WoD: Die Bestien von Nagrand
Nachdem die Entwickler von Blizzard gestern bereits einen neuen Blogeintrag zu den Kreaturen in den Spitzen von Arak veröffentlichten, folgte heute nun ein ähnlicher Artikel zu den NPCs in der überarbeiteten Version von Nagrand. Dabei listet dieser Beitrag allerdings nicht ganz so viele „Bestien“ auf wie die restlichen Artikel aus dieser Reihe, da die Feinde in diesem Gebiet zum großen Teil nur aus Ogern und Orcs bestehen.
Beasts of the Savage Lands – Nagrand
The fertile fields and beautiful rolling plains of Nagrand play host to some of the most diverse species on Draenor… as well as its most menacing threats. Here sits the ogre capital of Highmaul, the valley home of the marauding Warsong orc clan, and the crash site that marks the arrival of the draenei to this world. Tread carefully!
When young orc shaman from around the world come of age, they make a pilgrimage to the Throne of Elements to seek the blessings of the elemental spirits. The entire journey is filled with risk, but the ceremony itself is the most dangerous time of an orc’s life. It’s not clear what happens to those who are not strong enough and succumb to terrible visions and unearthly whispers during what should be the triumph of their young life. Those orcs who fall to the otherworldly voices flee their clan and become the Pale, withered remains of their former selves, hiding from the light and babbling incoherently in dark caves. Are they truly insane, or have they actually made contact with a malevolent force? The answers may lie in the twisting caverns beneath Nagrand, where some of the largest colonies of Pale linger and speak cryptic warnings.
Few creatures embody the savagery of Draenor as much as the saberon, vaguely feline beasts who have adapted to nearly all of this world’s diverse environments. From the icy caverns of Frostfire to the steamy jungles of Tanaan to the maze-like rocky outcroppings of Nagrand, there’s not a niche that the ferocious saberon haven’t conquered. Saberon outwardly appear more advanced than beasts; they have a social structure, and can shape simple tools into weapons. Adventurers should be especially wary of saberon hunting parties, whose coordinated attacks, sharp rending claws, and ability to shadowstep behind prey make them deadly indeed.
Heroes who ventured to Outland may have encountered the clefthoof before, but seeing one of these majestic creatures in their prime is a different experience entirely. Large enough to quake the ground, covered with a thick valuable pelt, and armed with enormous tusks, these gigantic beasts are a hunter’s most treasured prize and worst nightmare rolled into one. The meat of a single adult clefthoof can feed an orc clan for days, but their inclination to travel in large packs makes them dangerous prey – beware their devastating headbutt or swiping attacks with their formidable tusks. Fortunately, it’s nearly impossible to be surprised by these massive beasts – heroes will be able to see and hear them coming from far away!
The Elementals of Draenor
There are many similarities between the elemental spirits of Draenor and their counterparts on Azeroth, but also many differences that Alliance or Horde shaman will be forced to adapt to. Whereas the elements of Azeroth are in constant conflict, the elements of Draenor strive for balance within themselves. This is especially evident in the Throne of Elements in Nagrand, where the greatest elemental furies of Draenor have convened peacefully since the dawn of the world. Be warned, however: if the chaos of war on Dreanor throws the elements out of balance, they may lash out at each other… and anyone caught between them.