Nachdem die Data Miner das vergangene Wochenende über bereits Informationen zu Kael’thas, dem Kreuzritter als spielbaren Helden und spielübergreifenden Belohnungen zu den Titeln von Blizzard veröffentlichten, konnte man mittlerweile nun auch noch eine Reihe von weiteren Inhalten aus dem kommenden Patch zu Heroes of the Storm auswendig machen. Dazu gehören unter anderem auch mögliche Anpassungen an den Fähigkeiten und Talenten der derzeit im Spiel vorhandenen Helden.
Neue Strings für ein Reittier:
Es gibt einige Daten in diesem Patch, die darauf hinweisen, dass „Tyraels Streitross“ vielleicht auch in Heroes of the Storm implementiert wird.
Mount/Name/TyraelsChargerBlue =Tyrael’s Charger Blue
Mount/Name/TyraelsChargerWhite=Tyrael’s Charger White
Neue Markierungen für Skins:
Dieser neue Patch wird scheinbar eine Reihe von neuen Markierungen für die Skins des Spiels mit sich bringen, die jeweils genau anzeigen, ob ein Skin spezielle Animationen, Soundeffekte oder andere Besonderheiten mit sich bringt.
Mögliches neues Event für das „Illidan’s Nightmare Mount“:
In den Spieldaten gibt es einige Hinweise zu einem weiteren Event in Heroes of the Storm, welches scheinbar am 12.Mai stattfinden soll und im Zusammenhang mit dem „Illidan’s Nightmare Mount“ steht. Ob diese Daten noch immer aktuell sind, steht derzeit nicht fest,
Änderungen an Helden:
Neben Kael’thas als spielbaren neuen Helden wird dieser Patch auch eine Reihe von Anpassungen an den Talenten und Fähigkeiten der restlichen Charaktere des Spiels mit sich bringen. Dabei könnte es allerdings möglich sein, dass dieses Update ausversehen auf die Download-Server aufgespielt wurde und die unten aufgelisteten Änderungen nicht mehr wirklich aktuell sind.
Abathur
[Q] Stab – Cooldown: 3 seconds Skillshot Shoots a spike towards target area that deals 224 ( 53 + 9 236 ( 55.5 + 9.5 per level) damage to the first enemy it contacts.
[20] Evolution Complete – Evolution Complete Increases duration by 50% , and the Monstrosity gains the ability to Deep Tunnel to any visible location once every 30 seconds.
Anub’arak
[7] Leeching Scarabs – Leeching Scarabs Beetles heal Anub’arak for 50% of their damage with each attack if he is nearby.
Arthas
[R] Summon Sindragosa – 100 Mana Cooldown: 80 seconds Heroic Ability Deals 450 ( 165 + 15 per level) damage, slows enemy Heroes, and freezesand slows enemies by 60% for 2 seconds. Also disables Minions for 10 seconds and Structures for 20 seconds.
Diablo
[Q] Shadow Charge – 50 Mana Cooldown: 10 60 Mana Cooldown: 12 seconds Charge an enemy, dealing 206 ( 54 + 8 per level) damage and stunning them for 0.5 seconds. If the enemy hits an unpathable location, they are stunned for 1 second. collides with terrain, they are stunned for 0.75 seconds instead.
[E] Overpower – 50 60 Mana Cooldown: 12 seconds Grabs the target and slams it behind Diablo, dealing 160 ( 46 + 6 per level) damage and stunning for 0.25 seconds.
[Trait] Black Soulstone – Trait Gain 10 Souls per Hero killed, or 1 per Minion. For each Soul, gain 5 .15% maximum Health. If you have 100 Souls upon dying, you resurrect in 5 seconds and lose 100 Souls. Maximum 100 Souls.
[1] Overwhelming Force – Overwhelming Force Increases the range and knockback of Shadow Charge by 25% .
[1] Soul Feast – Soul Feast (Trait) For each Soul, gain an additional 5 Health and 0.1 Health Regeneration per second. Black Soulstone increases your Health Regeneration by 3% per Soul.
[4] Demonic Strength – Demonic Strength Overpower deals 50% more damage. Once Overpower’s stun expires, the target is slowed by 25% for 2 seconds.
[4] Essence of the Slain – Essence of the Slain When enemy Minions die near you, gain 10 Mana.
[4] Fire Devil – Fire Devil Casting Fire Stomp Fire Stomp also surrounds you in flames that deal 15 damage every second for 10 seconds. 10 damage every second for 6 seconds.
[4] Soul Catcher – Soul Catcher Black Soulstone passively generates a Soul every 4 seconds.
[7] Devastating Charge – Devastating Charge Shadow Charge reduces the duration of silences, stuns, slows, roots, and polymorphs against you by 50% for 3 seconds.
[7] From The Shadows – From the Shadows Shadow Charge’s range is increased by 33% . Increases the duration that Shadow Charge stuns enemies that collide with terrain to 1.25 seconds.
[7] Soul Steal – Soul Steal Using Overpower grants you 5 souls. Increases the amount of Health gained from Black Soulstone by 66% .
[13] Firestorm – Firestorm Fire Stomp waves return to Diablo, dealing 150% damage. you, dealing 125% damage.
[13] Life Leech (Talent) – Life Leech Basic Attacks against enemy Heroes deal bonus damage equal to 1% of the Hero’s maximum Health and heal you for the same amount.
[13] Siphon The Dead – Siphon the Dead (Trait) Cooldown: 5 seconds Activate to consume 1 Soul per second to regenerate 3% of your total Health per second. Cooldown: 30 seconds Activate to heal 15% of your maximum Health over 3 seconds.
[16] Domination – Domination Overpower reduces the cooldown of Shadow Charge by 8 seconds.
[16] Rampage – Rampage Fire Stomp increases Diablo’s Movement Speed by 20% and Basic Attack damage by 50% for 2 seconds.
[20] Dying Breath – Dying Breath Apocalypse casts again when you die. Apocalypse’s cooldown is reduced by 20 seconds and is cast for free when you die.
[20] Lord of Terror – Lord of Terror Cooldown: 60 seconds Activate to steal 10% of the maximum Health of nearby enemy Heroes.
E.T.C.
[Q] Powerslide – 50 60 Mana Cooldown: 12 seconds Skillshot Slide to a location dealing 400 ( 134 + 14 per level) damage and stunning enemies hit for 1 second.
[W] Face Melt – 50 60 Mana Cooldown: 12 seconds Deals 150 ( 55 + 5 per level) damage to nearby enemies, knocking them back.
[E] Guitar Solo – 60 40 Mana Cooldown: 8 seconds Regenerate 145 ( 31 + 6 per level) Health per second for 4 seconds.
[R] Mosh Pit – 100 Mana Cooldown: 120 seconds Heroic Ability After a short delay 0.75 seconds, channel to stun nearby enemies for 4 seconds.
[R] Stage Dive – 100 Mana Cooldown: 100 75 seconds Heroic Ability Leap to any location. Deals 680 ( 224 + 24 per level) damage to enemies in the area, slowing them for 3 seconds.
[D] Rockstar – Trait When you use a Basic or Heroic ability, give 20% Attack Speed for 3 seconds to all nearby allies. Minions gain half the bonus. 4 seconds to all nearby allied Heroes.
[1] Prog Rock – Prog Rock Each Regeneration Globe you pick up permanently increases the healing per second of Guitar Solo by 2 .
[1] Pwn Shop Guitar – Pwn Shop Guitar Guitar Solo’s Mana cost is reduced by 50% . Reduces Guitar Solo’s Mana cost by 40% .
[1] Rolling Like a Stone – Rolling Like a Stone Increases the range of Powerslide by 25% .
[4] Double-Necked Guitar – Double-Necked Guitar Increases Powerslide’s width by 100% and you slide 30% faster.
[4] Hammer-on – Hammer-on Rockstar lasts 2 seconds longer, and while Rockstar is active your Abilities cost 10 less Mana.
[4] Mic Check – Mic Check Hitting at least 3 targets with Face Melt reduces its cooldown by 4 seconds.
[4] Pinball Wizard – Pinball Wizard Face Melt does 50% more damage to enemies recently affected by Powerslide.
[7] Guitar Hero – Guitar Hero After using Guitar Solo, your next Basic Attack strikes immediately, deals double damage, and heals youWhile Guitar Solo is active, you heal for 50% of the damage dealt. by Basic Attacks.
[7] Just Keep Rockin‘ – Just Keep Rockin‘ While Guitar Solo is active, the duration of silences, stuns, slows, roots, and polymorphs are reduced by 50% .
[7] Loud Speakers – Loud Speakers Increases the range and knockback of Face Melt by 50% . Face Melt range and knockback by 50% .
[13] Face Smelt – Face Smelt Enemies hit by Face Melt are also slowed by 80% , which fades out over 2 seconds. Face Melt slows enemies by 80% fading over 2 seconds.
[13] Groupies – Groupies Guitar Solo also heals nearby allies for 12 Health every second for its duration. allied Heroes for 24 Health every second while it is active.
[13] Show Stopper – Show Stopper Reduces all damage taken by – 74% for 4 seconds after using Power Slide.
[16] Echo Pedal – Echo Pedal After using a Basic or Heroic ability, pulse twice for 10 damage to nearby enemies. releases two pulses of 30 damage. The first occurs instantly, the second occurs 2 seconds later.
[16] Encore – Encore Face Melt leaves an Amp behind, which will knock enemies away again 2 seconds later.
[16] Speed Metal – Speed Metal Rockstar also gives 20% Movement Speed for 2 seconds.
[20] Crowd Pleaser – Crowd Pleaser Stage Dive’s impact area is 50% bigger, and its cooldown is reduced by 15 seconds for every enemy Hero hit.
[20] Death Metal – Death Metal Upon dying, a ghost uses Mosh Pit at your location.
[20] Tour Bus – Tour Bus Mosh Pit refreshes the cooldown of Powerslide. You can Powerslide during Mosh Pit, which also increases its duration by 2 seconds.
Gazlowe
[Q] Rock-It! Turret – 70 60 Mana Cooldown: 15 seconds Charge Creates a turret that deals 150 ( 36 + 6 per level) damage. Lasts for 30 seconds.
[W] Deth Lazor – 75 Mana Cooldown: 15 60 Mana Cooldown: 12 seconds Skillshot Charged attack that deals 340 ( 74 + 14 per level) to 680 ( 148 + 28300 ( 72 + 12 per level) to 600 ( 144 + 24 per level) damage to enemies in a line. Damage and range increase the longer the ability is charged up. reaching maximum power after 3 seconds.
[E] Xplodium Charge – 60 70 Mana Cooldown: 12 seconds Area of Effect Places a bomb that deals 465 ( 85 + 20 per level) damage to enemies within target area after 2.5 seconds, stunning them for 2 seconds.
[R] Grav-O-Bomb 3000 – 100 Mana Cooldown: 110 seconds Area of Effect Heroic Ability After a short delay, pulls enemies towards the center of the target area and deals2 second delay, pull enemies toward the center of an area and deal 550 ( 170 + 20 per level) damage.
[4] Goblin Fusion – Goblin Fusion Deth Lazor gains an additional charge level after reaching max size, which increases the damage dealt by 50% . 25% .
[13] EZ-PZ Dimensional Ripper – EZ-PZ Dimensional Ripper Deth Lazor slows Heroes by 35%40% and freezes minions or structures for 3 seconds.
[13] Turret Storage – Turret Storage Max Turret charges increased to 4 . 3 .
[16] Long-Ranged Turrets – Long-Ranged Turrets Turret range increased by 25% . 40% .
Jaina
[R] Ring of Frost – 70 Mana Cooldown: 100 seconds Heroic Ability After a short1.5 second delay, create a Ring of Frost at target locationin an area that deals 680 ( 224 + 24 per level) damage and roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it.
[R] Summon Water Elemental – 75 Mana Cooldown: 80 seconds Heroic Ability Summons a Water Elemental at target location, dealing 205 ( 72 + 7 per level) damage and Chilling nearby enemies. The Water Elemental’s Basic Attacks do 170 ( 56 + 6 per level) damage, splash for 25% damage and Chill. Can reactivate the Ability to retarget the Water Elemental. Lasts 20 seconds.
Kerrigan
[R] Summon Ultralisk – 100 Mana Cooldown: 80 seconds Heroic Ability Summons Summon an Ultralisk that attacks the target to deal 200 ( 48 + 8 per level) damage. Attacks splash to nearby enemies for 50% damage. Lasts for 20 seconds. Can reactivate the Ability to retarget the Ultralisk. Lasts for 20 seconds.
Muradin
[R] Haymaker – 80 Mana Cooldown: 50 40 seconds Heroic Ability Stun target enemy Hero, and wind up a punch dealing 1400 ( 640 + 40 per level) damage and knocking the target back, hitting enemies in the way for 350 ( 160 + 10 per level) damage and knocking them aside.
[1] Reverberation – Reverberation Enemies hit by Thunderclap Thunder Clap have their Attack Speed reduced by 33% for 3.5 seconds. 50% for 3 seconds.
[4] Thunderburn – Thunderburn Thunderclap Thunder Burn Thunder Clap leaves a zone on the ground that explodes after 2 seconds dealing 25 damage and applying a 25% slow for 2 seconds. 2.5 seconds.
[7] Landing Momentum – Landing Momentum Increases your Movement Speed by 20% for 2 4 seconds upon landing with Dwarf Toss.
[7] Piercing Bolt – Piercing Bolt Stormbolt penetrates through, hitting 1 additional target. Penetrates through the first target hit, hitting 1 additional target.
[16] Give ‚em the Axe! – Give ‚em the Axe! Basic Attacks deal 75% more damage against slowed, rooted, or stunned targets.
Nova
[D] Permanent Cloak, Sniper – Trait CloakGain Stealth when out of combat for 3 seconds. Taking damage, attacking, or channeling reveals you.Basic Attack range is 20% further than other ranged Heroes, and you see 10% further than other Heroes.
[R] Precision Strike – 100 Mana Cooldown: 60 seconds Heroic Ability After a short1.5 second delay, deals 2000 ( 670 + 70 per level) damage to enemies within an area. Unlimited range.
[7] Covert Ops – Covert Ops Increases the Movement Speed slow of Pinning Shot by 1% for every second that Nova is cloaked, to a maximum of a 50% slow. Bonus fades when Nova is uncloaked for one second. un-Cloaked for one second.
[7] One in the Chamber – One in the Chamber After using an ability, your next Basic Attack deals 50% additional damage. 80% additional damage.
[13] Advanced Cloaking – Advanced Cloaking (Trait) While CloakedWhile Stealthed from Permanent Cloak, your Movement Speed is increased by 25% and you heal for 1.95% of your maximum Health per second.
Raynor
[W] Inspire – 50 Mana Cooldown: 15 seconds Gain 25% bonus Attack Speed for 8 40 Mana Cooldown: 10 seconds Gain 30% bonus Attack Speed for 6 seconds. Nearby allies gain half of the bonus.
[R] Raynor’s Raiders – 100 Mana Cooldown: 80 seconds Heroic Ability Summons two cloaked Summon two Stealthed Banshees that attack an enemy. Each Banshee deals 96 ( 20 + 4 per level) damage a second and lasts 22 seconds. Can reactivate the Ability to retarget the Banshees.
[20] Dusk Wings – Dusk Wings Banshees remain cloaked Stealthed while attacking and fire 50% more frequently.
Sonya
[W] Seismic Slam – 25 Mana Cooldown: 1 secondDeals 700 ( 206 + 26 840 ( 232 + 32 per level) damage to the target enemy, and 175 ( 51.5 + 6.5 210 ( 58 + 8 per level) to enemies behind the target.
[E] Whirlwind – 50 Mana Cooldown: 10 seconds Deals (UNKNOWN VALUE, might be a buff or nerf, or unchanged) damage to nearby enemies over 4 seconds, and heals for 40% of damage dealt. 25% of damage dealt.
[4] Hurricane – Hurricane Casting Whirlwind removes all slows and roots.
Sylvanas
[Q] Withering Fire – Cooldown: 2 seconds Charge Shoot the closest enemy for 85 ( 28 + 3 per level) damage, preferring Heroes. Stores 5 charges.Gain 1 charge on nearby enemy Minion or Mercenary deaths, and 3 charges on nearby enemy Hero deaths.
[R] Wailing Arrow – 100 Mana Cooldown: 90 seconds Heroic Ability Shoot an arrow that explodes for can be reactivated to deal 600 ( 220 + 20 per level) damage and silences enemies for 2.5 seconds. Can be reactivated to detonate the arrow early. silencing enemies in an area for 2.5 seconds. The arrow detonates automatically when it reaches maximum range.
[1] Lost Soul – Lost Soul Reduces the cooldown of Shadow Dagger by 2 seconds.
[7] Remorseless – Remorseless After using an ability, your next Basic Attack within 3 seconds deals 25% additional damage.
Tassadar
[Q] Plasma Shield – 60 Mana Cooldown: 8 seconds Shield target ally, absorbing Give an ally a Shield that absorbs 1000 ( 240 + 40 per level) damage for 8 seconds. over 8 seconds.
[20] Twilight Archon – Twilight Archon Increases Archon’s initial Shield, Attack Damage, and Basic Attack range by 50% . 35% .
The Lost Vikings
[W] Jump! – Cooldown: 20 30 seconds Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.
[R] Play Again! – Cooldown: 80 seconds Summon, fully heal and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time.
[7] Jump! – Jump! Cooldown: 2030 seconds Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.
[20] Checkpoint Reached – Checkpoint Reached 10 seconds later Any dead Vikings are revived and summoned a second time 10 seconds later. living ones are healed to full, and all are summoned again.
Tyrande
[R] Shadowstalk – 75 Mana Cooldown: 70 seconds Heroic Ability Cloak Stealth you and all allied Heroes for 8 seconds, and reveal all enemy Heroes for 3 seconds.
Uther
[E] Hammer of Justice – 40 Mana Cooldown: 8 50 Mana Cooldown: 10 seconds Deal 250 ( 60 + 10 per level) damage and stuns stun the target for 1 second.
[R] Divine Shield – 100 Mana Cooldown: 90 70 seconds Heroic Ability Make an allied Hero Invulnerable and increase their Movement Speed by 20% for 3 seconds.
[R] Divine Storm – 75 Mana Cooldown: 70 100 Mana Cooldown: 80 seconds Heroic Ability Deal 410 ( 68 + 18 per level) damage and stun nearby enemies for 1.5 seconds.
[D] Eternal Devotion – Trait Upon dying, become an Invulnerable spirit for up to 10 seconds, and your Abilities and Basic Attacks do 50% healing and damage. While in spirit form, you can heal allies with Flash of Light.
[1] Reach – Reach Holy Light range increased by 2 . Increases the range of Holy Light and Flash of Light by 40% .
[10] Divine Shield – Divine Shield Cooldown: 9070 seconds Make an allied Hero Invulnerable and increase their Movement Speed by 20% for 3 seconds.
[13] Blessed Champion – Blessed Champion Basic Attacks heal nearby allies for 25% of the damage dealt. After using Holy Light, your next Basic Attack heals nearby allied Heroes for 30% of the healing amount.
[13] Holy Shock – Holy Shock Holy Light can be used on an enemy to do 50% of its healing amount as damage. and with 4 seconds less cooldown.
[20] Bulwark of Light – Bulwark of Light Divine Shield lasts 1 second longer and Uther also gains Divine Shield on cast. 2 seconds longer and its cooldown is reduced by 20 seconds.
[20] Divine Hurricane – Divine Hurricane Divine Storm’s radius is increased by 100%50% and its cooldown is reduced by 20 seconds.
Zeratul
[D] Permanent Cloak – Trait Automatically cloak Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, or channeling reveals you.
[13] Assassin’s Blade – Assassin’s Blade (Trait) Gain 25% Attack Damage for 5 seconds when breaking Permanent cloak. 10% increased Movement Speed while cloaked. Stealthed from Permanent Cloak.