Brian Kindregan verlässt Blizzard Entertainment
Der Autor Brian Kindregan war in den vergangenen sieben Jahren in der Rolle eines „Lead Writer“ für Blizzard Entertainment tätig und arbeitete in diesem recht langem Zeitraum unter anderem an Teilen der Geschichte, der Charakterentwicklung der NPCs und der Dialoge in SC2: WoL, SC2: HotS und Diablo 3: Reaper of Souls. Überraschenderweise verkündete dieser Autor nun allerdings vor einigen Tagen auf seinem persönlichen Blog, dass er sein Arbeitsverhältnis mit diesem Entwicklerstudio mittlerweile beendet hat und bereits jetzt trotz vieler sehr angenehmer Jahre nicht mehr für Blizzard tätig ist.
Auch wenn Brian Kindregan die Gründe für seinen Abschied erst in einem späteren Blogeintrag genau erklären möchte und dort dann vermutlich auch seine Pläne für die Zukunft erläutern wird, so erwähnte er in seiner ersten Nachricht allerdings mehrmals, dass es für ihn eine Ehre war, bei Blizzard Entertainment angestellt gewesen zu sein und mit den vielen verschiedenen kreativen Personen dieses Studios zusammenzuarbeiten. Aus diesem Grund basiert der Weggang dieses Autors vermutlich eher auf persönlichen Gründen bzw. dem Wunsch nach etwas Neuem und hängt nicht wirklich mit einem problematischen Arbeitsverhältnis zusammen.
Lead Writer Brian Kindregan: After seven years and three major releases (as well as some small ones,) I have decided to leave Blizzard. (Indeed, I’m already gone!) Where I’m going is also (wait for it,) the topic of a future post. But I wanted to touch on my time at the house of Blizzard.
At seven years, it’s the longest job I’ve ever held. Most of my time in film was spent going from project to project, and there were times I had three or four jobs in one year. (Taxes were fun.) And my BioWare stints were about a year and a quarter each.
In 2009, I came to a studio that was wildly successful and had their own way of doing things. It would have been easy for them to tell me to keep my mouth shut and learn their way. And there were times that I felt that was being said, but for the most part the StarCraft team welcomed me with open arms, told me to do what I did best for the good of the game, and helped me get to work.
On both the StarCraft and Diablo teams, I had the pleasure of working with people who are at the top of their craft. And indeed, every team I worked with met that standard – Cinematics, Franchise Development, Audio, QA, and many others. Passionate and skilled, they challenged me to constantly do better, and taught me so many lessons. Some of those lessons came through gentle prodding, and some were drenched in blood, but all were incredibly useful for a creative individual who always sought to be better.
I won’t go on too long, nor get too nostalgic. But I’d like to say it was an absolute honor to work at Blizzard all those years, on incredible projects, with amazing people. All good things must come to an end, and I decided that it was time to move on, learn new things in a new environment, and face new challenges.
But a part of me will always reside at Blizzard.
-BTK