Legion: Der neue Build 21846
Im Verlauf des heutigen Abends haben die Entwickler von World of Warcraft den neuen Build 21846 auf die akutell laufenden Testserver der geschlossenen Beta der kommenden Erweiterung „Legion“ aufgespielt und dadurch dann wieder einmal einige neue Inhalte zu dieser Testphase hinzugefügt. Dabei brachte dieses Update dann neben den üblichen Klassenänderungen auch noch neue Karten für bestimmte Zonen in der Spielwelt, mehr als 200 Musikstücke für diese Erweiterung und eine angepasste Version des Login Screens für dieses Addons mit sich.
Der neue Login Screen:
Musik für den Login Screen:
Der Bildschirm:
(Link = Alt, Rechts = Neu)
Neue Musik:
Dieser Build beinhaltete mehr als 200 verschiedene Musikstücke für die neuen Inhalte aus der Erweiterung „Legion“. Eine Übersicht mit allen Liedern findet ihr hier.
MUS_70_EmeraldNightmare_C.MP3:
MUS_70_DalaranKhadgar_Night_A.MP3:
MUS_70_SacredStone_A.MP3:
Ein neuer Ladebildschirm:
Neue Karten:
Neue Bilder für das Suchtool:
Klassenänderungen:
Todesritter:
Talents
- Abomination’s Might Obliterate critical strikes have a chance to drive lesser enemies to the ground, stunning them for 2 sec. Players are Dazed for 5 sec instead. Frost Death Knight – Level
60 Talent.45 Talent. - Asphyxiate Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec. Unholy Death Knight – Level
6045 Talent. 20 yd range. Instant. 45 sec cooldown. - Avalanche While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing [ AP ] Frost damage. Frost Death Knight – Level
45 Talent.75 Talent. - Blighted Rune Weapon Your next 4 auto attacks infect your target with 2 Festering Wounds. Unholy Death Knight – Level
3075 Talent. Instant. 60 sec cooldown. - Blinding Sleet Targets in a cone in front of you are blinded, causing them to wander disoriented for 4 sec. Damage may cancel the effect. Frost Death Knight – Level
6045 Talent. Instant. 60 sec cooldown. - Blooddrinker Name changed from „Exsanguinate“ to „Blooddrinker“.
- Castigator Each Festering Strike critical strike applies 2 additional Festering Wounds. Each Scourge Strike critical strike bursts 1 additional Festering Wound. Unholy Death Knight – Level
45 Talent.30 Talent. - Clawing Shadows Deals (1% of weapon damage) Shadow damage and causes 1 Festering Wound to burst. Unholy Death Knight – Level
4530 Talent. 1 Runes. 30 yd range. Instant. - Corpse Shield For the next 10 sec, 90% of all damage you take is transferred to your ghoul. If your ghoul is slain while this spell is active, it cannot be resummoned for 30 seconds. Unholy Death Knight – Level
7560 Talent. Instant. 60 sec cooldown. - Dark Arbiter Summon a Val’kyr to attack the target for 15 sec. The Val’kyr will gain 1% increased damage for every 1 Runic Power you spend. Unholy Death Knight – Level
10075 Talent. 30 yd range. Instant. 3 min cooldown. - Debilitating Infestation Outbreak reduces the movement speed of all affected enemies by 50% for 3 sec. Unholy Death Knight – Level
60 Talent.45 Talent. - Epidemic Causes each of your Virulent Plagues within 100 yds to flare up, dealing [ 150% of AP ] Shadow damage to the infected enemy, and an additional [ 27.5% of AP ] Shadow damage to all other enemies near them. Unholy Death Knight – Level
30 Talent. 1 Runes. Instant.100 Talent. 1 Runes. Instant. - Hungering Rune Weapon Empower your rune weapon, gaining 1 rune and 5 Runic Power instantly and every 1.5 sec for 9 sec. Frost Death Knight – Level
4575 Talent. Instant. 3 min cooldown. - Icecap Your Frost Strike and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1.0 sec. Frost Death Knight – Level
45 Talent.75 Talent. - Lingering Apparition You move 30% faster during Wraith Walk, and its cooldown is reduced by 15 sec. Unholy Death Knight – Level
75 Talent.60 Talent. - Permafrost When you deal damage with auto attacks, gain an absorb shield equal to 30% of the damage dealt. Frost Death Knight – Level
75 Talent.60 Talent. - Pestilent Pustules Every fifth Festering Wound you burst grants you 1 Rune. Unholy Death Knight – Level
30 Talent.75 Talent. - Sludge Belcher Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities. Unholy Death Knight – Level
60 Talent.45 Talent. - Spell Eater Your Anti-Magic Shell is 20% larger and lasts 5 sec longer. Unholy Death Knight – Level
75 Talent.60 Talent. - Unholy Frenzy When a Festering Wound bursts, you gain 100% increased attack speed for 2 sec. Unholy Death Knight – Level
45 Talent.30 Talent. - Volatile Shielding Your Anti-Magic Shell turns your enemies‘ pathetic magic against them, absorbing 35% more damage, but generating no Runic Power. When it expires, 25% of all damage absorbed is dealt as Arcane damage divided among nearby enemies. Frost Death Knight – Level
75 Talent.60 Talent. - White Walker You take 20% reduced damage while Wraith Walk is active. When you enter or leave Wraith Walk, all nearby enemies are slowed by 50% for 3 sec. Frost Death Knight – Level
75 Talent.60 Talent. - Winter is Coming Enemies struck 5 times by Remorseless Winter while your Pillar of Frost is active are stunned for 4 sec. Frost Death Knight – Level
60 Talent.45 Talent.
Dämonenjäger:
- Eye Beam Blasts all enemies directly in front of you for [ 9 +
1,530%765% of AP ] Chaos damage. 50 Fury. 20 yd range. 2 sec cast (Channeled). 45 sec cooldown.
Talents
- Agonizing Flames Immolation Aura increases your movement speed by 30%, and deals
100%50% increased damage. Vengeance Demon Hunter – Level30 Talent.15 Talent. - Blade Turning Parrying an attack
while Demon Spikes is activeincreases the Pain generation of your next Shear by100%. Vengeance Demon Hunter – Level 15 Talent.50%. Vengeance Demon Hunter – Level 90 Talent. - Burning Alive Every 2 sec, your Fiery Brand deals [ AP ] Fire damage and spreads from the primary target to a nearby enemy. Vengeance Demon Hunter – Level
75 Talent.30 Talent. - Fallout Immolation Aura’s initial burst has a chance to shatter Lesser Soul Fragments from enemies.Vengeance Demon Hunter – Level 30 Talent.
- Feast of Souls Soul Cleave heals you for an additional [ 390% of AP * Percent Health ] over 6 sec. Vengeance Demon Hunter – Level
75 Talent.30 Talent. - Feed the Demon Consuming a Soul Fragment reduces the remaining cooldown of Demon Spikes by 1 sec. Vengeance Demon Hunter – Level
100 Talent.60 Talent. - Fel Devastation Unleash the fel within you, damaging enemies directly in front of you for [ 10 + 1,650% of AP ] Fire damage over 2 sec. Causing damage also heals you for up to 0 health. Vengeance Demon Hunter – Level
10090 Talent. 300 Pain. 20 yd range. 2 sec cast (Channeled). 60 sec cooldown. - Fel Eruption Impales the target for [ 1,000% of AP ] Chaos damage and stuns them for 2 sec. Inflicts an additional 0% damage against targets permanently immune to stuns. Vengeance Demon Hunter – Level
30 Talent. 20 Fury / 20075 Talent. 10 Fury / 100 Pain. 20 yd range. Instant. 35 sec cooldown. - Flame Crash (New) Infernal Strike creates a Sigil of Flame when you land. Vengeance Demon Hunter – Level 45 Talent.
- Fracture Brutally slam your target for [ 420% of weapon damage + 840% of weapon damage ] Physical damage, and shatter two Lesser Soul Fragments from them. Vengeance Demon Hunter – Level
1560 Talent. 400 Pain. Melee range. Instant. - Gluttony (New) Consuming a Soul Fragment increases the damage of your next Soul Cleave by 10%, stacking up to 5 times. Vengeance Demon Hunter – Level 45 Talent.
- Last Resort Sustaining fatal damage instead transforms you to Metamorphosis form, and returns you to 30% health. This effect may only occur every 3 min. Vengeance Demon Hunter – Level
45 Talent.100 Talent. - Quickened Sigils All Sigils activate 1 second faster, and their range is increased by 10 yards. Vengeance Demon Hunter – Level
30 Talent.75 Talent. - Razor Spikes While Demon Spikes is active, you deal 20% increased Physical damage and, your melee attacks snare targets by 50% for 6 sec. Vengeance Demon Hunter – Level
90 Talent.15 Talent. - Soul Barrier Shield yourself for 8 sec, absorbing [ 800% of AP * Percent Health + 8% of AP * AP * Percent Health ] damage. Consuming a Soul Fragment adds [ 200% of AP * Percent Health ] to the shield. Soul Barrier’s absorption cannot be reduced below [ AP * Percent Health ]. Consumes all Soul Fragments within 20 yds. Vengeance Demon Hunter – Level 100 Talent. 300 Pain. Instant. 20 sec cooldown.
- Spirit Bomb Launch a nearby Soul Fragment at your target,
exploding fordealing [ 75% of AP ] Shadow damagein a 6 yd radius. Damaged enemies become Frail for 10 sec, increasing your chance to shatter Lesser Soul Fragments from them with Shear. Vengeance Demon Hunter – Level 60 Talent. 30 yd range. Instant.to all nearby enemies and afflicting them with Frailty for 15 sec. You heal for 5% of all damage you deal to enemies with Frailty. Vengeance Demon Hunter – Level 90 Talent. 40 yd range. Instant.
Vengeance
- Immolation Aura Engulf yourself in flames, instantly causing
[ 330%[ 215% of AP ] Fire damage to enemies within 8 yards and radiating[ 75%[ 50% of AP ] Fire damage every sec. Lasts 6 sec. Generates 20 Pain over 6 sec. Demon Hunter – Vengeance Spec. Instant. 15 sec cooldown. - Sigil of Misery Place a Sigil of Misery at the target location that activates after 2 sec. Causes all enemies affected by the sigil to cower in fear, disorienting them for 30 sec.
Vengeance Demon Hunter – Level 90 TalentDemon Hunter – Vengeance Spec. 30 yd range. Instant. 60 sec cooldown.
Druide:
- Lifebloom Heals the target for [ 15 +
25%20% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 200% of Spell Power ]. Limit 1. 40 yd range. Instant. - Sabertooth Ferocious Bite
extends the duration of your Rip by 2 seconds per combo point spent. 100 yd range. Instant.always refreshes the duration of Rip. 100 yd range. Instant.
Talents
- Abundance For each Rejuvenation you have active, the cast time of Healing Touch is reduced by 10%, and the critical effect chance of Regrowth is increased by 10%. Restoration Druid – Level
90 Talent.15 Talent. - Blood Frenzy Thrash also generates 2 Rage each time it deals damage
over time while at 3 stacks.Guardian Druid – Level 15 Talent. - Bristling Fur Bristle your fur, causing
all attacks against you to generate Rageyou to generate Rage based on damage taken for 8 sec. Guardian Druid – Level10015 Talent. Instant. 40 sec cooldown. - Brutal Slash Strikes all nearby enemies with a massive slash, inflicting (1,800% of weapon damage) Physical damage. Awards 1 combo points. Maximum 3 charges. Requires Cat Form. Feral Druid – Level 100 Talent.
4520 Energy. 8 yd range. Instant. - Cultivation When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for [ 60% of Spell Power ] over 6 sec. Restoration Druid – Level
75 Talent.90 Talent. - Germination You can apply Rejuvenation twice to the same target. Restoration Druid – Level
15 Talent.75 Talent. - Prosperity Swiftmend now has 2 charges, and its cooldown is reduced by 5 sec. Restoration Druid – Level 15 Talent.
- Pulverize A devastating blow that consumes 2 stacks of your Thrash on the target to deal (420% of weapon damage) Physical damage, and reduces all damage you take by 8% for 20 sec. Requires Bear Form. Guardian Druid – Level
15 Talent. Melee range. Instant.100 Talent. Melee range. Instant. - Sabertooth Ferocious Bite
extends the duration of your Rip by 2 seconds per combo point spentalways refreshes the duration of Rip. Feral Druid – Level 90 Talent.
Feral
- Tiger’s Fury Instantly restores 60 Energy, and increases the
Physicaldamage of all your attacks by 15% for their full duration. Lasts 8 sec. Druid – Feral Spec. Instant. 30 sec cooldown.
Restoration
- Lifebloom Heals the target for [ 15 +
25%20% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 200% of Spell Power ]. Limit 1. Can be cast in Tree of Life Form. Can’t be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Limited to 1 target. Druid – Restoration Spec. 12% of Base Mana. 40 yd range. Instant. - Mastery: Harmony Your healing is increased by
6%4.8% for each of your Restoration heal over time effects on the target$@switch[], up to 3. Druid – Restoration Spec.
Jäger:
Talents
- Black Arrow Fires a Black Arrow at the target, dealing [ 4 + AP ] Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration. When you kill an enemy, the remaining cooldown on Black Arrow will reset. Marksmanship Hunter – Level
3060 Talent. 40 Focus. 40 yd range. Instant. 15 sec cooldown. - Caltrops Scatters Caltrops in an area.
Enemies who step on a Caltrop will take [ 1 + AP ] Physical damagefor 15 sec. Enemies who step on Caltrops will take [ 25% of AP ] Bleed damage every 1 sec and have 70% reduced movement speed for156 sec. Survival Hunter – Level 30 Talent. 40 yd range. Instant. 15 sec cooldown. - Careful Aim Aimed Shot, Arcane Shot, Marked Shot, and Multi-Shot have 20% increased critical strike chance against targets above 80% Health, and those critical strikes deal an additional 30% damage over 8 sec. Marksmanship Hunter – Level
60 Talent.15 Talent. - Dragonsfire Grenade Hurls a dragonsfire grenade at the target that explodes into flames, inflicting [ 120% of AP ] Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies for [ AP ] damage every 1 sec. Survival Hunter – Level
6090 Talent. 40 yd range. Instant. 30 sec cooldown. - Expert Trapper All of your traps are improved in the following ways: Freezing Trap When Freezing Trap’s incapacitate effect ends, the victim and all neaby enemies‘ movement speed is reduced by 50% for 4 sec. Explosive Trap Increases Explosive Trap’s damage
over timeto the triggering enemy by 100%. Tar Trap Enemies moving through the tar have a chance to be rooted in place for 4 sec. Steel Trap Your Steel Trap also deals an immediate [ 500% of AP ] Bleed damage when triggered. Caltrops Increases Caltrops damage by 50%. Survival Hunter – Level 100 Talent. - Explosive Shot Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to [ 1,000% of AP ] Fire damage to all enemies within 8 yds, damage based on proximity. Marksmanship Hunter – Level
3060 Talent. 40 yd range. Instant. 30 sec cooldown. - Lock and Load Your ranged auto attacks have a 10% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant. Marksmanship Hunter – Level
100 Talent.30 Talent. - Mortal Wounds Each time Lacerate deals damage, you have a 2% chance to gain a charge of Mongoose Bite. Survival Hunter – Level
90 Talent.60 Talent. - Patient Sniper Gain the patience of a veteran sniper, increasing your maximum focus by 30 and causing
Marked Shot to apply Deadeye instead of Vulnerable. Deadeye increasesVulnerable to increase your Marked Shot and Aimed Shot damage by 150%for 8 secbut only last 8 sec and no longer stack. Marksmanship Hunter – Level 60 Talent. - Piercing Shot Name changed from „Head Shot“ to „Piercing Shot“.
- Sentinel Applies Hunter’s Mark to all enemies near the target. Marksmanship Hunter – Level
6015 Talent. 40 yd range. Instant. - Steady Focus Using Arcane Shot or Multi-Shot three times in a row increases your Focus Regeneration by 20% for 10 sec. Marksmanship Hunter – Level
15 Talent.30 Talent. - Trick Shot Aimed Shot will now also ricochet and hit all Vulnerable targets for 30% of normal damage.
Marksmanship Hunter – Level 30 Talent.If there are no other Vulnerable targets, the damage of your next Aimed Shot is increased by 15%. Marksmanship Hunter – Level 100 Talent. - True Aim Each successive Arcane Shot or Aimed Shot fired at the same target increases the damage those Shots deal to the target by 2%, stacking up to 10 times. Limit 1 target. Marksmanship Hunter – Level
15 Talent.30 Talent. - Volley
Launches a volley of shots at the target area, dealing [ 450% of AP ] Physical damage over 0. Hunter – Level 90 Talent. 80 Focus. 40 yd range. Instant. 6 sec cooldown.While active, your auto attacks spend 3 Focus to also launch a volley of shots that hit the target and all other nearby enemies, dealing [ 75% of AP ] additional Physical damage. Hunter – Level 90 Talent. Instant. 1.5 sec cooldown.
Magier:
- Frozen Orb
Launches forwardLaunches an orb of swirling icewhich deals 0 Frost damage over 10 sec to all nearby enemy targetsup to 40 yards forward which deals up to 0 Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damagesa target. Targetsan enemy. Enemies damaged by the Frost Orb are slowed by 30% for 15 sec. 100 yd range. Instant.
Talents
- Resonance Arcane Barrage deals 25% increased damage per target it hits. Arcane Mage – Level
15 Talent.60 Talent. - Words of Power Grants 1% increased chance to trigger Arcane Missiles per 20% of your mana you have unspent. Arcane Mage – Level
60 Talent.15 Talent.
Fire
- Dragon’s Breath Enemies in a cone in front of you take
[ 103.2%[ 250% of Spell Power ] Fire damage and are disoriented for 4 sec. Damage will cancel the effect. Mage – Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown. - Flamestrike Calls down a pillar of fire, burning all enemies within the area for [ 1 +
120%180% of Spell Power ] Fire damage and reducing their movement speed by 50% for 8 sec. Mage – Fire Spec. 3% of Base Mana. 40 yd range. 4 sec cast.
Frost
- Frozen Orb
Launches forwardLaunches an orb of swirling icewhich deals 0 Frost damage over 10 sec to all nearby enemy targetsup to 40 yards forward which deals up to 0 Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damagesa target. Targetsan enemy. Enemies damaged by the Frost Orb are slowed by 30% for 15 sec. Mage – Frost Spec. 1% of Base Mana. 40 yd range.1015 sec cast (Channeled). 60 sec cooldown.
Mönch:
- Renewing Mist Surrounds the target with healing mists, restoring
[ 65%[ 75% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Unlimited range. Instant.
Talents
- Chi Orbit Every 5 sec, an orb of energy forms, and rotates around you until it impacts an enemy, dealing [ 300% of AP ] damage. to all nearby enemies. Maximum 4 orbs. Windwalker Monk – Level 100 Talent.
- Mistwalk Instantly dash to
an allya friendly player and heal them for 0. Mistweaver Monk – Level 15 Talent. 40 yd range. Instant. - Zen Pulse Trigger a Zen Pulse around an ally. Deals [ 200% of Spell Power ] damage to all enemies within 8 yds of
themthe target. The ally is healed forthe amount of damage done[ 200% of Spell Power ] per enemy damaged. Mistweaver Monk – Level 15 Talent. 40 yd range. Instant. 15 sec cooldown.
PvP Talents
- Ancient Mistweaver Arts Soothing Mist is now an active spell, and no longer is
triggeredautomatically applied through casting Effuse, Enveloping Mist or Vivify. Heals the target for [ 20 + 40% of Spell Power ] over 10 sec. While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel. Mistweaver Monk – Tier 3 PvP Talent.
Mistweaver
- Renewing Mist Surrounds the target with healing mists, restoring
[ 65%[ 75% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Monk – Mistweaver Spec. 2.5% of Base Mana. 40 yd range. Instant. 8 sec cooldown. - Soothing Mist Effuse, Enveloping Mist, Vivify, and Life Cocoon also trigger Soothing Mist. After casting these spells, you continue to channel healing mists into the target, healing them for [ 1 +
50%55% of Spell Power ] every 0.5 sec, until you take any other action. Monk – Mistweaver Spec. 40 yd range.
Paladin:
Talents
- Aura of Mercy
Restores [ 20%Restores [ 15% of Spell Power ] health to 3 injured allies within 10 yds every 1 sec. While Aura Mastery is active, heals all allies in the aura instead of 3. and healing is increased by 100%. Holy Paladin – Level 60 Talent. 3 min cooldown. - Bastion of Light Immediately grants 3 charges of Shield of the Righteous. Protection Paladin – Level
7515 Talent. Instant. 3 min cooldown. - Blade of Wrath Strikes an enemy with the Blade of Wrath, dealing (
120% of weapon damage) Holy damage240% of weapon damage) Holy damage, and an additional [ 50% of AP ] Holy damage over 8 sec. |cFFFFFFFFGenerates 2 Holy Power. Retribution Paladin – Level 60 Talent. 12 yd range. Instant.8 sec cooldown.12 sec cooldown. - Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [ 85% of AP ] Holy damage to enemies that it hits, and causing them to deal 15% less damage to you on their next auto attack. Protection Paladin – Level
75 Talent. Instant.30 Talent. Instant. - Consecrated Hammer Protection Paladin – Level
15 Talent.30 Talent. - Crusade Increases your damage and haste by 2% for 20 sec. Each Holy Power spent during
Sanctified WrathCrusade increases damage and haste by an additional 2%. Maximum 15 stacks. Retribution Paladin – Level 100 Talent. Instant. 20 sec cooldown. - Crusader’s Judgment Judgment can also trigger Grand Crusader. Protection Paladin – Level
75 Talent.15 Talent. - Divine Purpose Your Holy Power consuming abilities have a
20%15% chance to make your next Holy Power consuming ability free. Retribution Paladin – Level 100 Talent. - Final Stand When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec. Protection Paladin – Level
100 Talent.75 Talent. - Final Verdict Increases the damage done by Templar’s Verdict
and Divine Storm by 20%by 20%, and the damage done by Divine Storm by 10%. Retribution Paladin – Level 15 Talent. - Hand of the Protector Calls down the Light to heal a friendly target for 25% of the target’s missing health. Protection Paladin – Level
1575 Talent. 40 yd range. Instant. 10 sec cooldown. - Holy Wrath Name changed from „Equality“ to „Holy Wrath“.
- Knight Templar Reduces the cooldown of Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%. Protection Paladin – Level
30 Talent.75 Talent. - Last Defender Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. This effect has diminishing returns. Protection Paladin – Level
30 Talent.100 Talent. - Righteous Protector Shield of the Righteous reduces the remaining cooldown on Light of the Protector and Avenging Wrath by 3 sec. Protection Paladin – Level 100 Talent.
- The Fires of Justice Reduces the cooldown of Crusader Strike by
11.5 sec and gives it a25%20% chance to reduce the cost of your next damaging or healing Holy Power ability by 1. Retribution Paladin – Level 30 Talent.
PvP Talents
- Warrior of Light Increases the damage done by your Shield of the Righteous by
100%30%, but reduces the the damage reduction effect by 10%. Protection Paladin – Tier 2 PvP Talent.
Retribution
- Divine Storm Unleashes a whirl of divine energy, dealing (
225%180% of weapon damage) Holy damage to all nearby enemies. Paladin – Retribution Spec. 3 Holy Power. Instant. - Mastery: Divine Judgment Increases Judgment damage by
28%24%, and causes Judgment to increase damage taken from your Holy Power spenders by14%. Paladin – Retribution Spec.12%. Paladin – Retribution Spec. - Templar’s Verdict A powerful weapon strike that deals (
485%390% of weapon damage) Holy damage. Paladin – Retribution Spec. 3 Holy Power. Melee range. Instant.
Priester:
- Mass Dispel Dispels magic in a 15 yard radius, removing all harmful Magic from
105 friendly targets and 1 beneficial Magic effects from105 enemy targets. Potent enough to remove Magic that is normally undispellable. 8% of Base Mana. 30 yd range. 1.5 sec cast. 15 sec cooldown.
Discipline
- Atonement Plea, Power Word: Shield, Shadow Mend, and Power Word: Radiance also apply Atonement to your target for 15 sec. When you deal spell damage, you instantly heal all targets affected by Atonement for
40%40.1% of the damage done. Priest – Discipline Spec. - Mastery: Absolution Increases the healing transferred through Atonement by
11.2%. Priest – Discipline Spec.11.2.1%. Priest – Discipline Spec.
Schurke:
Talents
- Cannonball Barrage Command a ghost ship crew to barrage the target area with cannonballs doing
[ 333%[ 600% of AP ] Physical damage over 1.8 sec and slowing enemies by 50% for 1.5 sec. Outlaw Rogue – Level 90 Talent. 35 yd range. Instant. 60 sec cooldown. - Exsanguinate Name changed from „Blood Sweat“ to „Exsanguinate“.
Each time your Rupture or Garrote deals damage, the effect has a 20% chance to spread to an additional nearby target. Rogue – Level 90 Talent.Twist your blades into the target’s wounds, causing your Bleed effects on them to bleed out 400% faster. Rogue – Level 90 Talent. Melee range. Instant. 45 sec cooldown. - Shadow Focus (Subtlety) Abilities cost
25%50% less Energy while Stealth or Shadow Dance are active.
Schamane:
- Stormkeeper Raises The Fist of Ra-den to the sky and absorbs all nearby electric energy, causing your next 3 casts of Lightning Bolt or Chain Lightning to deal 200% increased damage. Artifact.
1.5 sec cast. 60 sec cooldown.Instant. 60 sec cooldown.
Talents
- Empowered Stormlash Stormlash now spreads to 1 additional target and deals 30% additional damage. Enhancement Shaman – Level
90 Talent.75 Talent. - Fury of Air Creates a vortex of wind 8 yards around you, dealing [ 25% of AP ] damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec. Enhancement Shaman – Level
10090 Talent. 5 Maelstrom, plus 5 per sec. Instant. - Hailstorm Frostbrand now also enhances your weapon’s damage, causing each of your weapon attacks to also deal (1% of weapon damage) Frost damage. Enhancement Shaman – Level
90 Talent.60 Talent. - Icefury Hurls frigid ice at the target, dealing [ 1 + 180% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 400% increased damage. Generates 24 Maelstom. Elemental Shaman – Level
10075 Talent. 40 yd range. 2 sec cast. 30 sec cooldown. - Landslide Rockbiter now also enhances your weapon, increasing your Attack Power by 20% for 10 sec. Enhancement Shaman – Level
75 Talent.100 Talent. - Lightning Rod Your Lightning Bolt and Chain Lightning have a
10% chance to make your30% chance to make the primary target a Lightning Rod for 10 sec. When you deal damage with Lightning Bolt or Chain Lightning, theyadditionally dealdeal an additional 20% of their damage to all Lightning Rods. Elemental Shaman – Level90 Talent.100 Talent. - Sundering Shatters a line of earth in front of you with your main hand weapon, causing [ 1 + 1,000% of AP ] Physical damage and knocking enemies to the side. Enhancement Shaman – Level
6090 Talent. 60 Maelstrom. Instant. 40 sec cooldown.
Hexenmeister:
Talents
- Grimoire of Synergy Damage done by you or your demon has a
100%chance to grant the other one 30% increased damage for 15 sec. Demonology Warlock – Level 90 Talent. - Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing
[ 350%[ 200% of Spell Power ] Shadowflame damage to all enemies within 8 yards. Demonology Warlock – Level 30 Talent. 6% of Base Mana. 40 yd range. Instant. - Soul Effigy Creates a Soul Effigy bound to the target, which is attackable only by you. 50% of all damage taken by the Effigy is duplicated on the original target. Limit 1. Lasts 10 min. Limited to 1 target. Warlock – Level 100 Talent. 40 yd range. 1.5 sec cast.
- Soul Harvest (Affliction) Increases your
damage by 20%.damage and your pets‘ damage by 20%. - Soul Harvest (Demonology) Increases your
damage by 20%.damage and your pets‘ damage by 20%. - Soul Harvest (Destruction) Increases your
damage by 20%.damage and your pets‘ damage by 20%.
Krieger:
- Bladestorm You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for (
288%145% of weapon damage) Physical damage. Instant. - Bladestorm Off-Hand You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for (
288%145% of weapon damage) Physical damage. Instant. - Bloodbath
For the next 12 sec, your melee damage abilities deal 30% additional damage as a bleed over 6 sec. While bleeding, targets move 50% slower. 100 yd range. Instant.For 8 sec, your melee attacks and abilities cause the target to bleed for 20% additional damage over 6 sec. 100 yd range. Instant. - Neltharion’s Fury Enter a defensive posture, critically blocking all attacks while a stream of shadowflame erupts from Scale of the Earth-Warder, dealing [ 6 +
1,800%600% of AP ] Shadowflame over 3 sec to all enemies in front of you. You can use defensive abilities while this is active. 100 yd range. Instant. - Neltharion’s Fury Enter a defensive posture, critically blocking all attacks while a stream of shadowflame erupts from Scale of the Earth-Warder, dealing [ 6 +
1,800%600% of AP ] Shadowflame over 3 sec to all enemies in front of you. You can use defensive abilities while this is active. Artifact. 3 sec cast (Channeled). 45 sec cooldown. - Odyn’s Fury Unleashes the fiery power Odyn bestowed the Warswords, dealing [ 2.000 * 250% of weapon damage ] Fire damage and an additional
[ 1[ 4 + AP ] Fire damage over 4 sec to all enemies within 20 yards. Instant. - Odyn’s Fury Unleashes the fiery power Odyn bestowed the Warswords, dealing [ 2.000 * 250% of weapon damage ] Fire damage and an additional
[ 1[ 4 + AP ] Fire damage over 4 sec to all enemies within 20 yards. Instant. - Odyn’s Fury Unleashes the fiery power Odyn bestowed the Warswords, dealing [ 2.000 * 250% of weapon damage ] Fire damage and an additional
[ 1[ 4 + AP ] Fire damage over 4 sec to all enemies within 20 yards. Artifact. Instant. 45 sec cooldown. - Ravager (Arms, Fury) Throws a whirling weapon at the target location that inflicts [ 10 +
888%1,777% of AP ] damage to all enemies within 6 yards over 10 sec. - Ravager (Protection) Throws a whirling weapon at the target location that inflicts [ 10 +
888%1,777% of AP ] damage to all enemies within 6 yards over 10 sec. - Trauma
Slam now causesSlam and Whirlwind now cause the target to bleed for 20% additional damage over106 sec. Multiple uses accumulate increased damage. Melee range. Instant. - Whirlwind Off-Hand Unleashes a whirlwind of steel, striking all enemies within 8 yards for [ 6.000 * 48% of weapon damage ] Physical damage. Causes your next Bloodthirst or Rampage to strike up to 4 additional targets,
and generate 3 Rage for each extra target hit. Instant.for 50% damage. Instant.
Talents
- Bladestorm (Arms, Protection) Become an unstoppable storm of destructive force, striking all targets within 8 yards for [ 7.000 *
288%145% of weapon damage ] Physical damage over 6 sec. - Bladestorm (Fury) Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for [ 14.000 *
288%145% of weapon damage ] Physical damage over 6 sec. - Bladestorm
Warrior – Level 75 Talent.Fury Warrior – Level 100 Talent.60 sec cooldown.1.5 min cooldown. - Bloodbath
For the next 12 sec, your melee damage abilities deal 30% additional damage as a bleed over 6 sec. While bleeding, targets move 50% slower. Instant. 60 sec cooldown.For 8 sec, your melee attacks and abilities cause the target to bleed for 20% additional damage over 6 sec. Fury Warrior – Level 90 Talent. Instant. 30 sec cooldown. - Carnage Reduces the cost of Rampage by 20 Rage. Fury Warrior – Level
100 Talent.75 Talent. - Deadly Calm (New) Battle Cry also reduces the Rage cost of your abilities by 100% for the duration. Arms Warrior – Level 90 Talent.
- Fervor of Battle
Cleave and Whirlwind generate 2 Rage for each target that they hitWhirlwind deals 40% increased damage to your primary target. Arms Warrior – Level 45 Talent. - Focused Rage Focus your rage on your next Mortal Strike, causing it to deal [ 165% of AP ] additional damage, stacking up to 3 times. Unaffected by the global cooldown Arms Warrior – Level
9075 Talent. 15 Rage. Melee range. Instant. 1.5 sec cooldown. - Ravager (Arms, Fury) Throws a whirling weapon at the target location that inflicts [ 10 +
888%1,777% of AP ] damage to all enemies within 6 yards over 10 sec. - Ravager (Protection) Throws a whirling weapon at the target location that inflicts [ 10 +
888%1,777% of AP ] damage to all enemies within 6 yards over 10 sec. - Ravager Protection Warrior – Level 100 Talent.
- Shockwave Sends a wave of force in a frontal cone, causing
[ 95%[ 47.5% of AP ] damage and stunning all enemies within 10 yards for 4 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets. Fury Warrior – Level 30 Talent. Instant. 40 sec cooldown. - Storm Bolt Hurls your weapon at an enemy, causing
[ 200% of AP[ AP ;] Physical damage and stunning for 4 sec. Arms Warrior – Level 30 Talent. 20 yd range. Instant. 30 sec cooldown. - Trauma
Slam now causesSlam and Whirlwind now cause the target to bleed for 20% additional damage over106 sec. Multiple uses accumulate increased damage. Arms Warrior – Level 90 Talent.
Fury
- Meat Cleaver Dealing damage with Whirlwind increases the number of targets that your Bloodthirst or Rampage hits by 4. Warrior – Fury Spec.
- Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for [ 6.000 * 48% of weapon damage ] Physical damage. Causes your next Bloodthirst or Rampage to strike up to 4 additional targets,
and generate 3 Rage for each extra target hit. Warrior – Fury Spec. 10 Rage. Instant.for 50% damage. Warrior – Fury Spec. Instant.