WoD: Änderungen an den Rassenfähigkeiten

WoD: Änderungen an den Rassenfähigkeiten
WoD: Änderungen an den Rassenfähigkeiten
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Bereits vor einigen Tagen haben die Entwickler von Blizzard einen offiziellen Blogeintrag veröffentlicht, der einige der für Warlords of Draenor geplanten Änderungen an World of Warcraft etwas näher beschreibt. Unter anderem erwähnte dieser Artikel eine Reihe von Änderungen an den Fähigkeiten der einzelnen Rassen, die aber leider in dem Eintrag selbst nicht näher erklärt wurden. Nachdem viele Spieler sich aber weitere Informationen zu diesem Thema wünschten und einige Entwickler bereits über Twitter eine Reihe von geplanten Änderungen an den Rassenfähigkeiten veröffentlicht haben, wurde nun von Community Manager Bashiok ein neuer Beitrag mit einer Auflistung von allen derzeit geplanten Neuerungen in den offiziellen Battle.Net Foren gepostet.

 

Blood Elf:

  • Arcane Acuity is a new racial passive ability that increases Critical Strike chance by 1%.
  • Arcane Torrent now restores 20 Runic Power for Death Knights (up from 15 Runic Power), 1 Holy Power for Paladins, or 3% of Mana for Mage, Priest, Warlocks (up from 2% of Mana). Other aspects of the ability remain unchanged.

 

Draenei:

  • Heroic Presence has been redesigned. It no longer increases Hit by 1%, and instead increases Strength, Agility, and Intellect, scaling with character level.
  • Gift of the Naaru now heals for the same amount over 5 seconds (down from 15 seconds).

 

Dwarf:

  • Crack Shot has been removed (was 1% Expertise with ranged weapons).
  • Mace Specialization (was 1% Expertise with maces) has been replaced with Might of the Mountain.
  • Might of the Mountain is a new racial passive ability that increases Critical Strike bonus damage and healing dealt by 2%.
  • Stoneform now also removes magic and curse effects in addition to poison, disease, and bleed effects, along with reducing damage taken by 10% for 8 seconds. It remains unusable while CC’d.

 

Gnome:

  • Expansive Mind now increases maximum Mana, Energy, Rage, and Runic Power by 5% instead of only increasing maximum Mana.
  • Escape Artist’s cooldown has been reduced to 1 minute (down from 1.5 minutes).
  • Shortblade Specialization (was 1% Expertise with one-handed swords and daggers) has been replaced with Nimble Fingers.
  • Nimble Fingers is a new racial passive ability that increases Haste by 1%.

 

Goblin:

  • Time is Money now grants a 1% increase to Haste (up from only attack speed and spell haste).

 

Human:

  • Mace Specialization has been removed (was 1% Expertise with maces).
  • Sword Specialization has been removed (was 1% Expertise with swords).
  • The Human Spirit has been redesigned. It no longer increases Spirit by 3%, and instead now increases two secondary stats by an amount scaling with character level. You can choose which two secondary stats it increases. This has not yet been implemented.

 

Night Elf:

  • Quickness now also increases movement speed by 2% in addition to increasing Dodge chance by 2%.
  • Touch of Elune is a new passive ability which increases Haste by 1% at night, and Critical Strike Chance by 1% during the day.

 

Orc:

  • Axe Specialization has been removed (was 1% Expertise with axes).
  • Hardiness now reduces the duration of Stun effects by 10% (down from 15%).

 

Tauren:

  • Brawn is a new racial passive ability that increases Critical Strike bonus damage and healing done by 2%.
  • Endurance now increases Stamina by an amount scaling with character level, instead of increasing Base Health by 5%.

 

Troll:

  • Berserking now increases Haste by 15% (down from 20%).
  • Beast Slaying now increases XP earned from killing Beasts by 20% instead of increasing damage dealt versus Beasts by 5%.
  • Dead Eye has been removed (was 1% Expertise with ranged weapons).

 

Undead:

  • Will of the Forsaken’s cooldown has been increased to 3 minutes (up from 2 minutes).

 

(via)

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