WoD: Beta Build 18888
Die Entwickler von Blizzard haben in der vergangenen Nacht ein neues Update für die aktuell noch immer laufende Beta zu Warlords of Draenor veröffentlicht. Dieser Build 18888 hat neben den für solche einen Patch üblichen Klassenänderungen auch wieder einen neuen Ladebildschirm, einige überarbeitete Karten und eine Reihe von weiteren Kleinigkeiten mit sich gebracht.
Highlights:
- Spieler können in ihrer Garniosn nun den ersten Teil der legendären Questreihe annehmen. ( Call of the Archmage)
- Die Anzahl der möglichen Arbeitsaufträge in der Garnison wurde stark angehoben.
- Tester in der Beta können nun einige der neuen Gegenstände für den Nebenberuf der Archäologie herstellen.
- Die richtigen Motorräder der Fraktionen wurden hinzugefügt: Warlord’s Deathwheel, Champion’s Treadblade
- Die Reittiere aus den Ställen sind nun vorhanden: Trained Icehoof, Trained Meadowstomper, Trained Rocktusk, Trained Riverwallow, Trained Silverpelt, Trained Snarler
- Es gibt sehr viele neue Fun Items für die Feiertage in WoW.
Neuer Ladebildschirm:
Leichte Änderungen am Login Screen:
Neue Karten:
Klassenänderungen:
Death Knight
- Blood Boil now scales with 60% of AP, down from 79.92%.
Perks
- Improved Runeforges Name Changed from Improved Razorice to Improved Runeforges. Now has an additional effect: Rune of the Fallen Crusader increases Strength by an additional 5%.
Talents
- Breath of Sindragosa now heals for 10% of spell damage dealt by afflicted enemies, down from 20%.
Pets
- Shambling Rush Charge an enemy, interrupting spellcasting and immobilizing them for 2 sec.
Can be cast in Ghoul.5-30 yd range. Instant. 30 sec cooldown.
Runeforging
- Rune of the Fallen Crusader now increases total Strength by 20%, up from 10%.
Druid
- Bear Form now increases armor by 250%, up from 180%.
- Hurricane now costs 10% of base mana, down from 25%.
- Moonfire now costs 3.3% of base mana, down from 8.4%.
- Primal Fury now grants 8 Rage when you crit, rather than 5 from a crit and 2 from a dodge.
- Rejuvenation now scales with 57% of Spell Power, down from 72%.
- Wild Mushroom main target heal now scales with 350% of Spell Power, down from 429%. Secondary targets are now healed for 42% of Spell Power, down from 51%.
- Wrath now costs 3.5% of Base Mana, down from 8.8%.
Perks
- Empowered Moonkin proc no longer gives instant healing spells, just damage.
Talents
- Force of Nature now heals for 66.1% of Spell Power, up from 22%.
- Pulverize now does 400% of weapon damage, up from 300%.
- Rampant Growth no longer grants 50% increased healing.
- Stellar Flare now costs 3.3% of base mana, down from 8.4%.
Balance
- Starfall now costs 6% of base mana, down from 15%.
- Starfire now costs 3% of base mana, down from 7.5%.
- Starsurge now costs 3% of base mana, down from 7.5%.
Feral
- Omen of Clarity now reduces the Energy cost of your next Cat Form ability by 100%, rather than resource cost of your next spell or ability.
Restoration
- Swiftmend now heals for 350% of Spell Power, down from 429%.
- Wild Mushroom now heals for 42% of Spell Power, down from 51%.
Hunter
Survival
- Explosive Shot now does 42.1% of AP damage, down from 45%.
- Serpent Sting now does 16,200 + 32% of AP, down from 16,200 + 35% of AP.
Mage
- Arcane Missiles now does 26.5% of Spell Power damage, up from 22%.
Talents
- Prismatic Crystal now has spec specific tooltips. Crystal takes 50% additional damage for Frost mages, up from 30%.
- Unstable Magic now does an additional 50% damage, up from 40%.
Arcane
- Arcane Barrage Launches bolts of arcane energy at the enemy target, causing
[ 75%[ 1 + 75% of Spell Power ] Arcane damage. Consumes all Arcane Charges. Arcane Barrage’s damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby targets per Arcane Charge for 50% damage. Replaces Fire Blast. Mage – Arcane Spec. 0.5% of Base Mana. 40 yd range. Instant. 3 sec cooldown. - Arcane Missiles now does 26.5% of Spell Power damage, up from 22%.
Fire
- Scorch now does 25% of Spell Power damage, down from 63%.
Monk
- Chi Wave now has spec specific tooltips. Now does 60% of AP damage for Windwalker, up from 50%.
- Crackling Jade Lightning Brewmaster
, Windwalker: Channel Jade lightning, causing [ 4 + 112.7%of AP + 256.4%of AP ] Nature damage over 4 sec to the target and sometimes knocking back melee attackers. Mistweaver: Channel Jade lightning, causing [ 4 + 112.7% ofAP + 256.4% ofAP ] Nature damage over 4 sec to the target, generating 1 Chi each time it deals damage, and sometimes knocking back melee attackers. Windwalker: Channel Jade lightning, causing [ 48 + 1,352.7% of AP ] Nature damage over 4 sec to the target, and sometimes knocking back melee attackers. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. 21.3% of Base Mana. 40 yd range. 4 sec cast (Channeled). - Renewing Mist now heals the most injured player rather than closest.
- Spinning Crane Kick now only generates a Chi if it strikes 3 or more targets.
- Stance of the Fierce Tiger now increases all damage dealt by 10%, down from 20%.
Talents
- Chi Brew now has a 60 second recharge time, up from 45 sec.
- Chi Explosion now does [ 1 + 42% of AP ] plus [ 1 + 42% of AP ] per Chi consumed, down from [ 1 + 60% of AP ] plus [ 1 + 60% of AP ] per Chi consumed.
- Chi Wave now has spec specific tooltips. Now does 60% of AP damage for Windwalker, up from 50%.
Brewmaster
- Keg Smash now does more damage.
Mistweaver
- Renewing Mist now heals the most injured player rather than closest.
- Ulift now heals for 165% of Spell Power, down from 110%.
Major Glyphs
- Glyph of Renewing Mist now increases the range that Renewing Mist may travel by 20 yards.
Paladin
- Hammer of Wrath now does 169% of Spell Power damage, down from 211%.
Talents
- Divine Purpose (Protection) – Shield of the Righteous replaced Light of Dawn.
- Divine Purpose (Retribution) – Templar’s Verdict and Divine Storm replaced Light of Dawn.
- Empowered Seals now has spec specific tooltips. Judgment of Righteousness bonus now increases your haste by 15% for 20 sec. up from 10%.
- Final Verdict now does 200% of weapon damage, up from 185%.
- Holy Shield now requires a shield.
- Seraphim now increases Haste, Critical Strike, Mastery, Multistrike, Versatility, and Bonus Armor by 6,550 for 15 sec, down from 9,826.
Protection
- Guarded by the Light now grants 15% of your maximum mana every 5 sec, up from every 2 sec.
Retribution
- Templar’s Verdict now does 200% of weapon damage, up from 185%.
Priest
- Mind Sear now costs 0.75% of Base Mana, down from 3%.
- Shadow Word: Pain now costs 0.25% of Base Mana, down from 1%.
Perks
- Empowered Archangel now also benefits Flash Heal.
Talents
- Cascade now costs 0.75% of Base Mana, down from 3%.
- Divine Star now costs 0.5% of Base Mana, down from 2.5%.
- Dominate Mind now costs 0.5% of Base Mana, down from 2%.
- Halo now costs 1% of Base Mana, down from 4.5%.
- Power Word: Solace DoT now lasts 9 sec, up from 7 sec. Now restores 2% of maximum mana, up from 1%.
- Saving Grace now has a 1.5 sec cast time. Now has form restrictions. Now heals for 630% of Spell Power, down from 793.6%. Now lasts 8 sec, down from 10.
- Void Tendrils now costs 1% of Base Mana, down from 4%.
Discipline
- Grace now increases all healing and absorption done by 20%, up from 8%.
Holy
- Rapid Renewal now heals for 22% of Spell Power, rather than 15% of the total periodic effect.
- Renew (Discipline, Shadow) now heals for 22% of Spell Power, down from 33%. DoT now heals for 44% of Spell Power, down from 220%.
Shadow
- Mastermind Name Changed from Haste Attunement to Mastermind
- Mind Blast now costs 0.25% of Base Mana, down from 1%.
- Mind Flay now costs 0.25% of Base Mana, down from 1%.
- Mind Spike now costs 0.125% of Base Mana, down from 0.5%.
- Shadow Word: Death now costs 0.5% of Base Mana, down from 2.6%.
- Vampiric Touch now costs 0.375% of Base Mana, down from 1.5%.
Shaman
- Ascendance now costs 2.5% of Base Mana, down from 5.2%.
- Chain Lightning now costs 3.5% of Base Mana, down from 7.1%.
- Flame Shock now costs 2.5% of Base Mana, down from 5%.
- Flametongue Attack now does 7.5% of AP damage, down from 14.9%.
- Frost Shock now costs 2.5% of Base Mana, down from 5%.
- Lightning Bolt now costs 3.5% of Base Mana, down from 7.1%.
- Searing Totem now costs 3% of Base Mana, down from 5.9%.
- Stormstrike now does 250% of weapon damage, down from 170%.
- Windfury Attack now does 40% of weapon damage, down from 60%.
Talents
- Elemental Fusion now increases the damage of your next Shock by 40%, down from 75%.
- Elemental Mastery now has a 2 min cooldown, up from 1.5 min.
- Liquid Magma now does 19% of Spell Power damage, down from 27.5%.
Elemental
- Earth Shock now costs 2.5% of Base Mana, down from 5%.
- Earthquake now costs 1.5% of Base Mana, down from 3%.
- Unleash Flame now costs 3.5% of Base Mana, down from 7.5%.
Elemental & Restoration
- Lava Burst now costs 1% of Base Mana, down from 2%.
Enhancement
- Enhanced Weapons now does 40% of weapon damage, down from 60%.
- Flametongue now does 7.5% of AP damage, down from 14.9%.
- Lava Lash now does 400% of weapon damage, down from 275%.
- Stormstrike now does 250% of weapon damage, down from 170%.
- Windfury now does 40% of weapon damage, down from 60%.
Warlock
- Shadow Bolt now does 105% of Spell Power damage, up from 53%.
Talents
- Demonbolt now does 375% of Spell Power damage, up from 150%.
Demonology
- Hand of Gul’dan (Affliction, Destruction) now does 614 + 137.6% of Spell Power damage, up from 614 + 68.8% of Spell Power. Chaos Wave now scales with 210% of Spell Power, up from 105%.
- Soul Fire now does 68% of Spell Power damage, up from 34%.
Warrior
Perks
- Improved Defensive Stance Defensive Stance now increases your armor by
an additional 10%.5%.
Talents
- Heavy Repercussions Shield Slam deals
50%30% additional damage while Shield Block or Shield Charge is active. Warrior – LvL 45 Talent. - Ravager now does 82.5% of AP damage, down from 150%.
- Unyielding Strikes Devastate reduces the Rage cost of Heroic Strike by
6 for 6 sec, stacking up to 55 for 5 sec, stacking up to 6 times. Once this effect reaches56 applications, its duration will no longer refresh. Warrior – LvL 45 Talent.
Fury
- Raging Blow A mighty blow that deals (138% of weapon damage) Physical damage with your main-hand weapon and deals (138% of weapon damage) Physical damage with your off-hand weapon.
Raging Blow will also extend the duration of your Colossus Smash by 2 sec.Becoming Enraged enables one charge of Raging Blow. Limit 2 charges. Requires Melee Weapon. Warrior – Fury Spec. 10 Rage. Melee range. Instant.
Protection
- Protection Name Changed from Bladestorm (Protection buff) DND to Protection
- Revenge now does 300% of AP damage, up from 222%.
Gab es keinerlei Änderungen am Rogue, oder wurde dieser schlichtweg vergessen?
Nicht in diesem Build