Heroes: Heute erscheint ein Balance Update für Chromie

Heroes: Heute erscheint ein Balance Update für Chromie
Heroes: Heute erscheint ein Balance Update für Chromie
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Im Verlauf der vergangenen Nacht haben die Mitarbeiter von Blizzard durch einen Blogeintrag auf der offiziellen Seite von Heroes of the Storm angekündigt, dass sie heute wieder einmal ein weiteres Balance Update auf die Liveserver dieses Team Brawlers aufspielen möchten. Dieser neue Patch beschäftigt sich dann allerdings nur mit dem bereits vor einigen Wochen veröffentlichten Helden “Chromie” und wird eine Reihe von Buffs für die Statuswerte, die Talente und die Grundfähigkeiten dieses bronzenen Drachen mit sich bringen. Eine genaue Übersicht zu allen in diesem Balance Update enthaltenen Anpassungen findet ihr in folgenden Patchnotes.

 

 

Upcoming Balance Update Notes — June 2, 2016

Chromie

Divider_Hero_Chromie_Crop.png

Stats

  • Health increased from 1128 (+4% per level) to 1260 (+4% per level)
  • Health Regeneration increased from 2.4296 (+4% per level) to 2.625 (+4% per level)

 

Basic Abilities

  • Sand Blast (Q)
    • Damage increased from 390 (+4% per level) to 400 (+4% per level)
    • Cooldown reduced from 3 to 2.5 seconds
  • Dragon’s Breath (W)
    • Damage increased from 440 (+4% per level) to 480 (+4% per level)
    • Cooldown reduced from 14 to 12 seconds

 

Talents

  • Level 6
    • Mobius Loop (W)
      • Cooldown reduction decreased from 50% to 40%
    • Chrono Sickness (E)
      • Slow increased from 40% to 50%
  • Level 15
    • Shifting Sands (Q)
      • Ability Power bonus per enemy hit reduced from 10% to 8%
      • Ability Power bonus cap reduced from 50% to 40%
    • Fast Forward (Q)
      • Sand Blast cooldown after hitting from long range reduced from 1 to .75 seconds
    • Quantum Overdrive (Active)
      • Ability Power bonus reduced from 25% to 20%

 

Developer Comments:  A Hero like Chromie is one that we would expect to come out with a lower than normal win rate.  She has many counters, has a high skill floor, and requires her teammates to play around her poke style.  Even anticipating the gradual increase in effectiveness as people figure her out, we think that she has room for buffs.

Chromie is the type of Hero who has high damage potential (and man, when she hits those home runs they’re a sight to behold), but is also very inconsistent.  She’ll always be that way to a degree, which is by design.  We’re attempting to buff her damage throughput to offset this inability to pick her targets, without making her “one shot” potential any scarier than it is.

We’ve increased her Health slightly as well so that she is a little more resistant to incidental damage.  If enemies find a way to close the gap and focus her down, her still relatively low Health and lack of escapes will allow teams to eliminate our terrifying gnome-dragon, as they should.

 

 

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