Battle for Azeroth: Der neue Build 26871
Im Verlauf der vergangenen Nacht spielten die für die fortlaufende Entwicklung von Battle for Azeroth verantwortlichen Mitarbeiter von Blizzard Entertainment interessanterweise den neuen Build 26871 auf die Testserver der geschlossenen Beta dieses in weniger als zwei Monaten erscheinenden Addons auf und erweiterten diese Testphase dadurch dann erneut um eine Vielzahl von vielversprechenden Neuerungen. Laut den bisher veröffentlichten Berichten der Data Miner beinhaltete diese neue Spielversion von Battle for Azeroth unter anderem den Einlogg-Bildschirm für diese Erweiterung, eine Reihe von neuen Musikstücken, die Möglichkeit zum Transmogrifizieren von Artefakten, drei neue Modelle für geisterhafte Elementare und sehr viele Klassenänderungen. Weitere Details zu den verschiedenen Inhalten von Build 26871 findet ihr bei Interesse in der folgenden Übersicht.
Der neue Einlogg-Bildschirm:
Neue Modelle:
Ein neuer Ladebildschirm:
Neue Musik:
Hier findet ihr noch mehr Musik aus diesem Build.
Das Transmogifizieren von Artefakten:
Der neue Build 26871 hat nun endlich dafür gesorgt, dass daran interessierte Tester ihre Artefaktwaffen aus Legion für die Transmogrifikation verwenden können. Druiden finden in dem Menü für die Transmogrifikation seit Build 26871 einen neuen Reiter mit der Bezeichnung „Artifact Pair“, der sie bei der Auswahl ihres Artefaktskins und ihrer dadurch veränderten Tierform unterstützt.
Neue Icons:
Neue Gegenstände:
- Pig Nose – Put on a pig nose, allowing you to sniff out rare truffles in Stormsong Valley.
- Verbrauchbare Gegenstände:
-
Quillbomb – Throws an explosive filled with quilboar quills at a location, inflicting 49 Physical damage to all enemies within 10 yards and stunning them for 3 sec
-
Thrice-Pickled Threshadon Omelet – Summons Humphrey to guard you for 10 min. Only in Stormsong Valley.
-
Highmaul Ambassador’s Garb – Become an ogre ambassador for 15 min. (10 Min Cooldown)
-
Dreadtick Larva – Eat the larva, increasing Leech by 30% for 15 min.
-
Sedative Quill – Shoot a quill coated with a strong sedative, putting a Razorspine quilboar into a deep sleep for 30 sec. Damage taken will interrupt this effect. (3 Sec Cooldown)
-
Flask of Enraging Vapors – Drink the potion, causing you to do 15% more damage and increase your Haste rating by 10%.
-
Vial of Viscous Goo – Coat yourself in viscous goo, weakening the effect of Impaling Quills used by Razorspine quilboar.
- Spielzeuge der Inselexpeditionen:
-
Jinyu Light Globe: Place a Jinyu Light Globe for 5 min. (1 Hour Cooldown)
-
Bad Mojo Banana: Shed your regular humanoid shell for a more simian bone structure for 10 min. (2 Hrs Cooldown)
-
Yaungol Oil Stove: Place a lit oil stove on the ground. The fire increases the Versatility of those nearby by 2 and allows cooking. (5 Min Cooldown)
-
Regenerating Banana Bunch: Pull a Perfectly Ripe Banana from the bunch.
-
Enchanted Soup Stone: Prepare the soup to disguise yourself as a trogg for 10 min. (2 Hrs Cooldown)
-
Magic Monkey Banana: Disguise yourself as a Hozen for 10 min. (2 Hrs Cooldown)
-
- Besondere neue Waffen:
Klassenänderungen:
Death Knight
- Death Strike (Blood, Unholy) Focuses dark power into a strike that deals [ 46.43% of Attack Power ] Physical damage and heals you for
30%25% of all damage taken in the last 5 sec, minimum10% of maximum health.7% of maximum health. - Death Strike (Frost) Focuses dark power into a strike with both weapons, that deals a total of [ 76.3% of Attack Power ] Physical damage and heals you for
30%25% of all damage taken in the last 5 sec, minimum10% of maximum health.7% of maximum health. - Blood
- Mastery: Blood Shield Each time you heal yourself with Death Strike, you gain
[ 150%[ 200% of Spell Power ]% of the base amount healed as a Physical damage absorption shield. Also increases your attack power by 0.0%. Death Knight – Blood Spec.
- Mastery: Blood Shield Each time you heal yourself with Death Strike, you gain
- Frost
- Breath of Sindragosa Continuously deal
[ 30% of Attack Power + 30%[ 33.3% of Attack Power + 33.3% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect. Frost Death Knight – Level 100 Talent. Instant. 2 min cooldown. - Cold Heart
Every 3Every 2 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal[ 9%[ 10% of Attack Power ] Frost damage. Stacks up to1520 times. Frost Death Knight – Level 56 Talent. - Gathering Storm Each Rune spent during Remorseless Winter increases its damage by
15%10%, and extends its duration by 0.5 sec. Frost Death Knight – Level 90 Talent. - Icy Talons
Frost Strike and Breath of SindragosaYour Runic Power spending abilities increase your melee attack speed by 5% for 6 sec, stacking up to 3 times. Frost Death Knight – Level 56 Talent. - Obliteration While Pillar of Frost is active, Frost Strike
and Howling Blast grant Killing MachineGlacial Advance, and Howling Blast always grant Killing Machine and have a 40% chance to generate a Rune. Frost Death Knight – Level 100 Talent.
- Breath of Sindragosa Continuously deal
- Frost & Unholy
- Dark Succor When you kill an enemy that yields experience or honor, your next Death Strike within 20 sec is free and heals for an additional
5%10% of maximum health. Death Knight – Frost & Unholy Spec. - Death Strike Death Strike’s healing is increased by
50%40%. Death Knight – Frost & Unholy Spec.
- Dark Succor When you kill an enemy that yields experience or honor, your next Death Strike within 20 sec is free and heals for an additional
- Unholy
- Death’s Reach Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
UnholySuperDiffer.DBC.WowChrSpecialization Death Knight – Level 58 Talent.
- Death’s Reach Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
Demon Hunter
- Throw Glaive Throw a demonic glaive at the target, dealing [ 33.34% of Attack Power ] Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards.
Requires Melee Weapon.1 charge. 30 yd range. Instant. 9 sec recharge. 1 charge. - Vengeance
- Demon Spikes Surge with fel power, increasing your Armor by
Agility[ 85% of Agility , and your Parry chance by 15%, for 6 sec. 2 charges. Demon Hunter – Vengeance Spec. Instant. 20 sec recharge. 2 charges. - Demonic Wards Your tattoos reduce all damage taken by 10%, and increase your Stamina by 65% and your Armor by
75%. Demon Hunter – Vengeance Spec.85%. Demon Hunter – Vengeance Spec. - Throw Glaive Throw a demonic glaive at the target, dealing [ 15.79% of Attack Power ] Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. Generates high threat.
Requires Melee Weapon.Demon Hunter – Vengeance Spec. 30 yd range. Instant. 3 sec cooldown.
- Demon Spikes Surge with fel power, increasing your Armor by
Druid
- Moonfire (Balance) A quick beam of lunar light burns the enemy for
[ 16%[ 14.5% of Spell Power ] Arcane damage and then an additional[ 120%[ 108% of Spell Power ] Arcane damage over 16 sec. - Moonfire (Feral, Guardian, Restoration) A quick beam of lunar light burns the enemy for
[ 16%[ 14.5% of Spell Power ] Arcane damage and then an additional[ 120%[ 108% of Spell Power ] Arcane damage over 16 sec. - Moonfire (Bear Form) A quick beam of lunar light burns the enemy for
[ 16%[ 14.5% of Spell Power ] Arcane damage and then an additional[ 120%[ 108% of Spell Power ] Arcane damage over 16 sec. - Moonfire (Balance) A quick beam of lunar light burns the enemy for
[ 16%[ 14.5% of Spell Power ] Arcane damage and then an additional[ 120%[ 108% of Spell Power ] Arcane damage over 16 sec. - Moonfire (Feral, Guardian, Restoration) A quick beam of lunar light burns the enemy for
[ 16%[ 14.5% of Spell Power ] Arcane damage and then an additional[ 120%[ 108% of Spell Power ] Arcane damage over 16 sec. - Moonfire (Bear Form) A quick beam of lunar light burns the enemy for
[ 16%[ 14.5% of Spell Power ] Arcane damage and then an additional[ 120%[ 108% of Spell Power ] Arcane damage over 16 sec. - Shred (Balance, Guardian, Restoration) Awards 0 combo points.
- Shred (Feral) Awards 0 combo points.
- Sunfire (Balance) A quick beam of solar light burns the enemy for
[ 22.5%[ 20% of Spell Power ] Nature damage and then an additional[ 96%[ 87% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 8 yards. - Sunfire (Restoration) A quick beam of solar light burns the enemy for
[ 22.5%[ 20% of Spell Power ] Nature damage and then an additional[ 96%[ 87% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 8 yards. - Balance
- Balance Druid Decreases damage/healing by
15%22%: Fury of Elune, Lunar Strike, Moonfire, New Moon, Shooting Stars, Solar Wrath, Starfall, Starsurge, Stellar Flare, Sunfire Decreases periodic damage/healing by15%22%: Fury of Elune, Lunar Strike, Moonfire, New Moon, Shooting Stars, Solar Wrath, Starfall, Starsurge, Stellar Flare, Sunfire Increases damage/healing by 83%: Regrowth Increases periodic damage/healing by 83%: Regrowth Druid – Balance Spec. - Fury of Elune Calls down a beam of pure celestial energy that follows the
target enemy for 8 sec, dealing [ 30%enemy, dealing [ 240% of Spell Power ] Astral damageto all nearby enemies every secover 8 sec to all nearby targets. Generates 40 Astral Power over its duration. Balance Druid – Level 100 Talent. 40 yd range. Instant. 60 sec cooldown. - Mastery: Starlight
Increases Starsurge, Stellar Flare, Fury of Elune and Starfall damage by [ 200%Increases Moonfire, Sunfire,, Stellar Flare and Starfall damage by [ 140% of Spell Power ]%. Increases Starsurge damage by [ 70% of Spell Power ]%. Increases the damage effects of Lunar Empowermentand Stellar Empowerment by an additional [ 200% of Spell Power ]%. Increases the damage effect ofby an additional [ 140% of Spell Power ]% and Solar Empowerment by an additional0.0%. Druid – Balance Spec.[ 70% of Spell Power ]%. Druid – Balance Spec. - New Moon
Deals [ 117%Deals [ 75% of Spell Power ] Arcane damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power. 3 charges. Can’t be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Balance Druid – Level 100 Talent. 40 yd range. 1 sec cast.3025 sec recharge. 1 sec global cooldown. 3 charges. - Starfall Calls down waves of falling stars at the targeted area, dealing
[ 90%[ 108% of Spell Power ] Astral damage over 8 sec. Also applies Stellar Empowerment to each target, which increases periodic damage taken from your Moonfire and Sunfire by 20%. Can be cast in Moonkin Form. Can’t be cast in Tree of Life Form. Druid – Balance Spec. 50 Lunar Power. 40 yd range. Instant. - Starlord Starsurge and Starfall grant you 3% Haste for
1520 sec. Stacks up to 3 times. Gaining a stack does not refresh the duration. Balance Druid – Level 75 Talent. - Starsurge Launch a surge of stellar energies at the target, dealing
[ 160%[ 200% of Spell Power ] Astral damage. Also grants you Lunar and Solar Empowerment. Can be cast in Moonkin Form. Can’t be cast in Tree of Life Form. Druid – Balance Spec. 40 Lunar Power. 40 yd range. Instant. - Stellar Drift Increases Starfall’s radius by
30%20%, its damage by 25%, and allows you to cast while moving while within Starfall’s area. Balance Druid – Level 90 Talent. - Stellar Flare Burns the target for
[ 40%[ 10% of Spell Power ] Astral damage, and then an additional[ 180%[ 84% of Spell Power ] damage over 24 sec.Balance Druid – Level 90 Talent. 10 Lunar PowerGenerates 8 Astral Power. Balance Druid – Level 90 Talent. 40 yd range. 1.5 sec cast. - Twin Moons Moonfire deals 20% increased damage and also hits another nearby enemy within
2015 yds of the target. Balance Druid – Level 90 Talent.
- Balance Druid Decreases damage/healing by
- Balance & Restoration
- Sunfire (Balance) A quick beam of solar light burns the enemy for
[ 22.5%[ 20% of Spell Power ] Nature damage and then an additional[ 96%[ 87% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 8 yards. - Sunfire (Restoration) A quick beam of solar light burns the enemy for
[ 22.5%[ 20% of Spell Power ] Nature damage and then an additional[ 96%[ 87% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 8 yards.
- Sunfire (Balance) A quick beam of solar light burns the enemy for
- Feral
- Brutal Slash Strikes all nearby enemies with a massive slash, inflicting
[ 54.1%[ 50% of Attack Power ] Physical damage. Awards 1 combo points. 3 charges. Requires Cat Form. Feral Druid – Level 90 Talent. 30 Energy. 8 yd range. Instant.108 sec recharge. 1 sec global cooldown. 3 charges. - Feral Druid Increases damage/healing by
29%3%: Berserk, Brutal Slash, Feral Frenzy, Ferocious Bite, Incarnation: King of the Jungle, Maim, Moonfire, Rake, Rip, Shred, Swipe, Thrash Increases periodic damage/healing by29%3%: Berserk, Brutal Slash, Feral Frenzy, Ferocious Bite, Incarnation: King of the Jungle, Maim, Moonfire, Rake, Rip, Shred, Swipe, Thrash Increases damage/healing by 83%: Regrowth Increases periodic damage/healing by 83%: Regrowth Druid – Feral Spec. - Shred While stealthed, Shred deals
50%20% increased damage, and has double the chance to critically strike. Druid – Feral Spec. - Shred Shred deals
20%[ 38.06% of Attack Power ]% increased damage against bleeding targets. Druid – Feral Spec.
- Brutal Slash Strikes all nearby enemies with a massive slash, inflicting
- Guardian
- Brambles Sharp brambles protect you, absorbing and reflecting up to
[ 20%[ 6% of Attack Power ] damage from each attack. While Barkskin is active, the brambles also deal [ 2.62% of Attack Power ] Nature damage to all nearby enemies every 1 sec. Guardian Druid – Level 15 Talent. - Frenzied Regeneration Heals you for
24% of maximum health over 418% of maximum health over 3 sec. 1 charge. Requires Bear Form. Druid – Guardian Spec. 10 Rage. Instant. 36 sec recharge. 1 charge.
- Brambles Sharp brambles protect you, absorbing and reflecting up to
- Restoration
- Photosynthesis While your Lifebloom is on yourself, your
Rejuvenations heal 30%periodic heals heal 15% faster. While your Lifebloom is on an ally, your periodic heals on them have a 4% chance to cause it to bloom. Restoration Druid – Level 100 Talent. - Wild Growth Heals up to 6 injured allies within 30 yards of the target for [ 59.5% of Spell Power ] over 7 sec. Healing starts high and declines over the duration. Tree of Life: Affects an additional 2 targets. Can’t be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid – Restoration Spec.
34%30% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.
- Photosynthesis While your Lifebloom is on yourself, your
Hunter
- A Murder of Crows Summons a flock of crows to attack your target, dealing
[ 424.6%[ 368% of Attack Power ] Physical damage over 15 sec. If the target dies while under attack, A Murder of Crows‘ cooldown is reset. Beast Mastery (60)/Marksmanship (15)/Survival (60) Hunter – Talent. 30 Focus. 40 yd range. Instant. 60 sec cooldown. - Beast Mastery
- Venomous Bite Cobra Shot reduces the cooldown of Bestial Wrath by 1 sec. Beast Mastery Hunter – Level 60 Talent.
- Pets
- Acid Spit The Worm spits acid at the target, slowing movement by 50% for 6 sec.
ExoticSpecial Ability. 30 yd range. Instant. 10 sec cooldown.
- Acid Spit The Worm spits acid at the target, slowing movement by 50% for 6 sec.
- Survival
- Birds of Prey Attacking your pet’s target with Mongoose Bite or Butchery extends the duration of Coordinated Assault by
1[ 1,500 / 1,000.1 sec. Survival Hunter – Level 100 Talent. - Bloodseeker Kill Command causes the target to bleed for
[ 48%[ 40% of Ranged Attack Power ] damage over 8 sec. You and your pet gain 10% attack speed for every bleeding enemy within 12 yds. Survival Hunter – Level 60 Talent. Unlimited range. - Carve A sweeping attack that strikes all enemies in front of you for
[ 21%[ 28% of Attack Power ] Physical damage. Reduces the remaining cooldown on Wildfire Bomb by 1.0 sec for each target hit, up to 5. Requires Two-Handed Melee Weapon. Hunter – Survival Spec.3035 Focus. 8 yd range. Instant. 6 sec cooldown. - Harpoon Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them. Requires Two-Handed Melee Weapon. 1 charge. Hunter – Survival Spec.
58-30 yd range. Instant. 30 sec recharge. 0.5 sec global cooldown. 1 charge. - Kill Command Give the command to kill, causing your pet to savagely deal
[ 32%[ 60% of Attack Power ] Physical damage to the enemy. Has a 25% chance to immediately reset its cooldown. Generates 15 Focus. 1 charge. Hunter – Survival Spec. 50 yd range. Instant. 6 sec recharge. 1 charge. - Mongoose Bite A brutal attack that deals
[ 49.33%[ 100% of Attack Power ] Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by20%15% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration. Requires Two-Handed Melee Weapon. Survival Hunter – Level 90 Talent. 30 Focus. Melee range. Instant. - Raptor Strike A vicious slash dealing
[ 62.87%[ 70% of Attack Power ] Physical damage. Requires Two-Handed Melee Weapon. Hunter – Survival Spec. 30 Focus. Melee range. Instant. - Steel Trap Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for
[ 350%[ 120% of Attack Power ] damage over 20 sec. Damage other than Steel Trap may break the immobilization effect. Trap will exist for 60 sec. Limit 1. Survival Hunter – Level 60 Talent. 40 yd range. Instant. 30 sec cooldown. - Terms of Engagement Harpoon deals
[ 115%[ 50% of Attack Power ] Physical damage and generates4030 Focus over 10 sec. Killing an enemy resets the cooldown of Harpoon. Survival Hunter – Level 15 Talent. - Tip of the Spear Kill Command increases the damage of your next Raptor Strike by
15%20%, stacking up to 3 times. Survival Hunter – Level 90 Talent. - Viper’s Venom Mongoose Bite has a chance to make your next Serpent Sting cost no Focus and deal an additional
300%250% initial damage. Survival Hunter – Level 15 Talent. Approximately4 procs per minute.3 procs per minute. - Wildfire Bomb Hurl a bomb at the target, exploding for
[ 15.6%[ 45% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for[ 120%[ 90% of Attack Power ] Fire damage over 5 sec. 1 charge. Hunter – Survival Spec. 40 yd range. Instant. 18 sec recharge. 1 charge.
- Birds of Prey Attacking your pet’s target with Mongoose Bite or Butchery extends the duration of Coordinated Assault by
Mage
- Portal: Boralus (New) Creates a portal, teleporting group members that use it to Boralus. 4% of Base Mana. 10 yd range. 10 sec cast. 60 sec cooldown.
- Portal: Dazar’alor (New) Creates a portal, teleporting group members that use it to Dazar’alor. 4% of Base Mana. 10 yd range. 10 sec cast. 60 sec cooldown.
- Reverberate (New) If Arcane Explosion hits at least 3 targets, it has a 50% chance to generate an extra Arcane Charge. Arcane Mage – Level 90 Talent.
- Teleport: Boralus (New) Teleports you to Boralus. 4% of Base Mana. 10 yd range. 10 sec cast. 60 sec cooldown.
- Teleport: Dazar’alor (New) Teleports you to Dazar’alor. 4% of Base Mana. 10 yd range. 10 sec cast. 60 sec cooldown.
- Time Anomaly
Every 5 sec you have a 5% random chance to gain 4 Arcane Charges andAt any moment, you have a chance to gain Arcane Power for 10 secregardless of its current cooldown. Tank Role – Tier 0 PvP Talent.gain Evocation for 1 sec, or gain 4 Arcane Charges. Arcane Mage – Level 100 Talent. - Arcane
- Clearcasting For each 0 mana you spend, you have a 1% chance to gain Clearcasting, making your next Arcane Missiles or Arcane Explosion free. and channel 20% faster. Mage – Arcane Spec. 1% of Base Mana.
- Frost
- Blizzard Ice shards pelt the target area, dealing
[ 104%[ 800 + 104% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec. Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec. Mage – Frost Spec. 2.5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
- Blizzard Ice shards pelt the target area, dealing
Monk
- Chi Burst (Windwalker) Chi Burst generates 1 Chi per enemy target damaged.up to a maximum of 2.
- Chi Burst (Windwalker) Chi Burst generates 1 Chi per enemy target damaged.up to a maximum of 2.
- Renewing Mist Surrounds the target with healing mists, restoring
[ 175%[ 140% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Unlimited range. Instant. - Vivify (Brewmaster, Windwalker) Causes a surge of invigorating mists, healing the target for
[ 120% of Attack Power ].[ 105% of Spell Power ]. - Vivify (Mistweaver) Causes a surge of invigorating mists, healing the target for
[ 120% of Attack[ 105% of Spell Power ] and all allies with your Renewing Mist active for[ 80% of Spell Power ].[ 70% of Spell Power ]. - Vivify
3.2%3.5% of Base Mana / 30 Energy / 30 Energy. - Brewmaster
- Guard Guard against future attacks, causing the next
[ 500% of Attack Power ] damage you would[ 750% of Attack Power ] damage delayed by Stagger to instead be prevented. Brewmaster Monk – Level 100 Talent. Instant. 30 sec cooldown.
- Guard Guard against future attacks, causing the next
- Mistweaver
- Renewing Mist Surrounds the target with healing mists, restoring
[ 175%[ 140% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. 1 charge. Monk – Mistweaver Spec.3%2.8% of Base Mana. 40 yd range. Instant. 8 sec recharge. 1 charge. - Revival Heals all party and raid members within 40 yards for
[ 2,721 + 200%[ 200% of Spell Power ] and clears them of all harmful Magical, Poison, and Disease effects. Monk – Mistweaver Spec. 4.374% of Base Mana. Instant. 3 min cooldown. - Soothing Mist Heals the target for
[ 360%[ 320% of Spell Power ] over 8 sec. While channeling, Enveloping Mist and Vivify may be cast instantly on the target. Each heal has a chance to cause a Gust of Mists on the target. Monk – Mistweaver Spec. 0% of Base Mana, plus 0.4% per sec. 40 yd range. 8 sec cast (Channeled). 1 sec global cooldown. - Vivify Vivify heals all allies with your Renewing Mist active for
[ 80%[ 70% of Spell Power ]%. Monk – Mistweaver Spec.
- Renewing Mist Surrounds the target with healing mists, restoring
- Windwalker
- Fists of Fury Pummels all targets in front of you, dealing [ 470.9% of Attack Power ] damage over 4 sec to your primary target and [ 235.5% of Attack Power ] damage over 4 sec to other targets. Can be channeled while moving. Requires One-Handed Melee Weapon. Monk – Windwalker Spec. 3 Chi. 8 yd range. 4 sec cast (Channeled). 24 sec cooldown. 1 sec global cooldown.
Paladin
- Divine Steed Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat. 1 charge. Instant.
60 sec recharge. 1 charge.45 sec recharge. 1 charge. - Flash of Light Expends a large amount of mana to quickly heal a friendly target for
[ 120%[ 125% of Spell Power ]. 20% of Base Mana. 40 yd range. 1.5 sec cast. - Holy Shock Triggers a burst of Light on the target, dealing [ 90% of Spell Power ] Holy damage to an enemy, or
[ 130%[ 150% of Spell Power ] healing to an ally. Has an additional25%30% critical effect chance. 100 yd range. Instant. - Holy Shock Triggers a burst of Light on the target, dealing [ 90% of Spell Power ] Holy damage to an enemy, or
[ 130%[ 150% of Spell Power ] healing to an ally. Has an additional25%30% critical effect chance. 100 yd range. Instant. - Holy
- Aura Mastery Empowers your chosen aura and increases its radius to 40 yards for
68 sec. Devotion Aura: all affected allies gain [ 20 + 25% of Spell Power ]% damage reduction. Aura of Sacrifice: causes 30% of damage to be redirected to you and reduced by 75%. Aura of Mercy: has no target limit and healing increased by 100%. Paladin – Holy Spec. Instant. 3 min cooldown. - Holy Light An efficient spell, healing a friendly target for
[ 140%[ 150% of Spell Power ]. Paladin – Holy Spec. 13% of Base Mana. 40 yd range. 2.5 sec cast. - Holy Shock Holy Shock has an additional
25%30% chance to crit. Paladin – Holy Spec. - Holy Shock Triggers a burst of Light on the target, dealing [ 90% of Spell Power ] Holy damage to an enemy, or
[ 130%[ 150% of Spell Power ] healing to an ally. Has an additional25%30% critical effect chance. Paladin – Holy Spec. 10% of Base Mana. 40 yd range. Instant. 9 sec cooldown. - Light of Dawn Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for
[ 45%[ 55% of Spell Power ]. Paladin – Holy Spec. 14% of Base Mana. Instant. 12 sec cooldown.
- Aura Mastery Empowers your chosen aura and increases its radius to 40 yards for
- Retribution
- Blade of Wrath Art of War resets the cooldown of Blade of Justice 100% more often and increases its damage by 25%. Retribution Paladin – Level 30 Talent.
Approximately 4 procs per minute. - Selfless Healer Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 25%, and
increasesincrease its healing done by 10%. Stacks up to 4 times. Retribution Paladin – Level 90 Talent.
- Blade of Wrath Art of War resets the cooldown of Blade of Justice 100% more often and increases its damage by 25%. Retribution Paladin – Level 30 Talent.
Priest
- Smite (Discipline) Smites an enemy for [ 53.3% of Spell Power ] Holy damage and absorbs the next
[ 56%[ 65% of Shadow Spell Power ] damage dealt by the enemy. - Discipline
- Atonement Power Word: Shield, Shadow Mend, and Power Word: Radiance apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for
55%60% of the damage done. Priest – Discipline Spec. - Discipline Priest Discipline Priest core passive Increases damage/healing by 40%: Contrition, Divine Star, Flash Heal, Halo, Holy Nova, Penance, Power Word: Radiance, Prayer of Mending, Shadow Covenant, Shadow Mend Increases periodic damage/healing by 40%: Contrition, Divine Star, Flash Heal, Halo, Holy Nova, Penance, Power Word: Radiance, Prayer of Mending, Shadow Covenant, Shadow Mend Priest – Discipline Spec.
- Penance Launches a volley of holy light at the target, causing [ 176% of Spell Power ] Holy damage to an enemy or [ 225% of Spell Power ] healing to an ally over 2 sec. Castable while moving. Priest – Discipline Spec.
2.2%2% of Base Mana. 40 yd range. Instant. 9 sec cooldown. - Power Word: Radiance A burst of light heals the target and 4 injured allies within 30 yards for [ 62.5% of Spell Power ], and applies Atonement for 60% of its normal duration. 2 charges. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Discipline Spec. 6.5% of Base Mana. 40 yd range. 2 sec cast.
18 sec recharge. 2 charges.20 sec recharge. 2 charges. - Smite Smite absorbs the next
[ 56%[ 65% of Shadow Spell Power ] damage dealt by the enemy. Priest – Discipline Spec.
- Atonement Power Word: Shield, Shadow Mend, and Power Word: Radiance apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for
- Holy
- Angel’s Mercy Damage you take reduces the cooldown of Desperate Prayer, based on the amount of damage taken. Holy Priest –
Artifact Thing.Level 30 Talent. - Guardian Angel When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to
9060 seconds. Holy Priest – Level 45 Talent. - Heal An efficient spell that heals an ally for
[ 150%[ 160% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 1.9% of Base Mana. 40 yd range. 2.5 sec cast. - Holy Priest Holy Priest core passive Increases damage/healing by 40%: Binding Heal, Circle of Healing, Cosmic Ripple, Divine Hymn, Divine Star, Flash Heal, Halo, Heal, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Prayer of Healing, Prayer of Mending, Renew Increases periodic damage/healing by 40%: Binding Heal, Circle of Healing, Cosmic Ripple, Divine Hymn, Divine Star, Flash Heal, Halo, Heal, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Prayer of Healing, Prayer of Mending, Renew Increases damage/healing by 10%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Penance, Smite Increases periodic damage/healing by 10%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Penance, Smite Priest – Holy Spec.
- Holy Word: Salvation Heals all allies within 40 yards for [ 150% of Spell Power ], and applies Renew and 2 stacks of Prayer of Mending to each of them. Cooldown reduced by 30 sec when you cast Holy Word: Serenity or Holy Word: Sanctify. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Holy Priest – Level 100 Talent. 6% of Base Mana. 40 yd range. Instant (Channeled). 12 min cooldown.
- Renew Fill the target with faith in the light, healing them instantly for [ 21% of Spell Power ] and then [ 105% of Spell Power ] over 15 sec. Can be cast in Shadowform, Spirit of Redemption. Priest – Holy Spec.
2%1.7% of Base Mana. 40 yd range. Instant. - Surge of Light Your healing spells and Smite have a [ 8 + 25% of Spell Power ]% chance to make your next Flash Heal instant and cost no mana.
Maximum 2 chargesStacks to 2. Holy Priest – Level 75 Talent.
- Angel’s Mercy Damage you take reduces the cooldown of Desperate Prayer, based on the amount of damage taken. Holy Priest –
Rogue
- Subtlety
- Soothing Darkness You heal
[ 3 + 25% of Spell Power ]%3% of your maximum health every 1 sec while Stealth or Shadow Dance is active. Subtlety Rogue – Level 60 Talent.
- Soothing Darkness You heal
Shaman
- Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of
[ 179%[ 358% of Attack Power ] Physical damage. Requires Melee Weapon. Melee range. Instant. - Stormstrike Off-Hand Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of
[ 179%[ 358% of Attack Power ] Physical damage. Requires Melee Weapon. Melee range. Instant. - Windstrike Hurl a staggering blast of wind at an enemy, dealing a total of
[ 179%[ 358% of Attack Power ] Physical damage, bypassing armor. Requires Melee Weapon. 100 yd range. Instant. - Windstrike Hurl a staggering blast of wind at an enemy, dealing a total of
[ 179%[ 358% of Attack Power ] Physical damage, bypassing armor. Requires Melee Weapon. 30 Maelstrom. 30 yd range. Instant. 9 sec cooldown. - Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing a total of
[ 179%[ 358% of Attack Power ] Physical damage, bypassing armor. Requires Melee Weapon. 100 yd range. Instant. - Enhancement
- Crash Lightning Electrocutes all enemies in front of you, dealing
[ 9.4% of Attack Power + 9.4%[ 14% of Attack Power + 14% of Off-hand Attack Power ] Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal[ 11.9% of Attack Power + 11.9%[ 17.9% of Attack Power + 17.9% of Off-hand Attack Power ] Nature damage to all targets in front of you. Each target hit by Crash Lightning increases the damage of your next Stormstrike by 5%. Requires Melee Weapon. Shaman – Enhancement Spec. 20 Maelstrom. Melee range. Instant. 6 sec cooldown. - Stormbringer Your weapon attacks have a 5.1% chance to reset the remaining cooldown on Stormstrike, and cause your next Stormstrike to deal 25% increased damage, cost 100% less Maelstrom and trigger no cooldown. Shaman – Enhancement Spec.
- Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of
[ 179%[ 358% of Attack Power ] Physical damage. Requires One-Handed Melee Weapon. Shaman – Enhancement Spec. 30 Maelstrom. Melee range. Instant. 9 sec cooldown. - Sundering Shatters a line of earth in front of you with your main hand weapon, causing [ 312% of Attack Power ]
PhysicalFlamestrike damage and Incapacitating any enemy hit for 2 sec. Requires Melee Weapon. Enhancement Shaman – Level 90 Talent. 20 Maelstrom. Instant. 40 sec cooldown.
- Crash Lightning Electrocutes all enemies in front of you, dealing
- Restoration
- Healing Stream Totem Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for
[ 20.5%[ 32% of Spell Power ] every 2 sec. 1 charge. Shaman – Restoration Spec. 11% of Base Mana. Instant. 30 sec recharge. 1 sec global cooldown. 1 charge. - Healing Wave An efficient wave of healing energy that restores
[ 140%[ 145% of Spell Power ] of a friendly target’s health. Shaman – Restoration Spec. 9% of Base Mana. 40 yd range. 2.5 sec cast.
- Healing Stream Totem Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for
Warlock
- Affliction
- Summon Darkglare Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec. The Darkglare will serve you for 20 sec, blasting its target for [ 40% of Spell Power ] Shadow damage, increased by 10% for every damage over time effect you have active on any target. Warlock – Affliction Spec.
1 Soul Shard. Instant. 3 min cooldown.2% of Base Mana. Instant. 3 min cooldown.
- Summon Darkglare Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec. The Darkglare will serve you for 20 sec, blasting its target for [ 40% of Spell Power ] Shadow damage, increased by 10% for every damage over time effect you have active on any target. Warlock – Affliction Spec.
- Demonology
- Demonbolt Send the fiery soul of a fallen demon at the enemy, causing [ 58% of Spell Power ] Shadowflame damage. Generates 2 Soul Shards. Warlock – Demonology Spec. 2% of Base Mana. 40 yd range. 4.5 sec cast.
- Summon Demonic Tyrant Summon a Demonic Tyrant to increase the duration of all of your current demons by
0.015.0 sec, and increase the damage of all of your other demons by 15%, while damaging your target. Warlock – Demonology Spec. 2% of Base Mana. 40 yd range. 2 sec cast. 1.5 min cooldown.
- Destruction
- Havoc Marks a target with Havoc for 10 sec, causing your single target spells to also strike the Havoc victim. for 75% of normal initial damage. Warlock – Destruction Spec. 2% of Base Mana. 40 yd range. Instant. 25 sec cooldown.
- Soul Fire Burns the enemy’s soul, dealing
a critical strike for [ 300%[ 100% of Spell Power ] Fire damage.Damage is further increased by your critical strike chanceCooldown is reduced by 2 sec for every Soul Shard you spend. Generates 4 Soul Shard Fragments. Destruction Warlock – Level 15 Talent.1 Soul Shard. 40 yd range. 4 sec cast. 45 sec cooldown.2% of Base Mana. 40 yd range. 1.5 sec cast. 20 sec cooldown. - Summon Infernal Summons an Infernal from the Twisting Nether, impacting for
[ 60%[ 3 + 25% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Infernal will serve you for 30 sec, dealing [ 50% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. Warlock – Destruction Spec.1 Soul Shard2% of Base Mana. 30 yd range. Instant. 3 min cooldown.
- Pets
- Felstorm The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for
[ 11.6%[ 16.5% of Spell Power ] Physical damage every 1 sec for 5 sec. The Felguard cannot take any other action during Felstorm. Special Ability. 60 Energy. Instant. 30 sec cooldown. - Legion Strike A strong attack that deals
[ 23.8%[ 34% of Spell Power ] damage to all enemies in front of it, and reduces the effectiveness of any healing the victim receives by 10% for 6 sec. (Right-Click to toggle) Requires Weapon. Basic Attack. 60 Energy. Melee range. Instant. 1 sec global cooldown.
- Felstorm The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for
Warrior
- Fury
- Recklessness Go berserk, increasing all Rage generation by 100% and granting your abilities 20% increased critical strike chance for
10 sec60 min. Generates 100 Rage. Warrior – Fury Spec. Instant. 1.5 min cooldown.
- Recklessness Go berserk, increasing all Rage generation by 100% and granting your abilities 20% increased critical strike chance for
- Protection
- Ignore Pain Fight through the pain, ignoring 50% of damage taken, up to
[ 500%[ 700% of Attack Power ] total damage prevented. Warrior – Protection Spec. 40 Rage. Instant. - Mastery: Critical Block Increases your chance to block by [ 50% of Spell Power ]% and your chance to critically block (
gaining twice your block valueblocking twice the amount) by [ 150% of Spell Power ]%. Also increases your attack power by 0.0%. Warrior – Protection Spec.
- Ignore Pain Fight through the pain, ignoring 50% of damage taken, up to