Overwatch Patch 1.47.0: Echo wurde veröffentlicht
Die für die fortlaufende Entwicklung von Overwatch verantwortlichen Mitarbeiter von Blizzard Entertainment haben heute Abend überraschenderweise den brandneuen Patch 1.47.0 für PC, Nintendo Switch, PlayStation 4 ud Xbox One veröffentlicht, der im Verlauf der vergangenen Wochen auf den PTR des Spiels getestet werden konnte. Der Höhepunkt dieses neuen Updates sollte für viele Spieler der neue Charakter Echo sein. Diese neue Spielfigur schlüpft in die Rolle eines Schadensverursachers und sie kann durch ihre ultimative Fähigkeit „Duplikat“ vorübergehend in die Rolle eines beliebigen anderen Charakters aus dem jeweiligen Match schlüpfen. Um möglichst viele Personen auf die Veröffentlichung dieses Helden aufmerksam zu machen, wurde der Release von Patch 1.47.0 von der Veröffentlichung eines kurzen Trailers auf YouTube begleitet. Dieses Video stellt alle Fähigkeiten von Echo auf eine leicht verständliche Weise vor und liefert Zuschauern dadurch dann einen brauchbaren Eindruck von der Spielweise dieses Charakters.
Zusätzlich zu Echo beinhaltete der neue Patch 1.47.0 auch noch die eine oder andere interessante Kleinigkeit. Dabei handelt es sich unter anderem um mehrere notwendige Fehlerbehebungen. Verbesserungen an der Teleportation von Tracer, ein im Spiel vorhandener Button für die aktuellen Patchnotes und die Möglichkeit zum Erschaffen eines Übungspartners im Trainingsmodus. Des Weiteren geht aus den Patchnotes zu diesem Update hervor, dass das Team am 14. April 2020 neue Server in einem neuen Rechenzentrum gestartet hat, die für den Mittleren Osten bestimmt sind und die Spielerfahrung von Spielern in diesem Teil der Erde deutlich verbessern sollten.
Weitere Informationen zu Echo oder den restlichen Auswirkungen dieses Updates findet ihr in den folgenden Patchnotes.
Overwatch Retail Patch Notes – April 14, 2020:
A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.
NEW HERO: ECHO (DAMAGE)
Echo is an evolutionary robot created by Dr. Mina Liao and programmed with a rapidly adapting artificial intelligence, versatile enough to fill multiple battlefield combat roles. Having joined up with the Overwatch team to defend Paris against the Null Sector incursion, Echo is seeing action as a full-fledged member of Overwatch for the first time. Echo fires three shots (Tri-Shot) at once, in a triangle pattern. Echo fires a volley of Sticky Bombs that detonates after a delay. Echo uses Flight to surge forward quickly, then can fly freely to avoid danger or maneuver to a more strategic location. Using Focusing Beam, Echo channels a beam for a few seconds, dealing very high damage to targets with less than half health, including barriers. With Duplicate, Echo targets an enemy hero and clones them, gaining all of their abilities and potentially changing a team fight in an instant.
GENERAL UPDATES
New Feature: Training Partner
Within the Practice Range, use the Training Partner Spawner to create a bot of any hero on which you can test your abilities.
General
- The Overwatch team has opened servers in a new datacenter to improve the gaming experience for players in the Middle East. Servers will be available beginning April 14, 2020
- Added a „Patch Notes“ button on the main menu and within the options menu. Selecting this button will open a web browser with the latest available game updates
COMPETITIVE UPDATES
The new Competitive Open Queue will be available in the Arcade for roughly 4 weeks. This mode will use standard Competitive Play rules, including hero pools, but will have no role restrictions or role queues.
HERO UPDATES
Tracer
- Blink
- Improved the accuracy of Tracer’s blink movement such that Tracer will more likely end up where the crosshair is pointing
Developer Comments
- Tracer will now blink around and over obstacles more easily to move towards the crosshair location. For example, if you aim alongside the corner of a wall, Tracer will blink past the corner
- Tracer cannot blink through a space where she otherwise cannot fit normally
- Tracer cannot blink over an obstacle which she otherwise cannot jump over normally, with the jump originating from Tracer’s height at the start of the blink movement
We hope that these changes to Tracer’s blink will feel more responsive than before.
BUG FIXES
General
- Fixed an issue preventing switching to the next hero when team spectating D.Va in Custom Games
- Fixed an issue preventing Team FFA settings and some Hero settings from being pasted back into Custom Game Settings via copy-paste
- Fixed a bug that could cause voice lines from opposing teams to be heard at Hero Select screens on certain maps
- Fixed a bug where knockbacks were not working correctly if the target was moving down a ramp
- Alt+Tab now will cancel saving a highlight, instead of causing problems with playback
- Fixed an issue where support players were getting incorrect credit for some plays, when determining the play of the game
Maps
- Blizzard World
- Fixed a bug that allowed players to stand in an unintended location between the first and second point
- Busan
- Fixed a bug that caused Sombra’s translocator to float when thrown in certain spots
- Dorado
- Fixed a bug that could cause players can get stuck between the scooter and wall
- Havana
- Fixed a bug that could cause players to get stuck on some bushes
- Hollywood
- The capture area for the first capture point no longer extends outside of the visual capture boundary
- Ilios
- Fixed a bug that could cause players to get stuck between a wall, plant, and tree
Heroes
- Moira
- Fixed a bug that prevented Moira’s Fade icon from appearing disabled when she is stunned
- Mei
- Fixed a bug where an already frozen enemy getting hit by Blizzard would cause the frozen visual effect to end too early
- Tracer
- Fixed a bug where the Pulse Bomb’s „Stuck“ message would sometimes appear on the wrong target
Workshop
- Fixed an issue preventing Big Message and Small Message from displaying messages in Practice Range