WoD: Beta Build 18689

WoD: Beta Build 18689
WoD: Beta Build 18689
User Rating: 4.8 (2 votes)

Die Entwickler von Blizzard haben in der vergangenen Nacht ein neues Update für die aktuell noch immer laufende Beta zu Warlords of Draenor veröffentlicht. Dieser Build 18689 hat neben den für solch einen Patch üblichen Klassenänderungen, einigen neuen Modellen für die NPCs in Draenor und neuen Titeln leider auch einen kompletten Character Wipe der Beta durchgeführt.

 

 

Character Wipe

This evening we’ll be releasing a new build for the Warlords of Draenor beta, and due to the nature of the build as well as our intent to continue testing early leveling content, we’ll be wiping all beta characters.

 

 

 

Druide Season 16 Elite:

 

 

 

Neue Modelle:

 

 

 

 

Titel:

  •  …, Warlord of Draenor
  •  … the Butcher
  • Orcslayer …
  • … the Deathstalker
  • …, Killer of Kezan
  • Troll Hunter …
  • …, Slayer of Sin’dorei
  • …, Huojin’s Fall
  • – Stable Master …
  • Talon King …
  • Talon Queen …

 

 

 

 

Klassenänderungen:

Death Knight

  • Blood Boil (Blood) Deals [ 1 + 66.6% 79.92% of AP ] Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit, refreshing them to full duration.
  • Blood Boil (Frost) Deals [ 1 + 66.6% 79.92% of AP ] Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit.
  • Blood Boil (Unholy) Deals [ 1 + 66.6% 79.92% of AP ] Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit.
  • Blood Plague Blood: A disease that deals Shadow damage every 3 sec for 30 sec, and gives your melee attacks on the infected target a 10% chance to make your next Pestilence or Death and Decay cost no runes. Frost, Unholy: A disease that deals Shadow damage every 3 sec for 30 sec. Unlimited range. Instant.
  • Death Coil 30 yd range (40 for friends). 40 yd range.
  • Death Strike (Blood) Focuses dark power into a strike that deals (95% 114% of weapon damage) Physical damage and heals you for 1.
  • Death Strike (Frost, Unholy) Focuses dark power into a strike that deals (95% 114% of weapon damage) Physical damage and heals you for 1.
  • Plague Strike Blood, Frost: A vicious strike that deals (65% of weapon damage) Physical damage and infects the target with Blood Plague. Blood Plague Blood: A disease that deals Shadow damage every 3 sec for 30 sec, and gives your melee attacks on the infected target a 10% chance to make your next Pestilence or Death and Decay cost no runes. Frost, Unholy: A disease that deals Shadow damage every 3 sec for 30 sec. Unholy: A vicious strike that deals (65% of weapon damage) Physical damage and infects the target with Blood Plague and Frost Fever. Frost Fever A disease that deals Frost damage every 3 sec for 30 sec. Requires Melee Weapon. 1 Unholy. Melee range. Instant.

 
Perks

  • Improved Soul Reaper Increases Soul Reaper damage by 20%. Your Soul Reaper ability now deals additional Shadow damage to targets below 45% instead of below 35%.

 

 
Talents

  • Necrotic Plague A powerful disease that deals [ 1 + 1.5% 1.8% of AP ] Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you. Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead. Death Knight – LvL 0 Talent.

 
Blood

  • Crimson Scourge Your successful melee attacks on targets infected with your Blood Plague have a 10% chance to make your next Pestilence Blood Boil or Death and Decay cost no runes. Death Knight – Blood Spec.
  • Mastery: Blood Shield Each time you heal yourself with Death Strike while in Blood Presence, you gain 50% 16% of the amount healed as a Physical damage absorption shield. Also increases your attack power by 8%. Death Knight – Blood Spec.
  • Veteran of the Third War Increases your Stamina, critical strike chance, multistrike chance, and haste by 10%. While in combat, you generate 1 Runic Power per second. Increases your chance to dodge by 2%, and reduces your chance to be parried by 3%. Increases the damage of Death Strike by 100%. Death Knight – Blood Spec.
  • Will of the Necropolis Damage taking you below 30% health will instantly grant you an immediate, free Rune Tap. This effect cannot occur more than once every 45 30 sec. Death Knight – Blood Spec.

 
Unholy

  • Festering Strike (Blood, Frost) Deals (95% Deals (114% of weapon damage) Physical damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec.
  • Festering Strike (Unholy) Deals (95% Deals (114% of weapon damage) Physical damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec.
  • Scourge Strike An unholy strike that deals (65% 78% of weapon damage) Physical damage and (35% of weapon damage) Shadow damage. Requires Melee Weapon. Death Knight – Unholy Spec. 1 Unholy. Melee range. Instant.

 

 

 

Druid

  • Bear Form (Balance, Feral, Restoration) Shapeshift into Bear Form, increasing armor by 600% and Stamina by 40%. 330% and Stamina by 40%.
  • Bear Form (Guardian) Shapeshift into Bear Form, increasing armor by 600% and Stamina by 40%. 330% and Stamina by 40%.
  • Cat Form Shapeshift into Cat Form, increasing movement speed by 25% 30% and allowing the use of Cat Form abilities. Also protects the caster from Polymorph effects and reduces damage taken from falling. The act of shapeshifting frees the caster of movement impairing effects. Can’t be cast in Tree of Life Form, Moonkin Form. Shapeshift. 3.7% of Base Mana. Instant.
  • Ferocious Bite (Balance, Guardian, Restoration) 1 point : [ 23.8% [ 28.6% of AP ] damage 2 points: [ 47.6% [ 57.1% of AP ] damage 3 points: [ 1 + 71.4% 85.7% of AP ] damage 4 points: [ 1 + 95.2% 114.2% of AP ] damage 5 points: [ 1 + 119% of AP ] damage 142.8% of AP ] damage
  • Ferocious Bite (Feral) 1 point : [ 23.8% [ 28.6% of AP ] damage 2 points: [ 47.6% [ 57.1% of AP ] damage 3 points: [ 1 + 71.4% 85.7% of AP ] damage 4 points: [ 1 + 95.2% 114.2% of AP ] damage 5 points: [ 1 + 119% of AP ] damage 142.8% of AP ] damage
  • Healing Touch (Balance) Heals a friendly target for [ 331.92% of Spell Power ]. [ 398.3% of Spell Power ].
  • Healing Touch (Feral, Guardian, Restoration) Heals a friendly target for [ 331.92% of Spell Power ]. [ 398.3% of Spell Power ].
  • Lifebloom Heals the target for [ 36.7% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 410.7% of Spell Power + 75.2% [ 603.3% of Spell Power + 225.6% of Nature Spell Power ]. Duration refreshed by casting Regrowth or Healing Touch on the target. Lifebloom can be active only on one target at a time Can’t be cast in Moonkin Form. 40 yd range. Instant.
  • Living Seed When you critically heal a target with the direct healing portion of Swiftmend, Regrowth, or Healing Touch you plant a Living Seed on the target. When the target is next attacked, the Living Seed will bloom and heal for 30% 50% of the initial amount healed. Lasts 15 sec. Unlimited range. Instant.
  • Mangle (Balance, Restoration) Mangle the target for (230% 276% of weapon damage) Physical damage, generating 15 Rage. 10 Rage.
  • Mangle (Feral, Guardian) Mangle the target for (230% 276% of weapon damage) Physical damage, reducing the target’s movement speed by 50% for 12 sec, and generating 15 Rage. 10 Rage.
  • Moonfire (Balance) A Lunar spell that burns the enemy for [ 1 + 47.25% 56.7% of Spell Power ] Arcane damage and then an additional [ 10 + 33.75% 40.5% of Spell Power ] Arcane damage over 20 sec.
  • Moonfire (Feral, Guardian, Restoration) A Lunar spell that burns the enemy for [ 1 + 47.25% 56.7% of Spell Power ] Arcane damage and then an additional [ 10 + 33.75% 40.5% of Spell Power ] Arcane damage over 20 sec.
  • Shred (Balance, Restoration) Shred the target, causing (245% 294% of weapon damage) Physical damage to the target.
  • Shred (Feral, Guardian) Shred the target, causing (245% 294% of weapon damage) Physical damage to the target and reducing the target’s movement speed by 50% for 12 sec.
  • Starfall A Lunar spell that strikes all enemies within 40 yards. Deals [ 24.75% [ 22.32% of Spell Power ] Arcane damage every 1 sec for 10 sec. Max 3 charges. Charges shared with Starsurge. Shapeshifting into an animal form, mounting, or losing of control of your character will cancel the effect. Unlimited range. Instant.
  • Thrash Strikes all enemy targets within 8 yards, dealing [ 15.92% [ 1 + 15.92% of AP ] bleed damage and an additional [ 11.39% [ 5 + 11.39% of AP ] damage over 15 sec. Requires Cat Form. Feral, Guardian. 50 Energy. 8 yd range. Instant.
  • Thrash Strikes all enemy targets within 8 yards, dealing [ 1 + 88.57% 29.23% of AP ] bleed damage and an additional [ 8 + 30.12% 9.94% of AP ] damage over 16 sec. Each time Thrash deals damage, you gain 2 1 Rage. Requires Bear Form. Feral, Guardian. 8 yd range. Instant.
  • Wrath A Solar spell that causes [ 115.5% [ 138.6% of Spell Power ] Nature damage to the target. Can be cast in Moonkin Form. Solar. 8.8% of Base Mana. 40 yd range. 2 sec cast.

 
Perks

  • Enhanced Tooth and Claw Tooth and Claw now also makes Maul free, and can can now accumulate 1 additional charges. Requires Cat Form, Bear Form.

 
Talents

  • Lunar Inspiration Moonfire is now usable while in Cat Form, generates 1 combo point, deals damage based on attack power, and costs 30 energy.Druid – LvL 0 Talent.
  • Nature’s Vigil While active, all single-target healing spells also damage a nearby enemy target for 16% 30% of the healing done, and all single-target healing and damage spells and abilities also heal a nearby friendly target based on the amount done, 16% for heals, 35% 30% for heals, 40% for damage spells. Druid – LvL 90 Talent. Instant. 1.5 min cooldown.
  • Pulverize A devastating blow that consumes 3 stacks of your Lacerate on the target to deal (300% of weapon damage) Physical damage, generate 15 Rage, and reduce damage taken by 20% for 10 sec. Requires Bear Form. Druid – LvL 0 Talent. Melee range. Instant.

 
Balance

  • Starfall A Lunar spell that strikes all enemies within 40 yards. Deals [ 24.75% [ 22.32% of Spell Power ] Arcane damage every 1 sec for 10 sec. Max 3 charges. Charges shared with Starsurge. Shapeshifting into an animal form, mounting, or losing of control of your character will cancel the effect. Can be cast in Moonkin Form. Can’t be cast in Tree of Life Form. Druid – Balance Spec. 15% of Base Mana. Instant. 10 sec cooldown.
  • Starfire A Lunar spell that causes [ 186.75% [ 1 + 224.1% of Spell Power ] Arcane damage to the target. Can be cast in Tree of Life Form, Moonkin Form. Druid – Balance Spec. 7.5% of Base Mana. 40 yd range. 2.7 sec cast. 3 sec cast.

 
Feral

  • Predatory Swiftness Your finishing moves have a 20% chance per combo point to make your next Healing Touch, Entangling Roots or Rebirth instant, free, and castable in all forms, and to increase the healing done by Healing Touch by 50%. Druid – Feral Spec.
  • Tiger’s Fury Increases physical damage done by 15% for 6 8 sec and instantly restores 60 Energy. Requires Cat Form. Druid – Feral Spec. Instant. 30 sec cooldown.

 
Feral & Guardian

  • Survival Instincts Reduces all damage taken by 70% 50% for 12 sec. Max 2 charges. Druid – Feral & Guardian Spec. Instant. 12 sec cooldown.

 
Guardian

  • Lacerate Lacerates the enemy target, dealing [ 1 + 115.15% of AP ] bleed damage and an additional [ 15 + 9.74% of AP ] over 15 sec. Stacks up to 3 times. Generates 5 2 Rage and has a 25% chance to reset the cooldown on Mangle. Requires Bear Form. Druid – Guardian Spec. Melee range. Instant.
  • Maul (Balance, Restoration) Maul the target for (100% 120% of weapon damage) Physical damage.
  • Maul (Feral, Guardian) Maul the target for (100% 120% of weapon damage) Physical damage.
  • Maul 30 20 Rage.

 
Restoration

  • Lifebloom Heals the target for [ 36.7% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 410.7% of Spell Power + 75.2% [ 603.3% of Spell Power + 225.6% of Nature Spell Power ]. Duration refreshed by casting Regrowth or Healing Touch on the target. Lifebloom can be active only on one target at a time Can be cast in Tree of Life Form. Can’t be cast in Moonkin Form. Druid – Restoration Spec. 4.5% of Base Mana. 40 yd range. Instant.
  • Living Seed When you critically heal a target with the direct healing portion of Swiftmend, Regrowth, or Healing Touch you plant a Living Seed on the target. When the target is next attacked, the Living Seed will bloom and heal for 30% 50% of the initial amount healed. Lasts 15 sec. Druid – Restoration Spec.
  • Regrowth Heals a friendly target for [ 1 + 165.24% 214.81% of Spell Power ] and another [ 6 + 9.1% of Spell Power ] over 12 sec. Regrowth has a 60% increased chance for a critical effect. Can be cast in Tree of Life Form. Can’t be cast in Moonkin Form. Druid – Restoration Spec. 18.63% of Base Mana. 40 yd range. 1.5 sec cast.

 

 

 

Hunter

  • Arcane Shot An instant shot that causes (95% 114% of weapon damage) Arcane damage. Requires Ranged Weapon. Hunter – Beast Mastery & Survival Spec. 30 Focus. 40 yd range.
  • Steady Shot A steady shot that causes (35% 42% of weapon damage) Physical damage and generates 14 Focus. Useable while moving. Requires Ranged Weapon. 40 yd range. 2 sec cast.

 
Talents

  • Focusing Shot Carefully line up a shot at the target that deals (100% 120% of weapon damage) Physical damage and focuses you, generating 50 Focus. Cannot be cast while moving. Replaces Steady Shot and Cobra Shot. Requires Ranged Weapon. Hunter – LvL 0 Talent. 40 yd range. 3 sec cast.
  • Focusing Shot Carefully line up a shot at the target that deals (100% 120% of weapon damage) Physical damage and focuses you, generating 50 Focus. Cannot be cast while moving. Replaces Steady Shot and Cobra Shot. Requires Ranged Weapon. Hunter – LvL 0 Talent. 40 yd range. 3 sec cast.

 
Beast Mastery

  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict [ 274.1% [ 328.9% of RAP ] damage to its target.
  • Kill Command (Marksmanship, Survival) Give the command to kill, causing your pet to instantly inflict [ 236.3% [ 283.5% of RAP ] damage to its target.

 
Beast Mastery & Survival

  • Cobra Shot Deals (35% Deals (42% of weapon damage) Nature damage and generates 14 Focus. Useable while moving. Requires Ranged Weapon. Hunter – Beast Mastery & Survival Spec. 40 yd range. 2 sec cast.

 
Marksmanship

  • Aimed Shot A powerful aimed shot that deals (255% 306% of weapon damage) Physical damage. Requires Ranged Weapon. Hunter – Marksmanship Spec. 50 Focus. 40 yd range. 2.5 sec cast.
  • Bombardment Your critical strikes with Multi-Shot cause your subsequent Multi-Shots to cost 20 25 less Focus and cause 60% additional damage for 5 sec. Hunter – Marksmanship Spec.
  • Chimaera Shot An two-headed shot that hits your primary target and another nearby target, dealing (0% of weapon damage) Nature or Frost damage to each target. Requires Ranged Weapon. Hunter – Marksmanship Spec. 45 35 Focus. 40 yd range. Instant. 9 sec cooldown.
  • Mastery: Sniper Training When you stand still for 0 3 sec, you gain Sniper Training for 6 sec, which increases your damage, shot range, and critical strike damage by 4%. Hunter – Marksmanship Spec.

 
Survival

  • Black Arrow Fires a Black Arrow at the target, dealing [ 23.6% [ 28.32% of AP ] damage over 18 sec. When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks. Requires Ranged Weapon. Hunter – Survival Spec. 35 Focus. 40 yd range. Instant. 30 sec cooldown.
  • Lock and Load Fires a Black Arrow at the target, dealing [ 23.6% [ 28.32% of AP ] damage over 18 sec. When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks. Hunter – Survival Spec.
  • Serpent Sting Targets hit by your Multi-Shot and Arcane Shot are also afflicted by Serpent Sting, dealing [ 25.12% [ 30.14% of AP ] Nature damage over 15 sec. Hunter – Survival Spec.

 

 

 

Mage

  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 1 + 18.3% 21.96% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles‘ damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 2 charges. 60 yd range. Instant.
  • Frostbolt Heals your Water Elemental for [ 225% [ 270% of Spell Power ]. 40 yd range. 2 sec cast.
  • Frostfire Bolt Launches a bolt of frostfire at the enemy, causing [ 112.5% [ 135% of Spell Power ] Frostfire damage and slowing the target’s movement by 40% for 8 sec. 4% of Base Mana. 40 yd range. 2.8 sec cast.
  • Living Bomb The target becomes a Living Bomb, taking [ 4 + 18.75% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [ 150% [ 1 + 150% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. May be spread by Inferno Blast. Unlimited range. Instant.

 
Perks

  • Improved Water Elemental Your summoned Water Elemental now also knows the Water Jet spell. Water Jet Channels a jet of icy water at the target, dealing [ 32% of Spell Power ] Frost damage to the target over 4 sec. The Mage’s Frostbolts and Frostfire Bolts that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost.

 
Talents

  • Living Bomb The target becomes a Living Bomb, taking [ 4 + 18.75% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [ 150% [ 1 + 150% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. May be spread by Inferno Blast. Mage – LvL 75 Talent. 1.5% of Base Mana. 40 yd range. Instant.

 
Arcane

  • Arcane Blast Blasts the target with energy, dealing [ 1 + 72.1% 86.52% of Spell Power ] Arcane damage and generating an Arcane Charge. Arcane Blast’s damage is increased by 50% per Arcane Charge, and its mana cost is increased by 150% per Arcane Charge. Mage – Arcane Spec. 1.666667% of Base Mana. 40 yd range. 2.2 sec cast.
  • Arcane Explosion (Arcane) Causes an explosion of arcane magic around the caster, dealing [ 41.25% [ 49.5% of Spell Power ] Arcane damage to all targets within 10 yards.
  • Arcane Explosion (Fire, Frost) Causes an explosion of arcane magic around the caster, dealing [ 41.25% [ 49.5% of Spell Power ] Arcane damage to all targets within 10 yards.
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 1 + 18.3% 21.96% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles‘ damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 2 charges. Mage – Arcane Spec. 40 yd range. 2 sec cast (Channeled).

 
Fire

  • Dragon’s Breath Targets in a cone in front of the caster take [ 40.95% [ 61.42% of Spell Power ] Fire damage and are incapacitated for 4 sec. Any direct damage will cancel the effect. Mage – Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.
  • Fireball Hurls a fiery ball that causes [ 112.5% [ 135% of Spell Power ] Fire damage. Mage – Fire Spec. 4% of Base Mana. 40 yd range. 2.2 sec cast.

 
Frost

  • Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 112.5% 135% of Spell Power ] Frost damage and slowing movement speed by 50% for 15 sec. Mage – Frost Spec. 4% of Base Mana. 40 yd range. 2 sec cast.
  • Ice Lance Deals [ 60.3% Deals [ 72.36% of Spell Power ] Frost damage to an enemy target. Ice Lance damage is doubled against frozen targets. Mage – Frost Spec. 1% of Base Mana. 40 yd range. Instant.
  • Summon Water Elemental Summons a Water Elemental to fight for the caster. Casting Frostbolt on your Water Elemental will heal it for [ 225% [ 270% of Spell Power ]. Mage – Frost Spec. 3% of Base Mana. 1.5 sec cast. 60 sec cooldown.

 

 

 

Monk

  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP – 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 [ 604% of Mainhand Min DPS + 302% of Offhand Min DPS + 192% of AP – 7 ] to [ 604% of Mainhand Max DPS + 302% of Offhand Max DPS + 192% of AP + 7 ;] Physical damage, and increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 1,338.8% of Mainhand Min DPS + 283.7% of AP – 10 ] to [ 1,338.8% of Mainhand Max DPS + 283.7% of AP + 10 [ 906.1% of Mainhand Min DPS + 192% of AP – 7 ] to [ 906.1% of Mainhand Max DPS + 192% of AP + 7 ;] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 669.4% of Mainhand Min DPS + 141.8% of AP – 5 ] to [ 669.4% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP – 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 ] Physical damage. [ 604% of Mainhand Min DPS + 302% of Offhand Min DPS + 192% of AP – 7 ] to [ 604% of Mainhand Max DPS + 302% of Offhand Max DPS + 192% of AP + 7 ] Physical damage.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP – 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 [ 604% of Mainhand Min DPS + 302% of Offhand Min DPS + 192% of AP – 7 ] to [ 604% of Mainhand Max DPS + 302% of Offhand Max DPS + 192% of AP + 7 ;] Physical damage, and increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 1,338.8% of Mainhand Min DPS + 283.7% of AP – 10 ] to [ 1,338.8% of Mainhand Max DPS + 283.7% of AP + 10 [ 906.1% of Mainhand Min DPS + 192% of AP – 7 ] to [ 906.1% of Mainhand Max DPS + 192% of AP + 7 ;] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 669.4% of Mainhand Min DPS + 141.8% of AP – 5 ] to [ 669.4% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP – 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 ] Physical damage. [ 604% of Mainhand Min DPS + 302% of Offhand Min DPS + 192% of AP – 7 ] to [ 604% of Mainhand Max DPS + 302% of Offhand Max DPS + 192% of AP + 7 ] Physical damage.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP – 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 [ 604% of Mainhand Min DPS + 302% of Offhand Min DPS + 192% of AP – 7 ] to [ 604% of Mainhand Max DPS + 302% of Offhand Max DPS + 192% of AP + 7 ;] Physical damage, and increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 1,338.8% of Mainhand Min DPS + 283.7% of AP – 10 ] to [ 1,338.8% of Mainhand Max DPS + 283.7% of AP + 10 [ 906.1% of Mainhand Min DPS + 192% of AP – 7 ] to [ 906.1% of Mainhand Max DPS + 192% of AP + 7 ;] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 669.4% of Mainhand Min DPS + 141.8% of AP – 5 ] to [ 669.4% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP – 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 ] Physical damage. [ 604% of Mainhand Min DPS + 302% of Offhand Min DPS + 192% of AP – 7 ] to [ 604% of Mainhand Max DPS + 302% of Offhand Max DPS + 192% of AP + 7 ] Physical damage.
  • Expel Harm (Brewmaster) Heal yourself for [ 1,417.4% of Mainhand Min DPS + 708.7% of Offhand Min DPS + 112.6% of AP – 16 ] to [ 1,417.4% of Mainhand Max DPS + 708.7% of Offhand Max DPS + 112.6% of AP + 16 [ 1,024.7% of Mainhand Min DPS + 512.4% of Offhand Min DPS + 81.4% of AP – 11 ] to [ 1,024.7% of Mainhand Max DPS + 512.4% of Offhand Max DPS + 81.4% of AP + 11 ;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Mistweaver) Heal yourself for [ 2,126% of Mainhand Min DPS + 112.6% of AP – 16 ] to [ 2,126% of Mainhand Max DPS + 112.6% of AP + 16 [ 1,537.1% of Mainhand Min DPS + 81.4% of AP – 11 ] to [ 1,537.1% of Mainhand Max DPS + 81.4% of AP + 11 ;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Windwalker) Heal yourself for [ 1,417.4% of Mainhand Min DPS + 708.7% of Offhand Min DPS + 112.6% of AP – 16 ] to [ 1,417.4% of Mainhand Max DPS + 708.7% of Offhand Max DPS + 112.6% of AP + 16 [ 1,024.7% of Mainhand Min DPS + 512.4% of Offhand Min DPS + 81.4% of AP – 11 ] to [ 1,024.7% of Mainhand Max DPS + 512.4% of Offhand Max DPS + 81.4% of AP + 11 ;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Brewmaster) Heal yourself for [ 1,417.4% of Mainhand Min DPS + 708.7% of Offhand Min DPS + 112.6% of AP – 16 ] to [ 1,417.4% of Mainhand Max DPS + 708.7% of Offhand Max DPS + 112.6% of AP + 16 [ 1,024.7% of Mainhand Min DPS + 512.4% of Offhand Min DPS + 81.4% of AP – 11 ] to [ 1,024.7% of Mainhand Max DPS + 512.4% of Offhand Max DPS + 81.4% of AP + 11 ;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Mistweaver) Heal yourself for [ 2,126% of Mainhand Min DPS + 112.6% of AP – 16 ] to [ 2,126% of Mainhand Max DPS + 112.6% of AP + 16 [ 1,537.1% of Mainhand Min DPS + 81.4% of AP – 11 ] to [ 1,537.1% of Mainhand Max DPS + 81.4% of AP + 11 ;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Windwalker) Heal yourself for [ 1,417.4% of Mainhand Min DPS + 708.7% of Offhand Min DPS + 112.6% of AP – 16 ] to [ 1,417.4% of Mainhand Max DPS + 708.7% of Offhand Max DPS + 112.6% of AP + 16 [ 1,024.7% of Mainhand Min DPS + 512.4% of Offhand Min DPS + 81.4% of AP – 11 ] to [ 1,024.7% of Mainhand Max DPS + 512.4% of Offhand Max DPS + 81.4% of AP + 11 ;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Fists of Fury (Brewmaster, Windwalker) Pummel all targets in front of you, stunning them and dealing [ 4,157.3% of Mainhand Min DPS + 2,078.7% of Offhand Min DPS + 2,642.9% of AP + 4,157.3% of Mainhand Max DPS + 2,078.7% [ 1,645% of Mainhand Min DPS + 822.5% of Offhand Min DPS + 1,045.7% of AP + 1,645% of Mainhand Max DPS + 822.5% of Offhand Max DPS ] damage over 4 sec.
  • Fists of Fury (Mistweaver) Pummel all targets in front of you, stunning them and dealing [ 6,236% of Mainhand Min DPS + 2,642.9% of AP + 6,236% [ 2,467.4% of Mainhand Min DPS + 1,045.7% of AP + 2,467.4% of Mainhand Max DPS ] damage over 4 sec.
  • Gift of the Ox Your autoattack multistrikes can trigger Gift of the Ox, summoning a Healing Sphere visible only to you. Moving through this Healing Sphere will heal you for [ 37.5% of AP ]. Unlimited range. Instant. 1. Unlimited range. Instant.
  • Jab Brewmaster, Windwalker: Jab the target, dealing [ 103.4% of Mainhand Min DPS + 51.7% of Offhand Min DPS + 32.9% of AP – 1 ] to [ 103.4% of Mainhand Max DPS + 51.7% of Offhand Max DPS + 32.9% of AP + 1 ] damage and generating 1 Chi. Mistweaver: Jab the target, dealing [ 155.1% of Mainhand Min DPS + 32.9% of AP – 1 ] to [ 155.1% of Mainhand Max DPS + 32.9% of AP + 1 ] damage and generating 1 Chi. Windwalker: Jab the target, dealing [ 103.4% of Mainhand Min DPS + 51.7% of Offhand Min DPS + 32.9% of AP – 1 ] to [ 103.4% of Mainhand Max DPS + 51.7% of Offhand Max DPS + 32.9% of AP + 1 ] damage and generating 1 Chi. Jab has a 8% chance to make your next Tiger Palm or Blackout Kick cost no Chi. Requires Crane Stance, Ox Stance, Tiger Stance. 2.4% of Base Mana / 50 Energy / 40 Energy / 2.4% of Base Mana. Melee range. Instant.
  • Tiger Palm (Brewmaster, Windwalker) Attack with the palm of your hand, dealing [ 376% of Mainhand Min DPS + 188% of Offhand Min DPS + 119.5% of AP – 4 ] to [ 376% of Mainhand Max DPS + 188% of Offhand Max DPS + 119.5% [ 340.9% of Mainhand Min DPS + 170.4% of Offhand Min DPS + 108.3% of AP – 4 ] to [ 340.9% of Mainhand Max DPS + 170.4% of Offhand Max DPS + 108.3% of AP + 4 ] damage, and causing your attacks to ignore 30% of armor for 20 sec.
  • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing [ 1,128% of Mainhand Min DPS + 239% of AP – 8 ] to [ 1,128% of Mainhand Max DPS + 239% $7.584*[ 134.8% of Mainhand Min DPS + 28.6% of AP – 1 ]} to [ 1,022.6% of Mainhand Max DPS + 216.7% of AP + 8 ] damage, and causing your attacks to ignore 30% of armor for 20 sec.

 
Brewmaster

  • Dizzying Haze You hurl a keg of your finest brew, reducing the movement speed of all enemies within 8 yards by 50% for 15 sec. Deals a high amount of threat. Requires Ox Stance. Monk – Brewmaster Spec. 20 Energy. 40 yd range. Instant. 40 yd range. Instant.
  • Elusive Brew Consumes all stacks of Elusive Brew to increase your chance to dodge melee and ranged attacks by 30% 35% for 1 sec per stack. Your autoattack critical strikes grant up to 30 35 stacks of Elusive Brew. Requires Ox Stance. Monk – Brewmaster Spec. Instant. 6 sec cooldown.
  • Gift of the Ox Your autoattack multistrikes can trigger Gift of the Ox, summoning a Healing Sphere visible only to you. Moving through this Healing Sphere will heal you for [ 37.5% of AP ]. Monk – Brewmaster Spec. 1. Monk – Brewmaster Spec.
  • Guard Guard against future attacks, absorbing [ 226.7% [ 1,133.5% of AP + 1 ] damage and increasing all heals you apply to yourself by 30%. Lasts 30 sec. Requires Ox Stance. Monk – Brewmaster Spec. 2 Chi. Instant. 30 sec cooldown.
  • Keg Smash (Brewmaster, Windwalker) Smash a keg of brew on the target, dealing [ 898.9% of Mainhand Min DPS + 449.4% of Offhand Min DPS + 285.7% of AP – 10 ] to [ 898.9% of Mainhand Max DPS + 449.4% of Offhand Max DPS + 285.7% of AP + 10 [ 1,040.9% of Mainhand Min DPS + 520.5% of Offhand Min DPS + 330.9% of AP – 12 ] to [ 1,040.9% of Mainhand Max DPS + 520.5% of Offhand Max DPS + 330.9% of AP + 12 ;] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.
  • Keg Smash (Mistweaver) Smash a keg of brew on the target, dealing [ 1,348.3% of Mainhand Min DPS + 285.7% of AP – 10 ] to [ 1,348.3% of Mainhand Max DPS + 285.7% of AP + 10 [ 1,561.4% of Mainhand Min DPS + 330.9% of AP – 12 ] to [ 1,561.4% of Mainhand Max DPS + 330.9% of AP + 12 ;] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.
  • Stance of the Sturdy Ox Reduces damage taken by 25%, increases Stamina by 20% 40%, and improves the functionality of Jab, Fortifying Brew, Tiger Palm, Blackout Kick, and Expel Harm. While in this stance, you will Stagger damage taken. Stagger You shrug off physical attacks, causing 80% of the damage to happen instantly and the remaining 20% to be divided over 10 sec. Monk – Brewmaster Spec. Instant.

 
Feral, Enhancement, Windwalker

  • Stat Negation Aura – Agility DPS Shaman – Feral & Enhancement Spec. Monk – Feral, Enhancement, Windwalker Spec.

 
Guardian & Brewmaster

  • Stat Negation Aura – Agility Tank Druid – Guardian Spec. Monk – Guardian & Brewmaster Spec.

 
Holy, Restoration, Discipline, Holy, Restoration, Mistweaver

  • Stat Negation Aura – Intellect Healer Shaman Monk – Holy, Restoration, Discipline, Holy, Restoration Spec. Mistweaver Spec.

 
Mistweaver

  • Soothing Mist Heals the target for [ 8 + 95.62% 114.75% of Spell Power ] over 8 sec. Surging Mist is instant while channeling this ability. Requires Serpent Stance. Monk – Mistweaver Spec. 0% of Base Mana, plus 0.7% per sec. 40 yd range. 8 sec cast (Channeled). 1 sec cooldown.

 
Windwalker

  • Fists of Fury (Brewmaster, Windwalker) Pummel all targets in front of you, stunning them and dealing [ 4,157.3% of Mainhand Min DPS + 2,078.7% of Offhand Min DPS + 2,642.9% of AP + 4,157.3% of Mainhand Max DPS + 2,078.7% [ 1,645% of Mainhand Min DPS + 822.5% of Offhand Min DPS + 1,045.7% of AP + 1,645% of Mainhand Max DPS + 822.5% of Offhand Max DPS ] damage over 4 sec.
  • Fists of Fury (Mistweaver) Pummel all targets in front of you, stunning them and dealing [ 6,236% of Mainhand Min DPS + 2,642.9% of AP + 6,236% [ 2,467.4% of Mainhand Min DPS + 1,045.7% of AP + 2,467.4% of Mainhand Max DPS ] damage over 4 sec.

 
Windwalker & Mistweaver

  • Rising Sun Kick (Brewmaster) You kick upwards, dealing [ 1,605.9% of Mainhand Min DPS + 803% of Offhand Min DPS + 510.5% of AP – 18 ] to [ 1,605.9% of Mainhand Max DPS + 803% of Offhand Max DPS + 510.5% of AP + 18 [ 636.4% of Mainhand Min DPS + 318.2% of Offhand Min DPS + 202.3% of AP – 7 ] to [ 636.4% of Mainhand Max DPS + 318.2% of Offhand Max DPS + 202.3% of AP + 7 ;] damage and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.
  • Rising Sun Kick (Mistweaver) You kick upwards, dealing [ 2,408.9% of Mainhand Min DPS + 510.5% of AP – 18 ] to [ 2,408.9% of Mainhand Max DPS + 510.5% of AP + 18 [ 954.6% of Mainhand Min DPS + 202.3% of AP – 7 ] to [ 954.6% of Mainhand Max DPS + 202.3% of AP + 7 ;] damage and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.
  • Rising Sun Kick (Windwalker) You kick upwards, dealing [ 1,605.9% of Mainhand Min DPS + 803% of Offhand Min DPS + 510.5% of AP – 18 ] to [ 1,605.9% of Mainhand Max DPS + 803% of Offhand Max DPS + 510.5% of AP + 18 [ 636.4% of Mainhand Min DPS + 318.2% of Offhand Min DPS + 202.3% of AP – 7 ] to [ 636.4% of Mainhand Max DPS + 318.2% of Offhand Max DPS + 202.3% of AP + 7 ;] damage, reducing the effectiveness of healing on the target for 10 sec, and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.

 

 

 

Paladin

  • Censure (Holy, Retribution) Deals [ 25.7% Deals [ 30.9% of Spell Power ] additional Holy damage over 15 sec.
  • Censure (Protection) Deals [ 5.15% Deals [ 6.18% of Spell Power ] additional Holy damage over 15 sec.
  • Crusader Strike An instant strike that causes (100% 120% of weapon damage) Physical damage. Requires Melee Weapon. 5% of Base Mana. Melee range. Instant. 4.5 sec cooldown.
  • Hammer of the Righteous An instant strike that causes (100% 120% of weapon damage) Physical damage. Requires Melee Weapon. Unlimited range. Instant.
  • Judgment Holy: Causes [ 1 + 50.21% of Spell Power + 60.3% 60.25% of Spell Power + 72.36% of AP ] Holy damage. Requires an active Seal to cast. Protection: Causes [ 1 + 50.21% of Spell Power + 60.3% Retribution: Causes [ 1 + 60.25% of Spell Power + 72.36% of AP ] Holy damage and generates 1 Holy Power. Requires an active Seal to cast. Retribution: Causes [ 1 + 50.21% of Spell Power + 60.3% of AP ] Holy damageand generates 1 Holy Power. Requires an active Seal to cast 5% of Base Mana. 5% of Base Mana. 30 yd range. Instant. 6 sec cooldown.

 
Perks

  • Empowered Divine Storm (New) Holy Power consumers have a 25% chance to make your next Divine Storm free and deal 50% more damage.

 
Talents

  • Empowered Seals Your Seals also cause your Judgment to empower you with an additional beneficial effect which persists through changing Seals: Judgment of Justice Increases your movement speed by 20% for 20 sec. Judgment of Insight Heals you for 3% 1% of your maximum health every 2 sec for 20 sec. Judgment of Righteousness Increases your attack speed by 30% for 20 sec. Judgment of Truth Increases your attack power by 15% for 20 sec. Paladin – LvL 0 Talent.
  • Eternal Flame 1 sec cooldown.

 
Holy

  • Denounce Casts down the enemy with a bolt of Holy Light, causing [ 91.5% [ 109.8% of Spell Power ] Holy damage and preventing the target from causing critical effects for the next 4 sec. Paladin – Holy Spec. 40 yd range. 1.5 sec cast.
  • Holy Light Heals a friendly target for [ 1 + 185.3% 222.36% of Spell Power ]. Paladin – Holy Spec. 10.35% of Base Mana. 40 yd range. 2.5 sec cast.

 
Holy & Retribution

  • Supplication For 8 sec after you kill an enemy that yields experience or honor, your next Flash of Light will be increased by 100% and has 50% 50% and has 100% increased critical strike chance. Paladin – Holy & Retribution Spec.

 
Holy, Protection, Retribution

  • Flash of Light Heals a friendly target for [ 185.3% [ 222.36% of Spell Power ]. Paladin – Holy, Protection, Retribution Spec. 20.7% of Base Mana. 40 yd range. 1.5 sec cast.

 
Protection & Retribution

  • Seal of Truth (Holy, Retribution) Deals [ 25.7% Deals [ 30.9% of Spell Power ] additional Holy damage over 15 sec.
  • Seal of Truth (Protection) Deals [ 5.15% Deals [ 6.18% of Spell Power ] additional Holy damage over 15 sec.

 
Protection, Retribution, Retribution

  • Hammer of the Righteous Hammer the current target for (35% 42% of weapon damage) Physical damage, causing a wave of light that hits all other targets within 8 yards for (20% 24% of weapon damage) Holy damage. Grants 1 Holy Power. Requires Melee Weapon. Paladin – Protection, Retribution, Retribution Spec. 3% of Base Mana. Melee range. Instant. 4.5 sec cooldown.

 
Retribution

  • Avenging Wrath Increases all damage and healing caused by 20% for 20 sec. Paladin – Retribution Spec. Instant. 3 min cooldown. 2 min cooldown.
  • Exorcism Blasts the target with Holy Light, causing [ 1 + 117.1% 140.52% of AP ] Holy damage and generating 1 Holy Power. Your autoattacks have a 20% chance of resetting the cooldown of your Exorcism. Paladin – Retribution Spec. 4% of Base Mana. 30 yd range. Instant. 15 sec cooldown.

 

 

 

Priest

  • Cascade Launch a Holy bolt that grows in power with distance, healing an ally for up to [ 83.05% of Spell Power ], and then bouncing to additional allies 4 times. Each time it bounces, it splits into 2 bolts, never healing the same target twice. 40 yd range. Instant. 100 yd range. Instant.
  • Flash Heal Heals a friendly target for [ 1 + 277.21% 332.66% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. 4.14% of Base Mana. 40 yd range. 1.5 sec cast.
  • Holy Nova Causes an explosion of holy light around the caster, causing [ 28.6% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for [ 46.2% [ 92.4% of Spell Power ]. Can’t be cast in Shadowform. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 3 + 302.4% of Spell Power ] Holy damage to an enemy or [ 385.4% [ 462.4% of Spell Power ] healing to an ally over 2 sec. 40 yd range. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 3 + 302.4% of Spell Power ] Holy damage to an enemy or [ 385.4% [ 462.4% of Spell Power ] healing to an ally over 2 sec. 40 yd range. Instant.
  • Shadow Word: Pain A word of darkness that causes [ 5 + 44.02% of Spell Power ] Shadow damage and an additional 25 Shadow damage over 18 sec. Can be cast in Shadowform. 2.2% 1% of Base Mana. 40 yd range. Instant.
  • Smite Smite an enemy for [ 77.04% [ 92.45% of Spell Power ] Holy damage. Can’t be cast in Shadowform. 1.5% of Base Mana. 30 yd range. 1.5 sec cast.

 
Discipline

  • Holy Nova Causes an explosion of holy light around the caster, causing [ 28.6% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for [ 46.2% [ 92.4% of Spell Power ]. Can’t be cast in Shadowform. Priest – Discipline Spec. 1.6% of Base Mana. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 3 + 302.4% of Spell Power ] Holy damage to an enemy or [ 385.4% [ 462.4% of Spell Power ] healing to an ally over 2 sec. Priest – Discipline Spec. 1.2% of Base Mana. 40 yd range. Instant (Channeled). 9 sec cooldown.

 
Discipline & Holy

  • Heal A slow casting spell that heals a single target for [ 277.2% [ 332.64% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Discipline & Holy Spec. 2% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Fire Consumes the enemy in Holy flames that cause [ 1 + 137.61% of Spell Power ] Holy damage and an additional [ 7 [ 9 + 3.32% of Spell Power ] Holy damage over 7 9 sec. Can’t be cast in Shadowform. Priest – Discipline & Holy Spec. 1% of Base Mana. 30 yd range. Instant. 10 sec cooldown.

 

 

 

Rogue

  • Ambush (Assassination, Combat) Ambush the target, causing (250% 300% of weapon damage) Physical damage to the target (damage increased 40% if a dagger is equipped).
  • Ambush (Subtlety) Ambush the target, causing (250% 300% of weapon damage) Physical damage to the target (damage increased 40% if a dagger is equipped).
  • Crimson Tempest (Assassination, Combat) Finishing move that slashes at the flesh of all enemies within 8 10 yards, dealing Physical damage and causing victims to bleed for an additional 240% of the initial damage over 12 sec: 1 point : [ 3 + 6% of AP ] damage 2 points: [ 3 + 12% of AP ] damage 3 points: [ 3 + 18.1% of AP ] damage 4 points: [ 3 + 24.1% of AP ] damage 5 points: [ 3 + 30.1% of AP ] damage
  • Crimson Tempest (Subtlety) Finishing move that slashes at the flesh of all enemies within 8 10 yards, dealing Physical damage and causing victims to bleed for an additional 240% of the initial damage over 12 sec: 1 point : [ 3 + 7.5% of AP ] damage 2 points: [ 3 + 14.9% of AP ] damage 3 points: [ 3 + 22.4% of AP ] damage 4 points: [ 3 + 29.9% of AP ] damage 5 points: [ 3 + 37.3% of AP ] damage
  • Crimson Tempest (Assassination, Combat) Finishing move that slashes at the flesh of all enemies within 8 10 yards, dealing Physical damage and causing victims to bleed for an additional 240% of the initial damage over 12 sec: 1 point : [ 3 + 6% of AP ] damage 2 points: [ 3 + 12% of AP ] damage 3 points: [ 3 + 18.1% of AP ] damage 4 points: [ 3 + 24.1% of AP ] damage 5 points: [ 3 + 30.1% of AP ] damage
  • Crimson Tempest (Subtlety) Finishing move that slashes at the flesh of all enemies within 8 10 yards, dealing Physical damage and causing victims to bleed for an additional 240% of the initial damage over 12 sec: 1 point : [ 3 + 7.5% of AP ] damage 2 points: [ 3 + 14.9% of AP ] damage 3 points: [ 3 + 22.4% of AP ] damage 4 points: [ 3 + 29.9% of AP ] damage 5 points: [ 3 + 37.3% of AP ] damage
  • Eviscerate (Assassination, Combat) Finishing move that causes damage per combo point: 1 point : [ 1 + 32% 38.4% of AP ] damage 2 points: [ 1 + 64.1% 76.9% of AP ] damage 3 points: [ 1 + 96.1% 115.3% of AP ] damage 4 points: [ 1 + 128.1% 153.7% of AP ] damage 5 points: [ 1 + 160.2% of AP ] damage 192.2% of AP ] damage
  • Eviscerate (Subtlety) Finishing move that causes damage per combo point: 1 point : [ 1 + 39.7% 47.7% of AP ] damage 2 points: [ 1 + 79.4% 95.3% of AP ] damage 3 points: [ 1 + 119.2% 143% of AP ] damage 4 points: [ 1 + 158.9% 190.6% of AP ] damage 5 points: [ 1 + 198.6% of AP ] damage 238.3% of AP ] damage
  • Hemorrhage An instant strike that deals (65% 78% of weapon damage) Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional 100% of the initial damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. 30 yd range. Instant.
  • Sinister Strike An instant strike that causes (85% 102% of weapon damage) Physical damage. Requires Melee Weapon. 50 Energy. Melee range. Instant.

 
Talents

  • Burst of Speed Increases your movement speed by 70% for 4 sec and removes movement slowing effects. Useable while stealthed. Rogue – LvL 60 Talent. 20 Energy. Instant. 25 Energy. Instant.

 
Assassination

  • Envenom Finishing move that deals instant Nature damage, refreshes the duration of Slice and Dice if it is active, and increases your poison application chance by 15% 30%. Damage and duration increased per combo point. 1 point : [ 30.6% of AP + 1 ] damage, 2 sec 2 points: [ 61.2% of AP + 2 ] damage, 3 sec 3 points: [ 91.8% of AP + 3 ] damage, 4 sec 4 points: [ 122.4% of AP + 4 ] damage, 5 sec 5 points: [ 153% of AP + 5 ] damage, 6 sec Replaces Eviscerate. Requires One-Handed Melee Weapon. Rogue – Assassination Spec. 35 Energy. Melee range. Instant.
  • Venomous Wounds Each time your Rupture deals damage, your poisons on the target have a 75% 100% chance to deal [ 32% of AP ] additional Nature damage and you regain 10 Energy. If an enemy dies while afflicted by your Rupture, you regain up to 120 energy, based on remaining duration. Rogue – Assassination Spec.

 
Assassination & Subtlety

  • Rupture (Assassination) Lasts longer per combo point: 1 point : [ 32.9% of AP ] over 8 sec 2 points: [ 98.6% of AP ] over 12 sec 3 points: [ 197.3% of AP ] over 16 sec 4 points: [ 328.8% of AP ] over 20 sec 5 points: [ 493.2% of AP ] over 24 sec While you have poisoned your target, this damage has a 75% chance to deal deals [ 32% of AP ] additional Nature damage and grant you 10 Energy. grants you 10 Energy.

 
Combat

  • Revealing Strike Deals (80% Deals (96% of weapon damage) Physical damage, increasing the effect of your offensive finishing moves on that target by 35%, and giving your Sinister Strike a 20% chance to generate an extra combo point. Lasts 24 sec. Awards 1 combo points. Requires Melee Weapon. Rogue – Combat Spec. 40 Energy. Melee range. Instant.
  • Ruthlessness (New) For each combo point spent, your finishing moves reduce the cooldown on your Adrenaline Rush, Killing Spree, and Sprint by 0 sec, and have a 20% chance to grant a combo point and restore 25 Energy. Rogue – Combat Spec.

 
Subtlety

  • Backstab Backstab the target, causing (130% 156% of weapon damage) Physical damage. Must not be in front of the target. Awards 1 combo points. Requires Daggers. Rogue – Subtlety Spec. 35 Energy. Melee range. Instant.
  • Hemorrhage An instant strike that deals (65% 78% of weapon damage) Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional 100% of the initial damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. Requires Melee Weapon. Rogue – Subtlety Spec. 30 Energy. Melee range. Instant.

 

 

 

Shaman

  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 45.98% 46% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. 7.1% of Base Mana. 30 yd range. 2 sec cast.
  • Flame Shock Sears the target with fire, causing [ 1 + 26.8% 32.16% of Spell Power ] Fire damage and then an additional [ 6 + 26.8% 32.16% of Spell Power ] Fire damage over 30 sec. 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Frost Shock Instantly shocks an enemy with frost, dealing [ 1 + 30.5% 36.59% of Spell Power ] Frost damage and reducing the target’s movement speed by 50%. Lasts 8 sec. 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Healing Rain Healing rains blanket the area targeted by the Shaman, restoring [ 81.9% [ 5 + 81.9% of Spell Power ] health to allies in the area over 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area. 100 yd range. Instant.
  • Healing Rain Healing rains blanket the area targeted by the Shaman, restoring [ 81.9% [ 5 + 81.9% of Spell Power ] health to allies in the area over 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area. 21.6% of Base Mana. 40 yd range. 2 sec cast. 10 sec cooldown.
  • Healing Surge (Elemental) Heals a friendly target for [ 287% of Spell Power ]. [ 344.4% of Spell Power ].
  • Healing Surge (Enhancement, Restoration) Heals a friendly target for [ 287% of Spell Power ]. [ 344.4% of Spell Power ].
  • Lightning Bolt (Elemental, Enhancement) Fires a bolt of lightning at the target, dealing [ 1 + 95.34% 114.4% of Spell Power ] Nature damage.
  • Lightning Bolt (Restoration) Fires a bolt of lightning at the target, dealing [ 1 + 95.34% 114.4% of Spell Power ] Nature damage, and restoring 1.25% of maximum mana
  • Searing Totem Summons a Fire Totem with 5 health at the feet of the caster for 60 sec that repeatedly attacks an enemy within 0 to 25 yards for [ 1 + 10.33% 14.87% of Spell Power ] Fire damage. Fire Totem. 5.9% of Base Mana. Instant.
  • Stormstrike Strike an enemy, dealing (160% 192% of weapon damage) Physical damage with your main-hand and (160% 192% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Stormstrike Off-Hand Strike an enemy, dealing (160% 192% of weapon damage) Physical damage with your main-hand and (160% 192% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 120% 192% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active. Requires Melee Weapon. 100 yd range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 120% 192% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active. Requires Melee Weapon. 9.372% 1% of Base Mana. 30 yd range. Instant. 7.5 sec cooldown.
  • Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 120% 192% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active. Requires Melee Weapon. 100 yd range. Instant.

 
Perks

  • Improved Flame Shock Your Flame Shock ticks When your Flame Shock deals damage over time, you have a 15% chance to reset the cooldown of Lava Lash.

 
Talents

  • Echo of the Elements (Elemental) Your spells and abilities have a chance to cause your next Lava Burst or Frost Shock Frost Shock, or Earthquake not to incur its cooldown.
  • Echo of the Elements (Enhancement) Your spells and abilities have a chance to cause your next Lava Lash, Stormstrike, Frost Shock, or Fire Nova not to incur its cooldown.
  • Echo of the Elements (Restoration) Your spells and abilities have a chance to cause your next Riptide, Healing Rain Unleash Life, or Purify Spirit not to incur its cooldown.

 
Elemental

  • Earth Shock Instantly shocks the target with concussive force, causing [ 1 + 35.95% 43.14% of Spell Power ] Nature damage. Shaman – Elemental Spec. 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Mastery: Molten Earth Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 0 Fire damage to your most recently attacked target. Shaman – Elemental Spec. Also increases the damage of your Earthquake by 16%. Shaman – Elemental Spec.

 
Elemental & Restoration

  • Lava Burst You hurl molten lava at the target, dealing [ 1 + 77.04% 92.45% of Spell Power ] Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage. Shaman – Elemental & Restoration Spec. 2% of Base Mana. 30 yd range. 2 sec cast. 8 sec cooldown.

 
Enhancement

  • Lava Lash You charge your off-hand weapon with lava, instantly dealing 260% 312% of that weapon’s damage to an enemy target and spreading your Flame Shock from the target to up to 4 6 enemies within 12 yards. Requires Melee Weapon. Shaman – Enhancement Spec. 1% of Base Mana. Melee range. Instant. 10.5 sec cooldown.
  • Magma Totem Summons a Fire Totem with 5 health at the feet of the caster for 60 sec that causes [ 8.5% [ 10.2% of Spell Power ] Fire damage to creatures within 8 yards every 2 seconds. Shaman – Enhancement Spec. 21.1% of Base Mana. Instant.
  • Stormstrike Strike an enemy, dealing (160% 192% of weapon damage) Physical damage with your main-hand and (160% 192% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Shaman – Enhancement Spec. 1% of Base Mana. Melee range. Instant. 7.5 sec cooldown.

 
Restoration

  • Healing Wave Heals a friendly target for [ 287% [ 344.4% of Spell Power ]. Shaman – Restoration Spec. 10.35% of Base Mana. 40 yd range. 2.5 sec cast.

 

 

 

Warlock

  • Corruption (Affliction) Corrupts the target, causing [ 18% [ 21.6% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 10% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [ 18% [ 21.6% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage.
  • Corruption (Destruction) Corrupts the target, causing [ 18% [ 21.6% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Affliction) Corrupts the target, causing [ 18% [ 21.6% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 10% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [ 18% [ 21.6% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage.
  • Corruption (Destruction) Corrupts the target, causing [ 18% [ 21.6% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Affliction) Corrupts the target, causing [ 18% [ 21.6% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 10% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [ 18% [ 21.6% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage.
  • Corruption (Destruction) Corrupts the target, causing [ 18% [ 21.6% of Spell Power ] Shadow damage over 18 sec.
  • Shadow Bolt (Affliction, Destruction) Sends a shadowy bolt at the enemy, causing [ 1 + 103.5% 124.2% of Spell Power ] Shadow damage.
  • Shadow Bolt (Demonology) Sends a shadowy bolt at the enemy, causing [ 1 + 103.5% 124.2% of Spell Power ] Shadow damage and generating 25 Demonic Fury. Metamorphosis transforms this spell into Touch of Chaos: Touch of Chaos Unleashes energy at the enemy, causing [ 1 + 57.53% 69.03% of Spell Power ] Chaos damage and extending the duration of Corruption.
  • Unstable Affliction Causes [ 7 + 21.75% 26.1% of Spell Power ] damage over 14 sec. If dispelled, the dispeller suffers [ 8 + 174% 208.8% of Spell Power ] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike. 100 yd range. 1.5 sec cast.

 
Perks

  • Enhanced Ember Tap Name Changed from Improved Ember Tap to Enhanced Ember Tap. Your Ember Tap heals you for an additional 20%. also heals your pet demon for 20% as much.
  • Enhanced Havoc Recuces Reduces the cooldown of Havoc by 5 sec.

 
Talents

  • Searing Flames (New) Ember Tap causes 50% more healing, and costs 50% fewer Burning Embers. Warlock – LvL 15 Talent. 40 yd range.

 
Affliction

  • Unstable Affliction Causes [ 7 + 21.75% 26.1% of Spell Power ] damage over 14 sec. If dispelled, the dispeller suffers [ 8 + 174% 208.8% of Spell Power ] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike. Warlock – Affliction Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.

 
Affliction & Demonology

  • Drain Life Warlock – Affliction & Demonology Spec.

 
Demonology

  • Hellfire (Affliction, Destruction) Ignites the caster, causing [ 220.5% [ 14 + 220.5% of Spell Power ] Fire damage to himself and [ 176.4% of Spell Power ] Fire damage to all nearby enemies over 14 sec.
  • Hellfire (Demonology) Ignites the caster, causing [ 220.5% [ 14 + 220.5% of Spell Power ] Fire damage to himself and [ 176.4% of Spell Power ] Fire damage to all nearby enemies over 14 sec.
  • Hellfire Instant 14 sec cast (Channeled).
  • Improved Demons Increases all damage done by your demon pets by 20%.Warlock – Demonology Spec.

 
Destruction

  • Conflagrate Target enemy instantly explodes, dealing [ 157.5% [ 189% of Spell Power ] Fire damage and generating Burning Embers. Targets afflicted by Immolate will have 50% reduced movement speed for 5 sec. Warlock – Destruction Spec. 1% of Base Mana. 40 yd range. Instant.
  • Flames of Xoroth (New) The flames of Xoroth instantly revive your last demon. Warlock – Destruction Spec. 1 Burning Ember. Instant. 60 sec cooldown.
  • Shadowburn Instantly blasts a target below 20% health for [ 1 + 325.5% 390.6% of Spell Power ] Shadow damage. Generates Burning Embers if the target dies within 5 sec. Warlock – Destruction Spec. 1 Burning Ember. 40 yd range. Instant.

 

 

 

Warrior

  • Impending Victory (Arms) Instantly attack the target, causing [ 1 + 92.5% 250% of AP ] damage and healing you for 25% of your maximum health. 15% of your maximum health.
  • Impending Victory (Fury, Protection) Instantly attack the target, causing [ 1 + 74% 200% of AP ] damage and healing you for 25% of your maximum health. 15% of your maximum health.
  • Raging Blow A mighty blow that deals 115% 138% weapon damage from both melee weapons. Requires Melee Weapon. 100 yd range. Instant.
  • Raging Blow Off-Hand A mighty blow that deals 115% 138% weapon damage from both melee weapons. Requires Melee Weapon. 100 yd range. Instant.
  • Victory Rush (Arms) Instantly attack the target, causing [ 88.8% [ 240% of AP ] damage and healing you for 25% of your maximum health. 15% of your maximum health.
  • Victory Rush (Fury, Protection) Instantly attack the target, causing [ 74% [ 200% of AP ] damage and healing you for 25% of your maximum health. 15% of your maximum health.
  • Victory Rush (Arms) Instantly attack the target, causing [ 88.8% [ 240% of AP ] damage and healing you for 25% of your maximum health. 15% of your maximum health.
  • Victory Rush (Fury, Protection) Instantly attack the target, causing [ 74% [ 200% of AP ] damage and healing you for 25% of your maximum health. 15% of your maximum health.
  • Whirlwind Off-Hand (Fury) In a whirlwind of steel you attack all enemies within 8 yards, causing (100% 120% of weapon damage) Physical damage with your main-hand weapon and (100% 120% of weapon damage) Physical damage with your off-hand weapon to each enemy.
  • Whirlwind Off-Hand (Protection) In a whirlwind of steel you attack all enemies within 8 yards, causing (100% 120% of weapon damage) Physical damage with your main-hand weapon to each enemy.

 
Perks

  • Enhanced Rend (New) Each of your autoattacks causes [ 76.62% of AP ] additional Physical damage from your Rend on the target.
  • Enhanced Whirlwind Whirlwind’s effect to increase Raging Blow targets now grants 2 charges per Whirlwind and can stack up to 4 times. have up to 4 charges.

 
Talents

  • Impending Victory (Arms) Instantly attack the target, causing [ 1 + 92.5% 250% of AP ] damage and healing you for 25% of your maximum health. 15% of your maximum health.
  • Impending Victory (Fury, Protection) Instantly attack the target, causing [ 1 + 74% 200% of AP ] damage and healing you for 25% of your maximum health. 15% of your maximum health.
  • Sudden Death Arms: Your autoattack hits have a 10% chance to make your next Execute cost no initial Rage, consume no extra Rage, and be useable on any target, regardless of health level. Fury, Protection: Your autoattack hits have a 10% chance to make your next Execute cost no initial Rage and be useable on any target, regardless of health level. Warrior – LvL 45 Talent.

 
Arms

  • Execute Attempt to finish off a foe, causing (100% 120% of weapon damage) Physical damage to the target, and consuming up to 30 additional Rage to deal up to (625% of weapon damage) additional damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Warrior – Arms Spec. 10 Rage. Melee range. Instant.
  • Mortal Strike A vicious strike that deals (300% 360% of weapon damage) Physical damage and reduces the effectiveness of healing on the target for 10 sec. Requires Melee Weapon. Warrior – Arms Spec. 20 Rage. Melee range. Instant. 6 sec cooldown.
  • Rend Wounds the target, causing [ 6 + 76.62% 91.94% of AP ] bleed damage over 18 sec, and a final burst of [ 175.15% [ 210.18% of AP ] bleed damage when the effect expires. Requires Melee Weapon. Warrior – Arms Spec. 5 Rage. Melee range. Instant.

 
Arms & Fury

  • Whirlwind (Fury) In a whirlwind of steel you attack all enemies within 8 yards, causing (100% 120% of weapon damage) Physical damage with your main-hand weapon and (100% 120% of weapon damage) Physical damage with your off-hand weapon to each enemy.
  • Whirlwind (Protection) In a whirlwind of steel you attack all enemies within 8 yards, causing (100% 120% of weapon damage) Physical damage with your main-hand weapon to each enemy.

 
Arms & Protection

  • Thunder Clap (Arms) Blasts all enemies within 8 yards for [ 1 + 84% 100.8% of AP ] damage and reduces their movement speed by 50% for 6 sec.
  • Thunder Clap (Fury, Protection) Blasts all enemies within 8 yards for [ 1 + 70% 84% of AP ] damage and reduces their movement speed by 50% for 6 sec.

 
Fury

  • Bloodthirst Instantly strike the target for (60% 72% of weapon damage) Physical damage, generating 10 Rage, and restoring 1% of your health. Bloodthirst has an additional 30% chance to be a critical strike. Requires Melee Weapon. Warrior – Fury Spec. Melee range. Instant. 4.5 sec cooldown.
  • Raging Blow A mighty blow that deals (115% 138% of weapon damage) Physical damage with your main-hand weapon and deals (115% 138% of weapon damage) Physical damage with your off-hand weapon. Raging Blow will also extend the duration of your Colossus Smash by 2 sec. Becoming Enraged enables one charge of Raging Blow. Limit 2 charges. Requires Melee Weapon. Warrior – Fury Spec. 10 Rage. Melee range. Instant.
  • Wild Strike A quick strike with your off-hand weapon that deals (150% 180% of weapon damage) Physical damage and reduces the effectiveness of healing on the target for 10 sec. Bloodthirst has a 20% chance of granting 3 charges of Wild Strike that cost no Rage. Requires Melee Weapon. Warrior – Fury Spec. 30 Rage. Melee range. Instant.

 
Fury & Protection

  • Execute (Arms, Protection) Attempt to finish off a wounded foe, causing (210% 252% of weapon damage) Physical damage.
  • Execute (Fury) Attempt to finish off a wounded foe, causing (210% 252% of weapon damage) Physical damage with your main-hand and (210% 252% of weapon damage) Physical damage with your off-hand.

 
Protection

  • Revenge Instantly attack an enemy and two additional enemies, dealing [ 1 + 185% of AP ] damage to each 222% of AP ] damage to the primary target and 50% damage to the secondary targets, and generating 20 Rage. Your successful dodges and parries reset the cooldown on Revenge. Requires Melee Weapon. Requires Defensive Stance. Warrior – Protection Spec. Melee range. Instant. 9 sec cooldown.
  • Shield Barrier Raise your shield, absorbing [ 250% absorbing[ 275% of AP ] damage for the next 6 sec. Consumes up to 40 additional Rage to increase the amount absorbed. Requires Shields. Warrior – Protection Spec. 20 Rage. Instant. 1.5 sec cooldown.
  • Shield Slam Slam the target with your shield, causing [ AP * (gte(Level, 85) * (2.33) + (gte(Level, 80)) * (0.4) + 0.35 * (1.2) + 1 ] damage and generating 20 Rage. Critical strikes with Shield Slam cause your next Heroic Strike to cost no Rage and be a critical strike. Requires Shields. Warrior – Protection Spec. Melee range. Instant. 6 sec cooldown.

 
Major Glyphs

  • Glyph of Spell Reflection Reduces the cooldown on Spell Reflection by 5 sec. Major Glyph. Does not work with Mass Spell Reflection. Major Glyph.

 

 

 

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