Battle for Azeroth: Der neue Build 26433

Battle for Azeroth: Der neue Build 26433
Battle for Azeroth: Der neue Build 26433
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Im Verlauf des gestrigen Abends spielten die für World of Warcraft zuständigen Mitarbeiter von Blizzard Entertainment interessanterweise den neuen Build 26433 auf die Testserver der mittlerweile bereits seit einigen Monaten aktiv laufenden Alpha von Battle for Azeroth auf, der diese leider nur ausgewählten Spielern offenstehende Testphase wieder einmal um eine Reihe von kompletten Neuerungen und Änderungen an bestehenden Inhalten erweiterte. Laut einigen findigen Data Minern brachte diese neue Spielversion unter anderem die Rassenfähigkeiten für die Mag’har, eine an die neue Spielwelt angepasste Weltkarte, mehrere neue Modelle, einen Ingame Voicechat und eine Reihe von notwendigen Spielbalanceänderungen mit sich. Weitere Details zu den Inhalten von Build 26433 findet ihr bei Interesse in der folgenden Übersicht.

 

Highlights aus diesem Build:

  • Die Data Miner konnten die Rassenfähigkeiten der Mag’har entdecken:
    • Ancestral Call
    • Open Skies – Increases mounted speed by10 %.
    • Pure Blood – Reduces the duration of Poisons, Diseases, and Curses by 10%.
    • Sympathetic Vigor – Increases pet health by 10%.
  • Rexxar hat ein brandneues Modell erhalten. Vermutlich wird dieser Charakter in BfA eine wichtige Rolle spielen.
  • Die ersten 100 Gilden jeder Fraktion erhalten für ihren Sieg über die mythische Version von G’huun einen neuen Titel:
    • NEW %s, Famed Slayer of G’huun
  • Build 26433 beinhaltete eine Reihe von überarbeiteten oder neuen Boni für die Azeritgegenstände (Liste).
  • Die Weltkarte beinhaltet in der Alpha nun Zandalar und Kul Tiras (Bild).
  • Die Inselexpeditionen besitzen jetzt ein eigenes Tutorial.
  • Dieser Build hat den in WoW eingebauten Voicechat für alle Spieler in Gruppen aktiviert (Ankündigung).
  • Dieses Update brachte viele neue Erfolge für die Kriegsfronten mit sich.

 

 

 

Neue Modelle:

 

 

 

Eine neue Druidenform:

Dieser Build beinhaltete die neue Katzenform für die aus Kul Tiras stammenden Druiden.

 

 

 

Neue Karten:

 

 

 

Neue Wappenröcke:

Storm’s Wake

 

Alliance War Effort

 

Horde War Effort

 

 

 

Neue Icons:

 

 

Neue Sounddateien:

 

 

 

Klassenänderungen:

Death Knight

  • Talents
    • Anti-Magic Barrier Anti-Magic Shell also increases your maximum health by 25% for 10 sec Reduces the cooldown of Anti-Magic Shell by 15 sec and increases its duration and amount absorbed by 30%. Blood Death Knight – Level 58 Talent.
    • Bloodworms Your auto attack critical strikes attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you. Blood Death Knight – Level 56 90 Talent. Approximately 5 procs per minute.
    • Bonestorm A whirl of bone and gore batters nearby enemies, dealing [ 15.23% of Attack Power ] Shadow damage every 1 sec, and healing you for 2% 3% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent. Blood Death Knight – Level 100 Talent. 10 Runic Power. Instant.
    • Consumption (New) Strikes all enemies in front of you with a hungering attack that deals 0 Physical damage and heals you for 100% of that damage. Requires Melee Weapon. Blood Death Knight – Level 57 Talent. Melee range. Instant.
    • Foul Bulwark Each charge of Bone Shield increases your maximum health by 2%. Blood Death Knight – Level 90 Talent. 1%. Blood Death Knight – Level 75 Talent.
    • Grip of the Dead (New) Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec. Blood Death Knight – Level 60 Talent.
    • Hemostasis (New) Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 10%, stacking up to 5 times. Blood Death Knight – Level 57 Talent.
    • March of the Damned Wraith Walk lasts 100% longer and breaks stun, snare, and root effects when cast. Blood Death Knight – Level 75 Talent. 60 Talent.
    • Mark of Blood Places a Mark of Blood on an enemy for 25 sec. The enemy’s damaging auto attacks will also heal their victim for 3% 2% of the victim’s maximum health. Blood Death Knight – Level 60 90 Talent. 30 Runic Power. 15 yd range. Instant.
    • Ossuary While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally Your Bone Shield stores up an additional 5 charges, your maximum Runic Power is increased by 10. Blood Death Knight – Level 58 Talent. 25. Blood Death Knight – Level 75 Talent.
    • Rapid Decomposition Your Your Blood Plague and Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power every 1 sec. Blood Death Knight – Level 57 Talent.
    • Red Thirst Spending Runic Power will decrease the remaining Reduces the cooldown on Vampiric Blood by 1 sec per 10 Runic Power. Blood Death Knight – Level 60 Talent. spent. Blood Death Knight – Level 100 Talent.
    • Rune Strike (New) Strike the target for [ 40% of Attack Power ] Physical damage. Generates 1 Rune. Requires Melee Weapon. 2 charges. Blood Death Knight – Level 56 Talent. Melee range. Instant. 45 sec recharge. 2 charges.
    • Rune Tap Consume a Rune to reduce Reduces all damage taken by 40% for 3 sec. 2 charges. Blood Death Knight – Level 90 58 Talent. 1 Runes. Instant. 25 sec recharge. 2 charges.
    • Tightening Grasp Reduces the cooldown on Gorefiend’s Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 50%. Blood Death Knight – Level 75 Talent. Blood Death Knight – Level 60 Talent.
    • Tombstone Consume up to 5 Bone Shield charges. For each charge consumed, you gain 6 Runic Power and absorb damage equal to 6% of your maximum health for 8 sec. Blood Death Knight – Level 60 Talent. Instant. 75 Talent. Instant.
    • Voracious (New) Death Strike grants you 15% Leech for 6 sec. Blood Death Knight – Level 90 Talent.
    • Will of the Necropolis Damage taken below 35% Health is reduced by 35%. Blood Death Knight – Level 90 Talent. 58 Talent.
  • Blood
    • Blood Death Knight Increases damage/healing by 29%: Avalanche, Blood Boil, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Death and Decay, Death Strike, Death’s Caress, Defile, Epidemic, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heart Strike, Heartbreaker, Inexorable Assault, Marrowrend, Rune of Razorice, Rune Strike, Soul Reaper Increases periodic damage/healing by 29%: Avalanche, Blood Boil, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Death and Decay, Death Strike, Death’s Caress, Defile, Epidemic, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heart Strike, Heartbreaker, Inexorable Assault, Marrowrend, Rune of Razorice, Rune Strike, Soul Reaper Increases damage/healing by 80%: Consumption and Death Strike Death Knight – Blood Spec.
  • Frost
    • Frost Death Knight Increases damage/healing by 28%: Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Crystalline Swords, Death and Decay, Death Strike, Defile, Epidemic, Frost Breath, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frozen Pulse, Frozen Soul, Glacial Advance, Heartbreaker, Howling Blast, Hypothermia, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Rune Strike, Sindragosa’s Fury, Soul Reaper, Thronebreaker Increases periodic damage/healing by 28%: Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Crystalline Swords, Death and Decay, Death Strike, Defile, Epidemic, Frost Breath, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frozen Pulse, Frozen Soul, Glacial Advance, Heartbreaker, Howling Blast, Hypothermia, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Rune Strike, Sindragosa’s Fury, Soul Reaper, Thronebreaker Death Knight – Frost Spec.
  • Unholy
    • Unholy Death Knight Increases damage/healing by 5%: Apocalypse, Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Death and Decay, Death Coil, Death Strike, Defile, Epidemic, Festering Strike, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heartbreaker, Inexorable Assault, Outbreak, Rune of Razorice, Rune Strike, Scourge Strike, Soul Reaper Increases periodic damage/healing by 5%: Apocalypse, Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Death and Decay, Death Coil, Death Strike, Defile, Epidemic, Festering Strike, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heartbreaker, Inexorable Assault, Outbreak, Rune of Razorice, Rune Strike, Scourge Strike, Soul Reaper Death Knight – Unholy Spec.

 

Demon Hunter

  • Imprison Imprisons a demon, beast, or humanoid, incapacitating them for 60 sec. Damage will cancel the effect. Limit 1. Limited to 1 target. 20 yd range. Instant. 60 sec cooldown. 45 sec cooldown.

 

Druid

  • Balance, Feral, Restoration
    • Soothe Soothes the target, dispelling all enrage effects. Can be cast in Tree of Life Form, Moonkin Form. Druid – Balance, Feral, Restoration Spec. 5.6% of Base Mana. 40 yd range. Instant.
  • Feral
    • Tiger’s Fury Instantly restores 20 Energy, and increases the damage of all your attacks by 15% for their full duration. Lasts 8 sec. Druid – Feral Spec. Instant. 30 sec cooldown.
  • Restoration
    • Restoration Druid Restoration Druid core passive Decreases damage/healing by 4%: Cenarion Ward, Cultivation, Dreamwalker, Efflorescence, Germination, Incarnation: Tree of Life, Lifebloom, Mark of Shifting, Nature’s Essence, Regrowth, Rejuvenation, Spring Blossoms, Swiftmend, Tranquility, Wild Growth Decreases periodic damage/healing by 4%: Cenarion Ward, Cultivation, Dreamwalker, Efflorescence, Germination, Incarnation: Tree of Life, Lifebloom, Mark of Shifting, Nature’s Essence, Regrowth, Rejuvenation, Spring Blossoms, Swiftmend, Tranquility, Wild Growth Increases damage/healing by 25%: Incarnation: King of the Jungle, Mangle, Moonfire, Shred, Solar Wrath, Sunfire, Thrash Increases periodic damage/healing by 25%: Incarnation: King of the Jungle, Mangle, Moonfire, Shred, Solar Wrath, Sunfire, Thrash Druid – Restoration Spec.

 

Hunter

  • Talents
    • Aspect of the Beast Kill Command causes an additional effect, based on your pet’s Specialization. Ferocity The target also bleeds for [ 44.23% of Attack Power ] Physical damage over 6 sec. Tenacity Your pet also takes 30% reduced damage for 6 sec. Cunning The target’s movement speed is also reduced by 50% for 4 sec Increases the damage of your pet’s abilities by 30%. Increases the effectiveness of your pet’s Predator’s Thirst, Endurance Training, and Pathfinding passives by 50%. Beast Mastery Hunter – Level 100 Talent.Unlimited range.
    • Killer Instinct (New) Kill Command deals 50% increased damage against enemies below 35% health. Beast Mastery Hunter – Level 15 Talent.
    • Steady Focus Using Steady Shot reduces the cast time of Steady Shot by 0.25 sec, up to 3 2 times. Using any other shot removes this effect. Marksmanship Hunter – Level 60 Talent.
  • Beast Mastery
    • Dire Frenzy Shoots the enemy Fire a shot that tears through your enemy, causing them to bleed for [ 10% of Attack Power ] Physical damage and causes your pet to enter a frenzy, performing a flurry of attacks on the target and gaining 30% increased attack speed for 8 sec, stacking damage over 8 sec, sending your pet into a frenzy, increasing their attack speed by 30%. Stacks up to 3 times. Generates 20 Focus over 8 sec. 2 charges. Hunter – Beast Mastery Spec. 40 yd range. Instant. 12 sec recharge. 2 charges.
  • Marksmanship
    • Trueshot Immediately gain 2 charges 1 charge of Aimed Shot, and gain 30% Haste for 15 sec. Hunter – Marksmanship Spec. Instant.

 

Mage

  • Arcane
    • Evocation Increases your mana regeneration by 900% 750% for 6 sec. 1 charge. Mage – Arcane Spec. 6 sec cast (Channeled). 3 min recharge. 1 charge.
  • Frost
    • Mastery: Icicles When you cast Frostbolt or Flurry, you gain an Icicle that stores Frost damage for 60 sec. Casting Ice Lance causes all Icicles stored to begin launching at the target, each dealing [ 0.1% of Spell Power ] Frost damage. Up to 5 Icicles can be stored. Any excess Icicles gained will be automatically launched. Mage – Frost Spec.

 

Monk

  • Paralysis Incapacitates the target for 60 sec. Limit 1. Damage will cancel the effect. Limited to 1 target. 3% of Base Mana / 20 Energy / 20 Energy / 3% of Base Mana. 20 yd range. Instant. 60 sec cooldown. 45 sec cooldown.
  • Spinning Crane Kick (Windwalker) Spin while kicking in the air, dealing [ 65.5% [ 40% of Attack Power ] damage over 1.5 sec to enemies within 8 yds.
  • Spinning Crane Kick (Mistweaver) Spin while kicking in the air, dealing [ 65.5% [ 40% of Attack Power ] damage over 1.5 sec to enemies within 8 yds.
  • Talents
    • Fist of the White Tiger Strike your target Strike with the technique of the White Tiger, dealing [ 175.5% of Attack Power ] Physical damage to your target while generating Generates 3 Chi. Windwalker Monk – Level 60 Talent. 40 Energy. Melee range. Instant.
    • Inner Strength Each Chi you spend reduces damage taken by 3% for 4 2% for 5 sec sec, stacking up to 5 times. Windwalker Monk – Level 75 Talent. 100 yd range.
    • Invoke Chi-Ji, the Red Crane Summons an effigy of Chi-Ji, the Red Crane for 45 sec. Chi-Ji heals nearby allies with Crane Heal for [ 22.11% [ 30% of Attack Power ]. Mistweaver Monk – Level 90 Talent. 40 yd range. Instant. 3 min cooldown.
    • Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 35% [ 28% of Attack Power ] Nature damage. Windwalker Monk – Level 90 Talent. 40 yd range. Instant. 2 min cooldown.
    • Mana Tea Reduces the mana cost of your spells by 50% for 10 12 sec. Mistweaver Monk – Level 100 Talent. Instant.
    • Summon Jade Serpent Statue Summons a Jade Serpent Statue at the target location. When you channel Soothing Mist, the statue will also begin to channel Soothing Mist on your target, healing for 50% as much [ 16% of Spell Power ] every 1 sec. Mistweaver Monk – Level 90 Talent. 40 yd range. Instant.
    • Tornado Kicks Rising Sun Kick strikes a second time for 25% 20% additional damage. Windwalker Monk – Level 60 Talent. 100 yd range.
    • Whirling Dragon Punch Performs a devastating whirling upward strike, dealing [ 248.8% of Attack Power ] damage to all nearby enemies. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown. Windwalker Monk – Level 100 Talent. Instant.
    • Wind Strikes When you use Fists of Fury, your next 3 Tiger Palm attacks Palms release a gust of wind that deals [ 52.65% of Attack Power ] Physical damage to all enemies 8 yards in front of you. Windwalker Monk – Level 100 Talent. 100 yd range.
  • Mistweaver
    • Mastery: Gust of Mists Effuse, Renewing Mist, Enveloping Mist, and Vivify also cause a gust of healing mists, instantly healing the primary target for [ 0.1% of Spell Power ]. Monk – Mistweaver Spec.
    • Mistweaver Monk Mistweaver Monk core passive Increases periodic damage/healing by 4%: Celestial Breath, Chi Burst, Chi Wave, Effuse, Enveloping Mist, Essence Font, Invoke Chi-Ji, the Red Crane, Mastery: Gust of Mists, Refreshing Jade Wind, Renewing Mist, Revival, Sheilun’s Gift, Soothing Mist, The Mists of Sheilun, Vivify, Whispers of Shaohao, Zen Pulse Increases periodic damage/healing by 4%: Celestial Breath, Chi Burst, Chi Wave, Effuse, Enveloping Mist, Essence Font, Invoke Chi-Ji, the Red Crane, Mastery: Gust of Mists, Refreshing Jade Wind, Renewing Mist, Revival, Sheilun’s Gift, Soothing Mist, The Mists of Sheilun Thunder Focus Tea, Vivify, Whispers of Shaohao, Zen Pulse Decreases damage/healing by 20%: Rising Sun Kick Decreases damage/healing by 44%: Spinning Crane Kick Increases periodic damage/healing by 400%: Crackling Jade Lightning Monk – Mistweaver Spec.
    • Soothing Mist Effuse, Enveloping Mist, Vivify, and Life Cocoon also trigger Soothing Mist. After casting these spells, you continue to channel healing mists into the target, healing them for [ 32% of Spell Power ] every 1 sec, until you take any other action. 40 yd range. 5 min cast (Channeled). Heals the target for [ 360% of Spell Power ] over 8 sec. While channeling, Enveloping Mist and Vivify may be cast instantly on the target. Monk – Mistweaver Spec. 0% of Base Mana, plus 0.4% per sec. 40 yd range. 8 sec cast (Channeled).
    • Thunder Focus Tea Receive a jolt of energy, empowering your next 1 spells cast: Effuse: Healing increased by 200%. Enveloping Mist: Instant cast Enveloping Mist: Instant cast and immediately heals for [ 130% of Spell Power . Essence Font: Channels 100% faster. Renewing Mist: Does not trigger cooldown. Vivify: No mana cost. Monk – Mistweaver Spec. Instant.
    • Vivify Causes a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for [ 75% healing the target for [ 100% of Spell Power ] and all allies with your Renewing Mist active for [ 60% of Spell Power ]. Monk – Mistweaver Spec. 4% 3.2% of Base Mana. 40 yd range. 1.5 sec cast.
  • Mistweaver & Windwalker
  • Windwalker
    • Cyclone Strikes (Windwalker) Spin while kicking in the air, dealing [ 65.5% [ 40% of Attack Power ] damage over 1.5 sec to enemies within 8 yds.
    • Cyclone Strikes (Mistweaver) Spin while kicking in the air, dealing [ 65.5% [ 40% of Attack Power ] damage over 1.5 sec to enemies within 8 yds.
    • Windwalker Monk Decreases damage/healing by 20%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Decreases periodic damage/healing by 21%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Increases damage/healing by 26%: Blackout Kick, Rising Sun Kick, Tiger Palm Increases damage/healing by 22%: Chi Wave and Rushing Jade Wind Increases periodic damage/healing by 22%: Eye of the Tiger Increases damage/healing by 200% 140%: Spinning Crane Kick Increases damage/healing by 50%: Blackout Kick Monk – Windwalker Spec.

 

Paladin

  • Avenging Wrath Increases your damage, healing, and critical chance Increases the damage, healing, and critical chance of your abilities by 20% for 20 sec. 1 charge. Instant. 2 min recharge. 1 charge.
  • Holy Shock Triggers a burst of Light on the target, dealing [ 90% of Spell Power ] Holy damage to an enemy, or [ 100% [ 130% of Spell Power ] healing to an ally. Has an additional 25% critical effect chance 100 yd range. Instant.
  • Holy Shock Triggers a burst of Light on the target, dealing [ 90% of Spell Power ] Holy damage to an enemy, or [ 100% [ 130% of Spell Power ] healing to an ally. Has an additional 25% critical effect chance 100 yd range. Instant.
  • Judgment (Holy) Judges the target, dealing [ 112.5% of Spell Power ] Holy damage, and causing the target to take 30% increased damage from your Crusader Strike and Holy Shock for 6 sec. 15 sec.
  • Talents
    • Aura of Mercy Restores [ 7.5% of Spell Power ] health to 3 injured allies within 10 yds every 2 sec. While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by [ 100 + 25% of Spell Power ]%. Holy Paladin – Level 60 Talent.
    • Aura of Sacrifice While you are above 75% health, [ 10 + 25% of Spell Power ]% of all damage taken by allies within [ 10 + 25% of Spell Power ] yds is redirected to you. While Aura Mastery is active, 15% of all effective healing you deal is replicated to all allies in the aura and reduced by half. While Aura Mastery is active, 30% of damage is redirected and reduced by 75%. Holy Paladin – Level 60 Talent.
    • Avenging Crusader You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 30%. Crusader Strike and Judgment cool down 30% faster, and when you deal damage with those abilities, 3 injured allies will be healed for 175% of the damage done. Lasts 20 sec. Holy Paladin – Level 90 Talent. Instant. 50% of Base Mana. Instant.
    • Devotion Aura Allies within 10 yards take [ 10 + 25% of Spell Power ]% 10% reduced damage, reduced when more allies are in the aura. While Aura Mastery is active, all affected allies gain [ 20 + 25% of Spell Power ]% damage reduction. Holy Paladin – Level 60 Talent.
    • Divine Judgment Each enemy hit by your Holy Power spenders increases the damage of your next Judgment by 15%, stacking up up to 15 times. Retribution Paladin – Level 60 Talent.
    • Divine Purpose Light of Dawn and Holy Shock have a 15% 20% chance to not start their cooldown, and make their next cast free. Holy Paladin – Level 100 Talent.
    • Word of Glory Heal yourself and up to 4 Heals the 3 most injured friendly targets within 30 yards for [ 400% of Spell Power ]. 2 charges. Retribution Paladin – Level 90 Talent. 3 Holy Power. Instant. 60 sec recharge. 2 charges.
  • Holy
    • Aura Mastery Empowers your chosen aura and increases its radius to [ 40 + 2.5% of Spell Power ] yards for 6 sec. Devotion Aura: all affected allies gain [ 20 + 25% of Spell Power ]% damage reduction. Aura of Sacrifice: causes 15% of all effective healing you deal to be replicated on all allies in the aura 30% of damage to be redirected to you and reduced by 75%. Aura of Mercy: has no target limit and healing increased by [ 100 + 25% of Spell Power ]%. Paladin – Holy Spec. Instant.
    • Holy Shock Triggers a burst of Light on the target, dealing [ 90% of Spell Power ] Holy damage to an enemy, or [ 100% [ 130% of Spell Power ] healing to an ally. Has an additional 25% critical effect chance Paladin – Holy Spec. 10% of Base Mana. 40 yd range. Instant. 9 sec cooldown.
    • Infusion of Light Your Holy Shock criticals reduce the cast time of your next Holy Light by 1.0 1.5 sec or increase the healing of your next Flash of Light by 30%. Paladin – Holy Spec. 40%. Paladin – Holy Spec.
    • Judgment Judgment causes the target to take 30% increased damage from your Crusader Strike and Holy Shock for 6 sec. Paladin – Holy Spec. next Crusader Strike or Holy Shock. Paladin – Holy Spec.
    • Light of the Martyr Sacrifice a portion of your own health to instantly heal an ally for [ 150% [ 125% of Spell Power ]. You take damage equal to [ 50 + 25% of Spell Power ]% of the healing done. Does not cause your Beacon of Light to be healed. Cannot be cast on yourself. Paladin – Holy Spec. 6.5% 7.5% of Base Mana. 40 yd range. Instant.
  • Protection
    • Shield of the Righteous Slams targets Slams enemies in front of you with your shield, causing [ 42.5% of Attack Power ] Holy damage, and increasing your Armor by 250% of your Strength for 5 sec. Requires Shields. 3 charges. Paladin – Protection Spec. Melee range. Instant. 20 sec recharge. 3 charges.

 

Priest

  • Talents
    • Body and Soul (Discipline) Can occur once every 6 sec sec.
    • Body and Soul (Shadow) Can occur once every 6 sec sec.
    • Dark Void Void Eruption applies Unleashes an explosion of dark energy around the target, dealing [ 100% of Spell Power ] Shadow damage and applying Shadow Word: Pain to all targets hit nearby enemies. Generates 30 Insanity. Shadow Priest – Level 45 Talent.40 yd range. 2 sec cast.
    • Schism Attack the enemy’s soul with a surge of Shadow energy, dealing [ 130% [ 150% of Spell Power ] Shadow damage and increasing damage that you deal to the target by 40% for 9 sec. Discipline Priest – Level 15 Talent. 2.5% 0.5% of Base Mana. 40 yd range. 1.5 sec cast.
  • Discipline & Holy
    • Desperate Prayer Increases maximum health by 25% for 10 sec, and instantly heals you for 25% that amount. Can be cast in Shadowform. Can’t be cast in Spirit of Redemption. Priest – Discipline & Holy Spec. Instant. 1.5 min cooldown.
    • Holy Nova Discipline: Causes an explosion of holy light around you, dealing [ 20.5% of Spell Power ] Holy damage to all enemies and [ 10% of Spell Power ] healing to all allies within 12 yds. Holy: Causes an explosion of holy light around you, dealing [ 20.5% of Spell Power ] Holy damage to all enemies and [ 10% of Spell Power ] healing to all allies within 12 yds. Has a 20% chance to reset the cooldown of Holy Fire if any targets are hit. Can’t be cast in Shadowform. Priest – Discipline & Holy Spec. 1.6% of Base Mana. Instant.
  • Discipline & Shadow
    • Shadow Word: Pain (Discipline) A word of darkness that causes [ 15% of Spell Power ] Shadow damage instantly, and an additional [ 105% [ 120% of Spell Power ] Shadow damage over 14 sec. 16 sec.
    • Shadow Word: Pain (Shadow) A word of darkness that causes [ 15% of Spell Power ] Shadow damage instantly, and an additional [ 105% [ 120% of Spell Power ] Shadow damage over 14 sec. 16 sec.
  • Holy
    • Holy Priest Holy Priest core passive Increases damage/healing by 25% 10%: Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Power Word: Solace, Purge the Wicked, Smite Increases periodic damage/healing by 25% 10%: Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Power Word: Solace, Purge the Wicked, Smite Priest – Holy Spec.
  • Shadow
    • Dispersion Disperse into pure Shadow energy for 6 sec, reducing all damage you take by 60% for 6 sec, but you are unable to attack or cast spells. Castable while stunned, feared, or silenced. Clears all snare and movement impairing effects when cast Clears all movement impairing effects, and makes you immune to them while dispersed. Voidform does not drain Insanity while dispersed. Priest – Shadow Spec. Instant. Castable while stunned, feared, or silenced. Priest – Shadow Spec. Instant.
    • Shadow Priest Decreases damage/healing by 20%: Dark Void: Divine Star, Halo, Light’s Wrath, Mind Blast, Mind Flay, Mind Sear, Penance, Power Word: Solace, Purge the Wicked, Schism, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Smite, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Decreases periodic damage/healing by 20%: Dark Void, Divine Star, Halo, Light’s Wrath, Mind Blast, Mind Flay, Mind Sear, Penance, Power Word: Solace, Purge the Wicked, Schism, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Smite, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Priest – Shadow Spec.
    • Vampiric Embrace Fills you with the embrace of Shadow energy for 15 sec, causing you to heal a nearby ally for 40% 60% of any single-target Shadow spell damage you deal. Priest – Shadow Spec. Instant.
    • Vampiric Touch A touch of darkness that causes [ 161% [ 175% of Spell Power ] Shadow damage over 21 sec, and heals you for 30% 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Generates 6 Insanity. Priest – Shadow Spec. 40 yd range. 1.5 sec cast.
    • Void Eruption Releases an explosive blast of pure void energy, activating Voidform and causing [ 180% [ 160% of Spell Power ] Shadow damage to all enemies within 10 yds of your target. During Voidform, this ability is replaced by Void Bolt. Requires [ 1% of C ] Insanity to activate. Priest – Shadow Spec. All Shadow Orbs. 40 yd range. 2.5 sec cast.

 

Rogue

  • Talents
    • Blindside Name changed from “Dispatch” to “Blindside”. Exploits the vulnerability of foes with less than 30% health, dealing [ 58.03% of Attack Power ] Physical damage to the target. Mutilate has a 30% chance to make your next Dispatch Blindside free and usable on any target, regardless of their health. Awards 1 combo points. Requires Daggers. Assassination Rogue – Level 15 Talent. 30 Energy. Melee range. Instant.
    • Quick Draw Half-cost uses of Pistol Shot granted by Saber Slash Sinister Strike now generate [ 25% of Spell Power ] additional combo point, and deal 50% additional damage. Outlaw Rogue – Level 15 Talent.
    • Swordmaster Saber Slash Sinister Strike has a 10% increased chance to strike an additional time. Outlaw Rogue – Level 15 Talent.
  • Assassination
    • Assassination Rogue Increases damage/healing by 32%: Bag of Tricks, Blade Rush, Blindside, Crimson Tempest, Deadly Poison, Death from Above, Dispatch, Envenom, Eviscerate, Fan of Knives, From the Shadows, Garrote, Ghostly Strike, Gloomblade, Goremaw’s Bite, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mutilate, Poison Bomb, Poisoned Knife, Rupture, Sinister Strike, Toxic Blade, Wound Poison Increases periodic damage/healing by 32%: Bag of Tricks, Blade Rush, Blindside, Crimson Tempest, Deadly Poison, Death from Above, Dispatch, Envenom, Eviscerate, Fan of Knives, From the Shadows, Garrote, Ghostly Strike, Gloomblade, Goremaw’s Bite, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mutilate, Poison Bomb, Poisoned Knife, Rupture, Sinister Strike, Toxic Blade, Wound Poison Rogue – Assassination Spec.
  • Outlaw
    • Dispatch Name changed from “Run Through” to “Dispatch”. Lunging finishing move that causes Finishing move that dispatches the enemy, dealing damage per combo point: 1 point : [ 35% of Attack Power ] damage 2 points: [ 70% of Attack Power ] damage 3 points: [ 105% of Attack Power ] damage 4 points: [ 140% of Attack Power ] damage 5 points: [ 175% of Attack Power ] damage 6 points: [ 210% of Attack Power ] damage Requires Melee Weapon. Rogue – Outlaw Spec. 35 Energy. Melee range. Instant.
    • Outlaw Rogue Increases damage/healing by 42%: Ambush, Between the Eyes, Blade Rush, Blindside, Blunderbuss, Crimson Tempest, Deadly Poison, Death from Above, Dispatch, Ghostly Strike, Gloomblade, Goremaw’s Bite, Greed, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mastery: Main Gauche, Mutilate, Pistol Shot, Poison Bomb, Riposte, Run Through, Saber Slash Sinister Strike, Toxic Blade, Wound Poison Increases periodic damage/healing by 42%: Ambush, Between the Eyes, Blade Rush, Blindside, Blunderbuss, Crimson Tempest, Deadly Poison, Death from Above, Dispatch, Ghostly Strike, Gloomblade, Goremaw’s Bite, Greed, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mastery: Main Gauche, Mutilate, Pistol Shot, Poison Bomb, Riposte, Run Through, Saber Slash Sinister Strike, Toxic Blade, Wound Poison Rogue – Outlaw Spec.
    • Sinister Strike Name changed from “Saber Slash” to “Sinister Strike”. Viciously slash Viciously strike an enemy, causing [ 45.3% of Attack Power * mult ] Physical damage. Saber Slash Sinister Strike has a 35% chance to strike hit an additional time, making your next Pistol Shot half cost and double damage. Awards 1 combo points. Requires One-Handed Melee Weapon. Rogue – Outlaw Spec. 45 Energy. Melee range. Instant.
  • Subtlety
    • Subtlety Rogue Increases damage/healing by 25%: Akaari’s Soul, Backstab, Blade Rush, Blindside, Crimson Tempest, Deadly Poison, Death from Above, Dispatch, Eviscerate, Ghostly Strike, Gloomblade, Goremaw’s Bite, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mutilate, Nightblade, Poison Bomb, Second Shuriken, Shadowstrike, Shuriken Storm, Shuriken Toss, Toxic Blade, Wound Poison Increases periodic damage/healing by 25%: Akaari’s Soul, Backstab, Blade Rush, Blindside, Crimson Tempest, Deadly Poison, Death from Above, Dispatch, Eviscerate, Ghostly Strike, Gloomblade, Goremaw’s Bite, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mutilate, Nightblade, Poison Bomb, Second Shuriken, Shadowstrike, Shuriken Storm, Shuriken Toss, Toxic Blade, Wound Poison Rogue – Subtlety Spec.

 

Shaman

  • Flametongue Attack Scorches your target, dealing [ 24.57% of Attack Power ] Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to [ coeff * Attack Power ] Fire damage, based on weapon speed. Unlimited range. Instant. Unlimited range. Instant.
  • Talents
    • Aftershock (New) Your spells have a 30% chance to refund the Maelstrom spent on them. Elemental Shaman – Level 30 Talent.
    • Ancestral Guidance For the next 10 sec, 20% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members. Enhancement Elemental Shaman – Level 75 Talent. Instant.
    • Ancestral Protection Totem Summons a totem at the target location for 30 sec. All allies within 20 yards of the totem gain 10% increased health. If an ally dies, the totem will be consumed to allow them to Reincarnate with 20% health and mana. Cannot reincarnate an ally who dies to massive damage. Restoration Shaman – Level 75 60 Talent. 11% of Base Mana. 40 yd range. Instant.
    • Ancestral Vigor Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide’s initial heal gain 10% increased health for 10 sec. Restoration Shaman – Level 75 Talent. 60 Talent.
    • Boulderfist Rockbiter’s recharge time is reduced by 15% and it deals 20% increased damage. Enhancement Shaman – Level 60 Talent. 15 Talent.
    • Cloudburst Totem Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 25% of all effective healing done while it was active, divided evenly among targets. Casting this spell a second time recalls the totem and releases the healing. 1 charge. Restoration Shaman – Level 90 Talent. 8.6% of Base Mana. Instant. 30 sec recharge. 1 charge.
    • Crashing Waves Both effects of Tidal Waves are increased by 10%. Restoration Shaman – Level 60 Talent. Shaman – Level 30 Talent.
    • Deluge Chain Heal heals for an additional 20% on targets within your Healing Rain or affected by your Riptide. Restoration Shaman – Level 60 Talent. 30 Talent.
    • Earth Shield Protects the target with an earthen shield, healing them for [ 22% [ 35% of Spell Power ] when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time. Restoration Shaman – Level 60 30 Talent. 10% of Base Mana. 40 yd range. Instant.
    • Earthen Rage Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing [ 13.75% of Spell Power ] Nature damage to your most recently attacked target. Elemental Shaman – Level 15 Talent. 90 Talent.
    • Earthen Wall Totem Summons a totem with Total Health health for 15 sec. Spell Power damage from each attack against allies within 10 yards of the totem is redirected to the totem. Restoration Shaman – Level 75 60 Talent. 11% of Base Mana. 40 yd range. Instant.
    • Echo of the Elements Restoration Shaman – Level 90 Talent.
    • Forceful Winds Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times. Enhancement Shaman – Level 60 Talent. 100 yd range. 30 Talent. 100 yd range.
    • Graceful Spirit Reduces the cooldown of Spiritwalker’s Grace by 60 sec and increases your movement speed by 20% while it is active, and increases your movement speed in Ghost Wolf by an additional 10%. Restoration Shaman – Level 30 Talent. 75 Talent.
    • Hailstorm Frostbrand now also enhances your weapon’s damage, causing each of your weapon attacks to also deal [ 3.51% of Attack Power ] Frost damage. Enhancement Shaman – Level 30 Talent. 60 Talent.
    • High Voltage Lightning Bolt and Chain Lightning can now cause a second Elemental Overload. Elemental Shaman – Level 30 Talent. 60 Talent.
    • Icefury Hurls frigid ice at the target, dealing [ 55% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 60% increased damage. Generates 15 Maelstom. Elemental Shaman – Level 30 90 Talent. 40 yd range. 2 sec cast.
    • Landslide Rockbiter has a 20% chance to increase the damage of your next Stormstrike within 10 sec by 100%. Enhancement Shaman – Level 15 Talent. by 100%. Enhancement Shaman – Level 30 Talent.
    • Lightning Shield Surround yourself with a shield of lighting for 60 min. Melee attackers have a chance to suffer [ 9.83% of Attack Power ] Nature damage, and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 15 charges, the shield discharges and forms a Lightning Feral Spirit to fight for you for overcharges, causing you to deal [ 10% of Attack Power ] Nature damage with each attack and generate 10 Maelstrom over 10 sec. Enhancement Shaman – Level 15 Talent. Instant.
    • Master of the Elements Casting Lava Burst increases the damage of your next Nature or Frost spell by 20%. Elemental Shaman – Level 90 Talent. 30 Talent.
    • Nature’s Guardian When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec sec. Elemental Shaman – Level 75 Talent. Shaman – Level 75 Talent.
    • Overcharge Lightning Bolt now consumes up to 40 Maelstrom for up to 1,200% increased damage, but has a 12 sec cooldown. Enhancement Shaman – Level 30 Talent. 60 Talent.
    • Searing Assault Flametongue now causes the target to burn for [ 90% of Attack Power ] Fire damage over 6 sec. Enhancement Shaman – Level 30 Talent. 60 Talent.
    • Totem Mastery Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%. Elemental Shaman – Level 60 30 Talent. 40 yd range. Instant.
    • Totem Mastery Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the damage of Stormstrike by 5%. Ember Totem Increases Lava Lash damage by 10%. Tailwind Totem Increases your chance to trigger Windfury by 2%. Enhancement Shaman – Level 60 30 Talent. 40 yd range. Instant.
    • Unlimited Power When your spells cause an elemental overload, you gain 2% Haste for 10 sec, stacking up to 5 times. Gaining a stack does not refresh the duration. Elemental Shaman – Level 100 Talent.
    • Wind Rush Totem Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec. Restoration Shaman – Level 30 Shaman – Level 75 Talent. 40 yd range. Instant.
  • Elemental
    • Earth Shock Instantly shocks the target with concussive force, causing [ 125% [ 250% of Spell Power ] Nature damage. Shaman – Elemental Spec. 60 Maelstrom. 40 yd range. Instant.
  • Elemental & Restoration
  • Enhancement
    • Flametongue Scorches your target, dealing [ 24.57% of Attack Power ] Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to [ coeff * Attack Power ] Fire damage, based on weapon speed. Requires Melee Weapon. Shaman – Enhancement Spec. 20 yd range. Instant.
    • Frostbrand Chills your target, dealing [ 15.15% of Attack Power ] Frost damage and reducing the target’s applying Frostbrand to them, reducing their movement speed by 50% for 3 sec, and enhances your weapons with frost for 16 sec, causing each weapon attack to reduce the target’s movement speed by 50% for 3 sec Enhances your weapons for 16 sec, causing your attacks to apply Frostbrand. Requires Melee Weapon. Shaman – Enhancement Spec. 20 Maelstrom. 20 yd range. Instant.

 

Warrior

  • Rallying Cry Lets loose a rallying cry, granting all party or raid members within 30 yards 15% increased 40 yards 15% temporary and maximum health for 10 sec. After this effect expires, the health is lost. Instant. 10 sec cooldown. Instant.
  • Arms
    • Whirlwind Unleashes a whirlwind of steel, hitting your primary target with Slam and striking all other enemies within 8 yards for baseDmg Physical damage. Requires Melee Weapon. Warrior – Arms Spec. 30 Rage. Instant.
  • Fury & Protection
    • Recklessness (Fury) Lets loose a battle cry, granting your abilities 100% increased critical strike chance for 6 sec.
    • Recklessness (Protection) Lets loose a battle cry, granting your abilities 100% increased critical strike chance for 6 sec.
  • Protection
    • Intercept Run at high speed toward an ally or enemy. When targeting an enemy, Intercept enemy or ally. When targeting an enemy deals [ 11.47% of Attack Power ] Physical damage, roots the target for 1 sec and then reduces the target’s movement speed by 50% for 6 sec, but has a minimum range of 8 yds. When targeting an ally, Intercept will intercept When targeting an ally, intercepts the next melee or ranged attack against the ally them within 10 sec while the target ally remains within 10 yards. Generates 15 Rage. 1 charge. Warrior – Protection Spec. 8-25 yd range (25 for friends). Instant. 20 sec recharge. 1 charge.
    • Last Stand Increases current and Increases maximum health by 30% for 15 sec, and instantly heals you for that amount. Warrior – Protection Spec. Instant. 20 sec cooldown.

 

 

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2 Comments

  1. Wie die östlichen Königreiche früher an der Stelle von Zandalar waren 😀

    Und warum fährt man von Kalimdor eigentlich nicht nach Westen? 😀

    • Niemand weiß so wirklich, ob die Weltkarte wirklich die ganze Welt von Azeroth darstellt oder ob der Planet eine bisher unbekannte Rückseite besitzt. Vermutlich wollten die Entwickler aber einfach nur eine durchgehende Linie bei Ladebildschirmen anzeigen können^^

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