Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Overwatch PTR: Die Patchnotes vom 09. Januar

Overwatch PTR: Die Patchnotes vom 09. Januar
Overwatch PTR: Die Patchnotes vom 09. Januar
User Rating: 4.8 (1 votes)

Vor einigen Tagen spielten die für die fortlaufende Entwicklung von neuen Inhalten für Overwatch verantwortlichen Entwickler von Blizzard Entertainment einen weiteren neuen Patch auf ihren öffentlichen Testserver auf, der jetzt von allen daran interessierten Personen über den Launcher heruntergeladen und getestet werden kann. Den gleichzeitig damit in den Battle.Net Foren veröffentlichten PTR Patchnotes zufolge beinhaltet diese neue Spielversion eine brandneue Option für benutzerdefinierte Spiele. Diese neue Einstellungsmöglichkeit trägt den Namen Data Center Preference und soll es den Spielern erlauben festzulegen, welches Rechenzentrum ihre eigene Partie hosten soll. Auf diese Weise können die Spieler sich für einen Standort entscheiden, der allen beteiligten Personen den bestmöglichen Ping liefert.

Zusätzlich dazu beinhaltet diese kommende Spielversion für Overwatch interessanterweise auch noch eine Reihe von Spielbalanceänderungen für ausgewählte Charaktere. Diese geplanten Anpassungen sorgen dabei dann unter anderem dafür, dass das Lebenserhaltungsfeld wesentlich kürzer auf dem Spielfeld vorhanden ist, die von Mei erzeugte Verlangsamung wesentlich schwächer ausfällt und Orisa mit ihrem Defensivprotokoll etwas weniger Schaden abfangen kann. Diese und alle anderen Balanceänderungen aus diesem Update stellen eindeutige Nerfs an den Mechaniken der betroffenen Helden dar.

Weitere Informationen zu den Auswirkungen dieses Updates findet ihr in den folgenden Patchnotes.

 

Overwatch PTR Patch Notes – Jan 9, 2020:

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

 

CUSTOM GAME OPTIONS

The Lobby section of Custom Game Settings has a new option “Data Center Preference”. This option provides the game creator with more control over where the game will be hosted. The default “Best Available” choice automatically provides the creator with the best quality connection available to them. We only suggest choosing a specific datacenter if no single datacenter can simultaneously provide the best connection to all players. This is usually only the case when the players participating in the custom game are located in different geographic regions of the world.

 

HERO UPDATES

Baptiste

  • Immortality Field
    • Maximum duration reduced from 8 to 5 seconds
    • Cooldown increased from 20 to 25 seconds
  • Amplification Matrix
    • Amplification Matrix ultimate cost increased by 20%

 

Mei

  • Endothermic Blaster (Primary Fire)
    • Slowing effect now reduces enemy movement speed from 20-70%, down from 30-90%
    • Slowing effect duration reduced from 1.5 to 1.0 second

 

D.Va

  • Boosters
    • Cooldown decreased from 5 to 3 seconds

 

Orisa

  • Fortify
    • Damage reduction reduced from 50% to 40%

 

Hanzo

  • Storm Arrow (Primary Fire)
    • Maximum projectile speed reduced from 125 to 110
      • Developer Comment: The way Hanzo arrows work is there is a base speed of 25 and it adds another bonus speed determined by how long the shot was charged up. Last patch this was 25+100 x Charge for a total maximum speed of 125. The PTR value is now 25+85 x Charge so the max speed is now 110, the same value as it was before the Hanzo rework.

 

Doomfist

  • Rising Uppercut
    • Uppercut recovery time increased from 0.2 to 0.5 seconds

 

 

(via)

Leave a Reply

Your email address will not be published.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

*

JustNetwork | Just! Stevinho
Registrieren
Username Passwort