WoD: Beta Build 18505

WoD: Beta Build 18505
WoD: Beta Build 18505
User Rating: 5 (1 votes)

Die Entwickler von Blizzard haben in der vergangenen Nacht ein neues Update für die aktuell noch immer laufende Beta zu Warlords of Draenor veröffentlicht. Dieser Build 18505 hat neben den für solch einen Patch üblichen Klassenänderungen auch wieder einige neue T-17 Sets für die verschiedenen Klassen und Modelle für die Gegner und NPCs in Draenor mit sich gebracht.

 

 

Jäger Mythic T-17:

 

 

Priester Mythic T-17:

 

 

Hexenmeister T-17:

 

 

Paladin Season 16:

 

 

Mönch Season 16:

 

 

Schurke Season 16 Elite:

 

 

Khadgar in WoD:

 

 

Neue Kreaturen in Draenor:

   

 

 

Klassenänderungen:

Todesritter:

Talents

  • Defile Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 17.32% of AP ] Shadowfrost damage to them, and grows in radius and damage by 2.5%. Enemies standing in your Defile deal 10% less damage to you. Replaces Death and Decay. Death Knight – LvL 0 Talent. 1 Unholy. 30 yd range. Instant. 30 sec cooldown.
  • Necrotic Plague A powerful disease that deals [ 1 + 4.66% of AP ] Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain  2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you. Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. Death Knight – LvL 0 Talent.

Blood

  • Dark Command Commands the target to attack you, and increases threat that you generate against the target for 3 sec. Death Knight – Blood Spec. 30 yd range. Instant. 8 sec cooldown.

Unholy

  • Blood-Caked Blade You gain 5% more of the Multistrike stat from all sources.Your Scourge Strike, Festering Strike, Plague Strike, Soul Reaper, and Pestilence multistrikes deal an additional [ 1 + 3% of AP ] Shadow damage. Death Knight – Unholy Spec.

 

 

Druide:

  • Growl Taunts the target to attack you, and increases threat that you generate against the target for 3 sec. Requires Bear Form. 30 yd range. Instant. 8 sec cooldown.

Feral

  • Rip (Balance, Guardian, Restoration) Finishing move that causes Bleed damage over 24 sec. Damage increases per combo point: 1 point : [ 199.9% of AP ] damage 2 points: [ 319.9% of AP ] damage 3 points: [ 439.9% of AP ] damage 4 points: [ 559.9% of AP ] damage 5 points: [ 679.9% of AP ] damage
  • Rip (Feral) Finishing move that causes Bleed damage over 24 sec. Damage increases per combo point: 1 point : [ 230% of AP ] damage 2 points: [ 380% of AP ] damage 3 points: [ 530.1% of AP ] damage 4 points: [ 680.1% of AP ] damage 5 points: [ 830.2% of AP ] damage

 

 

Jäger:

  • Distracting Shot Distracts the target to attack you for 6 sec, and increases threat you generate for 6 sec. Requires Ranged Weapon. 40 yd range. Instant. 8 sec cooldown.

Marksmanship

  • Mastery: Wild Quiver  When you stand still for 0, you gain Sniper Training for 6 sec, which increases your damage, shot range, and critical strike damage by 4%. Hunter – Marksmanship Spec.

Survival

  • Black Arrow Fires a Black Arrow at the target, dealing  [ 23.6% of AP ] damage over 18 sec. When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks. Requires Ranged Weapon. Hunter – Survival Spec. 35 Focus. 40 yd range. Instant. 30 sec cooldown.
  • Explosive Shot You fire an explosive charge into the enemy target, dealing [ 1 + 40% of AP ] Fire damage initially and every second for 2 sec. Requires Ranged Weapon. Hunter – Survival Spec. 15 Focus. 40 yd range. Instant. 6 sec cooldown.
  • Lock and Load (New) Fires a Black Arrow at the target, dealing [ 23.6% of AP ] damage over 18 sec. When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks. Hunter – Survival Spec.

Pets

  • Growl Your pet growls at the target, generating threat, taunting the target to attack the pet, and increasing threat that your pet generates against the target for 3 sec. Basic Ability. 30 yd range. Instant. 8 sec cooldown.

 

 

Magier:

  • Cone of Cold Targets in a cone in front of the caster take [ 23.85% of Spell Power ] Frost damage and are slowed by 60% for 6 sec. 4% of Base Mana. Instant.  12 sec cooldown.
  • Frost Nova Blasts enemies within 12 yds of the caster for [ 14.92% of Spell Power ] Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect. 2% of Base Mana. Instant. 30 sec cooldown.

Talents

  • Ice Nova Cause a whirl of icy wind around the target enemy or ally, dealing [ 1 + 97.5% of Spell Power ] Frost damage to all enemies within 8 yards, and freezing them for 2 sec. If the primary target is an enemy, they take 100% increased damage. Replaces Frost Nova. Max 2 charges. Mage – LvL 75 Talent. 40 yd range. Instant. 

Frost

  • Brain Freeze Your Frostbolts have a 60% chance to cause the Brain Freeze effect. Each multistrike increases that cast’s chance by an additional 45%. The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 60% additional damage, and act as if your target were frozen. Mage – Frost Spec.
  • Deep Freeze Stuns the target for 5 sec. Only usable on Frozen targets. This effect will break if the target takes any damage. Mage – Frost Spec. 2% of Base Mana. 35 yd range. Instant. 30 sec cooldown.
  • Ice Lance Deals [ 60.3% of Spell Power ] Frost damage to an enemy target. Ice Lance damage is doubled against frozen targets. Mage – Frost Spec. 1% of Base Mana. 40 yd range. Instant.

Mönch:
Mistweaver

  • Multistrike Attunement You gain 5% more of the Multistrike stat from all sources. Your Renewing Mist and Rising Sun Kick have a chance equal to your multistrike chance to not go on cooldown when used. Monk – Mistweaver Spec.

 

 

Paladin

  • Reckoning Taunts the target to attack you, and increases threat that you generate against the target for 3 sec. 3.5% of Base Mana. 30 yd range. Instant. 8 sec cooldown.

Protection

  • Grand Crusader When you avoid a melee attack you have a 30% chance of refreshing the cooldown on your next Avenger’s Shield and causing it to generate 1 Holy Power. Paladin – Protection Spec.

 

 

Priester
Perks

  • Enhanced Mind Flay Your Mind Flay deals damage 1 additional time

Holy

  • Multistrike Attunement You gain 5% more of the Multistrike stat from all sources. Also increases the damage or healing of your multistrikes by 25%. Priest – Holy Spec.

 

 

Schurke

  • Ambush  Assassination, Combat: Ambush the target, causing sw2 Physical damage to the target (damage increased 40% if a dagger is equipped). Awards 2 combo points. Subtlety: Ambush the target, causing sw2 Physical damage to the target (damage increased 40% if a dagger is equipped). Awards 2 combo points. For the next 10 sec, your attacks bypass up to 100% of that enemy’s armor. Requires Melee Weapon. Requires Stealth. 60 Energy. Melee range. Instant.
  • Cheap Shot Assassination, Combat: Stuns the target for 4 sec. Awards 2 combo points. Subtlety: Stuns the target for 4 sec. Awards 2 combo points. For the next 10 sec, your attacks bypass up to 100% of that enemy’s armor. Requires Melee Weapon. Requires Stealth. 40 Energy. Melee range. Instant.
  • Eviscerate Assassination, Combat: Finishing move that causes damage per combo point: 1 point : [ 1 + 32% of  AP ;] damage 2 points: [ 1 + 64.1% of AP ;] damage 3 points: [ 1 + 96.1% of AP ;] damage 4 points: [ 1 + 128.1% of AP ;] damage 5 points: [ 1 + 160.2% of AP ] damage Subtlety: Finishing move that causes damage per combo point: 1 point : [ 1 + 39.7% of AP ] damage 2 points: [ 1 + 79.4% of AP ] damage 3 points: [ 1 + 119.2% of AP ] damage 4 points: [ 1 + 158.9% of AP ] damage 5 points: [ 1 + 198.6% of AP ;] damage Requires Melee Weapon. 35 Energy. Melee range. Instant.
  • Garrote Assassination, Combat: Garrote the enemy, silencing them for 3 sec and causing [ 6 + 134.5% of AP ] damage over 18 sec. Awards 1 combo points. Subtlety: Garrote the enemy, silencing them for 3 sec and causing [ 6 + 134.5% of AP ] damage over 18 sec. Awards 1 combo points. For the next 10 sec, your attacks bypass up to 100% of that enemy’s armor. Requires Stealth. 45 Energy. Melee range. Instant.
  • Hemorrhage An instant strike that deals sw2 Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional 100% of the initial damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. 30 yd range. Instant.
  • Slice and Dice Assassination, Combat: Finishing move that consumes combo points on  to increase attack speed by 40%. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds$ Subtlety: Finishing move that consumes combo points to increase attack speed by 40% and grant 8 Energy per 2 sec. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds 25 Energy. 100 yd range. Instant.

Assassination

  • Mutilate Attack with both weapons, dealing $5,374sw2 Physical damage with the main-hand and $27,576sw2 Physical damage with the off-hand. Awards 2 combo points. Requires Daggers. Rogue – Assassination Spec. 55 Energy. Melee range. Instant.

Assassination & Subtlety

  • Relentless Strikes Your finishing moves have a 20% chance per combo point to restore 25 Energy.  Rogue – Assassination & Subtlety Spec.
  • Rupture (Assassination) Lasts longer per combo point: 1 point : [ 32.9% of AP ] over 8 sec 2 points: [ 98.6% of AP ] over 12 sec 3 points: [ 197.3% of AP ] over 16 sec 4 points: [ 328.8% of AP ] over 20 sec 5 points: [ 493.2% of AP ] over 24 sec While you have poisoned your target, this damage has a 75% chance to deal [ 32% of AP ] additional Nature damage and grant you 10 Energy. You gain additional Energy if a target dies with Rupture active.

Combat

  • Combat Potency Your successful You gain 5% more of the Haste stat from all sources, and your off-hand attacks have a chance to generate 15 Energy. Slower weapons have a higher chance. Rogue – Combat Spec.
  • Ruthlessness  For each combo point spent, your finishing moves reduce the cooldown on your Adrenaline Rush, Killing Spree, and Sprint by 2 sec, and have a 20% chance to grant a combo point and restore 25 Energy. Rogue – Combat Spec.

Subtlety

  • Hemorrhage An instant strike that deals sw2 Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional 100% of the initial damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. Requires Melee Weapon. Rogue – Subtlety Spec. 30 Energy. Melee range. Instant.
  • Honor Among Thieves Critical hits in combat by you or by your party or raid members grant you a combo point, but no more often than once every 2 seconds,  Rogue – Subtlety Spec.
  • Sinister Calling Increases your total Agility by 15%. and you gain 5% more of the Multistrike stat from all sources. When you multistrike with Backstab or Ambush, you also twist the blade, causing all of your Bleed effects to instantly tick an additional time. Rogue – Subtlety Spec.

 

 

Schamane

  • Flame Shock Sears the target with fire, causing [ 1 + 26.8% of Spell Power ] Fire damage and then an additional [ 6 + 26.8% of Spell Power ] Fire damage over 30 sec. 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Frost Shock Instantly shocks an enemy with frost, dealing [ 1 + 30.5% of Spell Power ] Frost damage and reducing the target’s movement speed by 50%. Lasts 8 sec. 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Totemic Recall (New) Returns your totems to the earth, refunding 25% of their mana cost. Instant.
  • Windfury Attack Imbue the Shaman’s weapon with wind. Each hit has a 20% chance of triggering three extra attacks dealing $25,504sw2 Physical damage. Lasts 60 minutes Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons, Daggers, Fishing Poles. 100 yd range. Instant.
  • Windfury Attack Imbue the Shaman’s weapon with wind. Each hit has a 20% chance of triggering three extra attacks dealing $25,504sw2 Physical damage. Lasts 60 minutes Requires One-Handed Axes, One-Handed Maces, Fist Weapons, Daggers. 100 yd range. Instant.

Elemental

  • Earth Shock Instantly shocks the target with concussive force, causing [ 35.95% of Spell Power ] Nature damage. Shaman – Elemental Spec. 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Mastery: Elemental Overload  When you deal damage with Lightning Bolt, Chain Lightning, and Earth Shock, you have 16% chance to gain Electric Charge. At 3 Electric Charges, a Lightning Strike hits the target for [ AP ] Nature damage. When you deal damage with Lava Burst, Lava Beam, and Flame Shock, you have an 16% chance to gain Rising Heat. At 3 Rising Heats, an Eruption hits the target for [ AP ] Fire damage. Shaman – Elemental Spec.
  • Multistrike Attunement You have a 20% increased chance to multistrike. Your multistrikes deal 35% increased damage. You gain 5% more of the Multistrike stat from all sources. Shaman – Elemental Spec.
  • Thunderstorm Calls down a bolt of lightning, dealing [ 590 + 34.83% of Spell Power ] Nature damage to all enemies within 10 yards, reducing their movement speed by  0% for 5 sec, and knocking them back from the Shaman. This spell is usable while stunned. Shaman – Elemental Spec. Instant. 45 sec cooldown.

Enhancement

  • Lava Lash You charge your off-hand weapon with lava, instantly dealing 260% of that weapon’s damage to an enemy target and spreading your Flame Shock from the target to up to 4 enemies within 12 yards. Requires Melee Weapon. Shaman – Enhancement Spec. 1% of Base Mana. Melee range. Instant. 10.5 sec cooldown.
  • Stormstrike Strike an enemy, dealing $32,175sw1 Physical damage with your main-hand and $32,176sw1 Physical damage with your off-hand and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Shaman – Enhancement Spec. 1% of Base Mana. Melee range. Instant. 7.5 sec cooldown.

 

 

Hexenmeister:

  • Blood Pact (New)
    • Blood Pact A demonic pact that increases the Stamina of all nearby party and raid members by 10%, increases your own Stamina by an additional  0%, and increases all healing you receive by  0%.
  • Command Demon (New) Commands your demon to perform its most powerful ability. This spell will transform based on your active pet. Imp: Cauterize Master Voidwalker: Suffering Succubus: Whiplash Felhunter: Spell Lock Felguard: Felstorm Instant.

 

 

Krieger:

  • Taunt Taunts the target to attack you, and increases threat that you generate against the target for 3 sec. Requires Defensive Stance. 30 yd range. Instant. 8 sec cooldown.

Talents

  • Bladestorm Arms, Protection: You become a whirling storm of destructive force, striking all targets within 8 yards for  $168,969sw2 Physical damage every 1 sec for 6 sec. During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only use your Taunt, Demoralizing Shout, Enraged Regeneration, Shield Wall, and Last Stand abilities. Fury: You become a whirling storm of destructive force, striking all targets within 8 yards or $50,622sw2 Physical damage with your main-hand and $95,738sw2 Physical damage with your off-hand every 1 sec for 6 sec. During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only use your Taunt, Demoralizing Shout, Enraged Regeneration, Shield Wall, and Last Stand abilities. Warrior – LvL 90 Talent. Instant. 60 sec cooldown.
  • Ignite Weapon Ignite your weapon and deal sw2 Physical damage (increased 40% if a one-handed weapon is equipped) as Fire, and cause your auto attacks to deal Fire damage for 10 sec. This ability is not on the global cooldown. Replaces Heroic Strike. Requires Melee Weapon. Warrior – LvL 0 Talent. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Storm Bolt Hurl your weapon at an enemy, causing  sw2 Physical damage and stunning the target for 4 sec. Deals quadruple damage to targets that are permanently immune to stuns. Requires Melee Weapon. Warrior – LvL 60 Talent. 30 yd range. Instant. 30 sec cooldown.

 

 

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