Patch 8.2: Einige Informationen zu dem Kampf gegen Azshara

Patch 8.2: Einige Informationen zu dem Kampf gegen Azshara
Patch 8.2: Einige Informationen zu dem Kampf gegen Azshara
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Am vergangenen Freitag, den 24. Mai 2019 veranstalteten die für die fortlaufende Entwicklung von World of Warcraft verantwortlichen Mitarbeiter von Blizzard Entertainment eine sehr interessante Raidtestphase auf dem derzeit laufenden öffentlichen Testserver von Patch 8.2: Rise of Azshara, die es daran interessierten Testern endlich ermöglichte in die heroische Version des Eternal Palace einzudringen und dort dann zum ersten Mal überhaupt gegen die Nagakönigin Azshara anzutreten. Auch wenn nur ein Bruchteil der Community von World of Warcraft wirklich aktiv an diesem Test teilnahm, so haben viele der Tester ihre Erfahrungen mit diesem Encounter aber netterweise in Videoform festgehalten und kurz darauf dnan auf YouTube oder andere Plattformen hochgeladen. Aus diesem Grund kann jetzt jeder Spieler dieses MMORPG einen ersten Blick darauf werfen, wie der Kampf gegen Azshara höchstwahrscheinlich ablaufen wird und wo genau (Video zum dem Aufbau des Raids) er stattfindet.

Der Kampf gegen Königin Azshara findet interessanterweise nicht direkt in ihrem Palast statt, sondern die Spieler bekämpfen sie auf einer Plattform der Titanen, auf der sich scheinbar die Steuerungskonsole für das Gefängnis von N’zoth befindet. Im Verlauf der aus vier Phasen und mehreren Zwischenphasen bestehenden Begegnung müssen die Spieler sich mit vielen verschiedenen Dienern von Azshara, den Zaubern der Nagakönigin, den häufig einsetzenden Gedankenkontrollen dieser Herrscherin, den möglicherweise anrückenden Wassermassen des Meeres und den Problemen der überladenen Steuerungskonsole auseinandersetzen. Zusätzlich dazu nutzt Azshara ihre immense Macht gelegentlich dafür, um den Spielern einige königliche Erlasse (Nicht bewegen, keine Objekte aufsammeln, in der Nähe der Gruppe stehen etc.) aufzuzwingen. Wie viele jedes Mitglied der Gruppe erfüllen muss, hängt von dem jeweiligen Schwierigkeitsgrad ab. Wenn Spieler diese Aufforderungen nicht erfüllen, dann wird Azshara sie betrafen.

Folgend findet ihr zwei Videos zu der Testphase dieses Encounters, eine Übersicht zu der bei Azshara erhältlichen Beute und eine Liste mit ihren verschiedenen Fähigkeiten.

 

Die Videos zu dem Encounter:

 

 

Die Beute von Azshara:

Normal:

 

 

Heroic:

 

Mythic:

 

Raid Finder:

 

 

 

Die Fähigkeiten von Azshara:

    • Overview:
      • Queen Azshara will use all of the forces at her command to disable the Ancient Wards and override the Titan device keeping N’zoth imprisoned.
  • Ancient Wards:
    • Ancient Wards keep the pressure of the surrounding ocean depths at bay but must be powered up by players standing on them. Azshara’s forces will use various means to power them down.
      • Pressure Surge: As each Ancient Ward is powered down, the space within the bubble of air experiences periodic pressure surges that inflict 10 Physical damage to all players.
        If all three Ancient Wards are powered down a Catastrophic Failure occurs, killing all players.
      • Catastrophic Failure: If all three Ancient Wards are powered down a Catastrophic Failure occurs, killing all players.
      • Drained Soul: Powering up an Ancient Ward or draining Azshara’s Ward of Power taps into the player’s Heart of Azeroth. The process reduces the maximum health of the caster by 10% for 20 sec. each time they perform this action.
  • Stage One: Cursed Lovers:
    • Azshara summons the cursed lovers: Aethanel, and Cyranus to attack the players. Overzealous Hulks storm the playspace in an effort to disable the Ancient Wards while Azshara herself torments players with her own abilities. This stage ends when both Aethanel and Cyranus are defeated.
      • Aethanel and Cyranus, the Cursed Lovers: Aethanel and Cyranus have been cursed to constantly swap between periods of Longing to see each other and Painful Memories of a life that could have been. Their Cursed Hearts poison the ground beneath them.
        • Overzealous Hulk: These hulks from Azshara’s army rush toward Ancient Wards and pound them into dust. After these Hulks have been crowd-controlled one time, they become Infuriated.
          • Ground Pound: The caster pounds the ground at their feet so hard that all players take 5 Physical damage and the nearest Ancient Ward loses 100 power.
          • Infuriated: The caster becomes Infuriated. From now on they are immune to all forms of crowd control.
        • Queen Azshara: In this stage Queen Azshara circles the playspace, looking for opportunities to employ her own abilities.
          • Arcane Orbs: Creates several orbs of volatile Arcane energy that will detonate for 60 Arcane damage to all players upon expiration.
            Players can reduce the magnitude of the blast by standing in the orb; but will suffer 8 Arcane damage every second.
          • Drain Ancient Ward: Azshara drains a nearby Ancient Ward of 15 power every second for 10 sec.
          • Beckon: Azshara Beckons players at random to walk toward a rune on the floor so that they may join her in the abyss. If the victim reaches the rune, they begin drowning in a bubble from the Crushing Depths.
            • Crushing Depths: You are surrounded in a sphere of water from the ocean’s crushing depths. Every 1 sec. you lose 5% of your maximum health.
        • Divide and Conquer: Azshara summons a wall of arcane energies that splits the playspace in two. Any player passing through the wall instantly perishes. (Mythic)
  • Intermission One: Queen’s Decree:
    • Azshara releases Arcane Orbs across the playspace; but issues a personal decree to all players limiting their actions. Any player who fails to follow their decree will be sanctioned. This phase ends shortly after the Arcane Orbs expire.
      • Arcane Orb: Creates an orb of volatile Arcane energy that will detonate unless absorbed by a player. Standing in the orb causes the player to absorb the volatile energies; but the player suffers Arcane damage as long as they do so.
        Standing in the orb long enough absorbs the orb entirely.

        • Failing to follow Queen Azshara’s decree results in the offender taking 40 Arcane damage over 10 sec. Multiple offenses lead to greater punishment.
        • In Normal Difficulty, players are given one decree they must obey.
        • In Heroic Difficulty, players are given up to two decrees they must obey.
        • In Mythic Difficulty, players are given up to three decrees they must obey. Queen’s Decree: Azshara issues individual decrees to all players that must be satisfied or else the victim is Sanctioned. Sanction 300 yd range Instant
        • In Raid Finder Difficulty, players are given one decree they must obey.
          • Sanction: Failing to follow Queen Azshara’s decree results in the offender taking 40 Arcane damage over 10 sec. Multiple offenses lead to greater punishment.
          • Suffer!: The queen demands that you absorb an Arcane Orb!
          • Obey!: The queen forbids you to absorb any Arcane Orbs!
          • Stand Together!: The queen demands that you stand with your allies!
          • Stand Alone!: The queen forbids you to stand with your allies!
          • March!: The queen demands that you continue to move!
          • Stay!: The queen forbids you to move!
  • Stage Two: Hearts Unleashed:
    • Azshara activates the final ward and joins the fight.
    • This stage ends when Azshara is reduced to 70% life remaining.
      • Ward of Power: Azshara corrupts a platform in the Titan device, changing it into a font of power for herself. As the Ward of Power gains energy, the power of Azshara and her minions grows.
      • Azshara’s Devoted: Can be crowd-controlled.
        • Final Sacrifice: Azshara’s minions sacrifice themselves to add 20 energy to the Ward of Power.
      • Azshara’s Indomitable: Immune to crowd-controlling effects.
        • Final Sacrifice: Azshara’s minions sacrifice themselves to add 100 energy to the Ward of Power.
      • Queen Azshara
        • Arcane Mastery: Azshara’s control over magic is so strong that she can cast Arcane Missiles at any targets in line of sight without interrupting her current actions. Victims suffer 10 Arcane damage and are afflicted with Arcane Vulnerability.
            • Arcane Vulnerability: You are vulnerable to further Arcane damage. Each application of Arcane Vulnerability increases the damage you take from Arcane sources by 5% for 11 sec.
        • Arcane Jolt: Azshara strikes the target for 20 Arcane damage and increases their Arcane Vulnerability.
        • Beckon: Azshara Beckons players at random to walk toward a rune on the floor so that they may bask in her glory. If the victim reaches the rune, they devote themselves to their queen.
        • Titanic Machinations: Azshara drains or energizes the nearest ward every 1 sec. Ancient Wards are drained of 40 power, the Ward of Power is energized for 30 power.
        • Arcane Detonation: Azshara rises into the air and sends a bolt of intense magic into the ground that inflicts 80 Arcane damage to all players within line of sight of the detonation.
        • Reversal of Fortune: Azshara causes one of the Ancient Wards to switch places with her Ward of Power. (Mythic, Heroic)
        • Arcane Burst: Fills the target with an immense burst of Arcane energy that explodes after 10 sec., inflicting 40 Arcane damage to all players in line of sight. Victims hit by the burst gain a stack of Arcane Vulnerability.
          • In difficulties other than Raid Finder Difficulty, the triggered burst occurs immediately if this effect is dispelled.
          • In Heroic and Mythic Difficulties, if Azshara is hit by the Arcane Burst it forces her to cast the spell once again.
            • Feedback: If Azshara is caught in the blast of an Arcane Burst, she will trigger another Arcane Burst. (Mythic, Heroic
    • Divide and Conquer: Azshara summons a wall of arcane energies that splits the playspace in two. Any player passing through the wall instantly perishes. (Mythic)
  • Intermission Two: Adoration:
    • Azshara summons waves of her minions to attack the wards.
    • This stage ends when Azshara finishes summoning her minions.
      • Overzealous Hulk: These hulks from Azshara’s army rush toward Ancient Wards and pound them into dust. After these Hulks have been crowd-controlled one time, they become Infuriated.
        • Ground Pound: The caster pounds the ground at their feet so hard that all players take 5 Physical damage and the nearest Ancient Ward loses 100 power.
        • Infuriated: The caster becomes Infuriated. From now on they are immune to all forms of crowd control.
      • Azshara’s Devoted
        • Final Sacrifice: Azshara’s minions sacrifice themselves to add 20 energy to the Ward of Power.
      • Azshara’s Indomitable: Immune to crowd-controlling effects.
        • Final Sacrifice: Azshara’s minions sacrifice themselves to add 100 energy to the Ward of Power.
      • Queen Azshara
        • Arcane Orb: Creates an orb of volatile Arcane energy that will detonate unless absorbed by a player. Standing in the orb causes the player to absorb the volatile energies; but the player suffers Arcane damage as long as they do so.
          Standing in the orb long enough absorbs the orb entirely.
        • Queen’s Decree: Azshara issues individual decrees to all players that must be satisfied or else the victim is Sanctioned.Sanction 300 yd range Instant
        • Failing to follow Queen Azshara’s decree results in the offender taking 40 Arcane damage over 10 sec. Multiple offenses lead to greater punishment.
          • In Normal Difficulty, players are given one decree they must obey.
          • In Heroic Difficulty, players are given up to two decrees they must obey.
          • In Mythic Difficulty, players are given up to three decrees they must obey.
          • In Raid Finder Difficulty, players are given one decree they must obey.
            • Sanction: Failing to follow Queen Azshara’s decree results in the offender taking 40 Arcane damage over 10 sec. Multiple offenses lead to greater punishment.
            • Suffer!: The queen demands that you absorb an Arcane Orb!
            • Obey!: The queen forbids you to absorb any Arcane Orbs!
            • Stand Together!: The queen demands that you stand with your allies!
            • Stand Alone!: The queen forbids you to stand with your allies!
            • March!: The queen demands that you continue to move!
            • Stay!: The queen forbids you to move!
  • Stage Three: Song of the Tides:
    • Azshara calls her Tidemistresses to join the fight. Each will stand on one of the Ancient Wards and periodically drain them.
      • Loyal Myrmidon
        • Charged Spear: The caster hurls a Charged Spear that strikes all targets in a line for 15 Arcane damage and detonates when it reaches its destination.
          The detonation deals 60 Arcane damage to all players within 100 yards, and 30.00 Arcane damage to all other players.
      • Tidmistresses
        • Drain Ancient Ward: Drains the Ancient Ward of 50 power.
        • Energize Ward of Power: Azshara’s Siren energizes the Ward of Power for 30 power. (Heroic, Mythic)
        • Static Shock: The siren shocks a random player for 6 sec. Every 3 sec. the victim explodes for 15 Nature damage to all players within 8 yards of the target.
        • Lightning Bolt: Fires a bolt of lightning that arcs through the target and jumps to several targets, inflicting 30 Nature damage. Each successive victim suffers 20% less damage than the previous target in the chain.
        • Crystalline Shield: The caster coats themselves in a Crystalline Shield, preventing all damage and interrupt effects until the shield is removed by a Charged Spear.
          • Shattered Shield: The Crystalline Shield shatters, inflicting 20 Physical damage to all players in line of sight.
      • Queen Azshara
        • Beckon: Azshara Beckons players at random to walk toward a rune on the floor so that they may bask in her glory. If the victim reaches the rune, they devote themselves to their queen.
          • Jealousy: Azshara’s call to other players conjures feelings of Jealousy in you. For every other player within 8 yards of you when you are Beckoned, you will move 10% faster to be the first to answer your queen’s call.
      • Titanic Machinations: Azshara drains or energizes the nearest ward every 1 sec. Ancient Wards are drained of 40 power, the Ward of Power is energized for 30 power.
      • Arcane Jolt: Azshara strikes the target for 20 Arcane damage and increases their Arcane Vulnerability.
      • Arcane Mastery: Azshara’s control over magic is so strong that she can cast Arcane Missiles at any targets in line of sight without interrupting her current actions.
        Victims suffer 10 Arcane damage and are afflicted with Arcane Vulnerability.

        • Arcane Vulnerability: You are vulnerable to further Arcane damage. Each application of Arcane Vulnerability increases the damage you take from Arcane sources by 5% for 11 sec.
      • Arcane Detonation: Azshara rises into the air and sends a bolt of intense magic into the ground that inflicts 80 Arcane damage to all players within line of sight of the detonation.
      • Inversion: Azshara causes all of the Ancient Wards to switch places with her Ward of Power. (Heroic, Mythic)
      • Reversal of Fortune: Azshara causes one of the Ancient Wards to switch places with her Ward of Power. (Raid Finder, Normal)
      • Arcane Burst: Fills the target with an immense burst of Arcane energy that explodes after 10 sec., inflicting 40 Arcane damage to all players in line of sight. Victims hit by the burst gain a stack of Arcane Vulnerability.
        • In difficulties other than Raid Finder Difficulty, the triggered burst occurs immediately if this effect is dispelled.
        • In Heroic and Mythic Difficulties, if Azshara is hit by the Arcane Burst it forces her to cast the spell once again.
      • Feedback: If Azshara is caught in the blast of an Arcane Burst, she will trigger another Arcane Burst. (Heroic, Mythic)
    • Divide and Conquer: Azshara summons a wall of arcane energies that splits the playspace in two. Any player passing through the wall instantly perishes. (Mythic)
  • Stage Four: My Palace Is a Prison:
    • Azshara turns her full force upon the raid. Players must contend with Azshara while attempting to keep the Titan Console under control.
    • Beckon: Azshara Beckons players at random to walk toward a rune on the floor so that they may join her cause. If the victim reaches the rune, they join Azshara’s forces until the end of the encounter.
      • Jealousy: Azshara’s call to other players conjures feelings of Jealousy in you. For every other player within 8 yards of you when you are Beckoned, you will move 10% faster to be the first to answer your queen’s call.
    • Titanic Machinations: Azshara drains or energizes the nearest ward every 1 sec. Ancient Wards are drained of 40 power, the Ward of Power is energized for 30 power.
    • Reversal of Fortune: Azshara causes one of the Ancient Wards to switch places with her Ward of Power. (Normal, Raid Finder)
    • Inversion: Azshara causes all of the Ancient Wards to switch places with her Ward of Power. (Heroic, Mythic)
    • Void Touched: Azshara pierces the target’s soul, inflicting 20 Shadow damage and reducing the healing they receive by 10% for 30 sec.
    • Nether Portal: Azshara opens a rift into theVoid that lasts for 40 sec. Any player standing near the rift suffers 10 Shadow damage every 1 sec.
    • Divide and Conquer: Azshara summons a wall of arcane energies that splits the playspace in two. Any player passing through the wall instantly perishes. (Mythic)
    • Overload: Azshara causes the Titan console to overload. If players don’t unleash the energy quickly all the energy will be unleashed at the same time.
      Each time a player releases a charge of energy, all players suffer 40 Spellstrike damage and one additional, random effect occurs.

      • Standing near the Titan Console will give you the ability to perform a Controlled Release of one of the charges.
        • Controlled Release: You push the button, releasing a controlled burst of energy from the Titan console and unleashing an extra, unknown effect.
          • Controlled Burst: The console releases a burst of Azerite energy, inflicting 40 Spellstrike damage to the entire raid.
          • Essence of Azeroth: The titan console arcs pure Azerite energy into a random player. The energy causes the player to die after 40 sec. but they are greatly empowered until their death.
          • System Shock: A massive blast of Azerite energies course through you, inflicting 100 Spellstrike damage over 10 sec.
          • Short Circuit: The console goes haywire and fires off bolts of energy that cause a nearby ancient ward to lose all of its power.
    • Massive Energy Spike: The console releases all remaining charges simultaneously.

 

 

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