Heroes: Ein kommendes Spielbalance-Update
In der vergangenen Nacht veröffentlichte das Entwicklerteam von Heroes of the Storm einen neuen Blogeintrag auf ihrer offiziellen Internetseite, der die Community dieses Team Brawlers darüber in Kenntnis setzen sollte, dass in dieser Woche ein neues Spielbalance-Update erscheinen soll. Damit die Spieler sich schon jetzt ein Bild von allen geplanten Änderungen machen können, beinhaltete die Ankündigung der Entwickler netterweise eine umfangreiche Liste mit allen aktuell geplanten Anpassungen an den spielbaren Helden dieses Titels. Des Weiteren sind diese kommenden Veränderungen schon jetzt auf dem öffentlichen Testserver von Heroes of the Storm aktiv, weshalb daran interessierte Personen sich schon jetzt ganz genau anschauen können, was für Auswirkungen diese Anpassungen auf das Spiel haben werden. In den folgenden englischen Patchnotes könnt ihr selbst durchlesen, was für Veränderungen in diesem Update enthalten sind.
We’re about to release a new Heroes of the Storm patch to apply a number of balance changes and bug fixes. Read on for details. NOTE: These changes are already playable on the PTR, and will be released as a separate balance patch later this week.
Heroes of the Storm Balance Patch Notes – October 10, 2018
Heroes
Assassin
Cassia
Abilities
- Lightning Fury (Q)
- Damage scaling reduced from 4.5% per level to 4% per level
Talents
- Level 7
- Surge of Light (Trait)
- Damage reduced from 225 to 210
- Surge of Light (Trait)
Junkrat
Stats
- Basic Attack damage increased from 110 to 116
Abilities
- Concussion Mine (W)
- Now shows its area of effect to enemies upon being launched
- Range increased from 10 to 10.5
Developer Comment: While we like the awesome plays that Junkrat can make by throwing enemies into his team with Concussion Mine, the ability is fairly hard to see coming for opponents for how powerful it is. To help this, we are showing enemies its area of effect the moment that Junkrat throws the mine so that they have a better chance to reposition themselves before being blown up. To compensate Junkrat, we are slightly increasing its range and giving him more Basic Attack damage, which should help both his waveclear and teamfight capabilities.
Kerrigan
Stats
- Health increased from 1680 to 1764
- Health Regeneration increased from 3.5 to 3.675
Abilities
- Assimilation (Trait)
- Shield amount reduced from 15% to 10% of damage dealt
Talents
- Level 1
- Fury of the Swarm (Passive)
- Number of splash attacks after casting Ravage reduced from 2 to 1
- Fury of the Swarm (Passive)
- Level 4
- Kinetic Fulmination (W)
- Damage bonus decreased from 15% to 10% per stack
- Maximum damage bonus decreased from 150% to 100%
- Kinetic Fulmination (W)
- Level 7
- Queen of Blades (Q)
- Cooldown reduction increased from 4 to 6 second per enemy hit by Primal Grasp
- Queen of Blades (Q)
- Level 13
- Volatile Power (Trait)
- Bonus shields reduced from 15% to 10%
- Volatile Power (Trait)
- Level 16
- Painful Spikes (W)
- Damage reduced from 75 to 70
- Painful Spikes (W)
- Level 20
- Omegastorm (R1)
- Bonus duration per tick increased from .125 to .1875
Developer Comment: Kerrigan has one build that is particularly powerful at the moment, and these changes aim to bring her back in line with the rest of the cast. We’ve also made a change to her baseline Assimilation to revert it to it’s previous levels, as her overall survivability is a little higher than desired from a melee assassin.
Mephisto
Abilities
- Durance of Hate (R)
- Cooldown reduced from 80 to 60 seconds
Talents
- Level 1
- Malicious Intent (Q)
- Spell Power reduced from 20% to 15%
- Malicious Intent (Q)
- Level 4
- Hateful Mending (Q)
- Healing increased from 50% to 60%
- Static Barrier (W)
- Shield duration reduced from 7 to 5 seconds
- Spite (Trait)
- Bonus globe duration increased from 60% to 100%
- Hateful Mending (Q)
Specialist
Azmodan
Abilities
- Globe of Annihilation (Q)
- Damage decreased from 192 to 184
Talents
Medivh
Abilities
- Force of Will (W)
- Cooldown increased from 8 to 9 seconds
Talents
- Level 4
- Mage Armor (E)
- Armor amount increased from 25 to 30
- Mage Armor (E)
- Level 7
- Force of Magic (W)
- Spell Power bonus increased from 25% to 30%
- Force of Magic (W)
- Level 13
- Enduring Will (W)
- Set cooldown of Force of Will increased from 3 seconds to 4 seconds
- Enduring Will (W)
Support
Brightwing
Abilities
- Soothing Mist (Trait)
- Healing amount increased from 100 to 105
- Cooldown reduced from 120 to 100 seconds
- Level 7
- Critical Mist (Trait)
- Healing amount increased from 200 to 250
- Critical Mist (Trait)
Li Li
Stats
- Health increased from 1475 to 1534
- Health Regeneration increased from 3.07 to 3.1953
Abilities
- Cloud Serpent (W)
- Cooldown reduced from 12 seconds to 10 seconds
- Jug of 1,000 Cups (R)
Lt. Morales
Stats
- Health increased from 1472 to 1545
- Health Regeneration increased from 3.07 to 3.2187
Abilities
- Safeguard (W)
- Cooldown reduced from 12 to 10 seconds
- Armor increased from 25 to 30
- Displacement Grenade (E)
- Damage increased from 198 to 208
Talents
- Level 7
- Physical Therapy (W)
- Cooldown reduction increased from 4 to 5 seconds
- Vanadium Plating (W)
- Armor bonus now also applies to Root effects
- Physical Therapy (W)
- Level 13
- EMP Grenade (E)
- Total damage over 2 seconds increased from 80 to 100
- EMP Grenade (E)
Stukov
Talents
Level 13
Tyrande
Abilities
- Shadowstalk (R)
- Cooldown from 80 to 90 seconds
Talents
- Level 1
- Kaldorei Resistance (Q)
- Spell Armor from 15 to 10
- Kaldorei Resistance (Q)
- Level 4
- Lunar Blaze (E)
- Bonus range from reduced 40% to 30%
- Lunar Blaze (E)
- Level 13
Whitemane
Stats
- Health reduced from 1434 to 1400
- Health regen from 2.99 to 2.92
Abilities
- Inquisition (W)
- Damage reduced from 53 to 50
- Searing Lash (E)
- Damage reduced from 82 to 78
Warrior
Diablo
Abilities
- Lightning Breath (R)
- Cooldown increased from 70 to 90 seconds
Talents
- Level 7
Rexxar
Talents
- Level 4
- Grizzled Fortitude (Passive)
- Cooldown reduced from 7 to 6 seconds
- Grizzled Fortitude (Passive)
- Level 7
- Crippling Talons (Q)
- Slow duration increased from 3 to 3.5 seconds
- Crippling Talons (Q)
Yrel
Talents
- Level 4
- Aegis of Light (E)
- Armor reduced from 35 to 25
- Duration reduced from 5 to 4 seconds
- Aegis of Light (E)
Bug Fixes
General
- Fixed a crash that could effect Murky.
- We’ve improved authentication when launching the game through the Blizzard App.
Heroes
- [Brightwing]: Fixed an issue where Phase Shift (Z) could be cast on vehicles (such as the Dragon Knight).
- [D.Va]: Fixed a UI issue with D.Va’s Self-Destruct where it expanded beyond the button’s frame.
- [Tracer]: Fixed a UI issue with Tracer’s Pulse Bomb where it expanded beyond the button’s frame.