WoD: Beta Build 18566

WoD: Beta Build 18566
WoD: Beta Build 18566
User Rating: 4.5 (1 votes)

Die Entwickler von Blizzard haben in der vergangenen Nacht ein neues Update für die aktuell noch immer laufende Beta zu Warlords of Draenor veröffentlicht. Dieser Build 18566 hat neben den für solch einen Patch üblichen Klassenänderungen und einigen neuen Modellen für die NPCs in Draenor auch die Gebiete Talador, Ashran und Gorgrond für die Spieler der Testserver freigeschaltet.

 

 

Highlights:

  • Tester der Beta können auf den Servern Lost Isles und Gilneas jetzt Stufe 96 erreichen.
  • Neue Zone Gorgrond (Stufe 92-94)
  • Neue Zone Talador (Stufe 94-96)
  • Ashran kann auf dem Stufe 100-Realm Mekkatorque getestet werden.
  • Die Dungeons “Skyreach” und “Auchindoun” sind vorhanden.
  • Die Charaktermodelle für die weiblichen Draenei und weiblichen Untoten sind aktiv.

 

 

 

Neue Modelle:

Die neuen Arakkoa

 

Der neue Cho’gall:

 

 Neue Kreaturen:

 

 

 

Neue Rüstungssets:

Todesritter Mythic T-17:

 

Mönch Season 16:

 

Magier Season 16:

 

 

 

Neue Ladebildschirme:

  

  

 

 

 

Klassenänderungen:

Death Knight:

  • Enhanced Death Coil Your Death Coil also grants you Shadow of Death. increasing your maximum health by 5% for 30 sec. When refreshed, the remaining portion is added to the new effect.
  • Enhanced Rune Tap Reduces the recharge time of Rune Tap by 10 sec. 
  • Empowered Obliterate Name Changed from Empowered Rime to Empowered Obliterate. Obliterate also increases the damage done by Howling Blast and Icy Touch by 20%.when it causes them to cost no runes.
  • Conversion Converts Runic Power to health, restoring 2% of maximum health per 1 sec. Lasts until canceled or Runic Power is exhausted. Death Knight – LvL 75 Talent. Instant.
  • Rune Tap Consumes 1 Blood Rune to reduce all damage taken by 50% for 3 sec. Death Knight – Blood Spec. 1 Blood. Instant 2.5 sec cooldown.
  • Will of the Necropolis Damage taking you below 30% health will instantly grant you an immediate, free Rune Tap. This effect cannot occur more than once every 45 sec. Death Knight – Blood Spec.
  • Glyph of the Ice Reaper The Runes you spend on Chains of Ice will become Death Runes when they activate. Death Runes count as any type of rune. Major Glyph.

 

 

Druid:

  • Wild Mushroom Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for [ 1 + 428.5% of Spell Power ], and restores [ 51.4% of Spell Power ] health to the three most injured allies within 10 yards of the initial target every 2 sec for 30 sec. 100 yd range. Instant.
  • Empowered Moonkin Name Changed from Enhanced Owlkin Frenzy to Empowered Moonkin. Single-target attacks against you in Moonkin Form have a 15% chance make your next damage or healing spell  instant cast. Requires Moonkin Form.
  • Enhanced Hurricane Name Changed from Enhanced Storms to Enhanced Hurricane
  • Improved Moonfire Your Moonfire deals 20% additional damage.
  • Enhanced Faerie Fire Name Changed from Enhanced Bear Hug to Enhanced Faerie Fire.While in you are in Bear Form, Faerie Fire no longer has a cooldown and deals 100% increased damage.
  • Enhanced Tooth and Claw Tooth and Claw now also makes Maul free, and can accumulate 1 additional charges. Requires Cat Form, Bear Form.
  • Pulverize A devastating blow that consumes 3 stacks of your Lacerate on the target to deal sw1 Physical damage, generate 15 Rage, and reduce damage taken by 20% for 10 sec. Requires Bear Form. Druid – LvL 0 Talent. Melee range. Instant.
  • Soul of the Forest When you cast Swiftmend, you gain Soul of the Forest. Soul of the Forest reduces the cast time of your next Healing Touch by 100%, or increases the healing of your next Regrowth, Wild Growth, or Rejuvenation by 0%. Druid – LvL 60 Talent.
  • Wild Mushroom Grow a magical mushroom with 5 health at the target ally’s location, restoring [ 51.4% of Spell Power ] health to three injured allies within 10 yards of its location every 2 sec for 30 sec. After 6 sec, the mushroom will become invisible. Only 1 mushroom can be placed at a time. Can be cast in Tree of Life Form. Druid – Restoration Spec. 27% of Base Mana. 40 yd range. Instant. 3 sec cooldown.

 

 

Hunter:

  • Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for sw2 Physical damage. Requires Ranged Weapon. 40 Focus. 40 yd range. Instant.
  • Steady Shot A steady shot that causes sw2 Physical damage and generates 14 Focus. Useable while moving. Requires Ranged Weapon. 40 yd range. 2 sec cast.
  • Improved Multi-Shot Name Changed from Enhanced Shots to Improved Multi-Shot. Multi-Shot costs 5 less Focus and deals 20% increased damage.
  • Improved Serpent Sting Name Changed from Improved Viper Venom to Improved Serpent Sting. Serpent Sting deals 20% increased damage
  • Adaptation Increases the effect of your pet’s Combat Experience to 85% increased damage. Your pet now gains the following abilities, regardless of its active spec: Spiked Collar Roar of Sacrifice Cornered Boar’s Speed Last Stand Blood of the Rhino Great Stamina Hunter – LvL 0 Talent.
  • Barrage Rapidly fires a spray of shots for 3 sec, dealing [ 16.000 * $120,361mw3 ] Physical damage to the enemy target and an average of [ 8.000 * $120,361mw3 ] Physical damage to each other enemy target in front of you. Useable while moving. Requires Ranged Weapon. Hunter – LvL 90 Talent. 30 Focus. 40 yd range. 3 sec cast (Channeled). 30 sec cooldown.
  • Exotic Munitions Allows you to modify your ranged weapon to use exotic munitions: Incendiary Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals $162,541sw1 additional Fire damage to all enemies within 8 yards of the initial target. Poisoned Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals [ 5% of AP ] additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect. Frozen Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals $162,546sw1 additional Frost damage and reduces the target’s movement speed by 50% for 8 sec. Only one exotic munition can be active at one time. Hunter – LvL 0 Talent.
  • Focusing Shot Carefully line up a shot at the target that deals sw1 Physical damage and focuses you, generating 50 Focus. Cannot be cast while moving. Replaces Steady Shot and Cobra Shot. Requires Ranged Weapon. Hunter – LvL 0 Talent. 40 yd range. 3 sec cast.
  • Focusing Shot Carefully line up a shot at the target that deals sw1 Physical damage and focuses you, generating 50 Focus. Cannot be cast while moving. Replaces Steady Shot and Cobra Shot. Requires Ranged Weapon. Hunter – LvL 0 Talent. 40 yd range. 3 sec cast.
  • Powershot A powerful shot which deals [ 200% of Mainhand Damage3 ] Physical damage to the target and sw3 Physical damage to all enemies between you and the target. All enemies hit are knocked back. Requires Ranged Weapon. Hunter – LvL 90 Talent. 15 Focus. 40 yd range. 2.2 sec cast. 45 sec cooldown.
  • Kill Shot You attempt to finish off a wounded target, dealing sw2 Physical damage. Only useable on enemies with less than 20% health. If the target dies, the Hunter will regain 15% of maximum health. If Kill Shot fails to kill the target, the cooldown is reset. Requires Ranged Weapon. Hunter – Beast Mastery & Marksmanship Spec. 45 yd range. 10 sec cooldown.
  • Arcane Shot An instant shot that causes sw2 Arcane damage. Requires Ranged Weapon. Hunter – Beast Mastery & Survival Spec. 30 Focus. 40 yd range.
  • Cobra Shot Deals sw2 Nature damage and generates 14 Focus. Useable while moving. Requires Ranged Weapon. Hunter – Beast Mastery & Survival Spec. 40 yd range. 2 sec cast.
  • Aimed Shot A powerful aimed shot that deals sw2 Physical damage. Requires Ranged Weapon. Hunter – Marksmanship Spec. 50 Focus. 40 yd range. 2.5 sec cast.
  • Chimaera Shot Name Changed from Chimera Shot to Chimaera Shot. An two-headed shot that hits your primary target and another nearby target, dealing sw3 Nature or Frost damage to each target. Requires Ranged Weapon. Hunter – Marksmanship Spec. 45 Focus. 40 yd range. Instant. 9 sec cooldown.
  • Survivalist Increases your Multistrike chance by 10%. After killing a target, you gain 15% health over 10 sec. Hunter – Survival Spec.

 

 

Mage:

  • Enhanced Pyrotechnics Each time your Fireball or Frostfire Bolt fails to critically strike a target, those spells gain a stacking 5% increased critical strike chance. This effect ends when Fireball or Frostfire Bolt critically strikes a target.
  • Flameglow Protects you with fiery energy, absorbing up to [ 30% of Fire Spell Power ] damage from each attack against you. up to 30% of each attack. Mage – LvL 30 Talent.
  • Unstable Magic (Arcane) Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 15% chance to explode on impact, dealing an additional 20% damage to the target, and to all other enemies within 8 yards.
  • Unstable Magic (Fire) Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 30% chance to explode on impact, dealing an additional 20% damage to the target, and to all other enemies within 8 yards.
  • Unstable Magic (Frost) Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 20% chance to explode on impact, dealing an additional 20% damage to the target, and to all other enemies within 8 yards.
  • Mastery: Ignite Your target burns for an additional 12% over 5 sec of the total direct damage caused by your Fireball, Frostfire Bolt, Inferno Blast, Scorch, Pyroblast, Flamestrike, and their multistrikes. If this effect is reapplied, any remaining damage will be added to the new Ignite. Mage – Fire Spec
  • Glyph of Combustion Increases, the duration of the damage over time effect and the cooldown of Combustion by 100%. Major Glyph.

 

Monk:

  • Jab (Brewmaster, Windwalker) Jab the target, dealing [ 103.4% of Mainhand Min DPS + 51.7% of Offhand Min DPS + 32.9% of AP – 1 ] to [ 103.4% of Mainhand Max DPS + 51.7% of Offhand Max DPS + 32.9% of AP + 1 ;] damage and generating 1 Chi.
  • Jab (Mistweaver) Jab the target, dealing [ 155.1% of Mainhand Min DPS + 32.9% of AP – 1 ] to [ 155.1% of Mainhand Max DPS + 32.9% of AP + 1 ;] damage and generating 1 Chi.
  • Rising Sun Kick (Windwalker) You kick upwards, dealing [ 1,605.9% of Mainhand Min DPS + 803% of Offhand Min DPS + 510.5% of AP – 18 ] to [ 1,605.9% of Mainhand Max DPS + 803% of Offhand Max DPS + 510.5% of AP + 18 ] damage, reducing the effectiveness of healing on the target for 10 sec, and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.
  • Glyph of Surging Mist While in Stance of the Spirited Crane, your Surging Mist no longer requires a target, and instead heals a random injured target within 40 yards. Requires Crane Stance. Major Glyph.

 

 

Paladin:

  • Sacred Shield Protects the target with a shield of Holy Light for 30 sec, absorbing up to [ 130.6% of Holy Spell Power ] damage every 6 sec. Only one target can be affected at a time. Limited to 1 target. Paladin – LvL 45 Talent. 40 yd range. Instant. 6 sec cooldown.
  • Glyph of the Battle Healer Melee attacks while Seal of Insight is active no longer heal you, but instead heal a random injured member of your party or raid for 45% of the normal amount. Major Glyph.

 

 

Priest:

  • Empowered Archangel Name Changed from Enhanced Strength of Soul to Empowered Archangel.The next Prayer of Healing you cast after activating Archangel has 100% increased critical strike chance.
  • Improved Heal Increases the healing from your Heal by 20%.
  • Enhanced Mind Flay Your Mind Flay deals damage 33% faster.
  • Enhanced Shadow Word: Death  Shadow Word: Death now always generates a Shadow Orb, regardless of cooldown reset.

 

 

Rogue

  • Stealth (Subtlety) Attacks from Stealth and for 6 sec after deal 10% more damage
  • Empowered Rupture Name Changed from Improved Venomous Wounds to Empowered Rupture.  Rupture’s chance to deal additional Nature damage and grant Energy is increased by 25%.
  • Improved Sinister Strike Increases the damage done by Sinister Strike and Revealing Strike by 20%.
  • Enhanced Stealth Name Changed from Enhanced Master of Subtlety to Enhanced Stealth.  You deal an additional 5% damage for 6 sec after Stealth breaks.
  • Glyph of Hemorrhaging Veins Your Hemorrhage also triggers the 20% damage bonus from Sanguinary Vein. Major Glyph.

 

 

Shaman

  • Improved Chain Lightning Each target struck by your Chain Lightning or Lava Beam increases the damage done by your next Earthquake by 20%
  • Improved Lightning Shield Lightning Shield gains 5 additional maximum charges, and Lava Burst and its multistrikes can now generate additional Lightning Shield charges though Fulmination.
  • Improved Fire Totems Increases the damage dealt by Searing Totem  by 50%.
  • Enhanced Unleash Name Changed from Enhanced Unleash Elements to Enhanced Unleash
  • Empowered Lava Lash Name Changed from Improved Lava Lash to Empowered Lava Lash
  • Improved Feral Spirit Increases the damage of your Spirit Wolves by 100%.
  • Improved Healing Rain Increases all healing you do to targets in your Healing Rain by 10%.
  • Unleashed Fury Empowers your Unleash Flame,causing it to also increase damage done with Lightning Bolt by 30% and with Lava Burst by 10% for 10 sec. Shaman – LvL 90 Talent
  • Mastery: Molten Earth Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing  0;] Fire damage to your most recently attacked target. Shaman – Elemental Spec.

 

 

Warlock

  • Corruption (Demonology) Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% of Spell Power ] Shadow damage over 60 sec. Doom critical strikes summon a Wild Imp to attack the target.
  • Corruption (Demonology) Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% of Spell Power ] Shadow damage over 60 sec. Doom critical strikes summon a Wild Imp to attack the target.
  • Corruption (Demonology) Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% of Spell Power ] Shadow damage over 60 sec. Doom critical strikes summon a Wild Imp to attack the target.
  • Shadow Bolt (Demonology) Metamorphosis transforms this spell into Touch of Chaos: Touch of Chaos Unleashes energy at the enemy, causing [ 1 + 57.53% of Spell Power ] Chaos damage and extending the duration of Corruption.
  • Soul Swap (Affliction) Your next use of Soul Swap within 3 sec will exhale a copy of the effects onto a new target.
  • Soul Swap (Demonology, Destruction) Your next use of Soul Swap within 3 sec will exhale a copy of the effects onto a new target.
  • Empowered Corruption Name Changed from Enhanced Nightfall to Empowered Corruption.Corruption has a 2.5% increased chance to generate a Soul Shard.
  • Enhanced Havoc Name Changed from Enhanced Backlash to Enhanced Havoc. Recuces the cooldown of Havoc by 5 sec.
  • Soul Swap (Affliction) Your next use of Soul Swap within 3 sec will exhale a copy of the effects onto a new target.
  • Soul Swap (Demonology, Destruction) Your next use of Soul Swap within 3 sec will exhale a copy of the effects onto a new target.
  • Hand of Gul’dan Affliction, Destruction: Strikes the target and all enemies within 6 yards for [ 86% of Spell Power ] instant Shadowflame damage and an additional [ 22.5% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec. Demonology: Strikes the target and all enemies within 6 yards for [ 86% of Spell Power ] instant Shadowflame damage and an additional [ 22.5% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec. Metamorphosis transforms this spell into Chaos Wave: Chaos Wave Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [ 131.28% of Spell Power ] Chaos damage and reducing movement speed by 50% for 6 sec. Warlock – Demonology Spec. 5% of Base Mana. 40 yd range. Instant.
  • Hellfire Affliction, Destruction: Ignites the caster, causing [ 220.5% of Spell Power ] Fire damage to himself and [ 176.4% of Spell Power ] Fire damage to all nearby enemies over 14 sec. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets. Demonology: Ignites the caster, causing [ 220.5% of Spell Power ] Fire damage to himself and [ 176.4% of Spell Power ] Fire damage to all nearby enemies over 14 sec. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets. Metamorphosis transforms this spell into Immolation Aura: Immolation Aura Ignites the area surrounding the caster, causing [ 126% of Spell Power ] Fire damage over 10 sec to all nearby enemies. Warlock – Demonology Spec. 2% of Base Mana, plus 2% per sec. Instant (Channeled).
  • Burning Presence (New) Intimidates any target you attack, increasing your threat generation. Also increases chance to dodge and parry by 10%, and reduces physical damage taken by 20%. Auto-Cast: Always keep this effect active. (Right-Click to toggle) Special Ability. Instant.
  • Cripple (New) Cripples the target, reducing movment speed by 80% for 30 sec (4 sec in PvP). 30 yd range. Instant. 30 sec cooldown.
  • Meteor Strike (New) The infernal releases a powerful burst of flames, dealing 0 Fire damage to nearby targets, and stunning them for 2 sec. Unlimited range. Instant. 60 sec cooldown.
  • Torch Magic (New) Purges 1 beneficial magic effect from an enemy, or burns away 1 harmful magic effect from an ally. Auto-Cast: Use on the Infernal’s current target. (Right-Click to toggle) Special Ability. 30 yd range. Instant. 10 sec cooldown.
  • Glyph of Shadowflame Targets affected by your Hand of Gul’dan damage over time are now also snared by 50%. Major Glyph.

 

 

Warrior

  • Improved Rend Name Changed from Improved Overpower to Improved Rend. Increases the damage dealt by Rend by 20%.
  • Improved Whirlwind Name Changed from Improved Thunderclap to Improved Whirlwind. Increases the damage done by  Whirlwind by 20%.
  • Enhanced Whirlwind Name Changed from Improved Meat Cleaver to Enhanced Whirlwind. Whirlwind’s effect to increase Raging Blow targets now grants 2 charges per Whirlwind and can stack up to 4 times.
  • Improved Wild Strike Damage of Wild Strike increased by 20%.
  • Enhanced Hamstring (New) Reduces the Rage cost of Hamstring by 5.
  • Improved Block Name Changed from Improved Bastion of Defense to Improved Block. Increases your block chance by 10%.
  • Improved Defensive Stance Name Changed from Improved Unwavering Sentinel to Improved Defensive Stance. Defensive Stance now increases your armor by an additional 15%.
  • Slam Slam an opponent, causing sw2 Physical damage. Each consecutive use of Slam increases the damage dealt by 50% and the Rage cost by 100%, stacking up to 2 times. Requires Melee Weapon. Warrior – LvL 45 Talent. 10 Rage. Melee range. Instant.
  • Sudden Death Your autoattack hits have a 10% chance to make your next Execute cost no initial Rage and be useable on any target, regardless of health level. Warrior – LvL 45 Talent.
  • Glyph of Die by the Sword While Die by the Sword is active, using  Wild Strike increases its duration by 1 sec per use. Major Glyph.
  • Spell Reflection Reduces the cooldown on Spell Reflection by 5 sec. This glyph has no effect if combined with the Mass Spell Reflection talent. Major Glyph. Instant.

 

 

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