BfA: Neue Eigenschaften für die Azeritgegenstände

BfA: Neue Eigenschaften für die Azeritgegenstände
BfA: Neue Eigenschaften für die Azeritgegenstände
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Mit den gestern Abend auf die Testserver der Alpha von Battle for Azeroth aufgespielten Build 26367 haben die Mitarbeiter von Blizzard Entertainment unter anderem die erste richtige Testphase für die in der nächsten Erweiterung auftauchenden Azeritgegenstände und die mit diesem System verbundenen Boni gestartet. Aus diesem Grund beinhaltete dieses neue Update neben einem vorläufigen Interface für dieses System auch noch eine Reihe von bisher nicht in dieser Testphase vorhanden gewesenen Azeriteigenschaften, die die Fähigkeiten der spielbaren Klassen modifizieren und sie häufig mit zusätzlichen praktischen Effekten ausstatten. Wer aktuell zwar selbst noch nicht in die Alpha dieses kommenden Addons eingeladen wurde, aber trotzdem schon einmal einen Blick auf die derzeit testbaren Boni der Azeritgegenstände werfen möchte, der findet folgend eine übersichtliche Liste mit einem Großteil der im Moment in den Spieldaten der Alpha vorhandenen Boni für die Azeritgegenstände.

 

(Hinweis: Aktuell können die Spieler nur einen einzigen Azeritgegenstand mit einer Reihe von Eigenschaften testen. Weitere Ausrüstungsteile und Boni werden in der Zukunft hinzugefügt.)

 

With the new Alpha build going up today, we’re going to enable some initial testing of one piece of Azerite Armor, with one set of choices. To access it, you’ll need to create a new character, and you’ll find it equipped on your character. Note that some elements are still placeholder (including the UI), but we’re still interested in any early feedback you have on this feature. We’ll be rolling out additional pieces of Azerite Armor for testing as the Alpha continues.

 

 

Death Knight:

  • Bone Spike Graveyard: Casting Death and Decay impales enemies with bone spikes, inflicting 47 Physical damage and healing you for 125 per enemy.
  • Deep Cuts: Heart Strike deals an additional 77 damage when hitting 3 or more targets and heals you for a percentage of the damage done.
  • Festering Doom: Death Coil causes your next Festering Strike to deal an additional 77 damage.
  • Horrid Expulsion: When Dark Transformation expires, the unholy energy in your ghoul is expelled, dealing 157 Shadow damage to all nearby enemies.
  • Icy Citadel: Pillar of Frost grants an additional 77 strength while you are above 75% health.
  • Latent Chill: Frost Strike deals an additional [94 + (94 / 2)] damage if you have at least 3 empty runes.

 

 

Demon Hunter:

  • Devour: Using Demon’s Bite 3 times in a row grants you 23 Mastery for 4 sec.
  • Revel in Pain: When Fiery Brand expires on your primary target, you gain a shield that absorbs up to 4695 damage for 15 sec, based on your damage dealt to them while Fiery Brand was active.

 

 

Druid:

  • Fungal Essence: Swiftmend causes your Efflorescence mushroom to burst, healing a nearby injured ally for 231.
  • Heartblood: Mangle increases the healing of the next ability to heal you by 231.
  • Primordial Rage: While Berserk is active, your Rip deals an additional (s1 * 1.857) damage each time it deals damage.
  • Streaking Stars: While Celestial Alignment is active, your spells call a Streaking Star, dealing an additional 231 damage when they are not a repeat of the previous ability.

 

 

Hunter:

  • Piercing Shots: When Rapid Fire finishes fully channeling, your Haste is increased by 0 for 8 sec. Name changed from Piercing Shots to In The Rhythm
  • Serrated Jaws: Kill Command has a 40% chance to deal an additional 156 damage and grant your Pet 15 Focus.
  • Wildfire Cluster: Wildfire Bomb drops a small cluster of bombs around the target, each exploding for 31 damage.

 

 

Mage:

  • Arcane Annihilation: Arcane Blast deals an additional 154 damage while you have 4 Arcane Charges.
  • Flames of Alacrity: Enhanced Pyrotechnics grants an additional 0 Haste.
  • Packed Ice: Ice Lance deals an additional 34 damage to enemies recently damaged by your Frozen Orb.

 

 

Monk:

  • Boiling Brew: Keg Smash deals an additional 69 damage against targets burning from your Breath of Fire, and heals you for 5% of the damage dealt to those targets.
  • Iron Fists: Fists of Fury grants you 0 Critical Strike for 6 sec when it hits at least 4 enemies.

 

 

Paladin:

  • Bulwark of Light: Avenger’s Shield grants you a shield, absorbing 313 damage for 8 sec.
  • Martyr’s Breath: Light of the Martyr has a chance to cause your Blessing of Sacrifice to additionally heal the target for 6. This effect can stack up to 10 times.

 

 

Priest:

  • Moment of Repose: Pain Suppression applies Atonement to the target and instantly heals them for 313.
  • Permeating Glow: Flash Heal increases the healing of your Flash Heals on that ally by 63 for 6 sec.
  • Searing Dialogue: Mind Sear deals an additional 25 damage to enemies suffering from your Shadow Word: Pain.

 

 

Rogue:

  • Deadshot: Between the Eyes increases the damage of your next Pistol Shot by 462.
  • Double Dose: When Mutilate applies Lethal poison with both daggers, it poisons them for an additional 94 damage.

 

 

Shaman:

  • Primal Primer: Melee attacks with Flametongue active increase the damage the target takes from your next Lava Lash by 15, stacking up to 10 times.
  • Volcanic Lightning: Lava Bursts on a target that has been struck by your Lightning in the last 4 sec deal an additional 77 damage.

 

 

Warlock:

  • Heavy Rain: When your Rain of Fire damages 3 or more targets, gain 77 Haste for 8 sec.
  • Shadow’s Bite: When your summoned Dreadstalkers fade away, they increase the damage of your Shadow Bolt by 47 for 8 sec.
  • Wracking Brilliance: Every other Soul Shard your Agony generates also increases your Intellect by 63 for 6 sec.

 

 

Warrior:

  • Deafening Crash: When Thunder Clap damages only one enemy, it deals an additional 157 damage and grants you an absorption shield for 313.
  • Executioner’s PrecisionExecute increases the damage of your next Mortal Strike against the target by 235, stacking up to 2 times.
  • Trample the Weak: Rampaging an enemy whose health percentage is lower than yours increases your Versatility by 0 for 6 sec.

 

 

General Azerite Traits (6):

  • Allied Forces: When you heal an ally fully, you have a chance to heal an ally within 8 yards of that ally for up to 154, depending on the amount of excess healing.Casting a healing spell restores [0 * (4)] mana over 8 sec. Stacks up to 4 times.
    Name changed from Allied Forces to Ephemeral Recovery
  • Avenger’s Might: While Avenging Wrath is active, gain 46 Mastery.
  • Bracing Chill: Your heals have a chance to apply Bracing Chill. Healing a target with Bracing Chill will heal for an additional 83 and move Bracing Chill to a nearby ally (up to 06 times).
  • Haste: Increases haste by 19.
  • Sharpened Blades: Your autoattacks increase the damage of your next Shuriken Toss by 15, stacking up to 20 times.
  • Soothing Waters: Your Chain Heal heals its primary target for an additional 23 healing.

 

 

 

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