Spell Power*]. Paladin – Level 90 Talent.
  • Justicar’s Vengeance A weapon strike that deals 0 Holy damage and restores health equal to the damage done. Deals 100% additional damage and healing when used against a stunned target. Limited to -1 targets. Retribution Paladin – Level 75 90 Talent. 5 Holy Power. Melee range. Instant.
  • Light’s Hammer Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 2 sec. Each blast deals [*2 + 103.2% 20.5% of Spell Power*] Holy damage to enemies and heals up to 6 allies for [*50% [*12.5% of Spell Power*]. Holy Paladin – Level 15 Talent. 28% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Repentance Forces an enemy target to meditate, incapacitating them. Usable against Demons, Dragonkin, Giants, Humanoids, and Undead for until cancelled. Usable against Humanoids, Demons, Undead, Dragonkin, and Giants. Limited to 1 target. Paladin – Level 45 Talent. 10% of Base Mana. 30 yd range. 1.7 sec cast. 15 sec cooldown.
  • Retribution Aura Protects yourself and all party or raid members within 60 yards with an aura that deals [*4.5% [*0.94% of Attack Power*] Holy damage when melee attacked. Protection Paladin – Level 60 Talent.
  • Seraphim The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 5,500 249. Consumes up to 2 charges of Shield of the Righteous, and lasts until cancelled per charge. Protection Paladin – Level 100 Talent. Instant. 45 sec cooldown.
  • The Fires of Justice Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability Holy Power spender by 1. Retribution Paladin – Level 30 Talent.
  • Unbreakable Spirit Holy: Reduces the cooldown of your Divine Shield, Divine Protection, and Lay on Hands by 30%. Holy Paladin – Level 30 Talent. Retribution: Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands by 30%. Retribution Paladin – Level 75 Talent.
  • Wake of Ashes (New) Lash out at your enemies, dealing (1% of weapon damage) Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for until cancelled. Demon and Undead enemies are also stunned for until cancelled. Generates 5 Holy Power. Retribution Paladin – Level 100 Talent. Instant. 45 sec cooldown.
  • Word of Glory Heal yourself and up to 5 friendly targets within 15 yards for [*1,200% [*300% of Spell Power*]. Retribution Paladin – Level 75 90 Talent. 3 Holy Power. Instant.
  • Zeal Strike the target for (450% 153% of weapon damage) Physical damage. Maximum 2 charges. Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage. Generates 1 Holy Power. Retribution Paladin – Level 30 Talent. Melee range. Instant.

 

PvP Talents

  • Hammer of Reckoning When you or allies with your Greater Blessings take damage, you gain Reckoning. Consume 50 stacks of Reckoning to hurl a magical hammer that strikes an enemy for [*700% [*175% of Spell Power*] Holy damage, and you gain Crusade for 12 sec. Retribution Paladin – Tier 5 PvP Talent. 30 yd range. Instant. 60 sec cooldown.
  • Holy Ritual Allies are healed for [*400% [*100% of Spell Power*] when you cast a Blessing spell on them, and healed again for [*400% [*100% of Spell Power*] when the blessing ends. Paladin – Tier 3 PvP Talent.
  • Judgments of the Pure Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for [*250% [*62.5% of Spell Power*]. Protection Paladin – Tier 5 PvP Talent.

 

Holy

  • Aura Mastery Empowers your chosen aura and increases its radius to 40 [*40 + 2.5% of Spell Power* yards for until cancelled. Devotion Aura: no longer split over the number of allies in the aura. Aura of Sacrifice: causes 15% of all effective healing you deal to be replicated on all allies in the aura. Aura of Mercy: has no target limit and healing increased by 100% [*100 + 25% of Spell Power*]%. Paladin – Holy Spec. Instant. 3 min cooldown.
  • Cleanse Cleanses a friendly target, removing all Poison, Disease, and Magic effects. Paladin – Holy Spec. 13% 6.5% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Holy Light An efficient spell, healing a friendly target for [*425% [*106.25% of Spell Power*]. Paladin – Holy Spec. 12% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Shock Triggers a burst of Light on the target, dealing [*280% [*70% of Spell Power*] Holy damage to an enemy, or [*400% [*100% of Spell Power*] healing to an ally. Holy Shock has double the normal critical strike chance. Paladin – Holy Spec. 10% of Base Mana. 40 yd range. Instant. 9 sec cooldown.
  • Light of Dawn Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for [*180% [*45% of Spell Power*]. Paladin – Holy Spec. 14% of Base Mana. Instant. 12 sec cooldown.
  • Light of the Martyr Sacrifice a portion of your own health to instantly heal an ally for [*500% [*125% of Spell Power*]. You take damage equal to 50% [*50 + 25% of Spell Power*]% of the healing done. Does not cause your Beacon of Light to be healed. Cannot be cast on yourself. Paladin – Holy Spec. 7.5% of Base Mana. 40 yd range. Instant.
  • Plate Specialization Increases your Intellect by 5% [*5 + 25% of Spell Power*]% while wearing only Plate armor. Paladin – Holy Spec.

 

Holy & Protection

  • Consecration Consecrates the land beneath you, causing [*270% [*26.5% of Attack Power*] Holy damage over until cancelled to enemies who enter the area. Paladin – Holy & Protection Spec. Instant. 9 sec cooldown.

 

Protection

  • Avenger’s Shield Hurls your shield at an enemy target, dealing [*391.5% [*67.2% of Attack Power*] Holy damage, interrupting and silencing the non-Player target for until cancelled, and then jumping to 2 additional nearby enemies. Paladin – Protection Spec. 30 yd range. Instant. 15 sec cooldown.
  • Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [*57.4% [*9.45% of Attack Power*] Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack. Paladin – Protection Spec.
  • Hammer of the Righteous Hammers the current target for (112% 38% of weapon damage) Physical damage. Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (67% 18% of weapon damage) Holy damage. Paladin – Protection Spec. Melee range. Instant.
  • Light of the Protector Calls down the Light to heal you for 30% of [*150% of Spell Power*], increased by up do 200% based on your missing health. Paladin – Protection Spec. Instant.
  • Mastery: Divine Bulwark Increases damage reduction from Increases the Armor bonus of Shield of the Righteous by 0% [*400% of Spell Power*]% of your Strength, and increases your chance to block melee attacks by 0% 0.0%. Also increases your attack power by 0%. Paladin – Protection Spec. 0.0%. Paladin – Protection Spec.
  • Plate Specialization Increases your Stamina by 5% [*5 + 25% of Spell Power*]% while wearing only Plate armor. Paladin – Protection Spec.
  • Shield of the Righteous Slams the target with your shield, causing [*360% Slams targets in front of you with your shield, causing [*42% of Attack Power*] Holy damage, and reducing damage you take by 25% increasing your Armor by 250% of your Strength for until cancelled. Paladin – Protection Spec. Melee range. Instant. 1 sec cooldown.

 

Protection & Retribution

  • Avenging Wrath Increases all damage done by 35% [*35 + 25% of Spell Power*]% and all healing done by 35% for until cancelled. Paladin – Protection & Retribution Spec. Instant. 21 sec cooldown.
  • Cleanse Toxins Cleanses a friendly target, removing all Poison and Disease effects. Paladin – Protection & Retribution Spec. 13% 6.5% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

 

Retribution

  • Blade of Justice Strikes an enemy with the Blade of Justice, dealing [*755% [*256% of weapon damage * mult*] Physical damage. Generates 2 Holy Power. Paladin – Retribution Spec. 12 yd range. Instant. 10.5 sec cooldown. 12 sec cooldown.
  • Divine Storm Unleashes a whirl of divine energy, dealing (275% 83% of weapon damage) Holy damage to all nearby enemies. Limited to -1 targets. Paladin – Retribution Spec. 3 Holy Power. Instant.
  • Plate Specialization Increases your Strength by 5% [*5 + 25% of Spell Power*]% while wearing only Plate armor. Paladin – Retribution Spec.
  • Retribution Paladin Increases damage/healing by 5%: Arcing Light, Blade of Justice, Blessed Hammer, Consecration, Crusader Strike, Divine Hammer, Divine Storm, Execution Sentence, Eye for an Eye, Greater Judgment, Hammer of Reckoning, Holy Prism, Holy Shield, Holy Shock, Judgment, Justicar’s Vengeance, Light’s Hammer, Retribution Aura, Wake of Ashes, Zeal Increases periodic damage/healing by 5%: Arcing Light, Blade of Justice, Blessed Hammer, Consecration, Crusader Strike, Divine Hammer, Divine Storm, Execution Sentence, Eye for an Eye, Greater Judgment, Hammer of Reckoning, Holy Prism, Holy Shield, Holy Shock, Judgment, Justicar’s Vengeance, Light’s Hammer, Retribution Aura, Wake of Ashes, Zeal Increases damage/healing by 42%: Flash of Light Increases damage/healing by 44%: Greater Judgment and Judgment Increases damage/healing by 13%: Crusader Strike Increases damage/healing by 114%: Consecration Paladin – Retribution Spec.
  • Shield of Vengeance Creates a barrier of holy light that absorbs [*2,000% of Attack Power* shield;] damage for until cancelled. When the barrier is consumed, all damage absorbed is dealt as Holy damage divided across all enemies within 8 yds. Can be cast in Shadowform. Paladin – Retribution Spec. Instant. 2 min cooldown.
  • Templar’s Verdict A powerful weapon strike that deals [*560% [*210% of weapon damage * mult*] Holy damage. Limited to -1 targets. Paladin – Retribution Spec. 3 Holy Power. Melee range. Instant.

 

 

Priest

  • Divine Star Throw a Divine Star forward 24 yds, healing allies in its path for [*90% [*22.5% of Spell Power*] and dealing [*145% [*30% of Spell Power*] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. 100 yd range. Instant.
  • Divine Star Throw a Divine Star forward 24 yds, healing allies in its path for [*90% [*22.5% of Spell Power*] and dealing [*145% [*30% of Spell Power*] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. 100 yd range. Instant.
  • Flash Heal A fast spell that heals an ally for [*475% [*118.75% of Spell Power*]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. 2.8% of Base Mana. 40 yd range. 1.5 sec cast.
  • Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [*287.4% [*87.5% of Spell Power*] and dealing [*431.1% [*87.5% of Spell Power*] Holy damage to enemies. 100 yd range. Instant.
  • Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [*287.4% [*87.5% of Spell Power*] and dealing [*431.1% [*87.5% of Spell Power*] Holy damage to enemies. 100 yd range. Instant.
  • Leap of Faith Pulls the spirit of a party or raid member, instantly moving them directly in front of you. Priest – Discipline & Holy Spec. 2.6% of Base Mana. 40 yd range. Instant. 1.5 min cooldown.
  • Light’s Wrath Draws upon the power of Light’s Wrath, dealing [*700% [*175% of Spell Power*] Radiant damage to the target, increased by 10% per ally affected by your Atonement. 100 yd range. Instant.
  • Mass Dispel Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effects from 5 enemy targets. Potent enough to remove Magic that is normally undispellable. 8% of Base Mana. 30 yd range. 1.5 sec cast. 15 sec cooldown. 45 sec cooldown.
  • Mysticism Increases your Intellect by 5%. Passive. [*5 + 25% of Spell Power*]%. Passive.
  • Penance Launches a volley of holy light at the target, causing [*760% [*190% of Spell Power*] Holy damage to an enemy or [*900% [*225% of Spell Power*] healing to an ally over until cancelled. Castable while moving. 40 yd range. Instant.
  • Penance Launches a volley of holy light at the target, causing [*760% [*190% of Spell Power*] Holy damage to an enemy or [*900% [*225% of Spell Power*] healing to an ally over until cancelled. Castable while moving. 40 yd range. Instant.
  • Power Word: Fortitude (New) Infuses the target with vitality, increasing their Stamina by 10% for until cancelled. If the target is in your party or raid, all party and raid members will be affected. 1% of Base Mana. 40 yd range. Instant.
  • Prayer of Mending Places a ward on a party or raid member that heals them for [*175% [*43.75% of Spell Power*] the next time they take damage, and then jumps to another party or raid member within 20 yds. Jumps up to 5 times and lasts until cancelled after each jump. Unlimited range. Instant.
  • Smite (Discipline) Smites an enemy for [*173.3% [*53.3% of Spell Power*] Holy damage and absorbs the next shield damage dealt by the enemy.
  • Smite (Holy) Smites an enemy for [*173.3% [*53.3% of Spell Power*] Holy damage and has a 20% chance to reset the cooldown of Holy Fire.
  • Smite (Shadow) Smites an enemy for [*173.3% [*53.3% of Spell Power*] Holy damage.

 

Talents

  • Afterlife Increases the duration of Spirit of Redemption by 50%. Holy Priest – Level 45 Talent. [*50 + 25% of Spell Power*]%. Holy Priest – Level 60 Talent.
  • Angelic Feather Places a feather at the target location, granting the first ally to walk through it 40% [*40 + 25% of Spell Power*]% increased movement speed for until cancelled. Only 3 feathers can be placed at one time. Maximum 3 charges. Priest – Level 30 Talent. 40 yd range. Instant.
  • Auspicious Spirits Your Shadowy Apparitions now deal 100% increased damage and generate 3 2 Insanity. Shadow Priest – Level 75 Talent.
  • Binding Heal Heals you, another friendly target, and a third friendly target within 20 yards for [*300% [*75% of Spell Power*]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Holy Priest – Level 75 Talent. 1.7% of Base Mana. 40 yd range. 1.5 sec cast.
  • Body and Mind Heals the target for [*60% [*15% of Spell Power*] every 1 sec and increases their movement speed by 40% [*40 + 25% of Spell Power*]% for until cancelled. Holy Priest – Level 30 Talent. 40 yd range. Instant. 10 sec cooldown.
  • Body and Soul (Discipline) Power Word: Shield and Leap of Faith increase your target’s movement speed by 40% for until cancelled. [*40 + 25% of Spell Power*]% for until cancelled.
  • Body and Soul (Shadow) Power Word: Shield increases your target’s movement speed by 40% for until cancelled. [*40 + 25% of Spell Power*]% for until cancelled.
  • Censure Holy Word: Chastise stuns the target for until cancelled and is not broken by damage. Holy Priest – Level 45 Talent. 60 Talent.
  • Circle of Healing Heals the target and 4 injured allies within 30 yards of the target for [*300% [*75% of Spell Power*]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Holy Priest – Level 100 Talent. 3% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Clarity of Will Shields the target with a protective ward for until cancelled, absorbing [*900% of Spell Power* shield;] damage. Priest – Level 75 Talent. 2.8% of Base Mana. 40 yd range. 2 sec cast.
  • Dark Void (New) Void Eruption applies Shadow Word: Pain to all targets hit. Shadow Priest – Level 45 Talent.
  • Divine Star Throw a Divine Star forward 24 yds, healing allies in its path for [*90% [*22.5% of Spell Power*] and dealing [*145% [*30% of Spell Power*] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Can be cast in Spirit of Redemption. Priest – Level 90 Talent. 2% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
  • Dominant Mind You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players. Priest – Level 45 Talent. Discipline Priest – Level 60 Talent.
  • Guardian Angel When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 90 seconds. Holy Priest – Level 60 Talent. 45 Talent.
  • Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [*287.4% [*87.5% of Spell Power*] and dealing [*431.1% [*87.5% of Spell Power*] Holy damage to enemies. Can be cast in Spirit of Redemption. Priest – Level 90 Talent. 2.7% of Base Mana. 30 yd range. 1.5 sec cast. 40 sec cooldown.
  • Last Word (New) Reduces the cooldown of Silence by 15 sec. Shadow Priest – Level 60 Talent.
  • Legacy of the Void Void Eruption Void Eruption’s cast time is reduced by 40% and may be cast anytime your Insanity level is 65 or higher, and Voidform increases Shadow damage dealt by an additional 5% 60 or higher. Shadow Priest – Level 100 Talent.
  • Light of the Naaru Serendipity reduces the remaining cooldown on the appropriate Holy Word by an additional 2 sec. Holy Priest – Level 60 Talent. 45 Talent.
  • Lingering Insanity When Voidform ends, its haste bonus fades by 2% 1% every second, instead of ending immediately. Shadow Priest – Level 60 Talent. 90 Talent.
  • Mania You move 1% faster for every 3 Insanity you have Your movement speed is increased by up to 35% based on your current Insanity. Shadow Priest – Level 30 Talent.
  • Masochism When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%. Priest – Level 30 Talent. Discipline Priest – Level 30 Talent.
  • Mind Bomb Inflicts the target with a Mind Bomb. After until cancelled, or if the target dies, it unleashes a psychic explosion, stunning fearing all enemies within 8 yds of the target for until cancelled. Shadow Priest – Level 45 60 Talent. 30 yd range. Instant. 30 sec cooldown.
  • Mindbender Summons a Mindbender to attack the target for until cancelled. You regenerate 0.50% of maximum mana each time the Mindbender attacks. Can be cast in Shadowform. Priest – Level 60 45 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Mindbender Summons a Mindbender to attack the target for until cancelled. Generates 8 6 Insanity each time the Mindbender attacks. Can be cast in Shadowform. Shadow Priest – Level 90 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Misery Vampiric Touch also applies Shadow Word: Pain to the target. Shadow Priest – Level 90 Talent. 45 Talent.
  • Power Infusion (Discipline) Infuses you with power for until cancelled, increasing haste by 25% [*25 + 25% of Spell Power*]% and reducing the mana cost of all spells by 25%.
  • Power Infusion (Shadow) Infuses you with power for until cancelled, increasing haste by 25% and increasing Insanity generation by 25%. [*25 + 25% of Spell Power*]% and Insanity generation by 25%.
  • Power Word: Solace Strikes an enemy with heavenly power, dealing [*350% [*87.5% of Spell Power*] Holy damage and restoring 1.00% of your maximum mana. Priest – Level 60 45 Talent. 40 yd range. Instant. 12 sec cooldown.
  • Psychic Horror Terrifies the target in place, stunning them for until cancelled. All Shadow Orbs Shadow Priest – Level 60 Talent. 30 yd range. Instant. 45 sec cooldown.
  • Psychic Voice Reduces the cooldown of Psychic Scream by 30 sec. Priest – Level 45 Talent. Discipline Priest – Level 60 Talent.
  • Purge the Wicked Cleanses the target with fire, causing [*100% [*20% of Spell Power*] Fire damage and an additional [*50% [*10% of Spell Power*] Fire damage over until cancelled. Spreads to an additional nearby enemy when you cast Penance on the target. Can’t be cast in Shadowform. Discipline Priest – Level 90 Talent. 2% of Base Mana. 40 yd range. Instant.
  • San’layn Increases the damage of your Vampiric Touch by 20%, and the healing of your Vampiric Embrace by 20%. Shadow Priest – Level 75 Talent. Reduces the cooldown of Vampiric Embrace by 45 sec increases its healing done by 25%. Shadow Priest – Level 30 Talent.
  • Schism Attack the enemy’s soul with a surge of Shadow energy, dealing [*425% [*106.25% of Spell Power*] Shadow damage and increasing damage that you deal to the target by 30% for until cancelled. Discipline Priest – Level 15 Talent. 2.5% of Base Mana. 40 yd range. 1.5 sec cast. 6 sec cooldown.
  • Shadow Covenant Draws on the power of shadow to heal the target and 4 injured allies within 30 yds for [*500% [*125% of Spell Power*], but leaves a shell on them that absorbs the next [*250% [*62.5% of Spell Power + 0.3% of Spell Power*] healing they receive within until cancelled. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Level 75 Talent. 5% of Base Mana. 40 yd range. Instant.
  • Shadow Crash Hurl a bolt of slow-moving Shadow energy at the destination, dealing [*800% [*200% of Spell Power*] Shadow damage to all targets within 8 yards. Generates 20 Insanity. Shadow Priest – Level 100 75 Talent. 40 yd range. Instant. 20 sec cooldown.
  • Shadow Word: Death A word of dark binding that inflicts [*325% [*220% of Spell Power*] Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 15 20 Insanity, or 30 Insanity if the target dies. Priest – Shadow Spec. 40 yd range. Instant. Shadow Priest – Level 45 Talent. 40 yd range. Instant.
  • Shadow Word: Void Blasts the target’s mind for [*220% target with a word of void for [*125% of Spell Power*] Shadow damage. Generates 25 15 Insanity. Shadow Priest – Level 15 Talent. 40 yd range. 1.5 sec cast.
  • Shadowy Insight Shadow Word: Pain periodic damage has a 10% chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant. Shadow Priest – Level 75 Talent. 15 Talent. Approximately 3 procs per minute.
  • Shield Discipline When your Power Word: Shield is completely absorbed, you instantly regenerate 1% of your maximum mana. Priest – Level 60 Talent. 45 Talent.
  • Shining Force Creates a burst of light around a friendly target, knocking away nearby enemies and slowing their movement speed by 70% for until cancelled. Priest – Level 45 60 Talent. 2.5% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
  • Surge of Light Your healing spells and Smite have a 8% [*8 + 25% of Spell Power*]% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges. Holy Priest – Level 75 Talent.
  • Surrender to Madness All your Insanity-generating abilities generate 100% more Insanity, and you can cast while moving, until you exit Voidform. Then you die. Horribly for until cancelled. Then, you take damage equal to 90% of your maximum health and cannot generate Insanity for until cancelled. Shadow Priest – Level 100 Talent. Instant. 10 min cooldown. 4 min cooldown.
  • Symbol of Hope Bolster the morale of all healers in your party or raid within 40 yards, allowing them to cast spells for no mana for until cancelled. Can’t be cast in Shadowform. Holy Priest – Level 60 45 Talent. 40 yd range. 12 sec cast (Channeled). 6 min cooldown.
  • Twist of Fate (Discipline) After healing a target below 35% health, you deal 20% increased damage and 20% 15% increased damage and 15% increased healing for until cancelled.
  • Twist of Fate (Shadow) After damaging a target below 35% health, you deal 20% increased damage and 20% 15% increased damage and 15% increased healing for until cancelled.
  • Twist of Fate Discipline Priest – Level 15 Talent. Shadow Priest – Level 75 Talent.
  • Void Torrent (New) Channel a torrent of void energy into the target, dealing [*55% of Spell Power*] Shadow damage over until cancelled. Insanity does not drain during this channel. Requires Voidform. Shadow Priest – Level 100 Talent. 40 yd range. 4 sec cast (Channeled). 60 sec cooldown.

 

PvP Talents

  • Premonition Heals nearby targets within 20 yards for [*300% [*75% of Spell Power*], and applies Atonement to yourself. Deals [*PS * BC1*] Shadow damage to yourself for each Atonement you have active, and increases their duration by [*5 + 0.2% 0.1% of Spell Power*] sec. Discipline Priest – Tier 3 PvP Talent. Instant. 12 sec cooldown.
  • Strength of Soul Your Power Word: Shield instantly heals targets for [*350% [*87.5% of Spell Power*] and reduces all Physical damage taken by 20% while the shield persists. Discipline Priest – Tier 4 PvP Talent.

 

Discipline

  • Penance Launches a volley of holy light at the target, causing [*760% [*190% of Spell Power*] Holy damage to an enemy or [*900% [*225% of Spell Power*] healing to an ally over until cancelled. Castable while moving. Priest – Discipline Spec. 2.8% of Base Mana. 40 yd range. Instant. 9 sec cooldown.
  • Plea A quick, efficient plea to heal an ally for [*225% [*56.25% of Spell Power*]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Discipline Spec. 1.8% of Base Mana. 40 yd range. Instant.
  • Power Word: Radiance A burst of light heals the target and 4 injured allies within 30 yards for [*250% [*62.5% of Spell Power*], and applies Atonement for 60% of its normal duration. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Discipline Spec. 6.5% of Base Mana. 40 yd range. 2 sec cast.
  • The Penitent Penance may be cast on a friendly target, healing them for [*900% [*225% of Spell Power*] over until cancelled. Priest – Discipline Spec.

 

Discipline & Holy

  • Purify Dispels harmful effects on the target, removing all Magic and Disease effects. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Discipline & Holy Spec. 2.6% 1.3% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

 

Discipline & Shadow

  • Shadow Mend Wraps an ally in shadows which heal for [*750% [*187.5% of Spell Power*], but at a price. The ally will take [*37.5% [*9.4% of Spell Power*] damage every 1 sec, until they have taken [*375% [*93.8% of Spell Power*] total damage from all sources, or leave combat. Priest – Discipline & Shadow Spec. 2.8% of Base Mana. 40 yd range. 1.5 sec cast.
  • Shadow Word: Pain (Discipline) A word of darkness that causes [*31% [*7.5% of Spell Power*] Shadow damage instantly, and an additional [*31% [*7.5% of Spell Power*] Shadow damage over until cancelled.
  • Shadow Word: Pain (Shadow) A word of darkness that causes [*31% [*7.5% of Spell Power*] Shadow damage instantly, and an additional [*31% [*7.5% of Spell Power*] Shadow damage over until cancelled.
  • Shadowfiend Summons a shadowy fiend to attack the target for until cancelled. Generates 3 Insanity each time the Shadowfiend attacks. Can be cast in Shadowform. Priest – Discipline & Shadow Spec. 40 yd range. Instant. 3 min cooldown.

 

Holy

  • Divine Hymn Heals all party or raid members within 40 yards for [*720% [*180% of Spell Power*] over until cancelled, and increases healing done to them by 10% for until cancelled. Healing increased by 100% when not in a raid. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 4.4% of Base Mana. 40 yd range. 8 sec cast (Channeled). 3 min cooldown.
  • Heal An efficient spell that heals an ally for [*500% [*125% of Spell Power*]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 1.7% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Fire Consumes the enemy in Holy flames that cause [*200% [*50% of Spell Power*] Holy damage and an additional [*33% [*8.25% of Spell Power*] Holy damage over until cancelled. Stacks up to 1 times. Can’t be cast in Shadowform. Priest – Holy Spec. 1% of Base Mana. 40 yd range. Instant. 10 sec cooldown.
  • Holy Nova Causes an explosion of holy light around you, dealing [*137% [*20.5% of Spell Power*] Holy damage to all enemies within 12 yds. Has a 20% chance to reset the cooldown of Holy Fire if any targets are hit. Can’t be cast in Shadowform. Priest – Holy Spec. 1.6% of Base Mana. Instant.
  • Holy Word: Chastise Chastises the target for [*450% [*112.5% of Spell Power*] Holy damage and stuns them for until cancelled. Can’t be cast in Shadowform. Priest – Holy Spec. 2% of Base Mana. 30 yd range. Instant. 60 sec cooldown.
  • Holy Word: Sanctify Releases miraculous light at a target location, healing up to 6 allies within 10 yds for [*600% [*150% of Spell Power*]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 5% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Holy Word: Serenity Perform a miracle, healing an ally for [*2,000% [*500% of Spell Power*]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 4% of Base Mana. 40 yd range. Instant.
  • Prayer of Healing A powerful prayer that heals the target and the 4 nearest allies within 40 yards for [*250% [*62.5% of Spell Power*]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 4.5% of Base Mana. 40 yd range. 2 sec cast.
  • Prayer of Mending Places a ward on a party or raid member that heals them for [*175% [*43.75% of Spell Power*] the next time they take damage, and then jumps to another party or raid member within 20 yds. Jumps up to 5 times and lasts until cancelled after each jump. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 2% of Base Mana. 40 yd range. 1.5 sec cast. 12 sec cooldown.
  • Renew Fill the target with faith in the light, healing them instantly for [*62% [*15.5% of Spell Power*] and then [*62% [*15.5% of Spell Power*] over until cancelled. Can be cast in Shadowform, Spirit of Redemption. Priest – Holy Spec. 2% of Base Mana. 40 yd range. Instant.

 

Shadow

  • Mind Blast Blasts the target’s mind for [*310% [*100% of Spell Power*] Shadow damage. Generates 15 12 Insanity. Priest – Shadow Spec. 40 yd range. 1.5 sec cast.
  • Mind Flay Assaults the target’s mind with Shadow energy, causing [*65% [*22.5% of Spell Power*] Shadow damage over until cancelled and slowing their movement speed by 50%. Generates 12 Insanity over the duration. Can be cast in Shadowform. Priest – Shadow Spec. 40 yd range. 3 sec cast (Channeled).
  • Mind Sear (New) Corrosive shadow energy radiates from the target, dealing [*48% of Spell Power*] Shadow damage over until cancelled to all enemies within 10 yards of the target. Generates 4 Insanity over the duration per target hit. Priest – Shadow Spec. 40 yd range. 3 sec cast (Channeled).
  • Purify Disease Removes all Disease effects from a friendly target. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Shadow Spec. 2.6% 1.3% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Shadow Priest Increases damage/healing by 23%: Mind Blast, Mind Sear 25%: Divine Star, Halo, Light’s Wrath, Mind Blast, Mind Flay, Penance, Power Word: Solace, Purge the Wicked, Schism, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Void Bolt, Void Eruption Smite, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Increases periodic damage/healing by 23%: Mind Flay, Shadow Word: Pain, Vampiric Touch, Void Corruption 25%: Divine Star, Halo, Light’s Wrath, Mind Blast, Mind Flay, Penance, Power Word: Solace, Purge the Wicked, Schism, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Smite, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Decreases damage/healing by 25%: Shadow Mend Priest – Shadow Spec.
  • Shadowform Assume a Shadowform, increasing your Shadow spell damage dealt by 10%, and reducing your Physical damage taken by 10%. Priest – Shadow Spec. Instant.
  • Shadowy Apparitions When your Shadow Word: Pain damage over time critically strikes, you also create a shadowy version of yourself that floats towards the target and deals [*27.5% [*15% of Spell Power*] Shadow damage. Priest – Shadow Spec.
  • Vampiric Embrace Fills you with the embrace of Shadow energy for until cancelled, causing you to heal a nearby ally for 40% of any single-target Shadow spell damage you deal. Priest – Shadow Spec. Instant. 3 min cooldown. 2 min cooldown.
  • Vampiric Touch A touch of darkness that causes [*57.9% [*12.5% of Spell Power*] Shadow damage over until cancelled, and heals the Priest for 50% 30% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for until cancelled. Generates 6 Insanity. Priest – Shadow Spec. 40 yd range. 1.5 sec cast.
  • Void Bolt Void Bolt extends the duration of your Shadow Word: Pain and Vampiric Touch on all nearby targets by 3 sec. Priest – Shadow Spec. 2 sec. Priest – Shadow Spec.
  • Void Eruption Releases an explosive blast of pure void energy, activating Voidform and causing [*1,200% [*150% of Spell Power*] Shadow damage to all enemies afflicted by your Shadow Word: Pain or Vampiric Touch within 10 yds of your target. During Voidform, this ability is replaced by Void Bolt. Requires [*1% of C*] Insanity to activate. Priest – Shadow Spec. All Shadow Orbs. 2 sec cast. 1.5 sec cooldown. 40 yd range. 2.5 sec cast.
  • Voidform Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing Shadow damage you deal by 20% spell damage you deal by 10%, reducing the cooldown on Mind Blast by 3 1.5 sec, and granting an additional 1% 0.5% Haste every 1 sec. Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends. Priest – Shadow Spec.

 

 

Rogue

  • Blade Flurry While active, your melee attacks also strike all nearby enemies for 30% of normal damage, but your Energy regeneration is reduced by 20%. Lasts for until cancelled. 100 yd range. Instant.
  • Cloak of Shadows Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for until cancelled. Instant. 1.5 min cooldown. 2 min cooldown.
  • Deadly Poison Poisoned weapons have a chance to deal [*25.42% [*6.3% of Attack Power*] Nature damage to a target already affected by Deadly Poison. 100 yd range. Instant.
  • Deadly Poison Coats your weapons with a Lethal Poison that lasts for until cancelled. Each strike has a 30% chance to poison the enemy for [*143% of Attack Power* 0;] Nature damage over until cancelled. Subsequent poison applications will instantly deal [*25.42% [*6.3% of Attack Power*] Nature damage. 100 yd range. Instant.
  • Expose Armor (New) Your damage exposes weaknesses in the target’s armor, increasing Physical damage taken by 5% for until cancelled.
  • Feint Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 50% 40% and all other damage taken by 0% for until cancelled. 35 Energy. Instant.15 sec cooldown.
  • Goremaw’s Bite Lashes out at the target, inflicting (2,000% 680% of weapon damage) Shadow damage and reducing movement speed by 60% for until cancelled. Grants 5 Energy over until cancelled. Awards 3 combo points. 8 yd range. Instant.
  • Goremaw’s Bite Lashes out at the target, inflicting (2,000% 680% of weapon damage) Shadow damage and reducing movement speed by 60% for until cancelled. Grants 5 Energy over until cancelled. Awards 3 combo points. 8 yd range. Instant.
  • Kingsbane Releases lethal poison within The Kingslayers and injects it into your target, dealing (480% 162% of weapon damage) Nature damage instantly and an additional [*5 + 36% 7.56% of Attack Power*] Nature damage over until cancelled. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 15%. Awards 1 combo points. 100 yd range. Instant.
  • Kingsbane Releases lethal poison within The Kingslayers and injects it into your target, dealing (480% 162% of weapon damage) Nature damage instantly and an additional [*5 + 36% 7.56% of Attack Power*] Nature damage over until cancelled. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 15%. Awards 1 combo points. 100 yd range. Instant.
  • Leather Specialization Increases your Agility by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Passive.
  • Main Gauche A vicious attack that deals (210% 71% of weapon damage) Physical damage with your off-hand. 100 yd range. Instant.
  • Mutilate Instantly attacks for (432% 122% of weapon damage) Physical damage. Awards 2 combo points. Melee range. Instant.
  • Mutilate Off-Hand Instantly attacks for (432% 122% of weapon damage) Physical damage. Awards 2 combo points. Melee range. Instant.
  • Shroud of Concealment Extend a cloak that wraps shrouds party and raid members within 20 yards in shadows, providing stealth for until cancelled. Requires Stealth. Instant. 6 min cooldown.
  • Stealth Assassination, Subtlety: Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. Movement speed while stealthed is increased by 0% and damage dealt is increased by 0%. Outlaw: Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. Subtlety: Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. Movement speed while stealthed is increased by 0% and damage dealt is increased by 0%. Attacks from Stealth and for 5 sec after deal 10% more damage. Instant. 2 sec cooldown. Instant. 2 sec cooldown.
  • Wound Poison Coats a weapon with poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts [*13% [*2.73% of Attack Power*] Nature damage and reduces the effect of healing received for until cancelled. 100 yd range. Instant.

 

Talents

  • Acrobatic Strikes Increases the range on all your melee attacks by 3 [*3 + 25% of Spell Power* yards. Outlaw Rogue – Level 30 Talent.
  • Alacrity Your finishing moves have a 20% chance per combo point to grant 2% 3% Haste for until cancelled, stacking up to 10 times. Rogue – Level 90 Talent. 5 times. Outlaw Rogue – Level 90 Talent.
  • Blinding Powder (New) Reduce the cooldown of Blind by 30 sec and increase its range by 15 yds. Outlaw Rogue – Level 75 Talent.
  • Cannonball Barrage Command a ghost ship crew to barrage the target area with cannonballs doing [*1,170% [*201.6% of Attack Power*] Physical damage over until cancelled and slowing enemies by 50% for until cancelled. Outlaw Rogue – Level 90 Talent. 35 yd range. Instant. 60 sec cooldown.
  • Crimson Tempest (New) Finishing move that slashes at all enemies within 10 yards, dealing [*21% of Attack Power*] Physical damage and causing victims to bleed for additional damage over until cancelled: 1 point : 0 damage 2 points: 0 damage 3 points: 0 damage 4 points: 0 damage 5 points: 0 damage Assassination Rogue – Level 100 Talent. 35 Energy. Instant.
  • Dark Shadow While Shadow Dance is active, all damage you deal is increased by 30% 25%. Subtlety Rogue – Level 90 Talent.
  • Death from Above Assassination: Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack. You whirl around, dealing up to [*440% of Attack Power*] damage to all enemies within 8 yds, then leap into the air and Envenom your target on the way back down, with such force that it has a 50% stronger effect. Outlaw: Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack. You whirl around, dealing up to [*440% of Attack Power*] damage to all enemies within 8 yds, then leap into the air and Run Through your target on the way back down, with such force that it has a 50% stronger effect. Subtlety: Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack. You whirl around, dealing up to [*440% [*73.5% of Attack Power*] damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect. Rogue – Level 100 Talent. 25 Energy. 15 yd range. Instant. 20 sec cooldown.
  • Dispatch (New) Exploits the vulnerability of foes with less than 35% health, causing (400% of weapon damage) Physical damage to the target. Your successful Mutilates have a 30% chance to make your next Dispatch free and usable on any target. Awards 1 combo points. Assassination Rogue – Level 15 Talent. 30 Energy. Melee range. Instant.
  • Elusiveness Feint also reduces all damage you take from non-area-of-effect attacks by 30% [*30 + 25% of Spell Power*]% for until cancelled. Rogue – Level 60 Talent.
  • Enveloping Shadows Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1.0 1 sec per combo point spent. Shadow Dance gains 1 additional charge. Subtlety Rogue – Level 90 Talent.
  • Exsanguinate Twist your blades into the target’s wounds, causing your Bleed effects on them to bleed out 150% 100% faster. Rogue – Level 90 Talent. 25 Energy. Melee range. Instant. 45 sec cooldown.
  • Find Weakness (New) Your Shadowstrike and Cheap Shot abilities reveal a flaw in your target’s defenses, causing all your attacks to bypass 75% of that enemy’s armor for until cancelled. Subtlety Rogue – Level 15 Talent.
  • Ghostly Strike Strikes an enemy with your cursed weapon, dealing (252% 85% of weapon damage) Physical damage and causing the target to take 10% increased damage from your abilities for until cancelled. Awards 1 combo points. Outlaw Rogue – Level 15 Talent. 30 Energy. Melee range. Instant.
  • Gloomblade Punctures your target with your shadow-infused blade for (575% 195% of weapon damage) Shadow damage, bypassing armor. Awards 1 combo points. Subtlety Rogue – Level 15 Talent. 35 Energy. Melee range. Instant.
  • Hit and Run Increases your movement speed at all times by 15% [*15 + 25% of Spell Power*]%. Outlaw Rogue – Level 30 Talent.
  • Internal Bleeding Kidney Shot also deals [*24% up to [*31.5% of Attack Power*] Bleed damage per combo point over until cancelled over until cancelled, based on combo points spent. Assassination Rogue – Level 75 Talent.
  • Iron Wire Name changed from “Thuggee” to “Iron Wire”. Resets the remaining cooldown on Garrote when a target dies with your Garrote active Increase the duration of Garrote’s silence effect to 8 sec. Enemies silenced by Garrote deal 15% reduced damage for until cancelled. Assassination Rogue – Level 75 Talent.
  • Killing Spree Teleport to an enemy within 10 yards, attacking 7 6 times over until cancelled with both weapons for a total of [*14.000 * 338% [*12.000 * 136% of weapon damage*] Physical damage. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. Outlaw Rogue – Level 90 Talent. 10 yd range. Instant. 2 min cooldown.
  • Leeching Poison Coats your weapons with a Non-Lethal Poison that lasts for until cancelled, granting you 10% Leech. Assassination Rogue – Level 60 Talent. 1.5 sec cast.
  • Loaded Dice (New) Activating Adrenaline Rush causes your next Slice and Dice to be 30% more effective. Outlaw Rogue – Level 100 Talent.
  • Master Assassin (New) While Stealth is active and for 3 sec after breaking Stealth, your critical strike chance is increased by 50%. Assassination Rogue – Level 30 Talent.
  • Nightstalker (Assassination) While Stealth is active, you move 20% [*20 + 25% of Spell Power*]% faster and your abilities deal 50% more damage. [*50 + 25% of Spell Power*]% more damage.
  • Nightstalker (Subtlety) While Stealth or Shadow Dance is active, you move 20% [*20 + 25% of Spell Power*]% faster and your abilities deal 50% more damage. [*50 + 25% of Spell Power*]% more damage.
  • Poison Bomb (New) Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target’s location, creating a pool of acidic death that deals [*75.6% of Attack Power*] Nature damage over until cancelled to all enemies within it. Assassination Rogue – Level 100 Talent.
  • Prey on the Weak (Assassination, Subtlety) Enemies disabled with your Blind, Kidney Shot, Cheap Shot, or Sap by your Cheap Shot or Kidney Shot take 10% increased damage from all sources.for until cancelled.
  • Prey on the Weak (Outlaw) Enemies disabled with your Dismantle, Blind, Gouge, Cheap Shot, or Sap by your Cheap Shot, Dismantle, or Between the Eyes take 10% increased damage from all sources.for until cancelled.
  • Quick Draw Free uses of Pistol Shot granted by Saber Slash now generate 1 [*25% of Spell Power* additional combo point, and deal 50% [*50 + 25% of Spell Power*]% increased damage. Outlaw Rogue – Level 15 Talent.
  • Retractable Hook (New) Reduce the cooldown of Grappling Hook by 30 sec. Outlaw Rogue – Level 30 Talent.
  • Shadow Focus Assassination: Abilities cost 75% less Energy while Stealth is active. Subtlety: Abilities cost 75% Abilities cost 25% less Energy while Stealth or Shadow Dance is active. Rogue – Level 30 Talent. Subtlety Rogue – Level 30 Talent.
  • Shot in the Dark (New) After entering Stealth or Shadow Dance, your next Cheap Shot is free. Subtlety Rogue – Level 75 Talent.
  • Slice and Dice Finishing move that consumes combo points to increase attack speed by 125% 60% and Energy regeneration rate by 15% [*15 + 25% of Spell Power*]%. Lasts longer per combo point. 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds 6 points: 42 seconds Outlaw Rogue – Level 100 Talent. 25 Energy. 100 yd range. Instant.
  • Soothing Darkness You heal 3% of your maximum life [*3 + 25% of Spell Power*]% of your maximum health every 1 sec while Stealth or Shadow Dance is active. Subtlety Rogue – Level 60 Talent.
  • Swordmaster Saber Slash has a 10% [*10 + 25% of Spell Power*]% increased chance to strike an additional time. Outlaw Rogue – Level 15 Talent.
  • Toxic Blade Stab your enemy with a toxic poisoned blade, dealing (600% 272% of weapon damage) Nature damage. The damage of your poisons against the target is increased by 35% 30% for until cancelled. Awards 1 combo points. Assassination Rogue – Level 90 Talent. 20 Energy. Melee range. Instant. 25 sec cooldown.
  • Venom Rush Venomous Wounds grants 3 additional Energy each time it grants Energy. Assassination Rogue – Level 100 Talent. Mutilate refunds 5 Energy when used against a poisoned target. Assassination Rogue – Level 90 Talent.
  • Vigor Increases your maximum Energy by 50 [*50 + 25% of Spell Power* and your Energy regeneration by 10%. Rogue – Level 45 Talent. [*10 + 25% of Spell Power*]%. Rogue – Level 45 Talent.

 

PvP Talents

  • Cheap Tricks After coming out of Parley Blind, the target’s chance to miss attacks is increased by 75% for until cancelled. Between the Eyes reduces the energy cost of your Pistol Shot by 100% for until cancelled. Outlaw Rogue – Tier 5 PvP Talent.
  • Creeping Venom Your Envenom applies Creeping Venom, dealing [*1,200 + 150% 31.5% of Attack Power*] Nature damage over until cancelled. Creeping Venom’s duration is refreshed when the target moves. Assassination Rogue – Tier 5 PvP Talent.
  • Mind-numbing Poison Deadly Poison will also infect the target with Mind-numbing Poison. Casting spells while under the effects of Mind-numbing Poison will cause you to take [*40% [*8.4% of Attack Power*] Nature damage. Assassination Rogue – Tier 4 PvP Talent.
  • Neurotoxin Stabs the target with your off-hand weapon, causing (100% 34% of weapon damage) Nature damage, and applies a deadly neurotoxin for until cancelled. The neurotoxin causes any ability used to incur a 3 sec cooldown. Assassination Rogue – Tier 4 PvP Talent. 25 Energy. Melee range. Instant. 25 sec cooldown.
  • Shiv Deals (500% Deals (170% of weapon damage) Physical damage, and reduces the target’s movement speed by 70% for until cancelled. Cannot be blocked, dodged or parried. Rogue – Tier 2 PvP Talent. Melee range. Instant. 10 sec cooldown.
  • System Shock Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals [*200% [*42% of Attack Power*] Nature damage, and reduces their movement speed by 90% for until cancelled. Assassination Rogue – Tier 5 PvP Talent.

 

Assassination

  • Assassination Rogue Increases damage/healing by 28%: Bag of Tricks 10%: Bag of Tricks, Cannonball Barrage, Creeping Venom, Deadly Poison, Death from Above, Envenom, Eviscerate, Fan of Knives, From the Shadows, Garrote, Hemorrhage, Internal Bleeding, Kingsbane Ghostly Strike, Gloomblade, Goremaw’s Bite, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mind-numbing Poison, Mutilate, Mutilate Off-Hand, Neurotoxin, Poison Bomb, Poisoned Knife, Rupture, Shiv, Sinister Strike, System Shock, Toxic Blade, Wound Poison Increases periodic damage/healing by 28%: Bag of Tricks 10%: Bag of Tricks, Cannonball Barrage, Creeping Venom, Deadly Poison, Death from Above, Envenom, Eviscerate, Fan of Knives, From the Shadows, Garrote, Hemorrhage, Internal Bleeding, Kingsbane Ghostly Strike, Gloomblade, Goremaw’s Bite, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mind-numbing Poison, Mutilate, Mutilate Off-Hand, Neurotoxin, Poison Bomb, Poisoned Knife, Rupture, Shiv, Sinister Strike, System Shock, Toxic Blade, Wound Poison Rogue – Assassination Spec.
  • Deadly Poison Coats your weapons with a Lethal Poison that lasts for until cancelled. Each strike has a 30% chance to poison the enemy for [*143% of Attack Power* 0;] Nature damage over until cancelled. Subsequent poison applications will instantly deal [*25.42% [*6.3% of Attack Power*] Nature damage. Rogue – Assassination Spec. 1.5 sec cast.
  • Envenom Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point. 1 point : [*60% [*15.7% of Attack Power*] damage, 2 sec 2 points: [*120% [*31.5% of Attack Power*] damage, 3 sec 3 points: [*180% [*47.2% of Attack Power*] damage, 4 sec 4 points: [*240% [*63% of Attack Power*] damage, 5 sec 5 points: [*300% [*78.7% of Attack Power*] damage, 6 sec 6 points: [*360% [*94.5% of Attack Power*] damage, 7 sec Rogue – Assassination Spec. 35 Energy. Melee range. Instant.
  • Fan of Knives Sprays knives at all targets within 10 yards, dealing [*150% [*26.25% of Attack Power*] Physical damage and applying your active poisons at their normal rate. Awards 1 combo points. Rogue – Assassination Spec. 35 Energy. Instant.
  • Garrote Garrote the enemy, causing [*90% [*10.5% of Attack Power*] Bleed damage over until cancelled. Silences the target for until cancelled when used from Stealth. Awards 1 combo points. Rogue – Assassination Spec. 45 Energy. Melee range. Instant. 15 sec cooldown. 6 sec cooldown.
  • Mastery: Potent Assassin Name changed from “Mastery: Potent Poisons” to “Mastery: Potent Assassin”. Increases the damage done by your poisons by [*400% and bleeds by [*160% of Spell Power*]%. Rogue – Assassination Spec.
  • Mutilate Attack with both weapons, dealing a total of (864% 244% of weapon damage) Physical damage. Awards 2 combo points. Rogue – Assassination Spec. 55 Energy. Melee range. Instant. 50 Energy. Melee range. Instant.
  • Poisoned Knife Throws a poison-coated knife, dealing [*60% [*12.6% of Attack Power*] damage and applying your active Lethal and Non-Lethal Poisons. Awards 1 combo points. Rogue – Assassination Spec. 40 Energy. 30 yd range. Instant.
  • Rupture Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point. 1 point : [*600% [*71.4% of Attack Power*] over 8 sec 2 points: [*900% [*107.1% of Attack Power*] over 12 sec 3 points: [*1,200% [*142.8% of Attack Power*] over 16 sec 4 points: [*1,500% [*178.5% of Attack Power*] over 20 sec 5 points: [*1,800% [*214.2% of Attack Power*] over 24 sec 6 points: [*2,100% [*249.9% of Attack Power*] over 28 sec Rogue – Assassination Spec. 25 Energy. Melee range. Instant.
  • Sinister Strike An instant strike that causes (270% 90% of weapon damage) Physical damage. Awards 1 combo points. Rogue – Assassination Spec. 40 Energy. Melee range. Instant.
  • Vendetta Marks an enemy for death for until cancelled, increasing the damage your abilities and auto attacks deal to the target by 30%, and making the target visible to you even through concealments such as stealth and invisibility. Grants 40 Energy plus an addtional 0 Energy over until cancelled. Rogue – Assassination Spec. 30 yd range. Instant. 2 min cooldown.
  • Venomous Wounds You regain 10 Energy each time your abilities 12 Energy each time your Garrote, Rupture, or Internal Bleeding deal Bleed damage to a poisoned target. If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration. Rogue – Assassination Spec.
  • Wound Poison Coats your weapons with a Lethal Poison that lasts for until cancelled. Each strike has a 30% chance to poison the enemy, which instantly inflicts [*13% [*2.73% of Attack Power*] Nature damage and reduces all healing received for until cancelled. Rogue – Assassination Spec. 1.5 sec cast.

 

Assassination & Subtlety

  • Eviscerate Finishing move that disembowels the target, causing damage per combo point. 1 point : [*98.1% [*20.6% of Attack Power*] damage 2 points: [*196.3% [*41.2% of Attack Power*] damage 3 points: [*294.4% [*61.8% of Attack Power*] damage 4 points: [*392.5% [*82.4% of Attack Power*] damage 5 points: [*490.6% [*103% of Attack Power*] damage 6 points: [*588.8% [*123.6% of Attack Power*] damage Rogue – Assassination & Subtlety Spec. 35 Energy. Melee range. Instant.

 

Outlaw

  • Adrenaline Rush Increases your Energy regeneration rate by 60% [*60 + 25% of Spell Power*]% and your attack speed by 20% for until cancelled. Rogue – Outlaw Spec. Instant. 3 min cooldown.
  • Ambush Ambush the target, causing (780% 272% of weapon damage) Physical damage. Awards 2 combo points. Requires Stealth. Rogue – Outlaw Spec. 60 Energy. Melee range. Instant.
  • Between the Eyes Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage. 1 point : [*110.5% [*23.2% of Attack Power*] damage, 1 sec 2 points: [*221% [*46.4% of Attack Power*] damage, 2 sec 3 points: [*331.5% [*69.6% of Attack Power*] damage, 3 sec 4 points: [*442% [*92.8% of Attack Power*] damage, 4 sec 5 points: [*552.5% [*116% of Attack Power*] damage, 5 sec 6 points: [*663% [*139.2% of Attack Power*] damage, 6 sec Rogue – Outlaw Spec. 35 Energy. 20 yd range. Instant. 20 sec cooldown.
  • Blade Flurry While active, your melee attacks also strike all nearby enemies for 30% of normal damage, but your Energy regeneration is reduced by 20%. Lasts for until cancelled. Rogue – Outlaw Spec. Instant. 10 sec cooldown. 10 Energy. Instant. 1 sec cooldown.
  • Combat Potency Your off-hand attacks have a 30% [*40 + 25% of Spell Power*]% chance to generate 10 Energy. Rogue – Outlaw Spec.
  • Gouge Gouges the eyes of an enemy target, incapacitating for until cancelled. Damage will interrupt the effect. Awards 1 combo points. Rogue – Outlaw Spec. 25 Energy. Melee range. Instant. 10 sec cooldown. 15 sec cooldown.
  • Grappling Hook Launch a grappling hook and pull yourself to the target location. Outlaw Rogue – Level 30 Talent. 40 yd range. Instant. 30 sec cooldown. Rogue – Outlaw Spec. 40 yd range. Instant. 60 sec cooldown.
  • Mastery: Main Gauche Your main-hand attacks have a [*220% of Spell Power*]% chance to trigger an attack with your off-hand that deals (210% 71% of weapon damage) Physical damage. Rogue – Outlaw Spec.
  • Outlaw Rogue Increases damage/healing by 10% 42%: Ambush, Between the Eyes, Blunderbuss, Cannonball Barrage, Death from Above, Ghostly Strike, Greed, Killing Spree, Main Gauche, Pistol Shot, Run Through, Saber Slash Creeping Venom, Deadly Poison, Death from Above, Ghostly Strike, Gloomblade, Goremaw’s Bite, Greed, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mind-numbing Poison, Mutilate, Mutilate Off-Hand, Neurotoxin, Pistol Shot, Poison Bomb, Run Through, Saber Slash, Shiv, System Shock, Toxic Blade, Wound Poison Increases periodic damage/healing by 10% 42%: Ambush, Between the Eyes, Blunderbuss, Cannonball Barrage, Death from Above, Ghostly Strike, Greed, Killing Spree, Main Gauche, Pistol Shot, Run Through, Saber Slash Creeping Venom, Deadly Poison, Death from Above, Ghostly Strike, Gloomblade, Goremaw’s Bite, Greed, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mind-numbing Poison, Mutilate, Mutilate Off-Hand, Neurotoxin, Pistol Shot, Poison Bomb, Run Through, Saber Slash, Shiv, System Shock, Toxic Blade, Wound Poison Increases damage/healing by 30%: Death from Above Rogue – Outlaw Spec.
  • Pistol Shot Draw a concealed pistol and fire a quick shot at an enemy, dealing [*214.5% [*45.04% of Attack Power*] Physical damage and reducing movement speed by 50% for until cancelled. Awards 1 combo points. Rogue – Outlaw Spec. 40 Energy. 20 yd range. Instant.
  • Restless Blades Finishing moves reduce the remaining cooldown of Adrenaline Rush, Between the Eyes, Sprint, Grappling Hook, Cannonball Barrage, Killing Spree, Marked for Death, Death from Above ,and Vanish by 0.5 and Vanish by 1.0 sec per combo point spent. Rogue – Outlaw Spec.
  • Riposte Grants 100% chance to parry for until cancelled, and each time you parry an attack you will riposte the target for (130% 44% of weapon damage) Physical damage. Cannot occur more often than once per 1 sec. Rogue – Outlaw Spec. Instant. 2 min cooldown.
  • Run Through Lunging finishing move that causes damage per combo point and has increased range: 1 point : [*184.6% [*38.8% of Attack Power*] damage 2 points: [*369.2% [*77.5% of Attack Power*] damage 3 points: [*553.8% [*116.3% of Attack Power*] damage 4 points: [*738.4% [*155.1% of Attack Power*] damage 5 points: [*923% [*193.8% of Attack Power*] damage 6 points: [*1,107.6% [*232.6% of Attack Power*] damage Rogue – Outlaw Spec. 35 Energy. Melee range. Instant.
  • Saber Slash Viciously slash an enemy, causing [*392% [*129% of weapon damage * mult*] Physical damage. Saber Slash has a 35% chance to strike an additional time, making your next Pistol Shot free. Awards 1 combo points each time it strikes. Rogue – Outlaw Spec. 50 Energy. Melee range. Instant. 45 Energy. Melee range. Instant.
  • Vitality Increases your Energy regeneration rate by 20% and your Attack Power by 50%. Rogue – Outlaw Spec. Rogue – Outlaw Spec.

 

Subtlety

  • Backstab Stab the target, causing [*500% [*170% of weapon damage * mult*] Physical damage. Damage increased by 20% when you are behind your target. Awards 1 combo points. Rogue – Subtlety Spec. 35 Energy. Melee range. Instant.
  • Nightblade Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and causing attacks against the target to reduce movement speed by 50% 20% for until cancelled. Lasts longer per combo point. 1 point : [*360% [*64.7% of Attack Power*] over 8 sec 2 points: [*450% [*80.8% of Attack Power*] over 10 sec 3 points: [*540% [*97% of Attack Power*] over 12 sec 4 points: [*630% [*113.2% of Attack Power*] over 14 sec 5 points: [*720% [*129.4% of Attack Power*] over 16 sec 6 points: [*810% [*145.5% of Attack Power*] over 18 sec You deal 15% increased damage to enemies afflicted by your Nightblade. Rogue – Subtlety Spec. 25 Energy. Melee range. Instant.
  • Relentless Strikes Your finishing moves generate 6 [*6 + 25% of Spell Power* Energy per combo point spent. Rogue – Subtlety Spec.
  • Shadow Blades Draws upon surrounding shadows to empower your weapons, causing auto attacks to deal Shadow damage and abilities that generate combo points to generate 1 additional combo point. Lasts until cancelled for until cancelled, causing your Shadowstrike and auto attacks to deal Shadowstrike damage and your Gloomblade to deal 30% increased damage. Additionally, your combo point generating abilities generate 1 additional combo point. Rogue – Subtlety Spec. Instant. 3 min cooldown.
  • Shadow Dance Allows use of all Stealth abilities and grants all the combat benefits of Stealth for until cancelled. Effect not broken from taking damage or attacking. Movement speed while active is increased by 0% and damage dealt is increased by 0%. Attacks from Shadow Dance and for 5 sec after deal 10% more damage. Rogue – Subtlety Spec. Instant. 1 sec cooldown.
  • Shadow Techniques Your auto attacks have a chance to generate a combo point. Rogue – Subtlety Spec. 1 combo point and 8 Energy. Rogue – Subtlety Spec.
  • Shadowstrike Strike the target, dealing (850% 289% of weapon damage) Physical damage. While Stealth is active, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage. Awards 2 combo points. Requires Stealth. Rogue – Subtlety Spec. 40 Energy. Melee range. Instant.
  • Shuriken Combo Shuriken Storm increases the damage of your next Eviscerate by 10% 5% for each enemy hit beyond the first. Stacks up to 5 times. Rogue – Subtlety Spec.
  • Shuriken Storm Sprays shurikens at all targets within 10 yards, dealing [*120% [*20.16% of Attack Power*] Physical damage. Damage increased by 100% while Stealth or Shadow Dance is active. Awards 1 combo points per target hit. Rogue – Subtlety Spec. 35 Energy. Instant.
  • Shuriken Toss Throws a shuriken at an enemy target for [*120% [*25.2% of Attack Power*] Physical damage. Awards 1 combo points. Rogue – Subtlety Spec. 40 Energy. 30 yd range. Instant.
  • Subtlety Rogue Increases damage/healing by 27%: Akaari’s Soul, Backstab, Death from Above, Eviscerate, Gloomblade, Goremaw’s Bite, Nightblade, Second Shuriken, Shadowstrike, Shuriken Storm, Shuriken Toss 25%: Akaari’s Soul, Backstab, Cannonball Barrage, Creeping Venom, Deadly Poison, Death from Above, Eviscerate, Ghostly Strike, Gloomblade, Goremaw’s Bite, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mind-numbing Poison, Mutilate, Mutilate Off-Hand, Neurotoxin, Nightblade, Poison Bomb, Second Shuriken, Shadowstrike, Shiv, Shuriken Storm, Shuriken Toss, System Shock, Toxic Blade, Wound Poison Increases periodic damage/healing by 27%: Akaari’s Soul, Backstab, Death from Above, Eviscerate, Gloomblade, Goremaw’s Bite, Nightblade, Second Shuriken, Shadowstrike, Shuriken Storm, Shuriken Toss Rogue – Subtlety Spec. 25%: Akaari’s Soul, Backstab, Cannonball Barrage, Creeping Venom, Deadly Poison, Death from Above, Eviscerate, Ghostly Strike, Gloomblade, Goremaw’s Bite, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mind-numbing Poison, Mutilate, Mutilate Off-Hand, Neurotoxin, Nightblade, Poison Bomb, Second Shuriken, Shadowstrike, Shiv, Shuriken Storm, Shuriken Toss, System Shock, Toxic Blade, Wound Poison Rogue – Subtlety Spec.

 

 

Shaman

  • Bloodlust Increases Haste by 30% [*30 + 25% of Spell Power*]% for all party and raid members for until cancelled. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for until cancelled. 21.5% of Base Mana. Instant. 5 min cooldown.
  • Fire Nova Causes the Shaman’s Flame Shocked targets to emit a wave of flames, inflicting [*48.07% [*12.02% of Spell Power*] Fire damage to enemies within 10 yards of each. 100 yd range. Instant.
  • Flametongue Attack Scorches your target, dealing [*150% [*31.5% of Attack Power*] Fire damage, and enhances your weapons with fire for until cancelled, causing each weapon attack to deal up to [*coeff * Attack Power*] Fire damage, based on weapon speed. Unlimited range. Instant.
  • Heroism Increases haste by 30% [*30 + 25% of Spell Power*]% for all party and raid members for until cancelled. Allies receiving this effect will become Exhausted and unable to benefit from Heroism or Time Warp again for until cancelled. 21.5% of Base Mana. Instant. 5 min cooldown.
  • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (1,500% 510% of weapon damage) Physical damage. Melee range. Instant.
  • Stormstrike Off-Hand Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (1,500% 510% of weapon damage) Physical damage. Melee range. Instant.
  • Tremor Totem (New) Summons an Earth Totem with 5 health at the feet of the caster that shakes the ground around it for until cancelled, removing Fear, Charm and Sleep effects from party and raid members within 30 yards. Earth Totem. 2.3% of Base Mana. Instant. 60 sec cooldown.
  • Windfury Attack Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing (100% 34% of weapon damage) Physical damage each. 100 yd range. Instant.
  • Windlash A massive gust of air that deals (100% 34% of weapon damage) Physical damage. 30 yd range. Instant.
  • Windlash Off-Hand A massive gust of air that deals (100% 34% of weapon damage) Physical damage. 30 yd range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing a total of (1,500% 510% of weapon damage) Physical damage, bypassing armor. 100 yd range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing a total of (1,500% 510% of weapon damage) Physical damage, bypassing armor. 40 30 Maelstrom. 30 yd range. Instant. 15 sec cooldown.
  • Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing a total of (1,500% 510% of weapon damage) Physical damage, bypassing armor. 100 yd range. Instant.

 

Talents

  • Aftershock Your spells refund 30% of all Maelstrom spent on them. Elemental Shaman – Level 60 Talent. 30 Talent.
  • Ancestral Guidance For the next until cancelled, 20% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members. Elemental Shaman – Level 30 Restoration Shaman – Level 60 Talent. Instant. 2 min cooldown.
  • Ancestral Swiftness Increases Haste by 6%. Shaman – Level 60 Talent. . Enhancement Shaman – Level 60 Talent.
  • Capacitor Totem Name changed from “Lightning Surge Totem” to “Capacitor Totem”. Summons a totem at the target location that gathers electrical energy from the surrounding air and then explodes after 2 sec to stun all enemies within 8 yards for until cancelled. Shaman – Level 45 Talent. 10% of Base Mana. 35 yd range. Instant. 45 sec cooldown. 60 sec cooldown.
  • Crashing Storm Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for [*112% [*19.1% of Attack Power*] Nature damage over until cancelled. Enhancement Shaman – Level 90 Talent.
  • Earth Shield (New) Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for [*15.75% of Spell Power*]. 9 charges. Lasts until cancelled. This effect can only occur once every few seconds. Earth Shield can only be placed on one target at a time. Shaman – Level 45 Talent. 10% of Base Mana. 40 yd range. Instant.
  • Earthen Rage Your damaging spells incite the earth around you to come to your aid for until cancelled, repeatedly dealing [*55% [*13.75% of Spell Power*] Nature damage to your most recently attacked target. Elemental Shaman – Level 15 Talent.
  • Earthen Spike Summons an Earthen Spike under an enemy, dealing [*1,375% [*288.75% of Attack Power*] Physical damage and increasing Physical and Nature damage you deal to the target by 30% for until cancelled. Enhancement Shaman – Level 100 Talent. 20 Maelstrom. 10 yd range. Instant. 20 sec cooldown.
  • Earthgrab Totem Summons a totem at the target location for until cancelled. The totem pulses every 2 sec, rooting all enemies within 8 yards for until cancelled. Enemies previously rooted by the totem instead suffer 50% movement speed reduction. Restoration Shaman – Level 45 Talent. 10% of Base Mana. 35 yd range. Instant. 30 sec cooldown.
  • Electric Discharge (New) Increases the bonus damage of Lightning Bolt from Fulmination by 20%. Elemental Shaman – Level 100 Talent.
  • Elemental Blast Harnesses the raw power of the elements, dealing [*725% [*181.25% of Spell Power*] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 2,000 91 for until cancelled. Elemental Shaman – Level 75 60 Talent. 40 yd range. 2 sec cast. 12 sec cooldown.
  • Elemental Mastery Elemental forces empower you with 20% haste for until cancelled. Shaman – Level 60 Talent. Instant. 2 min cooldown. Lightning Bolt has a 10% chance to cause your Earth Shock to not consume any Maelstrom for until cancelled. Lava Burst has a chance to cause Frost Shock to deal 20% increased damage for until cancelled. Elemental Shaman – Level 30 Talent. 2 min cooldown.
  • Elemental Spirits (New) Your Feral Spirits will be imbued with Fire, Frost, or Lightning, enhancing your abilities. Enhancement Shaman – Level 75 Talent. 100 yd range.
  • Feral Lunge Lunge at your enemy as a ghostly wolf, biting them to deal [*200% [*42% of Attack Power*] Physical damage. Enhancement Shaman – Level 30 Talent. 8-25 yd range. Instant. 30 sec cooldown.
  • Fury of Air Creates a vortex of wind 8 yards around you, dealing [*46% [*7.98% of Attack Power*] Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for until cancelled. Enhancement Shaman – Level 90 Talent. 3 Maelstrom, plus 3 per sec. Instant.
  • Hailstorm Frostbrand now also enhances your weapon’s damage, causing each of your weapon attacks to also deal (30% 10% of weapon damage) Frost damage. Enhancement Shaman – Level 60 Talent.
  • High Voltage (New) Lightning Bolt can now cause a second Elemental Overload. Elemental Shaman – Level 90 Talent.
  • Lightning Shield Surround yourself with a shield of lighting for until cancelled which has a chance to deal [*60% [*12.6% of Attack Power*] Nature damage when you deal or take melee damage. Enhancement Shaman – Level 60 Talent. Instant.
  • Liquid Magma Totem Summons a totem at the target location for until cancelled that hurls liquid magma at a random nearby target every 1 sec, dealing [*110% [*22% of Spell Power*] Fire damage to all enemies within 8 yards. Elemental Shaman – Level 90 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Molten Fury (New) Lava Surge now also causes Lava Burst to generate 50% more Maelstrom. Elemental Shaman – Level 15 Talent.
  • Nature’s Guardian (New) Attacks that bring your health below 30% increase your maximum health by 25% for until cancelled. Cannot occur more than once every 30 sec. Elemental Shaman – Level 75 Talent.
  • Primal Elementalist Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them. Elemental Shaman – Level 75 Talent. 90 Talent.
  • Rainfall Blankets the target area in healing rain, restoring [*500% [*125% of Spell Power*] health to up to 6 allies over until cancelled. Stormstrike and Lava Lash extend the duration of Rainfall by 3 sec, up to a maximum of 30 sec. Enhancement Shaman – Level 30 Talent. 40 yd range. Instant. 10 sec cooldown.
  • Seismic Armor (New) Targets affected by your Earthquake deal 20% less damage to you. Elemental Shaman – Level 75 Talent.
  • Spirit Wolf (New) While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times. Shaman – Level 45 Talent.
  • Storm Elemental Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman’s enemies and generate Maelstrom for the Shaman for until cancelled. Elemental Shaman – Level 90 While the Storm Elemental is active, each time you cast Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 30 times. Elemental Shaman – Level 60 Talent. 40 yd range. Instant. 2.5 min cooldown.
  • Stormkeeper Name changed from “Static Overload” to “Stormkeeper”. After using Stormkeeper, your next Lightning Bolt or Chain Lightning causes Elemental Overload to trigger on every target. Instant. Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target. Elemental Shaman – Level 100 Talent. 1.5 sec cast. 60 sec cooldown.
  • Sundering Shatters a line of earth in front of you with your main hand weapon, causing [*1,300% [*400% of Attack Power*] Physical damage and knocking enemies to the side Incapacitating any enemy hit for until cancelled. Enhancement Shaman – Level 90 Talent. 20 Maelstrom. Instant. 40 sec cooldown.
  • Totem Mastery (New) Summons four totems that increase your combat capabilities for until cancelled. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the damage of Stormstrike by 5%. Ember Totem Increases Lava Lash damage by 5%. Tailwind Totem Increases your chance to trigger Windfury by 5%. Enhancement Shaman – Level 15 Talent. 40 yd range. Instant.
  • Unleash Life Unleashes elemental forces of Life, healing a friendly target for [*350% [*87.5% of Spell Power*] and increasing the effect of the Shaman’s next direct heal by 45%. Restoration Shaman – Level 15 Talent. 5% of Base Mana. 40 yd range. Instant.
  • Volcanic Rage (New) Erupt a volcano under your target’s location, causing [*250% of Spell Power*] Fire damage to all enemies within 8 and applying Flame Shock to all targets hit for 12.0 sec. Elemental Shaman – Level 30 Talent. 40 yd range. 1.5 sec cast. 45 sec cooldown.
  • Wellspring Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for [*450% [*112.5% of Spell Power*]. Restoration Shaman – Level 100 Talent. 20% of Base Mana. 30 yd range. 1.5 sec cast. 20 sec cooldown.
  • Windfury Totem (New) Drop a Windfury Totem at your side, enhancing the next 20 auto-attacks of all allies within 20 yards to deal an additional [*2.000 * 75% of weapon damage*] Physical damage to the target. Enhancement Shaman – Level 75 Talent. 100 yd range. Instant. 60 sec cooldown.

 

PvP Talents

  • Earth Shield Protects the target with an earthen shield, reducing all damage the target receives by 10% [*10 + 25% of Spell Power*]% and causes the target to be healed for [*450% [*112.5% of Spell Power*] when they take an attack equal to 4% of their total health. 4 Charges. Earth Shield can only be placed on one target at a time. Restoration Shaman – Tier 5 PvP Talent. 15% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Forked Lightning When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing [*200% [*50% of Spell Power*] Nature damage. Enhancement Shaman – Tier 4 PvP Talent.
  • Ride the Lightning When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing [*200% [*50% of Spell Power*] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Enhancement Shaman – Tier 4 PvP Talent.
  • Rippling Waters Riptide has 1 additional charge. Riptide Heals for [*270% [*67.5% of Spell Power*] when the spell ends its duration, is refreshed on the target, or is dispelled. Restoration Shaman – Tier 5 PvP Talent.
  • Shamanism Your Bloodlust spell now has a 60 sec. cooldown, but increases Haste by 20% [*20 + 25% of Spell Power*]%, and only affects you and your friendly target when cast for until cancelled. In addition, Bloodlust is no longer affected by Sated. Enhancement Shaman – Tier 5 PvP Talent.
  • Windfury Totem Summons a Windfury Totem with 5 health at the target destination for until cancelled. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown. Windfury Totem enchants all allies’ weapons within 10 yards with wind causing attacks to have a 40% chance to generate an additional 3 extra attacks, dealing (100% 34% of weapon damage) Physical damage. Shaman – Tier 2 PvP Talent. 5% of Base Mana. Instant. 30 sec cooldown.

 

Elemental

  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [*150% [*30% of Spell Power*] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Generates 6 4 Maelstrom per target hit. Shaman – Elemental Spec. 40 yd range. 2 sec cast.
  • Earth Shock Instantly shocks the target with concussive force, causing up to [*1,230% of Spell Power* [*20% of Spell Power*] Nature damage and up to 400 additional;] Nature damage based on Maelstrom spent. Shaman – Elemental Spec. 10 Maelstrom. 40 yd range. Instant. Consumes up to 60 Maelstrom when cast. Shaman – Elemental Spec. 40 yd range. Instant. 6 sec cooldown.
  • Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing damage Physical damage over until cancelled and sometimes knocking down enemies. Shaman – Elemental Spec. 50 Maelstrom. 35 yd range. Instant. 35 yd range. 2.5 sec cast. 15 sec cooldown.
  • Elemental Fury Your damaging critical strikes deal 250% [*250 + 25% of Spell Power*]% damage instead of the usual 200%. Shaman – Elemental Spec.
  • Elemental Shaman Elemental Shaman baseline passive Increases damage/healing by 9%: Chain Lightning, Earth Shock, Earthen Rage, Earthquake, Elemental Blast, Flame Shock, Frost Shock, Icefury, Lava Burst, Lightning Bolt, Seismic Storm, Thunderstorm, Volcanic Inferno Crashing Storm, Earth Shock, Earthen Rage, Earthen Spike, Earthquake, Elemental Blast, Feral Lunge, Flame Shock, Flametongue Attack, Frost Shock, Fury of Air, Hailstorm, Lava Burst, Lightning Bolt, Lightning Shield, Seismic Storm, Stormstrike, Stormstrike Off-Hand, Sundering, Thunderstorm, Volcanic Inferno, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 9%: Chain Lightning, Earth Shock, Earthen Rage, Earthquake, Elemental Blast, Flame Shock, Frost Shock, Icefury, Lava Burst, Lightning Bolt, Seismic Storm, Thunderstorm, Volcanic Inferno Shaman – Elemental Spec. Crashing Storm, Earth Shock, Earthen Rage, Earthen Spike, Earthquake, Elemental Blast, Feral Lunge, Flame Shock, Flametongue Attack, Frost Shock, Fury of Air, Hailstorm, Lava Burst, Lightning Bolt, Lightning Shield, Seismic Storm, Stormstrike, Stormstrike Off-Hand, Sundering, Thunderstorm, Volcanic Inferno, Windfury Attack, Windstrike, Windstrike Off-Hand Shaman – Elemental Spec.
  • Epicenter (New) Each target hit by Chain Lightning increases the damage of your next Earthquake by 20% and reduces the cast time of your next Earthquake by 20%. Shaman – Elemental Spec.
  • Fire Elemental Calls forth a Greater Fire Elemental to rain destruction on your enemies for until cancelled. While the Greater Fire Elemental is active, Lava Surge recharges 0% faster and Flame Shock generates 0 Maelstrom when it deals damage over time. Shaman – Elemental Spec. 40 yd range. Instant. 5 min cooldown. 2.5 min cooldown.
  • Flame Shock Sears the target with fire, causing [*80% [*35% of Spell Power*] Fire damage and then an additional [*40% [*17.5% of Spell Power*] Fire damage over until cancelled. Maelstrom increases duration up to 100%. Shaman – Elemental Spec. 40 yd range. Instant. 6 sec cooldown.
  • Frost Shock Chills the target with frost, causing [*90% [*22.5% of Spell Power*] Frost damage and reducing the target’s movement speed by 50% for until cancelled. Maelstrom increases damage and duration up to 100%. Shaman – Elemental Spec. 40 yd range. Instant.
  • Fulmination (New) When you Earth Shock a target, every 25 Maelstrom you have, up to 75, will cause the target to take an additional 100% damage from Lightning Bolt. Shaman – Elemental Spec. 100 yd range.
  • Lightning Bolt Hurls a bolt of lightning at the target, dealing [*175% [*50.31% of Spell Power*] Nature damage. Generates 8 Maelstrom. Shaman – Elemental Spec. 40 yd range. Instant.
  • Mail Specialization Increases your Intellect by 5% [*5 + 25% of Spell Power*]% while wearing only Mail armor. Shaman – Elemental Spec.
  • Mastery: Elemental Overload Your Lightning Bolt, Elemental Blast, Icefury, Chain Lightning, and Lava Burst casts have a [*187.5% of Spell Power*]% chance to trigger a second cast on the same target for 85% of normal damage and 75% of normal Maelstrom generation. Shaman – Elemental Spec.
  • Thunderstorm Calls down a bolt of lightning, dealing [*2 + 41.79% 10.45% of Spell Power*] Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for until cancelled, and knocking them away from the Shaman. Usable while stunned. Shaman – Elemental Spec. Instant. 45 sec cooldown.

 

Elemental & Enhancement

  • Cleanse Spirit Removes all Curse effects from a friendly target. Shaman – Elemental & Enhancement Spec. 13% 6.5% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

 

Elemental & Restoration

  • Healing Surge A quick surge of healing energy that restores [*475% [*118.75% of Spell Power*] of a friendly target’s health. Shaman – Elemental & Restoration Spec. 20% of Base Mana. 40 yd range. 1.5 sec cast.
  • Lava Burst (Elemental) Hurls molten lava at the target, dealing [*275% [*53.12% of Spell Power*] Fire damage.
  • Lava Burst (Restoration) Hurls molten lava at the target, dealing [*275% [*53.12% of Spell Power*] Fire damage.

 

Enhancement

  • Crash Lightning Electrocutes all enemies in front of you, dealing (150% 40% of weapon damage) Nature damage. Hitting 2 or more targets enhances your weapons for until cancelled, causing Stormstrike and Lava Lash to also deal (150% 51% of weapon damage) Nature damage to all targets in front of you. Shaman – Enhancement Spec. 20 Maelstrom. Melee range. Instant. 6 sec cooldown.
  • Enhancement Shaman Increases damage/healing by 13% 10%: Crash Lightning, Crashing Storm, Doom Vortex, Earthen Spike Rage, Earthen Spike, Earthquake, Elemental Blast, Feral Lunge, Flametongue, Flametongue Attack, Frostbrand, Fury of Air, Hailstorm, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormlash, Stormstrike, Stormstrike Off-Hand, Sundering, Unleash Doom, Windfury, Windfury Attack, Windsong, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 13% 10%: Crash Lightning, Crashing Storm, Doom Vortex, Earthen Spike Rage, Earthen Spike, Earthquake, Elemental Blast, Feral Lunge, Flametongue, Flametongue Attack, Frostbrand, Fury of Air, Hailstorm, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormlash, Stormstrike, Stormstrike Off-Hand, Sundering, Unleash Doom, Windfury, Windfury Attack, Windsong, Windstrike, Windstrike Off-Hand Shaman – Enhancement Spec.
  • Flametongue Scorches your target, dealing [*150% [*31.5% of Attack Power*] Fire damage, and enhances your weapons with fire for until cancelled, causing each weapon attack to deal up to [*coeff * Attack Power*] Fire damage, based on weapon speed. Shaman – Enhancement Spec. 10 20 yd range. Instant. 12 sec cooldown.
  • Frostbrand Chills your target, dealing [*92.5% [*19.43% of Attack Power*] Frost damage and reducing the target’s movement speed by 50% for until cancelled, and enhances your weapons with frost for until cancelled, causing each weapon attack to reduce the target’s movement speed by 50% for until cancelled. Shaman – Enhancement Spec. 20 Maelstrom. 10 yd range. Instant. 20 yd range. Instant.
  • Healing Surge Heals a friendly target for [*550% [*137.5% of Spell Power*]. Consumes 20 Maelstrom, if available, to become instant. Shaman – Enhancement Spec. 22% of Base Mana. 40 yd range. 2 sec cast.
  • Lava Lash Charges your off-hand weapon with lava and burns your target, dealing (781% 265% of weapon damage) Fire damage. Shaman – Enhancement Spec. 30 Maelstrom. Melee range. Instant. 25 Maelstrom. Melee range. Instant.
  • Lightning Bolt Fires a bolt of lightning at the target, dealing up to [*900% [*225% of Spell Power*] Nature damage. Shaman – Enhancement Spec. 40 yd range. Instant.
  • Mail Specialization Increases your Agility by 5% [*5 + 25% of Spell Power*]% while wearing only Mail armor. Shaman – Enhancement Spec.
  • Rockbiter Assaults your target with earthen power, dealing [*343.75% [*72.19% of Attack Power*] Nature damage. Generates 25 Maelstrom. Shaman – Enhancement Spec. 10 yd range. Instant. 20 yd range. Instant.
  • Stormlash While your weapons are enhanced, your attacks have a chance to grant Stormlash to up to 3 2 party or raid members for until cancelled, causing attacks and spellcasts to deal additional Nature damage. Shaman – Enhancement Spec. Approximately 3 procs per minute.
  • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (1,500% 510% of weapon damage) Physical damage. Shaman – Enhancement Spec. 40 30 Maelstrom. Melee range. Instant. 15 sec cooldown.
  • Windfury Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing (100% 34% of weapon damage) Physical damage each. Shaman – Enhancement Spec.

 

Restoration

  • Chain Heal Heals the friendly target for [*380% [*95% of Spell Power*], then jumps to heal the most injured nearby party or raid members. Healing is reduced by 15% after each jump. Heals 3 total targets. Shaman – Restoration Spec. 25% of Base Mana. 40 yd range. 2.5 sec cast.
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [*220% [*43.75% of Spell Power*] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Shaman – Restoration Spec. 1% of Base Mana. 40 yd range. 2 sec cast.
  • Flame Shock Sears the target with fire, causing [*175% [*43.75% of Spell Power*] Fire damage and then an additional [*87.5% [*21.88% of Spell Power*] Fire damage over until cancelled. Shaman – Restoration Spec. 15% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Healing Rain Blanket the target area in healing rains, restoring [*300% [*75% of Spell Power*] health to up to 6 allies over until cancelled. Shaman – Restoration Spec. 21.6% of Base Mana. 40 yd range. 2 sec cast. 10 sec cooldown.
  • Healing Stream Totem Summons a totem at your feet for until cancelled that heals an injured party or raid member within 40 yards for [*82% [*20.5% of Spell Power*] every 2 sec. Shaman – Restoration Spec. 11% of Base Mana. Instant.
  • Healing Tide Totem Summons a totem at your feet for until cancelled, which pulses every 2 sec, healing all party or raid members within 40 yards for [*96% [*24% of Spell Power*]. Shaman – Restoration Spec. 5.6% of Base Mana. Instant. 3 min cooldown.
  • Healing Wave An efficient wave of healing energy that restores [*475% [*131.25% of Spell Power*] of a friendly target’s health. Shaman – Restoration Spec. 9% of Base Mana. 40 yd range. 2.5 sec cast.
  • Lightning Bolt Hurls a bolt of lightning at the target, dealing [*285% [*71.25% of Spell Power*] Nature damage. Shaman – Restoration Spec. 40 yd range. Instant.
  • Mail Specialization Increases your Intellect by 5% [*5 + 25% of Spell Power*]% while wearing only Mail armor. Shaman – Restoration Spec.
  • Purify Spirit Removes all Curse and Magic effects from a friendly target. Shaman – Restoration Spec. 13% 6.5% of Base Mana. 40 yd range. Instant.
  • Restoration Shaman Restoration Shaman core passive Increases damage/healing by 14%: Lava Burst Increases damage/healing by 25%: Chain Lightning, Flame Shock, Lava Burst, Lightning Bolt, Ride the Lightning 25%: Chain Lightning, Crashing Storm, Earthen Rage, Earthen Spike, Earthquake, Elemental Blast, Feral Lunge, Flame Shock, Flametongue Attack, Fury of Air, Hailstorm, Lava Burst, Lightning Bolt, Lightning Shield, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 25%: Chain Lightning, Flame Shock, Lava Burst, Lightning Bolt, Ride the Lightning Shaman – Restoration Spec. Crashing Storm, Earthen Rage, Earthen Spike, Earthquake, Elemental Blast, Feral Lunge, Flame Shock, Flametongue Attack, Fury of Air, Hailstorm, Lava Burst, Lightning Bolt, Lightning Shield, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windstrike, Windstrike Off-Hand Increases damage/healing by 14%: Lava Burst Shaman – Restoration Spec.
  • Riptide Restorative waters wash over a friendly target, healing them for [*250% [*62.5% of Spell Power*] and an additional [*50% [*12.5% of Spell Power*] over until cancelled. Shaman – Restoration Spec. 8% of Base Mana. 40 yd range. Instant.

 

 

Warlock

  • Banish Banishes an enemy Demon, Aberration, or Elemental, preventing any action for until cancelled. Limit 1. Casting Banish again on the target will cancel the effect. 2.5% 1.5% of Base Mana. 30 yd range. 1.5 sec cast.
  • Chaos Barrage Deals [*55% Deals [*13.75% of Spell Power*] Chaos damage. 100 yd range. Instant.
  • Chaos Bolt Unleashes a devastating blast of chaos, causing [*800% [*200% of Spell Power*] Chaos damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage. 100 yd range. Instant.
  • Command Demon Commands your demon to perform its most powerful ability. This spell will transform based on your active pet. Imp: Cauterize Master Voidwalker: Suffering Succubus: Whiplash Singe Magic Voidwalker: Suffering Succubus: Seduction Felhunter: Spell Lock Felguard: Felstorm Doomguard: Shadow Lock Infernal: Meteor Strike Instant. Instant.
  • Corruption Corrupts the target, causing [*32.4% [*9% of Spell Power*] Shadow damage over until cancelled. 40 yd range. Instant.
  • Create Healthstone Creates a Healthstone that can be consumed to restore 25% health. 5% 40% health. 2% of Base Mana. 3 sec cast.
  • Create Soulwell Creates a Soulwell for until cancelled. Party and raid members can use the Soulwell to acquire a Healthstone. 10% 5% of Base Mana. 30 yd range. 3 sec cast. 2 min cooldown.
  • Demonic Gateway Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per until cancelled. 10% 3% of Base Mana. 10-40 yd range. 3 2 sec cast. 10 sec cooldown.
  • Drain Life Drains life from the target, causing [*40.4% [*10% of Spell Power*] Shadow damage over until cancelled, and healing you for 600% of the damage done. Warlock – Demonology & Destruction Spec. 0% of Base Mana, plus 3% 0% of Base Mana, plus 1% per sec. 40 yd range. 6 sec cast (Channeled).
  • Enslave Demon Enslaves the target demon up to level 57, forcing it to do your bidding for until cancelled. 5% 2% of Base Mana. 30 yd range. 3 sec cast.
  • Eye of Kilrogg Summons an Eye of Kilrogg and binds your vision to it. The eye is stealthed and moves quickly but is very fragile. 4% 3% of Base Mana. Unlimited range. 45 sec cast (Channeled).
  • Fear Strikes fear in the enemy, disorienting for until cancelled. Damage may cancel the effect. Limit 1. 10% 1.5% of Base Mana. 30 yd range. 1.7 sec cast.
  • Rain of Fire Calls down a rain of hellfire, dealing [*640% [*128% of Spell Power*] Fire damage over until cancelled to enemies in the area. 100 yd range. Instant.
  • Ritual of Summoning Begins a ritual to create a summoning portal, requiring the caster and 2 allies to complete. This portal can be used to summon party and raid members. 4% 5% of Base Mana. 30 yd range. 2 min cast (Channeled). 2 min cooldown.
  • Seed of Corruption Embeds a demon seed in the enemy target that will explode after until cancelled, dealing [*172% [*50% of Spell Power*] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [*300% [*50% of Shadow Spell Power*] damage from your spells. Unlimited range. Instant.
  • Shadow Bolt Sends a shadowy bolt at the enemy, causing [*200% [*50% of Spell Power*] Shadow damage. 100 yd range. Instant.
  • Shadowfury Stuns all enemies within 8 yds for until cancelled. Warlock – Level 45 Talent. 30 35 yd range. 1.5 sec cast. 30 sec cooldown. 60 sec cooldown.
  • Soul Leech All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 10% 8% of the damage dealt, up to 20% 15% of maximum health. Talent. Unlimited range. Instant.
  • Soul Leech All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 10% 8% of the damage dealt, up to 20% of maximum health. 15% of maximum health.
  • Soul Shards Affliction, Demonology: Soul Shards are generated by some of your spells and consumed to cast your most powerful spells and summon demons to serve you. While out of combat you regenerate up to 3 Soul Shards.Destruction: Soul Shards and Soul Shard Fragments are generated by some of your spells and consumed to cast your most powerful spells and summon demons to serve you. 10 Soul Shard Fragments make up 1 Soul Shard. While out of combat you regenerate up to 3 Soul Shards.
  • Soulstone Stores the soul of the target party or raid member, allowing resurrection upon death. Also castable to resurrect a dead target. Targets resurrect with 60% 100% health and 20% mana. Can be cast in Metamorphosis, Spirit of Redemption. 5% of Base Mana. 40 yd range. 3 sec cast. 10 min cooldown.
  • Unending Resolve Hardens your skin, reducing all damage you take by 40% and granting immunity to interrupt and silence effects for until cancelled. 10% 2% of Base Mana. Instant. 3 min cooldown.

 

Talents

  • Absolute Corruption Corruption is now permanent and deals 25% 20% increased damage. Duration reduced to 24 sec against players. Affliction Warlock – Level 30 Talent.
  • Burning Rush Increases your movement speed by 50% [*50 + 25% of Spell Power*]%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% [*100 + 25% of Spell Power*]% of normal movement speed. Lasts until cancelled. Warlock – Level 75 Talent. Instant. 45 Talent. Instant.
  • Cataclysm Conjures a cataclysm at the target location, dealing [*750% [*150% of Spell Power*] Shadowflame damage to all enemies within 8 yards and afflicting them with Immolate. Destruction Warlock – Level 60 Talent. 40 yd range. 2.5 2 sec cast. 30 sec cooldown.
  • Channel Demonfire Launches 15 bolts of felfire over until cancelled at random targets afflicted by your Immolate within 40 yds. Each bolt deals [*100% [*25% of Spell Power*] Fire damage to the target and [*50% [*10% of Spell Power*] Fire damage to nearby enemies. Destruction Warlock – Level 100 Talent. 4.8% 1.5% of Base Mana. 40 yd range. 3 sec cast (Channeled). 25 sec cooldown.
  • Creeping Death (New) Your Agony, Corruption, and Unstable Affliction deal their full damage 15% faster. Affliction Warlock – Level 100 Talent.
  • Dark Pact Sacrifices 20% of your demon’s current health to shield you for 400% of the sacrificed health for until cancelled. If you have no demon, your health is sacrificed instead. Usable while suffering from control impairing effects. Warlock – Level 75 45 Talent. 100 yd range. Instant. 60 sec cooldown.
  • Deathbolt (New) Launches a bolt of death at the target, dealing 15% of the total remaining damage of your damage over time effects on the target. Counts up to 16 sec of your Corruption’s damage. Affliction Warlock – Level 15 Talent. 2% of Base Mana. 40 yd range. 2 sec cast. 25 sec cooldown.
  • Death’s Embrace Agony, Corruption, Unstable Affliction, Siphon Life, Seed of Corruption, Phantom Singularity, and Drain Soul Shadow Bolt deal up to 50% increased damage on targets below 35% health. Higher damage increase Damage increase is higher against lower health targets. Affliction Warlock – Level 100 Talent. 90 Talent.
  • Demon Skin Your Soul Leech absorption now passively recharges at a rate of 1% 0.5% of maximum health every 1 sec, and may now absorb up to 20% 15% of maximum health. Warlock – Level 75 Talent. 45 Talent.
  • Demonbolt Draws energy from your demons and launches a ball of demonic energy at the target, dealing [*125% [*31.25% of Spell Power*] Chaos damage. Damage increased 10% for each demon you have active. Generates 1 Soul Shard. Demonology Warlock – Level 100 Talent. 4.8% 2% of Base Mana. 40 yd range. 2 sec cast.
  • Demonic Circle Summons a Demonic Circle for until cancelled, allowing you to cast it again to teleport to its location and remove all movement slowing effects. Limit 1. Warlock – Level 45 Talent. 5% 75 Talent. 2% of Base Mana. 0.5 sec cast.
  • Empowered Healthstone (New) Healthstone heals you for an additional 0% of your maximum health over until cancelled and makes your spell casts not delayed by taking damage. Warlock – Level 75 Talent.
  • Eradication Chaos Bolt increases the damage you deal to the target by 15% for until cancelled. Destruction Warlock – Level 30 Talent. 15 Talent.
  • Fire and Brimstone Incinerate now hits all enemies near your target. for 50% damage. Destruction Warlock – Level 60 Talent.
  • Grimoire of Sacrifice Sacrifice your demon to gain Demonic Power, causing your spells to sometimes also deal [*75% of Spell Power*] Shadow damage to the target and other enemies within 8 yds pet for power, gaining its command demon ability and 15% increased damage done. Lasts until cancelled or until you summon a demon pet. Warlock – Level 90 Talent. Unlimited range. Instant. 30 sec cooldown.
  • Grimoire of Service Affliction, Destruction: Summons a second demon which fights for you for 25 sec and deals 100% increased damage. 1.5 min cooldown. The demon will immmediately use one of its special abilities when summoned: Grimoire: Imp: Cleanses 1 harmful Magic effect from you. Grimoire: Voidwalker Taunts its target. Grimoire: Succubus Seduces its target. Grimoire: Felhunter Interrupts its target. Demonology: Summons a second demon which fights for you for 25 sec and deals 100% increased damage. 1.5 min cooldown. The demon will immmediately use one of its special abilities when summoned: Grimoire: Imp: Cleanses 1 harmful Magic effect from you. Grimoire: Voidwalker Taunts its target. Grimoire: Succubus Seduces its target. Grimoire: Felhunter Interrupts its target. Grimoire: Felguard Stuns its target. Demonology Warlock – Level 90 Talent. 1.5 min cooldown.
  • Grimoire of Synergy Damage done by you or your demon has a chance to grant the other one 25% increased damage for until cancelled. Demonology 10% increased damage for until cancelled Warlock – Level 90 Talent. Approximately 2.5 procs per minute.
  • Haunt A ghostly soul haunts the target, dealing [*500% [*100% of Spell Power*] Shadow damage and increasing your damage dealt to the target by 15% 10% for until cancelled. If the target dies, Haunt’s cooldown is reset. Affliction Warlock – Level 15 Talent. 5% 2% of Base Mana. 40 yd range. 1.5 sec cast. 25 sec cooldown. 10 sec cooldown.
  • Life Tap Restores 30% of your maximum mana, at the cost of 10% of your maximum health. Instant. Grants 1 Soul Shard at the cost of 15% of your maximum health. Warlock – Level 30 Talent. Instant.
  • Mortal Coil Horrifies an enemy target into fleeing, incapacitating for until cancelled and healing you for 20% of maximum health. Warlock – Level 45 Talent. 6% 75 Talent. 2% of Base Mana. 20 yd range. Instant. 45 sec cooldown.
  • Nightfall (New) Corruption has a chance when it deals damage to cause your next Shadow Bolt to be instant and deal 25% increased damage. Affliction Warlock – Level 90 Talent. Approximately 3.5 procs per minute.
  • Phantom Singularity Places a phantom singularity above the target, which consumes the life of all enemies within 15 yards, dealing [*1,440% [*200% of Spell Power*] damage over until cancelled, healing you for 20% 25% of the damage done. Warlock – Level 60 Talent. 40 yd range. Instant. 40 sec cooldown.
  • Shadow Embrace (New) Shadow Bolt applies Shadow Embrace, increasing your damage dealt to the target by 3% for until cancelled. Stacks up to 3 times. Affliction Warlock – Level 15 Talent.
  • Shadowburn Blasts a target for [*315% of Spell Power*] Shadowflame damage. Generates 5 Soul Shard Fragments and an additional 5 Soul Shard Fragments [*60% of Spell Power*] Shadowflame damage if the target dies within until cancelled. Destruction Warlock – Level 15 Talent. 2% and yields experience or honor, Shadowburn’s cooldown is reset. Generates 3 Soul Shard Fragments. Destruction Warlock – Level 30 Talent. 1% of Base Mana. 40 yd range. Instant.
  • Shadowflame Lobs a ball of Shadowflame at the target, dealing [*110% [*27.5% of Spell Power*] Shadowflame damage immediately, and another [*38.5% [*9.62% of Spell Power*] Shadowflame damage over until cancelled, stacking up to 3 times. Generates 1 Soul Shard. Demonology Warlock – Level 15 Talent. 40 yd range. Instant.
  • Siphon Life Siphons the target’s life essence, dealing [*75% [*12% of Spell Power*] damage over until cancelled and healing you for 60% 30% of the damage done. Warlock – Level 100 Talent. 40 yd range. Instant.
  • Soul Conduit Every Soul Shard you spend has a 20% 15% chance to be refunded. Warlock – Level 100 Talent.
  • Soul Fire (New) Burns the enemy’s soul, dealing a critical strike for [*280% of Spell Power*] Fire damage. Damage is further increased by your critical strike chance. Destruction Warlock – Level 15 Talent. 10 Soul Shard. 40 yd range. 4 sec cast. 45 sec cooldown.
  • Soul Harvest (Affliction) Lasts until cancelled, increased by 4 6 sec for each target afflicted by your Agony, up to a maximum of 36 sec.
  • Soul Harvest (Demonology) Lasts until cancelled, increased by 4 6 sec for each target afflicted by your Doom, up to a maximum of 36 sec.
  • Soul Harvest (Destruction) Lasts until cancelled, increased by 4 6 sec for each target afflicted by your Immolate, up to a maximum of 36 sec.
  • Sow the Seeds Seed of Corruption will now embed a demon seed in 2 additional nearby enemies now embeds a demon seed into 1 additional nearby enemy. Affliction Warlock – Level 60 Talent.
  • Summon Darkglare Summons a Darkglare for until cancelled that launches Eye Lasers at all targets afflicted by your Doom, dealing [*110% [*22% of Spell Power*] Shadow damage. Demonology Warlock – Level 100 Talent. 10 Soul Shard. Instant. 24 sec cooldown.
  • Writhe in Agony Agony’s damage may now ramp up to 15 stacks. Affliction Warlock – Level 15 Talent. 30 Talent.

 

PvP Talents

  • Casting Circle Summons a Casting Circle for until cancelled. While within the casting circle, the duration of silence and interrupt effects are reduced by 70%. Limit 1. Warlock – Tier 3 PvP Talent. 5% 2% of Base Mana. 0.5 sec cast. 30 sec cooldown.
  • Curse of Fragility Reduces the target’s maximum health by 20% for until cancelled. Warlock – Tier 2 PvP Talent. 4% 1.25% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
  • Curse of Shadows Magical damage over time effects will strike the target an additional time for 20% of their damage as Shadow. Lasts until cancelled. Affliction Warlock – Tier 5 PvP Talent. 4% 1.25% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
  • Curse of Tongues Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for until cancelled. Warlock – Tier 2 PvP Talent. 4% 1.25% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Curse of Weakness Reduces the target’s Physical damage dealt by 25% for until cancelled. Warlock – Tier 2 PvP Talent. 4% 1.25% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
  • Essence Drain Affliction: Whenever you heal yourself with Drain Soul, the enemy target deals 5% reduced damage to you for until cancelled. Stacks up to 5 times. Demonology, Destruction: Whenever you heal yourself with Drain Life, the enemy target deals 5% reduced damage to you for until cancelled. Stacks up to 5 times. Warlock – Tier 3 PvP Talent.

 

Affliction

  • Affliction Warlock Increases damage/healing by 14%: Agony, Compounding Horror, Corruption, Drain Soul 20%: Agony, Cataclysm, Channel Demonfire, Compounding Horror, Corruption, Demonbolt, Drain Life, Grimoire of Sacrifice, Harvester of Souls, Haunt, Phantom Singularity, Rend Soul, Seed of Corruption, Siphon Life Rain of Fire, Rend Soul, Seed of Corruption, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire, Soul Flame, Unstable Affliction Increases periodic damage/healing by 14%: Agony, Compounding Horror, Corruption, Drain Soul 20%: Agony, Cataclysm, Channel Demonfire, Compounding Horror, Corruption, Demonbolt, Drain Life, Grimoire of Sacrifice, Harvester of Souls, Haunt, Phantom Singularity, Rend Soul, Seed of Corruption, Siphon Life, Soul Flame, Unstable Affliction Decreases damage/healing by 33%: Grimoire of Sacrifice Warlock – Affliction Spec. Rain of Fire, Rend Soul, Seed of Corruption, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire, Soul Flame, Unstable Affliction Warlock – Affliction Spec.
  • Agony Inflicts increasing agony on the target, causing up to [*21.2% [*4.5% of Spell Power*] Shadow damage over until cancelled. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Warlock – Affliction Spec. 3% 1% of Base Mana. 40 yd range. Instant.
  • Corruption Corrupts the target, causing [*32.4% [*9% of Spell Power*] Shadow damage over until cancelled. Warlock – Affliction Spec. 3% 1% of Base Mana. 40 yd range. Instant.
  • Seed of Corruption Embeds a demon seed in the enemy target that will explode after until cancelled, dealing [*172% [*50% of Spell Power*] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [*300% [*50% of Shadow Spell Power*] damage from your spells. Warlock – Affliction Spec. 10 Soul Shard. 40 yd range. 2.5 sec cast.
  • Shadow Bolt Sends a shadowy bolt at the enemy, causing [*160% [*50% of Spell Power*] Shadow damage. Warlock – Affliction Spec. 6% 2% of Base Mana. 40 yd range. 2 sec cast.
  • Unstable Affliction Afflicts the target with [*92.7% [*16% of Spell Power*] Shadow damage over until cancelled. You may afflict a target with up to 5 Unstable Afflictions at once. If dispelled, deals [*370.8% You deal 10% increased damage to targets affected by your Unstable Affliction. If dispelled, deals [*64% of Spell Power*] damage to the dispeller and silences them for until cancelled. Refunds 1 Soul Shards if the target dies while afflicted. Warlock – Affliction Spec. 10 Soul Shard. 40 yd range. 1.5 sec cast.

 

Demonology

  • Demonic Empowerment Empowers your active demons with dark energies, increasing their haste by 50%, health by 20%, and damage by 0% for until cancelled. Warlock – Demonology Spec. 6% 1.5% of Base Mana. 100 yd range. 1.5 sec cast.
  • Demonwrath Causes your demons to crackle with demonic energy, dealing [*103.5% [*21% of Spell Power*] Shadow damage to all enemies within 10 yds of any of your demons over until cancelled. Castable while moving. Demonwrath damage has a 15% chance to generate 1 Soul Shard. Warlock – Demonology Spec. 0% of Base Mana, plus 2.5% 1% per sec. 100 yd range. 3 sec cast (Channeled).
  • Doom Inflicts impending doom upon the target, causing [*550% [*137.5% of Spell Power*] Shadow damage after until cancelled. Doom damage generates 1 Soul Shard. Warlock – Demonology Spec. 2% 1% of Base Mana. 40 yd range. Instant.
  • Hand of Gul’dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for until cancelled. Deals up to [*480% of Spell Power* Spell Power;] Shadowflame damage on impact to all enemies within 8 yds of the target, applies Doom to each target, and summons up to 4 Wild Imps, based on Soul Shards consumed. Warlock – Demonology Spec. 10 Soul Shard. 40 yd range. 1.5 sec cast.

 

Demonology & Destruction

 

Destruction

  • Chaos Bolt Unleashes a devastating blast of chaos, dealing a critical strike for [*1,120% [*240% of Spell Power*] Chaos damage. Damage is further increased by your critical strike chance. Warlock – Destruction Spec. 20 Soul Shard. 40 yd range. 3 sec cast.
  • Conflagrate Triggers an explosion on the target, dealing [*226.55% [*75% of Spell Power*] Fire damage. Reduces the cast time of your next two Incinerates or Chaos Bolts by 30% for until cancelled. Generates 5 Soul Shard Fragments. Warlock – Destruction Spec. 2% of Base Chi. 40 yd range. Instant. 1% of Base Mana. 40 yd range. Instant.
  • Destruction Warlock Increases damage/healing by 15%: Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Drain Life, Grimoire of Sacrifice, Immolate, Incinerate, Rain of Fire, Shadowburn Corruption, Demonbolt, Drain Life, Grimoire of Sacrifice, Haunt, Immolate, Incinerate, Phantom Singularity, Rain of Fire, Seed of Corruption, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire Increases periodic damage/healing by 15%: Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Drain Life, Grimoire of Sacrifice, Immolate, Incinerate, Rain of Fire, Shadowburn Warlock – Destruction Spec. Corruption, Demonbolt, Drain Life, Grimoire of Sacrifice, Haunt, Immolate, Incinerate, Phantom Singularity, Rain of Fire, Seed of Corruption, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire Warlock – Destruction Spec.
  • Havoc Marks a target with Havoc for until cancelled, causing your single target spells to also strike the Havoc victim. Limit 1. Warlock – Destruction Spec. 8% Warlock – Destruction Spec. 2% of Base Mana. 40 yd range. Instant. 45 sec cooldown. 25 sec cooldown.
  • Immolate Burns the enemy, causing [*133.2% [*40% of Spell Power*] Fire damage immediately and an additional [*72.15% [*25% of Spell Power*] Fire damage over until cancelled. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. Warlock – Destruction Spec.
  • Immolate Burns the enemy, causing [*133.2% [*40% of Spell Power*] Fire damage immediately and an additional [*72.15% [*25% of Spell Power*] Fire damage over until cancelled. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. Warlock – Destruction Spec. 6% 1.5% of Base Mana. 40 yd range. 1.5 sec cast.
  • Incinerate Draws fire toward the enemy, dealing [*233.1% [*58.28% of Spell Power*] Fire damage. Generates 2 Soul Shard Fragments and an additional 1 on critical strikes. Warlock – Destruction Spec. 5% 2% of Base Mana. 40 yd range. 2 sec cast.
  • Rain of Fire Calls down a rain of hellfire, dealing [*640% [*128% of Spell Power*] Fire damage over until cancelled to enemies in the area. Warlock – Destruction Spec. 30 Soul Shard. 35 yd range. 8 sec cast (Channeled).
  • Summon Infernal Summons an Infernal from the Twisting Nether, impacting for [*50% [*60% of Spell Power*] Fire damage and stunning all enemy targets enemies in the area for until cancelled. The Infernal will serve you for until cancelled, dealing strong area-of-effect damage. Guardian [*50% of Spell Power*] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. Warlock – Destruction Spec. 10 Soul Shard. 30 yd range. Instant. 3 min cooldown.

 

Pets

  • Felstorm The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for 130% 34% weapon damage every 1 sec for until cancelled. The Felguard cannot take any other action during Felstorm. Special Ability. 60 Energy. Instant. 45 sec cooldown.
  • Firebolt Deals [*100% Deals [*25% of Spell Power*] Fire damage to a target. (Right-Click to toggle) Basic Attack. 40 Energy. 40 yd range. 1.8 sec cast.
  • Lash of Pain Lashes the target for [*110% [*27.5% of Spell Power*] Shadow damage. (Right-Click to toggle) Basic Attack. 60 Energy. 20 yd range. Instant.
  • Legion Strike A sweeping attack that does 160% 44% of the Felguard’s weapon damage to all enemies in front of it, and reduces the effectiveness of any healing the victim receives by 10% for until cancelled. (Right-Click to toggle) Basic Attack. 60 Energy. Melee range. Instant.
  • Meteor Strike The infernal releases a powerful burst of flames, dealing [*50% [*12.5% of Spell Power*] Fire damage to nearby targets, and stunning them for until cancelled. Unlimited range. Instant. 60 sec cooldown.
  • Seduction Seduces the target, disorienting for until cancelled. Damage will break the effect. Only usable against Humanoids. Auto-Cast: Cast upon targets who attack, stun, silence or fear the master. (Right-Click to toggle) Special Ability. 20 Energy Command Demon Ability. 30 yd range. 30 sec cast (Channeled). 30 sec cooldown.
  • Shadow Bite Bites the enemy, causing [*45% [*11.25% of Spell Power*] Shadow damage. (Right-Click to toggle) Basic Attack. 60 Energy. Melee range. Instant.
  • Shadow Shield Encases the Voidwalker in shadow energy, reducing physical damage taken by 60% for until cancelled. Each time the Voidwalker is struck, a blast of Shadow damage is released, dealing [*100% [*25% of Spell Power*] Shadow damage and reducing the power of Shadow Shield by 20%. Auto-Cast: Use this ability when being attacked. (Right-Click to toggle) Special Ability. 60 Energy. Instant. 10 sec cooldown.
  • Singe Magic Burns harmful spells, removing 1 harmful Magic effect from an ally. Auto-Cast: Cast only upon master when he is unable to cast spells due to a Magic effect. (Right-Click to toggle) Can be cast in Shadowform. Special Ability. 40 Energy. 30 yd range. Instant. 10 sec cooldown. Command Demon Ability. 30 yd range. Instant. 15 sec cooldown.
  • Spell Lock Counters the enemy’s spellcast, preventing any spell from that school of magic from being cast for until cancelled. Special Ability. 20 Energy Command Demon Ability. 40 yd range. Instant. 24 sec cooldown.
  • Whiplash Deals [*46% Deals [*11.5% of Spell Power*] Shadow damage and knocks back all enemies within 5 yards. Special Ability. 40 Energy. 30 yd range. Instant. 25 sec cooldown.

 

 

Warrior

  • Battle Shout (New) Increases the Strength and Agility of all raid and party members within 100 yards by 5% for until cancelled. Instant.
  • Bladestorm You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for (157% 70% of weapon damage) Physical damage. Limited to -1 targets. Instant.
  • Bladestorm Off-Hand You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for (157% 42% of weapon damage) Physical damage. Limited to -1 targets. Instant.
  • Charge (Arms, Fury) Charge to an enemy, dealing [*70% [*14.7% of Attack Power*] Physical damage, rooting it for until cancelled and then reducing its movement speed by 50% for until cancelled.
  • Charge (Protection) Charge to an enemy, dealing [*70% [*14.7% of Attack Power*] Physical damage, rooting it for until cancelled and then reducing its movement speed by 50% for until cancelled, and stunning it for until cancelled.
  • Deep Wounds Your Devastator and Revenge also cause [*105% [*15% of Attack Power*] Bleed damage over until cancelled. 100 yd range. Instant.
  • Execute Off-Hand Attempt to finish off a wounded foe, causing (800% 272% of weapon damage) Physical damage. Only usable on enemies that have less than 20% health. Melee range. Instant.
  • Heroic Leap (Arms, Fury) Leap through the air toward a target location, slamming down with destructive force to deal [*62.4% [*13.1% of Attack Power*] Physical damage to all enemies within 8 yards.
  • Heroic Leap (Protection) Leap through the air toward a target location, slamming down with destructive force to deal [*62.4% [*13.1% of Attack Power*] Physical damage to all enemies within 8 yards, and resetting the remaining cooldown on Taunt.
  • Heroic Leap (Arms, Fury) Leap through the air toward a target location, slamming down with destructive force to deal [*62.4% [*13.1% of Attack Power*] Physical damage to all enemies within 8 yards.
  • Heroic Leap (Protection) Leap through the air toward a target location, slamming down with destructive force to deal [*62.4% [*13.1% of Attack Power*] Physical damage to all enemies within 8 yards, and resetting the remaining cooldown on Taunt.
  • Heroic Throw Throws your weapon at the enemy, causing (50% 17% of weapon damage) Physical damage. Generates high threat. 8-30 yd range. Instant. 6 sec cooldown.
  • Neltharion’s Fury Enter a defensive posture, critically blocking all attacks while a stream of shadowflame erupts from Scale of the Earth-Warder, dealing [*540% [*113.4% of Attack Power*] Shadowflame over until cancelled to all enemies in front of you. You can use defensive abilities while this is active. 100 yd range. Instant.
  • Odyn’s Fury Unleashes the fiery power Odyn bestowed the Warswords, dealing (540% 182% of weapon damage) Fire damage and an additional [*100% [*21% of Attack Power*] Fire damage over until cancelled to all enemies within 14 yards. Limited to -1 targets. Instant.
  • Odyn’s Fury Unleashes the fiery power Odyn bestowed the Warswords, dealing (540% 182% of weapon damage) Fire damage and an additional [*100% [*21% of Attack Power*] Fire damage over until cancelled to all enemies within 14 yards. Limited to -1 targets. Instant.
  • Opportunity Strikes Your melee abilities have up to a 60% chance, based on the target’s missing health, to trigger an extra attack that deals (160% 100% of weapon damage) Physical damage and generates 5 Rage. 100 yd range. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of [*2.000 * 165% 56% of weapon damage * mult*] Physical damage. Generates 5 Rage. 100 yd range. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of [*2.000 * 165% 56% of weapon damage * mult*] Physical damage. Generates 5 Rage. 100 yd range. Instant.
  • Rallying Cry Name changed from “Commanding Shout” to “Rallying Cry”. Lets loose a commanding shout rallying cry, granting all party or raid members within 30 yards 15% increased maximum health for until cancelled. After this effect expires, the health is lost. Warrior – Arms & Fury Spec. Instant. 3 min cooldown. Instant. 3 min cooldown.
  • Ravager Throws a whirling weapon at the target location that inflicts [*2,362.5% [*396.9% of Attack Power*] damage to all enemies within 8 yards over until cancelled. Generates 7 Rage each time it deals damage. 100 yd range. Instant.
  • Victory Rush Strikes the target, causing [*200% [*42% of Attack Power*] damage and healing you for rush% of your maximum health. Only usable within until cancelled after you kill an enemy that yields experience or honor. Melee range. Instant. 30 sec cooldown.
  • Whirlwind Off-Hand Unleashes a whirlwind of steel, striking all enemies within 8 yards for [*6.000 * 45% 12% of weapon damage*] Physical damage. Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 50% 40% damage. Limited to -1 targets. Instant.

 

Talents

  • Anger Management (Arms) Every 20 Rage you spend reduces the remaining cooldown on Battle Cry Warbreaker and Bladestorm by 1 sec.
  • Anger Management (Protection) Every 10 Rage you spend reduces the remaining cooldown on Battle Cry Recklessness, Last Stand, Shield Wall, and Demoralizing Shout by 1 sec.
  • Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for [*14.000 * 157% [*7.000 * 70% of weapon damage + 7.000 * 42% of weapon damage*] Physical damage over until cancelled. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Fury Warrior – Level 100 Talent. Instant. 1.5 min cooldown.
  • Cleave Strikes all enemies in front of you with a sweeping attack for (90% 100% of weapon damage) Physical damage. For each target up to 5 hit, your next Whirlwind deals 20% more damage. Warrior – Arms Spec inflicting Deep Wounds. Arms Warrior – Level 75 Talent. 100 Rage. Melee range. Instant. 6 sec cooldown. 12 sec cooldown.
  • Coming Soon (New) This talent is not yet implemented. Arms Warrior – Level 30 Talent.
  • Deadly Calm (New) Reduces the Rage cost of your abilities by 100% for until cancelled. Arms Warrior – Level 90 Talent. Instant. 2 min cooldown.
  • Devastator Your auto attacks deal an additional [*278% [*94% of weapon damage * mult*] Physical damage, generate 5 2 Rage, and have a 30% chance to reset the remaining cooldown on Shield Slam. Protection Warrior – Level 75 Talent.
  • Dragon Roar Roar explosively, dealing [*162% [*28.35% of Attack Power*] damage to all enemies within 8 yards and increasing all damage you deal by 16% 15% for until cancelled. Dragon Roar ignores all armor and always critically strikes. Fury Warrior – Level 100 Talent. Instant. 25 sec cooldown.
  • Dreadnaught (New) Overpower has 2 charges, and it increases the damage of your next Mortal Strike or Execute by an additional 20%. Arms Warrior – Level 100 Talent.
  • Fervor of Battle Whirlwind deals 80% 200% increased damage to your primary target. Arms Warrior – Level 75 Talent. 90 Talent.
  • Impending Victory Instantly attack the target, causing [*240% [*50.4% of Attack Power*] damage and healing you for 15% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory. Protection Warrior – Level 30 Talent. 100 Rage. Melee range. Instant. 30 sec cooldown.
  • Indomitable Increases your maximum health by 20%, and the maximum effect of Ignore Pain by 20%. Protection Warrior – Level 75 Talent.
  • Inner Rage Raging Blow no longer requires Enrage and deals 150% 100% increased damage, but has a 4.5 sec cooldown. Fury Warrior – Level 90 Talent.
  • Mortal Combo (New) Mortal Strike increases the damage of your next melee ability by 15%. Arms Warrior – Level 90 Talent.
  • Never Surrender Ignore Pain will ignore up to 100% more damage, based on your missing health an additional 20% damage. Protection Warrior – Level 75 Talent.
  • Ravager Throws a whirling weapon at the target location that inflicts [*2,362.5% [*396.9% of Attack Power*] damage to all enemies within 8 yards over until cancelled. Generates 7 Rage each time it deals damage. Arms Warrior – Level 100 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Ravager Throws a whirling weapon at the target location that inflicts [*2,362.5% [*396.9% of Attack Power*] damage to all enemies within 8 yards over until cancelled. Also increases your Parry chance by 35% for until cancelled. Protection Warrior – Level 100 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Rend Wounds the target, causing (150% 48% of weapon damage) Physical damage instantly and an additional [*250% [*26% of Attack Power*] Bleed damage over until cancelled. Arms Warrior – Level 45 Talent. 300 Rage. Melee range. Instant.
  • Shockwave Sends a wave of force in a frontal cone, causing [*47.5% [*9.97% of Attack Power*] damage and stunning all enemies within 10 yards for until cancelled. Cooldown reduced by 20 sec if it strikes at least 3 targets. Fury Warrior – Level 30 Talent. Instant. 40 sec cooldown. Protection Warrior – Level 15 Talent. Instant. 30 sec cooldown.
  • Skullsplitter (New) Bash an enemy’s skull, dealing (140% of weapon damage) Physical damage. Generates 30 Rage. Arms Warrior – Level 15 Talent. Melee range. Instant. 21 sec cooldown.
  • Storm Bolt Hurls your weapon at an enemy, causing [*100% [*21% of Attack Power*] Physical damage and stunning for until cancelled. Arms Fury Warrior – Level 30 Talent. 20 yd range. Instant. 30 sec cooldown.
  • Sudden Death (New) Your damaging melee abilities have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 30 Rage. Arms Warrior – Level 15 Talent. Approximately 2.5 procs per minute.
  • Unbridled Wrath (New) Ravager and Whirlwind critical strikes generate 1 Rage. Arms Warrior – Level 75 Talent.
  • Vengeance Ignore Pain Shield Block reduces the Rage cost of your next Revenge by 35% 33%, and Revenge reduces the Rage cost of your next Ignore Pain by 35% Shield Block by 33%. Protection Warrior – Level 90 Talent.
  • War Machine (New) Your auto attacks generate 10% more Rage. Killing an enemy instantly generates 20 Rage, and increases your movement speed by 30% for until cancelled. Arms Warrior – Level 15 Talent.
  • Warbreaker (New) Smash the ground and shatter the armor of all enemies within 8 yds, dealing (250% of weapon damage) Physical damage and increasing damage you deal to them by 30% for until cancelled. Arms Warrior – Level 75 Talent. Instant. 45 sec cooldown.
  • Warbringer Intercept now deals [*108% of Attack Power*] damage to all enemies within 5 yds of [*22.68% of Attack Power*] additional damage to the target, and stuns them for until cancelled. Protection Warrior – Level 15 Talent.
  • Wrecking Ball Your attacks have a chance to make your next Whirlwind deal 250% 300% increased damage. Fury Warrior – Level 45 Talent. Approximately 3 procs per minute.

 

PvP Talents

  • Thirst for Battle Bloodthirst clears all snares and increases your movement speed by 15% [*15 + 25% of Spell Power*]% for until cancelled. Fury Warrior – Tier 4 PvP Talent.

 

Arms

  • Arms Warrior Increases damage/healing by 10%: Bladestorm, Bladestorm Off-Hand, Cleave, Colossus Smash, Deep Wounds, Execute, Execute Off-Hand, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Mortal Strike, Opportunity Strikes, Overpower, Ravager, Rend, Shockwave, Slam, Storm Bolt, Sweeping Strikes, Victory Rush, Whirlwind, Whirlwind Off-Hand Increases periodic damage/healing by 10%: Deep Wounds, Ravager, Rend Increases damage/healing by 50%: Bladestorm and Bladestorm Off-Hand Warrior – Arms Spec.
  • Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards for (1,099% 490% of weapon damage) Physical damage over until cancelled. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Warrior – Arms Spec. Instant. 1.5 min cooldown.
  • Colossus Smash Smashes the enemy’s armor, dealing (222% 210% of weapon damage) Physical damage, and increasing damage you deal to them by 15% 30% for until cancelled. Warrior – Arms Spec. Melee range. Instant. 20 sec cooldown. 45 sec cooldown.
  • Deep Wounds (New) Mortal Strike and Execute inflict Deep Wounds, causing [*20% of Attack Power*] Bleed damage over until cancelled. Warrior – Arms Spec.
  • Die by the Sword Increases your parry chance by 100% [*100 + 25% of Spell Power*]% and reduces all damage you take by 30% [*30 + 25% of Spell Power*]% for until cancelled. Warrior – Arms Spec. Instant. 3 min cooldown.
  • Execute Attempts to finish off a foe, causing (202% of weapon damage) Physical damage, and consuming up to extraCost additional Rage to deal up to (202% of weapon damage) additional damage up to damage Physical damage based on Rage spent. Only usable on enemies that have less than 20% health. If your foe survives, 30% of the Rage spent is refunded they take 25% more damage from your next Mortal Strike. Stacks up to 2 times. Warrior – Arms Spec. 100 Rage. Melee range. Instant.
  • Executioner’s Precision Name changed from “Execute” to “Executioner’s Precision”. Execute can consume up to 20 additional rage to deal further increased damage. Warrior – Arms Spec. Execute causes the target to take 25% more damage from your next Mortal Strike, stacking up to 2 times. Warrior – Arms Spec.
  • Hamstring Maims the enemy for (105% 35% of weapon damage) Physical damage, reducing movement speed by 50% for until cancelled. Warrior – Arms Spec. 100 Rage. Melee range. Instant.
  • Mastery: Deep Wounds (New) Deep Wounds damage is increased by 8.0%, dealing [*20% of Attack Power*] Bleed damage over until cancelled. Striking an enemy with Mortal Strike, Cleave, or Execute inflicts Deep Wounds. Warrior – Arms Spec.
  • Mortal Strike A vicious strike that deals (274% 180% of weapon damage) Physical damage and reduces the effectiveness of healing on the target by 25% for until cancelled. Warrior – Arms Spec. 200 Rage. Melee range. Instant. 300 Rage. Melee range. Instant. 6 sec cooldown.
  • Overpower Overpowers the enemy, causing (375% of weapon damage Overpower the enemy, critically striking them for [*2.000 * 80% of weapon damage*) Physical damage. Cannot be blocked, dodged or parried, and has a 60% increased chance to critically strike. Your other melee abilities have a chance to activate Overpower. Arms Warrior – Level 15 Talent. Melee range. Instant. Increases the damage of your next Mortal Strike or Execute by 30%. Warrior – Arms Spec. Melee range. Instant.
  • Plate Specialization Increases your Strength by 5% [*5 + 25% of Spell Power*]% while wearing only Plate armor. Warrior – Arms Spec.
  • Slam Slams an opponent, causing (190% 115% of weapon damage) Physical damage. Warrior – Arms Spec. 200 Rage. Melee range. Instant.
  • Sweeping Strikes (New) For until cancelled your Rend, Skullsplitter, Overpower, Mortal Strike, Slam, and Execute hit 1 additional targets within 8 yds for 100% damage. Warrior – Arms Spec. Instant. 25 sec cooldown.
  • Tactician You have a 0.75% chance per Rage spent on damaging abilities to reset the remaining cooldown on Colossus Smash Overpower and Mortal Strike. Warrior – Arms Spec.
  • Whirlwind Unleashes a whirlwind of steel, striking all your primary target for fervorDmg Physical damage, and all other enemies within 8 yards for (270% of weapon damage baseDmg) Physical damage. Limited to -1 targets. Warrior – Arms Spec. 300 Rage. Instant.

 

Arms & Protection

  • Victory Rush Strikes the target, causing [*200% [*42% of Attack Power*] damage and healing you for rush% of your maximum health. Only usable within until cancelled after you kill an enemy that yields experience or honor. Warrior – Arms & Protection Spec. Melee range. Instant.

 

Fury

  • Bloodthirst Assault the target in a bloodthirsty craze, dealing [*262% [*89% of weapon damage * mult*] Physical damage and restoring 4% of your health. Generates 10 Rage. Warrior – Fury Spec. Melee range. Instant. 4.5 sec cooldown.
  • Enrage Bloodthirst critical strikes or activating Berserker Rage will Enrage you, increasing your attack speed by 100% 50% and damage you take by 20% for until cancelled. Warrior – Fury Spec.
  • Execute Attempt to finish off a wounded foe, causing (800% 272% of weapon damage) Physical damage. Only usable on enemies that have less than 20% health. Warrior – Fury Spec. 250 Rage. Melee range. Instant.
  • Furious Slash Furious Slash increases your Bloodthirst critical strike chance by 15% 20% until it next deals a critical strike, stacking up to 6 times. Warrior – Fury Spec.
  • Furious Slash Aggressively strike with your off-hand weapon for [*307% [*104% of weapon damage * mult*] Physical damage. Increases your Bloodthirst critical strike chance by 15% 20% until it next deals a critical strike, stacking up to 6 times. Warrior – Fury Spec. Melee range. Instant.
  • Fury Warrior Increases damage/healing by 10%: Bladestorm, Bladestorm Off-Hand, Bloodthirst, Bloodthirst Heal, Charge, Death and Glory, Dragon Roar, Execute, Execute Off-Hand, Furious Slash, Heroic Leap, Heroic Throw, Odyn’s Fury, Raging Blow, Rampage, Shockwave, Storm Bolt, Sweeping Strikes, Whirlwind, Whirlwind Off-Hand Increases periodic damage/healing by 10%: Odyn’s Fury Warrior – Fury Spec. Warrior – Fury Spec.
  • Plate Specialization Increases your Strength by 5% [*5 + 25% of Spell Power*]% while wearing only Plate armor. Warrior – Fury Spec.
  • Raging Blow A mighty blow with both weapons that deals a total of [*2.000 * 165% 56% of weapon damage * mult*] Physical damage. Generates 5 Rage. Warrior – Fury Spec. Melee range. Instant.
  • Rampage Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (889% 300% of weapon damage) Physical damage. Warrior – Fury Spec. 850 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for [*6.000 * 45% 12% of weapon damage*] Physical damage. Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 50% 40% damage. Limited to -1 targets. Warrior – Fury Spec. Instant.
  • Whirlwind Whirlwind causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 50% damage. Warrior – Fury Spec. 40% damage. Warrior – Fury Spec.

 

Fury & Protection

 

Protection

  • Deep Wounds Your Devastator and Revenge also cause [*105% [*15% of Attack Power*] Bleed damage over until cancelled. Warrior – Protection Spec.
  • Defensive Stance A tanking combat stance that decreases damage taken by 0%, increases threat generation, and causes you to generate Rage from damage taken instead of dealt increases Stamina by 30%, reduces damage taken by 10%, and generates 3 Rage whenever you are hit by a melee attack. Warrior – Protection Spec. 1.5 sec cooldown.
  • Demoralizing Shout Demoralizes all enemies within 10 yards, reducing the damage they do by 20% for until cancelled. Generates 0 Rage. Warrior – Protection Spec. Instant. 1.5 min cooldown. 60 sec cooldown.
  • Devastate A direct strike, dealing [*278% [*94% of weapon damage * mult*] Physical damage. Warrior – Protection Spec. Melee range. Instant.
  • Ignore Pain (New) Fight through the pain for the next until cancelled, causing 60% of damage taken to reduce your Rage instead. Warrior – Protection Spec. Instant. 12 sec cooldown.
  • Intercept Run at high speed toward an ally or enemy. When targeting an enemy, Intercept deals [*70% [*14.7% of Attack Power*] Physical damage, roots the target for until cancelled and then reduces the target’s movement speed by 50% for until cancelled, but has a minimum range of 8 yds. When targeting an ally, Intercept will intercept the next melee or ranged attack against the ally within until cancelled while the target remains within 10 yards. Generates 15 Rage. Warrior – Protection Spec. 8-25 yd range (25 for friends). Instant. 1.5 sec cooldown.
  • Mastery: Critical Block Increases your chance to block by [*50% of Spell Power*]% Power*]%% and your chance to critically block (blocking twice the amount) by [*150% of Spell Power*]%. Also increases your attack power by 0%. Warrior – Protection Spec. 0.0%. Warrior – Protection Spec.
  • Plate Specialization Increases your Stamina by 5% [*5 + 25% of Spell Power*]% while wearing only Plate armor. Warrior – Protection Spec.
  • Protection Warrior Decreases damage/healing by 89%: Ravager Decreases damage/healing by 10%: Impending Victory, Shockwave, Storm Bolt, Victory Rush Decreases damage/healing by 5%: Devastate, Devastator, Heroic Throw, Impending Victory, Ravager, Revenge, Shield Slam, Thunder Clap, Victory Rush, Warbringer Decreases periodic damage/healing by 5%: Deep Wounds Warrior – Protection Spec. and Victory Rush Warrior – Protection Spec.
  • Revenge Swing in a wide arc, dealing [*350% [*58.8% of Attack Power*] damage to all enemies in front of you. Your successful dodges and parries cause your next Revenge to become free. Warrior – Protection Spec. 300 Rage. Melee range. Instant. 3 sec cooldown.
  • Shield Block Raise your shield, blocking every melee attack all melee attacks against you for until cancelled. These blocks can be critical blocks. Increases Shield Slam damage by 30% while active. Warrior – Protection Spec. 150 350 Rage. Instant. 1 sec cooldown.
  • Shield Slam Slams the target with your shield, causing [*492.8% [*103.49% of Attack Power*] Physical damage. Devastate, Thunder Clap, and Revenge have a 30% chance to reset the cooldown of Shield Slam. Generates 20 15 Rage. Warrior – Protection Spec. Melee range. Instant. 9 sec cooldown.
  • Thunder Clap Blasts all enemies within 8 yards for [*300% [*50.4% of Attack Power*] damage, rooting them for until cancelled and reducing their movement speed by 50% 20% for until cancelled. Generates 5 Rage. Warrior – Protection Spec. Instant. 6 sec cooldown.

 

 

Die Änderungen an den Artefakteigenschaften:

Death Knight

Blood

  • Consumption (Rank 1) Strikes all enemies in front of you with a hungering attack that deals (258% 87% of weapon damage) Physical damage and heals you for 100% of that damage.

 

Frost

  • Hypothermia (Rank 1) Each time Frost Fever deals damage, it has a chance to erupt, dealing [ 300% [ 63% of AP ] Frost damage to the target.
  • Sindragosa’s Fury (Rank 1) Summons Sindragosa, who breathes frost on all enemies within 40 yd in front of you, dealing [ 2,000% [ 420% of AP ] Frost damage and slowing movement speed by 50% for 10 sec. [ 50 + 25% of Spell Power ]% for 10 sec.

 

Unholy

  • Apocalypse (Rank 1) Strikes the enemy, dealing (900% 306% of weapon damage) Physical damage and bursting up to 6 Festering Wounds on the target, summoning a member of your Army of the Dead for 15 sec for each burst Festering Wound.
  • Portal to the Underworld (Rank 1) Your Army of the Dead Ghouls explode when they die, dealing [ 162% [ 34.02% of AP ] Shadow damage to nearby enemies.
  • The Shambler (Rank 1) Your attacks have a chance to summon a Super Zombie that shambles forward and explodes, dealing [ 1 + 400% 84% of AP ] Shadow damage to nearby enemies.

 

 

Demon Hunter

Havoc

  • Anguish of the Deceiver (Rank 1) Each time Eye Beam deals damage to a target, it also applies Anguish. When Anguish expires, it deals [ 10 + 40% 8.4% of AP ] Chaos damage to the victim per application.
  • Fury of the Illidari (Rank 1) Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [ 14.000 * 112% 38% of weapon damage ] Chaos damage over 3 sec to all nearby enemies.
  • Inner Demons (Rank 1) Chaos Strike has a chance to unleash your inner demon, causing it to crash into your target and deal [ 650% [ 136.5% of AP ] Chaos damage to all nearby enemies.

 

Vengeance

  • Erupting Souls (Rank 1) Soul Cleave deals [ 115% [ 24.15% of AP ] additional damage for each Soul Fragment it consumes.
  • Painbringer (Rank 1) Each Soul Fragment you consume reduces all damage you take by 3% for 4 sec. 5% for 4 sec.
  • Soul Carver (Rank 1) Carve into the soul of your target, dealing (1,014% 344% of weapon damage) Fire damage and an additional [ 3 + 465% 97.6% of AP ] Fire damage over 3 sec. Immediately shatters 2 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.

 

 

Druid

Balance

  • Echoing Stars (Rank 1) Each time Starfall deals damage, it also damages another nearby enemy for [ 11.44% [ 2.86% of Spell Power ] Astral damage.
  • New Moon (Rank 1) Deals [ 1 + 468% 117% of Spell Power ] Arcane damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power.
  • Power of Goldrinn (Rank 1) Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals [ 416% [ 104% of Spell Power ] Arcane damage to the target.
  • Touch of the Moon (Rank 1) When you take damage, you have a 20% chance to heal yourself for [ 1 + 360% 90% of Spell Power ]. Cannot occur more than once every proccooldown sec.
  • Touch of the Moon (Rank 2) When you take damage, you have a 20% chance to heal yourself for [ 4 + 720% 180% of Spell Power ]. Cannot occur more than once every proccooldown sec.
  • Touch of the Moon (Rank 3) When you take damage, you have a 20% chance to heal yourself for [ 9 + 1,080% 270% of Spell Power ]. Cannot occur more than once every proccooldown sec.
  • Touch of the Moon (Rank 4) When you take damage, you have a 20% chance to heal yourself for [ 16 + 1,440% 360% of Spell Power ]. Cannot occur more than once every proccooldown sec.
  • Touch of the Moon (Rank 5) When you take damage, you have a 20% chance to heal yourself for [ 25 + 1,800% 450% of Spell Power ]. Cannot occur more than once every proccooldown sec.
  • Touch of the Moon (Rank 6) When you take damage, you have a 20% chance to heal yourself for [ 36 + 2,160% 540% of Spell Power ]. Cannot occur more than once every proccooldown sec.
  • Touch of the Moon (Rank 7) When you take damage, you have a 20% chance to heal yourself for [ 49 + 2,520% 630% of Spell Power ]. Cannot occur more than once every proccooldown sec.
  • Touch of the Moon (Rank 8) When you take damage, you have a 20% chance to heal yourself for [ 64 + 2,880% 720% of Spell Power ]. Cannot occur more than once every proccooldown sec.
  • Wax and Wane (Rank 1) Moonfire and Sunfire increase the direct damage of Moonfire and Sunfire by 6% 25%, stacking up to 5 times.

 

Feral

  • Ashamane’s Frenzy (Rank 1) Unleash Ashamane’s Frenzy, clawing your target 15 times over 3 sec for [ 15 + 366% 76.9% of AP ] Physical damage and an additional [ 45 + 1,098% 230.6% of AP ] Bleed damage over 6 sec. Awards 3 combo points.
  • Fury of Ashamane (Rank 1) Tiger’s Fury grants 600 27 Versatility to you and 4 allies for 10 sec.
  • Shadow Thrash (Rank 1) Thrash has a 25% chance to release part of Ashamane’s soul, causing all nearby enemies to take [ 2 + 244% 51.2% of AP ] Shadow damage over 2 sec.

 

Guardian

  • Rage of the Sleeper (Rank 1) Unleashes the rage of Ursoc for 10 sec, preventing 25% of all damage you take and reflecting [ 1 + 225% 47.25% of AP ] Nature damage back at your attackers.

 

Restoration

  • Dreamwalker (Rank 1) Wild Growth has a 50% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation for [ 250% of Spell Power ]. [ 62.5% of Spell Power ].
  • Nature’s Essence (Rank 1) Wild Growth instantly heals its targets for 0. [ 25% of Spell Power ].

 

 

Hunter

Beast Mastery

  • Thunderslash (Rank 1) While Aspect of the Wild is active, Hati and your primary pet also trigger a Thunderslash with each auto attack, dealing [ 50.9% of AP ] Nature damage. [ 10.7% of AP ] Nature damage.

 

Marksmanship

  • Cyclonic Burst (Rank 1) The trail of wind left by Windburst deals [ 300% [ 63% of AP ] damage every 1 sec to enemies within, and reduces their movement speed by 50%.
  • Windburst (Rank 1) Focuses the power of Wind through Thas’dorah, dealing (800% 272% of weapon damage) Physical damage to your target, and leaving behind a trail of wind for 5 sec that increases the movement speed of allies by 50%.

 

Survival

  • Eagle’s Bite (Rank 1) Harpoon applies On the Trail, a unique damage over time effect that deals [ 360% [ 75.6% of AP ] damage over 12 sec. Your melee autoattacks extend its duration by 6 sec.
  • Echoes of Ohn’ara (Rank 1) Flanking Strike has a 20% chance to summon the spirit of Ohn’ara to smite your foe for [ 1,000% of AP ] Nature damage. [ 210% of AP ] Nature damage.
  • Fury of the Eagle (Rank 1) Furiously strikes all enemies in front of you, dealing [ 1,125% [ 236.2% of AP ] Physical damage over 4 sec. Damage increased by Mongoose Fury.

 

 

Mage

Arcane

  • Arcane Rebound (Rank 1) When Arcane Barrage hits more than two targets, it explodes for [ 1 + 200% 50% of Spell Power ] additional Arcane damage to all enemies within 10 yds of the primary target.
  • Mark of Aluneth (Rank 1) Creates a rune around the target, inflicting [ 960% [ 240% of Spell Power ] Arcane damage over 6 sec to all enemies within 6 yds, and then detonating for Arcane damage equal to 20% of your maximum mana.

 

Fire

  • Blast Furnace (Rank 1) Fire Blast deals an additional [ 9 + 7% 1.75% of Spell Power ] Fire damage over 9 sec.
  • Phoenix Reborn (Rank 1) Targets affected by your Ignite have a chance to erupt in flame, taking [ 50% [ 12.5% of Spell Power ] additional Fire damage and reducing the remaining cooldown on Phoenix’s Flame by 10 sec.
  • Phoenix’s Flames (Rank 1) Hurls a Phoenix that causes [ 389.4% [ 97.35% of Spell Power ] Fire damage to the target and splashes [ 129.8% [ 32.45% of Spell Power ] Fire damage to other nearby enemies. This damage is always a critical strike.
  • Warmth of the Phoenix (Rank 1) Phoenix’s Flames has a 50% chance to grant 800 36 Critical Strike to you and 4 allies for 12 sec.

 

Frost

  • Ebonbolt (Rank 1) Deals [ 1,287% Deals [ 321.75% of Spell Power ] Shadowfrost damage and causes Brain Freeze.
  • Glacial Eruption (Rank 1) When Ebonbolt damages a target, a pillar of ice bursts from the ground at that location after 1 sec, dealing [ 702% [ 175.5% of Spell Power ] Shadowfrost damage.

 

 

Monk

Brewmaster

  • Dragonfire Brew (Rank 1) After using Breath of Fire, you breathe fire 2 additional times, each dealing [ 2 + 63% 13.23% of AP ] Fire damage. Increases the duration of Breath of Fire by 100%.
  • Exploding Keg (Rank 1) Hurls a flaming keg at the target location, dealing [ 1 + 900% 189% of AP ] Fire damage to nearby enemies and causing them to miss their melee attacks for the next 3 sec.

 

Mistweaver

  • Celestial Breath (Rank 1) Activating Thunder Focus Tea causes you to exhale the breath of Yu’lon, healing up to 6 allies within 12 yards for [ 3 + 270% 67.5% of Spell Power ] over 3 sec.
  • Sheilun’s Gift (Rank 1) Draws in all nearby clouds of mist generated by Sheilun, healing the target for [ 200% [ 50% of Spell Power ] per cloud absorbed.
  • The Mists of Sheilun (Rank 1) Your healing spells have a chance to awaken Sheilun, increasing your healing over time by 20% for 10 sec. When this effect ends, Sheilun releases a wave of mist that heals all allies within 15 yds for [ 200% of Spell Power ]. [ 50% of Spell Power ].
  • Whispers of Shaohao (Rank 1) Consuming the Mists of Sheilun causes each active mist to additionally heal a nearby target for [ 200% of Spell Power ]. [ 50% of Spell Power ].

 

Windwalker

  • Master of Combinations (Rank 1) Triggering Combo Strikes has a chance to grant 600 27 Mastery to you and 4 allies for 6 sec.
  • Strike of the Windlord (Rank 1) Strike with both Fists of the Heavens at all enemies in front of you, dealing 5,490% 1,866% of weapon damage damage and reducing movement speed by 50% for 6 sec.

 

 

Paladin

Holy

  • Tyr’s Deliverance (Rank 1) Releases the Light within The Silver Hand for 10 sec, healing an injured ally within 15 yds for [ 150% [ 37.5% of Spell Power ] every 1 sec. Allies healed also receive 20% increased healing from your Holy Light and Flash of Light spells for 10 sec.

 

Protection

  • Eye of Tyr (Rank 1) Releases a blinding flash from Truthguard, causing [ 1 + 270% 56.7% of AP ] Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 sec.
  • Painful Truths (Rank 1) While Ardent Defender is active, all melee attacks that strike you deal [ 72% [ 18% of Spell Power ] Holy damage back to the attacker.
  • Tyr’s Enforcer (Rank 1) The knowledge of the Watchers causes Truthguard to deal [ 33.7% [ 7.08% of AP ] damage to all enemies within 5 yards of each target hit by Avenger’s Shield.

 

Retribution

  • Ashes to Ashes (Rank 1) Wake of Ashes also generates 5 Holy Power and causes all enemies hit to burn for [ 140% [ 29.4% of AP ] Radiant damage over 6 sec.
  • Ashes to Ashes (Rank 1) Wake of Ashes also generates 5 Holy Power and causes all enemies hit to burn for [ 140% [ 29.4% of AP ] Radiant damage over 6 sec.

 

 

Priest

Discipline

  • Light’s Wrath (Rank 1) Draws upon the power of Light’s Wrath, dealing [ 700% [ 175% of Spell Power ] Radiant damage to the target, increased by 10% per ally affected by your Atonement.

 

Holy

  • Cosmic Ripple (Rank 1) When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets for [ 120% of Spell Power ]. [ 30% of Spell Power ].
  • Holy Mending (Rank 1) When Prayer of Mending jumps to a target affected by your Renew, that target is instantly healed for [ 150% of Spell Power ]. [ 37.5% of Spell Power ].
  • Light of T’uure (Rank 1) Applies Light of the Naaru to the target, healing for [ 1 + 400% of Spell Power 1;] and increasing your healing done to that target by 25% for 10 sec.

 

Shadow

  • Mind Quickening (Rank 1) Void Torrent grants 800 36 Haste to you and 4 allies for 15 sec.
  • Void Torrent (Rank 1) Raise your dagger into the sky, channeling a torrent of void energy into the target for [ 4 + 220% 55% of Spell Power ] Shadow damage over 4 sec. Insanity does not drain during this channel. Requires Voidform.

 

 

Rogue

Assassination

  • Bag of Tricks (Rank 1) Envenom and Rupture have a 2.5% chance per combo point spent to smash a vial of poison at the target’s location, creating a pool of acidic death that deals [ 6 + 720% 151.2% of AP ] Nature damage over 3 sec to all enemies within it.
  • From the Shadows (Rank 1) Declaring your Vendetta unleashes a barrage of poisoned daggers at the target for [ 400 + 1,400% 294% of AP ] Nature damage over 20 sec.
  • Kingsbane (Rank 1) Releases lethal poison within The Kingslayers and injects it into your target, dealing (480% 162% of weapon damage) Nature damage instantly and an additional [ 35 + 36% 7.56% of AP ] Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 15%. Awards 1 combo points.

 

Outlaw

  • Blunderbuss (Rank 1) When Saber Slash strikes an additional time, there is a 33% chance that your next Pistol Shot will be replaced with Blunderbuss. Blunderbuss Draws a concealed blunderbuss and fires a quick shot at the target, dealing [ 629.2% [ 132.1% of AP ] damage and reducing movement speed by 50% for 6 sec. Awards 1 combo points.
  • Greed (Rank 1) Run Through occasionally awakens The Dreadblades, unleashing a sweeping attack against all nearby enemies for (700% 238% of weapon damage) Physical damage, and healing you for [ 5% of Total Health ] per target hit.

 

Subtlety

  • Akaari’s Soul (Rank 1) After using Shadowstrike or Cheap Shot, Akaari’s Soul appears 2 sec later and Soul Rips your target, dealing [ 1 + 150% of AP ] Shadow damage. 31.5% of AP ] Shadow damage.
  • Goremaw’s Bite (Rank 1) Lashes out at the target, inflicting (2,000% 680% of weapon damage) Shadow damage and reducing movement speed by 60% for 8 sec. Grants 30 Energy over 6 sec. Awards 3 combo points.
  • Second Shuriken (Rank 1) Shuriken Storm has a chance per target hit to deal [ 1 + 21% of + AP ] additional Physical damage to that target. Damage increased by 100% while Stealth or Shadow Dance is active.
  • Shadow Nova (Rank 1) After using Shadowstrike or Cheap Shot or using Shuriken Storm while Shadow Dance is active, you explode dealing [ 250% [ 52.5% of AP ] Shadow damage to all nearby enemies. This effect may occur once every proccooldown sec.

 

 

Shaman

Elemental

  • Seismic Storm (Rank 1) Earthquake damage has a 5% chance to cause Seismic Lightning, dealing [ 700% [ 175% of Spell Power ] Nature damage to the target.
  • Shamanistic Healing (Rank 1) When your health drops below 1%, The Fist of Ra-den heals you for [ 1 + 412.5% 103.1% of Spell Power ]. Can occur only once every 30 sec.
  • Shamanistic Healing (Rank 2) When your health drops below 2%, The Fist of Ra-den heals you for [ 4 + 825% 206.3% of Spell Power ]. Can occur only once every 30 sec.
  • Shamanistic Healing (Rank 3) When your health drops below 3%, The Fist of Ra-den heals you for [ 9 + 1,237.5% 309.4% of Spell Power ]. Can occur only once every 30 sec.
  • Shamanistic Healing (Rank 4) When your health drops below 4%, The Fist of Ra-den heals you for [ 16 + 1,650% 412.5% of Spell Power ]. Can occur only once every 30 sec.
  • Shamanistic Healing (Rank 5) When your health drops below 5%, The Fist of Ra-den heals you for [ 25 + 2,062.5% 515.6% of Spell Power ]. Can occur only once every 30 sec.
  • Shamanistic Healing (Rank 6) When your health drops below 6%, The Fist of Ra-den heals you for [ 36 + 2,475% 618.8% of Spell Power ]. Can occur only once every 30 sec.
  • Shamanistic Healing (Rank 7) When your health drops below 7%, The Fist of Ra-den heals you for [ 49 + 2,887.5% 721.9% of Spell Power ]. Can occur only once every 30 sec.
  • Shamanistic Healing (Rank 8) When your health drops below 8%, The Fist of Ra-den heals you for [ 64 + 3,300% 825% of Spell Power ]. Can occur only once every 30 sec.
  • Volcanic Inferno (Rank 1) Lava Burst has a chance to open a volcanic fissure under your target, dealing [ 30 + 360% 90% of Spell Power ] Fire damage over 6 sec to all enemies within 3 yds of the target.

 

Enhancement

  • Doom Vortex (Rank 1) Lava Lash has a chance to cause Doomhammer to release a fiery tornado at your target’s location, dealing [ 3 + 180% 37.8% of AP ] Fire damage over 3 sec to enemies within 3 yards.
  • Unleash Doom (Rank 1) Stormstrike has a chance to unleash the power of Doomhammer, causing your special attacks to heave molten lava or lightning spikes at your target for [ 1 + 80% 16.8% of AP ] Fire or Nature damage.

 

Restoration

  • Gift of the Queen (Rank 1) Heals up to six injured allies within 12 yards for [ 400% of Spell Power 0;] and increases their maximum health by 10% for 6 sec.
  • Queen’s Decree (Rank 1) Healing Stream Totem heals each affected ally for an additional [ 24% [ 6% of Spell Power ] over 6 sec.
  • Tidal Pools (Rank 1) Riptide has a chance to summon a Tidal Totem at the target’s location, which heals nearby allies for [ 175% [ 43.8% of Spell Power ] over 6 sec.

 

 

Warlock

Affliction

  • Compounding Horror (Rank 1) Each time Agony and Corruption deal damage, they have a 10% chance cause your next Unstable Affliction to instantly deal [ 32% [ 8% of Spell Power ] Shadow damage, stacking up to 5 times.
  • Harvester of Souls (Rank 1) Each time Corruption deals damage, it has a 15% chance to deal [ 1 + 130% 32.5% of Spell Power ] Shadow damage to the target and heal you for 100% of the damage dealt.
  • Rend Soul (Rank 1) Drain Soul damage has a 4% chance to rend the target’s soul, dealing [ 300% [ 75% of Spell Power ] Shadow damage and summoning an additional Tormented Soul.
  • Soul Flame (Rank 1) When you kill a target, its soul bursts into flames, dealing [ 1 + 120% 30% of Spell Power ] Shadowflame damage to all nearby enemies.

 

Demonology

  • Thal’kiel’s Ascendance (Rank 1) Demonic Empowerment has a 50% chance to enrage Thal’kiel, causing each of your pets to deal [ 50% [ 12.5% of Spell Power ] Shadow damage to its current target.
  • Thal’kiel’s Discord (Rank 1) Shadowbolt and Demonwrath sometimes enrage Thal’kiel, causing him to teleport to an enemy and scream for [ 600% [ 150% of Spell Power ] Shadow damage to all nearby enemies over 6 sec.

 

 

Warrior

Arms

  • Void Cleave (Rank 1) When Cleave strikes at least 3 targets, Strom’kar releases a burst of void energy, dealing [ 3 + 150% 31.5% of AP ] Shadow damage to all nearby enemies.
  • Warbreaker (Rank 1) Stomp the ground, causing a ring of corrupted spikes to erupt upwards, dealing (350% 119% of weapon damage) Shadow damage and applying the Colossus Smash effect to all nearby enemies.

 

Fury

  • Odyn’s Fury (Rank 1) Unleashes the fiery power Odyn bestowed the Warswords, dealing (540% 182% of weapon damage) Fire damage and an additional [ 4 + 21% of + AP ] Fire damage over 4 sec to all enemies within 14 yards.

 

Protection

  • Neltharion’s Fury (Rank 1) Enter a defensive posture, critically blocking all attacks while a stream of shadowflame erupts from Scale of the Earth-Warder, dealing [ 6 + 540% 113.4% of AP ] Shadowflame over 3 sec to all enemies in front of you. You can use defensive abilities while this is active.
  • Scales of Earth (Rank 1) Critical blocks have a chance to cause an eruption from Scale of the Earth-Warder, increasing your armor by 30% and dealing [ 30 + 225% 47.25% of AP ] Physical damage to all enemies in front of you.

 

 

 

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