Patch 8.1 Build 27985: Neue Modelle und Azeritkräfte

Patch 8.1 Build 27985: Neue Modelle und Azeritkräfte
Patch 8.1 Build 27985: Neue Modelle und Azeritkräfte
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In der vergangenen Nacht spielten die an World of Warcraft mitarbeitenden Entwickler von Blizzard Entertainment überraschenderweise den brandneuen Build 27985 auf die mittlerweile bereits seit einigen Wochen aktiv laufenden öffentlichen Testserver von Patch 8.1: Tides of Vengeance auf und erweiterten dieses kommende Content Update dadurch dann erneut um eine Reihe von interessanten Inhalten. Zu den in diesen Build enthaltenen Neuerungen gehören unter anderem einige neue Modelle für wichtige NPCs, eine an die Alten Götter erinnernde Kopfbedeckung, die ersten neuen Azeritkräfte und einige Klassenänderungen. Genauere Details zu den Inhalten von Build 27985 findet ihr bei Interesse in der folgenden Übersicht.

 

 

Neue Modelle:

 

 

 

Neue Icons:

 

 

 

Neue Elemente für das Interface:

                 

 

 

 

Neue Azeritkräfte:

Death Knight

  • Helchains (New) Dark Transformations links you and your pet with chains that deal 78 Fire damage every sec to enemies between you for 5 sec.

 

Druid

  • Iron Jaws Ferocious Bite has a 8% chance per combo point to increase the damage of your next Maim by 278 per combo point. 452 per combo point.

 

Hunter

 

Monk

  • Dance of Chi-Ji (New) Spending Chi has a chance to make your next Spinning Crane Kick free and deal 237 additional damage.
  • Fury of Xuen (New) Your Combo Strikes grant you the Fury of Xuen, giving your next Fists of Fury a 3% chance to grant 0 Haste and invoke Xuen, The White Tiger for 8 sec. Stacks up to 33 times.

 

Paladin

  • Gallant Steed Inspire yourself and nearby allies while Divine Steed is active, granting 0 Speed for 0 5 sec. Divine Steed’s cooldown is reduced to 40 seconds.

 

Rogue

  • Nothing Personal (New) Vendetta grants you 50 energy and causes your Mutilate attacks to deal an additional [ 111 * 1.5 * (1 + 27 / 100.2 * (1 + 0.2).2) ] damage.
  • Double Dose When Mutilate applies Lethal Poison with both daggers, it poisons the target for an additional 95 damage. [ 95 * (1 + 27 / 100.2 * (1 + 0.2) * (1 + (170% of Spell Power) / 100.2).2) ] damage.
  • Fan of Blades Fan of Knives‘ radius is increased to 15 yds and damage is increased by 20 [ 20 * (1 + 27 / 100.2 * (1 + 0.2).2) if it hits at least 3 targets.
  • Shrouded Suffocation Garrote cast from Stealth generates 2 additional Combo Points and deals 39 additional damage. [ 39 * (1 + 27 / 100.2 * (1 + 0.2) * (1 + (170% of Spell Power) / 100.2).2) ] additional damage.
  • Twist the Knife Envenom deals 20 [ 20 * (1 + 27 / 100.2 * (1 + 0.2) * (1 + (170% of Spell Power) / 100.2).2) additional damage per combo point, and Envenom lasts for 1.0 sec longer when it critically strikes.

 

Shaman

  • Tectonic Thunder (New) Earthquake deals 100 Physical damage instantly, and has a 25% chance to make your next Chain Lightning be instant cast.

 

Warlock

  • Baleful Invocation (New) Your Demonic Tyrant’s Demonfire deals 375 additional damage, and summoning your Demonic Tyrant instantly generates 5 Soul Shards.
  • Forbidden Knowledge Call Dreadstalkers has a 30% chance to make your next non-instant Demonbolt deal 1,009 additional damage. 1,362 additional damage.

 

 

 

Klassenänderungen:

Death Knight

  • Death Grip (Blood) Harnesses the energy that surrounds and binds all matter, drawing the target toward you, and forcing the enemy to attack you, and increasing threat you generate against that target by 200% for 3 sec.
  • Heartstop Aura Decreases the cooldown recovery rate of abilities by 20% 30% to all enemies within 8 yards. PvP Talent. PvP Talent. Requires level 57+.
  • Frost
    • Chill Streak Deals up to 3% 6% of the target’s total health in Frost damage and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 9 times between closest targets. within 6 yards. PvP Talent. PvP Talent. 40 yd range. Instant. 45 sec cooldown. Requires DeathKnight. Requires level 57+.
    • Deathchill Your Death Grip automatically applies Chains of Ice free of cost, and Your Remorseless Winter and Chains of Ice apply Deathchill, rooting the target in place for 4 sec. Remorseless Winter All targets within 5 yards are afflicted with Deathchill when Remorseless Winter is cast. Chains of Ice when you Chains of Ice a target already afflicted by your Chains of Ice you Freeze them, rooting them in place for 4 sec they will be afflicted by Deathchill. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 57+.
    • Delirium Your Howling Blast and Frost Strike apply Delirium to the target. Delirium A disease that debilitates the targets movement, reducing the cooldown recovery rate of movement enhancing abilities by 25%. Stacks up to 2 times. Lasts for 8 15 sec. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 57+.
    • Frozen Center Your Remorseless Winter also freezes all targets within 10 8 yards, rooting them in place for 4 sec when cast. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 57+.
    • Lichborne (New) Draw upon unholy and frost energies to become Undead for 10 sec. While undead all damage is reduced by 30% and you are nearly unstoppable becoming immune to Stun, Snare, Fear and Root effects. However, during Lichborne you can only move at walking speed and you attack 30% slower. PvP Talent. PvP Talent. Instant. 60 sec cooldown. Requires DeathKnight. Requires level 57+.
    • Remorseless Winter Drain the warmth of life from all nearby enemies within 8 yards, dealing [ 33% of Attack Power + 33% of Off-hand Attack Power ] Frost damage over 8 sec and reducing their movement speed by 20%. Death Knight – Frost Spec. Death Knight – Frost Spec. 1 Runes. Instant. 20 sec cooldown.
  • Unholy
    • Unholy Death Knight Decreases damage/healing by 12% 8%: Apocalypse, Blood Plague, Bursting Sores, Clawing Shadows, Death and Decay, Death Coil, Death Strike, Defile, Epidemic, Festering Strike, Festering Wound, Frost Fever, Outbreak, Rune of Razorice, Scourge Strike, Soul Reaper, Unholy Blight Decreases periodic damage/healing by 12% 8%: Apocalypse, Blood Plague, Bursting Sores, Clawing Shadows, Death and Decay, Death Coil, Death Strike, Defile, Epidemic, Festering Strike, Festering Wound, Frost Fever, Outbreak, Rune of Razorice, Scourge Strike, Soul Reaper, Unholy Blight Death Knight – Unholy Spec. Death Knight – Unholy Spec.

 

Demon Hunter

  • Chaos Brand Havoc: Your Chaos damage brands the target, increasing magic damage taken by 5%. Vengeance: Your Fire Your damage brands the target, increasing magic damage taken by 5%.
  • Vengeance
    • Chaos Brand Your Fire Your damage brands the target, increasing magic damage taken by 5%. Demon Hunter – Vengeance Spec. Demon Hunter – Vengeance Spec.

 

Druid

  • Feral
    • Maim Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : [ 9.2% of Attack Power ] damage, 1 sec 2 points: [ 18.4% of Attack Power ] damage, 2 sec 3 points: [ 27.6% of Attack Power ] damage, 3 sec 4 points: [ 36.8% of Attack Power ] damage, 4 sec 5 points: [ 46% of Attack Power ] damage, 5 sec Requires Cat Form. Druid – Feral Spec. Druid – Feral Spec. 35 30 Energy. Melee range. Instant. 20 sec cooldown. 1 sec global cooldown.

 

Hunter

  • Marksmanship
    • Bursting Shot Fires an explosion of bolts at all enemies in front of you, knocking them back,snaring back, snaring them by 50% for 4 sec, and dealing [ 5.27% of Attack Power ] Physical damage. Requires Ranged Weapon. Hunter – Marksmanship Spec. Hunter – Marksmanship Spec. 10 Focus. Instant. 30 sec cooldown.
  • Survival
    • Kill Command Give the command to kill, causing your pet to savagely deal [ 60% [ 55.8% of Attack Power ] Physical damage to the enemy. Has a 25% chance to immediately reset its cooldown. Generates 15 Focus. 1 charge. Hunter – Survival Spec. Hunter – Survival Spec. 50 yd range. Instant. 6 sec recharge. 1 charge.
    • Survival Hunter Decreases damage/healing by 7%: A Murder of Crows, Butchery, Carve, Chakrams, Flanking Strike, Harpoon, Kill Command, Mongoose Bite, Raptor Strike, Serpent Sting, Spell #190,925, Steel Trap, Terms of Engagement, Wildfire Bomb Decreases periodic damage/healing by 7%: A Murder of Crows, Butchery, Carve, Chakrams, Flanking Strike, Harpoon, Kill Command, Mongoose Bite, Raptor Strike, Serpent Sting, Spell #190,925, Steel Trap, Terms of Engagement, Wildfire Bomb Hunter – Survival Spec. Hunter – Survival Spec.

 

Mage

  • Fire
    • Fire Mage Decreases damage/healing by 11% 6%: Arcane Missiles, Blast Wave, Blazing Barrier, Conflagration, Dragon’s Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Nova, Frozen Orb, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Pyroblast, Scorch Decreases periodic damage/healing by 11% 6%: Arcane Missiles, Blast Wave, Blazing Barrier, Conflagration, Dragon’s Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Nova, Frozen Orb, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Pyroblast, Scorch Mage – Fire Spec. Mage – Fire Spec.

 

Monk

  • Crackling Jade Lightning Channel Jade lightning, causing [ 27.98% [ 22.4% of Attack Power ] Nature damage over 4 sec to the target and sometimes knocking back melee attackers. 20 Energy, plus 20 per sec / 20 Energy, plus 20 per sec. 40 yd range. 4 sec cast (Channeled).

 

Paladin

  • Divine Steed Leap atop your Charger for 8 3 sec, increasing movement speed by 100%. Usable while indoors or in combat. 1 charge. Instant. 45 sec recharge. 1 charge.

 

Priest

  • Holy
    • Holy Priest Holy Priest core passive Increases damage/healing by 36%: Binding Heal, Circle of Healing, Cosmic Ripple, Divine Hymn, Divine Star, Flash Heal, Halo, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Perseverance, Prayer of Healing, Prayer of Mending, Renew, Spell #2,060 Increases periodic damage/healing by 36%: Binding Heal, Circle of Healing, Cosmic Ripple, Divine Hymn, Divine Star, Flash Heal, Halo Heal, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Perseverance, Prayer of Healing, Prayer of Mending, Renew, Spell #2,060 Increases periodic damage/healing by 36%: Binding Heal, Circle of Healing, Cosmic Ripple, Divine Hymn, Divine Star, Flash Heal, Halo, Heal, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Perseverance, Prayer of Healing, Prayer of Mending, Renew Increases damage/healing by 25%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Penance, Smite Increases periodic damage/healing by 25%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Penance, Smite Priest – Holy Spec. Priest – Holy Spec.
  • Shadow
    • Mind Flay Assaults the target’s mind with Shadow energy, causing [ 135% [ 148.48% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 50%. Generates 12 Insanity over the duration. Can be cast in Shadowform. Priest – Shadow Spec. Priest – Shadow Spec. 40 yd range. 3 sec cast (Channeled).
    • Mind Sear Corrosive shadow energy radiates from the target, dealing [ 66% [ 72.4% of Spell Power ] Shadow damage over 3 sec to all enemies within 10 yards of the target. Generates 5 Insanity over the duration per target hit. Priest – Shadow Spec. Priest – Shadow Spec. 40 yd range. 3 sec cast (Channeled).

 

Shaman

  • Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 147% [ 169.1% of Nature Spell Power ] Physical damage over 6 sec and sometimes knocking down enemies. 100 yd range. Instant.
  • Elemental
    • Aftershock Your spells Earth Shock and Earthquake have a 25% chance to refund the Maelstrom spent on them. Elemental Shaman – Level 30 Talent. Elemental Shaman – Level 30 Talent.
    • Call the Thunder Your maximum Maelstrom increased by 30, and the Maelstrom cost of Earth Shock and Earthquake is reduced by 10. Elemental Shaman – Level 60 Talent. Elemental Shaman – Level 60 Talent. 30 Talent. Elemental Shaman – Level 30 Talent.
    • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 30% [ 34.5% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Generates 4 Maelstrom per target hit. Shaman – Elemental Spec. Shaman – Elemental Spec. 40 yd range. 2 sec cast.
    • Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 147% [ 169.1% of Nature Spell Power ] Physical damage over 6 sec and sometimes knocking down enemies. Shaman – Elemental Spec. Shaman – Elemental Spec. 60 Maelstrom. 40 yd range. Instant.
    • Elemental Shaman Elemental Shaman baseline passive Decreases damage/healing by 2%: Chain Lightning, Earth Shock, Earthen Rage, Earthquake, Elemental Blast, Flame Shock, Flametongue Attack, Frost Shock, Fulmination, Icefury, Lava Burst, Lightning Bolt, Stormstrike, Stormstrike Off-Hand, Thunderstorm, Windfury Attack, Windstrike, Windstrike Off-Hand Decreases periodic damage/healing by 2%: Chain Lightning, Earth Shock, Earthen Rage, Earthquake, Elemental Blast, Flame Shock, Flametongue Attack, Frost Shock, Fulmination, Icefury, Lava Burst, Lightning Bolt, Stormstrike, Stormstrike Off-Hand, Thunderstorm, Windfury Attack, Windstrike, Windstrike Off-Hand Increases damage/healing by 92% 81%: Healing Surge and Swelling Waves Increases damage/healing by 100%: Earth Shield Shaman – Elemental Spec. Shaman – Elemental Spec.
    • Flame Shock Sears the target with fire, causing [ 35% of Spell Power ] Fire damage and then an additional [ 157.5% [ 210% of Spell Power ] Fire damage over 18 24 sec. Shaman – Elemental Spec. Shaman – Elemental Spec. 40 yd range. Instant. 6 sec cooldown.
    • Lightning Lasso Grips the target in lightning, stunning the target and dealing O1 O2% of the targets maximum health in Nature damage over 6 sec. PvP Talent. PvP Talent. 20 yd range. 6 sec cast (Channeled). 30 sec cooldown. Requires Shaman. Requires level 40+.
    • Master of the Elements Casting Lava Burst increases the damage of your next Nature, Physical, or Frost spell by 20%. Elemental Shaman – Level 30 Talent. Elemental Shaman – Level 30 Talent. 60 Talent. Elemental Shaman – Level 60 Talent.
    • Surge of Power Earth Shock also enhances your next spell: Flame Shock: The next cast does not incur a cooldown also applies Flame Shock to another target within 8 yards. Lightning Bolt: Your next 3 casts will cause an additional Elemental Overload. Lava Burst: Reduces the cooldown of your Storm Elemental by 6.0 sec. Frost Shock: Freezes the target in place for 6 sec. Elemental Shaman – Level 90 Talent. Elemental Shaman – Level 90 Talent. 100 yd range.
  • Elemental & Restoration
    • Healing Surge A quick surge of healing energy that restores [ 135% [ 143% of Spell Power ] of a friendly target’s health. Shaman – Elemental & Restoration Spec. Shaman – Elemental & Restoration Spec. 20% 19% of Base Mana. 40 yd range. 1.5 sec cast.
  • Enhancement
    • Enhancement Shaman Decreases damage/healing by 46% 43%: Crash Lightning, Crashing Storm, Earthen Spike, Earthquake, Elemental Spirits, Feral Lunge, Flametongue, Flametongue Attack, Frostbrand, Fury of Air, Hailstorm, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Searing Assault, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury, Windfury Attack, Windstrike, Windstrike Off-Hand Decreases periodic damage/healing by 46% 43%: Crash Lightning, Crashing Storm, Earthen Spike, Earthquake, Elemental Spirits, Feral Lunge, Flametongue, Flametongue Attack, Frostbrand, Fury of Air, Hailstorm, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Searing Assault, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury, Windfury Attack, Windstrike, Windstrike Off-Hand Increases damage/healing by 100%: Earth Shield Shaman – Enhancement Spec. Shaman – Enhancement Spec.
  • Restoration
    • Restoration Shaman Restoration Shaman core passive Increases damage/healing by 40% 46%: Chain Heal, Downpour, Earth Shield, Healing Rain, Healing Stream Totem, Healing Surge, Healing Wave, Rippling Waters, Riptide, Tidebringer, Unleash Life, Wellspring Increases periodic damage/healing by 40% 46%: Chain Heal, Downpour, Earth Shield, Healing Rain, Healing Stream Totem, Healing Surge, Healing Wave, Rippling Waters, Riptide, Tidebringer, Unleash Life, Wellspring Increases damage/healing by 55%: Chain Lightning, Earthquake, Flame Shock, Flametongue Attack, Lava Burst, Lightning Bolt, Stormstrike, Stormstrike Off-Hand, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 55%: Chain Lightning, Earthquake, Flame Shock, Flametongue Attack, Lava Burst, Lightning Bolt, Stormstrike, Stormstrike Off-Hand, Windfury Attack, Windstrike, Windstrike Off-Hand Increases damage/healing by 14%: Lava Burst Shaman – Restoration Spec. Shaman – Restoration Spec.

 

Warlock

  • Casting Circle Summons a Casting Circle for 8 sec. While within the casting circle, you are immune to silence and interrupt effects. Learning Casting Circle causes Unending Resolve to no longer grant immunity to silence and interrupt effects. PvP Talent. PvP Talent. 2% of Base Mana. 1.5 0.5 sec cast. 60 sec cooldown. Requires level 40+.
  • Affliction & Destruction
    • Demon Armor Protects the caster, increasing maximum health by 25%. Instant. 15% and increases armor by 125%. PvP Talent. PvP Talent. Instant. Requires Warlock. Requires level 40+.
  • Demonology
    • Demonbolt Send the fiery soul of a fallen demon at the enemy, causing [ 58% [ 66.7% of Spell Power ] Shadowflame damage. Generates 2 Soul Shards. Warlock – Demonology Spec. Warlock – Demonology Spec. 2% of Base Mana. 40 yd range. 4.5 sec cast.
    • Soul Strike Command your Felguard to strike into the soul of its enemy, dealing [ 35% of Spell Power + 0.5% [ 55% of Spell Power + 0.8% of Spell Power ] Shadow damage. Generates 1 Soul Shard. Demonology Warlock – Level 60 Talent. Demonology Warlock – Level 60 Talent. 50 yd range. Instant. 10 sec cooldown.
  • Demonology & Destruction

 

Warrior

  • Protection
    • Mastery: Critical Block (New) Increases your chance to block by [ 50% of Spell Power ]% and your chance to critically block (blocking twice the amount) by [ 150% of Spell Power ]%. Also increases your attack power by 0.0%. Warrior – Protection Spec. Warrior – Protection Spec.
    • Shield Block Raise your shield, blocking all melee attacks against you for 6 sec. These blocks can be critical blocks. Increases Shield Slam damage by 30% while active. Requires Shields. 1 charge. Warrior – Protection Spec. Warrior – Protection Spec. 30 Rage. Instant. 18 sec recharge. 1 charge.
    • Vanguard Hardened by battle, your Stamina is increased by 35% 40%, and your armor is increased by 45% 50% of your Strength. Warrior – Protection Spec. Warrior – Protection Spec.

 

 

 

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