Patch 8.2: Zwei verschiedene Weltbosse in Nazjatar
Mit dem vermutlich irgendwann in den nächsten Monaten erscheinenden Patch 8.2: Rise of Azshara werden die Mitarbeiter von Blizzard Entertainment unter anderem die zwei neuen Weltbosse Ulmath und Wekemara in World of Warcraft implementieren, die beide in der ebenfalls in diesem Content Update enthaltenen Zone Nazjatar positioniert wurden. Diese aktuell leider noch unbekannten Spawnbedingungen unterliegenden Weltbosse können den Spielern eine Reihe von interessanten epischen Ausrüstungsteilen wie beispielsweise die optisch einer Hummerklaue gleichende Faustwaffe Merciless Pincher überlassen, deren Gegenstandsstufe zumindest direkt nach der Veröffentlichung von Patch 8.2 bei 415 liegt. Da andere Weltbosse aus BfA den Spielern aber für gewöhnlich Beute auf dem Niveu der heroischen Variante des neuesten Raid-Tiers überlassen haben, könnte das Itemlevel der Beute dieser Weltbosse in der Zukunft aber noch einmal angehoben werden. Weitere Details zu der bisherigen Beute von Ulmath und Wekemara und den Mechaniken dieser Encounter findet ihr in der folgenden Übersicht.
Ulmath der Seelenbinder:
Die Beute:
- Enthraller’s Bindstone
- Netherdancer’s Knife
- Ulmath’s Soulseeker
- Temple Guardian’s Saber –
- Willbinder’s Halberd
- Liara’s Spire
- Cloak of Restless Spirits
- Merciless Pincher
- Moon Priestess‘ Baton
- Tyr’mar’s Greatsword
Die Fähigkeiten:
- Overview: Ulmath is a powerful Merciless One with ultimate control of two minions, Moon Priestess Liara and Guardian Tannin.
- Tanks:
- Reposition targets to mitigate incidental damage from [Void Dance].
- Keep Ulmath’s minions within 75 yards of Ulmath to avoid [Soul Tether].
- Avoid [Void Dance] and flee from [Mental Collapse].
- Healers:
- [Void Dance] and [Mental Collapse] can cause significant, avoidable raid damage.
- Avoid [Void Dance] and flee from [Mental Collapse].
- Damage Dealers:
- [Forlorn Fate] causes Ulmath and his minions to share damage taken.
- Avoid [Void Dance] and flee from [Mental Collapse].
- Tanks:
- Abilities
- Forlorn Fate: Ulmath’s minions share health with their master.
- Endless Doom: Incites a chain reaction of void energy at targeted locations. Upon impact these locations inflict 30 Shadow damage within 5 yards and additionally trigger Endless Destruction.
- Endless Destruction: Void energy erupts, inflicting 60 Shadow damage and knocking back enemies within 10 yards.
- Mental Collapse: Commands Moon Priestess Liara to inflict 200 Shadow damage to targets within 30 yards.
While casting, all players are drawn towards Moon Priestess Liara. - Void Dance: Commands Guardian Tannin to enter a Void Dance, inflicting 30 Shadow damage to targets within 0 yards for 9 sec.
This effect also creates 6 additional Void Dance areas nearby for 18 sec. - Soul Tether: When Moon Priestess Liara or Guardian Tannin move more than 75 yards from Ulmath, Ulmath tethers them to him, inflicting 20 Shadow damage to all targets within 100 yards of the tethered target while the tether remains.
Wekemara:
Die Beute:
- Serpentskin Splashers
- Naga Ritualist’s Mantle
- Spitcharged Shoulderguards
- Belt of Rising Guardians
- Deepcaller’s Clasp
- Chestguard of the Submerged
- Tidal Lurker’s Greathelm
- Wekemara’s Warboots
- Shockbiter’s Fang
Die Fähigkeiten:
- Overview: Wekemara utilizies bioelectrcity to unleash devastating attacks on its enemies.
- Healers:
- [Electric Discharge] and [Shock Burst] inflict substantial damage to all allies.
- [Bioelectric Blast] inflicts massive damage to all targets caught in the impact.
- Move away from allies when affected by [Shock Burst].
- Tanks:
- Prevent Spawn of Wekemara from attacking allies.
- [Bioelectric Blast] inflicts massive damage to all targets caught in the impact.
- Move away from allies when affected by [Shock Burst].
- Damage Dealers:
- Defeat Spawn of Wekemara to force Wekemara to emerge.
- [Bioelectric Blast] inflicts massive damage to all targets caught in the impact.
- Move away from allies when affected by [Shock Burst].
- Healers:
- Abilities
- Bioelectric Blast: Blasts the target area with electricity. Inflicts 75 Nature damage to enemies within 8 yards of the impact and creates a patch of Electrified Ground. Electrified Ground inflicts 17 Nature damage every 2 sec to players within it.
- Shock Burst: Inflicts 5 Nature damage every 2 sec for 12 sec.
- Electric Discharge: Wekemara discharges electricity from itself. Inflicts 15 Nature damage that chains to additional targets every 1.5 sec.
- Submerge: Upon reaching 50% health, Wekemara will submerge and summon Spawns of Wekemara.
- Electrified Splash: While submerged, Wekemara rains electrified water from its pool. Inflicts 25 Nature damage to enemies within 3 yards of the impact area.
- Spawn of Wekemara
- Charged Bite
- Conductive Spittle: Inflicts Nature damage to an enemy and increases Nature damage taken by 50% for 16 sec.