Overwatch: Die PTR Patchnotes vom 15. Februar

Overwatch: Die PTR Patchnotes vom 15. Februar
Overwatch: Die PTR Patchnotes vom 15. Februar
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Auch wenn es in dem gestern Abend auf YouTube veröffentlichten Entwicklerupdate von Game Director Jeff Kaplan noch ganz danach klang, als könnte das nächste Update für Overwatch erst in einigen Tagen von daran interessierten Personen getestet werden, so haben die Mitarbeiter von Blizzard Entertainment diesen neuen Patch überraschenderweise aber bereits in der vergangenen Nacht auf den öffentlichen Testserver ihres Shooter aufgespielt. Wie von Jeff Kaplan in seinem Video zu diesem Thema angekündigt wurde, beinhaltet diese kommende Spielversion einen Buff für die Erholungszeit der Schüsse von Doomfist, zwei nützliche Verbesserungen an der Waffe von Mei, umfangreiche Anpassungen an beinahe allen Fähigkeiten von Sombra und eine kleine Änderung an dem Interface von Mercy. Genauere Details zu den Auswirkungen dieser geplanten Spielbalanceänderungen findet ihr wie üblich in den folgenden Patchnotes des Entwicklerteams.



[PC] Overwatch PTR Patch Notes – February 14, 2018:

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.



  • Hand Cannon
    • Ammo recovery rate increased from 0.8 seconds to 0.65 seconds per bullet


Developer Comments: This change will help Doomfist more consistently be able to use his weapon as part of his combos.



  • Endothermic Blaster
    • Freeze (slow) duratioDeveln increased from 1 second to 1.5 seconds
    • Weapon alternate fire ammo cost reduced from 25 to 20


Developer Comments: Increasing Mei’s slow duration helps her freeze targets that are particularly elusive such as Genji or Lúcio. Lowering her alternate fire ammo cost allows her to more safely use it without costing her the ability to freeze enemies.



  • EMP
    • No longer blocked by small objects (e.g. sign posts)
  • Hack
    • No longer gains ultimate charge from health pack healing
    • Cast time reduced from 0.8 seconds to 0.65 seconds
    • Now disables the following abilities:
      • Genji—Cyber-agility
      • Hanzo—Wall Climb
      • Pharah—Hover Jets
      • Lúcio—Healing Boost and Speed Boost (turns off current song entirely), Wall Ride
      • Mercy—Angelic Descent
  • Machine Pistol
    • Machine Pistol spread reduced from 3 to 2.7
  • Opportunist
    • Enemy health bars are now visible when health drops below 100% (formerly 50%)
    • Her ability to detect enemies through walls at 50% or less remains unchanged
  • Translocator
    • Duration increased from 15 seconds to 20 seconds


Developer Comments: The goal of these changes for Sombra is to remove the necessity for her teammates to take damage and heal themselves with her hacked heath packs to try to get her ultimate charged up quickly. Her ultimate will now come up less often, but there are more abilities that are disabled by Hack so it is more effective when used. Previously, Opportunist would only activate when an enemy’s health bar dipped below 50% but now the passive will reveal all damaged enemies in her line of sight which should help Sombra identify targets to pick off. Overall these changes should make her more effective and less reliant on her ultimate.





  • Valkyrie
    • No longer shows enemies’ health bars unless they have taken damage


Developer Comments: This helps remove some clutter from Mercy players’ screens when they use her ultimate.




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