Legion: Der neue Build 22201
Im Verlauf der letzten Nacht haben die Entwickler von World of Warcraft den neuen Build 22201 auf die aktuell noch immer laufenden Server der geschlossenen von der kommenden Erweiterung „Legion“ aufgespielt und Inhalten dieser Testphase dadurch wieder einmal ein wenig überarbeitet. Dabei brachte dieses aufgrund der langsam immer näher rückenden Veröffentlichung von Patch 7.0.3 und „Legion“ erneut recht klein gehaltene Update neben einigen Klassenänderungen dann auch noch Anpassungen an den Artefakten und Grafiken für die Credits des Spiels mit sich.
Bilder aus den Credits:
Diese Grafiken werden angezeigt, wenn Spieler sich die Credits von Legion im Spiel anschauen.
Anpassungen an den Artefakten:
Death Knight
Blood
- All-Consuming Rot (Rank 1) Increases damage done by Death and Decay by
8%.5%. - All-Consuming Rot (Rank 2) Increases damage done by Death and Decay by
16%.10%. - All-Consuming Rot (Rank 3) Increases damage done by Death and Decay by
24%.15%. - All-Consuming Rot (Rank 4) Increases damage done by Death and Decay by
32%.20%. - All-Consuming Rot (Rank 5) Increases damage done by Death and Decay by
40%.25%. - All-Consuming Rot (Rank 6) Increases damage done by Death and Decay by
48%.30%. - Veinrender (Rank 1) Increases damage done by Heart Strike by
8%.4%. - Veinrender (Rank 2) Increases damage done by Heart Strike by
16%.8%. - Veinrender (Rank 3) Increases damage done by Heart Strike by
24%.12%. - Veinrender (Rank 4) Increases damage done by Heart Strike by
32%.16%. - Veinrender (Rank 5) Increases damage done by Heart Strike by
40%.20%. - Veinrender (Rank 6) Increases damage done by Heart Strike by
48%.24%.
Frost
- Bad to the Bone (Rank 1) Increases the damage of your Razorice runeforge by
10%.15%. - Bad to the Bone (Rank 2) Increases the damage of your Razorice runeforge by
20%.30%. - Bad to the Bone (Rank 3) Increases the damage of your Razorice runeforge by
30%.45%. - Bad to the Bone (Rank 4) Increases the damage of your Razorice runeforge by
40%.60%. - Bad to the Bone (Rank 5) Increases the damage of your Razorice runeforge by
50%.75%. - Bad to the Bone (Rank 6) Increases the damage of your Razorice runeforge by
60%.90%. - Blades of Frost (Rank 1) Increases attack speed by
8%.12%. - Cold as Ice (Rank 1) Increases all Frost damage you deal by
3%.1%. - Cold as Ice (Rank 2) Increases all Frost damage you deal by
6%.2%. - Cold as Ice (Rank 3) Increases all Frost damage you deal by
10%.3%. - Cold as Ice (Rank 4) Increases all Frost damage you deal by
13%.4%. - Cold as Ice (Rank 5) Increases all Frost damage you deal by
16%.5%. - Cold as Ice (Rank 6) Increases all Frost damage you deal by
20%.6%. - Nothing but the Boots (Rank 1) Increases critical strike damage done by Obliterate by
10%.6%. - Nothing but the Boots (Rank 2) Increases critical strike damage done by Obliterate by
20%.12%. - Nothing but the Boots (Rank 3) Increases critical strike damage done by Obliterate by
30%.18%. - Nothing but the Boots (Rank 4) Increases critical strike damage done by Obliterate by
40%.24%. - Nothing but the Boots (Rank 5) Increases critical strike damage done by Obliterate by
50%.30%. - Nothing but the Boots (Rank 6) Increases critical strike damage done by Obliterate by
60%.36%.
Unholy
- Apocalypse (Rank 1) Strikes the enemy, dealing (
400%900% of weapon damage) Physical damage and bursting all Festering Wounds on the target, summoning a member of your Army of the Dead for 0 for each burst Festering Wound. - Deadliest Coil (Rank 1) Increases damage dealt by Death Coil by
5%.7%. - Deadliest Coil (Rank 2) Increases damage dealt by Death Coil by
10%.14%. - Deadliest Coil (Rank 3) Increases damage dealt by Death Coil by
15%.21%. - Deadliest Coil (Rank 4) Increases damage dealt by Death Coil by
20%.28%. - Deadliest Coil (Rank 5) Increases damage dealt by Death Coil by
25%.35%. - Deadliest Coil (Rank 6) Increases damage dealt by Death Coil by
30%.42%. - Feast of Souls (Rank 1) Increases Shadow damage you deal by
8%.10%. - Plaguebearer (Rank 1) Increases damage dealt by Virulent Plague by
5%.7%. - Plaguebearer (Rank 2) Increases damage dealt by Virulent Plague by
10%.14%. - Plaguebearer (Rank 3) Increases damage dealt by Virulent Plague by
15%.21%. - Plaguebearer (Rank 4) Increases damage dealt by Virulent Plague by
20%.28%. - Plaguebearer (Rank 5) Increases damage dealt by Virulent Plague by
25%.35%. - Plaguebearer (Rank 6) Increases damage dealt by Virulent Plague by
30%.42%. - Rotten Touch (Rank 1) Increases damage dealt by Festering Strike by
5%.7%. - Rotten Touch (Rank 2) Increases damage dealt by Festering Strike by
10%.14%. - Rotten Touch (Rank 3) Increases damage dealt by Festering Strike by
15%.21%. - Rotten Touch (Rank 4) Increases damage dealt by Festering Strike by
20%.28%. - Rotten Touch (Rank 5) Increases damage dealt by Festering Strike by
25%.35%. - Rotten Touch (Rank 6) Increases damage dealt by Festering Strike by
30%.42%. - The Darkest Crusade (Rank 1) Increases the effect of your Fallen Crusader runeforge by
7%.10%. - The Darkest Crusade (Rank 2) Increases the effect of your Fallen Crusader runeforge by
14%.20%. - The Darkest Crusade (Rank 3) Increases the effect of your Fallen Crusader runeforge by
21%.30%. - The Darkest Crusade (Rank 4) Increases the effect of your Fallen Crusader runeforge by
28%.40%. - The Darkest Crusade (Rank 5) Increases the effect of your Fallen Crusader runeforge by
35%.50%. - The Darkest Crusade (Rank 6) Increases the effect of your Fallen Crusader runeforge by
42%.60%.
Demon Hunter
Havoc
- Chaos Vision (Rank 1) Increases damage dealt by Eye Beam by
5%.6%. - Chaos Vision (Rank 2) Increases damage dealt by Eye Beam by
10%.12%. - Chaos Vision (Rank 3) Increases damage dealt by Eye Beam by
15%.18%. - Chaos Vision (Rank 4) Increases damage dealt by Eye Beam by
20%.24%. - Chaos Vision (Rank 5) Increases damage dealt by Eye Beam by
25%.30%. - Chaos Vision (Rank 6) Increases damage dealt by Eye Beam by
30%.36%. - Critical Chaos (Rank 1) Increases critical strike damage dealt by Chaos Strike by
3%.6%. - Critical Chaos (Rank 2) Increases critical strike damage dealt by Chaos Strike by
6%.12%. - Critical Chaos (Rank 3) Increases critical strike damage dealt by Chaos Strike by
10%.18%. - Critical Chaos (Rank 4) Increases critical strike damage dealt by Chaos Strike by
13%.24%. - Critical Chaos (Rank 5) Increases critical strike damage dealt by Chaos Strike by
16%.30%. - Critical Chaos (Rank 6) Increases critical strike damage dealt by Chaos Strike by
20%.36%. - Demon Rage (Rank 1) Increases damage dealt by Demon’s Bite by
3%.6%. - Demon Rage (Rank 2) Increases damage dealt by Demon’s Bite by
6%.12%. - Demon Rage (Rank 3) Increases damage dealt by Demon’s Bite by
10%.18%. - Demon Rage (Rank 4) Increases damage dealt by Demon’s Bite by
13%.24%. - Demon Rage (Rank 5) Increases damage dealt by Demon’s Bite by
16%.30%. - Demon Rage (Rank 6) Increases damage dealt by Demon’s Bite by
20%.36%. - Rage of the Illidari (Rank 1) When Fury of the Illidari ends,
100%60% of the damage it dealt erupts in an explosion of fel energy, dividing that Chaos damage among all neaby enemies. - Sharpened Glaives (Rank 1) Increases damage dealt by Throw Glaive by
3%.5%. - Sharpened Glaives (Rank 2) Increases damage dealt by Throw Glaive by
6%.10%. - Sharpened Glaives (Rank 3) Increases damage dealt by Throw Glaive by
10%.15%. - Sharpened Glaives (Rank 4) Increases damage dealt by Throw Glaive by
13%.20%. - Sharpened Glaives (Rank 5) Increases damage dealt by Throw Glaive by
16%.25%. - Sharpened Glaives (Rank 6) Increases damage dealt by Throw Glaive by
20%.30%.
Vengeance
- Siphon Power (Rank 1) Empower Wards increases your Agility by up to
20%15% for 10 sec, based on magic damage you take while it is active.
Druid
Balance
- New Moon (Rank 1) Deals [*1 +
300%450% of Spell Power*] Astral damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power. - Sunfire Burns (Rank 1) Increases damage dealt by Sunfire by
3%.7%. - Sunfire Burns (Rank 2) Increases damage dealt by Sunfire by
6%.14%. - Sunfire Burns (Rank 3) Increases damage dealt by Sunfire by
10%.21%. - Sunfire Burns (Rank 4) Increases damage dealt by Sunfire by
13%.28%. - Sunfire Burns (Rank 5) Increases damage dealt by Sunfire by
16%.35%. - Sunfire Burns (Rank 6) Increases damage dealt by Sunfire by
20%.42%. - Twilight Glow (Rank 1) Increases damage dealt by Moonfire by
5%.7%. - Twilight Glow (Rank 2) Increases damage dealt by Moonfire by
10%.14%. - Twilight Glow (Rank 3) Increases damage dealt by Moonfire by
15%.21%. - Twilight Glow (Rank 4) Increases damage dealt by Moonfire by
20%.28%. - Twilight Glow (Rank 5) Increases damage dealt by Moonfire by
25%.35%. - Twilight Glow (Rank 6) Increases damage dealt by Moonfire by
30%.42%.
Feral
- Ashamane’s Bite (Rank 1) Your combo point generators against targets bleeding from your Rip have a
3%10% chance to awaken the Spirit of Ashamane, which inflicts a Shadowy duplicate of that Rip on the target. - Shredder Fangs (Rank 1) Increases damage dealt by Shred by
15%.10%.
Guardian
- Jagged Claws (Rank 1) Increases damage dealt by Thrash by
5%.4%. - Jagged Claws (Rank 2) Increases damage dealt by Thrash by
10%.8%. - Jagged Claws (Rank 3) Increases damage dealt by Thrash by
15%.12%. - Jagged Claws (Rank 4) Increases damage dealt by Thrash by
20%.16%. - Jagged Claws (Rank 5) Increases damage dealt by Thrash by
25%.20%. - Jagged Claws (Rank 6) Increases damage dealt by Thrash by
30%.24%. - Mauler (Rank 3) Increases the critical strike chance of Maul by
10%.9%. - Mauler (Rank 4) Increases the critical strike chance of Maul by
13%.12%. - Mauler (Rank 5) Increases the critical strike chance of Maul by
16%.15%. - Mauler (Rank 6) Increases the critical strike chance of Maul by
20%.18%. - Vicious Bites (Rank 1) Increases damage dealt by Mangle by
5%.4%. - Vicious Bites (Rank 2) Increases damage dealt by Mangle by
10%.8%. - Vicious Bites (Rank 3) Increases damage dealt by Mangle by
15%.12%. - Vicious Bites (Rank 4) Increases damage dealt by Mangle by
20%.16%. - Vicious Bites (Rank 5) Increases damage dealt by Mangle by
25%.20%. - Vicious Bites (Rank 6) Increases damage dealt by Mangle by
30%.24%.
Hunter
Beast Mastery
- Beast Master (Rank 1) Increase damage dealt by your Dire Beasts by
10%.12%. - Jaws of Thunder (Rank 1) Kill Command has a
5%10% chance to deal an additional 50% of its damage as Nature damage. - Jaws of Thunder (Rank 2) Kill Command has a
10%20% chance to deal an additional 50% of its damage as Nature damage. - Jaws of Thunder (Rank 3) Kill Command has a
15%30% chance to deal an additional 50% of its damage as Nature damage. - Jaws of Thunder (Rank 4) Kill Command has a
20%40% chance to deal an additional 50% of its damage as Nature damage. - Jaws of Thunder (Rank 5) Kill Command has a
25%50% chance to deal an additional 50% of its damage as Nature damage. - Jaws of Thunder (Rank 6) Kill Command has a
30%60% chance to deal an additional 50% of its damage as Nature damage.
Marksmanship
- Marked for Death (Rank 1) Marked Shot increases your Aimed Shot critical strike chance against the target by
5%2% for 10 sec. - Marked for Death (Rank 2) Marked Shot increases your Aimed Shot critical strike chance against the target by
10%4% for 10 sec. - Marked for Death (Rank 3) Marked Shot increases your Aimed Shot critical strike chance against the target by
15%6% for 10 sec. - Marked for Death (Rank 4) Marked Shot increases your Aimed Shot critical strike chance against the target by
20%8% for 10 sec. - Marked for Death (Rank 5) Marked Shot increases your Aimed Shot critical strike chance against the target by
25%10% for 10 sec. - Marked for Death (Rank 6) Marked Shot increases your Aimed Shot critical strike chance against the target by
30%12% for 10 sec. - Windburst (Rank 1) Focuses the power of Wind through Thas’dorah, dealing (
1,000%800% of weapon damage) Physical damage to your target, and leaving behind a trail of wind for 5 sec that increases the movement speed of allies by 50%.
Mage
Arcane
- Aegwynn’s Ascendance (Rank 1) When Evocation completes, it explodes for Arcane damage equal to
12%25% of the mana it restored. - Touch of the Magi (Rank 1) Arcane Blast has a
7%10% chance to apply Touch of the Magi, accumulating10%20% of the damage you deal to the target for 6 sec, and then exploding for that amount of Arcane damage to the target and all nearby enemies.
Fire
- Reignition Overdrive (Rank 1) Increases damage dealt by
Inferno Blast by 8%.Fire Blast by 8%. - Reignition Overdrive (Rank 2) Increases damage dealt by
Inferno Blast by 16%.Fire Blast by 16%. - Reignition Overdrive (Rank 3) Increases damage dealt by
Inferno Blast by 24%.Fire Blast by 24%. - Reignition Overdrive (Rank 4) Increases damage dealt by
Inferno Blast by 32%.Fire Blast by 32%. - Reignition Overdrive (Rank 5) Increases damage dealt by
Inferno Blast by 40%.Fire Blast by 40%. - Reignition Overdrive (Rank 6) Increases damage dealt by
Inferno Blast by 48%.Fire Blast by 48%. - Wings of Flame (Rank 1) Increases Fire damage you deal by
5%.3%.
Monk
Windwalker
- Dark Skies (Rank 1) Increases damage dealt by Blackout Kick by
15%.20%. - Fists of the Wind (Rank 1) Increases damage dealt by Fists of Fury by
3%.5%. - Fists of the Wind (Rank 2) Increases damage dealt by Fists of Fury by
6%.10%. - Fists of the Wind (Rank 3) Increases damage dealt by Fists of Fury by
10%.15%. - Fists of the Wind (Rank 4) Increases damage dealt by Fists of Fury by
13%.20%. - Fists of the Wind (Rank 5) Increases damage dealt by Fists of Fury by
16%.25%. - Fists of the Wind (Rank 6) Increases damage dealt by Fists of Fury by
20%.30%. - Rising Winds (Rank 1) Increases damage dealt by Rising Sun Kick by
3%.5%. - Rising Winds (Rank 2) Increases damage dealt by Rising Sun Kick by
6%.10%. - Rising Winds (Rank 3) Increases damage dealt by Rising Sun Kick by
10%.15%. - Rising Winds (Rank 4) Increases damage dealt by Rising Sun Kick by
13%.20%. - Rising Winds (Rank 5) Increases damage dealt by Rising Sun Kick by
16%.25%. - Rising Winds (Rank 6) Increases damage dealt by Rising Sun Kick by
20%.30%. - Tiger Claws (Rank 1) Increases damage dealt by Tiger Palm by
5%.10%. - Tiger Claws (Rank 2) Increases damage dealt by Tiger Palm by
10%.20%. - Tiger Claws (Rank 3) Increases damage dealt by Tiger Palm by
15%.30%. - Tiger Claws (Rank 4) Increases damage dealt by Tiger Palm by
20%.40%. - Tiger Claws (Rank 5) Increases damage dealt by Tiger Palm by
25%.50%. - Tiger Claws (Rank 6) Increases damage dealt by Tiger Palm by
30%.60%. - Tornado Kicks (Rank 1) Rising Sun Kick strikes a second time for
15% additional damage.25% additional damage.
Paladin
Protection
- Stern Judgment (Rank 3) Increases the critical strike chance of Judgment by
10%.9%. - Stern Judgment (Rank 4) Increases the critical strike chance of Judgment by
13%.12%. - Stern Judgment (Rank 5) Increases the critical strike chance of Judgment by
16%.15%. - Stern Judgment (Rank 6) Increases the critical strike chance of Judgment by
20%.18%.
Priest
Discipline
- Confession (Rank 1) Increases damage dealt by Penance by
2%.5%. - Confession (Rank 2) Increases damage dealt by Penance by
4%.10%. - Confession (Rank 3) Increases damage dealt by Penance by
6%.15%. - Confession (Rank 4) Increases damage dealt by Penance by
8%.20%. - Confession (Rank 5) Increases damage dealt by Penance by
10%.25%. - Confession (Rank 6) Increases damage dealt by Penance by
12%.30%. - Power of the Dark Side (Rank 1) Shadow Word: Pain has a chance to increase damage dealt by your next Penance by
100%.50%.
Shadow
- Void Torrent (Rank 1) Raise your dagger into the sky, channeling a torrent of void energy into the target for [*4 +
350%240% of Spell Power*] Shadow damage over 4 sec. Insanity does not drain during this channel. Requires Voidform.
Rogue
Outlaw
- Black Powder (Rank 1) Increases damage dealt by Between the Eyes by
3%.8%. - Black Powder (Rank 2) Increases damage dealt by Between the Eyes by
6%.16%. - Black Powder (Rank 3) Increases damage dealt by Between the Eyes by
10%.24%. - Black Powder (Rank 4) Increases damage dealt by Between the Eyes by
13%.32%. - Black Powder (Rank 5) Increases damage dealt by Between the Eyes by
16%.40%. - Black Powder (Rank 6) Increases damage dealt by Between the Eyes by
20%.48%. - Fatebringer (Rank 1) Reduces the Energy cost of finishing moves by
2.4. - Fatebringer (Rank 2) Reduces the Energy cost of finishing moves by
4.8. - Fatebringer (Rank 3) Reduces the Energy cost of finishing moves by
6.12. - Fatebringer (Rank 4) Reduces the Energy cost of finishing moves by
8.16. - Fatebringer (Rank 5) Reduces the Energy cost of finishing moves by
10.20. - Fatebringer (Rank 6) Reduces the Energy cost of finishing moves by
12.24. - Fate’s Thirst (Rank 1) Increases damage dealt by Run Through by
3%.8%. - Fate’s Thirst (Rank 2) Increases damage dealt by Run Through by
6%.16%. - Fate’s Thirst (Rank 3) Increases damage dealt by Run Through by
10%.24%. - Fate’s Thirst (Rank 4) Increases damage dealt by Run Through by
13%.32%. - Fate’s Thirst (Rank 5) Increases damage dealt by Run Through by
16%.40%. - Fate’s Thirst (Rank 6) Increases damage dealt by Run Through by
20%.48%. - Fortune’s Boon (Rank 2) Reduces the cooldown of Adrenaline Rush by
20 sec.18 sec. - Fortune’s Boon (Rank 3) Reduces the cooldown of Adrenaline Rush by
30 sec.25 sec. - Fortune’s Boon (Rank 4) Reduces the cooldown of Adrenaline Rush by
40 sec.31 sec. - Fortune’s Boon (Rank 5) Reduces the cooldown of Adrenaline Rush by
50 sec.37 sec. - Fortune’s Boon (Rank 6) Reduces the cooldown of Adrenaline Rush by
60 sec.42 sec. - Fortune’s Strike (Rank 1) Increases damage dealt by Main Gauche by
2%.10%. - Fortune’s Strike (Rank 2) Increases damage dealt by Main Gauche by
4%.20%. - Fortune’s Strike (Rank 3) Increases damage dealt by Main Gauche by
6%.30%. - Fortune’s Strike (Rank 4) Increases damage dealt by Main Gauche by
8%.40%. - Fortune’s Strike (Rank 5) Increases damage dealt by Main Gauche by
10%.50%. - Fortune’s Strike (Rank 6) Increases damage dealt by Main Gauche by
12%.60%. - Gunslinger (Rank 1) Increases the critical strike chance of Pistol Shot by
3%.6%. - Gunslinger (Rank 2) Increases the critical strike chance of Pistol Shot by
6%.12%. - Gunslinger (Rank 3) Increases the critical strike chance of Pistol Shot by
10%.18%. - Gunslinger (Rank 4) Increases the critical strike chance of Pistol Shot by
13%.24%. - Gunslinger (Rank 5) Increases the critical strike chance of Pistol Shot by
16%.30%. - Gunslinger (Rank 6) Increases the critical strike chance of Pistol Shot by
20%.36%.
Subtlety
- Shadow Fangs (Rank 1) Increases Physical and Shadow damage by
5%.4%.
Shaman
Elemental
- Molten Blast (Rank 1) Increases critical strike damage dealt by Lava Burst by
4%.2%. - Molten Blast (Rank 2) Increases critical strike damage dealt by Lava Burst by
8%.4%. - Molten Blast (Rank 3) Increases critical strike damage dealt by Lava Burst by
12%.6%. - Molten Blast (Rank 4) Increases critical strike damage dealt by Lava Burst by
16%.8%. - Molten Blast (Rank 5) Increases critical strike damage dealt by Lava Burst by
20%.10%. - Molten Blast (Rank 6) Increases critical strike damage dealt by Lava Burst by
24%.12%.
Enhancement
- Raging Storms (Rank 1) When Stormbringer resets the remaining cooldown on Stormstrike, it also increases damage dealt by your next Stormstrike by
50%.30%. - Stormflurry (Rank 1) Stormstrike has a
30%20% chance to strike an additional time for 40% of normal damage. This effect can chain off of itself. - Wind Strikes (Rank 1) When Stormbringer resets the remaining cooldown on Stormstrike, you gain
3%10% attack speed for 3 sec. - Wind Strikes (Rank 2) When Stormbringer resets the remaining cooldown on Stormstrike, you gain
6%20% attack speed for 3 sec. - Wind Strikes (Rank 3) When Stormbringer resets the remaining cooldown on Stormstrike, you gain
10%30% attack speed for 3 sec. - Wind Strikes (Rank 4) When Stormbringer resets the remaining cooldown on Stormstrike, you gain
13%40% attack speed for 3 sec. - Wind Strikes (Rank 5) When Stormbringer resets the remaining cooldown on Stormstrike, you gain
16%50% attack speed for 3 sec. - Wind Strikes (Rank 6) When Stormbringer resets the remaining cooldown on Stormstrike, you gain
20%60% attack speed for 3 sec.
Warlock
Destruction
- Dimension Ripper (Rank 1) Incinerate has a
4%5% chance to grant a charge of Dimensional Rift.
Warrior
Arms
- Will of the First King (Rank 1) Whirlwind critical strikes generate
2 Rage.1 Rage.
Fury
- Unrivaled Strength (Rank 1) Increases all critical damage you deal by
10% during Battle Cry.5% during Battle Cry. - Unrivaled Strength (Rank 2) Increases all critical damage you deal by
20% during Battle Cry.10% during Battle Cry. - Unrivaled Strength (Rank 3) Increases all critical damage you deal by
30% during Battle Cry.15% during Battle Cry. - Unrivaled Strength (Rank 4) Increases all critical damage you deal by
40% during Battle Cry.20% during Battle Cry. - Unrivaled Strength (Rank 5) Increases all critical damage you deal by
50% during Battle Cry.25% during Battle Cry. - Unrivaled Strength (Rank 6) Increases all critical damage you deal by
60% during Battle Cry.30% during Battle Cry.
Klassenänderungen:
Death Knight
- Apocalypse Strikes the enemy, dealing (
400%900% of weapon damage) Physical damage and bursting all Festering Wounds on the target, summoning a member of your Army of the Dead for 15 sec for each burst Festering Wound. Artifact. Melee range. Instant. 1.5 min cooldown. - Death Strike (Blood, Unholy) Focuses dark power into a strike that deals (225% of weapon damage) Physical damage and heals you for 20% of all damage taken in the last 5 sec, minimum
7% of maximum health.10% of maximum health. - Death Strike (Frost) Focuses dark power into a strike with both weapons, that deals a total of (475% of weapon damage) Physical damage and heals you for 20% of all damage taken in the last 5 sec, minimum
7% of maximum health.10% of maximum health.
Talents
- Avalanche While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing [*1 +
75%50% of AP*] Frost damage. Frost Death Knight – Level 58 Talent. - Breath of Sindragosa (Blood) Continuously deal [*1 +
140%150% of AP*] Shadowfrost damage every 1 sec to enemies in a cone in front of you. - Breath of Sindragosa (Frost) Continuously deal [*1 +
140%150% of AP*] Shadowfrost damage every 1 sec to enemies in a cone in front of you. - Breath of Sindragosa (Unholy) Continuously deal [*1 +
140%150% of AP*] Shadowfrost damage every 1 sec to enemies in a cone in front of you. - Freezing Fog Howling Blast and Frost Fever deal
30%25% increased damage. Frost Death Knight – Level 57 Talent. - Hungering Rune Weapon Empower your rune weapon, gaining 1 rune and 5 Runic Power instantly and every 1.5 sec for 12 sec. Frost Death Knight – Level 58 Talent. Instant.
3 min cooldown.1 sec cooldown. - Icy Talons Frost Strike also increases your melee attack speed by
12%10% for 6 sec, stacking up to 3 times. Frost Death Knight – Level 56 Talent. - Shattering Strikes If there are 5 stacks of Razorice on the target, Frost Strike will consume them and deal
50%40% additional damage. Frost Death Knight – Level 56 Talent.
Blood
- Mastery: Blood Shield Each time you heal yourself with Death Strike, you gain
16%12% of the base amount healed as a Physical damage absorption shield. Also increases your attack power by 8%. Death Knight – Blood Spec.
Frost
- Frost Strike Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of (
530%500% of weapon damage) Frost damage. Death Knight – Frost Spec. 25 Runic Power. Melee range. Instant.
Unholy
- Festering Strike Deals (500% of weapon damage) Physical damage and infects the target with 2 to 4 Festering Wounds. Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing
[*90% of AP*[*AP*;] Shadow damage and generating 3 Runic Power. Death Knight – Unholy Spec. 2 Runes. Melee range. Instant. - Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing
[*90% of AP*[*AP*;] Shadow damage and generating 3 Runic Power. Death Knight – Unholy Spec. - Mastery: Dreadblade Increases all Shadow damage done by
20%. Death Knight – Unholy Spec.18%. Death Knight – Unholy Spec. - Outbreak Deals [*38% of AP*] Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague. Virulent Plague A disease that deals [*294% of AP*] Shadow damage over 21 sec. It erupts when the infected target dies, dealing
[*85% of AP*[*AP*;] Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage. Death Knight – Unholy Spec. 1 Runes. 30 yd range. Instant.
Demon Hunter
- Chaos Nova Unleash an eruption of fel energy, stunning all nearby enemies for 5 sec and dealing
[*125%[*1 + 125% of AP*] Chaos damage. 30 Fury. Instant. 60 sec cooldown. - Chaos Strike Slice your target for (
792%715% of weapon damage) Chaos damage. Critical strikes refund 20 Fury. Passive. - Chaos Strike Slice your target for (
792%715% of weapon damage) Chaos damage. Critical strikes refund 20 Fury. 40 Fury. Melee range. Instant. - Demon’s Bite Quickly attack for (
305%260% of weapon damage) Physical damage. Generates 20 to 30 Fury. Melee range. Instant. - Eye Beam Blasts all enemies directly in front of you for
[*9 + 546.3%[*10 + 550% of AP*] Chaos damage. Eye Beam always critically strikes. 50 Fury. 20 yd range. 2 sec cast (Channeled). 45 sec cooldown. - Fury of the Illidari Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [*14.000 *
100%140% of weapon damage*] Chaos damage over 3 sec to all nearby enemies. 100 yd range. Instant. - Fury of the Illidari Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [*14.000 *
100%140% of weapon damage*] Chaos damage over 3 sec to all nearby enemies. Artifact. 40 yd range. Instant. 60 sec cooldown. - Fury of the Illidari Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [*14.000 *
100%140% of weapon damage*] Chaos damage over 3 sec to all nearby enemies. 100 yd range. Instant.
Talents
- Demon Reborn
All your cooldowns are reset when you invoke MetamorphosisInvoking Metamorphosis also resets the cooldowns of Eye Beam, Chaos Nova, and Blur. Havoc Demon Hunter – Level 108 Talent. - Fel Barrage At your command, unleash Fel, inflicting
[*400%[*250% of AP*] Chaos damage to your target and nearby enemies for each charge. Max 5 charges. Your damaging attacks have a chance to generate a charge. Havoc Demon Hunter – Level 110 Talent. 30 yd range. Instant. - Fel Devastation Unleash the fel within you, damaging enemies directly in front of you for [*10 +
1,650%1,000% of AP*] Fire damage over 2 sec. Causing damage also heals you for up to 0 health. Vengeance Demon Hunter – Level 108 Talent. 300 Pain. 20 yd range. 2 sec cast (Channeled). 60 sec cooldown. - Fel Eruption Impales the target for
[*100 + 900%[*1,200% of AP*] Chaos damage and stuns them for 2 sec. Inflicts an additional 0% damage against targets permanently immune to stuns. Vengeance Demon Hunter – Level 106 Talent. 20 Fury / 100 Pain. 20 yd range. Instant. 35 sec cooldown. - Felblade (Vengeance)
Generates 14 Pain.Generates 20 Pain. - Nemesis Increases damage you inflict against the target by
15%20% for 60 sec. When the target is slain, you will inflict15%20% additional damage against all creature types matching the original target (Humanoid, Dragonkin, etc.) for the remaining duration. Havoc Demon Hunter – Level 106 Talent. 50 yd range. Instant. 2 min cooldown. - Spirit Bomb Launch a nearby Soul Fragment at your target, dealing
[*75%[*140% of AP*] Shadow damage to all nearby enemies and afflicting them with Frailty for 15 sec. You heal for5%10% of all damage you deal to enemies with Frailty. Vengeance Demon Hunter – Level 108 Talent. 40 yd range. Instant.
Vengeance
- Demon Spikes Surge with fel power, increasing your Parry chance by 20% and reducing Physical damage taken by 8% for 6 sec. Demon Hunter – Vengeance Spec.
50200 Pain. Instant. 1.5 sec cooldown. - Shear Shears an enemy for (
375%300% of weapon damage) Physical damage, and has a small chance to shatter a Lesser Soul Fragment from your target that heals you for 0 health when consumed. Generates710 Pain. Demon Hunter – Vengeance Spec. Melee range. Instant. - Soul Cleave Viciously strike all enemies in front of you for up to [*2.000 *
375%300% of weapon damage*] Physical damage and heal yourself for up to[*1,275%[*900% of AP*], based on Pain spent. Consumes all Soul Fragments within 20 yds. Demon Hunter – Vengeance Spec. 300 Pain. Melee range. Instant. - Throw Glaive Throw a demonic glaive at the target, dealing (150% of weapon damage) Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. Generates high threat. Demon Hunter – Vengeance Spec. 30 yd range. Instant.
4 sec cooldown.3 sec cooldown.
Druid
- Full Moon Deals [*1 +
1,200%1,800% of Spell Power*] Astral damage to the target and all enemies near the target, and resets Full Moon to become New Moon. Generates 40 Astral Power. Can’t be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form. Artifact. 40 yd range. 3 sec cast. - Half Moon Deals [*1 +
600%900% of Spell Power*] Astral damage to the target and empowers Half Moon to become Full Moon. Generates 20 Astral Power. Can’t be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form. Artifact. 40 yd range. 2 sec cast. - Moonfire Can be cast in Cat Form Tree of Life Form, Bear Form, Moonkin Form.
- New Moon Deals [*1 +
300%450% of Spell Power*] Astral damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power. Can’t be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form. Artifact. 40 yd range. 1 sec cast. - Thrash Strikes all nearby enemies, dealing [*1 +
60%54% of AP*] Bleed damage and an additional [*5 +15%13.5% of AP*] Bleed damage over 15 sec. When applied from Bear Form, this effect can stack up to 3 times. Generates 4 Rage. Requires Bear Form. Feral, Guardian. 15 Rage. 8 yd range. Instant. 6 sec cooldown.
Talents
- Bloodtalons Casting Healing Touch causes your next two melee abilities to deal
30%40% increased damage for their full duration. Feral Druid – Level 100 Talent. - Brutal Slash Strikes all nearby enemies with a massive slash, inflicting (
1,800%2,700% of weapon damage) Physical damage. Awards 1 combo points. Maximum 3 charges. Requires Cat Form. Feral Druid – Level 100 Talent. 20 Energy. 8 yd range. Instant. - Jagged Wounds Your Rip, Rake, and Thrash abilities deal the same damage as normal, but in
33%40% less time. Feral Druid – Level 90 Talent. - Starlord Lunar and Solar Empowerments also reduce the cast time of their affected spells by
8%20%. Balance Druid – Level 15 Talent.
Feral
- Cat Form Shapeshift into Cat Form, increasing movement speed by 30%, granting protection from Polymorph effects, and reducing falling damage. The act of shapeshifting frees you from movement impairing effects.
Shapeshift. Instant.Druid – Feral Spec. Instant.
Guardian
- Mangle Mangle the target for (
400%340% of weapon damage) Physical damage. Deals 20% additional damage against bleeding targets. Generates 6 Rage. Requires Bear Form. Druid – Guardian Spec. Melee range. Instant. 6 sec cooldown. - Maul Maul the target for (
150%135% of weapon damage) Physical damage. Requires Bear Form. Druid – Guardian Spec. 20 Rage. Melee range. Instant. 3 sec cooldown.
Hunter
- Marked Shot Rapidly fires shots at all targets with your Hunter’s Mark, dealing (
225%250% of weapon damage) Physical damage and making them Vulnerable for 30 sec. Vulnerable Damage taken from Marked Shot and Aimed Shot increased by 25%. Lasts 0. Stacks up to 3 times. 100 yd range. Instant. - Windburst Focuses the power of Wind through Thas’dorah, dealing (
1,000%800% of weapon damage) Physical damage to your target, and leaving behind a trail of wind for 5 sec that increases the movement speed of allies by 50%. Artifact. 20 Focus. 40 yd range. 1.5 sec cast. 20 sec cooldown.
Talents
- A Murder of Crows Summons a flock of crows to attack your target over the next 15 sec. If the target dies while under attack, A Murder of Crows‘ cooldown is reset. Survival Hunter – Level
6030 Talent. 30 Focus. 40 yd range. Instant. 60 sec cooldown. - A Murder of Crows Summons a flock of crows to attack your target, dealing [*16 +
1,872%2,160% of AP*] Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset. Hunter – Level 90 Talent. 30 Focus. 40 yd range. Instant. 60 sec cooldown. - Bestial Fury Increase the damage bonus of Bestial Wrath by
20%15%. Beast Mastery Hunter – Level 60 Talent. - Black Arrow Fires a Black Arrow at the target, dealing [*4 + 160% of + AP*] Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration. When you kill an enemy, the remaining cooldown on Black Arrow will reset. Marksmanship Hunter – Level 30 Talent. 40 Focus. 40 yd range. Instant. 15 sec cooldown.
- Caltrops Scatters Caltrops in an area for 15 sec. Enemies who step on Caltrops will take [*25% of AP*] Bleed damage every 1 sec, and have 70% reduced movement speed for 6 sec. Survival Hunter – Level
3060 Talent. 40 yd range. Instant. 15 sec cooldown. - Dragonsfire Grenade Hurls a dragonsfire grenade at the target that explodes into flames, inflicting
[*AP*[*160% of AP*;] Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies for[*AP*[*160% of AP*;] damage every 1 sec. Survival Hunter – Level 90 Talent. 40 yd range. Instant. 30 sec cooldown. - Expert Trapper All of your traps are improved in the following ways: Freezing Trap When Freezing Trap’s incapacitate effect ends, the victim and all neaby enemies‘ movement speed is reduced by 50% for 4 sec. Explosive Trap Increases Explosive Trap’s damage to the triggering enemy by
100%75%. Tar Trap Enemies moving through the tar have a chance to be rooted in place for 4 sec. Steel Trap Your Steel Trap also deals an immediate [*500% of AP*] Bleed damage when triggered. Caltrops Increases Caltrops damage by 50%. Survival Hunter – Level 100 Talent. - Improved Traps Reduces the cooldown of Freezing Trap by 15% and the cooldown of Explosive Trap and Tar Trap by 50%. Survival Hunter – Level
30 Talent.60 Talent. - Lone Wolf Increases your damage by
20%18%, but you can no longer use Call Pet. Marksmanship Hunter – Level 15 Talent. - Mortal Wounds Each time Lacerate deals damage, you have a 2% chance to gain a charge of Mongoose Bite. Survival Hunter – Level
60 Talent.30 Talent. - Sentinel Applies Hunter’s Mark to all enemies near the target. Marksmanship Hunter – Level 60 Talent. 40 yd range. Instant.1.5 sec cooldown.
- Sidewinders Launches Sidewinders that travel toward the target, weaving back and forth and dealing [*300% of AP*] Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit. Generates
6050 Focus. Also replaces Multi-Shot. Marksmanship Hunter – Level 100 Talent. 40 yd range. Instant. - Snake Hunter Instantly grants you 3 charges of Mongoose Bite. Survival Hunter – Level
6030 Talent. Instant. 1.5 min cooldown. - Steady Focus Using Arcane Shot or Multi-Shot three times in a row increases your Focus Regeneration by 25% for
1012 sec. Marksmanship Hunter – Level 15 Talent. - Steel Trap Hurls a Steel Trap to the target location that immobilizes the first enemy that approaches for 30 sec and deals [*AP*] bleed damage over 30 sec. Other damage may break the immobilization effect. Limit 1. Trap will exist for 60 sec. Survival Hunter – Level
3060 Talent. 40 yd range. Instant. 60 sec cooldown. - True Aim Each successive Arcane Shot or Aimed Shot fired at the same target increases the damage those Shots deal to the target by 2%, stacking up to
68 times. Limit 1 target. Marksmanship Hunter – Level 30 Talent. - Way of the Cobra Cobra Shot deals
10%8% increased damage for every pet or guardian you have active. Beast Mastery Hunter – Level 15 Talent.
Beast Mastery
- Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal
[*2[*0.09 * Level + 26.6% of RAP or 2 + 531% of RAP*] Physical damage to its target. - Kill Command (Marksmanship, Survival) Give the command to kill, causing your pet to savagely deal
[*2[*0.075 * Level + 22.5% of RAP or 2 + 450% of RAP*] Physical damage to its target.
Marksmanship
- Aimed Shot A powerful aimed shot that deals (
200%205% of weapon damage) Physical damage. Hunter – Marksmanship Spec. 50 Focus. 40 yd range. Instant. - Arcane Shot A quick shot that causes (
125%130% of weapon damage) Arcane damage. Generates 5 Focus. Hunter – Marksmanship Spec. 40 yd range. Instant. - Marked Shot Rapidly fires shots at all targets with your Hunter’s Mark, dealing (
225%250% of weapon damage) Physical damage and making them Vulnerable for 30 sec. Vulnerable Damage taken from Marked Shot and Aimed Shot increased by 25%. Lasts 0. Stacks up to 3 times. Hunter – Marksmanship Spec. 30 Focus. 40 yd range. Instant.
Survival
- Flanking Strike (Beast Mastery, Marksmanship) A coordinated attack on the target, where you deal (200% of weapon damage) Physical damage and your pet deals
[*322.8% of AP*] Physical damage.[*16.1% of AP or 322.8% of AP*] Physical damage. - Flanking Strike (Survival) A coordinated attack on the target, where you deal (200% of weapon damage) Physical damage and your pet deals
[*322.8% of AP*] Physical damage.[*16.1% of AP or 322.8% of AP*] Physical damage.
Mage
- Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [*5 +
185%175% of Spell Power*] Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. 60 yd range. Instant. - Mark of Aluneth
Deals 0Deals [*120% of Spell Power* Arcane damage. 100 yd range. Instant. - Mark of Aluneth Creates a runic prison at the target’s location, slowing enemy movement speed by 70%, inflicting
0[*720% of Spell Power* Arcane damage over 6 sec, and then detonating for Arcane damage equal to 15% of your maximum mana. Artifact. 40 yd range. 2 sec cast. 60 sec cooldown.
Talents
- Ice Nova Causes a whirl of icy wind around the target enemy or ally, dealing [*1 +
250%400% of Spell Power*] Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage. Frost Mage – Level 60 Talent. 40 yd range. Instant. 25 sec cooldown. - Ray of Frost For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing
[*135%[*145% of Spell Power*] Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%. Frost Mage – Level 15 Talent. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown. - Splitting Ice Your Ice Lance and Icicles now deal
10%5% increased damage, and hit a second nearby target for 50% of their damage. Frost Mage – Level 60 Talent.
Arcane
- Arcane Blast Blasts the target with energy, dealing
[*165%[*150% of Spell Power*] Arcane damage. Damage increased by 60% per Arcane Charge. Mana cost increased by 100% per Arcane Charge. Generates 1 Arcane Charge Mage – Arcane Spec. 3.2% of Base Mana. 40 yd range. 2.2 sec cast. - Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [*5 +
185%175% of Spell Power*] Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. Mage – Arcane Spec. 40 yd range. 2 sec cast (Channeled).
Fire
- Fireball Throws a fiery ball that causes [*1 +
180%175% of Spell Power*] Fire damage. Mage – Fire Spec. 2% of Base Mana. 40 yd range. 2.2 sec cast. - Mastery: Ignite Your target burns for an additional 6% over 9 sec of the total direct damage caused by your Fireball,
InfernoFire Blast, Scorch, Pyroblast, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite. Every 2 sec, your Ignites may spread to another nearby enemy. Mage – Fire Spec. - Pyroblast Hurls an immense fiery boulder that causes [*1 +
420%400% of Spell Power*] Fire damage. Mage – Fire Spec. 2.5% of Base Mana. 40 yd range. 4.5 sec cast.
Frost
- Frostbolt Launches a bolt of frost at the enemy, causing [*1 +
175%170% of Spell Power*] Frost damage and slowing movement speed by 30% for 15 sec. Mage – Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast. - Ice Lance Quickly fling a shard of ice at the target, dealing [*1 +
80%76% of Spell Power*] Frost damage. Ice Lance damage is tripled against frozen targets. Mage – Frost Spec. 1% of Base Mana. 40 yd range. Instant.
Monk
- Blackout Kick Kick with a blast of Chi energy, dealing
[*335%[*385% of AP*] Physical damage. 1 Chi. Melee range. Instant. 3 sec cooldown. - Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*1 + 275% of AP*] Nature damage to all enemies, and [*1 +
275%412.5% of AP*] healing to the Monk and all allies in its path. - Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*1 + 302.5% of AP*] Nature damage to all enemies, and [*1 +
275%412.5% of AP*] healing to the Monk and all allies in its path. - Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*1 + 275% of AP*] Nature damage to all enemies, and [*1 +
275%412.5% of AP*] healing to the Monk and all allies in its path. - Chi Wave (Brewmaster, Mistweaver) A wave of Chi energy flows through friends and foes, dealing
[*50%[*86.7% of AP*] Nature damage or[*50% of AP*] healing.[*86.7% of AP*] healing. - Chi Wave (Windwalker) A wave of Chi energy flows through friends and foes, dealing
[*52.5%[*91% of AP*] Nature damage or[*50% of AP*] healing.[*86.7% of AP*] healing. - Chi Wave (Brewmaster, Mistweaver) A wave of Chi energy flows through friends and foes, dealing
[*50%[*86.7% of AP*] Nature damage or[*50% of AP*] healing.[*86.7% of AP*] healing. - Chi Wave (Windwalker) A wave of Chi energy flows through friends and foes, dealing
[*52.5%[*91% of AP*] Nature damage or[*50% of AP*] healing.[*86.7% of AP*] healing. - Strike of the Windlord Strike with both Fists of the Heavens at all enemies in front of you, dealing
3,000%4,500% of weapon damage damage and reducing movement speed by 50% for 6 sec. 12 yd range. Instant. - Strike of the Windlord Strike with both Fists of the Heavens at all enemies in front of you, dealing
3,000%4,500% of weapon damage damage and reducing movement speed by 50% for 6 sec. Artifact. 2 Chi. 9 yd range. Instant. 40 sec cooldown. - Strike of the Windlord Strike with both Fists of the Heavens at all enemies in front of you, dealing
3,000%4,500% of weapon damage damage and reducing movement speed by 50% for 6 sec. 12 yd range. Instant. - Tiger Palm (Brewmaster) Attack with the palm of your hand, dealing [*1 +
90% of AP*] damage.105% of AP*] damage. - Tiger Palm (Windwalker) Attack with the palm of your hand, dealing [*1 +
90% of AP*] damage.105% of AP*] damage. - Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing [*1 +
90% of AP*] damage.105% of AP*] damage.
Talents
- Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*1 + 275% of AP*] Nature damage to all enemies, and [*1 +
275%412.5% of AP*] healing to the Monk and all allies in its path. - Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*1 + 302.5% of AP*] Nature damage to all enemies, and [*1 +
275%412.5% of AP*] healing to the Monk and all allies in its path. - Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*1 + 275% of AP*] Nature damage to all enemies, and [*1 +
275%412.5% of AP*] healing to the Monk and all allies in its path. - Chi Orbit Every 5 sec, an orb of energy forms, and rotates around you until it impacts an enemy, dealing
[*300%[*150% of AP*] damage to all nearby enemies. Maximum 4 orbs. Windwalker Monk – Level 100 Talent. - Chi Wave (Brewmaster, Mistweaver) A wave of Chi energy flows through friends and foes, dealing
[*50%[*86.7% of AP*] Nature damage or[*50% of AP*] healing.[*86.7% of AP*] healing. - Chi Wave (Windwalker) A wave of Chi energy flows through friends and foes, dealing
[*52.5%[*91% of AP*] Nature damage or[*50% of AP*] healing.[*86.7% of AP*] healing. - Eye of the Tiger Tiger Palm also applies Eye of the Tiger, dealing
[*37.5%[*43% of AP*] Nature damage to the enemy and 0 healing to the Monk over 8 sec. Monk – Level 15 Talent. - Hit Combo Each successive attack that triggers Combo Strikes in a row grants
1%2% increased damage, stacking up to108 times. Windwalker Monk – Level 90 Talent. - Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for 45 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [*1 +
66.6%40% of AP*] Nature damage. Windwalker Monk – Level 90 Talent. 40 yd range. Instant. 3 min cooldown. - Rushing Jade Wind Summons a whirling tornado around you, causing
[*540%[*621% of AP*] damage over 6 sec to enemies within 8 yards. Monk – Level 90 Talent. 1 Chi. Instant. 6 sec cooldown. - Serenity (Windwalker, Mistweaver) Enter an elevated state of mental and physical serenity for
10 sec.8 sec. - Whirling Dragon Punch Performs a devastating whirling upward strike, dealing
[*1,080%[*1,245% of AP*] damage to all nearby enemies. Only usable while Fists of Fury and Rising Sun Kick are on cooldown. Windwalker Monk – Level 100 Talent. Instant. 24 sec cooldown.
Windwalker & Mistweaver
- Rising Sun Kick (Brewmaster, Mistweaver) Kick upwards, dealing
[*790% of AP*] damage.[*910% of AP*] damage. - Rising Sun Kick (Windwalker) Kick upwards, dealing
[*790%[*910% of AP*] damage, and reducing the effectiveness of healing on the target for 10 sec. - Spinning Crane Kick
3 Chi /3 Chi / 1% of Base Mana. 3 Chi.
Paladin
- Judgment (Protection) Judges the target, dealing [*1 + 250% of Spell Power*] Holy damage, and reducing the remaining cooldown on Shield of the Righteous by
1 sec, or 22 sec, or 4 sec on a critical strike. - Judgment (Retribution) Judges the target and
12 other nearby enemy, dealing [*1 + 250% of Spell Power*] Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 sec.
Talents
- Blade of Wrath Strikes an enemy with the Blade of Wrath, dealing (
140%120% of weapon damage) Holy damage, and an additional [*55% of AP*] Holy damage over 6 sec. |cFFFFFFFFGenerates 2 Holy Power. Retribution Paladin – Level 60 Talent. 12 yd range. Instant. 7.5 sec cooldown. - Crusade Increases your damage and haste by
3.0%3.5% for 20 sec. Each Holy Power spent during Crusade increases damage and haste by an additional3.0%3.5%. Maximum 15 stacks. Retribution Paladin – Level 100 Talent. Instant. 20 sec cooldown. - Divine Hammer Divine Hammers spin around you, damaging enemies within 8 yds for (
50%45% of weapon damage) Holy damage instantly and every 2 sec for 12 sec. Generates 2 Holy Power. Retribution Paladin – Level 60 Talent. Instant. 12 sec cooldown. - Zeal Strike the target for (
330%285% of weapon damage) Physical damage. Maximum 2 charges. Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage. |cFFFFFFFFGenerates 1 Holy Power. Retribution Paladin – Level 30 Talent. Melee range. Instant.
Retribution
- Templar’s Verdict A powerful weapon strike that deals (
390%400% of weapon damage) Holy damage. Paladin – Retribution Spec. 3 Holy Power. Melee range. Instant.
Priest
- Void Torrent Raise your dagger into the sky, channeling a torrent of void energy into the target for [*4 +
350%240% of Spell Power*] Shadow damage over 4 sec. Insanity does not drain during this channel. Requires Voidform. Artifact. 40 yd range. 4 sec cast (Channeled). 60 sec cooldown.
Talents
- Clarity of Will Shields the target with a protective ward for 20 sec, absorbing [*900% of Spell Power*] damage. Discipline Priest – Level 90 Talent.
3.15%2.8% of Base Mana. 40 yd range. 2.5 sec cast.
Discipline & Shadow
- Shadow Word: Pain (Discipline, Holy) A word of darkness that causes [*1 +
40%45% of Spell Power*] Shadow damage instantly, and an additional [*7 +40%45% of Spell Power*] Shadow damage over 14 sec. - Shadow Word: Pain (Shadow) A word of darkness that causes [*1 +
40%45% of Spell Power*] Shadow damage instantly, and an additional [*7 +40%45% of Spell Power*] Shadow damage over 14 sec.
Shadow
- Vampiric Touch A touch of darkness that causes [*6 +
77%87% of Spell Power*] Shadow damage over 18 sec, and heals the Priest for 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Generates 4 Insanity. Priest – Shadow Spec. 40 yd range. 1.5 sec cast.
Shadow & Discipline
- Shadow Mend Wraps an ally in shadows which heal for
[*800%[*750% of Spell Power*], but at a price. The ally will take[*40%[*37.5% of Spell Power*] damage every 1 sec, until they have taken[*400%[*375% of Spell Power*] total damage from all sources, or leave combat. Priest – Shadow & Discipline Spec. 2.8% of Base Mana. 40 yd range. 1.5 sec cast.
Rogue
Talents
- Agonizing Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 20% chance to poison the enemy for 12 sec, increasing all damage taken from your abilities by 4.0%, stacking up to
54 times. Damage bonus increased by Mastery: Potent Poisons. Assassination Rogue – Level 90 Talent. 3 sec cast. - Deeper Stratagem You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal
12%10% increased damage. Rogue – Level 45 Talent. - Gloomblade Punctures your target with your shadow-infused blade for (
450%425% of weapon damage) Shadow damage. Awards 1 combo points. Subtlety Rogue – Level 15 Talent. 35 Energy. Melee range. Instant. - Hemorrhage Rips a gushing wound in the target, dealing (100% of weapon damage) Physical damage and increasing Bleed damage from your abilities on the target by
30%25% for 20 sec. Awards 1 combo points. Assassination Rogue – Level 15 Talent. 30 Energy. Melee range. Instant. - Master Poisoner Increases the damage done by your poisons by
30%40% and their non-damaging effects by 20%. Assassination Rogue – Level 15 Talent. - Quick Draw Free uses of Pistol Shot granted by Sabre Slash now generate 1 additional combo point, and deal
100%50% increased damage. Outlaw Rogue – Level 15 Talent. - Slice and Dice Finishing move that consumes combo points to increase attack speed by
100%90%. Lasts longer per combo point. 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Outlaw Rogue – Level 100 Talent. 25 Energy. 100 yd range. Instant.
Outlaw
- Between the Eyes Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage: 1 point : [*1 +
50%75% of AP*] damage, 1 sec 2 points: [*2 + 150% of AP*] damage, 2 sec 3 points: [*3 +150%225% of AP*] damage, 3 sec 4 points: [*4 +200%300% of AP*] damage, 4 sec 5 points: [*5 +250%375% of AP*] damage, 5 sec Rogue – Outlaw Spec. 35 Energy. 20 yd range. Instant. 20 sec cooldown. - Run Through Lunging finishing move that causes damage per combo point and has increased range: 1 point :
[*85%[*120% of AP*] damage 2 points:[*170%[*240% of AP*] damage 3 points:[*255%[*360% of AP*] damage 4 points:[*340%[*480% of AP*] damage 5 points:[*425%[*600% of AP*] damage Rogue – Outlaw Spec. 35 Energy. Melee range. Instant.
Shaman
- Flametongue Attack Scorches your target, dealing [*1 +
95%120% of AP*] Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to [*7.5% of AP*] Fire damage, based on weapon speed. Unlimited range. Instant. - Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (
1,170%1,260% of weapon damage) Physical damage. Melee range. Instant. - Stormstrike Off-Hand Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (
1,170%1,260% of weapon damage) Physical damage. Melee range. Instant. - Windstrike Hurl a staggering blast of wind at an enemy, dealing a total of (
1,170%1,260% of weapon damage) Physical damage, bypassing armor. 100 yd range. Instant. - Windstrike Hurl a staggering blast of wind at an enemy, dealing a total of (
1,170%1,260% of weapon damage) Physical damage, bypassing armor. 40 Maelstrom. 30 yd range. Instant. 16 sec cooldown. - Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing a total of (
1,170%1,260% of weapon damage) Physical damage, bypassing armor. 100 yd range. Instant.
Talents
- Boulderfist Slams your target with the power of stone, dealing [*1 + 250% of AP*] Nature damage and enhancing your weapons for 10 sec, increasing your critical strike chance by
10%5% and all damage you deal by 5%. Generates 25 Maelstrom. Enhancement Shaman – Level 15 Talent. 10 yd range. Instant. - Crashing Storm Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for [*6 +
96% of Spell Power*84% of AP*;] Nature damage over 6 sec. Enhancement Shaman – Level 90 Talent. - Hailstorm Frostbrand now also enhances your weapon’s damage, causing each of your weapon attacks to also deal (
30%35% of weapon damage) Frost damage. Enhancement Shaman – Level 60 Talent. - Lightning Shield Surround yourself with a shield of lighting for 60 min which has a chance to deal
[*1 + 35% of Spell Power*[*60% of AP*;] Nature damage when you deal or take melee damage. Enhancement Shaman – Level 60 Talent. Instant. - Windsong Lashes your enemy for [*1 +
300%400% of Spell Power*] Nature damage, and enhances your weapons with wind, increasing your attack speed by 35% for1520 sec. Enhancement Shaman – Level 15 Talent. 10 yd range. Instant. 45 sec cooldown.
Enhancement
- Flametongue Scorches your target, dealing [*1 +
95%120% of AP*] Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to [*7.5% of AP*] Fire damage, based on weapon speed. Shaman – Enhancement Spec. 10 yd range. Instant. 12 sec cooldown. - Frostbrand Chills your target, dealing [*1 + 92.5% of AP*] Frost damage, and enhances your weapons with frost for
1516 sec, causing each weapon attack to reduce the target’s movement speed by 50% for 3 sec. Shaman – Enhancement Spec. 20 Maelstrom. 10 yd range. Instant. - Lava Lash Charges your off-hand weapon with lava and burns your target, dealing (
505%530% of weapon damage) Fire damage. Shaman – Enhancement Spec. 30 Maelstrom. Melee range. Instant. - Rockbiter Assaults your target with earthen power, dealing [*1 +
120%135% of AP*] Nature damage. Generates 15 Maelstrom. Shaman – Enhancement Spec. 10 yd range. Instant. - Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (
1,170%1,260% of weapon damage) Physical damage. Shaman – Enhancement Spec. 40 Maelstrom. Melee range. Instant. 16 sec cooldown.
Warlock
PvP Talents
- Cremation Conflagrate deals an additional
5%8% of the target’s total health in Fire damage, but now consumes Immolate. Destruction Warlock – Tier 4 PvP Talent.
Affliction
- Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing [*1 + 120% of Spell Power*] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [*300% of Shadow Spell Power*] damage from your spells.
Limited to 5 targets.Warlock – Affliction Spec. 4.5% of Base Mana. 40 yd range. 2.5 sec cast.
Warrior
- Odyn’s Fury Unleashes the fiery power Odyn bestowed the Warswords, dealing (500% of weapon damage) Fire damage and an additional [*4 + AP*] Fire damage over 4 sec to all enemies within
2014 yards. Artifact. Instant. 45 sec cooldown. - Odyn’s Fury Unleashes the fiery power Odyn bestowed the Warswords, dealing (500% of weapon damage) Fire damage and an additional [*4 + AP*] Fire damage over 4 sec to all enemies within
20 yards. Instant.14 yards. Instant. - Odyn’s Fury Unleashes the fiery power Odyn bestowed the Warswords, dealing (500% of weapon damage) Fire damage and an additional [*4 + AP*] Fire damage over 4 sec to all enemies within
20 yards. Instant.14 yards. Instant. - Raging Blow A mighty blow with both weapons that deals a total of (
320%306% of weapon damage) Physical damage. Only usable while Enraged. Generates 5 Rage. 100 yd range. Instant. - Raging Blow A mighty blow with both weapons that deals a total of (
320%306% of weapon damage) Physical damage. Only usable while Enraged. Generates 5 Rage. 100 yd range. Instant.
Talents
- Carnage Reduces the cost of Rampage by
2015 Rage. Fury Warrior – Level 75 Talent. - Ravager (New) Arms, Fury: Throws a whirling weapon at the target location that inflicts [*7 + 1,750% of AP*] damage to all enemies within 8 yards over 7 sec. Protection: Throws a whirling weapon at the target location that inflicts [*7 + 1,750% of AP*] damage to all enemies within 8 yards over 7 sec. Also increases your Parry chance by 30% for 12 sec. Protection Warrior – Level 100 Talent. 40 yd range. Instant. 60 sec cooldown.
- Ravager
ProtectionArms Warrior – Level 100 Talent. - Rend Wounds the target, causing [*5 +
120%108% of AP*] Bleed damage over 15 sec. Arms Warrior – Level 45 Talent. 15 Rage. Melee range. Instant. - Titanic Might Increases the duration of Colossus Smash by 16 sec, but reduces its effectiveness by
30%20%. Arms Warrior – Level 90 Talent.
Arms
- Colossus Smash Smashes the enemy’s armor, dealing (
225%202% of weapon damage) Physical damage, and increasing damage you deal to them by 15% for 8 sec. Warrior – Arms Spec. Melee range. Instant. 45 sec cooldown. - Execute Attempts to finish off a foe, causing (
175%162% of weapon damage) Physical damage, and consuming up to 30 additional Rage to deal up to [*3.000 *175%162% of weapon damage*] additional damage. Only usable on enemies that have less than 20% health. Warrior – Arms Spec. 10 Rage. Melee range. Instant. - Mortal Strike A vicious strike that deals (
350%327% of weapon damage) Physical damage and reduces the effectiveness of healing on the target for 10 sec. Warrior – Arms Spec. 20 Rage. Melee range. Instant. - Slam Slams an opponent, causing (
180%170% of weapon damage) Physical damage. Warrior – Arms Spec. 15 Rage. Melee range. Instant. - Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for (
240%216% of weapon damage) Physical damage. Warrior – Arms Spec. 25 Rage. Instant.
Fury
- Raging Blow A mighty blow with both weapons that deals a total of (
320%306% of weapon damage) Physical damage. Only usable while Enraged. Generates 5 Rage. Warrior – Fury Spec. Melee range. Instant.
Protection
- Devastate A direct strike, dealing (
350%298% of weapon damage) Physical damage. 30% chance to reset the remaining cooldown on Shield Slam. Warrior – Protection Spec. Melee range. Instant. - Shield Slam Slams the target with your shield, causing [*1 +
613.6%521.5% of AP*] Physical damage. Generates 15 Rage. Warrior – Protection Spec. Melee range. Instant. 9 sec cooldown.