WoD: Alpha Build 18297

WoD: Alpha Build 18297
WoD: Alpha Build 18297
User Rating: 4.9 (2 votes)

Die Entwickler von Blizzard haben in der vergangenen Nacht ein neues Update für die aktuell noch immer laufende Alpha zu Warlords of Draenor veröffentlicht. Dieser Build 18297 hat neben einer Reihe von Klassenänderungen und sehr vielen normalen Erfolgen für Dungeons etc. auch einige neue Modelle für die Gegner und Begleiter in Draenor mit sich gebracht.

 

 

Neue Modelle:

redDarkPortal

 

 

Klassenänderungen:

Death Knight

  • Army of the Dead tooltip wording was clarified to reflect the 4 second channel time.
  • Blood Presence (Blood) now increases all damage dealt rather than multistrike.
  • Blood Strike now does 25% weapon damage, down from 40%.
  • Death Coil (Unholy) now does 127.2% of AP Shadow damage, up from 51.4% of AP.
  • Death Strike no longer has spec specific tooltips. Now does 95% weapon damage, down from 140%.
  • Plague Strike now does 65% weapon damage, down from 75%.
  • Death Siphon now heals for 335% of damage dealt, up from 225%.
  • Defile now each time Defile deals damage, it grows in area and damage by 2.5%, down from 5%.
  • Lichborne now increases your Leech by 10% rather than making you undead.
  • Plaguebearer now adds 4 sec to the existing duration of Frost Fever and Blood Plague and an additional stack to existing Necrotic Plague infections.

 
Blood

  • Blood Rites now your auto attack multistrikes have a chance to generate 15 Runic Power. No longer creates a Blood Shield or does additional damage.
  • Blood Rites (New) Whenever you hit with Death Strike, the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune. Additionally, your auto attack multistrikes have a chance to generate 15 Runic Power. Death Knight – Blood Spec.
  • Crimson Scourge now increases the damage dealt by your Pestilence by 50% (was 10%), and the damage of your diseases by 30%.
  • Improved Blood Presence now also increases all damage dealt by 20%.
  • Mastery: Bloody Shields no longer increases absorption of shields, instead has the same effect as it does currently in Mists of Pandaria: Each time you heal yourself with Death Strike while in Blood Presence, you gain 50% of the amount healed as a Physical damage absorption shield.
  • Riposte (New) You gain Parry equal to 100% of your Critical Strike from gear. Death Knight – Blood Spec.
  • Rune Tap now grants an absorb shield equal to 50% of your missing health.
  • Scent of Blood was reworked: Your Pestilence refreshes your diseases on targets it damages, and increases the healing done by your next Death Strike within 20 sec by 20%. This effect stacks up to 5 times.
  • Soul Reaper now does 65% weapon damage, down from 95%.
  • Veteran of the Third War was reworked: Increases your Stamina, critical strike chance, multistrike chance, and haste by 10%. Increases your chance to dodge by 2%, and reduces your chance to be parried by 3%. Increases the damage of Death Strike by 100%.

 
Frost

  • Brittle Bones now increases their physical damage taken by 5% for 30 sec, up from 4%.
  • Frost Strike now does 75% weapon damage, down from 85%.
  • Howling Blast now does [ 1 + 140% of AP ] (was 85.6% of AP) Frost damage to that foe, and [ 1 + 70% of AP ] (was 42.8% of AP) Frost damage to all other enemies within 10 yards.
  • Obliterate now does 215% weapon damage, down from 240%
  • Soul Reaper now does 115% weapon damage, down from 130%.
  • Necrotic Strike now does 50% weapon damage, down from 75%.

 
Unholy

  • Ebon Plaguebringer now increases their physical damage taken by 5% for 30 sec, up from 4%.
  • Festering Strike now does 95% weapon damage, down from 145%.
  • Scourge Strike now does 65% of weapon damage as Physical damage, and 35% of weapon damage as Shadow damage, down from 100% and 50%.
  • Soul Reaper now does 85% weapon damage, down from 130%.

 

 

Druid

  • Astral Storm now has a 35 yd range, up from 30 yds. Now ticks for 12% of Spell Power damage, down from 16%.
  • Efflorescence now heals the main target for 1 + 428.5% of Spell Power, up from 132.8%. Now heals 51.4% of Spell Power to the three most injured allies within 10 yards of the initial target every 2 sec for 5 min, up from 15.9%.
  • Faerie Fire now increases the target’s physical damage taken by 5% for 30 sec, up from 4%.
  • Hurricane (Balance) now has a 35 yd range, up from 30 yds. Now ticks for 15.8% of Spell Power damage, down from 21.1%.
  • Lacerate now generates 5 rage, down from 10.
  • Lifebloom now costs 5.5% of Base Mana, up from 5%.
  • Maim now does 60% weapon damage, down from 100%.
  • Mangle now does 230% weapon damage and generate 15 Rage, rather than 215% and 30 Rage.
  • Maul now does 100% weapon damage, up from 85%.
  • Moonfire now does 47.25% of Spell Power initially, down from 63%. Now does an additional 33.75% of Spell Power damage, down from 45%.
  • Rake now stuns the target for 4 sec if used while stealthed.
  • Shred now does 245% damage, down from 365%. Damage increased 35% while stealthed, and increased 20% against bleeding targets.
  • Starfall now ticks for 24.75% of Spell Power damage, down from 33%.
  • Swipe now does 135% weapon damage, down from 205%.
  • Wild Mushroom: Detonate now does 17.77% of Spell Power damage, down from 23.7%.
  • Wrath now does 115.5% of Spell Power, down from 154%.
  • Bloody Thrash was replaced with Bloodtalons – Casting Healing Touch causes your next two melee abilities to deal 30% additional damage.
  • Cenarion Ward now costs 9.2% of Base Mana, down from 8.4%.
  • Dream of Cenarius has another new effect – Your Healing Touch and Rejuvenation also heal you as well, when you heal someone else
  • Guardian of Elune – Savage Defense now lasts 3 sec, down from 4 sec.
  • Incarnation: King of the Jungle now causes Shred and Rake to function as if stealth were active rather than allowing the use of all abilities which normally require stealth and removing the positional requirement of Ravage.
  • Insect Swarm now ticks for 38.7% of Spell Power, down from 51.6%.
  • Pulverize now does 300% weapon damage and generates 15 Rage, rather than 290% weapon damage and 30 Rage.
  • Soul of the Forest now grants 50% haste for your next spell when you cast Swiftmend, down from 100%.

 
Balance

  • Balance has significant changes coming. All of the changes are not reflected in these notes.
  • Celestial Alignment now puts you in Celestial Alignment, an Eclipse state.
  • Starfall now ticks for 24.75% of Spell Power damage, down from 33%.
  • Starfire now does 186.75% of Spell Power, down from 249%.
  • Starsurge now has spec specific tooltips. Now does 204.75% of Spell Power damage, down from 273%.
  • Sunfire now does 47.25% of Spell Power damage initially, down from 63%. Now does an additional 33.75% of Spell Power damage, down from 45%.
  • Wild Mushroom: Detonate now does 17.77% of Spell Power damage, down from 23.7%.

 
Guardian

  • Ursa Major now also grants Ursa Major from Lacerate periodic multistrikes. Ursa Major increases your maximum health by 2% for 30 sec, down from 5% for 15 sec.

 
Restoration

  • Genesis now costs 23.2% of Base Mana, up from 18%. Now heals the target for an amount equal to the healing from the consumed Rejuvenation effects over 3 sec.
  • Swiftmend now costs 24.2% of Base Mana, up from 7.5%. Now heals for 428.5% of Spell Power, up from 132.8%.
  • Wild Growth now costs 55% of Base Mana, up from 14.5%. Now heals for 47.4% of Spell Power, up from 12.5%.
  • Wild Mushroom now heals for 51.4% of Spell Power, up from 15.9%. Now also grows from Genesis healing.

 

 

Hunter

  • Distracting Shot (New) Distracts the target to attack you, and increases threat that you generate against the target by 200% for 6 sec. Requires Ranged Weapon. 40 yd range. Instant. 8 sec cooldown.
  • Misdirection had a tooltip bug fixed.
  • Multi-Shot now does 30% of weapon damage, down from 45%.
  • Revive Pet now has a 2 sec cast time, down from 4 sec.
  • Steady Shot now does 35% weapon damage, down from 55%.
  • Exotic Munitions (New) Allows you to modify your ranged weapon to use exotic munitions: Incendiary Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals 20% additional weapon damage as Fire to all enemies within 8 yards of the initial target. Poisoned Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals 0 additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect. Frozen Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals 40% additional weapon damage as Frost and reduces the target’s movement speed by 50% for 8 sec. Only one exotic munition can be active at one time. Hunter – LvL 0 Talent.

 
Beast Mastery & Marksmanship

  • Kill Shot now does 550% weapon damage, up from 475%.

 
Beast Mastery & Survival

  • Arcane Shot now does 95% weapon damage, down from 140%.
  • Cobra Shot now does 35% weapon damage, down from 55%.

 
Marksmanship

  • Aimed Shot now does 255% ranged weapon damage, down from 450%.
  • Careful Aim now also works while Rapid Fire is active.
  • Chimera Shot now does 190% ranged weapon Nature damage, down from 210%.
  • Rapid Fire (New) Increases haste by 40% for 15 sec. Hunter – Marksmanship Spec. Instant. 2 min cooldown.

 
Survival

  • Bear Trap (New) Place a bear trap that immobilizes the first enemy that approaches for 8 sec and deals 0 bleed damage over 20 sec. Damage from other sources may break the immobilization effect. Trap will exist for 60 sec. Hunter – Survival Spec. Instant. 4 min cooldown.

 

 

Mage

  • Amplify Magic now increases all healing received by 12% for all party and raid members within 100 yards, down from 20%.
  • Arcane Missiles now ticks for 18.3% of Spell Power, down from 22.2%.
  • Blizzard now ticks for 220.2% of Spell Power, down from 293.6%.
  • Cone of Cold now does 23.85% of Spell Power damage, down from 31.8%.
  • Frost Bomb now does 258.51% of Spell Power damage to the main target, down from 344.7%. Now does 129.38% of Spell Power damage to nearby targets, down from 172.5%
  • Frost Nova now does 14.92% of Spell Power, down from 19.9%.
  • Frostfire Bolt now does 112.5% of Spell Power damage, down from 150%.
  • Frozen Orb now ticks for 38.32% of Spell Power damage, down from 51.1%.
  • Living Bomb now does 37.5% of Spell Power damage, down from 50%. Tooltip also had a 0 value fixed.
  • Nether Tempest no longer has a chance to activate Arcane Missiles. (Celestalon)
  • Arcane Orb Launches an Arcane Orb forward from the Mage’s position, traveling up to 40 yards, dealing [ 90% [ 67.5% of Spell Power ] Arcane damage to enemies it passes through. Grants the Mage an Arcane Charge every time it deals damage. Mage – LvL 0 Talent. 1% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Blast Wave Cause an explosion of fiery force around the target enemy or ally, dealing [ 1 + 150% 112.5% of Spell Power ] Fire damage to all enemies within 8 yards, and dazing them, reducing their movement speed by 70% for 4 sec. If the primary target is an enemy, they take 100% increased damage. Replaces Blast Wave. Mage – LvL 75 Talent. 40 yd range. Instant. 25 sec cooldown.
  • Comet Storm Calls down a series of 7 icy comets on and around the target, each of which does [ 1 + 55% 41.25% of Spell Power ] Frost damage, split between all enemies within 4 yards of its impact point. Mage – LvL 0 Talent. 1% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
  • Frost Bomb Places a Frost Bomb on the target for 12 sec. Limit 1. Your Ice Lances that hit the target while frozen cause the Frost Bomb to release a wave of freezing ice that deals [ 344.68% [ 258.51% of Spell Power ] Frost damage to the target, [ 172.5% [ 129.38% of Spell Power ] Frost damage to all other enemies within 10 yards. Mage – LvL 75 Talent. 1.25% of Base Mana. 40 yd range. 1.5 sec cast.
  • Ice Nova Cause a whirl of icy wind around the target enemy or ally, dealing [ 1 + 130% 97.5% of Spell Power ] Frost damage to all enemies within 8 yards, and freezing them for 2 sec. If the primary target is an enemy, they take 100% increased damage. Replaces Frost Nova. Mage – LvL 75 Talent. 40 yd range. Instant. 20 sec cooldown.
  • Living Bomb The target becomes a Living Bomb, taking [ 50% [ 37.5% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional 0 [ 75% of Spell Power Fire damage to the target and all other enemies within 10 yards. May be spread by Inferno Blast. Mage – LvL 75 Talent. 1.5% of Base Mana. 40 yd range. Instant.
  • Meteor Calls down a meteor which lands at the target location after 3 sec, dealing [ 1 + 400% 375% of Spell Power ] Fire damage, split evenly between all targets within 8 yards. Also burns the ground, dealing an additional [ 20% [ 30% of Spell Power ] Fire damage every 1 sec for 8 sec to enemies in the area. Mage – LvL 0 Talent. 1% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
  • Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 12.5% 3.1% of Spell Power ] Arcane damage over 12 sec. Each time Nether Tempest deals damage, it has a 10% chance to activate Arcane Missiles, and also triggers a wave of arcane energy that deals an additional [ 1 + 12.5% of Spell Power ] Arcane damage to all enemies within10 yards. Limit 1 Limit 1. Nether Tempest’s damage is increased by 50% per Arcane Charge when cast. Limited to 1 target. Mage – LvL 75 Talent. 1.5% of Base Mana. 40 yd range. Instant.
  • Prismatic Crystal Arcane, Fire: Conjures a prismatic crystal at the target location, which is attackable by only the Mage, and takes 30% additional damage. When the crystal takes damage, it instantly releases a burst of energy dealing that damage, split evenly between all enemies within 8 yards. Frost: Conjures a prismatic crystal at the target location, which is attackable by only the Mage, and takes 50 additional damage. When the crystal takes damage, it instantly releases a burst of energy dealing that damage, split evenly between all enemies within 8 yards. Mage – LvL 0 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Supernova Cause a pulse of arcane energy around the target enemy or ally, dealing [ 1 + 150% 112.5% of Spell Power ] Arcane damage to all enemies within 8 yards, and knocking them up. If the primary target is an enemy, they take 100% increased damage. Replaces Frost Nova. Mage – LvL 75 Talent. 40 yd range. Instant. 25 sec cooldown.
  • Unstable Magic (Arcane) Arcane Blast, Fireball, and Frostbolt have a 20% 15% chance to explode on impact, dealing an additional 50% damage to the target, and all other enemies within 8 yards.

 
Arcane

  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing 0 [ 75% of Spell Power Arcane damage. Consumes all Arcane Charges. Arcane Barrage’s damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby targets per Arcane Charge for 50% damage. Mage – Arcane Spec. 0.5% of Base Mana. 40 yd range. Instant. 3 sec cooldown.
  • Arcane Blast Blasts the target with energy, dealing [ 1 + 87.4% 72.1% of Spell Power ] Arcane damage. Generates an Arcane Charge. Arcane Blast’s damage is increased by 50% per Arcane Charge, and its mana cost is increased by 150% per Arcane Charge. Mage – Arcane Spec. 1.666667% of Base Mana. 40 yd range. 2.2 sec cast.
  • Arcane Explosion (Arcane) Causes an explosion of arcane magic around the caster, causing [ 55% [ 41.25% of Spell Power ] Arcane damage to all targets within 10 yards.
  • Arcane Explosion (Fire, Frost) Causes an explosion of arcane magic around the caster, causing [ 55% [ 41.25% of Spell Power ] Arcane damage to all targets within 10 yards.
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 22.2% [ 18.3% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles’ damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 2 charges. Mage – Arcane Spec. 40 yd range. 2 sec cast (Channeled).

 
Fire

  • Combustion Instantly deals [ 200% [ 150% of Spell Power ] Fire damage and stuns the target for 3 sec. If the target is currently affected by your Ignite, it also burns the target for additional damage equal to 40% of the damage per tick of the Ignite every 1 sec for 10 sec. When cast, resets the cooldown of your Inferno Blast ability. Mage – Fire Spec. 10% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
  • Dragon’s Breath Targets in a cone in front of the caster take [ 54.6% [ 40.95% of Spell Power ] Fire damage and are disoriented for 4 sec. Any direct damaging attack will revive targets. Mage – Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.
  • Fireball Hurls a fiery ball that causes [ 150% [ 112.5% of Spell Power ] Fire damage. Mage – Fire Spec. 4% of Base Mana. 40 yd range. 2.2 sec cast.
  • Flamestrike Calls down a pillar of fire, burning all enemies within the area for [ 51.8% [ 38.85% of Spell Power ] Fire damage and an additional [ 13.5% [ 10.12% of Spell Power ] Fire damage over 8 sec, and reducing their movement speed by 50% for the duration. Mage – Fire Spec. 6% of Base Mana. 40 yd range. 2 sec cast. 12 sec cooldown.
  • Inferno Blast Blasts the enemy for [ 90% [ 101.3% of Spell Power ] Fire damage, and is guaranteed to critical strike. Upon impact, it spreads any Pyroblast, Ignite, and Combustion effects to up to 3 nearby enemy targets within 10 yards. Replaces Fire Blast. Mage – Fire Spec. 2% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Mastery: Ignite Your target burns for an additional 12% over 4 sec of the total direct damage caused by your Fireball, Frostfire Bolt, Inferno Blast, Scorch, and Pyroblast Pyroblast, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite. Mage – Fire Spec.
  • Pyroblast Hurls an immense fiery boulder that causes [ 198% [ 163% of Spell Power ] Fire damage and an additional [ 36% [ 29.7% of Spell Power ] Fire damage over 18 sec. Getting two single-target direct-damage Fire critical strikes in a row will make your next Pyroblast instant cast, cost no mana, and deal 25% additional damage. Mage – Fire Spec. 5% of Base Mana. 40 yd range. 3.5 sec cast.
  • Scorch Scorch the enemy for [ 83.7% [ 62.78% of Spell Power ] Fire damage. Can be cast while moving. Mage – Fire Spec. 2% of Base Mana. 40 yd range. 1.5 sec cast.

 
Frost

  • Blizzard Ice shards pelt the target area doing [ 293.6% [ 220.2% of Spell Power ] Frost damage over 8 sec and slowing enemies by 50%. Mage – Frost Spec. 5% of Base Mana. 35 yd range. 8 sec cast (Channeled).
  • Brain Freeze Your Frostbolts have a 10% chance to cause the Brain Freeze effect. Each multistrike increases that cast’s chance by an additional 45%. The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, deal 25% 0% additional damage, and act as if your target were frozen for 15 sec. Mage – Frost Spec.
  • Frost Armor Grants a 15% 8% chance for your spells to multistrike, launching an additional copy up to 2 additional copies of the spell dealing 30% of normal damage. If an enemy strikes the caster, their movement is slowed by 30% for 5 sec. Mage – Frost Spec.
  • Frostbolt Launches a bolt of frost at the enemy, causing [ 150% [ 1 + 112.5% of Spell Power ] Frost damage and slowing movement speed by 50% for 15 sec. Mage – Frost Spec. 4% of Base Mana. 40 yd range. 2 sec cast.
  • Frozen Orb Launches a Frozen Orb forward from the Mage’s position, releasing Frostbolts that deal [ 51.1% [ 1 + 38.32% of Spell Power ] Frost damage to all nearby enemy targets for 10 sec. Grants the Mage 1 charge of Fingers of Frost when it first reaches a target. Targets damaged by the Frost Orb are slowed by 30% for 2 sec. Mage – Frost Spec. 10% of Base Mana. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.
  • Ice Lance Deals [ 33.5% Deals [ 30.15% of Spell Power ] Frost damage to an enemy target. Ice Lance damage is quadrupled against frozen targets. Mage – Frost Spec. 1% of Base Mana. 40 yd range. Instant.

 

 

Monk

  • Breath of Fire Breathes fire causing 0 2 damage to all targets in front of you within 0 yards. If Dizzying Haze is on the target, they will burn for an additional 0 8 damage over 8 sec. Unlimited range. Instant.
  • Chi Torpedo Torpedo a distance in front of you, dealing 0 2 Nature damage to all enemies and 0 healing to all allies in your path. Chi Torpedo replaces Roll, and travels farther than Roll. Unlimited range. Instant.
  • Chi Torpedo Torpedo a distance in front of you, dealing 0 2 Nature damage to all enemies and 0 healing to all allies in your path. Chi Torpedo replaces Roll, and travels farther than Roll. Unlimited range. Instant.
  • Chi Wave (Brewmaster, Windwalker) You cause a wave of Chi energy to flow through friend and foe, dealing [ 75.7% [ 1 + 75.7% of AP ] Nature damage or [ 75.7% of AP ] healing.
  • Chi Wave (Mistweaver) You cause a wave of Chi energy to flow through friend and foe, dealing [ 75.7% [ 1 + 75.7% of AP ] Nature damage or [ 90.8% of AP ] healing.
  • Chi Wave (Brewmaster, Windwalker) You cause a wave of Chi energy to flow through friend and foe, dealing [ 75.7% [ 1 + 75.7% of AP ] Nature damage or [ 75.7% of AP ] healing.
  • Chi Wave (Mistweaver) You cause a wave of Chi energy to flow through friend and foe, dealing [ 75.7% [ 1 + 75.7% of AP ] Nature damage or [ 90.8% of AP ] healing.
  • Crackling Jade Lightning (Mistweaver) Generates 1 Chi each time it deals damage.Refunds 2% of maximum mana damage.Grants 1 stack of Mana Tea if channeled for entire duration.
  • Enveloping Mist Heals the target for [ 123.37% [ 154.21% of Spell Power ] over 6 sec, and increases the healing the target receives from your Soothing Mist by 30%. If cast while channeling Soothing Mist, Enveloping Mist will be instant cast. Requires Serpent Stance. 100 yd range. 2 sec cast.
  • Expel Harm 3.7% 3.3% of Base Mana / 40 Energy / 40 Energy / 3.7% of Base Mana. 3.3% of Base Mana.
  • Flying Serpent Kick Soar through the air forwards at an increased speed. While traveling, use Flying Serpent Kick again to land yourself, dealing 0 1 damage to all enemies within 8 yards, and slowing them by 70% for 4 sec. Instant.
  • Gift of the Serpent You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for [ 131.9% [ 59.36% of Spell Power ]. If the Healing Sphere expires before being used, a nearby ally within 12 yards of the sphere will be healed. Unlimited range. Instant.
  • Gift of the Serpent You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for [ 131.9% [ 59.36% of Spell Power ]. If the Healing Sphere expires before being used, a nearby ally within 12 yards of the sphere will be healed. Unlimited range. Instant.
  • Jab 8% 2.4% of Base Mana / 40 Energy / 40 Energy / 8% of Base Mana. 2.4% of Base Mana.
  • Spinning Crane Kick (Mistweaver) You spin while kicking in the air, dealing [ 329% of Mainhand Min DPS + 17.4% of AP – 2 ] to [ 329% of Mainhand Max DPS + 17.4% of AP + 2 ] damage to all nearby enemies and 0 healing to nearby allies every 0.75 sec, within 8 yards.
  • Spinning Crane Kick 6.1% 8.8% of Base Mana / 40 Energy / 40 Energy / 6.1% of Base Mana. 8.8% of Base Mana.
  • Spinning Crane Kick (Mistweaver) You spin while kicking in the air, dealing [ 329% of Mainhand Min DPS + 17.4% of AP – 2 ] to [ 329% of Mainhand Max DPS + 17.4% of AP + 2 ] damage to all nearby enemies and 0 healing to nearby allies every 0.75 sec, within 8 yards.
  • Stance of the Fierce Tiger Increases your movement speed by 10%, increases damage done by 10% and increases the amount of Chi generated by your Jab and Expel Harm abilities by 1. Increases the energy cost of Jab by 10. Reduces the global cooldown of all of your spells and abilities by 0.5 sec. Stance. Instant.
  • Surging Mist Heals the lowest health party or raid member within 45 yards for [ 161.32% [ 1 + 201.64% of Spell Power ]. Generates 1 Chi. If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal that target over all others. 9.7% 6.4% of Base Mana. 40 yd range. 1.5 sec cast.
  • Surging Mist (Brewmaster, Windwalker) Heals the target for [ 161.32% of Spell Power ]. [ 1 + 201.64% of Spell Power ].
  • Surging Mist (Mistweaver) Heals the target for [ 161.32% of Spell Power ]. [ 1 + 201.64% of Spell Power ].
  • Surging Mist 5.8% 5.2% of Base Mana / 30 Energy / 30 Energy.
  • Surging Mist (Brewmaster, Windwalker) Heals the target for [ 161.32% of Spell Power ]. [ 1 + 201.64% of Spell Power ].
  • Surging Mist (Mistweaver) Heals the target for [ 161.32% of Spell Power ]. [ 1 + 201.64% of Spell Power ].
  • Tiger Strikes Your successful auto attacks and their multistrikes have an 8% chance (5% when dual-wielding) to trigger Tiger Strikes, increasing your multistrike chance by 50% for 50 25% for 8 sec.
  • Transcendence You split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit. 0.5 sec cast. 45 sec cooldown. Instant. 45 sec cooldown.
  • Transcendence: Transfer Your body and spirit swap locations. 40 yd range. Instant. 25 sec cooldown. 0.5 sec cast. 25 sec cooldown.
  • Zen Sphere (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 9% of AP ] and dealing [ 9% [ 1 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 36.8% [ 1 + 36.8% of AP ] Nature damage and [ 23.4% of AP ] healing to all targets within 10 yards.
  • Zen Sphere (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 10.8% of AP ] and dealing [ 9% [ 1 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 36.8% [ 1 + 36.8% of AP ] Nature damage and [ 28.1% of AP ] healing to all targets within 10 yards.
  • Zen Sphere: Detonate (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 9% of AP ] and dealing [ 9% [ 1 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 36.8% [ 1 + 36.8% of AP ] Nature damage and [ 23.4% of AP ] healing to all targets within 10 yards.
  • Zen Sphere: Detonate (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 10.8% of AP ] and dealing [ 9% [ 1 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 36.8% [ 1 + 36.8% of AP ] Nature damage and [ 28.1% of AP ] healing to all targets within 10 yards.
  • Zen Sphere: Detonate (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 9% of AP ] and dealing [ 9% [ 1 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 36.8% [ 1 + 36.8% of AP ] Nature damage and [ 23.4% of AP ] healing to all targets within 10 yards.
  • Zen Sphere: Detonate (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 10.8% of AP ] and dealing [ 9% [ 1 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 36.8% [ 1 + 36.8% of AP ] Nature damage and [ 28.1% of AP ] healing to all targets within 10 yards.

 
Talents

  • Chi Explosion Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed: 1+ Chi: Heals an ally for [ 1 + 135% of Spell Power ] plus [ 1 + 135% of Spell Power ] per Chi consumed. 2+ Chi: Causes an additional 50% healing over 6 sec. 3+ Chi: This healing also heals is evenly divided among all allies within 8 yards of the target. 4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec. Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane. Monk – LvL 0 Talent. 1 Chi. 40 yd range. 1.5 sec cast.
  • Chi Torpedo Torpedo a distance in front of you, dealing 0 2 Nature damage to all enemies and 0 healing to all allies in your path. Chi Torpedo replaces Roll, and travels farther than Roll. Monk – LvL 90 Talent. Instant.
  • Chi Wave (Brewmaster, Windwalker) You cause a wave of Chi energy to flow through friend and foe, dealing [ 75.7% [ 1 + 75.7% of AP ] Nature damage or [ 75.7% of AP ] healing.
  • Chi Wave (Mistweaver) You cause a wave of Chi energy to flow through friend and foe, dealing [ 75.7% [ 1 + 75.7% of AP ] Nature damage or [ 90.8% of AP ] healing.
  • Invoke Xuen, the White Tiger Invokes the White Tiger Celestial, summoning an effigy at the command of the caster. The effigy will assist you, attacking your primary target and also inflicting tiger lightning every 1 sec to 3 nearby enemies within 10 yards dealing 0 1 damage. Lasts for 45 sec. Brewmaster Xuen will also taunt the target, forcing it to attack him. Monk – LvL 90 Talent. 40 yd range. Instant. 3 min cooldown.
  • Rushing Jade Wind 7.15% 12.5% of Base Mana / 40 Energy / 40 Energy / 7.15% of Base Mana. 12.5% of Base Mana.
  • Zen Sphere (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 9% of AP ] and dealing [ 9% [ 1 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 36.8% [ 1 + 36.8% of AP ] Nature damage and [ 23.4% of AP ] healing to all targets within 10 yards.
  • Zen Sphere (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 10.8% of AP ] and dealing [ 9% [ 1 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 36.8% [ 1 + 36.8% of AP ] Nature damage and [ 28.1% of AP ] healing to all targets within 10 yards.

 
Brewmaster

  • Breath of Fire Breathes fire causing 0 2 damage to all targets in front of you within 0 yards. If Dizzying Haze is on the target, they will burn for an additional 0 8 damage over 8 sec. Requires Ox Stance. Monk – Brewmaster Spec. 2 Chi. Instant.
  • Dizzying Haze You hurl a keg of your finest brew, reducing the movement speed of all enemies within 8 yards by 50% for 15 sec. Deals a high amount of threat. Affected targets have a 3% chance to have their melee attacks misfire and strike themselves instead for 0 damage. Requires Ox Stance. Monk – Brewmaster Spec. 20 Energy. 40 yd range. Instant.
  • Guard You Guard against future attacks, absorbing [ 226.7% of AP AP + 1 ;] damage for 30 sec. Any heals you apply to yourself while Guarding are increased by 30%. Requires Ox Stance. Monk – Brewmaster Spec. 2 Chi. Instant. 30 sec cooldown.
  • Keg Smash (Brewmaster, Windwalker) You smash a keg of brew on the target, dealing [ 898.9% of Mainhand Min DPS + 449.4% of Offhand Min DPS + 285.7% of AP – 10 ] to [ 898.9% of Mainhand Max DPS + 449.4% of Offhand Max DPS + 285.7% of AP + 10 ] damage to all nearby enemies within 8 yards. Also drenches targets in your Dizzying Haze. You smash a keg of brew on the target, dealing [ 898.9% of Mainhand Min DPS + 449.4% of Offhand Min DPS + 285.7% of AP – 10 ] to [ 898.9% of Mainhand Max DPS + 449.4% of Offhand Max DPS + 285.7% of AP + 10 ] damage to all nearby enemies within 8 yards, and reducing their movement speed by 50% for 15 sec. Dizzying Haze|r You hurl a keg of your finest brew, reducing the movement speed of all enemies within 8 yards by 50% for 15 sec. Deals a high amount of threat. Affected targets have a 3% chance to have their melee attacks misfire and strike themselves instead for 0 damage.
  • Keg Smash (Mistweaver) You smash a keg of brew on the target, dealing [ 1,348.3% of Mainhand Min DPS + 285.7% of AP – 10 ] to [ 1,348.3% of Mainhand Max DPS + 285.7% of AP + 10 ] damage to all nearby enemies within 8 yards. Also drenches targets in your Dizzying Haze. You smash a keg of brew on the target, dealing [ 1,348.3% of Mainhand Min DPS + 285.7% of AP – 10 ] to [ 1,348.3% of Mainhand Max DPS + 285.7% of AP + 10 ] damage to all nearby enemies within 8 yards, and reducing their movement speed by 50% for 15 sec. Dizzying Haze|r You hurl a keg of your finest brew, reducing the movement speed of all enemies within 8 yards by 50% for 15 sec. Deals a high amount of threat. Affected targets have a 3% chance to have their melee attacks misfire and strike themselves instead for 0 damage.
  • Summon Black Ox Statue Summons a Black Ox Statue at the target location. Lasts for 15 min. Only one Black Ox Statue can be summoned at any one time. The Black Ox Statue attracts the attention of all enemies within 30 yards, constantly causing a minor amount of threat. The Black Ox Statue also interacts with your Provoke and Leer of the Ox abilities. Sanctuary of the Ox (Passive) Everytime the Monk deals [ 1,600% of AP ] damage, the Black Ox statue will cast Guard on an injured party or raid member within 40 yards absorbing [ 226.7% of AP ] damage lasting 30 sec. This effect cannot be cast onto the Monk. Requires Ox Stance. Monk – Brewmaster Spec. 40 yd range. Instant. 30 sec cooldown. 10 sec cooldown.

 
Mistweaver

  • Crane Style Techniques You become adept in the ways of the Spirited Crane, amplifying several of your abilities. Vital Mists Each Chi that you consume grants you a stack of Vital Mists, reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec. Blackout Kick Eminence healing from Blackout Kick heals up to 4 targets for 15% of the damage done. Additionally, Blackout Kick also grants you Crane’s Zeal, increasing your critical strike chance by 20% for 20 sec. Crackling Jade Lightning Crackling Jade Lightning channels 150% faster, and generates 1 Chi each time it deals damage, and costs 300% additional mana. Requires Crane Stance. Monk – Mistweaver Spec.
  • Enveloping Mist Heals the target for [ 123.37% [ 154.21% of Spell Power ] over 6 sec, and increases the healing the target receives from your Soothing Mist by 30%. If cast while channeling Soothing Mist, Enveloping Mist will be instant cast. Requires Serpent Stance. Monk – Mistweaver Spec. 3 Chi. 40 yd range. 2 sec cast.
  • Life Cocoon Encases the target in a cocoon of Chi energy, absorbing [ 3,434.1% of Spell Power ] damage and increasing all periodic healing taken by 50%. Lasts for 12 sec. Monk – Mistweaver Spec. 2.7% 2.4% of Base Mana. 40 yd range. Instant. 2 min cooldown.
  • Mastery: Gift of the Serpent You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for [ 131.9% [ 59.36% of Spell Power ]. If the Healing Sphere expires before being used, a nearby ally within 12 yards of the sphere will be healed. Monk – Mistweaver Spec.
  • Renewing Mist You surround the target with healing mists, restoring [ 11% of Spell Power ] health every 2 sec for 18 sec. Generates 1 Chi. Each time Renewing Mist heals, it also travels to the closest nearby injured friendly target within 20 yards, up to 2 times. Requires Serpent Stance. Monk – Mistweaver Spec. 5.4% 4.9% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Revival Instantly heals all party and raid members within 100 yards for [ 954.6% [ 1,193.25% of Spell Power ], and clears them of any harmful Magical, Poison and Disease effects. Monk – Mistweaver Spec. 6% 5.4% of Base Mana. Instant. 3 min cooldown.
  • Soothing Mist Heals the target for [ 76.5% [ 95.62% of Spell Power ] over 8 sec. The global cooldown caused by Soothing Mist is only 0.5 sec, allowing you to quickly cast Surging Mist or Enveloping Mist during its channel. Requires Serpent Stance. Monk – Mistweaver Spec. 0% of Base Mana, plus 0.9% 0.8% per sec. 40 yd range. Instant (Channeled).1 sec cooldown.
  • Stance of the Wise Serpent Increases healing done by 20% and replaces your Energy resource with Mana. While in Stance of the Wise Serpent, Crackling Jade Lightning costs no mana and refunds 2% of maximum mana grants 1 stack of Mana Tea if channeled for its entire duration. Monk – Mistweaver Spec. Instant.
  • Summon Jade Serpent Statue Summons a Jade Serpent Statue at the target location. Lasts for 15 min. Only one statue can be active at a time. Eminence (Passive) When the Monk deals damage, the summoned Jade Serpent Statue will heal the lowest health nearby target within 20 yards for 35% of the damage done. Serpent’s Accord (Passive) When you cast Soothing Mist, the Jade Serpent Statue will also cast Soothing Mist on an injured ally within 40 yards. Monk – Mistweaver Spec. 40 yd range. Instant. 30 sec cooldown. 10 sec cooldown.
  • Thunder Focus Tea You receive a jolt of energy, doubling the healing done by your next Surging Mist or causing your next Renewing Mist to jump 2 additional times. Lasts for 30 sec. Monk – Mistweaver Spec. 1 Chi. Instant. 45 sec cooldown. Instant. 45 sec cooldown.
  • Uplift Heals all targets with your Renewing Mist active for [ 1 + 65.71% 82.13% of Spell Power ]. Requires Serpent Stance. Monk – Mistweaver Spec. 2 Chi. 1.5 sec cast.

 
Windwalker

  • Flying Serpent Kick Soar through the air forwards at an increased speed. While traveling, use Flying Serpent Kick again to land yourself, dealing 0 1 damage to all enemies within 8 yards, and slowing them by 70% for 4 sec. Monk – Windwalker Spec. Instant. 25 sec cooldown.
  • Storm, Earth, and Fire The Monk splits, summoning an elemental spirit to attack the target. The Monk can split into up to 2 elemental spirits at a time. The spirits will attack their targets and mirror your damaging abilities. However, for each elemental spirit summoned the Monk’s own damage will be reduced. 1 Spirit Summoned – Monk and spirit deal 70% of the Monk’s normal damage. 2 Spirits Summoned – Monk and spirits deal 55% of the Monk’s normal damage. The elemental spirits will last until the Monk cancels the effect or their target dies or is otherwise unavailable. Monk – Windwalker Spec. 40 yd range. Instant. 0.5 sec cooldown. 1 sec cooldown.

 

 

Paladin

  • Censure (Holy, Retribution) Deals [ 39% Deals [ 25.7% of Spell Power ] additional Holy damage over 15 sec.
  • Censure (Protection) Deals [ 7.8% Deals [ 5.15% of Spell Power ] additional Holy damage over 15 sec.
  • Consecration Deals 0 Deals 1 Holy damage to enemies within 8 yards. Unlimited range. Instant.
  • Crusader Strike An instant strike that causes 95% 100% weapon damage plus 0. Requires Melee Weapon. 15% of Base Mana. Melee range. Instant. 4.5 sec cooldown.
  • Execution Sentence A hammer slowly falls from the sky, causing [ 1,041.5% [ 914.2% of Holy Spell Power ] Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage. Dispelling the effect triggers the final burst. Unlimited range. Instant.
  • Hammer of the Righteous An instant strike that causes 95% 100% weapon damage plus 0. Requires Melee Weapon. Unlimited range. Instant.
  • Hammer of Wrath (Holy, Protection) Hurls a magical hammer that strikes an enemy for [ 320% [ 1 + 211.2% of Spell Power ] Holy damage.
  • Hammer of Wrath (Retribution) Hurls a magical hammer that strikes an enemy for [ 320% [ 1 + 211.2% of Spell Power ] Holy damage and generates a charge of Holy Power.
  • Holy Prism Sends a beam of light toward a target, turning them into a prism for Holy energy. If an enemy is the prism, they take [ 348.4% [ 2 + 165% of Spell Power ] Holy damage and radiate [ 141.86% [ 2 + 141.86% of Spell Power ] healing to 5 nearby allies within 15 yards. If an ally is the prism, they are healed for [ 210.5% of Spell Power ] and radiate [ 235% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
  • Holy Prism Sends a beam of light toward a target, turning them into a prism for Holy energy. If an enemy is the prism, they take [ 348.4% [ 2 + 165% of Spell Power ] Holy damage and radiate [ 141.86% [ 2 + 141.86% of Spell Power ] healing to 5 nearby allies within 15 yards. If an ally is the prism, they are healed for [ 210.5% of Spell Power ] and radiate [ 235% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
  • Holy Shock Blasts the target with Holy energy, causing [ 136% [ 102% of Spell Power ] Holy damage to an enemy, or [ 122.16% of Spell Power ] healing to an ally, and granting a charge of Holy Power. 100 yd range. Instant.
  • Holy Shock Blasts the target with Holy energy, causing [ 136% [ 102% of Spell Power ] Holy damage to an enemy, or [ 122.16% of Spell Power ] healing to an ally, and granting a charge of Holy Power. 100 yd range. Instant.
  • Inner Light (Holy) Your melee attacks have Fills you with Holy Light, increasing healing done by 5% and gicing melee attacks a chance to heal you for [ 18.8% of AP + 18.8% of Holy Spell Power ]. [ 29.5% of AP + 29.5% of Holy Spell Power ].
  • Inner Light (Protection, Retribution) Your melee attacks have Fills you with Holy Light, increasing healing done by 5% and gicing melee attacks a chance to heal you for [ 15% of AP + 15% of Holy Spell Power ]. [ 23.6% of AP + 23.6% of Holy Spell Power ].
  • Judgment (Holy) A magic attack that unleashes the energy of a Seal to cause [ 57.2% [ 1 + 50.21% of Spell Power ] Holy damage.
  • Judgment (Protection) A magic attack that unleashes the energy of a Seal to cause [ 57.2% [ 1 + 50.21% of Spell Power ] Holy damage and generates one charge of Holy Power.
  • Judgment (Retribution) A magic attack that unleashes the energy of a Seal to cause [ 57.2% [ 1 + 50.21% of Spell Power ] Holy damage, generate one charge of Holy Power, and apply the Physical Vulnerability debuff to a target. Physical Vulnerability Weakens the constitution of an enemy target, increasing their physical damage taken by 4% for 30 sec. 5% for 30 sec.
  • Seal of Insight Holy: Fills you with Holy Light, increasing healing done by 0%. Paladin – Holy Spec. Instant. 5% and gicing melee attacks a chance to heal you for [ 29.5% of AP + 29.5% of Holy Spell Power ]. Protection, Retribution: Fills you with Holy Light, increasing healing done by 5% and gicing melee attacks a chance to heal you for [ 23.6% of AP + 23.6% of Holy Spell Power ]. Instant.
  • Seal of Righteousness Fills you with Holy Light, causing melee attacks to deal 7% 5% weapon damage to all targets within 8 yards. Unlimited range. Instant.
  • Seal of Righteousness Fills you with Holy Light, causing melee attacks to deal 7% 5% weapon damage to all targets within 8 yards. While this seal is active, your Crusader Strike becomes Hammer of the Righteous. Instant. Instant.
  • Seal of Truth Fills you with Holy Light, causing melee attacks to deal 18% 12% additional weapon damage as Holy and apply Censure to the target. 100 yd range. Instant.
  • Seal of Truth (Holy, Retribution) Deals [ 39% Deals [ 25.7% of Spell Power ] additional Holy damage over 15 sec.
  • Seal of Truth (Protection) Deals [ 7.8% Deals [ 5.15% of Spell Power ] additional Holy damage over 15 sec.
  • Turn Evil The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Only one target can be turned at a time. 10.5% of Base Mana. 20 yd range. 1.8 1.7 sec cast. 15 sec cooldown.

 
Talents

  • Divine Purpose Abilities that cost Holy Power Holy: Your Word of Glory and Light of Dawn abilities have a 25% chance to cause the Divine Purpose effect. Divine Purpose Your next Holy Power Word of Glory ability will consume no Holy Power and will cast as if 3 Holy Power were consumed. Lasts 8 sec. Protection: Your Word of Glory and Shield of the Righteous abilities have a 25% chance to cause the Divine Purpose effect. Divine Purpose Your next Word of Glory ability will consume no Holy Power and will cast as if 3 Holy Power were consumed. Lasts 8 sec. Retribution: Your Word of Glory, Templar’s Verdict, and Divine Storm abilities have a 25% chance to cause the Divine Purpose effect. Divine Purpose Your next Word of Glory ability will consume no Holy Power and will cast as if 3 Holy Power were consumed. Lasts 8 sec. Paladin – LvL 75 Talent.
  • Empowered Seals Your Seals also cause your Judgment to empower you with an additional beneficial effect which persists through changing Seals: Judgment of Justice Increases your movement speed by 10% 20% for 20 sec. Judgment of Insight Heals you for 3% 5% of your maximum health every 2 sec for 20 sec. Judgment of Righteousness Increases your attack speed by 10% 30% for 20 sec. Judgment of Truth Increases your attack power by 10% 15% for 20 sec. Paladin – LvL 0 Talent.
  • Execution Sentence A hammer slowly falls from the sky, causing [ 1,041.5% [ 914.2% of Holy Spell Power ] Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage. Dispelling the effect triggers the final burst. Stay of Execution If used on friendly targets, the falling hammer heals the target for [ 674.2% of Holy Spell Power ] healing over 10 sec. This healing is dealt slowly at first and increases over time, culminating in a final burst of healing. Dispelling the effect triggers the final burst. Paladin – LvL 90 Talent. 12.8% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Final Verdict Empowers your weapon with holy energy, and performs a devastating strike, dealing 210% 280% weapon damage as Holy. Replaces Templar’s Verdict. Requires Melee Weapon. Paladin – LvL 0 Talent. 3 Holy Power. 10 yd range. Instant.
  • Holy Prism Sends a beam of light toward a target, turning them into a prism for Holy energy. If an enemy is the prism, they take [ 348.4% [ 2 + 165% of Spell Power ] Holy damage and radiate [ 141.86% [ 2 + 141.86% of Spell Power ] healing to 5 nearby allies within 15 yards. If an ally is the prism, they are healed for [ 210.5% of Spell Power ] and radiate [ 235% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. Paladin – LvL 90 Talent. 17% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
  • Holy Shield Increases your block chance by 10%, and when you block, you deal 1 Holy damage to your attacker. Paladin – LvL 0 Talent. 1.5 min cooldown.
  • Light’s Hammer Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Arcing Light for 14 sec. Arcing Light Deals [ 78.3% [ 2 + 51.68% of Spell Power ] Holy damage to enemies and reduces their movement speed by 50% for 2 sec. Heals allies for [ 47.34% of Spell Power ] every 2 sec. Paladin – LvL 90 Talent. 51.9% of Base Mana. 30 yd range. Instant. 60 sec cooldown.
  • Repentance Puts the enemy target in a state of meditation, incapacitating them for up to 60 sec. Any damage from sources other than Censure will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead. Limited to 1 target. Paladin – LvL 30 Talent. 10% of Base Mana. 30 yd range. 1.8 1.7 sec cast. 15 sec cooldown.

 
Holy

  • Avenging Wrath Increases all your damage and healing done by 100%, increases your haste by 20%, and increases your critical chance Imbues you with wrathful light, increasing healing done by 100%, haste by 20%, critical chance by 20%, and damage done by 20%. Lasts 20 sec. Paladin – Holy Spec. Instant. 3 min cooldown.
  • Denounce Casts down the enemy with a bolt of Holy Light, causing [ 122% [ 91.5% of Spell Power ] Holy damage and preventing the target from causing critical effects for the next 4 sec. Paladin – Holy Spec. 9.4% of Base Mana. 40 yd range. 1.5 sec cast.
  • Holy Shock Blasts the target with Holy energy, causing [ 136% [ 102% of Spell Power ] Holy damage to an enemy, or [ 122.16% of Spell Power ] healing to an ally, and granting a charge of Holy Power. Holy Shock has an additional 25% chance to be a critical strike. Paladin – Holy Spec. 9.5% of Base Mana. 40 yd range. Instant. 6 sec cooldown.

 
Protection

  • Avenger’s Shield Hurls your shield at an enemy target, dealing [ 29.9% of Spell Power 2;] Holy damage, silencing and interrupting spellcasting for 3 sec, and then jumping to additional nearby enemies. Affects 3 total targets. Requires Shields. Paladin – Protection Spec. 7% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
  • Consecration Consecrates the land beneath you, causing 0 9 Holy damage over 9 sec to enemies who enter the area. Paladin – Protection Spec. 7% of Base Mana. Instant. 9 sec cooldown.
  • Holy Wrath Sends bolts of power in all directions, causing [ 182% [ 268.6% of Holy Spell Power ] Holy damage divided among all enemies within 10 yards, stunning Demons and Undead for 3 sec. Paladin – Protection Spec. 5% of Base Mana. Instant. 9 sec cooldown.
  • Riposte (New) You gain Parry equal to 100% of your Critical Strike from gear. Paladin – Protection Spec.
  • Shield of the Righteous Instantly slam the target with your shield, causing 0 1 Holy damage, reducing the physical damage you take by [ 25 ] [Min 30, Max 80]% for 3 sec, and causing Bastion of Glory. Bastion of Glory Increases the strength of your Word of Glory when used to heal yourself by 10%. Stacks up to 5 times. Requires Shields. Paladin – Protection Spec. 3 Holy Power. Melee range. Instant. 1.5 sec cooldown.

 
Protection, Retribution, Retribution

  • Hammer of the Righteous Hammer the current target for 50% 35% weapon damage, causing a wave of light that hits all other targets within 8 yards for 25% 20% Holy weapon damage. Grants a charge of Holy Power. Requires Melee Weapon. Paladin – Protection, Retribution, Retribution Spec. 3% of Base Mana. Melee range. Instant. 4.5 sec cooldown.

 
Retribution

  • Divine Storm An area attack that consumes 3 charges of Holy Power to cause 75% 50% weapon damage as Holy damage to all enemies within 8 yards. Requires Melee Weapon. Paladin – Retribution Spec. 3 Holy Power. Instant.
  • Exorcism Forcefully attempt to expel the evil from the target with a blast of Holy Light. Causes 0 1 Holy damage and generates a charge of Holy Power. Your autoattacks have a 20% chance of resetting the cooldown of your Exorcism. Paladin – Retribution Spec. 4% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
  • Judgments of the Bold Your Judgment hits grant one charge of Holy Power and cause the Physical Vulnerability effect. Physical Vulnerability Weakens the constitution of an enemy target, increasing their physical damage taken by 4% 5% for 30 sec. Paladin – Retribution Spec.
  • Seal of Justice Fills you with Holy Light, causing melee attacks to deal 15% 10% additional Holy damage and reduce the target’s movement speed by 50% for 8 sec. Paladin – Retribution Spec. Instant.
  • Sword of Light Increases the damage you deal with two-handed melee weapons by 30%. Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power. Grants 6% of your maximum mana every 2 sec. Increases the healing done by Word of Glory by 30% 60% and Flash of Light by 100%, and Word of Glory is now instant. Paladin – Retribution Spec.
  • Templar’s Verdict A powerful weapon strike that consumes 3 charges of Holy Power to deal 210% 185% weapon damage. Requires Melee Weapon. Paladin – Retribution Spec. 3 Holy Power. Melee range. Instant.

 

 

Priest

  • Devouring Plague Consumes up to 3 Shadow Orbs to deal up to [ 1 + 300% 337.5% of Spell Power ] Shadow damage and an additional 100% damage over 6 sec. Also heals the caster for up to 2.50% of their maximum health when it deals periodic damage. Instant.
  • Divine Star Fires a Divine Star in front of you, traveling 24 yds, causing [ 85% [ 1 + 85% of Spell Power ] healing to all allies within 4 yds of its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path. Instant.
  • Mind Sear Causes an explosion of shadow magic around the target, causing [ 30% [ 1 + 22.5% of Spell Power ] Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target. Can be cast in Shadowform. 3% of Base Mana. 40 yd range. 5 sec cast (Channeled).
  • Penance Launches a volley of holy light at the target, causing [ 112% [ 1 + 84% of Spell Power ] Holy damage to an enemy, or [ 128.46% of Spell Power ] healing to an ally instantly and every 1 sec for 2 sec. Each time Penance deals damage, the Priest will regain 1% of maximum mana. 40 yd range. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 112% [ 1 + 84% of Spell Power ] Holy damage to an enemy, or [ 128.46% of Spell Power ] healing to an ally instantly and every 1 sec for 2 sec. Each time Penance deals damage, the Priest will regain 1% of maximum mana. 40 yd range. Instant.
  • Prayer of Mending Places a spell on the target that heals them for [ 67% of Spell Power * Percent Health ] the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time. Can be cast in Shadowform, Spirit of Redemption. 2.7% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.
  • Prayer of Mending Places a spell on the target that heals them for [ 67% of Spell Power * Percent Health ] the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time. Unlimited range. Instant. Unlimited range. Instant.
  • Shadow Word: Pain A word of darkness that causes [ 60% [ 5 + 44.02% of Spell Power ] Shadow damage instantly, and an additional 0 25 Shadow damage over 18 sec. Can be cast in Shadowform. 4.4% of Base Mana. 40 yd range. Instant.
  • Smite Smite an enemy for [ 85.6% [ 64.2% of Spell Power ] Holy damage. Can’t be cast in Shadowform. 2.7% of Base Mana. 30 yd range. 1.5 sec cast.

 
Talents

  • Angelic Feather Place a feather at the target location. If allies walk through it, they gain 80% 60% increased movement speed for 6 sec. Only 3 feathers can be placed at one time. Accumulates an additional charge once every 10 sec. Maximum 3 charges. Priest – LvL 30 Talent. 40 yd range. Instant.
  • Clarity of Purpose Heals allies within 10 yards of the target for [ 1 + 492.4% up to [ 2 + 984.8% of Spell Power ], split such that more injured targets will receive a larger portion of the healing. The more injured targets are, the greater the total healing received will be. Replaces Prayer of Healing. Priest – LvL 0 Talent. 4.25% 5.7% of Base Mana. 40 yd range. 2.5 sec cast.
  • Divine Insight Discipline: When you cast Penance, there is a 100% chance your next Power Word: Shield will both ignore and not cause the Weakened Soul effect. Holy: When you cast Greater Heal or Prayer of Healing, there is a 40% chance your next Prayer of Mending will not trigger its cooldown, and will jump to each target instantly. Shadow: Periodic damage from your Shadow Word: Pain and damage from your Mind Spike has a 5% chance to reset the cooldown on Mind Blast and cause your next Mind Blast within 12 sec to be instant cast and cost no mana. Priest – LvL 75 Talent. Priest – LvL 75 Talent.
  • Divine Insight (New) When you cast Penance, there is a 100% chance your next Power Word: Shield will both ignore and not cause the Weakened Soul effect. Priest – LvL 75 Talent.
  • Divine Insight (New) Periodic damage from your Shadow Word: Pain and damage from your Mind Spike has a 5% chance to reset the cooldown on Mind Blast and cause your next Mind Blast within 12 sec to be instant cast and cost no mana. Priest – LvL 75 Talent.
  • Divine Star Fires a Divine Star in front of you, traveling 24 yds, causing [ 85% [ 1 + 85% of Spell Power ] healing to all allies within 4 yds of its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path. Can be cast in Spirit of Redemption. Priest – LvL 90 Talent. 2.5% of Base Mana. 30 yd range. 1.5 sec cast. 15 sec cooldown.
  • From Darkness, Comes Light Discipline, Holy: Surge of Light You have a 15% You have a 10% chance when you Smite or cast a healing spell to cause gain Surge of Light, causing your next Flash Heal to be instant cast and have no mana cost. Limit 2 charges. Shadow: Surge of Darkness Periodic damage from your Vampiric Touch and Devouring Plague has a 10% chance to cause your next Mind Spike to not consume your damage-over-time effects, become instant cast, cost no mana, and deal 50% additional damage. Limit 2 charges. Priest – LvL 45 Talent. Priest – LvL 45 Talent.
  • Power Word: Solace Strike an enemy with the power of the heavens, dealing [ 152.9% of Spell Power ] Holy damage and an additional [ 2.21% of Spell Power ] Holy damage over 7 sec and restoring 1% of maximum mana. Damage dealt by Power Word: Solace will instantly heal a nearby low health friendly target within 40 yards from the enemy target for 150% of the damage dealt (75% when healing the Priest). Replaces Holy Fire. Priest – LvL 45 Talent. 30 yd range. Instant. 10 sec cooldown.
  • Saving Grace Instantly heals a friendly target for [ 1 + 1,190.4% of Spell Power ]. Reduces your 793.6% of Spell Power ]. Reduces your absorbs and healing done by 10% for 10 sec, stacking up to 10 times. Priest – LvL 0 Talent. 3.4% of Base Mana. 40 yd range. Instant.
  • Solace and Insanity Discipline, Holy: You gain the Power Word: Solace ability. Shadow: Casting Mind Flay while your target is affected by your Devouring Plague causes your Mind Flay to deal 33% additional damage per orb consumed by Devouring Plague. Strike an enemy with the power of the heavens, dealing [ 152.9% of Spell Power ] Holy damage and an additional [ 2.21% of Spell Power ] Holy damage over 7 sec and restoring 1% of maximum mana. Damage dealt by Power Word: Solace will instantly heal a nearby low health friendly target within 40 yards from the enemy target for 150% of the damage dealt (75% when healing the Priest). Replaces Holy Fire. Priest – LvL 45 Talent. Priest – LvL 45 Talent.
  • Surge of Darkness (New) Periodic damage from your Vampiric Touch and Devouring Plague has a 20% chance to grant you Surge of Darkness, causing your next Mind Spike to not consume your damage-over-time effects, become instant cast, cost no mana, and deal 50% additional damage. Limit 2 charges. Priest – LvL 45 Talent.
  • Void Entropy Consumes up to 3 Shadow Orbs to deal up to [ 1 + 48.6% 36.45% of Spell Power ] Shadow damage every 3 sec for 60 sec. Priest – LvL 0 Talent. All Shadow Orbs. 40 yd range. 1.5 sec cast.
  • Words of Mending Your healing and shielding spell casts grant you a stack of Word of Mending. When you gain 5 10 stacks of Word of Mending, your next targeted healing or shielding spell also casts a Prayer of Mending at them. Priest – LvL 0 Talent.

 
Discipline

  • Divine Aegis Critical heals create a protective shield on the target, absorbing 100% of the amount healed, instead of healing for twice as much. Lasts 15 sec. Additionally, Power Word: Shield has a chance equal to your critical effect chance to absorb twice as much. Priest – Discipline Spec. Priest – Discipline Spec.
  • Penance Launches a volley of holy light at the target, causing [ 112% [ 1 + 84% of Spell Power ] Holy damage to an enemy, or [ 128.46% of Spell Power ] healing to an ally instantly and every 1 sec for 2 sec. Each time Penance deals damage, the Priest will regain 1% of maximum mana. Priest – Discipline Spec. 1.8% of Base Mana. 40 yd range. Instant (Channeled). 9 sec cooldown.

 
Discipline & Holy

  • Holy Fire Consumes the enemy in Holy flames that cause [ 152.9% [ 1 + 114.68% of Spell Power ] Holy damage and an additional [ 4.42% [ 7 + 3.32% of Spell Power ] Holy damage over 7 sec. Can’t be cast in Shadowform. Priest – Discipline & Holy Spec. 1.8% of Base Mana. 30 yd range. Instant. 10 sec cooldown.

 
Holy

  • Chakra: Chastise Increases the damage done by your Shadow and Holy spells by 50%, grants a 10% chance for Smite to reset the cooldown of Holy Word: Chastise, causes Smite and Holy Fire to cost no mana and refund 0.75% of maximum mana, and transforms your Holy Word spell back into Holy Word: Chastise. Holy Word: Chastise Chastise the target for [ 84.8% [ 1 + 63.6% of Spell Power ] Holy damage, and disorients them for 3 sec. 30 sec cooldown. Can’t be cast in Moonkin Form. Priest – Holy Spec. Instant. 30 sec cooldown.
  • Chakra: Sanctuary Each heal cast while this Chakra is active reduces the remaining cooldown of your Circle of Healing spell by 0.5 1 sec. Transforms your Holy Word: Chastise spell into Holy Word: Sanctuary. Holy Word: Sanctuary Blesses the ground with Divine light, healing all within it for [ 9.4% of Spell Power ] every 2 sec for 30 sec. Only one Sanctuary can be active at any one time. 40 sec cooldown. Priest – Holy Spec. Instant. 30 sec cooldown.
  • Circle of Healing Heals up to 5 friendly party or raid members within 30 yards of the target for [ 123.15% of Spell Power ]. Prioritizes healing the most injured party members. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 2.2% of Base Mana. 40 yd range. Instant. 10 sec cooldown. 12 sec cooldown.
  • Holy Word: Chastise Chastise the target for [ 84.8% [ 1 + 63.6% of Spell Power ] Holy damage, and disorients them for 3 sec. Can’t be cast in Shadowform. Priest – Holy Spec. 3% of Base Mana. 30 yd range. Instant. 30 sec cooldown.
  • Renew (Discipline, Shadow) Heals the target for [ 69.65% [ 84.4% of Spell Power ] every 3 sec for 12 sec.
  • Renew (Holy) Heals the target for [ 41.8% [ 50.6% of Spell Power ] initially and [ 69.65% [ 84.4% of Spell Power ] every 3 sec for 12 sec.
  • Renew 1.5% 1.7% of Base Mana.
  • Serendipity When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 20% and mana cost reduced by 20%. Stacks up to 2 times. Lasts 20 sec. Priest – Holy Spec.

 
Shadow

  • Devouring Plague Consumes up to 3 Shadow Orbs to deal up to [ 1 + 300% 337.5% of Spell Power ] Shadow damage and an additional 100% damage over 6 sec. Also heals the caster for up to 2.50% of their maximum health when it deals periodic damage. Can be cast in Shadowform. Priest – Shadow Spec. All Shadow Orbs. 40 yd range. Instant.
  • Mastery: Mental Anguish Increases the damage of Mind Blast, Mind Spike, Mind Flay, and Mind Sear and Mind Flay by 20%. Priest – Shadow Spec.
  • Mind Blast Blasts the target for [ 241% [ 1 + 207.9% of Spell Power ] Shadow damage, generates 1 Shadow Orbs, and causes the victim to take 5% increased damage from spells for 15 sec.. Can be cast in Shadowform. Priest – Shadow Spec. 3% of Base Mana. 40 yd range. 1.5 sec cast. 8 sec cooldown.
  • Mind Flay Assault the target’s mind with Shadow energy, causing [ 51.6% [ 3 + 29% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 50%. Can be cast in Shadowform. Priest – Shadow Spec. 1% of Base Mana. 40 yd range. Instant (Channeled). 3 sec cast (Channeled).
  • Mind Spike Blasts the target for [ 130% [ 1 + 97.5% of Spell Power ] Shadowfrost damage, but extinguishes your Shadow damage-over-time effects from the target in the process. Can be cast in Shadowform. Priest – Shadow Spec. 1% of Base Mana. 40 yd range. 1.5 sec cast.
  • Shadow Word: Death (Discipline, Holy) A word of dark binding that inflicts [ 215.7% [ 1 + 161.78% of Spell Power ] Shadow damage to the target.
  • Shadow Word: Death (Shadow) A word of dark binding that inflicts [ 215.7% [ 1 + 161.78% of Spell Power ] Shadow damage to the target and grants a Shadow Orb.
  • Shadowy Apparitions When you deal critical periodic damage with your Shadow Word: Pain, you also create a shadowy version of yourself that floats towards the target and deals [ 60% [ 45% of Spell Power ] Shadow damage. Priest – Shadow Spec.
  • Vampiric Touch Causes [ 63% Causes [ 5 + 54.37% of Spell Power ] Shadow damage over 15 sec. Each time Vampiric Touch deals damage the caster gains 2% of maximum mana. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Priest – Shadow Spec. 3% of Base Mana. 40 yd range. 1.5 sec cast.

 

Rogue

  • Ambush Ambush the target, causing 235% 250% weapon damage to the target (340% 362% if a dagger is equipped). Must be stealthed and behind the target. Awards 2 combo points. Requires Melee Weapon. Requires Stealth. 60 Energy. Melee range. Instant.
  • Crimson Tempest (Assassination, Combat) Finishing move that consumes combo points on any nearby target to slash at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed and suffer an additional 240% of the initial damage over 12 sec: 1 point : [ 8 + 12.8% [ 3 + 6% of AP ] damage 2 points: [ 13 + 25.6% [ 3 + 12% of AP ] damage 3 points: [ 18 + 38.4% [ 3 + 18.1% of AP ] damage 4 points: [ 23 + 51.2% [ 3 + 24.1% of AP ] damage 5 points: [ 28 + 64% of AP ] damage [ 3 + 30.1% of AP ] damage
  • Crimson Tempest (Subtlety) Finishing move that consumes combo points on any nearby target to slash at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed and suffer an additional 240% of the initial damage over 12 sec: 1 point : [ 8 + 15.9% [ 3 + 7.5% of AP ] damage 2 points: [ 13 + 31.7% [ 3 + 14.9% of AP ] damage 3 points: [ 18 + 47.6% [ 3 + 22.4% of AP ] damage 4 points: [ 23 + 63.5% [ 3 + 29.9% of AP ] damage 5 points: [ 28 + 79.4% of AP ] damage [ 3 + 37.3% of AP ] damage
  • Crimson Tempest (Assassination, Combat) Finishing move that consumes combo points on any nearby target to slash at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed and suffer an additional 240% of the initial damage over 12 sec: 1 point : [ 8 + 12.8% [ 3 + 6% of AP ] damage 2 points: [ 13 + 25.6% [ 3 + 12% of AP ] damage 3 points: [ 18 + 38.4% [ 3 + 18.1% of AP ] damage 4 points: [ 23 + 51.2% [ 3 + 24.1% of AP ] damage 5 points: [ 28 + 64% of AP ] damage [ 3 + 30.1% of AP ] damage
  • Crimson Tempest (Subtlety) Finishing move that consumes combo points on any nearby target to slash at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed and suffer an additional 240% of the initial damage over 12 sec: 1 point : [ 8 + 15.9% [ 3 + 7.5% of AP ] damage 2 points: [ 13 + 31.7% [ 3 + 14.9% of AP ] damage 3 points: [ 18 + 47.6% [ 3 + 22.4% of AP ] damage 4 points: [ 23 + 63.5% [ 3 + 29.9% of AP ] damage 5 points: [ 28 + 79.4% of AP ] damage [ 3 + 37.3% of AP ] damage
  • Eviscerate Assassination, Combat: Finishing move that causes damage per combo point: 1 point : [ 1 + 36.5% of AP ] damage 2 points: [ 1 + 73% of AP ] damage 3 points: [ 1 + 109.5% of AP ] damage 4 points: [ 1 + 146% of AP ] damage 5 points: [ 1 + 182.5% of AP ] damage Subtlety: Finishing move that causes damage per combo point: 1 point : [ 1 + 45.3% of AP ] damage 2 points: [ 1 + 90.5% of AP ] damage 3 points: [ 1 + 135.8% of AP ] damage 4 points: [ 1 + 181% of AP ] damage 5 points: [ 1 + 226.3% of AP 32% of AP * mult ] damage 2 points: [ 1 + 64.1% of AP * mult ] damage 3 points: [ 1 + 96.1% of AP * mult ] damage 4 points: [ 1 + 128.1% of AP * mult ] damage 5 points: [ 1 + 160.2% of AP * mult ;] damage Requires Melee Weapon. 35 Energy. Melee range. Instant.
  • Garrote Garrote the enemy, silencing them for 3 sec and causing [ 81% [ 6 + 81% of AP ] damage over 18 sec, increased by your attack power. Must be stealthed. Awards 0 combo points. Requires Stealth. 45 Energy. Melee range. Instant.
  • Hemorrhage An instant strike that deals 100% weapon damage (145% 65% weapon damage (94% if a dagger is equipped), causing profuse bleeding that deals an additional 50% 100% of the direct strike’s damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. 30 yd range. Instant.
  • Mutilate Instantly attacks with both weapons for 200% weapon damage(138% when used with non-daggers). Awards 2 combo points. Requires One-Handed Swords, Fist Weapons, Daggers. Melee range. Instant. Awards 2 combo points. Requires Daggers. Melee range. Instant.
  • Mutilate Off-Hand Instantly attacks with both weapons for 200% weapon damage(138% when used with non-daggers). Awards 2 combo points. Requires One-Handed Swords, Fist Weapons, Daggers. Melee range. Instant. Awards 2 combo points. Requires Daggers. Melee range. Instant.
  • Shiv Strikes an enemy’s pressure point with your off-hand weapon, dealing 15% 10% weapon damage, dispelling an Enrage effect from the target, and applying a concentrated form of your active Non-Lethal poison. See individual Non-Lethal poison tooltips for details regarding the concentrated effects of each. Requires One-Handed Melee Weapon. 20 Energy. Melee range. Instant. 10 sec cooldown.
  • Sinister Strike An instant strike that causes 130% of your normal weapon damage (189% with a dagger 85% of your normal weapon damage). Requires Melee Weapon. 50 Energy. Melee range. Instant.
  • Tricks of the Trade The threat caused by your next damaging attack and all actions taken for 6 sec 0 afterwards will be transferred to the target party or raid member. Transferred threat is not permanent, and will fade after 30 sec. 100 yd range. Instant. 30 sec cooldown.

 
Talents

  • Deadly Throw (Assassination, Combat) Damage dealt: 1 point : [ 24.9% of AP ] to [ 24.9% [ 1 + 17.8% of AP ] damage 2 points: [ 49.8% of AP ] to [ 49.8% [ 1 + 35.6% of AP ] damage 3 points: [ 74.7% of AP ] to [ 74.7% [ 1 + 53.4% of AP ] damage 4 points: [ 99.6% of AP ] to [ 99.6% [ 1 + 71.2% of AP ] damage 5 points: [ 124.5% of AP ] to [ 124.5% of AP ] damage [ 1 + 89% of AP ] damage
  • Deadly Throw (Subtlety) Damage dealt: 1 point : [ 30.9% of AP ] to [ 30.9% [ 1 + 22.1% of AP ] damage 2 points: [ 61.8% of AP ] to [ 61.8% [ 1 + 44.1% of AP ] damage 3 points: [ 92.6% of AP ] to [ 92.6% [ 1 + 66.2% of AP ] damage 4 points: [ 123.5% of AP ] to [ 123.5% [ 1 + 88.3% of AP ] damage 5 points: [ 154.4% of AP ] to [ 154.4% of AP ] damage [ 1 + 110.4% of AP ] damage
  • Deadly Throw Instant.
  • Death from Above Assassination: Finishing move that consumes combo points on the target to empower your weapons with shadow energy and perform a devastating two-part attack. You whirl around, dealing up to 1 damage to all enemies within 8 yds, then leap into the air and slice into Envenom your target on the way back down, dealing up to an additional 500% weapon damage (up to 724% if a dagger is equipped). Damage based on combo points consumed Combat, Subtlety: Finishing move that consumes combo points on the target to empower your weapons with shadow energy and perform a devastating two-part attack. You whirl around, dealing up to 1 damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down. Requires One-Handed Melee Weapon. Rogue – LvL 0 Talent. 50 Energy. 15 yd range. Instant. 20 sec cooldown.

 
Assassination

  • Assassin’s Resolve While wielding daggers, Your maximum Energy is increased by 20 and your damage is increased by 20%. Rogue – Assassination Spec. Requires Daggers. Rogue – Assassination Spec.
  • Dispatch A vicious strike that exploits the vulnerability of foes with less than 35% health remaining, causing 480% 315% weapon damage to the target (331% when used with a non-dagger). Requires a dagger, fist weapon, or one-handed sword Requires a dagger in the main hand. Awards 1 combo points. Replaces Sinister Strike. Requires One-Handed Swords, Fist Weapons, Daggers. Rogue – Assassination Spec. 30 Energy. Melee range. Instant.
  • Envenom Finishing move that deals instant Nature damage proportional to the number of combo points on the target. Following the Envenom attack, your poison application chance is increased by 15%, for 1 sec plus an additional 1 sec per combo point. 1 point : [ 23.2% of AP ] damage 2 points: [ 46.4% of AP ] damage 3 points: [ 69.6% of AP ] damage 4 points: [ 92.8% of AP ] damage 5 points: [ 115.9% of AP [ 30.6% of AP + 1 ] damage 2 points: [ 61.2% of AP + 2 ] damage 3 points: [ 91.8% of AP + 3 ] damage 4 points: [ 122.4% of AP + 4 ] damage 5 points: [ 153% of AP + 5 ;] damage Replaces Eviscerate. Requires One-Handed Melee Weapon. Rogue – Assassination Spec. 35 Energy. Melee range. Instant.
  • Mutilate Instantly attacks with both weapons for 200% weapon damage (138% when used with non-daggers). Awards 2 combo points. Requires One-Handed Swords, Fist Weapons Awards 2 combo points. Requires, Daggers. Rogue – Assassination Spec. 55 Energy. Melee range. Instant.

 
Assassination & Subtlety

  • Fan of Knives Instantly whirl around, releasing a spray of knives at all targets within 10 yards, dealing 0 1 Physical damage. This attack has a chance of applying your active poisons at their normal rate. Awards 1 combo points if it strikes your current combo target. Rogue – Assassination & Subtlety Spec. 35 Energy. Instant.
  • Rupture Assassination: Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point: 1 point : [ 8.3% [ 32.9% of AP ] over 8 sec 2 points: [ 24.8% [ 98.6% of AP ] over 12 sec 3 points: [ 49.7% [ 197.3% of AP ] over 16 sec 4 points: [ 82.8% [ 328.8% of AP ] over 20 sec 5 points: [ 124.2% [ 493.2% of AP ] over 24 sec Combat: Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point: 1 point : [ 27.4% of AP ] over 8 sec 2 points: [ 82.2% of AP ] over 12 sec 3 points: [ 164.4% of AP ] over 16 sec 4 points: [ 274% of AP ] over 20 sec 5 points: [ 411% of AP ] over 24 sec Subtlety: Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point: 1 point : [ 44.8% of AP ] over 8 sec 2 points: [ 134.5% of AP ] over 12 sec 3 points: [ 269.1% of AP ] over 16 sec 4 points: [ 448.5% of AP ] over 20 sec 5 points: [ 672.7% of AP ] over 24 sec Requires Melee Weapon. Rogue – Assassination & Subtlety Spec. 25 Energy. Melee range. Instant.

 
Combat

  • Killing Spree Step through the shadows to an enemy within 10 yards, attacking it every 0.5 sec with both weapons for 60% 50% weapon damage until 7 assaults are made, and increasing all damage done by 50% for the duration. Cannot hit invisible or stealthed targets. Blade Flurry Effect: Killing Spree will teleport to and damage a nearby enemy target every 0.5 sec instead of focusing on your primary target. Requires Melee Weapon. Rogue – Combat Spec. 10 yd range. Instant. 2 min cooldown.
  • Revealing Strike An instant strike that deals 120% 80% weapon damage and exposes the target’s vulnerabilities, increasing the effectiveness of your offensive finishing moves on that target by 35%, and giving your Sinister Strikes a 20% chance to generate an extra combo point, for 24 sec. Awards 1 combo points. Requires Melee Weapon. Rogue – Combat Spec. 40 Energy. Melee range. Instant.

 
Subtlety

  • Backstab Backstab the target, causing 510% 130% weapon damage. Must not be in front of the target. Requires a dagger in the main hand. Awards 1 combo points. Requires Daggers. Rogue – Subtlety Spec. 35 Energy. Melee range. Instant.
  • Hemorrhage An instant strike that deals 100% weapon damage (145% 65% weapon damage (94% if a dagger is equipped), causing profuse bleeding that deals an additional 50% 100% of the direct strike’s damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. Requires Melee Weapon. Rogue – Subtlety Spec. 30 Energy. Melee range. Instant.

 

 

Shaman

  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 38.2% [ 28.65% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. 30.5% of Base Mana. 30 yd range. 2 sec cast. 3 sec cooldown.
  • Earth Shock Instantly shocks the target with concussive force, causing [ 44.8% [ 33.6% of Spell Power ] Nature damage. 14.4% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Fire Nova Causes the Shaman’s Flame Shocked targets to emit a wave of flames, inflicting [ 59.9% [ 44.92% of Spell Power ] Fire damage to enemies within 10 yards of each. 100 yd range. Instant.
  • Flame Shock Instantly sears the target with fire, causing [ 1 + 33.4% 25.05% of Spell Power ] Fire damage immediately and [ 6 + 33.4% 25.05% of Spell Power ] Fire damage over 30 sec. 11.9% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Flametongue Attack (Enhancement) Each hit causes up to [ 15% [ 14.9% of AP ] additional Fire damage, based on the speed of the weapon.
  • Frost Shock Instantly shocks an enemy with frost, dealing [ 19% [ 1 + 28.5% of Spell Power ] Frost damage and reducing the target’s movement speed by 50%. Lasts 8 sec. Causes a high amount of threat. 21.1% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Lightning Bolt Fires a bolt of lightning at the target, dealing [ 72% [ 71.28% of Spell Power ] Nature damage. 7.1% of Base Mana. 30 yd range. 2.5 sec cast.
  • Lightning Shield The caster is surrounded by a reactive lightning barrier. When a spell, melee or ranged attack hits the caster, the attacker will be struck for [ 28.2% [ 21.15% of Spell Power ] Nature damage. This effect may only occur once every few seconds. Lasts 60 min. Only one of your Elemental Shields can be active on you at once. Instant.
  • Lightning Shield Discharges lightning at an attacker, dealing [ 28.2% [ 21.15% of Spell Power ] Nature damage. 100 yd range. Instant. 3 sec cooldown.
  • Searing Totem Summons a Fire Totem with 5 health at the feet of the caster for 60 sec that repeatedly attacks an enemy within 0 to 25 yards for [ 1 + 12.87% 9.65% of Spell Power ] Fire damage. Fire Totem. 5.9% of Base Mana. Instant.
  • Stormstrike Instantly strike an enemy with both weapons, dealing 180% 120% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% while you have Lightning Shield active. Requires Melee Weapon. Melee range. Instant.
  • Stormstrike Off-Hand Instantly strike an enemy with both weapons, dealing 180% 120% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% while you have Lightning Shield active. Requires Melee Weapon. Melee range. Instant.
  • Unleash Life Unleashes the Earthliving enchantment upon the Shaman’s weapon, healing a friendly target for [ 63.77% of Spell Power 0;] and increasing the effect of the Shaman’s next direct heal by 30%. 100 yd range. Instant. 15 sec cooldown.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 180% 120% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% while Lightning Shield is active. Requires Melee Weapon. 9.372% of Base Mana. 30 yd range. Instant. 8 sec cooldown.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 180% 120% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% while Lightning Shield is active. Requires Melee Weapon. 100 yd range. Instant.
  • Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 180% 120% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% while Lightning Shield is active. Requires Melee Weapon. 100 yd range. Instant.

 
Talents

  • Elemental Blast (Elemental, Restoration) Harness and direct the raw power of the elements towards an enemy target, dealing [ 205% [ 153.75% of Spell Power ] Elemental damage and increasing the caster’s Critical Strike, Haste, Multistrike, or Mastery by 0 for 8 sec.
  • Elemental Blast (Enhancement) Harness and direct the raw power of the elements towards an enemy target, dealing [ 205% [ 153.75% of Spell Power ] Elemental damage and increasing the caster’s Agility, Critical Strike, Haste, Multistrike, or Mastery by 0 for 8 sec.
  • Spew Lava Empowers your current Fire totem with the power of lava, causing it to spew globs of lava at random enemies within 40 yards every 0.5 sec for 10 sec. Each glob of lava deals [ 1 + 50% 37.5% of Spell Power ] Fire damage to all enemies within 4 yards. Shaman – LvL 0 Talent. Instant. 45 sec cooldown.
  • Unleashed Fury Your elemental weapon imbues are empowered, granting additional effects when triggered with Unleash Elements: Flametongue Weapon Increases the enemy target’s damage taken from your Lightning Bolt by 30%, and from your Lava Burst by 10% for 10 sec. Windfury Weapon For 8 sec, your multistrike chance is increased by 10% 5%. Earthliving Weapon Further increases the effectiveness of your next single-target heal on the targeted ally by 50%. Shaman – LvL 90 Talent.

 
Elemental

  • Earthquake You cause the earth at the target location to tremble and break, dealing [ 15% [ 11.3% of Nature Spell Power ] Physical damage every 1 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Lasts 10 sec. Shaman – Elemental Spec. 70.3% of Base Mana. 35 yd range. 2.5 sec cast. 10 sec cooldown.
  • Thunderstorm You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 15% mana to you and deals [ 43.4% [ 32.55% of Spell Power ] Nature damage to all nearby enemies, reducing their movement speed by 40% for 5 sec and knocking them back 20 yards. This spell is usable while stunned. Shaman – Elemental Spec. Instant. 45 sec cooldown.

 
Elemental & Enhancement

  • Flametongue Weapon (Enhancement) Each hit causes up to [ 15% [ 14.9% of AP ] additional Fire damage, based on the speed of the weapon.

 
Elemental & Restoration

  • Lava Burst You hurl molten lava at the target, dealing [ 96% [ 72% of Spell Power ] Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 0% additional damage. Shaman – Elemental & Restoration Spec. 7.7% of Base Mana. 30 yd range. 2 sec cast. 8 sec cooldown.

 
Enhancement

  • Fire Nova Ignites your Flame Shock spell on any nearby enemies, causing each of them to emit a wave of flames that deals [ 59.9% [ 44.92% of Spell Power ] Fire damage to every other enemy within 10 yards. Shaman – Enhancement Spec. 13.7% of Base Mana. 100 yd range. Instant. 4 sec cooldown.
  • Lava Lash You charge your off-hand weapon with lava, instantly dealing 280% 185% of that weapon’s damage to an enemy target and spreading your Flame Shock from the target to up to 4 enemies within 12 yards. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue. Requires Melee Weapon. Shaman – Enhancement Spec. 4% of Base Mana. Melee range. Instant. 10 sec cooldown.
  • Magma Totem Summons a Fire Totem with 5 health at the feet of the caster for 60 sec that causes [ 5.3% [ 3.98% of Spell Power ] Fire damage to creatures within 8 yards every 2 seconds. Shaman – Enhancement Spec. 21.1% of Base Mana. Instant.
  • Stormstrike Instantly strike an enemy with both weapons, dealing 180% 120% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% while you have Lightning Shield active. Requires Melee Weapon. Shaman – Enhancement Spec. 9.4% of Base Mana. Melee range. Instant. 8 sec cooldown.

 
Restoration

  • Tidal Waves When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your Healing Wave by 30% 20% and increases the critical effect chance of your Healing Surge spell by 70% 30%. 2 charges. Shaman – Restoration Spec.

 

 

Warlock

  • Agony Inflicts increasing agony on the target, causing up to [ 35% [ 120 + 26.3% of Spell Power ] Shadow damage over 24 sec. This damage is dealt slowly at first and builds up each time it deals damage. 100 yd range. Instant.
  • Banish Banishes an enemy Demon, Aberration or Elemental for up to 30 sec. Banished The target cannot act but is invulnerable. Limit 1 target. Casting Banish again will cancel the spell. 3% of Base Mana / 30 Demonic Fury. 30 yd range. 1.5 sec cast.
  • Corruption (Affliction, Destruction) Corrupts the target, causing [ 24% [ 18% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Demonology) Corrupts the target, causing [ 24% [ 18% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Affliction, Destruction) Corrupts the target, causing [ 24% [ 18% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Demonology) Corrupts the target, causing [ 24% [ 18% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Affliction, Destruction) Corrupts the target, causing [ 24% [ 18% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Demonology) Corrupts the target, causing [ 24% [ 18% of Spell Power ] Shadow damage over 18 sec.
  • Curse of the Elements Curses the target and all enemies within 10 yards, increasing magic damage taken by 5% for 5 min. Curses A Warlock can only have one Curse active per target. 4% of Base Mana. 40 yd range. Instant.
  • Drain Life (Affliction, Destruction) Drains the life from the target, causing [ 1 + 66.8% 58.5% of Spell Power ] Shadow damage and restoring 1% of the caster’s total health every 1 sec.
  • Drain Life (Demonology) Drains the life from the target, causing [ 1 + 66.8% 58.5% of Spell Power ] Shadow damage and restoring 1% of the caster’s total health every 1 sec.
  • Fear Strikes fear in the enemy, causing it to flee for up to 20 sec. Fear Restrictions Damage caused may cancel fear. Limit 1 target. 4% of Base Mana. 30 yd range. 1.7 sec cast.
  • Rain of Fire Calls down a fiery rain to burn enemies in the area of effect for [ 120% [ 150% of Spell Power ] Fire damage over 8 sec. Deals 50% additional damage if the target is immolated. Destruction. Unlimited range. Instant.
  • Rain of Fire Calls down a fiery rain to burn enemies in the area of effect for Spell Power [ 75% of Spell Power Fire damage over 6 sec. Deals 50% additional damage if the target is immolated. 100 yd range. Instant.
  • Ritual of Summoning Begins a ritual that creates a summoning portal. Requires the caster and 2 additional allies to complete the ritual. The summoning portal can be used by allies to summon a targeted party or raid member. Rituals Requires the caster and 2 additional allies to complete. 4% of Base Mana. 30 yd range. 2 min cast (Channeled). 2 min cooldown.
  • Seed of Corruption Embeds a demon seed in the enemy target, causing [ 21% [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes 0 [ 94.5% of Spell Power total damage from the caster or dies, the seed will inflict [ 91% [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. Unlimited range. Instant.
  • Seed of Corruption Embeds a demon seed in the enemy target, causing [ 21% [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes 0 [ 94.5% of Spell Power total damage from the caster or dies, the seed will inflict [ 91% [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. 40 yd range. Instant.
  • Seed of Corruption Embeds a demon seed in the enemy target, causing [ 21% [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes 0 [ 94.5% of Spell Power total damage from the caster or dies, the seed will inflict [ 91% [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. Soulburn. 40 yd range. 2 sec cast.
  • Seed of Corruption Embeds a demon seed in the enemy target, causing [ 21% [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes 0 [ 94.5% of Spell Power total damage from the caster or dies, the seed will inflict [ 91% [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. Unlimited range. Instant. 60 sec cooldown.
  • Shadow Bolt (Affliction, Destruction) Sends a shadowy bolt at the enemy, causing [ 138% [ 1 + 103.5% of Spell Power ] Shadow damage.
  • Shadow Bolt (Demonology) Sends a shadowy bolt at the enemy, causing [ 138% [ 1 + 103.5% of Spell Power ] Shadow damage.
  • Shadow Bolt 2.5 1.7 sec cast.
  • Soulshatter (New) Reduces threat by 90% for all enemies within 50 yards. 4% of Total Health. Instant. 2 min cooldown.
  • Unstable Affliction Shadow energy slowly destroys the target, causing [ 7 + 29% 21.75% of Spell Power ] damage over 14 sec. If the Unstable Affliction is dispelled it will cause [ 8 + 232% 174% of Spell Power ] damage to the dispeller and silence them for 4 sec. This damage always critically strikes. 100 yd range. 1.5 sec cast.

 
Talents

  • Cataclysm (Affliction, Demonology) Conjures a cataclysm at the target location, dealing [ 500% [ 375% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Corruption.
  • Cataclysm (Destruction) Conjures a cataclysm at the target location, dealing [ 500% [ 375% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Immolate.
  • Demonbolt Consumes 30% of your current Demonic Fury to deal up to [ 1 + 400% 600% of Spell Power ] Shadowflame damage. The next time you have less than 40 Demonic Fury, all Demonic Fury spent on your most recent Demonbolt will be refunded. Requires Metamorphosis. Warlock – LvL 0 Talent. 40 yd range. 2 sec cast.
  • Kil’jaeden’s Cunning You can cast Drain Soul, Incinerate and Shadow Bolt while moving. Warlock – LvL 90 Talent. Calls upon the cunning of Kil’jaeden to permit movement while casting Warlock spells. This spell may be cast while casting other spells. Lasts 15 sec. Warlock – LvL 90 Talent. Instant. 2 min cooldown.

 
Affliction

  • Agony Inflicts increasing agony on the target, causing up to [ 35% [ 120 + 26.3% of Spell Power ] Shadow damage over 24 sec. This damage is dealt slowly at first and builds up each time it deals damage. Warlock – Affliction Spec. 1% of Base Mana. 40 yd range. Instant.
  • Curse of Exhaustion Curses the target and all enemies within 10 yards, reducing movement speed by 30% for 30 sec. Curses A Warlock can only have one Curse active per target. Warlock – Affliction Spec. 2% of Base Mana. 40 yd range. Instant.
  • Drain Soul Drains the soul of the target, causing [ 1 + 20% 15% of Spell Power ] Shadow damage every 1 sec for 4 sec. If the target dies and yields experience or honor, one Soul Shard is energized. Every 1 sec, when Drain Soul deals damage, it causes all of your other periodic Warlock damage effects to instantly deal 40% of their normal periodic damage. Warlock – Affliction Spec. 1.5% of Base Mana, plus 1.5% per sec. 40 yd range. 4 sec cast (Channeled).
  • Haunt You send a ghostly soul into the target, dealing [ 394% [ 295.5% of Spell Power ] Shadow damage and increasing all periodic damage done by your spells on the target by 35% for 8 sec. Warlock – Affliction Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.
  • Seed of Corruption Embeds a demon seed in the enemy target, causing [ 21% [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes 0 [ 94.5% of Spell Power total damage from the caster or dies, the seed will inflict [ 91% [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. Warlock – Affliction Spec. 6% of Base Mana. 40 yd range. 2 sec cast.
  • Unstable Affliction Shadow energy slowly destroys the target, causing [ 7 + 29% 21.75% of Spell Power ] damage over 14 sec. If the Unstable Affliction is dispelled it will cause [ 8 + 232% 174% of Spell Power ] damage to the dispeller and silence them for 4 sec. This damage always critically strikes. Warlock – Affliction Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.

 
Demonology

  • Hand of Gul’dan Summons a falling meteor to strike the target and all enemies within 6 yards for [ 57.5% [ 86% of Spell Power ] Shadowflame damage and inflicting them with Shadowflame. Shadowflame Reduces movement speed by 30% and deals [ 20% [ 22.5% of Spell Power ] Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage. Warlock – Demonology Spec. 5% of Base Mana. 40 yd range. Instant.
  • Hellfire Ignites the area surrounding the caster, causing [ 21% [ 15.75% of Spell Power ] Fire damage to himself and [ 21% [ 12.6% of Spell Power ] Fire damage to all nearby enemies every 1 sec. Lasts 14 sec. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets. Warlock – Demonology Spec. 2% of Base Mana, plus 2% per sec. Instant (Channeled).
  • Metamorphosis: Chaos Wave While using Metamorphosis, your Hand of Gul’dan spell transforms into Chaos Wave. Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [ 116.7% [ 87.52% of Spell Power ] Chaos damage and reducing movement speed by 30% for 6 sec. Warlock – Demonology Spec.
  • Metamorphosis: Doom While using Metamorphosis, your Corruption spell transforms into Doom. Inflicts impending doom upon the target, causing [ 4 + 200% 150% of Spell Power ] Shadow damage over 60 sec. When Doom critically strikes, a Wild Imp will be summoned to attack the target. Warlock – Demonology Spec.
  • Metamorphosis: Touch of Chaos While using Metamorphosis, your Shadow Bolt spell transforms into Touch of Chaos. Unleashes energy at the enemy, causing [ 76.7% [ 1 + 57.53% of Spell Power ] Chaos damage and extending the duration of Corruption. Warlock – Demonology Spec.
  • Soul Fire (Affliction, Destruction) Burn the enemy’s soul, causing [ 77.5% [ 1 + 58.13% of Spell Power ] Fire damage.
  • Soul Fire (Demonology) Burn the enemy’s soul, causing [ 77.5% [ 1 + 58.13% of Spell Power ] Fire damage.

 
Destruction

  • Chaos Bolt (Affliction, Demonology) Unleashes a blast of chaos, causing [ 1 + 348.4% 261.3% of Spell Power or 1 + 281% 210.8% of Spell Power ] Shadow damage.
  • Chaos Bolt (Destruction) Unleashes a blast of chaos, causing [ 1 + 348.4% 261.3% of Spell Power or 1 + 281% 210.8% of Spell Power ] Shadow damage.
  • Conflagrate Target enemy instantly explodes, dealing [ 210% [ 157.5% of Spell Power ] Fire damage. If the target is afflicted by Immolate, their movement speed is reduced by 50% for 5 sec. Generates Burning Embers. Critical strikes double this effect. Warlock – Destruction Spec. 1% of Base Mana. 40 yd range. Instant.
  • Immolate (Affliction, Demonology) Burns the enemy for [ 1 + 61.1% 45.82% of Spell Power ] Fire damage and then an additional [ 5 + 61.1% 45.82% of Spell Power ] Fire damage over 15 sec.
  • Immolate (Destruction) Burns the enemy for [ 1 + 61.1% 45.82% of Spell Power ] Fire damage and then an additional [ 5 + 61.1% 45.82% of Spell Power ] Fire damage over 15 sec.
  • Incinerate (Affliction, Demonology) Deals [ 1 + 154% 132.82% of Spell Power ] Fire damage to an enemy.
  • Incinerate (Destruction) Deals [ 1 + 154% 132.82% of Spell Power ] Fire damage to an enemy.
  • Rain of Fire (Affliction, Demonology) Calls down a fiery rain to burn enemies in the area of effect for [ 200% [ 150% of Spell Power ] Fire damage over 6 sec.
  • Rain of Fire (Destruction) Calls down a fiery rain to burn enemies in the area of effect for [ 200% [ 150% of Spell Power ] Fire damage over 6 sec.
  • Shadowburn Instantly blasts the target for [ 434% [ 1 + 325.5% of Spell Power ] Shadow damage. Only usable on enemies that have less than 20% health. If the target dies within 5 sec, and yields experience or honor, the caster gains a Burning Ember. Warlock – Destruction Spec. 1 Burning Ember. 40 yd range. Instant.

 

 

Warrior

  • Battle Stance An aggressive combat stance. Generates high Rage from normal melee attacks. Instant. 1.5 sec cooldown. that generates Rage from melee autoattacks. Instant. 1.5 sec cooldown.
  • Bladestorm (Arms) You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 150% weapon damage. 90% weapon damage.
  • Bladestorm (Fury, Protection) You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 90% weapon damage. 60% weapon damage.
  • Bladestorm Off-Hand You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for 90% 60% weapon damage. Requires Melee Weapon. Instant.
  • Charge Charge to an enemy, rooting it for 1.5 sec and reducing movement speed by 0% for 0. Generates 20 Rage. 8-25 yd range. Instant. 20 sec cooldown.
  • Deep Wounds Your Mortal Strike, Bloodthirst, and Devastate cause the target to bleed for 0 5 Physical damage over 15 sec. This effect is cancelled if the target reaches full health. 100 yd range. Instant.
  • Deep Wounds Your Mortal Strike, Bloodthirst, and Devastate cause the target to bleed for 0 5 Physical damage over 15 sec. This effect is cancelled if the target reaches full health.
  • Defensive Stance A tanking combat stance that. Decreases damage taken by 25%. Significantly increases threat generation increases threat generation, and. Generates 1 Rage every 3 sec while in combat. Instant. 1.5 sec cooldown.
  • Enrage Mortal Strike, Bloodthirst, Colossus Smash, Devastate, and Shield Slam Arms: Mortal Strike and Colossus Smash critical strikes, and critical blocks Enrage you, generating 10 Rage and increasing damage done by 10% for 6 sec. Fury: Bloodthirst and Colossus Smash critical strikes, and critical blocks Enrage you, generating 10 Rage and increasing damage done by 10% for 6 sec. Protection: Shield Slam and Devastate critical strikes and critical blocks Enrage you, generating 10 Rage and increasing damage done by 10% for 6 sec.
  • Execute Arms, Protection: Attempt to finish off a wounded foe, causing 0 physical damage 210% weapon damage to the target. Only usable on enemies that have less than 20% health. Fury: Attempt to finish off a wounded foe, causing 210% weapon damage with both weapons to the target. Only usable on enemies that have less than 20% health. Requires Melee Weapon. 30 Rage. Melee range. Instant.
  • Heroic Strike An attack that instantly deals 85% weapon damage (119% 75% weapon damage (105% if a one-handed weapon is equipped). Use when you have more Rage than you can spend. This ability is not on the global cooldown. Requires Melee Weapon. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Heroic Throw Throw your weapon at the enemy, causing 35% 25% weapon damage. Requires Melee Weapon. 8-30 yd range. Instant. 6 sec cooldown.
  • Raging Blow A mighty blow that deals 140% 115% weapon damage from both melee weapons. Requires Melee Weapon. 100 yd range. Instant.
  • Raging Blow Off-Hand A mighty blow that deals 140% 115% weapon damage from both melee weapons. Requires Melee Weapon. 100 yd range. Instant.
  • Whirlwind Off-Hand (Arms, Protection) In a whirlwind of steel you attack all enemies within 8 yards, causing 65% 45% weapon damage to each enemy.
  • Whirlwind Off-Hand (Fury) In a whirlwind of steel you attack all enemies within 8 yards with both weapons, causing 65% 45% weapon damage to each enemy.

 
Talents

  • Bladestorm (Arms) You become a whirling storm of destructive force, striking all targets within 8 yards for 150% 120% weapon damage every 1 sec for 6 sec.
  • Bladestorm (Fury) You become a whirling storm of destructive force, striking all targets within 8 yards with both weapons for 90% 60% weapon damage every 1 sec for 6 sec.
  • Bladestorm (Protection) You become a whirling storm of destructive force, striking all targets within 8 yards for 90% 60% weapon damage every 1 sec for 6 sec.
  • Dragon Roar Arms: Roar ferociously, causing 151 damage to all enemies within 8 yards, knocking them back and knocking them down for 0.5 sec. Dragon Roar is always a critical strike and ignores all armor on the target. Fury, Protection: Roar ferociously, causing 126 Roar ferociously, causing 0 damage to all enemies within 8 yards, knocking them back and knocking them down for 0.5 sec. Dragon Roar is always a critical strike and ignores all armor on the target. Warrior – LvL 60 Talent. Instant. 60 sec cooldown.
  • Ignite Weapon Ignite your weapon and deal 100% weapon damage (140% 65% weapon damage (91% if a one-handed weapon is equipped) as Fire, and cause your auto attacks to deal Fire damage for 10 sec. This ability is not on the global cooldown. Replaces Heroic Strike. Requires Melee Weapon. Warrior – LvL 0 Talent. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Ignite Weapon (New) Ignite your weapon and deal 65% weapon damage (91% if a one-handed weapon is equipped) as Fire, and cause your auto attacks to deal Fire damage for 10 sec. This ability is not on the global cooldown. Replaces Heroic Strike. Requires Melee Weapon. Warrior – LvL 0 Talent. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Shockwave Arms: Sends a wave of force in a frontal cone before you, causing [ 90% of AP ] damage and stunning all enemy targets within 10 yards for 4 sec. Causing damage to 3 or more targets lowers the cooldown of the next Shockwave by 20 sec. Fury, Protection: Sends a wave of force in a frontal cone before you, causing [ 75% of AP 0;] damage and stunning all enemy targets within 10 yards for 4 sec. Causing damage to 3 or more targets lowers the cooldown of the next Shockwave by 20 sec. Warrior – LvL 60 Talent. Instant. 40 sec cooldown.
  • Storm Bolt Hurl your weapon at an enemy, causing 90% 60% weapon damage and stunning the target for 4 sec. Deals 360% 240% weapon damage to targets that are permanently immune to stuns. Requires Melee Weapon. Warrior – LvL 60 Talent. 30 yd range. Instant. 30 sec cooldown.

 
Arms

  • Execute (New) Attempt to finish off a foe, causing 220% weapon damage to the target. Requires Melee Weapon. Warrior – Arms Spec. 60 Rage. Melee range. Instant.
  • Executioner (New) Your auto attack hits generate an additional 40 rage against targets with less than 20% health remaining. Additionally, your Execute ability no longer requires the target to be below 20% health to use, but its rage cost is increased by 100%. Warrior – Arms Spec.
  • Mastery: Strikes of Opportunity Grants a 17.6% chance for your melee attacks to instantly trigger an additional melee attack for 100% normal damage. Warrior – Arms Spec. Increases the damage of your Colossus Smash, Slam, and Execute abilities by 20%. Warrior – Arms Spec.
  • Mortal Strike A vicious strike that deals 140% generates 10 Rage, deals 180% weapon damage and causes Mortal Wounds on the target. Generates 10 Rage. Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec. Requires Melee Weapon. Warrior – Arms Spec. Melee range. Instant. 6 sec cooldown.
  • Seasoned Soldier While wielding a two-handed melee weapon, all damage dealt is increased by 25%, and the Rage cost of Whirlwind and Thunder Clap are reduced by 10. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords. Warrior – Arms Spec.
  • Slam Arms: Slams the opponent, causing 35% weapon damage to that target. Causes an additional 10% damage to targets affected by your Colossus Smash. While Sweeping Strikes is active, 35% of damage dealt by Slam will also hit all all other enemies within 2 yards. Fury: Slams the opponent, causing 35% weapon damage to that target. Causes an additional 10% damage to targets affected by your Colossus Smash. Protection: Slams the opponent, causing 35% Slams the opponent, causing 130% weapon damage to that target. Requires Melee Weapon. Warrior – Arms Spec. 25 Rage. Melee range. Instant. 15 Rage. Melee range. Instant.
  • Sudden Death Your auto attacks hits have a 10% chance of resetting the cooldown on your Colossus Smash. Your Execute hits have a 100% chance of making any Overpower free for 10 sec. Warrior – Arms Spec. Warrior – Arms Spec.
  • Sweeping Strikes Your melee attacks strike an additional nearby opponent for 75% 50% damage. Lasts 10 sec. Warrior – Arms Spec. 30 Rage. Instant. 10 sec cooldown.

 
Arms & Fury

  • Colossus Smash Smashes a target for 140% 50% weapon damage and weakens their defenses, allowing your attacks to bypass 100% all of their armor for 6 sec, and Bypasses less armor on players causes the Physical Vulnerability effect on the target. Bypasses less armor on players. Physical Vulnerability Weakens the constitution of an enemy target, increasing their physical damage taken by 4% 5% for 30 sec. Requires Melee Weapon. Warrior – Arms & Fury Spec. Melee range. Instant. 20 sec cooldown.

 
Arms & Protection

  • Thunder Clap Blasts enemies within 8 yards for 0 damage. Warrior – Arms & Protection Spec. 20 10 Rage. Instant. 6 sec cooldown.

 
Fury

  • Bloodthirst Instantly attack the target, dealing 70% generating 10 Rage, dealing 60% weapon damage with your main hand weapon and restoring 1% of your health. Bloodthirst has an additional 30% chance to be a critical strike. Generates 10 Rage. Requires Melee Weapon. Warrior – Fury Spec. Melee range. Instant. 4.5 sec cooldown.
  • Crazed Berserker You are a master of dual-wield combat, and can equip one-hand and off-hand weapons in your off-hand. Increases autoattack damage by 10% and your off-hand damage by 25%. Warrior – Fury Spec. and causes your Execute ability to hit with both weapons. Warrior – Fury Spec.
  • Raging Blow A mighty blow that deals 140% 115% weapon damage from both melee weapons. Becoming Enraged enables one use of Raging Blow. Limit 2 charges. Requires Melee Weapon. Warrior – Fury Spec. 10 Rage. Melee range. Instant.
  • Single-Minded Fury When you dual-wield one-handed weapons, all damage is increased by 35% 20%, and your off-hand weapon will deal an additional 35% damage 20% damage. Increases the damage of Execute by 15%. Requires One-Handed Melee Weapon. Warrior – Fury Spec.
  • Whirlwind (Arms, Protection) In a whirlwind of steel you attack all enemies within 8 yards, causing 65% 45% weapon damage to each enemy.
  • Whirlwind (Fury) In a whirlwind of steel you attack all enemies within 8 yards with both weapons, causing 65% 45% weapon damage to each enemy.
  • Wild Strike A quick strike with your off-hand weapon that deals 175% weapon damage plus 0 150% weapon damage plus 2 and causes Mortal Wounds on the target. Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec. Requires Melee Weapon. Warrior – Fury Spec. 30 Rage. Melee range. Instant.

 
Protection

  • Devastate Deals 170% Deals 200% weapon damage. Requires Shields. Warrior – Protection Spec. Melee range. Instant.
  • Revenge Instantly attack an enemy and two additional enemies for 0 1 damage. A successful dodge or parry will reset the cooldown on Revenge. Generates 20 Rage in Defensive Stance. Requires Melee Weapon. Warrior – Protection Spec. Melee range. Instant. 9 sec cooldown.
  • Riposte (New) You gain Parry equal to 100% of your Critical Strike from gear. Warrior – Protection Spec.
  • Shield Slam Slam the target with your shield, causing [ AP * (gte(Level, 85) * (2.05 2.541) + (gte(Level, 80)) * (0.4) + 0.35) + 0 1 ;] to [ AP * (gte(Level, 85) * (2.05 2.541) + (gte(Level, 80)) * (0.4) + 0.35) + 0 1 ;] damage. Generates 20 Rage in Defensive Stance. Requires Shields. Warrior – Protection Spec. Melee range. Instant. 6 sec cooldown.
  • Ultimatum Your Shield Slam criticals make your next Heroic Strike or Cleave cost no Rage and be a guaranteed critical strike. Warrior – Protection Spec.

 

 

(via)

Leave a Reply

Your email address will not be published.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

*

JustNetwork | Just! Stevinho
Registrieren
Username Passwort