Heroes: Die Fähigkeiten von Leoric

Heroes: Die Fähigkeiten von Leoric
Heroes: Die Fähigkeiten von Leoric
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Auch wenn das „Eternal Conflict“-Event für Heroes of the Storm bereits im Verlauf des gestrigen Tages gestartet wurde, so sind bisher doch nur einige der für dieses Ereignis geplanten Inhalte aus Diablo 3 in diesem Moba vorhanden. Zu den für die kommenden Wochen geplanten Neuerungen gehört unter anderem auch der „Skelettkönig Leoric“ als neuer spielbarer Held, der dann die Rolle eines Kriegers einnehmen wird. Dank der Arbeit einiger Data Miner kann man bereits jetzt sagen, was für Fähigkeiten dieser Charakter genau verwenden wird und über welche Talente Leoric auf den verschiedenen Stufen auswählen darf. Folgender Artikel listet nun die Fähigkeiten und Talente dieses Kriegers auf.

 

 

 

Fähigkeiten:

Q: Skeletal Swing

  • 50 ManaCooldown: 8 seconds
  • Swing in front of you to deal 300 (110 + 10 per level) damage and slow enemies by 40% for 2.5 seconds. Deals double damage to all non-Heroic sources.

 

W: Drain Hope

  • 60 ManaCooldown: 12 seconds
  • Grab an enemy Hero’s soul, dealing up to 25% of their maximum Health as damage and healing you for up to 25% of your maximum Health while you are nearby, over 4 seconds. You are slowed by 20% while this is active.

 

E: Wraith Walk

  • 50 ManaCooldown: 14 seconds
  • Separate from your body, becoming Unstoppable and gaining Movement Speed accelerating up to 50% over 2.5 seconds. When Wraith Walk ends or is canceled, your body jumps to your wraith.

 

R: Entomb

  • 75 ManaCooldown: 50 seconds
  • Create an unpathable tomb in front of you for 4 seconds.

 

R: March of the Black King

  • 100 ManaCooldown: 80 seconds
  • Become Unstoppable and swing your mace three times, healing yourself for 7.03% of your maximum Health for each enemy Hero hit and dealing 400 (210 + 10 per level) damage.

 

Trait: Undying

  • Become a ghost when you die, and resurrect upon reaching full health. Your Abilities don’t do damage while dead, but can still heal causing you to cheat death.

 

 

 

Fähigkeiten als Geist:

Q: Ghastly Swing

  • Cooldown: 8 seconds
  • Swing in front of you to slow enemies by 40% for 2.5 seconds.

 

W: Drain Essence

  • Cooldown: 12 seconds
  • Throw out a chain, attaching to the first enemy Hero hit healing you for up to 486 (178.2 + 16.2 per level) health over 4 seconds as long as you remain close to the enemy. You drain more essence the longer you remain connected.

 

 

 

Die Talente:

  • Level 1:
  • Block
    • Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges.
  • Reanimation
    • Every Regeneration Globe gathered increases your Health Regeneration by 1.5 per second, even during Undying. You also gain the ability to gather Regeneration Globes while Undying.
  • Hopelessness
    • Increases the range of Drain Hope by 20%.
  • Mana Thirst
    • Skeletal Swing restores 10 Mana per enemy hit, up to 50 Mana.

 

  • Level 4:
  • Hardened Bones
    • During Wraith Walk, you take 25% less damage.
  • Royal Focus
    • If your body takes no damage during Wraith Walk’s duration, the cooldown is reduced to 4 seconds.
  • Willing Vessel
    • Increases the healing from Drain Hope to 30% of your maximum Health.
  • Fealty Unto Death
    • When a nearby Minion dies, you gain 1% of your maximum Health and 5 Mana, even while Undying.

 

  • Level 7:
  • Ossein Renewal
    • Activate to heal 20% of your maximum life over 6 seconds. Can be used while Undying to revive faster.
  • Paralyzing Rage
    • Increases the Movement Speed slow of Skeletal Swing to 60%.
  • Lingering Apparition
    • Increases the duration of Wraith Walk by 60%.
  • Ghastly Reach
    • Increases the range of Skeletal Swing by 25%.

 

  • Level 10:
  • Entomb
    • Create an unpathable tomb in front of you for 4 seconds.
  • March of the Black King
    • Become Unstoppable and swing your mace three times, healing yourself for 7.03% of your maximum Health for each enemy Hero hit and dealing 400 (210 + 10 per level) damage.

 

  • Level 13:
  • Burning Rage
    • Deal 10 damage per second to nearby enemies.
  • Spell Shield
    • Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.
  • Crushing Hope
    • If Drain Hope lasts its full duration, it deals bonus damage equal to 10% of the victim’s Maximum Health. This damage does not heal you.
  • Drain Momentum
    • Drain Hope no longer causes you to lose Movement Speed.

 

  • Level 16:
  • Imposing Presence
    • Enemies that attack you have their Attack Speed slowed by 50%.
  • Consume Vitality
    • Skeletal Swing heals you for 2% of your maximum Health per target hit, up to 10%. Effective while Undying.
  • Renewed Swing
    • Skeletal Swing can be recast again for free within 3 seconds for 50% damage.
  • Unyielding Despair
    • Every second Drain Hope is active, its cooldown is reduced by 1 second.

 

  • Level 20:
  • Hardened Shield
    • Activate to reduce damage taken by 75% for 4 seconds.
  • Spectral Leech
    • Basic Attacks against enemy Heroes deal bonus damage equal to 5% of the Hero’s maximum Health and heal you for the same amount.
  • Death March
    • Your final swing of March of the Black King also applies the base version of Drain Hope to all enemy Heroes in a large area.
  • Buried Alive
    • Enemies inside Entomb take 150 (36 + 6 per level) damage per second.

 

 

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