WoW: Patch 6.1 PTR – Build 19533

WoW: Patch 6.1 PTR – Build 19533
WoW: Patch 6.1 PTR – Build 19533
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In der vergangenen Nacht haben die Entwickler von Blizzard den offiziellen Testserver zu dem kommenden Patch 6.1 heruntergefahren, um den neuen Build 19533 auf diese Realms aufzuspielen. Dieses neue Update bringt dabei neben einigen neuen Erfolgen und ein paar Kleinigkeiten auch wieder einmal eine Reihe von Klassenänderungen mit sich.

 

 

Highlights:

  •  Das Sammeln von 35 Erbstücken gewährt Spielern den neuen Erfolg „ Heirloom Hoarder„, der Spieler dann mit dem bereits vor einigen Tagen entdeckten Reittier „ Chauffered Chopper“ belohnt. Scheinbar müssen Spieler doch nicht alle Erbstücke des Spiels sammeln.
  • Wenn ein Spieler 20 Lieder für die Jukebox gesammelt hat, wird er nun mit dem Spielzeug  Portable Audiophone belohnt. Möglicherweise können Spieler damit die Musik auch außerhalb der Garnison anhören.
  • Die Items zum Rerollen der Werte auf hergestellten Gegenständen benötigen nun weniger Ressourcen zum Herstellen.
  • Die Entwickler haben die Anpassungen am Angeln wieder rückgängig gemacht und das Item „ Bladebone Hook“ hinzugefügt.
  • Es gibt neue Rezepte ( Recipe: Riddle of Truesteel) für die Berufe, die es Spielern erlauben die Handwerksmaterialien mit einer täglichen Abklingzeit außerhalb dieser Fähigkeit herzustellen. Dafür werden dann allerdings Urgeister und einige weitere Gegenstände benötigt.
  • Es gibt neue Missionen für Anhänger mit einem Itemlevel von 675, die Spieler mit 150 Gold, 600 Apexiskristallen oder 30 Urgeistern belohnen.

 

 

 

 

New Models:

 

 

 

 

Neue Erfolge:

 

 

 

 

Klassenänderungen:

Death Knight

  • Talents
    • Breath of Sindragosa: No longer costs Runic Power.
    • Death Siphon: The Death Knight is now healed for 400% of the damage dealt, up from 335%.
    • Necrotic Plague: Damage done per tick increased from 2.7% of AP per stack to 3.7% of AP per stack.

 

 

Druid

  • Talents
    • Bristling Fur: Cooldown is now 30 seconds, down from 60 seconds.
    • Guardian of Elune: Now also reduces the rage cost on Savage Defense by your base dodge chance percentage.
    • Rampant Growth: Now also increases Swiftmend’s healing done by 20%.
    • Renewal: Now heals the Druid for 30% of max health, up from 22%.
    • Stellar Flare: Now deals 39% of SP as direct damage, up from 33.75%. Also deals 13% of SP as damage over time, up from 11.25%.
  • Restoration
    • Natural Healing: Name Changed from Naturalist to Natural Healing.
    • Naturalist: Now also increases the damage of your Druid spells and abilities by 15%.

 

 
Hunter

  • General
    • Glaive Toss: Each glaive now does 52% AP as damage, up from 41.5%.
    • Glaive Toss: Each glaive now does 52% AP as damage, up from 41.5%.
  • Talents
    • Barrage: Tooltip updated so that the numbers ingame reflect the impact of versatility.
    • Exhilaration: Now heals you and your pet for 30% of max health, up from 22%.
    • Glaive Toss: Each glaive now does 52% AP as damage, up from 41.5%.
    • Powershot: Now deals 840% weapon damage to the target, up from 520%. Also deals 420% weapon damage to enemies between you and the target, up from 260%.
    • Stampede: Now lasts for 40 seconds, up from 20 seconds.
  • Pets
    • Spirit Beast Blessing: Now also increases the critical strike chance of all party and raid members by 5%.

 

 

Mage

  • Talents
    • Alter Time Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 sec. Effect negated by long distance or death. Mage – LvL 30 Talent. 1% of Base Mana. Instant. 1.5 min cooldown. 60 sec cooldown.

 

 

Monk

  • General
    • Blackout Kick had a tooltip change and needs a fix on our end.
    • Chi Torpedo Torpedo forward, dealing [ 2 + 250% of + AP ] Nature damage to all enemies and 0 healing to all allies in your path. Replaces Roll, and travels farther. Unlimited range. Instant.
    • Expel Harm had a tooltip change and needs a fix on our end.
    • Fists of Fury had a tooltip change and needs a fix on our end.
    • Jab had a tooltip change and needs a fix on our end.
    • Spinning Crane Kick (Brewmaster) You spin while kicking in the air, dealing [ 154.3% of Mainhand Min DPS + 77.1% of Offhand Min DPS + 102.9% of AP + 154.3% of Mainhand Max DPS + 77.1% of Offhand Max DPS [ 4 * 0.9 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Min Damage / (Mainhand Weapon Speed) + (1) * (Offhand Min Damage / 2 / ows)) + AP / 3.5 – 1)) + 4 * 0.9 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Max Damage / (Mainhand Weapon Speed) + (1) * (Offhand Max Damage / 2 / ows)) + AP / 3.5 + 1)) / 2 ;] damage over 2.2 sec to enemies within 8 yards.
    • Spinning Crane Kick (Windwalker) You spin while kicking in the air, dealing [ 154.3% of Mainhand Min DPS + 77.1% of Offhand Min DPS + 102.9% of AP + 154.3% of Mainhand Max DPS + 77.1% of Offhand Max DPS [ 4 * 0.9 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Min Damage / (Mainhand Weapon Speed) + (1) * (Offhand Min Damage / 2 / ows)) + AP / 3.5 – 1)) + 4 * 0.9 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Max Damage / (Mainhand Weapon Speed) + (1) * (Offhand Max Damage / 2 / ows)) + AP / 3.5 + 1)) / 2 ;] damage over 2.2 sec to enemies within 8 yards.
    • Spinning Crane Kick (Brewmaster) You spin while kicking in the air, dealing [ 154.3% of Mainhand Min DPS + 77.1% of Offhand Min DPS + 102.9% of AP + 154.3% of Mainhand Max DPS + 77.1% of Offhand Max DPS [ 4 * 0.9 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Min Damage / (Mainhand Weapon Speed) + (1) * (Offhand Min Damage / 2 / ows)) + AP / 3.5 – 1)) + 4 * 0.9 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Max Damage / (Mainhand Weapon Speed) + (1) * (Offhand Max Damage / 2 / ows)) + AP / 3.5 + 1)) / 2 ;] damage over 2.2 sec to enemies within 8 yards.
    • Spinning Crane Kick (Windwalker) You spin while kicking in the air, dealing [ 154.3% of Mainhand Min DPS + 77.1% of Offhand Min DPS + 102.9% of AP + 154.3% of Mainhand Max DPS + 77.1% of Offhand Max DPS [ 4 * 0.9 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Min Damage / (Mainhand Weapon Speed) + (1) * (Offhand Min Damage / 2 / ows)) + AP / 3.5 – 1)) + 4 * 0.9 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Max Damage / (Mainhand Weapon Speed) + (1) * (Offhand Max Damage / 2 / ows)) + AP / 3.5 + 1)) / 2 ;] damage over 2.2 sec to enemies within 8 yards.
    • Tiger Palm (Brewmaster, Windwalker) Attack with the palm of your hand, dealing [ 308.6% of Mainhand Min DPS + 154.3% of Offhand Min DPS + 102.9% of AP – 4 ] to [ 308.6% of Mainhand Max DPS + 154.3% of Offhand Max DPS + 102.9% of AP + 4 [ 3.6 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Min Damage / (Mainhand Weapon Speed) + (1) * (Offhand Min Damage / 2 / ows)) + AP / 3.5 – 1)) ] to [ 3.6 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Max Damage / (Mainhand Weapon Speed) + (1) * (Offhand Max Damage / 2 / ows)) + AP / 3.5 + 1)) ;] damage, and causing your attacks to ignore 30% of armor for 20 sec.
    • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing [ 925.7% of Mainhand Min DPS + 205.7% of AP – 7 ] to [ 925.7% of Mainhand Max DPS + 205.7% of AP + 7 [ 7.2 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Min Damage / (Mainhand Weapon Speed) + (1) * (Mainhand Min Damage / 2 / Mainhand Weapon Speed)) + AP / 3.5 – 1)) ] to [ 7.2 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Max Damage / (Mainhand Weapon Speed) + (1) * (Mainhand Max Damage / 2 / Mainhand Weapon Speed)) + AP / 3.5 + 1)) ;] damage, and causing your attacks to ignore 30% of armor for 20 sec.
    • Zen Sphere Brewmaster, Windwalker: Forms a Zen Sphere above the target, healing the target for 0 over 16 sec and dealing [ 1 + (1.0 * (1 + $@versadmg)) * 6.86% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards 1, and dealing [ 1 + 9.5% of AP ] Nature damage to a nearby enemy, every 2 for 16 sec. After 16 sec, the Zen Sphere detonates, dealing [ 1 + (1.0 * (1 + $@versadmg)) * 47.1% 125% of AP ] Nature damage and [ 0 + (1.0 * (1 + $@versadmg)) * 54.8% of AP ] healing to all targets within 10 yards. Triggered early if dispelled or the target is damaged below 35% health. Mistweaver: Forms a Zen Sphere above the target, healing the target for 0 over 16 sec and dealing [ 1 + (1.0 * (1 + $@versadmg)) * 6.86% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards. After 16 sec, the Zen Sphere detonates, dealing [ 1 + (1.0 * (1 + $@versadmg)) * 47.1% of AP ] Nature damage and [ 0 + (1.2 * (1 + $@versadmg)) * 54.8% [ 1 + 125% of AP ] healing to all targets within 10 yards. Triggered early if dispelled or the target is damaged below 35% health. Limited to 1 target. Unlimited range. Instant.
    • Zen Sphere: Detonate Brewmaster, Windwalker: Forms a Zen Sphere above the target, healing the target for 0 over 16 sec and dealing [ 1 + (1.0 * (1 + $@versadmg)) * 6.86% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards 1, and dealing [ 1 + 9.5% of AP ] Nature damage to a nearby enemy, every 2 for 16 sec. After 16 sec, the Zen Sphere detonates, dealing [ 1 + (1.0 * (1 + $@versadmg)) * 47.1% 125% of AP ] Nature damage and [ 0 + (1.0 * (1 + $@versadmg)) * 54.8% of AP ] healing to all targets within 10 yards. Triggered early if dispelled or the target is damaged below 35% health. Mistweaver: Forms a Zen Sphere above the target, healing the target for 0 over 16 sec and dealing [ 1 + (1.0 * (1 + $@versadmg)) * 6.86% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards. After 16 sec, the Zen Sphere detonates, dealing [ 1 + (1.0 * (1 + $@versadmg)) * 47.1% of AP ] Nature damage and [ 0 + (1.2 * (1 + $@versadmg)) * 54.8% [ 1 + 125% of AP ] healing to all targets within 10 yards. Triggered early if dispelled or the target is damaged below 35% health. Unlimited range. Instant.
    • Zen Sphere: Detonate Brewmaster, Windwalker: Forms a Zen Sphere above the target, healing the target for 0 over 16 sec and dealing [ 1 + (1.0 * (1 + $@versadmg)) * 6.86% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards 1, and dealing [ 1 + 9.5% of AP ] Nature damage to a nearby enemy, every 2 for 16 sec. After 16 sec, the Zen Sphere detonates, dealing [ 1 + (1.0 * (1 + $@versadmg)) * 47.1% 125% of AP ] Nature damage and [ 0 + (1.0 * (1 + $@versadmg)) * 54.8% of AP ] healing to all targets within 10 yards. Triggered early if dispelled or the target is damaged below 35% health. Mistweaver: Forms a Zen Sphere above the target, healing the target for 0 over 16 sec and dealing [ 1 + (1.0 * (1 + $@versadmg)) * 6.86% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards. After 16 sec, the Zen Sphere detonates, dealing [ 1 + (1.0 * (1 + $@versadmg)) * 47.1% of AP ] Nature damage and [ 0 + (1.2 * (1 + $@versadmg)) * 54.8% [ 1 + 125% of AP ] healing to all targets within 10 yards. Triggered early if dispelled or the target is damaged below 35% health. Unlimited range. Instant.
  • Talents
    • Ascension Increases your maximum Chi by 1, your Energy regeneration by 15%, and your maximum mana by 20%. Monk – LvL 45 Talent. Spirit by 10%. Monk – LvL 45 Talent.
    • Chi Explosion Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed: 1+ Chi: Heals an ally for [ 1 + 121.5% 170% of Spell Power ] plus [ 1 + 121.5% 170% of Spell Power ] per Chi consumed. 2+ Chi: Causes an additional 50% healing over 6 sec. 3+ Chi: This healing is evenly divided among all allies within 8 yards of the target. 4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec. While channeling Soothing Mist, this ability is Instant and will heal the soothed target. Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane. Monk – LvL 0 Talent. 1 Chi. 40 yd range. 1.5 sec cast.
    • Chi Torpedo Torpedo forward, dealing [ 2 + 250% of + AP ] Nature damage to all enemies and 0 healing to all allies in your path. Replaces Roll, and travels farther. Monk – LvL 90 Talent. Instant.
    • Hurricane Strike (Brewmaster, Windwalker) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [ 2,571.4% of Mainhand Min DPS + 1,285.7% of Offhand Min DPS + 857.1% of AP – 30 ] to [ 2,571.4% of Mainhand Max DPS + 1,285.7% of Offhand Max DPS + 857.1% of AP + 30 ] damage over 2 sec. [ 15 * 2.5 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Min Damage / (Mainhand Weapon Speed) + (1) * (Offhand Min Damage / 2 / ows)) + AP / 3.5 – 1)) ] to [ 15 * 2.5 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Max Damage / (Mainhand Weapon Speed) + (1) * (Offhand Max Damage / 2 / ows)) + AP / 3.5 + 1)) ] damage over 2 sec.
    • Hurricane Strike (Mistweaver) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [ 3,857.1% of Mainhand Min DPS + 857.1% of AP – 30 ] to [ 3,857.1% of Mainhand Max DPS + 857.1% of AP + 30 ] damage over 2 sec. [ 15 * 2.5 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Min Damage / (Mainhand Weapon Speed) + (1) * (Mainhand Min Damage / 2 / Mainhand Weapon Speed)) + AP / 3.5 – 1)) ] to [ 15 * 2.5 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Max Damage / (Mainhand Weapon Speed) + (1) * (Mainhand Max Damage / 2 / Mainhand Weapon Speed)) + AP / 3.5 + 1)) ] damage over 2 sec.
    • Ring of Peace Form a Ring of Peace around the friendly target for 8 sec, incapacitating all enemies for 3 5 sec, and incapacitating other enemies the first time they use a harmful spell or ability. Monk – LvL 60 Talent. 40 yd range. Instant. 45 sec cooldown.
    • Rushing Jade Wind (Brewmaster, Windwalker) Summon a whirling tornado around you, causing [ 277.7% of Mainhand Min DPS + 138.9% of Offhand Min DPS + 185.1% of AP + 277.7% of Mainhand Max DPS + 138.9% of Offhand Max DPS [ 0.72 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Min Damage / (Mainhand Weapon Speed) + (1) * (Offhand Min Damage / 2 / ows)) + AP / 3.5 – 1)) + 0.72 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Max Damage / (Mainhand Weapon Speed) + (1) * (Offhand Max Damage / 2 / ows)) + AP / 3.5 + 1)) / 2 * 9 ;] damage over 6 sec to enemies within 8 yards.
    • Zen Sphere Brewmaster, Windwalker: Forms a Zen Sphere above the target, healing the target for 0 over 16 sec and dealing [ 1 + (1.0 * (1 + $@versadmg)) * 6.86% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards 1, and dealing [ 1 + 9.5% of AP ] Nature damage to a nearby enemy, every 2 for 16 sec. After 16 sec, the Zen Sphere detonates, dealing [ 1 + (1.0 * (1 + $@versadmg)) * 47.1% 125% of AP ] Nature damage and [ 0 + (1.0 * (1 + $@versadmg)) * 54.8% of AP ] healing to all targets within 10 yards. Triggered early if dispelled or the target is damaged below 35% health. Mistweaver: Forms a Zen Sphere above the target, healing the target for 0 over 16 sec and dealing [ 1 + (1.0 * (1 + $@versadmg)) * 6.86% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards. After 16 sec, the Zen Sphere detonates, dealing [ 1 + (1.0 * (1 + $@versadmg)) * 47.1% of AP ] Nature damage and [ 0 + (1.2 * (1 + $@versadmg)) * 54.8% [ 1 + 125% of AP ] healing to all targets within 10 yards. Triggered early if dispelled or the target is damaged below 35% health. Monk – LvL 30 Talent. 40 yd range. Instant. 10 sec cooldown.
  • Brewmaster
    • Keg Smash (Brewmaster, Windwalker) Smash a keg of brew on the target, dealing [ 1,242.9% of Mainhand Min DPS + 621.4% of Offhand Min DPS + 414.3% of AP – 15 ] to [ 1,242.9% of Mainhand Max DPS + 621.4% of Offhand Max DPS + 414.3% of AP + 15 [ 14.5 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Min Damage / (Mainhand Weapon Speed) + (1) * (Offhand Min Damage / 2 / ows)) + AP / 3.5 – 1)) ] to [ 14.5 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Max Damage / (Mainhand Weapon Speed) + (1) * (Offhand Max Damage / 2 / ows)) + AP / 3.5 + 1)) ;] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.
    • Keg Smash (Mistweaver) Smash a keg of brew on the target, dealing [ 1,864.3% of Mainhand Min DPS + 414.3% of AP – 15 ] to [ 1,864.3% of Mainhand Max DPS + 414.3% of AP + 15 [ 14.5 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Min Damage / (Mainhand Weapon Speed) + (1) * (Mainhand Min Damage / 2 / Mainhand Weapon Speed)) + AP / 3.5 – 1)) ] to [ 14.5 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Max Damage / (Mainhand Weapon Speed) + (1) * (Mainhand Max Damage / 2 / Mainhand Weapon Speed)) + AP / 3.5 + 1)) ;] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.
  • Mistweaver
    • Mana Tea Consumes 1 stack of Mana Tea per 0.5 sec to restore mana equal to 4 3 times your unbuffed Spirit. For each 4 Chi you spend, you gain 1 stack of Mana Tea, with a chance equal to your critical strike chance to generate 1 extra stack. Monk – Mistweaver Spec. Instant (Channeled).
  • Windwalker
    • Fists of Fury (Brewmaster, Windwalker) Pummel all targets in front of you, stunning them and dealing [ 1,661.8% of Mainhand Min DPS + 830.9% of Offhand Min DPS + 1,107.9% of AP + 1,661.8% of Mainhand Max DPS + 830.9% of Offhand Max DPS ] damage over 4 sec. [ 5 * 7.755 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Min Damage / (Mainhand Weapon Speed) + (1) * (Offhand Min Damage / 2 / ows)) + AP / 3.5 – 1)) + 5 * 7.755 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Max Damage / (Mainhand Weapon Speed) + (1) * (Offhand Max Damage / 2 / ows)) + AP / 3.5 + 1)) / 2 ] damage over 4 sec.
    • Fists of Fury (Mistweaver) Pummel all targets in front of you, stunning them and dealing [ 2,492.7% of Mainhand Min DPS + 1,107.9% of AP + 2,492.7% of Mainhand Max DPS ] damage over 4 sec. [ 5 * 7.755 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Min Damage / (Mainhand Weapon Speed) + (1) * (Mainhand Min Damage / 2 / Mainhand Weapon Speed)) + AP / 3.5 – 1)) + 5 * 7.755 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Max Damage / (Mainhand Weapon Speed) + (1) * (Mainhand Max Damage / 2 / Mainhand Weapon Speed)) + AP / 3.5 + 1)) / 2 ] damage over 4 sec.

 

 
Paladin

  • General
    • Holy Shock Blasts the target with Holy energy, causing [ 140% [ 210% of Spell Power ] Holy damage to an enemy, or [ 140% of Spell Power ] healing to an ally, and granting a charge of Holy Power. 100 yd range. Instant.
    • Holy Shock Blasts the target with Holy energy, causing [ 140% [ 210% of Spell Power ] Holy damage to an enemy, or [ 140% of Spell Power ] healing to an ally, and granting a charge of Holy Power. 100 yd range. Instant.
    • Stay of Execution A hammer slowly falls from the sky, causing [ 674.2% [ 1,348.4% of Holy Spell Power ] healing over 9 sec. This healing is a large burst at first, and then decreases over time. Unlimited range. Instant.
  • Talents
    • Empowered Seals (Holy, Protection) Your Seals also cause your Judgment to empower you with an additional beneficial effect which persists through changing Seals: Judgment of Insight Heals you for 1% 2% of your maximum health every 2 sec for 20 sec. Judgment of Righteousness Increases your haste by 15% for 20 sec. 20% for 20 sec.
    • Empowered Seals (Retribution) Judgment of Insight Heals you for 1% 2% of your maximum health every 2 sec for 20 sec. Judgment of Righteousness Increases your haste by 15% for 20 sec. 20% for 20 sec.
    • Execution Sentence A hammer slowly falls from the sky, causing [ 914.2% of Holy Spell Power ] Holy damage over 10 sec. Damage increases over time, culminating in a final burst. Dispelling the effect triggers the final burst. Stay of Execution On a friendly target, the falling hammer heals for [ 674.2% [ 1,348.4% of Holy Spell Power ] over 9 sec. This healing is a large burst at first, and then decreases over time. Paladin – LvL 90 Talent. 12.8% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
    • Hand of Purity Places a Hand on the friendly target, reducing damage taken by 10% 15% and damage over time by an additional 80% for 6 sec. Players may only have one Hand on them per Paladin at any one time. Paladin – LvL 60 Talent. 7% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
    • Sacred Shield Protects the target with a shield of Holy Light for 30 sec. The shield absorbs up to [ 99.5% of Holy Spell Power ] damage every 6 sec. Max 3 charges. Paladin – LvL 45 Talent. 14.4% 9.5% of Base Mana. 40 yd range. Instant.
  • Holy
    • Denounce Casts down the enemy with a bolt of Holy Light, causing [ 109.8% [ 165% of Spell Power ] Holy damage and preventing the target from causing critical effects for the next 4 sec. Paladin – Holy Spec. 40 yd range. 1.5 sec cast.
    • Holy Shock Deals [ 140% Deals [ 210% of Spell Power ] Holy damage to an enemy, or [ 140% of Spell Power ] healing to an ally, and grants 1 Holy Power. Holy Shock has double the normal critical strike chance. Paladin – Holy Spec. 7.35% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Retribution
    • Seal of Truth Fills you with Holy Light, causing melee attacks to deal (12% of weapon damage) additional Holy damage and apply Censure to the target. Replaces Seal of Command. Censure Deals [ 6.18% of Spell Power ] additional Holy damage over 15 sec. Stacks up to 5 times. Paladin – Protection & Retribution Spec. Instant. Retribution Spec. Instant.

 

 

Priest

  • General
    • Cascade Launch a Holy bolt that grows in power with distance, healing an ally for up to [ 83.05% [ 54% of Spell Power ], and then bouncing to additional allies 4 times. Each time it bounces, it splits into 2 bolts, never healing the same target twice. 100 yd range. Instant. 100 yd range. Instant.
    • Divine Star Fire a Divine Star forward 24 yds, damaging enemies in its path for [ 1 + 52.4% 63% of Spell Power ]. After reaching its destination, the Divine Star returns to you, damaging enemies in its path again. 100 yd range. Instant.
  • Talents
    • Auspicious Spirits Your Shadowy Apparitions now deal 100% increased damage and grant you 1 Shadow Orb instead of dealing damage. Priest – LvL 0 Talent. Priest – LvL 0 Talent.
    • Cascade Launch a Holy bolt that grows in power with distance, healing an ally for up to [ 83.05% [ 54% of Spell Power ], and then bouncing to additional allies 4 times. Each time it bounces, it splits into 2 bolts, never healing the same target twice. Can be cast in Spirit of Redemption. Priest – LvL 90 Talent. 2.4% of Base Mana. 40 yd range. 1.5 sec cast. 25 sec cooldown.
    • Clarity of Purpose Heals an ally for 1 [ 1 + 120% of Spell Power , increased by up to 100%, based on how injured the target is. Also heals up to 5 injured allies within 10 yards of the target for the same amount. Replaces Prayer of Healing. Priest – LvL 0 Talent. 4.6% of Base Mana. 40 yd range. 2.5 sec cast.
    • Clarity of Will (Holy, Shadow) Shields the target with a protective ward, absorbing [ 660% of Spell Power * (1.3 1.0) * (1 + $@versadmg) ] damage within 20 sec.
    • Divine Star Fire a Divine Star forward 24 yds, damaging enemies in its path for [ 1 + 52.4% 63% of Spell Power ]. After reaching its destination, the Divine Star returns to you, damaging enemies in its path again. Priest – LvL 90 Talent. 0.5% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
    • Mindbender Creates a Mindbender to attack the target. Caster receives 0.75% mana when the Mindbender attacks. Lasts 15 20 sec. Replaces Shadowfiend. Can be cast in Shadowform. Priest – LvL 45 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Saving Grace Heals a friendly target for [ 1 + 630% 945% of Spell Power ]. Reduces your absorbs and healing done by 10% 15% for 8 sec, stacking up to 10 times. Effectiveness reduced while in PvP combat. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – LvL 0 Talent. 3% of Base Mana. 40 yd range. 1.5 sec cast. Instant.
    • Surge of Darkness Your Vampiric Touch and Devouring Plague damage has a 10% 12% chance to cause your next Mind Spike not to consume your damage over time effects, be instant, and deal 50% additional damage. Can accumulate up to 3 charges. Priest – LvL 45 Talent.
    • Void Entropy Consumes 3 Shadow Orbs to deal [ 20 + 37.5% 67.5% of Spell Power ] Shadow damage over 60 sec. Devouring Plague will refresh this effect to its full 60 sec duration. Priest – LvL 0 Talent. All Shadow Orbs. 40 yd range. 1.5 sec cast.

 

 
Rogue

  • Talents
    • Death from Above (Assassination) You whirl around, dealing up to [ 1 + 133.3% 166.6% of AP ] damage to all enemies within 8 yds, then leap into the air and Envenom your target on the way back down, with such force that it deals an additional 50% damage. has a 50% stronger effect.
    • Death from Above (Combat, Subtlety) You whirl around, dealing up to [ 1 + 133.3% 166.6% of AP ] damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it deals an additional 50% damage. has a 50% stronger effect.
    • Leeching Poison Coats your weapons with a Non-Lethal Poison that lasts for 60 min. Your melee attacks have a 50% chance to poison the target for 12 sec, causing subsequent melee attacks to heal you for 15% of damage dealt granting you 10% Leech. Requires One-Handed Melee Weapon. Rogue – LvL 45 Talent. 3 sec cast.
  • Assassination
    • Envenom had a tooltip change and needs a fix on our end.
  • Assassination & Subtlety
    • Rupture had a tooltip change and needs a fix on our end.

 

 
Shaman

  • General
    • Primal Strike An instant weapon strike that causes (100% of weapon damage) Physical damage. Requires Melee Weapon. 9.4% of Base Mana. Melee range. Instant. 8 sec cooldown.
    • Reincarnation Allows you to resurrect yourself upon death with 20% health and mana. Passive. 30 min cooldown. This effect can occur only once every 30 minutes. Passive. 30 min cooldown.
    • Windstrike Hurl a staggering blast of wind at an enemy, dealing (400% of weapon damage) Physical damage with you main hand and (400% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. Requires Melee Weapon. 1% of Base Mana. 30 yd range. Instant. 7.5 sec cooldown.
  • Talents
    • Ancestral Guidance For the next 10 sec, 20% of your direct damage and healing damage and healing, including multistrikes is converted to healing on up to 3 nearby injured party or raid members. Shaman – LvL 75 Talent. Instant. 2 min cooldown.
    • Echo of the Elements (Elemental) Your spells and abilities have a chance to cause your next Lava Burst, Frost Shock, or Earthquake not to incur its cooldown. The following spells and abilities now have 2 charges. Other effects that reset their cooldown will instead grant 1 full charge. Lava Burst Earthquake
    • Echo of the Elements (Enhancement) Your spells and abilities have a chance to cause your next Lava Lash, Stormstrike, or Fire Nova not to incur its cooldown. The following spells and abilities now have 2 charges. Other effects that reset their cooldown will instead grant 1 full charge. Stormstrike Lava Lash Fire Nova
    • Echo of the Elements (Restoration) Your spells and abilities have a chance to cause your next Riptide, Unleash Life, or Purify Spirit not to incur its cooldown. The following spells and abilities now have 2 charges. Other effects that reset their cooldown will instead grant 1 full charge. Lava Burst Riptide Unleash Life Spirit Link Totem
  • Elemental
    • Earthquake You cause the earth at the target location to tremble and break, dealing [ 127.6% of Nature Spell Power ] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Shaman – Elemental Spec. 0.75% of Base Mana. 35 yd range. 2.5 sec cast. 10 sec cooldown.
  • Elemental & Restoration
    • Lava Burst You hurl molten lava at the target, dealing [ 1 + 114.4% of Spell Power ] Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage. Shaman – Elemental & Restoration Spec. 0.5% of Base Mana. 30 yd range. 2 sec cast. 8 sec cooldown.
  • Enhancement
    • Ascendance The Shaman transforms into an Air Ascendant for 15 sec. While in this form, auto-attacks and Stormstrike become Wind attacks, bypassing armor, and having a 30 yard range. Shaman – Enhancement Spec. Instant.3 min cooldown.
    • Fire Nova Ignites your Flame Shock spell on up to 6 nearby enemies, causing each of them to emit a wave of flames that deals [ 48.07% of Spell Power ] Fire damage to every other enemy within 10 yards. Shaman – Enhancement Spec. 13.7% of Base Mana. 100 yd range. Instant. 4.5 sec cooldown.
    • Lava Lash You charge your off-hand weapon with lava, instantly dealing (575% of weapon damage) Fire damage to an enemy target and spreading your Flame Shock from the target to up to 6 enemies within 12 yards. Requires Melee Weapon. Shaman – Enhancement Spec. 1% of Base Mana. Melee range. Instant. 10.5 sec cooldown.
    • Stormstrike Strike an enemy, dealing (400% of weapon damage) Physical damage with your main-hand and (400% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Shaman – Enhancement Spec. 1% of Base Mana. Melee range. Instant. 7.5 sec cooldown.
  • Restoration
    • Riptide Heals a friendly target for [ 1 + 138% of Spell Power ] and an additional [ 6 + 30% of Spell Power ] over 18 sec. Your Chain Heal spell is 25% more effective when the primary target is affected by your Riptide. Shaman – Restoration Spec. 7.29% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
    • Spirit Link Totem Summons an Air Totem with 5 health at the feet of the caster. The totem reduces damage taken by all party and raid members within 10 yards by 10%. Every 1 sec, the health of all affected players is redistributed, such that all players are at the same percentage of maximum health. Lasts 6 sec. Shaman – Restoration Spec. 11% of Base Mana. Instant. 3 min cooldown.
    • Unleash Life Unleashes elemental forces of Life, healing a friendly target for [ 105% of Spell Power ] and increasing the effect of the Shaman’s next direct heal by 30%. Shaman – Restoration Spec. 6.8% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Major Glyphs
    • Telluric Currents Your attunement to natural energies causes your Lightning Bolt spell to cost no mana. Shaman – Restoration Spec. Lava Burst, and Flame Shock spells to cost no mana, and deal 100% increased damage. Shaman – Restoration Spec.

 

 
Warlock

  • Talents
    • Cataclysm (Affliction) Conjures a cataclysm at the target location, dealing [ 750% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Agony.and Unstable Affliction.
    • Charred Remains Incinerate and Conflagrate deal 60% 50% less damage but generate 200% more Burning Embers. Fire and Brimstone can now also affect Chaos Bolt. Warlock – LvL 0 Talent.
    • Grimoire of Sacrifice (Affliction) Sacrifice your demon to gain one of its abilities, and to increase the damage of your Drain Soul, Haunt, and Drain Life by 20%. 25%.
    • Grimoire of Sacrifice (Demonology, Destruction) Sacrifice your demon to gain one of its abilities, and to increase the damage of your Incinerate, Chaos Bolt, and Shadowburn by 20%. 25%.
    • Grimoire of Service (Affliction, Destruction) Instantly summon a second demon which fights for 20 sec. 25 sec.
    • Grimoire of Service (Demonology) Instantly summon a second demon which fights for 20 sec. 25 sec.
    • Kil’jaeden’s Cunning The cunning of Kil’jaeden allows you to move while casting Warlock spells for 8 sec. Castable while casting other spells. Warlock – LvL 90 Talent. Instant. 60 sec cooldown. 35 sec cooldown.

 

 
Warrior

  • General
    • Siegebreaker Off-Hand (Arms, Protection) Use your full strength to slam the target with your weapon, dealing (300% 450% of weapon damage) damage, and knocking them back and down for 1 sec.
    • Siegebreaker Off-Hand (Fury) Use your full strength to slam the target with both weapons, dealing (300% 450% of weapon damage) damage, and knocking them back and down for 1 sec.
  • Talents
    • Avatar Transform into a colossus for 24 20 sec, dealing 20% increased damage and removing all roots and snares. Warrior – LvL 90 Talent. Instant. 3 min cooldown. 1.5 min cooldown.
    • Second Wind Whenever you are below 35% health, you gain 10% 25% leech, healing yourself for a percentage of damage you deal. Warrior – LvL 30 Talent.
    • Siegebreaker (Arms, Protection) Use your full strength to slam the target with your weapon, dealing (300% 450% of weapon damage) damage, and knocking them back and down for 1 sec.
    • Siegebreaker (Fury) Use your full strength to slam the target with both weapons, dealing (300% 450% of weapon damage) damage, and knocking them back and down for 1 sec.
    • Slam Slam an opponent, causing (105% 150% of weapon damage) Physical damage. Each consecutive use of Slam increases the damage dealt by 50% and the Rage cost by 100%, stacking up to 2 times for 2 sec. Requires Melee Weapon. Warrior – LvL 45 Talent. 10 Rage. Melee range. Instant.
  • Arms
    • Mastery: Weapons Master Increases the damage of your Mortal Strike, Colossus Smash, and Execute abilities by 44%. Warrior – Arms Spec. 36%. Warrior – Arms Spec.
  • Arms, Fury, Protection
    • Gladiator Stance Warrior – Arms, Fury, Protection Spec.

 

 

 

 

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