BfA Build 26095: Zwei Gebiete, ein Dungeon und weitere Modelle

BfA Build 26095: Zwei Gebiete, ein Dungeon und weitere Modelle
BfA Build 26095: Zwei Gebiete, ein Dungeon und weitere Modelle
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Im Verlauf der vergangenen Nacht haben die Entwickler von World of Warcraft den neuen Build 26095 auf die mittlerweile bereits seit mehreren Wochen aktiv laufenden Alphaserver von Battle for Azeroth aufgespielt, der sowohl viele zuvor in dieser Spielversion vorhandene Inhalte überarbeitete als auch mehrere wirkliche Neuerungen mit sich brachte. Den gestern Abend netterweise von Community Manager Kaivax in den Battle.Net Foren veröffentlichten Alpha Development Notes zufolge hat dieses Update für die Alpha überraschenderweise dafür gesorgt, dass die bisher in diese Testphase eingeladenen Personen jetzt zwei brandneue Gebiete und einen weiteren Dungeon für die Levelphase ausprobieren dürfen. Genauere Details zu den Inhalten dieses Builds findet ihr wie üblich in der folgenden Übersicht.

 

 

Die wichtigsten Inhalte:

  • Eine neue Rasse von Orcs wurde zu der Datei mit spielbaren Rassen und NPCs hinzugefügt.
  • Es gibt Platzhalter für die Dialoge der spielbaren Mag’har.
  • Spieler der Allianz dürfen nun das neue Gebiet “Tiragardesund” testen.
  • Spieler der Horde dürfen nun das neue Gebiet “Zuldazar” testen.
  • Der Dungeon “Tol Dagor” steht den Testern zur Verfügung.

 

 

 

Die Alpha Development Notes:

We’ve just updated with a new Alpha build, and we have some new things to test.

This build focuses Alliance testers on the zone Tiragarde Sound, while Horde testers will be questing in Zuldazar.

The Tol Dagor dungeon is available. This prison island outside Boralus was initially designated to hold ruthless pirates and criminals, but under Pricilla Ashvane’s malevolent influence, conditions therein have reached a boiling point. Once you’ve played through the dungeon, leave your feedback in the Tol Dagor discussion thread in our Alpha General Discussion forum.

As before, the level cap is 116.

A reminder – we’re working to fix issues that impact testing. This is an early Alpha test, and you may experience unexpected crashes and other misbehavior, including a known crash when minimizing the client. Please feel free to participate in the issue threads in our Alpha Bug Report forum.

As always, we appreciate your feedback. Thank you very much for testing Battle for Azeroth with us!

 

 

 

Neue Modelle:

goblinazeriteextractor.jpg bloodtentacle.jpg bloodtentaclehead.jpg

 

 

 

Neue Icons:

           

 

 

 

Das Interface für Azerite-Items:

         

 

 

 

Neue optische Assets:

      

 

 

 

Klassenänderungen:

Death Knight

  • Talents
    • Clawing Shadows Deals [ 34.72% Deals [ 27.08% of Attack Power ] Shadow damage and causes 1 Festering Wound to burst. Unholy Death Knight – Level 58 Talent. 1 Runes. 30 yd range. Instant.
    • Frostscythe A sweeping attack that strikes all enemies in front of you for [ 16.2% [ 12.64% of Attack Power ] Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage. Frost Death Knight – Level 90 Talent. 1 Runes. 8 yd range. Instant.
    • Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [ 61.42% [ 61.43% of Attack Power ] Frost damage to enemies near their eruption point. Frost Death Knight – Level 58 Talent. 1 Runes. 100 yd range. Instant.
  • Blood
    • Heart Strike Instantly strike the target and 1 other nearby enemy, causing [ 31.05% [ 24.22% of Attack Power ] Physical damage, and reducing enemies’ movement speed by 20% for 8 sec. Generates 5 bonus Runic Power, plus 2 Runic Power per additional enemy struck. Death Knight – Blood Spec. 1 Runes / 10% of Total 254. Melee range. Instant.
    • Marrowrend Smash the target, dealing [ 48.15% [ 37.56% of Attack Power ] Physical damage and generating 3 charges of Bone Shield. [ability_deathknight_boneshield] Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by 50% of your Strength, and your Haste by 10%. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed. Death Knight – Blood Spec. 2 Runes. Melee range. Instant.
  • Unholy
    • Scourge Strike An unholy strike that deals [ 27.28% [ 21.28% of Attack Power ] Physical damage and [ 14.26% [ 11.12% of Attack Power ] Shadow damage, and causes 1 Festering Wound to burst. Death Knight – Unholy Spec. 1 Runes. Melee range. Instant.

 

Demon Hunter

  • Talents
    • Burning Alive Every 5 Every 2 sec, your Fiery Brand deals 40 [ 7.37% of Attack Power Fire damage and spreads to one nearby enemy. Vengeance Demon Hunter – Level 100 Talent.
    • Dark Slash Slash an enemy for [ 68.85% [ 53.7% of Attack Power ] Physical damage, and increase the damage your Chaos Strike deals to them by 40% for 8 sec. Havoc Demon Hunter – Level 106 Talent. Melee range. Instant.
    • Fel Barrage Unleash a torrent of Fel energy over 3 sec, inflicting [ 405.6% of Attack Power ] Chaos damage to all enemies within 8 yds. Havoc Demon Hunter – Level 102 Talent. Instant. 3 sec cast (Channeled).
    • Felblade (Havoc) Charge to your target and deal [ 85.5% [ 66.69% of Attack Power ] Fire damage.
    • Felblade (Vengeance) Charge to your target and deal [ 85.5% [ 66.69% of Attack Power ] Fire damage.
    • Fracture Rapidly slash your target for [ 205.6% [ 160.4% of Attack Power ] Physical damage, and shatter 2 Lesser Soul Fragments from them. Generates 25 Pain. 2 charges. Vengeance Demon Hunter – Level 104 Talent. Melee range. Instant. 4.5 sec recharge. 2 charges.
    • Void Reaver (New) Enemies struck by Soul Cleave deal 8% less damage to you for 4 sec. Vengeance Demon Hunter – Level 110 Talent.
  • Havoc
    • Demon’s Bite Quickly attack for [ 58.05% [ 45.28% of Attack Power ] Physical damage. Generates 20 to 40 Fury. Demon Hunter – Havoc Spec. Melee range. Instant.
    • Havoc Demon Hunter Increases damage/healing by 14%: Anguish of the Deceiver, Dark Slash, Demon’s Bite, Eye of Leotheras, Fel Barrage, Fel Eruption, Felblade, Fury of the Illidari, Immolation Aura, Inner Demons, Insatiable Hunger Increases periodic damage/healing by 14%: Anguish of the Deceiver, Dark Slash, Demon’s Bite, Eye of Leotheras, Fel Barrage, Fel Eruption, Felblade, Fury of the Illidari, Immolation Aura, Inner Demons, Insatiable Hunger Demon Hunter – Havoc Spec.
  • Vengeance
    • Metamorphosis Transform to demon form for 15 sec, increasing current and maximum health by 30% and Armor by 100%, and greatly empowering your Shear ability. Generates 7 Pain every 1 sec. Demon Hunter – Vengeance Spec. Instant. 20 sec cooldown.
    • Shattered Souls Killing a target will sometimes shatter their soul, leaving a Soul Fragment behind for 20 sec. The Soul Fragment will be consumed when you approach it, healing you for [ 348.08% [ 348.07% of Attack Power ] health. Consuming a Lesser Soul Fragment heals you for 8% of all damage taken in the last 5 sec, minimum 1% of maximum health. Consuming a Demon’s soul will grant you 20% increased damage for 15 sec. Demon Hunter – Vengeance Spec.
    • Shear Shears an enemy for [ 51.75% [ 40.36% of Attack Power ] Physical damage, and shatters a Lesser Soul Fragment from your target. Generates 10 Pain. Demon Hunter – Vengeance Spec. Melee range. Instant.
    • Soul Cleave Viciously strike all enemies in front of you for (1% of weapon damage [ 41.85% of Attack Power ) Physical damage and heal yourself for [ 58.5% [ 75% of Attack Power ]. Consumes up to 3 2 Soul Fragments within 25 yds. Demon Hunter – Vengeance Spec. 30 Pain. Melee range. Instant.
    • Throw Glaive Throw a demonic glaive at the target, dealing [ 20.25% [ 15.79% of Attack Power ] Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. Generates high threat. Demon Hunter – Vengeance Spec. 30 yd range. Instant.

 

Druid

  • Talents
    • Brutal Slash Strikes all nearby enemies with a massive slash, inflicting [ 69.36% [ 54.1% of Attack Power ] Physical damage. Awards 1 combo points. 3 charges. Feral Druid – Level 90 Talent. 30 Energy. 8 yd range. Instant. 10 sec recharge. 3 charges.
    • Pulverize A devastating blow that consumes 2 stacks of your Thrash on the target to deal [ 124.27% [ 96.93% of Attack Power ] Physical damage, and reduces all damage you take by 9% for 20 sec. Guardian Druid – Level 100 Talent. Melee range. Instant.
  • Feral
    • Maim Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : [ 7.99% [ 6.23% of Attack Power ] damage, 1 sec 2 points: [ 16.15% [ 12.6% of Attack Power ] damage, 2 sec 3 points: [ 24.14% [ 18.83% of Attack Power ] damage, 3 sec 4 points: [ 32.3% [ 25.19% of Attack Power ] damage, 4 sec 5 points: [ 40.46% [ 31.56% of Attack Power ] damage, 5 sec Druid – Feral Spec. 35 Energy. Melee range. Instant. 10 sec cooldown.
    • Shred Shred the target, causing 0 [ 38.1% of Attack Power * mult Physical damage to the target. Deals 20% increased damage against bleeding targets. While stealthed, Shred deals 50% increased damage, and has double the chance to critically strike. Awards 1 combo points. Druid – Feral Spec. 40 Energy. Melee range. Instant.
  • Guardian
    • Mangle Mangle the target for [ 56.33% [ 43.94% of Attack Power ] Physical damage. Deals 20% additional damage against bleeding targets. Generates 8 Rage. Druid – Guardian Spec. Melee range. Instant.
    • Maul Maul the target for [ 109.65% [ 85.53% of Attack Power ] Physical damage. Druid – Guardian Spec. 45 Rage. Melee range. Instant.

 

Hunter

  • Talents
    • Butchery Strike all nearby enemies in a flurry of strikes, inflicting [ 74.4% [ 58.03% of Attack Power ] Physical damage to each. 3 charges. Survival Hunter – Level 30 Talent. 20 Focus. 8 yd range. Instant. 30 sec recharge. 3 charges. 15 sec recharge. 3 charges.
    • Chakrams Throw a pair of chakrams at your target, slicing all enemies in the chakrams’ path for [ 105.4% of Attack Power ] Physical damage. The chakrams will return to you, damaging enemies again as they return Your primary target takes 100% increased damage. Survival Hunter – Level 100 Talent. 30 Focus. 40 yd range. Instant.
    • Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing [ 101.4% [ 79.09% of Attack Power ] Nature damage to one and [ 101.4% [ 79.09% of Attack Power ] Frost damage to the other. Generates 10 Focus for each target hit. Beast Mastery Hunter – Level 30 Talent. 40 yd range. Instant.
    • Flanking Strike When you Kill Command you will also strike the enemy for [ 62% [ 48.36% of Attack Power ] Physical damage and generate 10 5 Focus, if you are within melee range. Survival Hunter – Level 15 Talent.
    • Mongoose Bite A brutal attack that deals [ 63.24% [ 49.33% of Attack Power ] Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 20% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration. Survival Hunter – Level 90 Talent. 30 Focus. Melee range. Instant.
    • Piercing Shot A powerful shot which deals [ 273% [ 212.9% of Attack Power ] Physical damage to the target and up to [ 109.2% [ 85.18% of Attack Power ] Physical damage to all enemies between you and the target. Marksmanship Hunter – Level 100 Talent. 70 Focus. 40 yd range. Instant.
  • Beast Mastery
    • Beast Mastery Hunter Increases damage/healing by 6%: A Murder of Crows, Arctic Bola, Barrage, Butchery, Chakrams, Chimaera Shot, Cobra Shot, Explosive Shot, Flanking Strike, Kill Command, Mongoose Bite, Multi-Shot, Piercing Shot, Stampede, Steel Trap, Stomp, Surge of the Stormgod Increases periodic damage/healing by 6%: A Murder of Crows, Arctic Bola, Barrage, Butchery, Chakrams, Chimaera Shot, Cobra Shot, Explosive Shot, Flanking Strike, Kill Command, Mongoose Bite, Multi-Shot, Piercing Shot, Stampede, Steel Trap, Stomp, Surge of the Stormgod Decreases damage/healing by 45: A Murder of Crows Increases damage/healing by 100%: Barrage Hunter – Beast Mastery Spec.
    • Cobra Shot A quick shot causing [ 35.4% [ 27.6% of Attack Power * mult ] Physical damage. Reduces the cooldown of Kill Command by 1 sec. Hunter – Beast Mastery Spec. 45 Focus. 40 yd range. Instant.
    • Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for [ 14.04% [ 10.95% of Attack Power ] Physical damage and triggering Beast Cleave. Hunter – Beast Mastery Spec. 40 Focus. 40 yd range. Instant.
  • Marksmanship
    • Bursting Shot Fires an explosion of bolts at all enemies in front of you, knocking them back,snaring them by 50% for 4 sec, and dealing [ 6.76% [ 5.27% of Attack Power ] Physical damage. Hunter – Marksmanship Spec. 10 Focus. Instant.
    • Marksmanship Hunter Increases damage/healing by 12%: A Murder of Crows, Aimed Shot, Arctic Bola, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Stampede, Steel Trap, Stomp Increases periodic damage/healing by 12%: A Murder of Crows, Aimed Shot, Arctic Bola, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Stampede, Steel Trap, Stomp Hunter – Marksmanship Spec.
    • Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for [ 26.52% [ 20.69% of Attack Power ] Physical damage Hunter – Marksmanship Spec. 25 Focus. 40 yd range. Instant.
    • Quick Shot A quick shot that causes [ 19.24% [ 15.01% of Attack Power ] Physical damage. Hunter – Marksmanship Spec. 15 Focus. 40 yd range. Instant.
    • Rapid Fire Shoot a stream of arrows at your target, dealing [ 5.72% [ 4.46% of Attack Power ] Physical damage every 0.33 sec for 3 sec. Each shot generates 3 Focus. Usable while moving. Hunter – Marksmanship Spec. 40 yd range. 3 sec cast (Channeled).
    • Steady Shot A steady shot that causes [ 19.24% [ 15.01% of Attack Power ] Physical damage. Usable while moving. Generates 10 Focus. Hunter – Marksmanship Spec. 40 yd range. 2 sec cast.
  • Survival
    • Harpoon Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them. 1 charge. Hunter – Survival Spec. 5-30 yd range. Instant.30 sec recharge. 1 charge.
    • Raptor Strike A vicious slash dealing [ 80.6% [ 62.87% of Attack Power ] Physical damage. Hunter – Survival Spec. 30 Focus. Melee range. Instant.
    • Serpent Sting Fire a poison-tipped arrow at an enemy, dealing [ 26.04% [ 20.31% of Attack Power ] Nature damage instantly and an additional [ 95% of Attack Power ] damage over 12 sec. Hunter – Survival Spec. 15 Focus. 40 yd range. Instant.
    • Wildfire Bomb Hurl a bomb at the target, exploding for [ 15.6% of Attack Power ] Fire damage and coating them in wildfire, scorching themselves and nearby enemies for [ 93.6% [ 120% of Attack Power ] Fire damage over 6 sec. 1 charge. Hunter – Survival Spec. 10 Focus. 40 yd range. Instant. 15 sec recharge. 1 charge.

 

Mage

  • Talents
    • Frigid Winds All of your chilling effects reduces reduce the target’s movement speed by an additional 15%. Frost Mage – Level 75 Talent.
    • Mirror Image Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies. Lasts 40 sec. Mage – Level 45 Talent. 2% of Base Mana. Instant.
    • Rule of Threes When you gain your third Arcane Charge, the cost of your next Arcane Blast or Arcane Missiles is reduced by 0% 100%. Arcane Mage – Level 15 Talent.
    • Rune of Power Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds. Max 2 charges. 2 charges. Mage – Level 45 Talent. 30 yd range. 1.5 sec cast. 40 sec recharge. 2 charges.
  • Arcane
    • Clearcasting For each 1% of your maximum 0 mana you spend, you have a 2.5% 1% chance to gain Clearcasting, making your next Arcane Missiles or Arcane Explosion cost no mana. Mage – Arcane Spec. free. Mage – Arcane Spec. 1% of Base Mana.

 

Monk

  • Talents
    • Fist of the White Tiger Strike your target with the technique of the White Tiger, dealing [ 225% [ 175.5% of Attack Power ] Physical damage to your target while generating 3 Chi. Windwalker Monk – Level 60 Talent. 40 Energy. Melee range. Instant.
    • Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 4.09% [ 35% of Attack Power ] Nature damage. Windwalker Monk – Level 90 Talent. 40 yd range. Instant. 2 min cooldown.
    • Wind Strikes When you use Fists of Fury, you next 3 Tiger Palm attacks release a gust of wind that deals [ 67.5% [ 52.65% of Attack Power ] Physical damage to all enemies 8 yards in front of you. Windwalker Monk – Level 100 Talent. 100 yd range.
  • Brewmaster
    • Keg Smash Smash a keg of brew on the target, dealing [ 86% [ 85.99% of Attack Power ] damage to all enemies within 8 yds and reducing their movement speed by 20% for 15 sec. Reduces the remaining cooldown on your Brews by 4 sec. 1 charge. Monk – Brewmaster Spec. 40 Energy. 15 yd range. Instant. 8 sec recharge. 1 charge.

 

Paladin

  • Talents
    • Blade of Wrath Your auto attacks have a chance to reset the cooldown of Blade of Justice. Retribution Paladin – Level 60 Talent. Approximately 3 procs per minute. 30 Talent. Approximately 3.5 procs per minute.
    • Consecration Consecrates the land beneath you, causing [ 27.5% [ 22.9% of Attack Power ] Holy damage over 12 10 sec to enemies who enter the area. Retribution Paladin – Level 15 Talent. Instant. 12 sec cooldown. Generates 1 Holy Power. Retribution Paladin – Level 60 Talent. Instant. 15 sec cooldown.
    • Crusade Increases your damage and haste by 3.0% done and Haste by damage% for 20 sec. Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%. Maximum 15 done and Haste by an additional damage%. Maximum 10 stacks. 1 charge. Retribution Paladin – Level 100 Talent. Instant. 2 min recharge. 1 charge.
    • Divine Vengeance (New) Divine Storm has a 50% chance to refund 1 Holy Power if it hits 3 or more enemies. Retribution Paladin – Level 60 Talent.
    • Execution Sentence (New) Deliver an execution sentence, dealing [ 140% of Attack Power ] Holy damage. Your Holy damage done against the target is increased by 25% for 10 sec. Retribution Paladin – Level 15 Talent. 3 Holy Power. 20 yd range. Instant.
    • Eye for an Eye Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for [ 45.26% [ 35.3% of Attack Power ] Physical damage. Lasts 10 sec. Retribution Paladin – Level 75 Talent. Instant.
    • Fires of Justice Name changed from “The Fires of Justice” to “Fires of Justice”. Reduces the cooldown of Crusader Strike by 1.0 reduction sec and gives it a 15% chance to reduce the cost of your next Holy Power spender by 1. Retribution Paladin – Level 30 Talent.
    • Fist of Justice Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2.5 reduction sec. Retribution Paladin – Level 45 Talent.
    • Greater Judgment Your Judgment ability hits 2 additional nearby enemies, and Judgment always deals a critical strike against targets above 50% health. Retribution Paladin – Level 30 Talent. 60% health. Retribution Paladin – Level 15 Talent.
    • Hammer of Wrath Hurls a magical hammer that strikes an enemy for [ 60% of Spell [ 130% of Attack Power ] Holy damage. Only usable on enemies that have 20% or less health. 3% of Base Mana. 30 yd range. Instant. 6 sec cooldown. less than 20% health or during Crusade. Generates 1 Holy Power. Retribution Paladin – Level 30 Talent. 30 yd range. Instant.
    • Inquisition (New) Consumes up to 3 Holy Power to increase your damage done and Haste by 10%. Lasts 15 sec per Holy Power consumed. Retribution Paladin – Level 100 Talent. 1 Holy Power. Instant.
    • Justicar’s Vengeance A weapon strike that deals 0 Holy damage and restores health equal to the damage done. Deals 100% 50% additional damage and healing when used against a stunned target. Retribution Paladin – Level 90 Talent. 5 Holy Power. Melee range. Instant.
    • Righteous Verdict (New) Templar’s Verdict increases the damage of your next Templar’s Verdict within 6 sec by 15%. Retribution Paladin – Level 15 Talent.
    • Wake of Ashes Lash out at your enemies, dealing (1% of weapon damage) Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power. Retribution Paladin – Level 100 Talent. Instant. 60 Talent. Instant.
    • Word of Glory Heal yourself and up to 5 friendly targets within 15 yards for [ 300% 4 friendly targets within 30 yards for [ 400% of Spell Power ]. 2 charges. Retribution Paladin – Level 90 Talent. 3 Holy Power. Instant. 60 sec recharge. 2 charges.
  • Protection
    • Hammer of the Righteous Hammers the current target for [ 17.1% [ 13.34% of Attack Power ] Physical damage. Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for [ 11.16% [ 8.7% of Attack Power ] Holy damage. 2 charges. Paladin – Protection Spec. Melee range. Instant. 4.5 sec recharge. 2 charges.
    • Protection Paladin Increases damage/healing by 12%: Avenger’s Shield, Blessed Hammer, Divine Hammer Vengeance, Execution Sentence, Eye for an Eye, Greater Judgment, Hammer of Reckoning, Hammer of the Righteous, Holy Prism, Holy Shield, Judgment, Justicar’s Vengeance, Light’s Hammer, Retribution Aura, Shield of the Righteous, Wake of Ashes, Zeal Increases damage/healing by 42%: Flash of Light Increases damage/healing by 35%: Greater Judgment and Judgment Decreases damage/healing by 10%: Consecration Paladin – Protection Spec.
  • Retribution
    • Blade of Justice Strikes an enemy with the Blade of Justice, dealing [ 158.7% [ 240% of Attack Power * mult ] Physical damage. Generates 2 Holy Power. Paladin – Retribution Spec. 12 yd range. Instant.
    • Divine Storm Unleashes a whirl of divine energy, dealing [ 51.46% [ 50% of Attack Power ] Holy damage to all nearby enemies. Paladin – Retribution Spec. 3 Holy Power. Instant.
    • Judgment Judgment increases damage taken from your Holy Power spenders by 10% for 8 sec. Paladin – Retribution Spec. 15 sec. Paladin – Retribution Spec.
    • Mastery: Hand of Light (New) Increases all Holy damage done by [ 160% of Spell Power ]%. Paladin – Retribution Spec.
    • Retribution When any party or raid member within 40 yards yds dies, you gain 20% increased damage done and 30% reduced damage taken for 20 sec. Paladin – Retribution Spec. 10 sec. Paladin – Retribution Spec.
    • Retribution Paladin Increases damage/healing by 5%: Blade of Justice, Blessed Hammer, Divine Hammer, Divine Storm, Execution Sentence, Eye for an Eye, Greater Judgment, Hammer of Reckoning, Holy Prism, Holy Shield, Justicar’s Vengeance, Light’s Hammer, Retribution Aura, Wake of Ashes, Zeal Increases periodic damage/healing by 5%: Blade of Justice, Blessed Hammer, Divine Hammer, Divine Storm, Execution Sentence, Eye for an Eye, Greater Judgment, Hammer of Reckoning, Holy Prism, Holy Shield, Justicar’s Vengeance, Light’s Hammer, Retribution Aura, Wake of Ashes, Zeal Increases damage/healing by 42%: Flash of Light Increases damage/healing by 44%: Greater Judgment Increases damage/healing by 114%: Consecration Paladin – Retribution Spec. 160%: Consecration Paladin – Retribution Spec.
    • Templar’s Verdict A powerful weapon strike that deals [ 130.2% [ 115% of Attack Power * mult ] Holy damage. Paladin – Retribution Spec. 3 Holy Power. Melee range. Instant.

 

Priest

  • Talents
    • San’layn Reduces the cooldown of Vampiric Embrace by 45 sec and increases its healing done by 25%. Shadow Priest – Level 30 Talent.
    • Shadow Crash Hurl a bolt of slow-moving Shadow energy at the destination, dealing [ 112.5% [ 125% of Spell Power ] Shadow damage to all targets within 8 yards. Generates 20 Insanity. Shadow Priest – Level 75 Talent. 40 yd range. Instant.
    • Shadow Word: Void Blasts the target with a word of void for [ 175% [ 130% of Spell Power ] Shadow damage. Generates 15 Insanity. 2 charges. Shadow Priest – Level 15 Talent. 40 yd range. 1.5 sec cast. 9 sec recharge. 2 charges.
  • Discipline & Shadow
    • Shadow Word: Pain (Discipline) A word of darkness that causes [ 7.5% [ 15% of Spell Power ] Shadow damage instantly, and an additional [ 78.75% [ 105% of Spell Power ] Shadow damage over 14 sec.
    • Shadow Word: Pain (Shadow) A word of darkness that causes [ 7.5% [ 15% of Spell Power ] Shadow damage instantly, and an additional [ 78.75% [ 105% of Spell Power ] Shadow damage over 14 sec.
  • Shadow
    • Mastery: Madness Increases the damage of your Shadow Word: Pain, Vampiric Touch, Shadow Word: Void, Mind Flay, Mind Sear, Void Eruption, and Void Bolt by [ 140% [ 120% of Spell Power ]%. Priest – Shadow Spec.
    • Mind Blast Blasts the target’s mind for [ 150% [ 120% of Spell Power ] Shadow damage. Generates 12 Insanity. 1 charge. Priest – Shadow Spec. 40 yd range. 1.5 sec cast. 7.5 sec recharge. 1 charge.
    • Vampiric Touch A touch of darkness that causes [ 136.5% [ 161% of Spell Power ] Shadow damage over 21 sec, and heals you for 30% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Generates 6 Insanity. Priest – Shadow Spec. 40 yd range. 1.5 sec cast.
    • Void Eruption Releases an explosive blast of pure void energy, activating Voidform and causing [ 225% [ 180% of Spell Power ] Shadow damage to all enemies within 10 yds of your target. During Voidform, this ability is replaced by Void Bolt. Requires [ 1% of C ] Insanity to activate. Priest – Shadow Spec. All Shadow Orbs. 40 yd range. 2.5 sec cast. 1.5 sec cooldown.

 

Rogue

  • Talents
    • Crimson Tempest Finishing move that slashes at all enemies within 10 yards, dealing [ 16.38% of Attack Power ] Physical damage and causing victims to bleed for additional damage over 12 sec: 1 point : [ 16.7% of Attack Power ] damage 2 points: [ 33.4% of Attack Power ] damage 3 points: [ 50.1% of Attack Power ] damage 4 points: [ 66.8% of Attack Power ] damage 5 points: [ 83.5% of Attack Power ] damage 6 points: [ 100.2% of Attack Power ] damage Assassination Rogue – Level 100 Talent. 35 Energy. Instant.
    • Dirty Tricks Cheap Shot, Gouge, Sap, and Dismantle and Sap no longer cost Energy. Outlaw Rogue – Level 75 Talent.
    • Dispatch Exploits the vulnerability of foes with less than 30% health, causing [ 74.4% [ 58.03% of Attack Power ] Physical damage to the target. Mutilate has a 35% chance to make your next Dispatch free and usable on any target, regardless of their health. Awards 1 combo points. Assassination Rogue – Level 15 Talent. 30 Energy. Melee range. Instant.
    • Ghostly Strike Strikes an enemy with your cursed weapon, dealing [ 38.25% [ 29.83% of Attack Power ] Physical damage and causing the target to take 10% increased damage from your abilities for 15 sec. Awards 1 combo points. Outlaw Rogue – Level 15 Talent. 30 Energy. Melee range. Instant.
    • Gloomblade Punctures your target with your shadow-infused blade for [ 60.45% [ 47.15% of Attack Power ] Shadow damage, bypassing armor. Awards 1 combo points. Subtlety Rogue – Level 15 Talent. 35 Energy. Melee range. Instant.
    • Killing Spree Teleport to an enemy within 10 yards, attacking 6 times over 2 sec with both weapons for a total of [ 367.2% [ 286.4% of Attack Power + 150% of Spell Power ] Physical damage. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. Outlaw Rogue – Level 90 Talent. 10 yd range. Instant.
    • Loaded Dice Activating Adrenaline Rush causes your next Slice and Dice to be 30% more effective Roll the Bones to grant at least two matches. Outlaw Rogue – Level 100 Talent.
    • Prey on the Weak (Outlaw) Enemies disabled by your Cheap Shot, Dismantle, or Between the Eyes take 10% increased damage from all sources for 6 sec.
    • Toxic Blade Stab your enemy with a toxic poisoned blade, dealing [ 84.32% [ 65.77% of Attack Power ] Nature damage. The damage of your poisons against the target is increased by 30% for 9 sec. Awards 1 combo points. Assassination Rogue – Level 90 Talent. 20 Energy. Melee range. Instant.
  • Assassination
    • Assassination Rogue Increases damage/healing by 10%: Bag of Tricks, Cannonball Barrage, Creeping Venom, Deadly Poison, Death from Above Crimson Tempest, Deadly Poison, Death from Above, Dispatch, Envenom, Eviscerate, Fan of Knives, From the Shadows, Garrote, Ghostly Strike, Gloomblade, Internal Bleeding, Killing Spree, Kingsbane, Mind-numbing Poison, Mutilate, Neurotoxin Mutilate, Poison Bomb, Poisoned Knife, Rupture, Shiv, Sinister Strike, System Shock Sinister Strike, Toxic Blade, Wound Poison Increases periodic damage/healing by 10%: Bag of Tricks, Cannonball Barrage, Creeping Venom, Deadly Poison, Death from Above Crimson Tempest, Deadly Poison, Death from Above, Dispatch, Envenom, Eviscerate, Fan of Knives, From the Shadows, Garrote, Ghostly Strike, Gloomblade, Internal Bleeding, Killing Spree, Kingsbane, Mind-numbing Poison, Mutilate, Neurotoxin Mutilate, Poison Bomb, Poisoned Knife, Rupture, Shiv, Sinister Strike, System Shock Sinister Strike, Toxic Blade, Wound Poison Rogue – Assassination Spec.
    • Envenom Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point. 1 point : [ 12.3% [ 15% of Attack Power ] damage, 2 sec 2 points: [ 24.6% [ 30% of Attack Power ] damage, 3 sec 3 points: [ 36.9% [ 45% of Attack Power ] damage, 4 sec 4 points: [ 49.1% [ 60% of Attack Power ] damage, 5 sec 5 points: [ 61.4% [ 75% of Attack Power ] damage, 6 sec 6 points: [ 73.7% [ 90% of Attack Power ] damage, 7 sec Rogue – Assassination Spec. 35 Energy. Melee range. Instant.
    • Garrote Garrote the enemy, causing [ 73.71% [ 117% of Attack Power ] Bleed damage over 18 sec. Silences the target for 3 sec when used from Stealth. Awards 1 combo points. Rogue – Assassination Spec. 45 Energy. Melee range. Instant.
    • Mutilate Attack with both weapons, dealing a total of [ 75.6% [ 59% of Attack Power ] Physical damage. Awards 2 combo points. Rogue – Assassination Spec. 50 Energy. Melee range. Instant.
    • Sinister Strike An instant strike that causes [ 152 + 27.9% 21.76% of Attack Power ] Physical damage. Awards 1 combo points. Rogue – Assassination Spec. 40 Energy. Melee range. Instant.
    • Venomous Wounds You regain 12 7 Energy each time your Garrote, Rupture, or Internal Bleeding deal Bleed damage to a poisoned target. If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration. Rogue – Assassination Spec.
  • Outlaw
    • Ambush Ambush the target, causing [ 25% of Spell Power + 122.4% 95.47% of Attack Power ] Physical damage. Awards 2 combo points. Rogue – Outlaw Spec. 60 Energy. Melee range. Instant.
    • Mastery: Main Gauche Your main-hand attacks have a [ 220% of Spell Power ]% chance to trigger an attack with your off-hand that deals [ 31.95% [ 24.92% of Attack Power ] Physical damage. Rogue – Outlaw Spec.
    • Outlaw Rogue Increases damage/healing by 42%: Ambush, Between the Eyes, Blunderbuss, Cannonball Barrage, Creeping Venom, Death from Above Crimson Tempest, Death from Above, Dispatch, Ghostly Strike, Gloomblade, Greed, Internal Bleeding, Killing Spree, Mind-numbing Poison, Neurotoxin, Pistol Shot, Poison Bomb, Run Through, Saber Slash, Shiv, System Shock Pistol Shot, Poison Bomb, Riposte, Run Through, Saber Slash, Toxic Blade Increases periodic damage/healing by 42%: Ambush, Between the Eyes, Blunderbuss, Cannonball Barrage, Creeping Venom, Death from Above Crimson Tempest, Death from Above, Dispatch, Ghostly Strike, Gloomblade, Greed, Internal Bleeding, Killing Spree, Mind-numbing Poison, Neurotoxin, Pistol Shot, Poison Bomb, Run Through, Saber Slash, Shiv, System Shock Pistol Shot, Poison Bomb, Riposte, Run Through, Saber Slash, Toxic Blade Increases damage/healing by 30%: Death from Above Rogue – Outlaw Spec.
    • Riposte Grants 100% chance to parry for 10 sec, and each time you parry an attack you will riposte the target for [ 25% of Spell [ 19.8% of Attack Power ] Physical damage. Cannot occur more often than once per 1 sec. Rogue – Outlaw Spec. Instant. 2 min cooldown.
  • Subtlety
    • Backstab Stab the target, causing [ 52.7% [ 41.1% of Attack Power * mult ] Physical damage. Damage increased by 20% when you are behind your target. Awards 1 combo points. Rogue – Subtlety Spec. 35 Energy. Melee range. Instant.
    • Shadowstrike Strike the target, dealing [ 89.59% [ 69.88% of Attack Power ] Physical damage. While Stealth is active, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage. Awards 2 combo points. Rogue – Subtlety Spec. 40 Energy. Melee range. Instant.
    • Subtlety Rogue Increases damage/healing by 25%: Akaari’s Soul, Backstab, Cannonball Barrage, Creeping Venom, Death from Above Crimson Tempest, Death from Above, Dispatch, Eviscerate, Ghostly Strike, Gloomblade, Goremaw’s Bite, Internal Bleeding, Killing Spree, Mind-numbing Poison, Neurotoxin, Nightblade, Poison Bomb, Second Shuriken, Shadowstrike, Shiv, Shuriken Storm, Shuriken Toss, System Shock Shuriken Storm, Shuriken Toss, Toxic Blade Increases periodic damage/healing by 25%: Akaari’s Soul, Backstab, Cannonball Barrage, Creeping Venom, Death from Above Crimson Tempest, Death from Above, Dispatch, Eviscerate, Ghostly Strike, Gloomblade, Goremaw’s Bite, Internal Bleeding, Killing Spree, Mind-numbing Poison, Neurotoxin, Nightblade, Poison Bomb, Second Shuriken, Shadowstrike, Shiv, Shuriken Storm, Shuriken Toss, System Shock Shuriken Storm, Shuriken Toss, Toxic Blade Rogue – Subtlety Spec.

 

Shaman

  • Talents
    • Aftershock Your spells refund 30% of all Maelstrom spent on them. Elemental Shaman – Level 30 Talent. 60 Talent.
    • Earth Shield Protects the target with an earthen shield, healing them for [ 22% of Spell Power ] when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time. Restoration Shaman – Level 60 Elemental Shaman – Level 30 Talent. 10% of Base Mana. 40 yd range. Instant.
    • Elemental Attunement Name changed from “Electric Discharge” to “Elemental Attunement”. Increases the bonus damage of Lightning Bolt from Fulmination by 20% The cooldown of your Storm Elemental is reduced by 30 sec. Elemental Shaman – Level 100 Talent.
    • Elemental Blast Harnesses the raw power of the elements, dealing [ 181.25% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 5 for 10 sec. Elemental Shaman – Level 60 45 Talent. 40 yd range. 2 sec cast.
    • High Voltage Lightning Bolt and Chain Lightning can now cause a second Elemental Overload. Elemental Shaman – Level 90 Talent.
    • Icefury Hurls frigid ice at the target, dealing [ 225% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 400% increased damage. Generates 24 Maelstom 15 Maelstom. Elemental Shaman – Level 45 Talent. 40 yd range. 2 sec cast.
    • Liquid Magma Totem Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing [ 22% of Spell Power ] Fire damage to all enemies within 8 yards. Elemental Shaman – Level 90 60 Talent. 40 yd range. Instant.
    • Master of the Elements Name changed from “Elemental Mastery” to “Master of the Elements”. Lightning Bolt has a 10% chance to cause your Earth Shock to not consume any Maelstrom for 5 sec. Lava Burst has a chance to cause Frost Shock to deal 20% increased damage for 5 sec. Elemental Shaman – Level 30 Talent. Casting Lava Burst increases the damage of your next Nature or Frost spell by 20%. Elemental Shaman – Level 90 Talent.
    • Windfury Totem Drop a Windfury Totem at your side, enhancing the next 20 auto-attacks of all allies within 20 yards to deal an additional [ 67.5% [ 52.6% of Attack Power ] Physical damage to the target. Enhancement Shaman – Level 75 Talent. 100 yd range. Instant.
  • Elemental
    • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 30% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Generates 4 3 Maelstrom per target hit. Shaman – Elemental Spec. 40 yd range. 2 sec cast.
    • Earth Shock Instantly shocks the target with concussive force, causing [ 20% [ 125% of Spell Power ] Nature damage and up to 400 additional Nature damage based on Maelstrom spent. Consumes up to 75 Maelstrom when cast. Shaman – Elemental Spec. 40 yd range. Instant. Shaman – Elemental Spec. 60 Maelstrom. 40 yd range. Instant.
    • Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing damage Physical damage over 12 6 sec and sometimes knocking down enemies. Shaman – Elemental Spec. 35 yd range. 2.5 sec cast. 75 Maelstrom. 35 yd range. Instant.
    • Elemental Shaman Elemental Shaman baseline passive Increases damage/healing by 9%: Chain Lightning, Crashing Storm, Earth Shock, Earthen Rage, Earthen Spike, Earthquake, Elemental Blast, Feral Lunge, Flame Shock, Frost Shock, Fulmination, Fury of Air, Hailstorm Fury of Air, Hailstorm, Icefury, Lava Burst, Lightning Bolt, Lightning Shield, Seismic Storm, Sundering, Thunderstorm, Volcanic Inferno Increases periodic damage/healing by 9%: Chain Lightning, Crashing Storm, Earth Shock, Earthen Rage, Earthen Spike, Earthquake, Elemental Blast, Feral Lunge, Flame Shock, Frost Shock, Fulmination, Fury of Air, Hailstorm Fury of Air, Hailstorm, Icefury, Lava Burst, Lightning Bolt, Lightning Shield, Seismic Storm, Sundering, Thunderstorm, Volcanic Inferno Shaman – Elemental Spec.
    • Lightning Bolt Hurls a bolt of lightning at the target, dealing [ 50.31% of Spell Power ] Nature damage. Generates 8 6 Maelstrom. Shaman – Elemental Spec. 40 yd range. Instant.
    • Mastery: Elemental Overload Your Lightning Bolt, Elemental Blast, Icefury, Chain Lightning, and Lava Burst casts have a [ 187.5% of Spell Power ]% chance to trigger a second cast on the same target for 85% of normal damage and 75% of normal Maelstrom generation. Shaman – Elemental Spec.
  • Elemental & Restoration
  • Enhancement
    • Crash Lightning Electrocutes all enemies in front of you, dealing [ 18% [ 14.04% of Attack Power ] Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal 0 Nature damage to all targets in front of you. Shaman – Enhancement Spec. 20 Maelstrom. Melee range. Instant.
    • Enhancement Shaman Increases damage/healing by 10%: Crash Lightning, Crashing Storm, Doom Vortex, Earthen Rage, Earthen Spike, Elemental Blast, Feral Lunge, Flametongue, Frostbrand, Fury of Air, Hailstorm, Icefury, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormlash, Stormstrike, Stormstrike Off-Hand, Sundering, Unleash Doom, Windfury Increases periodic damage/healing by 10%: Crash Lightning, Crashing Storm, Doom Vortex, Earthen Rage, Earthen Spike, Elemental Blast, Feral Lunge, Flametongue, Frostbrand, Fury of Air, Hailstorm, Icefury, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormlash, Stormstrike, Stormstrike Off-Hand, Sundering, Unleash Doom, Windfury Shaman – Enhancement Spec.
    • Lava Lash Charges your off-hand weapon with lava and burns your target, dealing [ 119.25% [ 93.01% of Attack Power ] Fire damage. Shaman – Enhancement Spec. 25 Maelstrom. Melee range. Instant.
    • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 229.5% [ 179% of Attack Power + 25% of Spell Power ] Physical damage. Shaman – Enhancement Spec. 30 Maelstrom. Melee range. Instant. 15 sec cooldown.
    • Windfury Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing [ 15.3% [ 11.93% of Attack Power ] Physical damage each. Shaman – Enhancement Spec.
  • Restoration
    • Restoration Shaman Restoration Shaman core passive Increases damage/healing by 25%: Chain Lightning, Crashing Storm, Earthen Rage, Earthen Spike, Elemental Blast, Feral Lunge, Flame Shock, Fury of Air, Hailstorm, Icefury, Lava Burst, Lightning Bolt, Lightning Shield, Sundering Increases periodic damage/healing by 25%: Chain Lightning, Crashing Storm, Earthen Rage, Earthen Spike, Elemental Blast, Feral Lunge, Flame Shock, Fury of Air, Hailstorm, Icefury, Lava Burst, Lightning Bolt, Lightning Shield, Sundering Increases damage/healing by 14%: Lava Burst Shaman – Restoration Spec.

 

Warlock

  • Talents
    • Bilescourge Bombers Name changed from “Biliescourge Bombers” to “Bilescourge Bombers”. Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground, dealing 1 [ 20% of Attack Power ] Shadow damage to all enemies within 0 10 yards. Demonology Warlock – Level 60 Talent. 2 Soul Shard. 100 yd range. 1.5 sec cast.
    • Coming Soon (New) This talent has been lost in the nether but will be found soon! Affliction Warlock – Level 90 Talent.
    • Demonic Calling Shadowbolt has Shadowbolt and Soulfire have a 20% chance to make your next Call Dreadstalkers cost no Soul Shards. Demonology Warlock – Level 15 Talent.
    • Demonic Strength Infuse your Felguard with demonic power, increasing all damage it deals by 100% and causing it to use a bonus attack every 5 sec for 20 sec. Demonology Warlock – Level 60 Talent. 100 yd range. Instant.
    • Fel Strike Name changed from “Demonic Strength” to “Fel Strike”. Felguard deals 50% increased damage, and the cooldown of Felstorm is reduced by 5,000% Command your Felguard to smash its enemy with a Fel Strike, dealing [ 100% of Attack Power ] Physical damage. Demonology Warlock – Level 15 Talent. 100 yd range. 50 yd range. Instant.
    • Hellfire Engulfs the surrounding area in hellfire, causing [ 40% of Spell Power ] Fire damage to yourself, and [ 40% of Spell Power ] Fire damage to all nearby enemies every 1 sec. You may move while channeling Hellfire. Costs 4 Soul Shard Fragments per sec. Destruction Warlock – Level 60 Talent. 10 sec cast (Channeled). 0 Soul Shard, plus 0 per sec. 10 sec cast (Channeled).
    • Inner Demons Imp Swarm is now a passive ability that summons one Wild Imp every 10 sec. Every time this summons a Wild Imp, you have a 20% chance to also a summon an additional Demon to fight for you for until cancelled 15 sec. Demonology Warlock – Level 100 Talent. 100 yd range.
    • Nether Portal Tear open a portal to the Twisting Nether for 20 sec. Every time you spend Soul Shards, you will also command demons from the Nether to come out and fight for you. Demonology Warlock – Level 100 Talent. 5 3 Soul Shard. 40 yd range. 2.5 sec cast.
    • Raging Imps Name changed from “Overloaded” to “Raging Imps”.
    • Sacrificed Souls Each Soul Shard spent reduces the cooldown of Demon Commander by 1.0 sec. 100 yd range. Demonology Warlock – Level 90 Talent. 100 yd range.
  • Affliction
    • Affliction Warlock Increases damage/healing by 20%: Agony, Biliescourge Bilescourge Bombers, Cataclysm, Channel Demonfire, Compounding Horror, Corruption, Doom, Drain Life, Grimoire of Sacrifice, Harvester of Souls, Haunt, Hellfire, Phantom Singularity, Rend Soul, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Siphon Life, Soul Fire, Soul Flame, Unstable Affliction Increases periodic damage/healing by 20%: Agony, Biliescourge Bilescourge Bombers, Cataclysm, Channel Demonfire, Compounding Horror, Corruption, Doom, Drain Life, Grimoire of Sacrifice, Harvester of Souls, Haunt, Hellfire, Phantom Singularity, Rend Soul, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Siphon Life, Soul Fire, Soul Flame, Unstable Affliction Warlock – Affliction Spec.
    • Mastery: Potent Afflictions Increases damage done by Agony, Corruption, Siphon Life, and Unstable Affliction by [ 312.5% of Spell Power% ]. Warlock – Affliction Spec. Power ]%. Warlock – Affliction Spec.
  • Demonology
    • Soulfire Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to Spell Power Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 4 Wild Imps, based on Soul Shards consumed Send the fiery soul of a Wild Imp at the enemy, causing [ 62% of Spell Power ] Fire damage. Generates 2 Soul Shards. Warlock – Demonology Spec. 40 yd range. 6 sec cast.
  • Destruction
    • Destruction Warlock Increases damage/healing by 15%: Biliescourge Bilescourge Bombers, Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Doom, Drain Life, Grimoire of Sacrifice, Haunt, Hellfire, Immolate, Incinerate, Phantom Singularity, Rain of Fire, Roaring Blaze, Shadow Bolt, Shadowburn, Siphon Life, Soul Fire Increases periodic damage/healing by 15%: Biliescourge Bilescourge Bombers, Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Doom, Drain Life, Grimoire of Sacrifice, Haunt, Hellfire, Immolate, Incinerate, Phantom Singularity, Rain of Fire, Roaring Blaze, Shadow Bolt, Shadowburn, Siphon Life, Soul Fire Warlock – Destruction Spec.

 

Warrior

  • Talents
    • Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for [ 486.1% [ 379.1% of Attack Power ] Physical damage over 6 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Fury Warrior – Level 100 Talent. Instant.
    • Cleave Strikes all enemies in front of you with a sweeping attack for [ 62% [ 48.36% of Attack Power ] Physical damage, inflicting Deep Wounds. Arms Warrior – Level 75 Talent. 10 Rage. Melee range. Instant. 20 Rage. Melee range. Instant.
    • Coming Soon This talent is not yet implemented. Despite all our rage, this talent’s just NYI on the page. Arms Warrior – Level 75 Talent.
    • Devastator Your auto attacks deal an additional [ 42.3% [ 33% of Attack Power * mult ] Physical damage, generate 2 Rage, and have a 30% chance to reset the remaining cooldown on Shield Slam. Protection Warrior – Level 75 Talent.
    • Dreadnaught Overpower has 2 charges, and it increases the damage of your next Mortal Strike or Execute by an additional 20% by an additional 10%. Arms Warrior – Level 100 Talent.
    • Mortal Combo Mortal Strike increases the damage of your next melee ability Overpower, Slam, or Execute by 15%. Arms Warrior – Level 90 Talent.
    • Rend Wounds the target, causing [ 29.76% [ 23.21% of Attack Power ] Physical damage instantly and an additional [ 81.12% of Attack Power ] Bleed damage over 8 sec. Arms Warrior – Level 45 Talent. 30 Rage. Melee range. Instant.
    • Skullsplitter Bash an enemy’s skull, dealing [ 86.8% [ 67.7% of Attack Power ] Physical damage. Generates 30 Rage. Arms Warrior – Level 15 Talent. Melee range. Instant.
    • Warbreaker Smash the ground and shatter the armor of all enemies within 8 yds, dealing [ 155% [ 120.9% of Attack Power ] Physical damage and increasing damage you deal to them by 30% for 10 sec. Arms Warrior – Level 75 Talent. Instant.
  • Arms
    • Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards for [ 303.8% [ 237% of Attack Power ] Physical damage over 6 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Warrior – Arms Spec. Instant.
    • Deep Wounds Mortal Strike and Execute inflict Deep Wounds, causing [ 46.8% Execute, and Bladestorm inflict Deep Wounds, causing [ 53.82% of Attack Power ] Bleed damage over 3 sec. Warrior – Arms Spec.
    • Execute Attempts to finish off a foe, causing up to damage Physical damage based on Rage spent. Only usable on enemies that have less than 20% health. If your foe survives, they take 25% more damage from your next Mortal Strike. Stacks up to 2 times. Warrior – Arms Spec. 10 Rage. Melee range. Instant. Warrior – Arms Spec. 20 Rage. Melee range. Instant.
    • Hamstring Maims the enemy for [ 21.7% [ 16.93% of Attack Power ] Physical damage, reducing movement speed by 50% for 15 sec. Warrior – Arms Spec. 10 Rage. Melee range. Instant.
    • Mastery: Deep Wounds Deep Wounds damage is increased by 8.0%, dealing [ 46.8% [ 53.82% of Attack Power ] Bleed damage over 3 sec. Striking an enemy with Mortal Strike, Cleave, or Execute Execute, or Bladestorm inflicts Deep Wounds. Warrior – Arms Spec.
    • Mortal Strike A vicious strike that deals [ 111.6% [ 87.05% of Attack Power ] Physical damage and reduces the effectiveness of healing on the target by 25% for 10 sec. Warrior – Arms Spec. 30 Rage. Melee range. Instant.
    • Overpower Overpower the enemy, critically striking them for [ 99.2% [ 77.4% of Attack Power ] Physical damage. Cannot be blocked, dodged, or parried. Increases the damage of your next Mortal Strike or Execute by 20%, stacking up to 2 times. 1 charge. Warrior – Arms Spec. Melee range. Instant. 12 sec recharge. 1 charge.
    • Slam Slams an opponent, causing [ 71.3% [ 55.61% of Attack Power ] Physical damage. Warrior – Arms Spec. 20 Rage. Melee range. Instant.
    • Tactician You have a 0.75% 0.90% chance per Rage spent on damaging abilities to reset the remaining cooldown on Overpower. Warrior – Arms Spec.
  • Fury
    • Bloodthirst Assault the target in a bloodthirsty craze, dealing [ 55.2% [ 43% of Attack Power * mult ] Physical damage and restoring 4% of your health. Generates 10 Rage. Warrior – Fury Spec. Melee range. Instant. 4.5 sec cooldown.
    • Execute Attempt to finish off a wounded foe, causing [ 168.6% [ 131.5% of Attack Power ] Physical damage. Only usable on enemies that have less than 20% health. Warrior – Fury Spec. 25 Rage. Melee range. Instant.
    • Furious Slash Aggressively strike with your off-hand weapon for [ 64.5% [ 50.3% of Attack Power * mult ] Physical damage. Increases your Bloodthirst critical strike chance by 20% until it next deals a critical strike, stacking up to 6 times. Warrior – Fury Spec. Melee range. Instant.
    • Raging Blow A mighty blow with both weapons that deals a total of [ 69.4% [ 54.2% of Attack Power * mult ] Physical damage. Generates 5 Rage. Warrior – Fury Spec. Melee range. Instant.
    • Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for [ 44.6% [ 34.8% of Attack Power ] Physical damage. Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 40% damage. Warrior – Fury Spec. Instant.
  • Protection
    • Defensive Stance A tanking combat stance that increases Stamina by 30%, reduces damage taken by 10%, and generates 3 Rage whenever you are hit by a melee attack. Warrior – Protection Spec. 1.5 sec cooldown. Warrior – Protection Spec.
    • Demoralizing Shout Demoralizes all enemies within 10 yards, reducing the damage they do to you by 20% for 8 sec. Generates 0 Rage. Warrior – Protection Spec. Instant.
    • Devastate A direct strike, dealing [ 42.3% [ 33% of Attack Power * mult ] Physical damage. Warrior – Protection Spec. Melee range. Instant.
    • Thunder Clap Blasts all enemies within 8 yards for [ 39.31% of Attack Power ] damage, rooting them for 1 sec and reducing and reduces their movement speed by 20% for 10 sec. Generates 5 Rage. Warrior – Protection Spec. Instant.

 

 

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