WoD: Beta Build 18537

WoD: Beta Build 18537
WoD: Beta Build 18537
User Rating: 4.5 (1 votes)

Die Entwickler von Blizzard haben in der vergangenen Nacht ein neues Update für die aktuell noch immer laufende Beta zu Warlords of Draenor veröffentlicht. Dieser Build 18537 hat neben den für solch einen Patch üblichen Klassenänderungen auch wieder einige neue Season 16 Sets für die verschiedenen Klassen und Modelle für die Gegner und NPCs in Draenor mit sich gebracht.

 

 

Kleinigkeiten:

 

 

 

Neuerungen im Interface:

  

 

 

 

Season 16 Sets:

Jäger Season 16:

 

 

Hexenmeister Season 16:

 

 

Todesritter Season 16:

 

 

 

Neue Modelle:

   

 

 

 

Klassenänderungen:

Death Knight

  • Necrotic Plague cannot be refreshed; it gains 1 stack instead.
  • Power of the Grave now grants 3,603 Mastery, up from 3,000.
  • Rune of Razorice Affixes your weapon with a rune that causes 3% extra weapon damage as Frost damage and increases enemies‘ vulnerability to your Frost attacks by 3%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold. Runes. 5 sec cast.

 

Druid

  • Cyclone Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time. 7.5% of Base Mana. 20 yd range. 1.7 sec cast.
  • Primal Fury proc now requires a non-periodic critical strike to your primary target.
  • Survival Instincts Reduces all damage taken by 70% for 12 sec. Max 2 charges. Druid – Feral & Guardian Spec. Instant. 12 sec cooldown.
  • Barkskin The Druid’s skin becomes as tough as bark, reducing all damage taken by 20% for 12 sec. Usable while stunned, frozen, incapacitated, feared, or asleep, and in all forms. Druid – Guardian Balance, Restoration Spec. Instant. 30 sec cooldown.

 

Hunter

  • Freezing Trap Place a frost trap that freezes the first enemy that approaches,  incapacitating them for up to 60 sec. Any damage caused will break the ice. Only one target can be Freezing Trapped at a time. Trap will exist for 60 sec. Frost Trap. Instant. 30 sec cooldown.
  • Wyvern Sting A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Any damage will cancel the effect. Hunter – LvL 30 Talent. 40 yd range. Instant. 45 sec cooldown.

 

Mage

  • Polymorph tooltips now note that the target wanders around incapacitated.
  • Ring of Frost tooltip now note that the target is incapacitated rather than frozen.
  • Dragon’s Breath tooltip now note that the target is incapacitated rather than disoriented.

 

Monk

  • Jade Mists You gain 5% more of the Multistrike stat from all sources. Your Renewing Mist and Rising Sun Kick have a chance equal to your multistrike chance to not go on cooldown when used. The next Renewing Mist or Rising Sun Kick cannot trigger this effect. Monk – Mistweaver Spec.

 

Paladin

  • Turn Evil tooltip now note that the target is incapacitated rather than disoriented.

 

Priest

  • Divine Star tooltip no longer notes that the spell can be cast while moving.
  • Divine Star tooltip no longer notes that the spell can be cast while moving.
  • Clarity of Purpose Heals an ally for 1 increased by up to 100%, based on how injured the target is. Also heals up to 5 injured allies within 10 yards of the target for the same amount. Replaces Prayer of Healing. Priest – LvL 100 Talent. 5.7% of Base Mana. 40 yd range. 2.5 sec cast.
  • Divine Star is now an instant cast.
  • Dominate Mind Controls a mind up to level 4, incapacitating them for 30 sec. Does not work versus Mechanical beings. Priest – LvL 60 Talent. 2% of Base Mana. 30 yd range. 30 sec cast (Channeled).
  • Psychic Scream The caster lets out a psychic scream, causing 5 enemies within 8 yards to flee, disorienting them for 8 sec. Damage caused may interrupt the effect. Priest – LvL 60 Talent. 3% of Base Mana. Instant. 45 sec cooldown.
  • Shadowy Insight Name Changed from Divine Insight to Shadowy Insight
  • Spirit Shell (New) For the next 10 sec, your Heal, Flash Heal, and Prayer of Healing no longer heal but instead create absorption shields that last 15 sec. Priest – LvL 75 Talent. Instant. 60 sec cooldown.
  • Divine Providence now also increases the absorption of your multistrikes.
  • Holy Word: Chastise Chastises the target for [ 1 + 63.6% of Spell Power ] Holy damage and incapacitates them for 3 sec. Priest – Holy Spec. 3% of Base Mana. 30 yd range. Instant. 30 sec cooldown.
  • Psychic Horror Consumes up to 3 Shadow Orbs to terrify the target, incapacitating them for 1 sec plus 1 sec per Shadow Orb consumed. Priest – Shadow Spec. All Shadow Orbs. 30 yd range. Instant. 45 sec cooldown.

 

Rogue

  • Anticipation When one of your attacks generates a combo poin while you already have 5 combo points, you gain an Anticipation charge. Performing an offensive finishing move consumes all Anticipation charges and grants you a combo point for each. Rogue – LvL 90 Talent.
  • Cheat Death Fatal attacks instead reduce you to 7% of your maximum health.  For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 90 seconds. Rogue – LvL 45 Talent.
  • Cloak and Dagger  Ambush, Garrote, and Cheap Shot have a 40 yard range, and cause you to teleport behind your target. Rogue – LvL 60 Talent.
  • Combat Readiness Enter a state of heightened defensive awareness. Each successive weapon attack will deal 10% less damage stacking 5 times. Lasts 20 sec or until not attacked with weapons for 10 sec. Rogue – LvL 30 Talent. Instant. 2 min cooldown.
  • Deadly Throw (Assassination, Combat) Finishing move that deals damage, reduces the target’s movement speed by 50% for 6 sec, and interrupts spellcasting when used with 3 or more combo pioints: 1 point : [ 1 + 17.8% of AP ] damage 2 points: [ 1 + 35.6% of AP ] damage 3 points: [ 1 + 53.4% of AP ] damage 4 points: [ 1 + 71.2% of AP ] damage 5 points: [ 1 + 89% of AP ] damage
  • Deadly Throw (Subtlety) Finishing move that deals damage, reduces the target’s movement speed by 50% for 6 sec, and interrupts spellcasting when used with 3 or more combo pioints: 1 point : [ 1 + 22.1% of AP ] damage 2 points: [ 1 + 44.1% of AP ] damage 3 points: [ 1 + 66.2% of AP ] damage 4 points: [ 1 + 88.3% of AP ] damage 5 points: [ 1 + 110.4% of AP ] damage
  • Marked for Death Mark the target, instantly generating 5 combo points Cooldown reset. If the target dies within 60 sec Rogue – LvL 90 Talent. 30 yd range. Instant. 60 sec cooldown.
  • Nerve Strike Kidney Shot and Cheap Shot also reduce damage dealt by the target by  up to 50%) and healing done by the target by 10% for 6 sec after their effect fades. Rogue – LvL 30 Talent.

 

Shaman

  • Hex Transforms the enemy into a frog. While hexed, the target is incapacitated and cannot attack or cast spells. Damage caused may interrupt the effect. Lasts 60 sec. Only one target can be hexed at a time. Only works on Humanoids and Beasts. 3.5% of Base Mana. 30 yd range. 1.7 sec cast. 45 sec cooldown.
  • Conductivity (Elemental, Enhancement) Your Lightning Bolt, Chain Lightning, Earth Shock, and Stormstrike increase the duration of your Healing Rain by 4.00 sec, up to a maximum increase of 30 sec.
  • Conductivity (Restoration)Your Healing Wave, Healing Surge, and Chain Heal increase the duration of your Healing Rain by 4.00 sec, up to a maximum increase of 30 sec.
  • Earthgrab Totem Summons an Earth Totem with 5 health at the feet of the caster for 20 sec. The totem pulses every 2 sec, rooting all enemies within 10 yards for 5 sec, Enemies previously rooted by the totem will instead suffer 50% movement speed reduction. Replaces Earthbind Totem. Shaman – LvL 30 Talent. 5% of Base Mana. Instant. 30 sec cooldown.
  • Echo of the Elements (Elemental)  Your spells and abilities have a chance to cause your next Lava Burst or Frost Shock not to incur its cooldown.
  • Echo of the Elements (Enhancement)  Your spells and abilities have a chance to cause your next Lava Lash, Stormstrike, Frost Shock, or Fire Nova not to incur its cooldown.
  • Echo of the Elements (Restoration) Your spells and abilities have a chance to cause your next Riptide, Healing Rain, or Purify Spirit not to incur its cooldown.
  • Elemental Blast (Elemental, Restoration) Harness the raw power of the elements dealing [ 164.51% of Spell Power ] Elemental damage and increasingyour Critical Strike, Haste, Mastery, Multistrike, or Versatility by 0 for 8 sec.
  • Elemental Blast (Enhancement) Harness the raw power of the elements dealing [ 164.51% of Spell Power ] Elemental damage and increasing your Agility, Critical Strike, Haste, Mastery, Multistrike, or Versatility by 0 for 8 sec.
  • Elemental Mastery  Elemental forces empower you with 30% haste for 20 sec. Shaman – LvL 60 Talent. Instant. 1.5 min cooldown.
  • Nature’s Guardian  Attacks that bring your health below 30% increase your maximum health by 25% for 10 sec, and  reduce your threat toward the attacker. Cannot occur more than once every 30 sec. Shaman – LvL 15 Talent.
  • Earth Shock Instantly shocks the target with concussive force, causing[ 1 + 35.95% of Spell Power ] Nature damage. Shaman – Elemental Spec. 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Mastery: Molten Earth (New) Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing [ 160% of Spell Power ] Fire damage to your most recently attacked target. Shaman – Elemental Spec.

 

Warlock

  • Fear Strikes fear in the enemy, disorienting it for up to 20 sec. Damage caused may cancel fear. Limit 1 target. 4% of Base Mana. 30 yd range. 1.7 sec cast.
  • Seduction Seduces the target, disorienting them for up to 30 sec. Any damage caused will remove the effect. Only works against Humanoids. Auto-Cast: Cast upon targets who attack, stun, silence or fear their master. (Right-Click to toggle) Special Ability. 20 Energy. 30 yd range. 30 sec cast (Channeled). 30 sec cooldown.

 

Warrior

  • Bloodbath For the next 12 sec, your melee abilities and their multistrikes deal 30% additional damage as a bleed over 6 sec. While bleeding, targets move 50% slower. 100 yd range. Instant.
  • Intimidating Shout Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Lasts Targets are disoriented for 8 sec. 8 yd range. Instant. 1.5 min cooldown.
  • Bladestorm (Arms, Protection) Become an unstoppable storm of destructive force, striking all targets within 8 yards for $168,969sw2 Physical damage every 1 sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities.
  • Bladestorm (Fury)  Become an unstoppable storm of destructive force, striking all targets within 8 yards for $50,622sw2 Physical damage with your main-hand and $95,738sw2 Physical damage with your off-hand every 1 sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities.
  • Slam now stacks up to 2 times.

 

 

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