Patch 7.1.5: Der neue Build 23109 wurde auf den PTR aufgespielt
Wie bereits vor Kurzem von den Entwicklern durch einen Bluepost angekündigt wurde, haben sie in der vergangenen Nacht nun den neuen Build 23109 auf den aktuell laufenden öffentlichen Testserver von Patch 7.1.5 aufgespielt und diese Testphase dadurch wieder einmal ein wenig überarbeitet. Dabei brachte dieses neue Update für den PTR neben den üblichen Anpassungen an bestimmten Beschreibungen oder Tooltips dann auch noch eine Vielzahl von Klassenänderungen, Verbesserungen für ausgewählte legendäre Gegenstände, neue Zauberanimationen und einige Veränderungen an den Artefaktwaffen mit sich.
Änderungen an legendären Gegenständen:
- Aggramar’s Stride – Added Crit as one of the stats being used to trigger the effect.
- Norgannon’s Foresight – Need to stand still for 8 seconds (up from 5) to trigger the effect. Effect now begins when you start moving.
- Sephuz’s Secret – Now also works with dispels
Death Knight
- Skullflower’s Haemostasis now has Haste instead of Critical Strike.
Druid
- X’oni’s Caress now has Mastery instead of Haste.
- Lady and the Child now has Haste instead of Mastery.
- Oakheart’s Puny Quods is a new Guardian Druid legendary.
Hunter
- Butcher’s Bone Apron is now a Chest item instead of Back.
Mage
- Pyrotex Ignition Cloth now has Haste instead of Mastery
- Marquee Bindings of the Sun King – Deals 250% additional damage (up from 200)
Monk
- Shelter of Rin gained some Crit and lost some Versatility.
- Cenedril, Reflector of Hatred – Touch of Karma deals 300% increased damage.
Paladin
- Maraad’s Dying Breath now has Mastery instead of Versatility.
- Saruan’s Resolve now has mastery instead of Haste.
Priest
- Kam Xi’raff is now a Head item instead of a Back item.
- Zek’s Exterminatus is a new Shadow Priest legendary.
Rogue
- Mantle of the Master Assassin – Lost some Critical Strike and gained some Mastery.
- The Dreadlord’s Deceit – Gain 40% increased damage, up from 35%.
- Shivarran Symmetry – Attacks strike for 65% normal damage (down from 70%).
Shaman
- Uncertain Reminder is now a Head item instead of Gloves.
Warlock
- Reap and Sow now has Mastery instead of Critical Strike.
- Wakener’s Loyalty now has Haste instead of Mastery.
Warrior
- Timeless Stratagem – Lost some Critical Strike and gained some Mastery.
- Kakushan’s Stormscale Gauntlets – Now affects Thunder Clap in place of Revenge.
- Destiny Driver – Absorb shield is now 50% of damage intercepted, up from 15%.
Neue Animationen für Zauber:
Klassenänderungen:
Death Knight
- Frost Breath
InflictsSummons Sindragosa, who breathes frost on all enemies within 40 yd in front of you, dealing [ 2,000% of AP ] Frost damageto enemies in front of the caster. In addition, the targets‘ movement speed is slowedand slowing movement speed by 50% for 10 sec. 100 yd range. Instant.
Talents
- Abomination’s Might Obliterate critical strikes have a 20% chance to drive lesser enemies to the ground, stunning them for 2 sec. Players are Dazed for 5 sec instead. Frost Death Knight – Level 60 Talent.
- Blighted Rune Weapon Your next
45 auto attacks infect your target with 2 Festering Wounds. Unholy Death Knight – Level 57 Talent. Instant. 60 sec cooldown. - Blood Tap Consume shadowy essence. Generates 1 Rune. Maximum 2 charges. Recharge time reduced by
12 sec whenever a Bone Shield charge is consumed. Blood Death Knight – Level 58 Talent. Instant. - Bloodworms Your auto attack critical strikes have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for
5%15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you. Blood Death Knight – Level 56 Talent. Approximately 5 procs per minute. - Bonestorm A whirl of bone and gore batters nearby enemies every 1 sec, dealing [ 115.9% of AP ] Shadow damage every 1 sec, and healing you for
1%2% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent. Blood Death Knight – Level 100 Talent. 100 Runic Power. Instant. 60 sec cooldown. - Breath of Sindragosa Continuously deal [ 1 +
250%287.5% of AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you. - Clawing Shadows
Deals (130%Deals (156% of weapon damage) Shadow damage and causes 1 Festering Wound to burst. Unholy Death Knight – Level 58 Talent. 1 Runes. 30 yd range. Instant. - Dark Arbiter Summon a Val’kyr to attack the target for 15 sec. The Val’kyr will gain 1% increased damage for every 1 Runic Power you spend. Unholy Death Knight – Level 100 Talent. 30 yd range. Instant.
3 min cooldown.2 min cooldown. - Defile
Defiles the ground targeted by the Death Knight forDefile the targeted ground, dealing [ 0.5% of AP ] Shadowfrost damage to all enemies over 10 sec. Every 1 sec, ifthere are any enemiesany enemies are standing in the Defile, itdeals [ 1 + 39.96% of AP ] Shadowfrost damage to them and grows in radiusgrows in size, and increases your Mastery by 1, stacking up to 10 times. While you remain within your Defile, your Scourge Strike will hit all enemies near the target. Unholy Death Knight – Level 100 Talent. 1 Runes. 30 yd range. Instant. 30 sec cooldown. - Ebon Fever Virulent Plague deals
the same damage in half the time20% more damage over time in half the duration. Unholy Death Knight – Level 56 Talent. - Freezing Fog Howling Blast and Frost Fever deal
25%30% increased damage. Frost Death Knight – Level 57 Talent. - Gathering Storm Each Rune spent during Remorseless Winter increases its damage by
10%, and extends it15%, and extends its duration by 0.5 sec. Frost Death Knight – Level 90 Talent. - Heartbreaker Heart Strike generates
32 additional Runic Power per target hit. Blood Death Knight – Level 56 Talent. - Horn of Winter Blow the Horn of Winter, gaining 2 runes and generating
1020 Runic Power. Frost Death Knight – Level 57 Talent. Instant. 30 sec cooldown. - Hungering Rune Weapon Empower your rune weapon, gaining 1 Rune and 5 Runic Power instantly and every 1.5 sec for
1215 sec. Frost Death Knight – Level 58 Talent. Instant. 1 sec cooldown. - March of the Damned Wraith Walk lasts
50%100% longer and breaks stun, snare, and root effects when cast. Blood Death Knight – Level 75 Talent. - Mark of Blood Places a Mark of Blood on an enemy for 25 sec. The enemy’s damaging auto attacks will also heal their victim for
2% of3% of the victim’s maximum health. Blood Death Knight – Level 60 Talent. 300 Runic Power. 15 yd range. Instant. - Murderous Efficiency Consuming the Killing Machine effect has a
50%65% chance to cause you to gain 1 Rune. Frost Death Knight – Level 56 Talent. - Necrosis Dealing damage with Death Coil causes your next Scourge Strike to deal
35%40% increased damage. Unholy Death Knight – Level 90 Talent. - Rapid Decomposition Your Death and Decay deals damage
50%15% more often, and while in your Death and Decay you generate15% more Runic Power1 Runic Power per sec. Blood Death Knight – Level 57 Talent. - Rune Tap Consume a Rune to reduce all damage taken by
25%40% for 3 sec. Blood Death Knight – Level 90 Talent. 1 Runes. Instant. 1.5 sec cooldown. - Tightening Grasp Reduces the cooldown on Gorefiend’s Grasp by
6030 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%. Blood Death Knight – Level 75 Talent. - Unholy Frenzy When a Festering Wound bursts, you gain 100% increased attack speed for
22.5 sec. Unholy Death Knight – Level 58 Talent. - Volatile Shielding Your Anti-Magic Shell turns your enemies
‚ patheticmagic against them, absorbing 35% more damage, but generating no Runic Power. When it expires, 25% of all damage absorbed is dealt asArcaneShadow damage divided among nearby enemies. Frost Death Knight – Level 75 Talent. - White Walker You take
20%30% reduced damage while Wraith Walk is active. When you enter or leave Wraith Walk, all nearby enemies are slowed by50%70% for 3 sec. Frost Death Knight – Level 75 Talent. - Will of the Necropolis Damage taken below 35% Health is reduced by
20%35%. Blood Death Knight – Level 90 Talent.
PvP Talents
- Overpowered Rune Weapon
EmpoweredEmpower Rune Weapon’s cooldown is reduced by 2 minutes. Frost DeathKnight – Tier 5 PvP Talent.
Frost
- Howling Blast Blast the target with a frigid wind, dealing [ 82.5% of AP ] Frost damage to that foe, and
[ 70.1%[ 66% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals [ 440% of AP ] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Death Knight – Frost Spec. 1 Runes. 30 yd range. Instant.
Demon Hunter
- Blade Dance Strike all nearby enemies for (
580%576% of weapon damage) Physical damage, and increase your chance to dodge by 100% for 1 sec. 35 Fury. Instant. 10 sec cooldown. - Metamorphosis Leap into the air and land with explosive force, dealing [ 200% of AP ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Upon landing, you are transformed into a hellish demon for 30 sec, greatly empowering your Chaos Strike and Blade Dance abilities,
and gaininggaining 30% Leech, and 25% Haste. 40 yd range. Instant. 5 min cooldown.
Talents
- Blade Turning Parrying an attack increases the Pain generation of your next Shear by
65%70%. Vengeance Demon Hunter – Level 108 Talent. - Demonic Infusion Draw from the power of the Twisting Nether to instantly activate and then refill your charges of Demon Spikes. Generates 60 Pain. Vengeance Demon Hunter – Level
108110 Talent. Instant. 2 min cooldown. - Desperate Instincts Blur now reduces damage taken by
35%an additional 15%. Additionally, you automatically trigger Blur when you fall below 35% health. This effect can only occur when Blur is not on cooldown. Havoc Demon Hunter – Level 104 Talent. - Fel Devastation Unleash the fel within you, damaging enemies directly in front of you for [ 10 + 900% of AP ] Fire damage over 2 sec. Causing damage also heals you for up to 0 health. Vengeance Demon Hunter – Level
110108 Talent. 300 Pain. 20 yd range. 2 sec cast (Channeled). 60 sec cooldown. - First Blood Reduces the Fury cost of Blade Dance by 20 and increases its damage to
[ 3.000 * 100% of weapon damage + 6.000[ 9.000 * 96% of weapon damage + 3.000 * 288% of weapon damage ] against the first target struck. Havoc Demon Hunter – Level 102 Talent. - Soul Barrier Shield yourself for 12 sec, absorbing
[ 2,250% of AP * Percent Health + 23%[ 1,950% of AP * Percent Health + 20% of AP * AP * Percent Health ] damage. Consuming a Soul Fragment adds [ 250% of AP * Percent Health ] to the shield. Soul Barrier’s absorption cannot be reduced below [ 300% of AP * Percent Health ]. Consumes all Soul Fragments within 25 yds. Vengeance Demon Hunter – Level 110 Talent. 100 Pain. Instant. 30 sec cooldown. - Soul Rending
GainGain an additional 70% Leech while Metamorphosis is active. Havoc Demon Hunter – Level 104 Talent. - Spirit Bomb Launch a nearby Soul Fragment at your target, dealing [ 252% of AP ]
ShadowFire damage to all nearby enemies and afflicting them with Frailty for 20 sec. You heal for 20% of all damage you deal to enemies with Frailty. Vengeance Demon Hunter – Level 108 Talent. 40 yd range. Instant.
PvP Talents
- Detainment Imprison’s PvP duration is increased by 1 sec, and targets become immune to damage and healing while imprisoned. Cooldown increased to 30 sec. DemonHunter Any2 Role – Tier 5 PvP Talent.
- Eye of Leotheras You keep a watchful eye over the enemy. Whenever they cast a harmful spell, they suffer
4%6% of their health in Shadow damage and refresh the duration of Eye of Leotheras. Lasts 6 sec. DemonHunter Any2 Role – Tier 3 PvP Talent. 40 yd range. Instant. 45 sec cooldown. - Mana Break
Deals 15% of the target’s total health in Chaos damage. Total health in damage is increased by 1% per 2% of the target’s total missingDeals 20% of the target’s maximum health in Chaos damage. Damage is increased the lower the target’s current mana, up to 70% of the target’stotal healthmaximum health in damage. Havoc DemonHunter – Tier 5 PvP Talent. Melee range. Instant. 60 sec cooldown. - Mana Rift You manifest an 6 yard wide mana rift under the feet of the target. After
2.51.5 sec, it erupts dealing 8% of enemiestotalmaximum health in Chaos damage and destroys 8% of the enemies total mana if present. Havoc DemonHunter – Tier 4 PvP Talent. 20 Fury.Melee20 yd range. Instant. 10 sec cooldown. - Reverse Magic Dispels all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster. if possible. DemonHunter Any2 Role – Tier 3 PvP Talent. Instant. 60 sec cooldown.
Vengeance
- Demon Spikes Surge with fel power, increasing your Parry chance by 20% and reducing Physical damage taken by
20%10% for 6 sec. Demon Hunter – Vengeance Spec. 200 Pain. Instant. 1.5 sec cooldown. - Demonic Wards Your tattoos reduce
magicall damage taken by 10%, and increase your Stamina by 55% and your Armor by 120%. Demon Hunter – Vengeance Spec.
Druid
- Sabertooth Ferocious Bite deals 15% increased damage and always refreshes the duration of Rip. 100 yd range. Instant.
Talents
- Displacer Beast Teleports you up to 20 yards forward, activating Cat Form and increasing your movement speed by 0% for 2 sec. Druid – Level 30 Talent. Instant.
30 sec cooldown.40 sec cooldown. - Elune’s Guidance Immediately gain 5 combo points and an additional 1 combo point every 1 sec for
58 sec. Feral Druid – Level 90 Talent. Instant. 45 sec cooldown. - Fury of Elune Calls down a beam of pure celestial energy at the target location, dealing
[ 290%[ 340% of Spell Power ] Astral damage every 1,000 sec until your Astral Power is exhausted. While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location. Balance Druid – Level 100 Talent. 60 Lunar Power, plus 120 per sec. 40 yd range. Instant. 1.5 min cooldown. - Incarnation: Guardian of Ursoc An improved Bear Form that reduces the cooldown on all melee damage abilities and Growl to 1.5 sec,
andcauses Mangle to hit up to 3 targets, and increases armor by 15%. Lasts 30 sec. You may freely shapeshift in and out of this improved Bear Form for its duration. Guardian Druid – Level 75 Talent. Instant. 3 min cooldown. - Incarnation: King of the Jungle An improved Cat Form that allows the use of Prowl while in combat, causes Shred and Rake to deal damage as if stealth were active, reduces the cost of all Cat Form abilities by
50%60%, and increases maximum Energy by 50. Lasts 30 sec. You may shapeshift in and out of this improved Cat Form for its duration. Feral Druid – Level 75 Talent. Instant. 3 min cooldown. - Intimidating Roar (New) Unleash a terrifying roar, causing all enemies within 10 yards to cower in fear, disorienting them for 3 sec. Usable in all shapeshift forms. Guardian Druid – Level 30 Talent. Instant. 30 sec cooldown.
- Predator The cooldown on Tiger’s Fury resets when a target dies with one of your Bleed effects active. and Tiger’s Fury last 4 additional seconds. Feral Druid – Level 15 Talent.
- Renewal Instantly heals you for 30% of maximum health. Usable in all shapeshift forms. Can’t be cast in Flight Form. Druid – Level 30 Talent. Instant.
2 min cooldown.1.5 min cooldown. - Sabertooth Ferocious Bite deals 15% increased damage and always refreshes the duration of Rip. Feral Druid – Level 90 Talent.
- Shooting Stars Moonfire and Sunfire damage over time has a 10% chance to call down a falling star, dealing [ 1 +
42%55% of Spell Power ] Astral damage and generating 4 Astral Power. Balance Druid – Level 90 Talent. - Soul of the Forest Increases the damage bonus from Lunar and Solar Empowerment by an additional
15%20%. Reduces the Astral Power cost of Starfall by1020. Balance Druid – Level 75 Talent. - Soul of the Forest Mangle generates
5 more Rage and deals 15%7 more Rage and deals 25% more damage. Guardian Druid – Level 75 Talent. - Stellar Drift Increases Starfall’s radius by 30%, Starfall damage by
20%60%, and allows you to cast while moving while within Starfall’s radius. Balance Druid – Level 100 Talent. - Stellar Flare Burns the target for [ 1 +
200%250% of Spell Power ] Astral damage, and then an additional [ 12 +65%80% of Spell Power ] damage over 24 sec. Stellar Flare benefits from Starfall’s Stellar Empowerment. Balance Druid – Level 75 Talent.150100 Lunar Power. 40 yd range. 1.5 sec cast. - Warrior of Elune Your next
23 Lunar Strikes are instant cast. Balance Druid – Level 15 Talent. Instant. 45 sec cooldown.
PvP Talents
- Celestial Guardian While in Bear Form, you take 30% less damage
formfrom spells and receive 20% increased healing. Balance Druid – Tier 2 PvP Talent. - Earthen Grasp Entangling Roots is no longer dispellable, reduces the target’s chance to hit by 80% but now has a 10 sec coooldown. Feral Druid – Tier 4 PvP Talent.
- Enraged Maim You deal
500%600% of weapon damage Physical damage and incapacitate the target for8 sec. Any damage other than your bleed effects will cancel the effect6 sec. Requires Cat Form. Feral Druid – Tier 4 PvP Talent. 35 Energy. Melee range. Instant. 6 sec cooldown. - Ferocious Wound Attacking with a 5 combo point Ferocious Bite reduces the target’s maximum health by
10% for 12 sec. Stacks to 325% for 20 sec. Ferocious Wound can only be active on one target at once. Feral Druid – Tier 5 PvP Talent. - Focused Growth Reduces the mana cost of your Lifebloom by 50%, and Your Lifebloom also applies Focused Growth to the target, increasing Lifebloom’s healing by 20%. Stacks up to 3 times. Restoration Druid – Tier 5 PvP Talent. Instant.
- Fortified Bark Reduces the cooldown of your Ironbark by an additional 15 sec, and increases the damage reduction effect by an additional
30%15%. Restoration Druid – Tier 4 PvP Talent. - Master Shapeshifter Your Feral, Balance or Restoration Affinity is amplified granting an additional effect. Restoration Affinity After you Swiftmend, the cast time
andof your Healing Touch is reduced by 30% and its healing is increased by 30% for 8 sec. Balance Affinity After you enter Moonkin Form, you gain 30% spell haste for 10 sec. Feral Affinity While in Cat Form, your damage is increased by 30%. Guardian Druid – Tier 2 PvP Talent. - Nourish Reduces the cast time of Healing Touch by 0.5 sec and your Healing Touch automatically applies one of your missing healing over time spells
atto the target. If all of them are present, Healing Touch critically heals. Restoration Druid – Tier 4 PvP Talent. - Prickling Thorns When your Entangling Roots is removed, dispelled, or ends, the target will take 100,000 damage.
Druid Any2 Role – Tier 4 PvP Talent.Balance Druid – Tier 4 PvP Talent. - Thorns (New) Sprout thorns for 12 sec on the friendly target. When victim to melee attacks, thorns deals Nature damage equal to 5% of the attackers total health. Attackers also have their movement speed reduced by 50% for 4 sec. Feral Druid – Tier 2 PvP Talent. 12% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
- Tooth and Claw Maximum health while in Bear Form increased by
20%. Being attacked while in Bear Form increases your damage by 5% for until cancelled. Stacks up to 3 times15% and damage while in Bear Form increased by 30%. You also learn: Enraged Maul Maul the target for (500% of weapon damage) Physical damage. Feral Druid – Tier 2 PvP Talent.
Feral
- Maim Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point :
65%115% of weapon damage damage, 1 sec 2 points:130%230% of weapon damage damage, 2 sec 3 points:195%345% of weapon damage damage, 3 sec 4 points:260%460% of weapon damage damage, 4 sec 5 points:325%575% of weapon damage damage, 5 sec Requires Cat Form. Druid – Feral Spec. 35 Energy. Melee range. Instant. 10 sec cooldown.
Restoration
- Mastery: Harmony Your healing is increased by 4.8% for each of your Restoration heal over time effects on the
target$@switch[], up to 3. Druid – Restoration Spec.target. Druid – Restoration Spec.
Hunter
- Marked Shot Rapidly fires shots at all targets with your Hunter’s Mark, dealing (
250%450% of weapon damage) Physical damage and making them Vulnerable for 7 sec. Vulnerable Damage taken fromMarked Shot andAimed Shot increased by 100% for 7 sec. 100 yd range. Instant.
Talents
- Aspect of the Beast Tenacity Your pet also takes
15%30% reduced damage for 6 sec. - Barrage Beast Mastery: Rapidly fires a spray of shots for 3 sec, dealing an average of [ 567% of rw + 567% of RW ] Physical damage to all enemies in front of you. Usable while moving. Marksmanship, Survival: Rapidly fires a spray of shots for 3 sec, dealing an average of [ 315% of rw + 315% of RW ] Physical damage to all enemies in front of you. Usable while moving. Hunter – Level 90 Talent. 60 Focus. 40 yd range. 3 sec cast (Channeled). 20 sec cooldown.
- Big Game Hunter Increases the critical strike chance of your auto shot and Cobra Shot by
50%60% on targets who are above 80% health. Beast Mastery Hunter – Level 15 Talent. - Blink Strikes Your pet’s Basic Attack deals
50%100% increased damage, can now be used from 30 yards away, and will instantly teleport your pet behind its target. Your pet can teleport only once per 20 sec. Beast Mastery Hunter – Level 60 Talent. 100 yd range. - Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing (
180%288% of weapon damage) Nature damage to one and (180%288% of weapon damage) Frost damage to the other. Generates 10 Focus for every target hit. Beast Mastery Hunter – Level 30 Talent. 40 yd range. Instant. 9 sec cooldown. - Explosive Shot Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to [ 1,000% of AP ] Fire damage to all enemies within 8 yds, damage based on proximity. Marksmanship Hunter – Level 60 Talent. 20 Focus. 40 yd range. Instant. 30 sec cooldown.
- Farstrider (Beast Mastery, Marksmanship) Your ability critical strikes have a
10%15% chance to reset the remaining cooldown on Disengage. - Farstrider (Survival) Your ability critical strikes have a
10%15% chance to reset the remaining cooldown on Harpoon. - Guerilla Tactics (New) Waylay’s effects are further strengthened: Freezing Trap will not break due to damage for the first 6 seconds. Tar Trap reduces enemies‘ movement speed by 90% for the first 4 sec seconds. Explosive Trap deals 200% increased damage. Survival Hunter – Level 60 Talent.
- One with the Pack Grants Wild Call
15%30% increased chance to reset the cooldown on Dire Beast. Beast Mastery Hunter – Level 60 Talent. - Piercing Shot A powerful shot which deals up to (
1,350%1,000% of weapon damage) Physical damage to the target and up to (675%500% of weapon damage) Physical damage to all enemies between you and the target. Damage increased against targets with Vulnerable. Marksmanship Hunter – Level 100 Talent. 20 Focus. 40 yd range. Instant. 30 sec cooldown. - Sentinel Your Sentinel watches over the target area for 20 sec, applying Hunter’s Mark to all enemies every
010 sec. Marksmanship Hunter – Level 60 Talent. 40 yd range. Instant. 60 sec cooldown. - Sidewinders Launches Sidewinders that travel toward the target, weaving back and forth and dealing [ 300% of AP ] Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit. Generates 35 Focus. Also replaces Multi-Shot. Marksmanship Hunter – Level 100 Talent. 40 yd range. Instant.
- Steel Trap Hurls a Steel Trap to the target location that immobilizes the first enemy that approaches for 30 sec and deals [ AP ] bleed damage over 30 sec. Other damage may break the immobilization effect. Limit 1. Trap will exist for 60 sec. Waylay: Fully arms after 2 sec, dealing 500% increased damage if triggered by an enemy that is not in combat. Survival Hunter – Level 60 Talent. 40 yd range. Instant. 60 sec cooldown.
- Way of the Cobra Cobra Shot deals
8%10% increased damage for every pet or guardian you have active. Beast Mastery Hunter – Level 15 Talent.
PvP Talents
- Hi-Explosive Trap (New) Hurls a fire trap to the target location that explodes when an enemy approaches, causing [ 350% of AP ] Fire damage and knocking all enemies away. Trap will exist for 60 sec. Marksmanship Hunter – Tier 4 PvP Talent. 40 yd range. Instant. 40 sec cooldown.
- Sniper Shot Take a sniper’s stance, firing a well-aimed shot dealing (
822%850% of weapon damage) Physical damage. Increases the range of all shots by 40% for 10 sec. Marksmanship Hunter – Tier 5 PvP Talent. 50 Focus. 40 yd range. Instant.6 sec cooldown.
Marksmanship
- Aimed Shot A powerful aimed shot that deals [ 0.619 *
250%300% of weapon damage or 0.038 * Level *250% of weapon damage + 0.238 * 250% of weapon damage or 250%300% of weapon damage + 0.238 * 300% of weapon damage or 300% of weapon damage ] Physical damage. Damage increased by 100%if the target is not in combat.against a target you have not yet damaged. - Marked Shot Rapidly fires shots at all targets with your Hunter’s Mark, dealing (
250%450% of weapon damage) Physical damage and making them Vulnerable for 7 sec. Vulnerable Damage taken fromMarked Shot andAimed Shot increased by 100% for 7 sec. Hunter – Marksmanship Spec. 30 Focus. 40 yd range. Instant.
Marksmanship & Beast Mastery
- Multi-Shot (Beast Mastery) Fires several missiles, hitting your current target and all enemies within 8 yards for (
66%75% of weapon damage) Physical damage and triggering Beast Cleave - Multi-Shot (Marksmanship) Fires several missiles, hitting your current target and all enemies within 8 yards for (
66%75% of weapon damage) Physical damage Generates 2 Focus per target hit.
Survival
- Explosive Trap
Tosses a fire trap on the ground in front of youHurls a fire trap to the target location that explodes when an enemy approaches, causing [ 350% of AP ] Fire damage and burning all enemies within 5 yards for [ 35% of AP ] additional Fire damage over 10 sec. Trap will exist for 60 sec. Hunter – Survival Spec.Melee range. Instant. 30 sec cooldown.40 yd range. Instant. 40 sec cooldown. - Waylay After 2 sec, your Traps become fully armed, making them especially devastating
when triggered by a target who is not in combat:Freezing Trap will not break due to damage for the first8 seconds.4 sec. Tar Trap reduces enemies‘ movement speed by90% for the first 8 seconds (NYI).70% for the first 4 sec. Explosive Trap deals300% increased damage.50% increased damage.
Survival, Beast Mastery, Marksmanship
- Freezing Trap Hurls a frost trap to the target location that incapacitates the first enemy that approaches for 60 sec. Damage will break the effect. Limit 1. Trap will exist for 60 sec. Hunter – Survival, Beast Mastery, Marksmanship Spec. 40 yd range. Instant.
30 sec cooldown.40 sec cooldown. - Tar Trap Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 60 sec. Hunter – Survival, Beast Mastery, Marksmanship Spec. 40 yd range. Instant.
30 sec cooldown.40 sec cooldown.
Mage
- Ice Block Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec. 15 Mana. Instant.
5 min cooldown.4 min cooldown. - Phoenix’s Flames Hurls a Phoenix that causes [ 1 +
300%330% of Spell Power ] Fire damage to the target and splashes0[ 110% of Spell Power Fire damage to other nearby enemies. This damage is always a critical strike. Artifact. 40 yd range. Instant.
Talents
- Amplification (New) Arcane Missiles deals an additional 15% damage per Arcane Charge. Arcane Mage – Level 15 Talent.
- Cinderstorm Throws a spread of 6 cinders that travel in an arc, each dealing
[ 58%[ 65% of Spell Power ] Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite. Fire Mage – Level 100 Talent. 1% of Base Mana. 40 yd range. 1.5 sec cast. 9 sec cooldown. - Conflagration Fireball also applies Conflagration to the target, dealing an additional [ 5% of Spell Power ] Fire damage over 8 sec. Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal [ 1 +
40%45% of Spell Power ] Fire damage to nearby enemies. Fire Mage – Level 15 Talent. - Flame On Reduces the cooldown of Fire Blast by
32 seconds and increases the maximum number of charges by 1. Fire Mage – Level 60 Talent.45 sec cooldown. - Glacial Insulation Ice Barrier increases your armor by
50%100% while active, and Ice Block applies Ice Barrier to you when it fades. Frost Mage – Level 30 Talent. - Mana Shield Prismatic Barrier has no cooldown, but your mana is drained by
50%20% of the damage it absorbs. Arcane Mage – Level 30 Talent. - Meteor Calls down a meteor which lands at the target location after 3 sec, dealing [ 1 + 1,100% of Spell Power ] Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing
[ 150%[ 280% of Spell Power ] Fire damage over 8 sec to all enemies in the area. Fire Mage – Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 45 sec cooldown. - Overpowered Arcane Power now increases damage by
100%70% and reduces mana costs by100%. Mage – Level 100 Talent.70%. Mage – Level 100 Talent. - Slipstream (New) Arcane Missiles and Evocation may be channeled while moving. Arcane Mage – Level 30 Talent.
- Temporal Flux Arcane Blast’s cast time is reduced by 5% for each Arcane Charge. Arcane Mage – Level
15 Talent.100 Talent. - Words of Power Grants 1% increased chance to trigger Arcane Missiles per
25%20% of your mana you have unspent. Arcane Mage – Level 15 Talent.
PvP Talents
- Cloak of Protection (New) Damage over time effects deal 20% less damage to you. Mage Any2 Role – Tier 3 PvP Talent.
- Time Anomaly Every 5 sec you have a
5%50% random chance to gain 4 Arcane Charges and Arcane Power for 10 sec regardless of its current cooldown. Arcane Mage – Tier 4 PvP Talent.
Arcane
- Presence of Mind Causes your next 2 Arcane Blasts to be instant cast.
Arcane Mage – Level 30 Talent. Instant. 60 sec cooldown.Mage – Arcane Spec. Instant. 60 sec cooldown. - Prismatic Barrier Shields you for
3060 sec, absorbing [ 700% of Frost Spell Power ] damage, reducing magical damage taken by 15%, and reducing the duration of all harmful Magic effects against you by 25%. Mage – Arcane Spec. 3% of Base Mana. Instant.30 sec cooldown.25 sec cooldown.
Fire
- Blazing Barrier Shields you for
3060 sec, absorbing [ 700% of Frost Spell Power ] damage. Melee attacks against you cause the attacker to take [ 50% of Spell Power ] Fire damage. Mage – Fire Spec. 3% of Base Mana. Instant.30 sec cooldown.25 sec cooldown. - Critical Mass Your spells have a
15%10% increased chance to deal a critical strike. - Fireball Throws a fiery ball that causes [ 1 +
175%200% of Spell Power ] Fire damage. Mage – Fire Spec. 2% of Base Mana. 40 yd range. 2.2 sec cast. - Flamestrike Calls down a pillar of fire, burning all enemies within the area for [ 1 +
207%230% of Spell Power ] Fire damage and reducing their movement speed by 50% for 8 sec. Mage – Fire Spec. 3% of Base Mana. 40 yd range. 4 sec cast. - Pyroblast Hurls an immense fiery boulder that causes [ 1 +
376%420% of Spell Power ] Fire damage. Mage – Fire Spec. 2.5% of Base Mana. 40 yd range. 4.5 sec cast. - Scorch Scorches an enemy for [ 1 +
50%60% of Spell Power ] Fire damage. Castable while moving. Mage – Fire Spec. 1% of Base Mana. 40 yd range. 1.5 sec cast.
Fire & Frost
- Fire Blast Blasts the enemy for
[ 140%[ 160% of Spell Power ] Fire damage.
Frost
- Blizzard (New) Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec. Mage – Frost Spec.
- Blizzard Ice shards pelt the target area, dealing [ 8 + 396% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec. Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5[/ins] sec. Mage – Frost Spec. 2.5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
- Cold Snap Resets the cooldown of your Frost Nova, Cone of Cold, Ice Barrier, and Ice Block. Mage – Frost Spec. Instant.
6 min cooldown.5 min cooldown. - Fingers of Frost Frostbolt and Frozen Orb damage have a 12%
chance, and Blizzard damage has a 2%chance, to grant a charge of Fingers of Frost. Fingers of Frost causes your next Ice Lance to deal damage as if the target were frozen. Maximum 2 charges. Mage – Frost Spec. - Ice Barrier Shields you for
3060 sec, absorbing [ 1,000% of Frost Spell Power ] damage. Melee attacks against you reduce the attacker’s movement speed by 50%. Mage – Frost Spec. 3% of Base Mana. Instant.30 sec cooldown.25 sec cooldown.
Monk
Talents
- Diffuse Magic Reduces magic damage you take by 60% for 6 sec, and transfers all currently active harmful magical effects on you back to their original caster if possible. Monk – Level 75 Talent. Instant.
2 min cooldown.1.5 min cooldown. - Song of Chi-Ji Conjures a cloud of hypnotic mist that slowly travels forward. Enemies touched by the mist fall asleep, Disoriented for 20 sec. Mistweaver Monk – Level 60 Talent. 40 yd range. 1.8 sec cast.
30 sec cooldown.15 sec cooldown. - Zen Pulse Trigger a Zen Pulse around an ally. Deals
[ 200%[ 220% of Spell Power ] damage to all enemies within 8 yds of the target. The ally is healed for[ 200%[ 220% of Spell Power ] per enemy damaged. Mistweaver Monk – Level 15 Talent. 40 yd range. Instant. 15 sec cooldown.
PvP Talents
- Disabling Reach Disable now has a
1210 yard range. Windwalker Monk – Tier 4 PvP Talent. - Eerie Fermentation
Your Stagger now affects magic attacks at full effectivenessYou gain up to 30% movement speed and 15% magical damage reduction based on your current level of Stagger. Brewmaster Monk – Tier 3 PvP Talent. - Healing Sphere Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for [ 1 + 400% of Spell Power ] and dispelled of all harmful periodic magic effects. Maximum of 3 Healing Spheres can be active by the Monk at any given time. Healing Sphere has a 15 sec cooldown. Mistweaver Monk – Tier 5 PvP Talent. 1.9% of Base Mana. 40 yd range. Instant.
Windwalker & Mistweaver
- Rising Sun Kick 2 Chi /
2.25% of Base Mana.2% of Base Mana.
Paladin
Talents
- Aegis of Light Channels an Aegis of Light that protects you and all allies standing within 10 yards behind you for 6 sec, reducing all damage taken by 20%. Protection Paladin – Level 90 Talent. 6 sec cast (Channeled).
5 min cooldown.3 min cooldown. - Beacon of Virtue
15%10% of Base Mana. - Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [ 57.4% of AP ] Holy damage to enemies that it hits, and causing them to deal
15%12% less damage to you on their next auto attack. Protection Paladin – Level 15 Talent. Instant. - Divine Hammer Divine Hammers spin around you, damaging enemies within 8 yds for (
45%90% of weapon damage) Holy damage instantly and every 2 sec for 12 sec. Generates 2 Holy Power. Retribution Paladin – Level 60 Talent. Instant. 12 sec cooldown. - Holy Shield Increases your block chance by
10%15%, allows you to block spells, and your successful blocks deal [ 1 + 75% of AP ] Holy damage to your attacker. Protection Paladin – Level 15 Talent. - Word of Glory Heal yourself and up to 5 friendly targets within 15 yards for [ 1 +
900%1,200% of Spell Power ]. Maximum 2 charges. Retribution Paladin – Level 75 Talent. 3 Holy Power. Instant.
PvP Talents
- Blessing of Sanctuary Instantly removes all stun, silence, fear and horror effects from the friendly target and reduces the duration of future such effects by 60% for 5 sec. Retribution Paladin – Tier 4 PvP Talent. 40 yd range. Instant.
25 sec cooldown.30 sec cooldown.
Protection
- Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [ 57.4% of AP ] Holy damage to enemies that it hits, and causing them to deal
15%12% less damage to you on their next auto attack. Paladin – Protection Spec.
Retribution
- Shield of Vengeance Creates a barrier of holy light that absorbs
[ 1,000%[ 2,000% of AP ] damage for 15 sec. When the barrier is consumed, all damage absorbed is dealt as Holy damage divided across all enemies within 8 yds. Can be cast in Shadowform. Paladin – Retribution Spec. Instant. 2 min cooldown.
Priest
Talents
- Mind Spike (New) Drive a shadowy spike into the target’s mind, dealing [ 130% of Spell Power ] Shadowfrost damage and detonating your damage over time effects on the target. For each damage over time effect detonated, Mind Spike gains 100% damage and Insanity generation, and deals 25% of its damage to all nearby targets. Generates 5 Insanity. Shadow Priest – Level 100 Talent. 40 yd range. 1.5 sec cast.
- Void Ray Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times. Shadow Priest – Level 60 Talent.
PvP Talents
- Delivered from Evil Reduces the cooldown of Leap of Faith by
6045 sec., and Leap of Faith removes all movement impairing effects. Holy Priest – Tier 3 PvP Talent. - Greater Fade Fade out, removing all threat, increasing your movement speed by 100% and causing
allmost melee, ranged and spells to miss you. Lasts 6 sec. Holy Priest – Tier 3 PvP Talent. Instant. 30 sec cooldown. - Greater Heal Reduces the cast time of your Heal by 15% and Your Heal also causes Inspiration on the target, increasing their maximum health by
10% for 15 sec. Stacks up to 2 times20% for 15 sec. Holy Priest – Tier 4 PvP Talent. - Mind Trauma Mind Flay has a 100%
chance and Mind Sear has a 25%chance to apply Shadow Word: Pain to the target. Shadow Priest – Tier 4 PvP Talent. - Psychic Link Mind Blast and Void Bolt now
deals 30%deal 100% ofitstheir damage to all targetswithin 40 yards that areafflicted by your Shadow Word: Pain within 40 yards. Shadow Priest – Tier 4 PvP Talent. - Strength of Soul Your Power Word: Shield instantly heals targets for [ 1 + 200% of Spell Power ] and reduces all Physical damage taken by 30% while the shield persists. Discipline Priest – Tier 4 PvP Talent.
- Trinity The duration of your Atonement is increased
to 30by 5 sec and the healing transferred through Atonement is increased by 20%. However, Atonement can now only affect a maximum of 3 targets and can only be applied through Plea. Priest Any2 Role – Tier 3 PvP Talent. - Ultimate Radiance (New) Your Power Word: Radiance is now instant cast and the healing is increased by 250% but now has a 6 sec cooldown. Discipline Priest – Tier 4 PvP Talent.
Shadow
- Mind Flay (Shadow)
100% of all Shadow Word: Pain damage on the target is replicated to all nearby targetsGenerates 12 Insanity over the duration. - Mind Sear Name changed from „Mind Flay“ to „Mind Sear“.
While channeling Mind Flay, 100% of all Shadow Word: Pain damage on the target is replicated to all nearby targets. Priest – Shadow Spec.When Mind Flay deals damage, if the target is afflicted by your Shadow Word: Pain, it deals [ 40% of Spell Power ] damage to all nearby targets. Generates 1 Insanity per target hit. Priest – Shadow Spec. - Void Bolt Void Bolt extends the duration of your Shadow Word: Pain and Vampiric Touch on all nearby targets by
[ 0.001 * s1 ] sec. Priest – Shadow Spec.2 sec. Priest – Shadow Spec.
Rogue
- Blade Flurry While active, your melee attacks also strike all nearby enemies for
35%30% of normal damage, but your Energy regeneration is reduced by 20%. Lasts until cancelled. 100 yd range. Instant.
Outlaw
- Between the Eyes Critical strikes with Between the Eyes deal four times normal damage.
Rank 2.Rogue – Outlaw Spec. - Between the Eyes Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage. 1 point : [ 1 + 85% of AP ] damage, 1 sec 2 points: [ 2 + 170% of AP ] damage, 2 sec 3 points: [ 3 + 255% of AP ] damage, 3 sec 4 points: [ 4 + 340% of AP ] damage, 4 sec 5 points: [ 5 + 425% of AP ] damage, 5 sec Rogue – Outlaw Spec. 35 Energy. 20 yd range. Instant. 20 sec cooldown.
- Blade Flurry While active, your melee attacks also strike all nearby enemies for
35%30% of normal damage, but your Energy regeneration is reduced by 20%. Lasts until cancelled. Rogue – Outlaw Spec. Instant. 10 sec cooldown.
Shaman
- Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 300% of Nature Spell Power ] Physical damage over
106 sec and sometimes knocking down enemies. 100 yd range. Instant.
Talents
- Earthen Spike Summons an Earthen Spike under an enemy, dealing [ 1,100% of AP ] Physical damage and increasing Physical and Nature damage you deal to the target by 15% for 10 sec. Enhancement Shaman – Level 100 Talent.
30 Maelstrom.10 yd range. Instant. 20 sec cooldown. - Elemental Fusion Flame Shock has a
10%5% increased chance to trigger Lava Surge. Elemental Shaman – Level 75 Talent. - Fury of Air Creates a vortex of wind 8 yards around you, dealing
[ 90%[ 52% of AP ] Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec. Enhancement Shaman – Level 90 Talent.5 Maelstrom, plus 5 per sec. Instant.3 Maelstrom, plus 3 per sec. Instant. - Gust of Wind A gust of wind hurls you forward. Shaman – Level 30 Talent. Instant.
20 sec cooldown.15 sec cooldown. - Hailstorm Frostbrand now also enhances your weapon’s damage, causing each of your weapon attacks to also deal (
35%25% of weapon damage) Frost damage. Enhancement Shaman – Level 60 Talent. - Lightning Shield Surround yourself with a shield of lighting for 60 min which has a chance to deal
[ 90%[ 60% of AP ] Nature damage when you deal or take melee damage. Enhancement Shaman – Level 60 Talent. Instant. - Overcharge Lightning Bolt now consumes up to 40 Maelstrom for up to 1,500% increased damage, but has a
912 sec cooldown. Enhancement Shaman – Level 75 Talent. - Rainfall Blankets the target area in healing rain, restoring
[ 250% of Spell Power0;] health to up to 6 allies over 10 sec. Stormstrike and Lava Lash extend the duration of Rainfall by 3 sec, up to a maximum of 30 sec. Enhancement Shaman – Level 30 Talent. 40 yd range. Instant. 10 sec cooldown. - Storm Elemental Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman’s enemies and generate Maelstrom for the Shaman for
6030 sec. Elemental Shaman – Level 90 Talent. Instant.5 min cooldown.2.5 min cooldown. - Sundering Shatters a line of earth in front of you with your main hand weapon, causing [ 1 +
1,000%1,300% of AP ] Physical damage and knocking enemies to the side. Enhancement Shaman – Level 90 Talent. 20 Maelstrom. Instant. 40 sec cooldown. - Windsong Lashes your enemy for [ 1 + 400% of Spell Power ] Nature damage, and enhances your weapons with wind, increasing your attack speed by 35% for 20 sec. Enhancement Shaman – Level 15 Talent. 10 yd range. Instant.
40 sec cooldown.45 sec cooldown.
PvP Talents
- Calming Waters After being interrupted while casting a spell, the duration of silence and interrupt effects is reduced by 70% for 20 sec. Restoration Shaman – Tier
3 PvP Talent.1 PvP Talent. - Control of Lava
Your Lava Burst deals 100% additional damage, and generates 30 Maelstrom when it deals damageLava Burst damage increased by 50%. Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst, and increase its damage by 0%, stacking up to 0 times. Elemental Shaman – Tier 4 PvP Talent. - Counterstrike Totem Summons an Air Totem with 10 health at the feet of the caster for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to
the lowest health enemy within range of the totemattacker. Shaman Any2 Role – Tier 2 PvP Talent. 3% of Base Mana. 40 yd range. Instant. 45 sec cooldown. - Electrocute When you successfully Purge a beneficial effect, the enemy suffers [ 3 +
150%180% of Spell Power ] Nature damage over 3 sec. Restoration Shaman – Tier 4 PvP Talent. - Rippling Waters Riptide has 1 additional charge. Riptide Heals for [ 1 +
175%270% of Spell Power ] when the spell ends its duration, is refreshed on the target, or is dispelled. Restoration Shaman – Tier 5 PvP Talent. - Shamanism Your Bloodlust spell now has a 45 sec. cooldown, but only affects you and your friendly target when cast for 10 sec. In addition, Bloodlust is no longer affected by
StatedSated. Enhancement Shaman – Tier 5 PvP Talent. - Spirit Link You link yourself and two closest allies within 15 yards together. When linked targets take damage, 50% is distributed among the other linked allies. Linked targets receive 100% increased healing from your Chain Heal and
RiptideHealing Rain. Lasts for 20 sec. Limited to 3 targets. Restoration Shaman – Tier 5 PvP Talent. 15% of Base Mana. 15 yd range. Instant. - Tidebringer (New) Every 8 sec, the cast time of your next Chain Heal is reduced by 50%. Maximum of 2 charges. Restoration Shaman – Tier 3 PvP Talent.
Elemental
- Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 300% of Nature Spell Power ] Physical damage over
106 sec and sometimes knocking down enemies. Shaman – Elemental Spec. 50 Maelstrom. 35 yd range. Instant. - Mastery: Elemental Overload Your Lightning Bolt, Chain Lightning, and Lava Burst casts have a 18% chance to trigger a second cast on the same target for 75% of normal damage and 75% of normal Maelstrom generation. Shaman – Elemental Spec.
Enhancement
- Frostbrand Chills your target, dealing [ 1 + 92.5% of AP ] Frost damage and reducing the target’s movement speed by 50% for 3 sec, and enhances your weapons with frost for 16 sec, causing each weapon attack to reduce the target’s movement speed by 50% for 3 sec. Shaman – Enhancement Spec.
3520 Maelstrom. 10 yd range. Instant. - Lightning Bolt Fires a bolt of lightning at the target, dealing
[ 30%[ 45% of Spell Power ] Nature damage. Shaman – Enhancement Spec. 40 yd range. Instant.
Warlock
Talents
- Empowered Life Tap Life Tap increases your damage dealt by
10% for 1012% for 15 sec. Warlock – Level 30 Talent. - Reverse Entropy
Reduces the cast time ofChaos Bolt and Rain of Fireby 0.5 sec and theyrestore 35% of your maximum mana. and Chaos Bolt’s cast time is reduced by 0.5 sec. Destruction Warlock – Level 30 Talent.
PvP Talents
- Cremation
Immolate is now instant castYour Incinerate automatically applies Immolate, and Conflagrate deals an additional 5% of the target’stotalmaximum health in Fire damage. Destruction Warlock – Tier 4 PvP Talent. - Curse of Shadows Name changed from „Curse of Shadows “ to „Curse of Shadows“.
Increases the damage taken by all magical damage over time effects by 50% forMagical damage over time effects will strike the target an additional time for 50% of their damage as Shadow. Lasts 10 sec. Affliction Warlock – Tier 5 PvP Talent. 4% of Base Mana. 40 yd range. Instant.20 sec cooldown.30 sec cooldown. - Death’s Embrace Name changed from „Death’s Embrace “ to „Death’s Embrace“.
The frequency that yourCorruption, Unstable Affliction and Agony dealdamage is increased by 100% on targetsan additional 100% damage on targets that are at or below 30% health. Affliction Warlock – Tier 4 PvP Talent. - Essence Drain Affliction: Whenever you heal yourself with Drain Soul, the enemy target deals 5% reduced damage to you for 6 sec. Stacks up to 5 times. Demonology, Destruction: Whenever you heal yourself with Drain Life, the enemy target deals 5% reduced damage to you for 6 sec. Stacks up to 5 times. Warlock Any2 Role – Tier 3 PvP Talent.
- Fel Fissure Chaos Bolt creates
ana 5 yard wide eruption of Felfire under the target,dealing Shadow damage every 1 secreducing movement speed by 50% and reducing all healing received by 50%for 10 sec sec to all enemies within 5 yards of the initial targeton all enemies within the fissure. Lasts 15 sec. Destruction Warlock – Tier 5 PvP Talent. - Firestone Restores 2 Soul Shards and increases your spell critical strike chance by 100% for 7 sec. Destruction Warlock – Tier 4 PvP Talent. Instant.
45 sec cooldown.25 sec cooldown. - Rot and Decay
Affliction: Your Drain Soul refreshes the duration ofEach time your Drain Soul deals damage, it increases the duration of your Unstable Affliction, Corruption and Agony on the target.Demonology, Destruction: Your Drain Life refreshes the duration of Unstable Affliction, Corruption and Agony on the targetby 1 sec. Affliction Warlock – Tier 5 PvP Talent. - Soulshatter Name changed from „Soulshatter “ to „Soulshatter“.
Instantly clearsConsumes all of your damage over time effects on thenearest 55 nearest enemies within 40 yards, dealing 10% of their total health in Shadow damage. For each enemy hit by Soulshatter, you gain 1 Soul Shard and 10%spell haste for 8 sec. Stacks up to 5 timesHaste for 8 sec. Affliction Warlock – Tier 4 PvP Talent.Instant. 60 sec cooldown.100 yd range. Instant. 60 sec cooldown.
Pets
- Cripple Cripples the target, reducing movement speed by
80%70% for 30 sec (4 sec in PvP). 30 yd range. 30 sec cast (Channeled). 30 sec cooldown.
Warrior
- Trauma Slam and Whirlwind now cause the target to bleed for
20%25% additional damage over 6 sec. Multiple uses accumulate increased damage. 20 yd range. Instant.
Talents
- Anger Management (Fury, Protection) Every 10 Rage you spend reduces the remaining cooldown on Battle Cry, Last Stand,
and Shield Wall by 1 sec.Shield Wall, and Demoralizing Shout by 1 sec. - Booming Voice Demoralizing Shout also generates
5060 Rage, and increases damage you deal to affected targets by20%25%. Protection Warrior – Level 90 Talent. - Crackling Thunder Increases the radius of Thunder Clap by
100%50%. Protection Warrior – Level 60 Talent. - Dragon Roar Roar explosively, dealing [ 162% of AP ] damage to all enemies within 8 yards and increasing all damage you deal by
20%16% for 6 sec. Dragon Roar ignores all armor and always critically strikes. Fury Warrior – Level 100 Talent. Instant. 25 sec cooldown. - Fervor of Battle Whirlwind deals
30%45% increased damage to your primary target. Arms Warrior – Level 45 Talent. - Fresh Meat Bloodthirst has a
40%60% increased critical strike chance against targets above 80% health. Fury Warrior – Level 15 Talent. - Frothing Berserker When you reach 100 Rage, your damage is increased by
10%15% and your movement speed by 30% for 6 sec. Fury Warrior – Level 75 Talent. - In For The Kill Mortal Strike refunds
2030 Rage when used against targets that are below 20% health. Arms Warrior – Level 75 Talent. - Into the Fray You gain 3% Haste for each enemy within
1015 yards, up to 5 enemies. Protection Warrior – Level 90 Talent. - Never Surrender Ignore Pain will ignore up to
75%100% more damage, based on your missing health. Protection Warrior – Level 75 Talent. - Outburst Berserker Rage now causes Enrage.
Warrior – Level 45 Talent.and its cooldown is reduced by 15 sec. Warrior – Level 45 Talent. - Ravager (Protection) Throws a whirling weapon at the target location that inflicts [ 7 +
1,890%2,362.5% of AP ] damage to all enemies within 8 yards over 7 sec. Also increases your Parry chance by30% for 12 sec.35% for 12 sec. - Ravager (Arms) Throws a whirling weapon at the target location that inflicts [ 7 +
1,890%2,362.5% of AP ] damage to all enemies within 8 yards over 7 sec. - Reckless Abandon Battle Cry lasts 2 sec longer and generates 100 Rage. Fury Warrior – Level 100 Talent.
- Rend Wounds the target, causing
[ 5 + 108% of AP ] Bleed damage[ 108% of AP ] Bleed damage instantly and an additional [ 5 + 111.8% of AP over 15 sec. Arms Warrior – Level 45 Talent.150 Rage. Melee range. Instant.100 Rage. Melee range. Instant. - Safeguard Intercepting a friendly target now also causes
20%30% of their damage taken to transfer to you for 6 sec. Protection Warrior – Level 30 Talent. - Shockwave Sends a wave of force in a frontal cone, causing [ 47.5% of AP ] damage and stunning all enemies within 10 yards for
43 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets. Fury Warrior – Level 30 Talent. Instant. 40 sec cooldown. - Sweeping Strikes Mortal Strike and Execute hit
a second nearby target2 additional nearby targets. Arms Warrior – Level 15 Talent. - Titanic Might Increases the duration of Colossus Smash by 16 sec,
but reduces its effectiveness by 20%.Arms Warrior – Level 90 Talent. - Trauma Slam and Whirlwind now cause the target to bleed for
20%25% additional damage over 6 sec. Multiple uses accumulate increased damage. Arms Warrior – Level 90 Talent. - War Machine Killing a target grants you 30% Haste and 30% movement speed for
1015 sec. Fury Warrior – Level 15 Talent. - Warbringer Intercept now deals [ 108% of AP ] damage to all enemies within 5 yds of the target, and stuns them for
1.5 sec.2.5 sec. - Warlord’s Challenge Reduces the cooldown on Berserker Rage by 15 sec, and While Berserker Rage is active, you may use Taunt with no cooldown and Taunted enemies move 50% faster towards you. Protection Warrior – Level 60 Talent.
- Wrecking Ball Your attacks have a chance to make your next Whirlwind deal
200%250% increased damage. Fury Warrior – Level 45 Talent. Approximately 3 procs per minute.
PvP Talents
- Sharpen Blade When activated, your next Mortal Strike will deal 30% increased damage and reduce healing taken by 70% for 4 sec. Arms Warrior – Tier 5 PvP Talent. Instant.
15 sec cooldown.25 sec cooldown. - War Banner You throw down a war banner at your feet, rallying your allies. Increases
haste by 15%, movement speed by 15%movement speed by 30% and reduces the duration of all incoming crowd control effects by 50% to all allies within 40 yards of the war banner. Lasts 15 sec. Arms Warrior – Tier 4 PvP Talent. Instant. 1.5 min cooldown.
Protection
- Shield Slam
Devastate and Thunder Clap have a $231,834%Devastate, Thunder Clap, and Revenge have a 30% chance to reset the cooldown of Shield Slam. - Thunder Clap Blasts all enemies within 8 yards for [ 1 + 330.8% of AP ] damage and reduces their movement speed by 50% for 10 sec. Generates
35 Rage. Warrior – Protection Spec. Instant. 6 sec cooldown.
Anpassungen an den Artefakten:
Death Knight
Unholy
- Deadly Durability (Rank 1) Increases the effectiveness of Anti-Magic Shell and Icebound Fortitude by
3%.8%. - Deadly Durability (Rank 2) Increases the effectiveness of Anti-Magic Shell and Icebound Fortitude by
6%.16%. - Deadly Durability (Rank 3) Increases the effectiveness of Anti-Magic Shell and Icebound Fortitude by
10%.24%. - Deadly Durability (Rank 4) Increases the effectiveness of Anti-Magic Shell and Icebound Fortitude by
13%.32%. - Deadly Durability (Rank 5) Increases the effectiveness of Anti-Magic Shell and Icebound Fortitude by
16%.40%. - Deadly Durability (Rank 6) Increases the effectiveness of Anti-Magic Shell and Icebound Fortitude by
20%.48%.
Mage
Fire
- Phoenix’s Flames (Rank 1) Hurls a Phoenix that causes [ 1 +
300%330% of Spell Power ] Fire damage to the target and splashes 0 Fire damage to other nearby enemies. This damage is always a critical strike.
Priest
Shadow
- Void Corruption (Rank 1)
Shadow Word: Pain and Vampiric Touch spread 5% more damage from a target affected by Mind Flay.Increases damage done by Mind Sear by 5%. - Void Corruption (Rank 2)
Shadow Word: Pain and Vampiric Touch spread 10% more damage from a target affected by Mind Flay.Increases damage done by Mind Sear by 10%. - Void Corruption (Rank 3)
Shadow Word: Pain and Vampiric Touch spread 15% more damage from a target affected by Mind Flay.Increases damage done by Mind Sear by 15%. - Void Corruption (Rank 4)
Shadow Word: Pain and Vampiric Touch spread 20% more damage from a target affected by Mind Flay.Increases damage done by Mind Sear by 20%. - Void Corruption (Rank 5)
Shadow Word: Pain and Vampiric Touch spread 25% more damage from a target affected by Mind Flay.Increases damage done by Mind Sear by 25%. - Void Corruption (Rank 6)
Shadow Word: Pain and Vampiric Touch spread 30% more damage from a target affected by Mind Flay.Increases damage done by Mind Sear by 30%.
Subtlety
- Shadow Nova (Rank 1) After using Shadowstrike or Cheap Shot,
you have a 30% chance toor using Shuriken Storm while Shadow Dance is active, you explode, dealing [ 150% of Attack Power ] Shadow damage to all nearby enemies.This effect may occur once every 5 sec.
Warlock
Demonology
- Thal’kiel’s Discord (Rank 1)
ShadowboltShadowbolt and Demonwrath sometimes enrages Thal’kiel, causing him to teleport to an enemy and scream for [ 600% of Spell Power ] Shadow damage to all nearby enemies over 6 sec.