Overwatch PTR: Die Patchnotes vom 21. Mai

Overwatch PTR: Die Patchnotes vom 21. Mai
Overwatch PTR: Die Patchnotes vom 21. Mai
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Vor einigen Tagen haben die für die fortlaufende Entwicklung von neuen Inhalten für Overwatch zuständigen Mitarbeiter von Blizzard Entertainment einen neuen Patch auf den öffentlichen Testserver ihres Hero Shooters aufgespielt, der dort nun von allen daran interessierten Personen ausprobiert werden kann. Um diese Tester über die Auswirkungen dieses Updates für den PTR in Kenntnis zu setzen, wurde der Start dieser Testphase selbstverständlich auch wieder von der Veröffentlichung von offiziellen englischen PTR Patchnotes in den Battle.Net Foren begleitet. Diese nützliche Übersicht informiert die Spieler darüber, welche Inhalte sich mit diesem Patch ändern werden und worauf sie ihre Tests auf dem PTR konzentrieren sollten.

Den PTR Patchnotes zu dieser kommenden Spielversion zufolge besteht dieser neue Patch im Grunde nur aus einer Vielzahl von Fehlerbehebungen für nervige Bugs mit dem Spiel und einigen weiteren Neuerungen für den in Overwatch vorhandenen Workshop. Die neuen Funktionen für den Workshop erlauben dabei dann das Tragen von anderen Helden, das automatische Bewegen von Helden, das Erkennen von verwandelten Charakteren und das Überwachen des Ultis von Echo. Die ersten beiden neuen Funktionen sollten sich in der Zukunft besonders positiv auf die Arbeit mit dem Workshop auswirken und es Spielern erlauben einige kreative neue Spielweisen für ihre benutzerdefinierten Karten zu erstellen.

 

Overwatch PTR Patch Notes – May 21, 2020:

WORKSHOP UPDATES

New Workshop Actions

  • Attach Players
  • Detach Players
  • Start Forcing Player Position
  • Stop Forcing Player Position

 

New Workshop Values

  • Is In Alternate Form
  • Is Duplicating
  • Hero Being Duplicated

 

Developer Comment: The Attach Players action allows one player to become stuck to another with a given offset, giving players the ability to carry other players around. The Start Forcing Player Position action allows players to be moved around procedurally; this action pairs well with variable chasing actions. The Is In Alternate Form value lets you check for whether D.Va is in pilot form and whether Mercy and Torbjörn have their secondary weapon equipped (as well as a few other transformations). Finally, the Is Duplicating and Hero Being Duplicated values allow you to check Echo’s current status.

 

BUG FIXES

General

  • Fixed a bug in which custom game settings were sometimes being reverted to default between rounds of a Control map or when causing one’s own death while Respawn as Random Hero is active
  • Custom games will no longer shut down due to server load issues when using Mei’s primary fire with a 0% freeze rate
  • Fixed a bug where custom game lobby privacy settings were reset when importing a share code

 

Heroes

  • Fixed a bug where Sombra could sometimes hack people right as they started an ability that would prevent hacking (ie Wraithform, Meteor Strike)

 

Workshop

  • Fixed a bug in which restarting a rule that was using the Wait action and then executing the same Wait action on the same frame could cause the action to wait forever
  • Fixed a bug in which using a chased variable for the rate or destination of the Chase action that was modifying it would cause incorrect behavior
  • Fixed a bug in which the final objective of an Assault, Hybrid, or Escort map could be completed when Disable Built-In Game Mode Completion was in effect
  • Fixed a bug in which reaching 100% distance or capture progress on the final objective of an Assault, Hybrid, or Escort map would cause endless beeping if Disable Built-In Game Mode Completion was in effect
  • Fixed a bug which caused the Stop Transforming Throttle action not to work
  • The Is Using Ultimate value now returns true when D.Va is using either of her ultimate abilities
  • The Is Using Ultimate value now returns true for the first few frames of Echo’s ultimate (After the first few frames, check the new Is Duplicating value)
  • The Is Using Ultimate value now returns true for Ashe only while B.O.B. is alive
  • Fixed a bug which caused the Respawn action to stop working for players that had recently been resurrected
  • Fixed rules with Echo as the designated hero not always executing correctly during or after her ultimate
  • Fixed the Is Primary Fire value sometimes returning incorrect values after Winston’s ultimate and during Hanzo’s Storm Arrow ability
  • The Is Using Ability 2 value no longer returns true for Widowmaker if her only existing Venom Mine has been fired off the map
  • Fixed a bug where script error messages remained on screens for certain subroutine errors even after fixing the issue in the editor
  • Fixed a bug preventing Set Objective Description from working when executed prior to the player spawning in
  • Fixed a bug preventing Disable Built-In Game Mode Announcer from working in certain modes
  • Fixed a bug preventing the Damage Over Time effects from occurring when first starting the Molten Floor Workshop Preset
  • Fixed a bug preventing Set Match Time from being able to be used while in Assemble Heroes in CTF
  • Fixed a bug preventing certain abilities from triggering Dealt/Received Knockback Events (Junkrat’s self-knockback from Concussive Mine, Doomfist’s Rocket Punch, and Reinhardt’s Rocket Hammer)
  • Fixed a bug preventing Sigma’s Ultimate Ability from working properly when gravity settings were altered via Workshop or Custom Game Settings
  • Fixed a bug preventing the names of Dummy Bots from properly showing up in Kill Cams, POTGs, and End of Match Summaries
  • Fixed a bug where Destroy All Dummy Bots failed to work in certain scenarios

 

 

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