WoW: Die Alpha von Legion wird heute erneut gestartet und es gibt neue Einladungen

WoW: Die Alpha von Legion wird heute erneut gestartet und es gibt neue Einladungen
WoW: Die Alpha von Legion wird heute erneut gestartet und es gibt neue Einladungen
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Nachdem die Alpha für World of Warcrafts kommende Erweiterung „Legion“ von den Entwicklern bereits vor einigen Wochen für eine kurze Winterpause heruntergefahren wurde, haben die Mitarbeiter von Blizzard nun offiziell angekündigt, dass sie diese Testphase im Verlauf des heutigen Abends nun erneut starten werden. Gleichzeitig damit wurde dann auch der neue BuildBuild 20914″ für diese Testserver der Alpha veröffentlicht, der eine Reihe von verschiedenen Neuerungen und Anpassungen an bereits bestehenden Inhalten mit sich brachte.

Zusätzlich dazu berichten aktuell viele Spieler auf Twitter und in den Foren darüber, dass sie scheinbar nun ebenfalls in die Alpha zu „Legion“ eingeladen wurden. Somit sollten alle an dieser Testphase interessierten Spieler kurz in ihrer Accountverwaltung und in ihrem Launcher kontrollieren, ob es dort einen Punkt für die Alpha gibt.

 

 

Highlights aus diesem Build:

  • Es gibt eine Reihe von Klassenänderungen.
  • Viele Talente der Artefakte wurden überarbeitet.
  • Spieler können scheinbar bald ein alternatives Design für die Schwimmer ihrer Angel aussuchen.
  • Die besonderen Affixe der Schlüsselsteine für den Herausforderungsmodus wurden entdeckt.
  • Es gibt einen Fisch und einen Fuchs als Mount.
  • Die Talente für die „Rachsucht“ Spezialisierung der Dämonenjäger wurden eingebaut.
  • Die Dungeons „Violette Festung“, „Neltharions Hort“ und „Finsterherzdickicht“ stehen zur Verfügung.
  • Vermutlich werden einige Spezialisierungen des Schamanen spielbar sein.
  • Die Zone „Val’Sharah“ ist möglicherweise spielbar.
  • Die Modelle der Kodos werden überarbeitet.

 

 

 

Neue Modelle:



 

 

 

 

Affixe der Schlüsselsteine für den Herausforderungsmodus:

  • Decay – All players suffer 5000 damage every 3 sec while the challenge is active.
  • Skittish – Threat generated on all enemies decays very rapidly.
  • Attenuated – Player damage dealt to all enemies is reduced the farther the attacker is from a target, up to a maximum of 50%.
  • Necrotic – All enemies‘ melee attacks apply a stacking disease that inflicts damage over time and reduces healing received.
  • Teeming – Additional non-boss enemies are present throughout the dungeon.
  • Raging – When any non-boss enemy reaches 30% health remaining, it enrages, dealing 100% increased damage until defeated.
  • Bolstering – When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
  • Tyrannical – Boss enemies have 50% more health and inflict up to 30% increased damage.

 

 

 

Schwimmer für die Angel:

  • Can of Worms Bobber: Replace your fishing bobber with a can of tasty (to fish, at least) worms for 30 min.
  • Toy Cat Head Bobber: Replace your fishing bobber with the a toy cat head for 30 min.
  • Duck Bobber: Replace your fishing bobber with the a festive duck for 30 min.
  • Murloc Bobber: Replace your fishing bobber with the a murloc head for 30 min.
  • Oversized Bobber: Increase the size of your fishing bobber for 30 min.

 

 

 

Neue und angepasste Karten:

Neu:

 

Überarbeitet:

 

 

 

 

Anpassungen an den Talenten der Artefakte:

Death Knight

Blood

  • All-Consuming Rot (Rank 2) Increases the damage of your Death and Decay by 10,000%. 20%.
  • All-Consuming Rot (Rank 3) Increases the damage of your Death and Decay by 15,000%. 30%.
  • All-Consuming Rot (Rank 4) Increases the damage of your Death and Decay by 20,000%. 40%.
  • All-Consuming Rot (Rank 5) Increases the damage of your Death and Decay by 25,000%. 50%.
  • All-Consuming Rot (Rank 6) Increases the damage of your Death and Decay by 30,000%. 60%.
  • Consumption (Rank 1) Focuses dark power into a strike that deals (270% of weapon damage) Physical damage and heals you for 100% 50% of all damage taken in the last 12 sec (minimum 14% of maximum health).
  • Dance of Darkness (Rank 1) Increases the duration of your Dancing Rune Weapon by 3 sec. 2 sec.
  • Dance of Darkness (Rank 2) Increases the duration of your Dancing Rune Weapon by 6 sec. 4 sec.
  • Dance of Darkness (Rank 3) Increases the duration of your Dancing Rune Weapon by 9 sec. 6 sec.
  • Dance of Darkness (Rank 4) Increases the duration of your Dancing Rune Weapon by 12 sec. 8 sec.
  • Dance of Darkness (Rank 5) Increases the duration of your Dancing Rune Weapon by 15 sec. 10 sec.
  • Dance of Darkness (Rank 6) Increases the duration of your Dancing Rune Weapon by 18 sec. 12 sec.
  • Umbilicus Eternus (Rank 1) When you Vampiric Blood, each target with Blood Plague begins to bleed into a sphere. After your Vampiric Blood expires, the spheres congeal into a shield surrounding you which reduces damage by 20% and absorbs 5x as much damage as was dealt. When Vampiric Blood expires, gain an absorb effect equal to 5 times the damage you dealt with Blood Plague during the duration.
  • Vampiric Fangs (Rank 4) (New) Increases the maximum hit points granted by Vampiric Blood by an additional 20% and increases healing recieved by an additional 40%.
  • Vampiric Fangs (Rank 5) (New) Increases the maximum hit points granted by Vampiric Blood by an additional 25% and increases healing recieved by an additional 50%.
  • Vampiric Fangs (Rank 6) (New) Increases the maximum hit points granted by Vampiric Blood by an additional 30% and increases healing recieved by an additional 60%.

 

Unholy

 

 

Demon Hunter

Havoc

 

Vengeance

  • Fire Hardened Warblades (Rank 1) Name Changed from Aldrachi Design (Rank 1) to Fire Hardened Warblades (Rank 1). Parry chance increased by 2%. Increase the damage of Felblade by 5%.
  • Fire Hardened Warblades (Rank 2) Name Changed from Aldrachi Design (Rank 2) to Fire Hardened Warblades (Rank 2). Parry chance increased by 10%. Increase the damage of Felblade by 10%.
  • Fire Hardened Warblades (Rank 3) Name Changed from Aldrachi Design (Rank 3) to Fire Hardened Warblades (Rank 3). Parry chance increased by 15%. Increase the damage of Felblade by 15%.
  • Fire Hardened Warblades (Rank 4) Name Changed from Aldrachi Design (Rank 4) to Fire Hardened Warblades (Rank 4). Parry chance increased by 20%. Increase the damage of Felblade by 20%.
  • Fire Hardened Warblades (Rank 5) Name Changed from Aldrachi Design (Rank 5) to Fire Hardened Warblades (Rank 5). Parry chance increased by 25%. Increase the damage of Felblade by 25%.
  • Fire Hardened Warblades (Rank 6) Name Changed from Aldrachi Design (Rank 6) to Fire Hardened Warblades (Rank 6). Parry chance increased by 30%. Increase the damage of Felblade by 30%.
  • Painbringer (Rank 1) Every 3 souls collected by Soul Cleave extends the duration of Metamorphosis and Immolation Aura by 1 sec. 2 sec.

 

 

Druid

Balance

 

Guardian

 

Restoration

  • Dreamwalker (Rank 1) Every 5 casts of Swiftmend or Regrowth causes Swiftmend has a chance to cause your mind to fully shift into the Emerald Dream, increasing the healing rate of your heal over time spells by 100% for until cancelled. 0% for 0.
  • Essence of G’Hanir (Rank 1) Name Changed from Druidic Touch (Rank 1) to Essence of G’Hanir (Rank 1). Casting a helpful spell has a chance to sprout a patch of flowers at the target’s location that heals a nearby targets every 0 sec. Release the natural powers within G’Hanir to increase all healing done to allies within 8 yards by 10% for 8 sec.
  • Essence of Nordrassil (Rank 1) Reduces the cast time of Healing Touch by 15%. Efflorescence heals for 5% more.
  • Essence of Nordrassil (Rank 2) Reduces the cast time of Healing Touch by 20%. Efflorescence heals for 10% more.
  • Essence of Nordrassil (Rank 3) Reduces the cast time of Healing Touch by 25%. Efflorescence heals for 15% more.
  • Essence of Nordrassil (Rank 4) Reduces the cast time of Healing Touch by 30%. Efflorescence heals for 20% more.
  • Essence of Nordrassil (Rank 5) Reduces the cast time of Healing Touch by 35%. Efflorescence heals for 25% more.
  • Essence of Nordrassil (Rank 6) Reduces the cast time of Healing Touch by 40%. Efflorescence heals for 30% more.
  • Power of the Archdruid (Rank 1) Wild Growth has a 25% chance to cause your next Rejuvenation or Regrowth to also apply to all allies within 8 yards of the target. 2 additional allies within 0 yards of the target.
  • Repetitive Blooming (Rank 1) Name Changed from Repetitive Blooming (NEEDS REPLACEMENT) (Rank 1) to Repetitive Blooming (Rank 1)
  • Tranquil Mind (Rank 1) Tranquility no longer requires you to channel for its duration. For until cancelled after activating Tranquility, all cast time spells are instant cast. Tranquility can now be cast while moving and heals for 20% more.

 

 

Hunter

Survival

 

Paladin

Retribution

 

 

Priest

Discipline

  • Borrowed Time (Rank 1) Name Changed from Rapid Atonement (Rank 1) to Borrowed Time (Rank 1)
  • Borrowed Time (Rank 2) Name Changed from Rapid Atonement (Rank 2) to Borrowed Time (Rank 2)
  • Borrowed Time (Rank 3) Name Changed from Rapid Atonement (Rank 3) to Borrowed Time (Rank 3)
  • Borrowed Time (Rank 4) Name Changed from Rapid Atonement (Rank 4) to Borrowed Time (Rank 4)
  • Borrowed Time (Rank 5) Name Changed from Rapid Atonement (Rank 5) to Borrowed Time (Rank 5)
  • Borrowed Time (Rank 6) Name Changed from Rapid Atonement (Rank 6) to Borrowed Time (Rank 6)
  • Burst of Light (Rank 1) Increases the damage and healing of Power Word: Nova by 3%. healing of Power Word: Radiance by 3%.
  • Burst of Light (Rank 2) Increases the damage and healing of Power Word: Nova by 6%. healing of Power Word: Radiance by 6%.
  • Burst of Light (Rank 3) Increases the damage and healing of Power Word: Nova by 10%. healing of Power Word: Radiance by 10%.
  • Burst of Light (Rank 4) Increases the damage and healing of Power Word: Nova by 13%. healing of Power Word: Radiance by 13%.
  • Burst of Light (Rank 5) Increases the damage and healing of Power Word: Nova by 16%. healing of Power Word: Radiance by 16%.
  • Burst of Light (Rank 6) Increases the damage and healing of Power Word: Nova by 20%. healing of Power Word: Radiance by 20%.
  • Chosen by the Light (Rank 1) Name Changed from Renewal of Faith (Rank 1) to Chosen by the Light (Rank 1). When you activate Pontifex, the duration of all active Atonement buffs is increased by 10 sec. Rapture, the next Power Word: Shield you cast will absorb 10% more damage.
  • Light’s Wrath (Rank 1) Name Changed from Brightest Lights, Darkest Shadows (Rank 1) to Light’s Wrath (Rank 1). Casting Holy spells has a chance to cause your staff to send a wave of healing to all targets with your Atonement for 0. Casting Shadow spells has a chance to cause your staff to imbue you with shadow energy, causing you to deal 0% more direct damage every second for 0. Draw the powers from the Light’s Wrath, causing you and all allies with your Atonement on them to blast your target for 0 Holy Fire damage.
  • Power of the Dark Side (Rank 1) When Shadow Word: Pain deals damage, you have a chance to replace Penance with Shadow Penance Suffering, which deals 100% bonus damage and will bounce to additional targets.
  • Taming the Shadows (Rank 1) Name Changed from The Light Returns (Rank 1) to Taming the Shadows (Rank 1). Power Word: Nova Shadow Mend has a 15% chance to be cast twice. not apply its damage effect to your allies..

 

Holy

  • Blessing of T’uure (Rank 1) Name Changed from Blessing of K’ure (Rank 1) to Blessing of T’uure (Rank 1). When you critcally heal a target with Heal or Flash Heal, the Heart of K’ure essence of T’uure has a chance to imbue you with its power, resetting the cooldown of all Holy Word spells and increasing your healing by 0% for 0.
  • Hallowed Ground (Rank 1) Reduces the cooldown of Holy Word: Sanctuary by 3 sec. Sanctify by 3 sec.
  • Hallowed Ground (Rank 2) Reduces the cooldown of Holy Word: Sanctuary by 6 sec. Sanctify by 6 sec.
  • Hallowed Ground (Rank 3) Reduces the cooldown of Holy Word: Sanctuary by 10 sec. Sanctify by 10 sec.
  • Hallowed Ground (Rank 4) Reduces the cooldown of Holy Word: Sanctuary by 13 sec. Sanctify by 13 sec.
  • Hallowed Ground (Rank 5) Reduces the cooldown of Holy Word: Sanctuary by 16 sec. Sanctify by 16 sec.
  • Hallowed Ground (Rank 6) Reduces the cooldown of Holy Word: Sanctuary by 20 sec. Sanctify by 20 sec.
  • Light of the T’uure (Rank 1) Name Changed from Invoke the Naaru (Rank 1) to Light of the T’uure (Rank 1). When you use a Holy Word spell, you have a chance to summon an image of K’ure at your side. For 0, whenever you cast a spell, K’ure will cast a similar spell. Apply the Light of the Naaru to your target, healing them for 25 and increasing all healing you do to them by 0% for 10 sec. Maximum 2 charges.
  • Power of the Naaru (Rank 1) After casting Holy Word: Sanctuary Sanctify, your Prayer of Healing heals for 0% more for 0.
  • Save the Fallen (Rank 1) When an ally drops below 40% health, K’ure T’uure heals the target fully. Can only occur once every 90 sec

 

 

Shaman

Elemental

  • Static Overload (Rank 1) Every 3 casts of Chain Lightning will cause all targets hit Chain Lightning has a chance to cause Static Overload, which will cause all targets hit by your next Chain Lightning to also be hit by an elemental overload of Chain Lightning.
  • Stormkeeper (Rank 1) Raise the Fist of Ra-Den to the sky and absorb all nearby electric energy, causing your next 3 Lightning Bolts or Chain Lightnings to have 100% increased chance to critical strike and 200% increased damage. deal 200% increased damage.

 

Restoration

  • Decree of the Queen (Rank 1) Name Changed from Totemic Torrents (Rank 1) to Decree of the Queen (Rank 1). Your Healing Stream Totem is augmented by the Queen’s Decree. Queen’s Decree applies Riptide’s Heal over Time effect to all a healing over time effect to targets healed by Healing Stream.
  • Empowered Droplets (Rank 1) Name Changed from Make It Rain (Rank 1) to Empowered Droplets (Rank 1). Increases the number of allies healed by Healing Rain by 1. critical strike chance of Healing Rain by 3%.
  • Empowered Droplets (Rank 2) Name Changed from Make It Rain (Rank 2) to Empowered Droplets (Rank 2). Increases the number of allies healed by Healing Rain by 1. critical strike chance of Healing Rain by 3%.
  • Empowered Droplets (Rank 3) Name Changed from Make It Rain (Rank 3) to Empowered Droplets (Rank 3). Increases the number of allies healed by Healing Rain by 1. critical strike chance of Healing Rain by 3%.
  • Servant of the Queen (Rank 1) Increase the Health and Mana granted by Reincarnation by 50%. Reduces the cooldown of Reincarnation by 50%. After Reincarnating, take 80% less damage for 15 sec.
  • Tidal Feedback (Rank 1) Name Changed from No You Don’t (Rank 1) to Tidal Feedback (Rank 1)

 

 

Warrior

Fury

  • Juggernaut (Rank 1) Execute increases the damage of Execute by 0% for0. This effect stacks. for 0. This effect stacks.

 

 

 

 

Klassenänderungen:

Death Knight:

  • Anti-Magic Shell Surrounds the Death Knight in an Anti-Magic Shell for 5 sec, absorbing 100% of all magical damage up to [ 30% of Total Health ] magic damage (based on maximum health and preventing application of harmful magical effects. Damage absorbed generates Runic Power. Instant. 45 sec cooldown. 60 sec cooldown.
  • Death Strike (Blood) Focuses dark power into a strike that deals (135% 0% of weapon damage) Physical damage and heals you for 50% 40% of all damage taken in the last 6 sec (minimum 7% of maximum health).
  • Death Strike (Frost) Focuses dark power into a strike with both weapons, dealing (135% of weapon damage) Physical damage with your main-hand and (135% of weapon damage) Physical damage with your off-hand and heals you for 50% a total of [ 0% of weapon damage + 1% of weapon damage ] Physical damage and heals you for 40% of all damage taken in the last 6 sec (minimum 7% of maximum health).
  • Death Strike (Unholy) Focuses dark power into a strike that deals (135% 0% of weapon damage) Physical damage and heals you for 50% 40% of all damage taken in the last 6 sec (minimum 7% of maximum health).

 

Talents

  • Anti-Magic Barrier Anti-Magic Shell also increases your maximum health by 25% for $@205,725d 10 sec. Blood Death Knight – Level 45 Talent.
  • Asphyxiate Channel dark energies that lift the enemy target off the ground, crushing their throat and stunning them for 6 sec, or until your channel ends. Can be channeled while moving. Unholy Death Knight – Level 75 60 Talent. 20 yd range. Instant. 2 min cooldown.
  • Avalanche While Pillar of Frost is active, jagged icicles fall onto your nearby enemies, dealing [ 20% of AP ] damage every 0 2 sec. Frost Death Knight – Level 45 Talent.
  • Blighted Runeweapon Your next 0 5 successful autoattacks infect your target with a Festering Wound. Unholy Death Knight – Level 30 Talent. Instant. 60 sec cooldown.
  • Blood Beasts Calls forth a pair of blood beasts to assist you in combat for 15 sec. Blood Beasts heal you and themselves for 50% of all damage they deal, and share 10% of all damage you take. Blood Death Knight – Level 100 Talent. Instant. 5 min cooldown.
  • Bloodbolt Hurl a glob of blood at an enemy, dealing 0 damage to them and 0 [ 1 + 30% of AP ] damage to them and [ 15% of AP damage to nearby enemies. All affected targets are infected with Blood Plague. Blood Plague A disease that deals [ 47.3% of AP ] Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 30 sec. Replaces Death’s Caress. Blood Death Knight – Level 30 Talent. 1 Runes. 30 yd range. Instant.
  • Bloodworms Couldn’t parse description Your Death Strikes that overheal create a Bloodworm. Bloodworms attack your target for 6 sec, dealing minor damage, and then burst on you, healing you for 30% of the Death Strike overhealing. If you drop below 0% health, your Bloodworms will immediately burst on you. Blood Death Knight – Level 15 Talent.
  • Bonestorm A whirl of bone and gore batters nearby enemies 3 times per second to deal [ 75% of AP ] Shadow damage for 6 sec, dealing [ 75% of AP ] Shadow damage every 1, and, healing you for 1% of your maximum health per strike. Lasts 6 sec. Blood Death Knight – Level 100 Talent. 2 Runes. Instant. 60 sec cooldown.
  • Bursting Sores When a Festering Wound bursts, it also deals 20% of its normal damage to all enemies within 0 8 yds of the target. Unholy Death Knight – Level 15 Talent.
  • Castigator Your Scourge Strike critical strikes cause Each Scourge Strike critical strike bursts an additional Festering Wound. Unholy Death Knight – Level 45 Talent.
  • Consume Vitality Drains [ 30% Drains [ 15% of Total Health ] health from the target over 3 sec 5 sec. You can move, parry, and dodge while channeling this ability. Blood Death Knight – Level 15 Talent. 2 Runes. 20 yd range. 3 sec cast (Channeled). 5 sec cast (Channeled). 30 sec cooldown.
  • Dark Arbiter Summon a Val’kyr to assist you in combat. The Val’kyr grows more powerful as you spend Runic Power and its attacks will burst your Festering Wounds. Replaces Summon Gargoyle. [NYI] Unholy Death Knight – Level 100 Talent. Instant. 3 min cooldown.
  • Death’s Flight (New) Pull yourself to the location of a friendly player or pet. Replaces Death Grip. Unholy Death Knight – Level 75 Talent. 25 yd range. Instant. 1.5 min cooldown.
  • Debilitating Infestation Name Changed from Goreseeker to Debilitating Infestation. Bursting a Festering Wound generates 9 additional Runic Power All enemies affected by Outbreak are snared by 50% for 3 sec. Unholy Death Knight – Level 60 Talent.
  • Defile Blood: Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 33.3% of AP ] Shadowfrost damage to them, bursts 1 of their Festering Wounds, and grows in radius and damage by 2.5%. Enemies standing in your Defile deal 10% less damage to you. Replaces Death and Decay. Frost: Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 33.3% of AP ] Shadowfrost damage to them, bursts 1 of their Festering Wounds, and grows in radius and damage by 2.5%. Unholy: Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 33.3% of AP ] Shadowfrost damage to them, bursts 1 of their Festering Wounds a Festering Wound, and grows in radius and damage by 2.5%. Replaces Death and Decay. Unholy Death Knight – Level 100 Talent. 1 Runes. 30 yd range. Instant. 30 sec cooldown.
  • Foul Bulwark Each application of Bone Shield increases your maximum health by 5% 3%. Blood Death Knight – Level 90 Talent. 60 sec cooldown.
  • Freezing Fog Frost Fever damage now has a 10% chance to trigger Rime Howling Blast deals 100% more damage to the primary target. Frost Death Knight – Level 15 Talent.
  • Frostscythe A sweeping attack that strikes all enemies in front of you for (0% of weapon damage) Frost damage. This attack is benefits from Killing Machine. Frost Death Knight – Level 90 Talent. 1 Runes. Melee range. Instant. 6 sec cooldown.
  • Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [ 180% [ 250% of AP ] Frost damage to enemies near their eruption point. Frost Death Knight – Level 100 Talent. 1 Runes. 100 yd range. Instant. 12 sec cooldown.
  • Heart Strike Instantly strike the target and 2 other nearby enemies, causing (100% of weapon damage) Physical damage, and infecting them with Blood Plague. Generates 18 10 bonus Runic Power. Blood Plague A disease that deals [ 47.3% of AP ] Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 30 sec. Replaces Blood Strike. Blood Death Knight – Level 15 Talent. 1 Runes / 5% of Total Health. Melee range. Instant.
  • Hungering Rune Weapon Empower your rune weapon, gaining 1 rune and 10 5 Runic Power every 1 sec for 9 sec. Replaces Empower Rune Weapon. Frost Death Knight – Level 45 Talent. Instant. 3 min cooldown.
  • Meat Shield Name Changed from Monstrous Rampage to Meat Shield. Your ghoul gains the ability Gnaw. While the ghoul is affected by Dark Transformation, Gnaw affects all enemies within 5 yds For the next 10 sec, 90% of all damage you take is transferred to your Ghoul. If your ghoul is slain while this spell is active it cannot be resummoned for 30 seconds. [NYI] Unholy Death Knight – Level 75 Talent.Instant. 60 sec cooldown.
  • Obliteration Gain a charge of Killing Machine. For the next 6 sec, Obliterate costs 1 less Rune. Frost Death Knight – Level 100 Talent. Instant. 1.5 min cooldown.
  • Pathetic Magic Your Anti-Magic Shell is 50% more effective, and when it absorbs 30% more magic damage but generates less Runic Power. When the shell expires 100% of all damage it absorbed is dealt as Arcane divided among nearby enemies. Frost Death Knight – Level 75 Talent.
  • Permafrost When you deal damage with Frost Strike autoattacks, gain an absorb shield equal to 50% 30% of the damage dealt. Frost Death Knight – Level 75 Talent.
  • Profane Pathogens Cause all of your Virulent Plague effects within 100 yds to instantly erupt. Unholy Death Knight – Level 60 Talent. 2 Runes. Instant. 60 sec cooldown. 90 Talent. 2 Runes. Instant.
  • Rapid Decomposition Your Defile or Your Death and Decay deals 25% more damage to targets infected by Blood Plague. You gain 50% increased healing from Blood Plague when standing in your Death and Decay. Blood Death Knight – Level 45 Talent.
  • Rune Tap Consume a Rune to restore 20% of your heath. You may recast the ability Rune Tap within 3 sec without triggering the full cooldown. Blood Death Knight – Level 60 Talent. 2 1 Runes. Instant. 2 min cooldown.
  • Shadow Infusion Dealing damage with Death Coil will decrease the cooldown of Dark Transformation by 8 2 seconds. Unholy Death Knight – Level 90 Talent.
  • Soul Reaper Strikes an enemy for (85% of weapon damage) Physical damager damage. After 5 sec, up to 3 Festering Wounds on the target will burst. Unholy Death Knight – Level 100 Talent. 1 Runes. Melee range. Instant. 20 sec cooldown.
  • Spell Eater Reduces all magic damage taken while Anti-Magic Shell is active by 20%. This occurs before any damage is absorbed Your Anti-Magic Shell is 20% larger and lasts 5 sec longer. Unholy Death Knight – Level 75 Talent.
  • Tremble Before Me Each time your Death and Decay deals damage to an enemy, that enemy has a chance to cower in place for 3 sec sec. Enemies cannot suffer from this effect more than once per 10 sec. Blood Death Knight – Level 75 Talent. 1.5 min cooldown.
  • Unholy Frenzy When a Festering Wound bursts, your ghoul gains 50% increased attack speed for until cancelled 100% increased attack speed for 3 sec. Unholy Death Knight – Level 45 Talent.

 

PvP Talents

  • Wandering Plague Causes [ 1 + 250% of Spell Power ] Shadow damage over 8 sec and inflicts Virulent Plague on the target. When Wandering Plague’s duration ends or is dispelled, it jumps to a nearby enemy within 30 yards afflicted by one of your diseases. Lasts for 3 jumps. You can only have one Wandering Plague active at any one time. Virulent Plague A disease that deals [ 47.3% [ 24% of AP ] Shadow damage every 3 sec for 21 sec. It erupts when the infected target dies, dealing [ 50% [ 45% of AP ] Shadow damage, split evenly between nearby enemies. The disease also has a 30% chance to erupt each time it deals damage. Unholy Death Knight – Tier 4 PvP Talent. 1 Runes. 30 yd range. Instant. 8 sec cooldown.

 

Blood

  • Blood Strike Instantly strike the enemy, causing (100% of weapon damage) Physical damage, and infecting the victim with Blood Plague. Generates 10 5 bonus Runic Power. Blood Plague A disease that deals [ 47.3% of AP ] Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 30 sec. Death Knight – Blood Spec. 1 Runes / 5% of Total Health. Melee range. Instant.
  • Dancing Rune Weapon Summons a second rune weapon for 8 sec that mirrors its master’s attacks and bolsters its master’s defenses, granting an additional your melee attacks and bolsters your defenses. While active, the Death Knight gains 40% parry chance. Death Knight – Blood Spec. 30 yd range. Instant. 2 min cooldown. 3 min cooldown.
  • Marrowrend Smash the target, dealing (200% of weapon damage) Physical damage and generating 3 2 charges of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones that reduces all damage you take by 25% 20%. Each damaging attack consumes a charge. Lasts for 30 sec or until all charges are consumed. Death Knight – Blood Spec. 2 Runes. Melee range. Instant.
  • Vampiric Blood Embrace your undeath, increasing your maximum health by 40% 30% and increasing all healing received by 40% 30% for 10 sec. Death Knight – Blood Spec. Instant. 60 sec cooldown. 1.5 min cooldown.
  • Veteran of the Third War Increasing Stamina by 20%, base armor by 30%. Reduces all damage taken by 10% 15%, and armor by 15%. Your chance to be critically hit is reduced by 6%, and your threat generation is significantly increased. Death Knight – Blood Spec.

 

Frost

  • Frost Strike Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of [ 2.000 * 1% of weapon damage ] Frost damage. Death Knight – Frost Spec. 20 25 Runic Power. Melee range. Instant.
  • Remorseless Winter Drain the warmth of life from all nearby enemies for 8 sec, dealing [ 30% [ 20% of AP ] Frost damage each second. Death Knight – Frost Spec. 2 1 Runes. Instant. 20 sec cooldown.
  • Runic Empowerment When you spend Runic Power, you have a 1.0% chance per Runic Power spent to activate a random fully-depleted rune.Death Knight – Frost Spec.

 

Frost & Unholy

  • Chains of Ice Shackles the target with frozen chains, reducing movement speed by 60% 70% for 8 sec. Death Knight – Frost & Unholy Spec. 1 Runes. 30 yd range. Instant.

 

Pets

  • Gnaw Bite and tear at a target’s limbs, dealing light damage and stunning for 3 1 sec. Can be cast in Ghoul. Melee range. Instant. 60 sec cooldown. 1.5 min cooldown.
  • Gnaw Bite and tear at a target’s limbs, stunning it for 3 1 sec and dealing damage. Can be cast in Ghoul. Melee range. Instant. 60 sec cooldown. 1.5 min cooldown.
  • Monstrous Blow Strike an enemy with a smashing attack, dealing 125% of normal melee damage and stunning for 4 2 sec. Can be cast in Ghoul. Melee range. Instant. 60 sec cooldown. 1.5 min cooldown.

 

Unholy

  • Festering Wound Triggering Festering Wound restores 3 Runic Power to the Death Knight. Death Knight – Unholy Spec. A pustulent lesion that may be burst by Scourge Strike, dealing [ 47.3% of AP ] Shadow damage and generating 3 Runic Power. Death Knight – Unholy Spec.
  • Outbreak Deals [ 38% of AP ] Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague. Virulent Plague A disease that deals [ 47.3% [ 24% of AP ] Shadow damage every 3 sec for 21 sec. It erupts when the infected target dies, dealing [ 50% [ 45% of AP ] Shadow damage, split evenly between nearby enemies. The disease also has a 30% chance to erupt each time it deals damage. Death Knight – Unholy Spec. 1 Runes. 30 yd range. Instant. 6 sec cooldown.
  • Runic Corruption When you spend Runic Power, you have a 1.00% chance per Runic Power spent to increase your rune regeneration rate by 100% for 3 sec.Death Knight – Unholy Spec.

 

 

Demon Hunter

  • Consume Magic Havoc: Interrupts the enemy’s spellcasting and locks them from that school of magic for 3 sec. Generates maximum Fury on a successful interrupt. Vengeance: Interrupts the enemy’s spellcasting and locks them from that school of magic for 3 sec. 20 yd range. Instant. 20 sec cooldown.
  • Throw Glaive Throw a demonic glaive at the target, dealing [ 300% of AP 0% of weapon damage;] Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. 30 yd range. Instant. 10 sec cooldown.

 

Talents

  • Abyssal Strike (New) Infernal Strike range increased by 10 yards and generates 20 Pain if it damages at least one target. Vengeance Demon Hunter – Level 15 Talent.
  • Agonizing Flames (New) Increases the damage and radius of Immolation Aura by 100%. Vengeance Demon Hunter – Level 30 Talent.
  • Blade Turning (New) Parrying an attack generates 4 Pain. Vengeance Demon Hunter – Level 30 Talent.
  • Blades of Anguish (New) Shear has a chance to immediately reset the cooldown of Felblade. Vengeance Demon Hunter – Level 60 Talent.
  • Bloodlet Throw Glaive causes targets to bleed for 160% of the damage inflicted over 18 sec. If this effect is reapplied, any remaining damage will be added to the new Bloodlet. Havoc Demon Hunter – Level 45 Talent.
  • Burning Alive (New) Every 2 sec, your Fiery Brand deals [ 10% of AP ] Fire damage and spreads from the primary target to a nearby enemy. Vengeance Demon Hunter – Level 45 Talent.
  • Dark Overlord (NYI) Name Changed from Dark Overlord to Dark Overlord (NYI)
  • Demon Reborn All your cooldowns are reset when you invoke Metamorphosis. Havoc Demon Hunter – Level 45 Talent.
  • Desperate Instincts You automatically cast trigger Blur when you fall below 30% health. If activated automatically, the cooldown is reduced by 25 sec This effect can occur every 30 sec. Replaces Blur. Havoc Demon Hunter – Level 60 Talent.
  • Feast of Souls (New) Soul Fragments heal you for an additional 0 over 6 sec. Vengeance Demon Hunter – Level 30 Talent.
  • Feed the Demon Increases the duration of your Metamorphosis by 5 sec every time you consume a Soul Fragment. Havoc Demon Hunter – Level 45 Talent.
  • Pain Tolerance (New) You generate 4 Pain every second while you are below 20 Pain. Vengeance Demon Hunter – Level 45 Talent.
  • Prepared After using Vengeful Retreat, you generate 96 Fury over 6 sec Reduces the cooldown of Vengeful Retreat by 10 sec, and generates 75 Fury over 6 sec after using Vengeful Retreat. Havoc Demon Hunter – Level 30 Talent.
  • Quickened Sigils (New) All Sigils are now targeted at your location, and activate 1 sec faster. The cooldown of all Sigils is reduced by 20%. Vengeance Demon Hunter – Level 60 Talent.
  • Sigil of Misery (New) Place a Sigil of Misery at the target location that activates after 2 sec. Causes all enemies affected by the sigil to cower in fear. Targets are disoriented for 10 sec. Vengeance Demon Hunter – Level 75 Talent. 30 yd range. Instant. 60 sec cooldown.
  • Soul Flayer (New) Your autoattacks have a chance to spawn a Soul Fragment. Vengeance Demon Hunter – Level 15 Talent.
  • Soul Rending Increases your Leech by 100% while in demon form Metamorphosis is active. Demon Hunter – Level 60 Talent.
  • Soulmate (New) Mark a friendly target as your Soulmate for 15 sec. Consuming a Soul Fragment heals your Soulmate for 3% of their maximum health. Vengeance Demon Hunter – Level 75 Talent. 40 yd range. Instant. 2 min cooldown.
  • Speed Demon (New) Felblade now causes you to charge to your target, up to 15 yards away. Vengeance Demon Hunter – Level 15 Talent.
  • Violent Sigils (New) When a Sigil affects an enemy, it has a chance to spawn a Soul Fragment. Vengeance Demon Hunter – Level 45 Talent.

 

PvP Talents

  • Cleansed by Flame Name Changed from Coming Soon to Cleansed by Flame. This talent has been imprisoned by the Wardens and will be released soon Immolation Aura dispels all magical effect on you every 1 sec while active! Vengeance Demon Hunter – Tier 4 PvP Talent.
  • Demonic Trample Name Changed from Coming Soon to Demonic Trample. This talent has been imprisoned by the Wardens and will be released soon You enter Metamorphosis, moving at 200% increased speed, knocking down all enemies in your path and dealing [ 1 + 70% of AP ] Physical damage. During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks! Vengeance Demon Hunter – Tier 5 PvP Talent.Instant. 30 sec cooldown.
  • Everlasting Hunt Name Changed from Coming Soon to Everlasting Hunt. This talent has been imprisoned by the Wardens and will be released soon Dealing damage increases your movement speed by 15% for 3 sec! Vengeance Demon Hunter – Tier 4 PvP Talent.
  • Eye of Leotheras You keep a watchful eye over the enemy. Whenever they cast a harmful spell, they suffer 0 6% of their health in Shadow damage and refreshes the duration of Eye of Leotheras. Lasts 6 sec. Any Role – Tier 3 PvP Talent. 40 yd range. Instant. 45 sec cooldown.
  • Illidan’s Grasp Name Changed from Coming Soon to Illidan’s Grasp. This talent has been imprisoned by the Wardens and will be released soon You strangle the target with demonic magic, dangling them in place for 6 sec. Use Illidan’s Grasp again to toss the target to a location within 20 yards, stunning them and all nearby enemies for 3 sec and dealing [ 1 + 70% of AP ] Shadow damage! Vengeance Demon Hunter – Tier 5 PvP Talent.10 yd range. Instant. 30 sec cooldown.
  • Jagged Spikes Name Changed from Coming Soon to Jagged Spikes. This talent has been imprisoned by the Wardens and will be released soon While Demon Spikes is active, melee attacks against you cause Physical damage equal to 100% of the damage taken back to the attacker! Vengeance Demon Hunter – Tier 4 PvP Talent.
  • Rain from Above You fly into the air out of harms wa way. While floating, you gain access to Fel Lance allowing you to deal damage to enemies below. Havoc Demon Hunter – Tier 5 PvP Talent. Instant. 60 sec cooldown.
  • Rain of Chaos Name Changed from Coming Soon to Rain of Chaos. This talent has been imprisoned by the Wardens and will be released soon Infernal Strike has an additional 10 yard range, and one additional cooldown charge! Vengeance Demon Hunter – Tier 5 PvP Talent.
  • Reverse Magic Name Changed from Reverse Magic to Reverse Magic
  • Rushing Chaos Name Changed from Rushing Chaos to Rushing Chaos
  • Unending Hatred Name Changed from Unending Vengeance to Unending Hatred

 

Vengeance

  • Felblade Carve off a piece of your target’s soul Strike with a flaming blade, causing (350% of weapon damage) Fire damage and spawning 3 Soul Fragments nearby Generates 20 Pain. Demon Hunter – Vengeance Spec. Melee range. Instant. 6 sec cooldown. 10.5 sec cooldown.
  • Fiery Brand Brand your target with a burning demonic symbol, instantly dealing [ 200% of AP 225% of weapon damage;] Fire damage and reducing the damage they do to you by 40% for 10 8 sec. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 45 sec cooldown. 60 sec cooldown.
  • Metamorphosis Transform to demon form for 10 sec, increasing current and maximum health by 30% and reducing damage taken by 30%. Immolation Aura is active for the duration of Metamorphosis Generates 10 Pain every 1 sec. Demon Hunter – Vengeance Spec. Instant. 3 min cooldown.
  • Shattered Souls When you kill a target that grants experience or honor, the target’s soul will sometimes be shattered, leaving a Soul Fragment behind for 20 sec. The Soul Fragment will be consumed when you approach it, healing you for 2% of Some of your abilities can shatter the target’s soul, releasing Soul Fragments that heal you for 5% of your maximum health. If the Soul Fragment came comes from a Demon, you will deal 20% increased damage for 15 5 sec. Demon Hunter – Vengeance Spec.
  • Shear An instant strike that causes (200% of weapon damage) Physical damage and spawns a Soul Fragment nearby. Generates 5 Pain reduces the cooldown of Felblade by 1 sec. Demon Hunter – Vengeance Spec. Melee range. Instant. 3 sec cooldown.
  • Sigil of Chains Name Changed from Sigil of Inquisition to Sigil of Chains. Place a Sigil of Inquisition Chains at the target location that activates after 3 2 sec. All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 6 sec. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 60 sec cooldown. 2 min cooldown.
  • Sigil of Flame Name Changed from Sigil of Persecution to Sigil of Flame. Place a Sigil of Persecution Flame at the target location that activates after 3 sec. Taunts 2 sec. Deals (175% of weapon damage) Fire damage, and an additional [ AP ] Fire damage over 9 sec, to all enemies affected by the sigil, forcing them to attack you for 8 sec. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 60 sec cooldown.
  • Sigil of Silence Place a Sigil of Silence at the target location that activates after 3 2 sec. Silences all enemies affected by the sigil for 4 6 sec. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 60 sec cooldown.
  • Soul Cleave A vicious strike that deals (275% of weapon damage [ 2.000 * 1% of weapon damage ) Physical damage to all enemies in front of you and heals you for 10% of your maximum health. Consumes all Soul Fragments within 30 yards, healing you for 2% Severs 3 Soul Fragments from your target, healing you for 5% of your maximum health per Fragment. Demon Hunter – Vengeance Spec. 400 Pain. Melee range. Instant. 8 yd range. Instant.

 

 

Druid

  • Bear Form Shapeshift into Bear Form, increasing armor by 250% 200% and Stamina by 30%. Also reduces the chance the Druid will be critically hit by 0%, and reduces the chance for attacks to be parried by 0%. Increases threat generation and protects the caster from Polymorph effects. The act of shapeshifting frees the caster of movement impairing effects. Can’t be cast in Tree of Life Form, Moonkin Form. Shapeshift. 7.4% of Base Mana. Instant. Instant.
  • Cat Form Shapeshift into Cat Form, increasing movement speed by 30%, granting protection from Polymorph effects, and reducing falling damage. The act of shapeshifting frees the caster of movement impairing effects. Can’t be cast in Tree of Life Form, Moonkin Form. Shapeshift. 7.4% of Base Mana. Instant. Instant.
  • Efflorescence Restores [ 56.44% of Spell Power ] health to three injured allies within 10 yards of the initial target every 5 2 sec for 30 sec. 100 yd range. Instant.
  • Hurricane Creates a violent storm in the target area causing [ 158.3% [ 300% of Spell Power ] Nature damage to enemies over 10 sec. 100 yd range. Instant.
  • Moonfire A quick beam of lunar light burns the enemy for [ 1 + 63% 126% of Spell Power ] Arcane damage and then an additional [ 6 + 42% 84% of Spell Power ] Arcane damage over 12 sec. Usable while in Bear Form. Can be cast in Tree of Life Form, Bear Form, Moonkin Form. Lunar. 40 yd range. Instant.
  • Moonfire A quick beam of lunar light burns the enemy for [ 1 + 63% 126% of Spell Power ] Arcane damage and then an additional [ 6 + 42% 84% of Spell Power ] Arcane damage over 12 sec. Usable while in Bear Form. Can be cast in Tree of Life Form, Bear Form, Moonkin Form. Lunar. 100 yd range. Instant.
  • Sunfire A quick beam of solar light burns the enemy for [ 1 + 63% 126% of Spell Power ] Nature damage and then an additional [ 4 + 42% 84% of Spell Power ] Nature damage over 8 sec to the primary target and all enemies within 5 yards. Can be cast in Moonkin Form. Can’t be cast in Tree of Life Form. Solar. 100 yd range. Instant.
  • Travel Form Shapeshift into a travel form appropriate to your current location, increasing movement speed on land, in water, or in the air. Protects the caster from Polymorph effects. Non-swimming forms only usable outdoors. The act of shapeshifting frees the caster of movement impairing effects. Can’t be cast in Tree of Life Form, Moonkin Form. Shapeshift. 7.4% of Base Mana. Instant. Instant.
  • Ysera’s Gift Heals you for 4% 3% of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead. Can’t be cast in Moonkin Form. 30 yd range. Instant.
  • Ysera’s Gift Heals you for 4% 3% of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead. Can’t be cast in Moonkin Form. Instant.

 

Talents

  • Abundance Name Changed from Abundance (NYI) to Abundance. For each Rejuvenation you have active, the cast time of Healing Touch is reduced by 5%, and the critical effect chance of Regrowth is increased by 5%. Maximum 8 stacks. Restoration Druid – Level 75 Talent.
  • Astral Communion Generate 75 Astral Power Can’t be cast in Cat Form, Tree of Life Form, Travel Form, Aquatic Form, Bear Form, Dire Bear Form, Flight Form. Balance Druid – Level 100 Talent. Instant. 60 sec cooldown. 90 Talent. Instant. 1.3 min cooldown.
  • Blessing of the Ancients Gain a Blessing of the Ancients, activating or swapping between one of the two following beneficial effects: Blessing of Elune Increases Astral Power generated by Solar Wrath and Lunar Strike by 50% 40%. Blessing of An’she Grants 2 Astral Power every 2 sec. Balance Druid – Level 100 Talent. Instant. 2.5 sec. Balance Druid – Level 90 Talent. Instant.
  • Blood Frenzy Lacerate also generates 1 Rage per stack 2 Rage, each time it deals damage over time. while at maximum stacks. Guardian Druid – Level 15 Talent.
  • Bristling Fur You bristle your fur, causing all attacks against you to generate Rage for 6 8 sec. Guardian Druid – Level 100 Talent. Instant. 30 sec cooldown. 40 sec cooldown.
  • Collapsing Stars Burns the target for [ 1 + 1,000% 2,000% of Spell Power ] Spellstorm damage, and then an additional [ 1 + 400% 800% of Spell Power ] damage per second until your Astral Power is exhausted. Replaces Celestial Alignment. Balance Druid – Level 100 Talent. 10 LunarPower, plus 10 per sec. 40 yd range. Instant. 2 min cooldown.
  • Force of Nature Summons a stand of 0 3 Treants which will immediately taunt enemies in the targeted area, and attack nearby enemies for 15 sec. Can’t be cast in Flight Form. Balance Druid – Level 90 15 Talent. 40 yd range. Instant. 2 min cooldown.
  • Lunar Beam Summons a beam of lunar light at your location for 8 sec. Every 1 sec, the beam will heal you for 0, and deal [ AP ] Arcane damage to enemies. Guardian Druid – Level 100 Talent. 40 yd range. Instant. 60 sec cooldown. 1.5 min cooldown.
  • Nature’s Balance You align to the power of the Moon and Stars so your direct damage spells reenergize your damage over time effects. Your Lunar Strike extend the duration of Moonfire by 6 sec. Your Solar Wraths extend the duration of Sunfire by 4 sec. Balance Druid – Level 90 Talent. 100 Talent.
  • Restoration Affinity You gain: Ysera’s Gift Heals you for 4% 3% of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead. You also learn: Rejuvenation Regrowth Swiftmend Druid – Level 45 Talent.
  • Shooting Stars Moonfire and Sunfire ticks have a chance to call down a falling star, dealing [ 21% [ 42% of Spell Power ] Arcane damage and generating 5 Astral Power. Balance Druid – Level 15 Talent. 90 Talent.
  • Stellar Drift Increases the radius of Starfall by 30%, and the damage dealt by 20%. Additionally, while you are inside the Starfall you can cast while moving. Balance Druid – Level 90 Talent. 100 Talent.
  • Stellar Flare Burns the target for [ 1 + 39% 78% of Spell Power ] Spellstorm damage, and then an additional [ 12 + 13% 26% of Spell Power ] damage over 24 sec. Stellar Flare benefits from both Lunar and Solar Empowerments, consuming 1 of each. Balance Druid – Level 75 Talent. 40 yd range. 1.5 sec cast.
  • Stonebark Reduces the cooldown of Ironbark by 15 30 sec, and it increases healing from your heal over time effects by 20%. Restoration Druid – Level 100 Talent.

 

PvP Talents

  • Summer Solstice Reduces the cooldown of Solar Beam by 300 30 seconds. Balance Druid – Tier 5 PvP Talent.

 

Balance

  • Lunar Strike Call down a strike of lunar energy, causing [ 1 + 175% 350% of Spell Power ] Arcane damage to the target, and [ 35% [ 70% of Spell Power ] Arcane damage to all other enemies within 5 yards. Generates 10 Astral Power. Can be cast in Tree of Life Form, Moonkin Form. Druid – Balance Spec. 40 yd range. 2.5 sec cast.
  • Moonkin Form Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 0% and increasing your armor by 200%. While in this form, single-target attacks against you have a 15% chance make your next damaging spell instant. The act of shapeshifting frees the caster of movement impairing effects. Can’t be cast in Tree of Life Form. Druid – Balance Spec. 9.3% of Base Mana. Instant. Instant.
  • Solar Wrath Hurl a ball of solar energy at the target, dealing [ 1 + 128.6% 257.2% of Spell Power ] Nature damage. Generates 6 Astral Power. Can be cast in Moonkin Form. Druid – Balance Spec. 40 yd range. 1.5 sec cast.
  • Starsurge Launch a surge of stellar energies at the target, dealing [ 1 + 350% 700% of Spell Power ] Astral damage. Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike or Solar Wrath by 30%, respectively. You can accumulate up to 3 of each Empowerment. Can be cast in Moonkin Form. Can’t be cast in Tree of Life Form. Druid – Balance Spec. 40 LunarPower. 40 yd range. Instant.

 

Balance & Restoration

  • Innervate Regenerate 2% of an ally’s maximum mana every 1 sec Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 10 sec. Can be cast in Tree of Life Form, Moonkin Form. Druid – Balance Restoration Spec. 40 yd range. Instant. 3 min cooldown.
  • Sunfire A quick beam of solar light burns the enemy for [ 1 + 63% 126% of Spell Power ] Nature damage and then an additional [ 4 + 42% 84% of Spell Power ] Nature damage over 8 sec to the primary target and all enemies within 5 yards. Can be cast in Moonkin Form. Can’t be cast in Tree of Life Form. Druid – Balance & Restoration Spec. 40 yd range. Instant.

 

Guardian

  • Frenzied Regeneration Heals you for 100% 60% of all damage taken in the last 6 sec over 6 sec (minimum 5% of maximum health). Requires Bear Form. Druid – Guardian Spec. 10 Rage. Instant. 1 sec cooldown.
  • Ironfur Increases armor by 100% for 6 sec. Multiple uses of this ability may overlap. Requires Bear Form. Can’t be cast in Flight Form. Druid – Guardian Spec. 40 45 Rage. Instant. 1 sec cooldown.
  • Lacerate Lacerates the enemy target, dealing [ 1 + 120.9% of AP ] Bleed damage and an additional [ 15 + 10.2% [ 5 + 30% of AP ] Bleed damage over 15 sec. Stacks up to 3 times. Lacerate has a 25% chance to reset the cooldown on Mangle. Requires Bear Form. Druid – Guardian Spec. Melee range. Instant. 3 sec cooldown.
  • Mark of Ursol Reduces magical damage taken by 30% for 6 sec. Druid – Guardian Spec. 40 Rage. Instant. 45 Rage. Instant.

 

Restoration

  • Efflorescence Grow a healing blossom at the target location, restoring [ 56.44% of Spell Power ] health to three injured allies within 10 yards every 5 2 sec for 30 sec. Only 1 Efflorescence can be placed at a time. Can be cast in Tree of Life Form. Druid – Restoration Spec. 21.6% of Base Mana. 40 yd range. Instant.
  • Hurricane Creates a violent storm in the target area causing [ 158.3% [ 300% of Spell Power ] Nature damage to enemies over 10 sec. Can be cast in Tree of Life Form, Moonkin Form. Druid – Restoration Spec. 10% of Base Mana. 35 yd range. 10 sec cast (Channeled).
  • Ironbark The target’s skin becomes as tough as Ironwood, reducing all damage taken by 20% for 12 sec. Counts as a heal over time effect for Mastery: Harmony. Can’t be cast in Travel Form, Aquatic Form, Flight Form. Druid – Restoration Spec. 40 yd range. Instant. 60 sec cooldown. 1.5 min cooldown.
  • Rejuvenation Heals the target for [ 54.2% of Spell Power ] over 15 sec. Can be cast in Tree of Life Can’t be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid – Restoration Spec. 9.45% of Base Mana. 40 yd range. Instant.
  • Solar Wrath Causes [ 128.6% Causes [ 180% of Spell Power ] Nature damage to the target. Can be cast in Moonkin Form. Druid – Restoration Spec. 3.5% of Base Mana. 40 yd range. Instant.
  • Swiftmend Instantly heals a friendly target for [ 700% of Spell Power ]. Can be cast in Tree of Life Form. Can’t be cast in Moonkin Form. Druid – Restoration Spec. 8% 10% of Base Mana. 40 yd range. Instant.
  • Wild Growth Heals up to 6 injured allies within 30 yards of the target for [ 7 + 40% of Spell Power ] over 7 sec. Healing amount starts high and declines over the duration. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform Can’t be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid – Restoration Spec. 37.75% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.
  • Ysera’s Gift Heals you for 4% 3% of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead. Druid – Restoration Spec. 100 yd range.

 

Hunter

PvP Talents

  • Dire Beast: Basilisk Name Changed from Dire Beast: Cobra (NYI) to Dire Beast: Basilisk. Summons a slow moving basilisk for 30 sec that attacks the closest target it can find for heavy damage Beast Mastery Hunter – Tier 5 PvP Talent.Instant. 2 min cooldown.
  • Dire Beast: Gorilla Name Changed from Dire Beast: Gorilla (NYI) to Dire Beast: Gorilla. Summons a powerful gorilla to charge into battle, knocking back all enemies in its path Beast Mastery Hunter – Tier 5 PvP Talent.40 yd range. Instant. 60 sec cooldown.
  • Dire Beast: Hawk (New) Summons a hawk to circle the target area, attacking all targets within 10 yards over the next 10 sec. Beast Mastery Hunter – Tier 5 PvP Talent. 40 yd range. Instant. 60 sec cooldown.
  • Scorpid Sting (Beast Mastery) Your Cobra Shot stings the target, reducing their physical critical strike chance by 50 for 6 sec. 50% for 6 sec.
  • Scorpid Sting (Marksmanship) Your Aimed Shot stings the target, reducing their physical critical strike chance by 50 for 6 sec. 50% for 6 sec.
  • Scorpid Sting (Survival) Your Raptor Strike stings the target, reducing their physical critical strike chance by 50 for 6 sec. 50% for 6 sec.
  • Spider Sting Stings the target with potent spider venom, causing their next offensive spell cast to silence the target for 5 sec. Any Role – Tier 3 PvP Talent. 40 yd range. Instant.45 sec cooldown.
  • Viper Sting Beast Mastery: Your Cobra Shot stings the target, reducing their healing done by 30% for 12 sec. Viper Sting is removed if the target casts a non-instant cast healing spell. Marksmanship: Your Aimed Shot stings the target, reducing their healing done by 30% for 12 sec. Viper Sting is removed if the target casts a non-instant cast healing spell. Survival: Your Raptor Strike stings the target, reducing their healing done by 30% for 12 sec. Viper Sting is removed if the target casts a non-instant cast healing spell.Any Role – Tier 3 PvP Talent.

 

Beast Mastery

  • Wild Call Your critical strikes have a 30% 20% chance to reset the cooldown of Dire Beast. Hunter – Beast Mastery Spec.

 

Survival

  • Mastery: Hunting Companion Your pets attacks have a 4.0% 2.0% chance to grant you an additional charge of Mongoose Bite. Hunter – Survival Spec.
  • Mongoose Bite A brutal attack, attempting to sever the enemy’s limbs, dealing (0% of weapon damage) Physical damage. Also grants Mongoose Fury, which increases the damage of further Mongoose Bites by 50% for 3.5 12 sec, stacking up to 6 times. Successive attacks add stacks but do not increase the duration. Hunter – Survival Spec. 8 yd range. Instant.

 

Mage

Talents

  • Ray of Frost Channels a ray of frost at the target, slowing For the next 10 sec, you can channel a beam of icy power at an enemy. Ray of Frost slows the target by 30% and dealing [ 40 + 178.7% deals [ 150% of Spell Power ] Frost damage to the target over 20 sec. The damage dealt is increased the longer the ray is channeled every 1 sec. Each time Ray of Frost deals damage, its damage is increased by 20%. Frost Mage – Level 15 Talent. 40 yd range. 20 10 sec cast (Channeled). 60 sec cooldown.

 

PvP Talents

  • Burst of Cold Your Frost Nova instantly resets the cooldown of your Cone of Cold and increases its damage by 30% for until cancelled 50% for 6 sec. Frost Mage – Tier 5 PvP Talent.
  • Greater Pyroblast Hurls an immense fiery boulder that causes [ 1 + 600% of Spell Power ] Fire damage. Fire Mage – Tier 5 PvP Talent. 5% of Base Mana. 40 yd range. 4 sec cast. 4.5 sec cast.
  • Mass Invisibility You and your allies within 40 yards instantly become invisible for 5 sec. Any Dealing damage will cancel the effect. Arcane Mage – Tier 5 PvP Talent. Instant. 60 sec cooldown.

 

Arcane

  • Arcane Power When activated, you deal 20% more spell damage and damaging spells cost 10% more less mana to cast. This effect lasts 15 sec. Mage – Arcane Spec. Instant. 1.5 min cooldown.

 

Monk

  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% 288.8% of AP ] Nature damage to all enemies, and [ 275% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 288.8% 275% of AP ] Nature damage to all enemies, and [ 275% of AP ] healing to the Monk and all allies in its path.
  • Crackling Jade Lightning Channel Jade lightning, causing [ 4 + 110% of + AP ] Nature damage over 4 sec to the target and sometimes knocking back melee attackers. 40 yd range. 4 sec cast (Channeled).
  • Spinning Crane Kick You spin while kicking in the air, dealing [ 600% [ 133.2% of AP ] damage over 1.5 sec to enemies within 8 yds. Instant.
  • Tiger Palm (Windwalker) Attack with the palm of your hand, dealing [ 1 + 70% of AP ] damage. Attack with the palm of your hand, dealing [ 1 + 70% of AP ] damage and generating 1 Chi. Tiger Palm has an 8% chance to make your next Blackout Kick cost no Chi.
  • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing [ 1 + 70% of AP ] damage and generating 1 Chi. Tiger Palm has an 8% chance to make your next Blackout Kick cost no Chi. Attack with the palm of your hand, dealing [ 1 + 70% of AP ] damage.

 

Talents

  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% 288.8% of AP ] Nature damage to all enemies, and [ 275% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 288.8% 275% of AP ] Nature damage to all enemies, and [ 275% of AP ] healing to the Monk and all allies in its path.
  • Dampen Harm Reduces damage by 50% 30% from the next 3 attacks that damage you for 15% or more of your maximum health. Castable while stunned. Monk – Level 75 Talent. Instant. 1.5 min cooldown. 2 min cooldown.
  • Diffuse Magic Reduces magic damage taken by 90% 60% for 6 sec and transfers all harmful magical effects back to their original caster if possible. Monk – Level 75 Talent. Instant. 1.5 min cooldown. 2 min cooldown.
  • Secret Ingredients Tiger Palm has a 30% chance to reset the cooldown of Keg Smash. Brewmaster Monk – Level 45 Talent.
  • Serenity (Brewmaster) While in this state, you deal 40% increased damage and healing, and all Chi consumers are free, and have half their normal cooldown. 50% reduced cooldown.
  • Serenity (Windwalker, Mistweaver) While in this state, you deal 40% increased damage and healing, and all Chi consumers are free, and have half their normal cooldown. 50% reduced cooldown.
  • Summon Jade Serpent Statue Summon a Jade Serpent Statue at a target location. When you trigger Soothing Mist, the statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. Mistweaver Monk – Level 100 Talent. 40 yd range. Instant. 10 sec cooldown.

 

PvP Talents

  • Guided Meditation (New) While Zen Meditation is active, all harmful spells cast against your allies within 40 yards are redirected to you. Zen Meditation is no longer cancelled when being struck by a melee attack. Brewmaster Monk – Tier 4 PvP Talent.
  • Hot Trub Purifying Brew deals 25% of your staggered damage to all enemies within 10 yards.Brewmaster Monk – Tier 3 PvP Talent.
  • Incendiary Brew Your next Breath of Fire has 100% increased radius and damage, and disorients all targets it strikes for 4 sec seconds. Brewmaster Monk – Tier 5 PvP Talent. Instant. 45 sec cooldown.
  • Vivified Name Changed from Effusion to Vivified. Effuse Vivify is now instant, but has a 6 sec cooldown. Brewmaster Monk – Tier 4 PvP Talent.

 

Brewmaster

  • Fortifying Brew Turns your skin to stone, increasing your current and maximum health by 20%, the amount of damage delayed by Stagger by an additional 20%, and reducing damage taken by 20%. Lasts 15 sec. Monk – Brewmaster Spec. Instant. 3 min cooldown. 5 min cooldown.
  • Ironskin Brew Increases your Stagger amount by an additional 60% 40% for 6 sec. Shares charges with Purifying Brew. Monk – Brewmaster Spec. Instant. 1 sec cooldown.
  • Stagger You shrug off physical attacks, delaying 6% 10% of the damage, instead taking it over 10 sec. Also affects magic attacks, at half effectiveness. Monk – Brewmaster Spec.
  • Zen Meditation Reduces all damage taken by 90% 60% for 8 sec. Being hit by a melee attack will cancel this effect. Monk – Brewmaster Spec. 8 sec cast (Channeled). 3 min cooldown. 5 min cooldown.

 

Mistweaver

  • Life Cocoon Encases the target in a cocoon of Chi energy, absorbing [ 3,116.4% of Spell Power ] damage and increasing periodic healing received by 50%. Lasts for 12 sec. Monk – Mistweaver Spec. 2.4% of Base Mana. 40 yd range. Instant. 2 min cooldown. 3 min cooldown.
  • Renewing Mist You surround the target with healing mists, restoring [ 75% of Spell Power ] health over 20 sec. If Renewing Mist causes any overhealing, it will travel to the most injured ally within 20 yds. When Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Monk – Mistweaver Spec. 3.5% 2.8% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Thunder Focus Tea Receive a jolt of energy, empowering your next spell cast: – Renewing Mist doesn’t trigger its cooldown. – Effuse’s healing is increased by 100% 150%. – Enveloping Mist is instant. – Essence Font may be channeled while moving. – Vivify costs no mana. Monk – Mistweaver Spec. Instant. 30 sec cooldown.

 

Windwalker & Mistweaver

  • Spinning Crane Kick You spin while kicking in the air, dealing [ 600% [ 133.2% of AP ] damage over 1.5 sec to enemies within 8 yds. Monk – Windwalker & Mistweaver Spec. 1 Chi / 1 Chi / 2% of Base Mana. Instant.

 

None

PvP Talents

  • Adaptation All full loss of control effects with a duration of 5 sec or longer will be removed shortly after being applied. This effect has a 1.5 min seconds or more activate your Honorable Medallion spell but only incurs half of its cooldown. Any Role – Tier 0 PvP Talent.
  • Gladiator’s Medallion (New) Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat. Replaces Honorable Medallion. Any Role – Tier 0 PvP Talent. Instant. 2 min cooldown.
  • Inner Renewal Healing yourself directly will refund 50% Casting effective heals on yourself directly will refund s1% of the spell’s mana cost. Healer Role – Tier 1 PvP Talent.
  • Relentless Duration of incoming crowd control effects reduced by 25%. Replaces Honorable Medallion. Any Role – Tier 0 PvP Talent.

 

Cunning

  • Bullheaded Removes all movement impairing effects and all effects which cause loss of control of your pet, and reduces damage done to your pet by 20% for 12 sec. None – Cunning & Cunning Adaptation Spec. Instant. 3 min cooldown.

 

Cunning, Ferocious Adaptation, Tenacious Adaptation

  • Boar’s Speed Increases your pet’s movement speed by 30%. None – Cunning, Cunning Adaptation, Ferocious Adaptation, Tenacious Adaptation Spec.
  • Cornered When at less than 35% health, your pet does 20% more damage and has a 60% reduced chance to be critically hit. None – Cunning, Cunning Adaptation, Ferocious Adaptation, Tenacious Adaptation Spec.
  • Roar of Sacrifice Protects a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 20% of all damage taken by that target is also taken by the pet. Lasts 12 sec. None – Cunning, Cunning Adaptation, Ferocious Adaptation, Tenacious Adaptation Spec. 40 yd range. Instant. 60 sec cooldown.

 

Ferocious Adaptation & Tenacious Adaptation

  • Combat Experience Increases all damage done by your pet by 70%. None – Ferocious Adaptation, Cunning Adaptation, Tenacious Adaptation Spec. Tenacious Adaptation Spec.

 

Ferocity, Cunning, Ferocious Adaptation

  • Dash Increases your pet’s movement speed by 80% for 16 sec. None – Ferocity, Cunning, Ferocious Adaptation, Cunning Adaptation Spec. Instant. 32 sec cooldown.

 

Ferocity, Ferocious Adaptation, Tenacious Adaptation

  • Spiked Collar Increases the damage done by your pet’s Basic Attacks by 10%, and increases your pet’s attack speed by 10%, and increases your pet’s critical strike chance by 10%. None – Ferocity, Ferocious Adaptation, Cunning Adaptation, Tenacious Adaptation Spec. Melee range.

 

Tenacity, Tenacious Adaptation, Ferocious Adaptation

  • Blood of the Rhino Increases all healing effects on your pet by 40%, reduces your pet’s physical damage taken by 15%, and reduces your pet’s chance to be critically hit by melee attacks by 6%. None – Tenacity, Tenacious Adaptation, Ferocious Adaptation, Cunning Adaptation Spec. Spec.
  • Great Stamina Increases your pet’s total health by 60%. None – Tenacity, Tenacious Adaptation, Ferocious Adaptation, Cunning Adaptation Spec. Spec.
  • Last Stand Your pet temporarily gains 30% of its maximum health for 20 sec. After the effect expires, the health is lost. None – Tenacity, Tenacious Adaptation, Ferocious Adaptation, Cunning Adaptation Spec. Instant. 6 min cooldown.

 

Paladin

  • Holy Shock Blasts the target with Holy energy, causing [ 300% [ 350% of Spell Power ] Holy damage to an enemy, or [ 300% [ 350% of Spell Power ] healing to an ally. 100 yd range. Instant.
  • Holy Shock Blasts the target with Holy energy, causing [ 300% [ 350% of Spell Power ] Holy damage to an enemy, or [ 300% [ 350% of Spell Power ] healing to an ally. 100 yd range. Instant.
  • Stay of Execution A hammer slowly falls from the sky, causing [ 28 + 1,657.6% of Spell Power 16,576;] healing over 9 sec. This healing is a large burst at first, and then decreases over time. Unlimited range. Instant.

 

Talents

  • Beacon of the Savior Dealing damage with Crusader Strike, Judgment, Holy Shock, Denounce, or autoattacks also heals your Beacon of Light for [ 250% [ 150% of Spell Power ]. Holy Paladin – Level 100 Talent.
  • Blaze of Light A quick and powerful heal, healing a friendly target for [ 1 + 575% 700% of Spell Power ]. Replaces Flash of Light. Retribution Paladin – Level 90 Talent. 20% of Base Mana. 40 yd range. 1.5 sec cast.
  • Blessed Hammer Throw a Blessed Hammer that spirals outward, dealing [ AP ] Holy damage to enemies that it hits, and causing them to deal 10% 15% less damage to the Paladin for 4 sec on their next autoattack. Replaces Hammer of the Righteous. Protection Paladin – Level 75 Talent. Instant.
  • Blessing of Negation Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Replaces Blessing of Protection. Protection Paladin – Level 60 Talent. 15% of Base Mana. 40 yd range. Instant. 3 min cooldown.
  • Holy Shield Increases your block chance by 15% 10%, and allows you to block spells. Additionally, when you block, you deal [ 1 + 75% of AP ] Holy damage to your attacker. Protection Paladin – Level 30 Talent.
  • Holy Wrath Fires holy bolts at the target, causing [ 3 + 175% 200% of Spell Power ] Holy damage and restoring 6% of the paladin’s heath [ 3 + 200% of Spell Power ] health over 2.2 sec. Deals 50% additional damage to stunned targets. Retribution Paladin – Level 100 Talent. 3 Holy Power. 25 yd range. 2.2 sec cast (Channeled).
  • Turalyon’s Might Flings a blade of holy light to the target location, dealing [ 1 + 40% of AP ] Holy damage instantly and every 2 seconds to enemies within 8 yds for8 for 8 sec. Re-activating the ability will cause the Paladin to charge to the blade, damaging enemies in the area for [ 1 + AP ] Holy damage, ending the effect. Retribution Paladin – Level 15 Talent. 30 yd range. Instant. 30 sec cooldown.

 

Holy

  • Holy Light A slow but efficient spell, healing a friendly target for [ 1 + 375% of Spell Power ]. Paladin – Holy Spec. 10% 12% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Shock Instantly trigger a burst of Light on the target, dealing [ 300% [ 350% of Spell Power ] Holy damage to an enemy, or [ 300% [ 350% of Spell Power ] healing to an ally. Holy Shock has double the normal critical strike chance. Paladin – Holy Spec. 7.5% 10% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Light of Dawn Unleash a wave of healing energy before you, healing up to 5 injured allies within a 15 yd frontal cone for [ 1 + 125% of Spell Power ]. Paladin – Holy Spec. 20% 14% of Base Mana. Instant. 10 sec cooldown.

 

Protection

  • Ardent Defender Reduce damage taken by 20% for 8 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 12% of your maximum health. Paladin – Protection Spec. Instant. 60 sec cooldown. 2 min cooldown.
  • Guarded by the Light Increases your total Stamina by 15% 10% and your block chance by 5% 0%. Reduces the chance you will be critically hit by melee attacks by 6%. Word of Glory is instant and no longer on the global cooldown. Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power. Grants 15% of your maximum mana every 5 sec. Paladin – Protection Spec.
  • Guardian of Ancient Kings Summons a Guardian of Ancient Kings to protect you for 8 sec. The Guardian of Ancient Kings reduces You become empowered by the spirits of ancient kings, reducing all damage taken by 50%. Paladin – Protection Spec. 30 yd range. Instant. 3 min cooldown. 5 min cooldown.
  • Redoubt Your autoattack Your Judgment critical strikes cause you to gain a charge of Shield of the Righteous or Light of the Protector. Paladin – Protection Spec. Paladin – Protection Spec.
  • Sanctuary Decreases damage taken by 10% 0%, increases your chance to dodge by 2%, and reduces the chance for your attacks to be parried by 3%. Paladin – Protection Spec.

 

Protection & Holy

  • Blessing of Sacrifice Places a Hand on a party or raid member, transferring 30% of damage taken to you for 12 sec, or until transferred damage would cause you to fall below 20% health. You may only have one Hand active on a target. Paladin – Protection & Holy Spec. 7% of Base Mana. 40 yd range. Instant. 2 min cooldown. 4 min cooldown.

 

Retribution

  • Templar’s Verdict A powerful weapon strike that deals (170% 190% of weapon damage) Holy damage. Limited to -1 targets. Paladin – Retribution Spec. 3 Holy Power. Melee range. Instant.

 

Priest

  • Penance Launches a volley of holy light at the target, causing [ 3 + 600% [ 600% of Spell Power ] Holy damage over 2 sec. Channelable while moving. 40 yd range. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 3 + 600% [ 600% of Spell Power ] Holy damage over 2 sec. Channelable while moving. 40 yd range. Instant.
  • Smite Smite an enemy for [ 160% [ 200% of Spell Power ] Holy damage. Can’t be cast in Shadowform. 1% of Base Mana. 40 yd range. 2 sec cast.

 

Talents

  • Binding Heal Heals a friendly target, the caster, and a third friendly target within 20 yards for [ 1 + 200% [ 250% of Spell Power ]. Triggers Serendipity, reducing the cooldown of both Holy Word: Serenity and Holy Word: Sanctify by a reduced amount. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Holy Priest – Level 75 Talent. 3% of Base Mana. 40 yd range. 1.5 sec cast.
  • Circle of Healing Heals up to 5 injured allies within 30 yards of the target for [ 350% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Holy Priest – Level 100 Talent. 5% of Base Mana. 40 yd range. 2.5 sec cast. 12 sec cooldown. Instant. 12 sec cooldown.
  • Guardian Angel When Guardian Spirit expires without saving the target from death, reset its cooldown to 60 90 seconds. Holy Priest – Level 60 Talent.
  • Mind Bomb Unleashes a psychic explosion, stunning all enemies within 0 8 yds of the target for 3 sec. Replaces Psychic Scream. Shadow Priest – Level 45 Talent. 30 yd range. 1.5 sec cast. 30 sec cooldown.
  • Mind Spike Blasts the target for 1 [ 1 + 300% of Spell Power Shadowfrost damage and increases the damage done by your next Mind Blast within 15 sec by 50%, stacking up to 5 times. Generates 5 Insanity. Replaces Mind Flay. Shadow Priest – Level 100 Talent. 40 yd range. 1.5 sec cast.
  • Mindbender Creates a Mindbender to attack the target. Caster receives 0.75% mana when the Mindbender attacks. Lasts 20 15 sec. Replaces Shadowfiend. Can be cast in Shadowform. Priest – Level 60 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Piety Prayer of Mending triggers Serenipity Serendipity, reducing the cooldown of Holy Word: Sanctify by 6 seconds. Holy Priest – Level 75 Talent.
  • Power Word: Solace Strike an enemy with heavenly power, dealing [ 1 + 200% 300% of Spell Power ] Holy damage and restoring 0.75% of maximum mana. Priest – Level 60 Talent. 30 yd range. Instant. 10 sec cooldown.
  • Shadow Covenant Draw on the power of shadow to heal up to 5 injured allies within 30 yds of the target for [ 450% of Spell Power ], but leaving a shell on them that absorbs the next [ 225% of Spell Power ] healing they receive. within 10 sec. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Discipline Priest – Level 100 Talent. 8% of Base Mana. 40 yd range. 2.5 sec cast.
  • Shadow Crash Hurl a bolt of slow-moving Shadow energy at the destination, dealing [ 200% [ 333.3% of Spell Power ] damage to all targets within 8 yards. Generates 15 Insanity. Shadow Priest – Level 90 Talent. 40 yd range. Instant. 30 sec cooldown.

 

Discipline

  • Mind Blast Blasts the target’s mind for [ 1 + 250% [ 250% of Spell Power ] Shadow damage. Priest – Discipline Spec. 4% and absorbs the next [ 250% of Shadow Spell Power ] damage dealt by the enemy. Priest – Discipline Spec. 2% of Base Mana. 40 yd range. 1.5 sec cast.
  • Pain Suppression Reduces all damage taken by a friendly target by 40% for 8 sec. Castable while stunned. Priest – Discipline Spec. 1.6% of Base Mana. 40 yd range. Instant. 3 min cooldown. 5 min cooldown.
  • Penance Launches a volley of holy light at the target, causing [ 3 + 600% [ 600% of Spell Power ] Holy damage over 2 sec. Channelable while moving. Priest – Discipline Spec. 2.5% of Base Mana. 40 yd range. Instant. 9 sec cooldown.
  • Plea A quick, efficient plea to heal an ally for [ 1 + 225% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Discipline Spec. 1.2% 1% of Base Mana. 40 yd range. Instant.
  • Power Word: Radiance A burst of light heals a friendly target and their 5 nearest allies for [ 150% [ 200% of Spell Power ], and applies Atonement for 50% of its normal duration. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Discipline Spec. 7% of Base Mana. 40 yd range. 2.5 sec cast.

 

Discipline & Shadow

  • Power Word: Shield Shield an ally, absorbing [ 600% of Spell Power ] damage. Lasts 15 sec. While the shield holds, spellcasting will not be delayed by damage. Can be cast in Shadowform. Priest – Discipline & Shadow Spec. 3.5% 3% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Shadow Word: Pain A word of darkness that causes [ 1 + 47.5% 62.5% of Spell Power ] Shadow damage instantly, and an additional [ 6 + 47.5% 62.5% of Spell Power ] Shadow damage over 18 sec. Can be cast in Shadowform. Priest – Discipline & Shadow Spec. 2% of Base Mana. 40 yd range. Instant.

 

Holy

  • Divine Hymn Heals all party or raid members within 40 yards for [ 1 + 160% of Spell Power ] instantly and every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. Direct tealing healing increased 100% when not in a raid. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 4.4% of Base Mana. 40 yd range. 8 sec cast (Channeled). 3 min cooldown.
  • Flash Heal A fast but expensive spell that heals an ally for [ 1 + 450% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 3.5% 3.2% of Base Mana. 40 yd range. 1.5 sec cast.
  • Guardian Spirit Calls upon a guardian spirit to watch over the friendly target, increasing healing received by 60% and preventing the target from dying by sacrificing itself. This sacrifice terminates the effect and heals the target for 40% of maximum health. Lasts 10 sec. Castable while stunned. Can be cast in Shadowform, Spirit of Redemption. Priest – Holy Spec. 0.9% of Base Mana. 40 yd range. Instant. 3 min cooldown. 4 min cooldown.
  • Holy Fire Consumes the enemy in Holy flames that cause [ 90% [ 200% of Spell Power ] Holy damage and an additional [ 35% [ 70% of Spell Power ] Holy damage over 9 sec. Can’t be cast in Shadowform. Priest – Holy Spec. 1% of Base Mana. 30 yd range. Instant. 10 sec cooldown.
  • Holy Nova Causes an explosion of holy light around the caster, causing [ 70% [ 120% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards. Can’t be cast in Shadowform. Priest – Holy Spec. 1.6% of Base Mana. Instant.
  • Holy Word: Chastise Chastises the target for [ 1 + 400% 600% of Spell Power ] Holy damage and incapacitates them for 5 sec. Can’t be cast in Shadowform. Priest – Holy Spec. 3% of Base Mana. 30 yd range. Instant. 60 sec cooldown.
  • Holy Word: Sanctify Release miraculous light into a target location, healing up to 6 allies within 10 yds for [ 1 + 600% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 5% 6% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Holy Word: Serenity Perform a miracle, healing an ally for [ 1 + 2,000% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 4% 5% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Renew Fill the target with faith in the light, healing them instantly for [ 1 + 50% of Spell Power ] and then 5 [ 5 + 75% of Spell Power over 15 sec. Can be cast in Shadowform, Spirit of Redemption. Priest – Holy Spec. 2.5% 2% of Base Mana. 40 yd range. Instant.

 

Holy & Discipline

  • Focused Will Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% and, increasing damage you deal by15% for 8 sec. Stacks up to 2 times. Priest – Holy Spec. Discipline Spec.

 

Shadow

  • Mind Blast Blasts the target’s mind for [ 1 + 220% 440% of Spell Power ] Shadow damage. Generates 20 Insanity. Priest – Shadow Spec. All Shadow Orbs. 40 yd range. 1.5 sec cast. 9 sec cooldown.
  • Mind Flay Assault the target’s mind with Shadow energy, causing [ 3 + 39.6% 40% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 50%. Generates [ 10 + 0.4% of Spell Power 12;] Insanity over the duration. Can be cast in Shadowform. Priest – Shadow Spec. 40 yd range. 3 sec cast (Channeled).
  • Mind Sear Causes an explosion of shadow magic around the target, dealing [ 125% of Spell Power ] Shadow damage over 5 sec to all enemies within 10 yards around the target. Generates 7 Insanity over the duration per target hit. Priest – Shadow Spec. 40 yd range. 5 sec cast (Channeled).
  • Shadow Word: Death A word of dark binding that inflicts [ 1 + 67.5% 180% of Spell Power ] Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 0 Insanity if the target dies. Priest – Shadow Spec. 40 yd range. Instant. 8 sec cooldown.
  • Vampiric Touch A touch of darkness that causes [ 8 + 58.5% 77.7% of Spell Power ] Shadow damage over 24 sec, and heals the Priest for each point of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Priest – Shadow Spec. 40 yd range. 1.5 sec cast.
  • Void Bolt Sends a bolt of pure void energy at the enemy, causing [ 1 + 400% 333.3% of Spell Power ] Shadow damage and extending the duration of Shadow Word: Pain and Vampiric Touch by 3 sec. Generates 16 Insanity. Only useable in Voidform. Priest – Shadow Spec. 40 yd range. Instant. 6 sec cooldown. 4.5 sec cooldown.

 

Shadow & Discipline

 

Rogue

  • Main Gauche A vicious attack that deals (140% 210% of weapon damage) Physical damage with your off-hand. 100 yd range. Instant.

 

Talents

  • Cannonball Barrage Command a ghost ship crew to barrage the target area with cannonballs doing [ 220.2% [ 444% of AP ] Physical damage over 1.8 sec and slowing enemies by 50% for 1.5 sec. Outlaw Rogue – Level 90 Talent. 35 yd range. 1.8 sec cast (Channeled). 60 sec cooldown.
  • Gloomblade Infuse your weapon with Shadow energies and stab the target, causing (210% 315% of weapon damage) Shadow damage. Awards 1 combo points. Replaces Backstab. Subtlety Rogue – Level 15 Talent. 35 Energy. Melee range. Instant.
  • Parley Pacifies the target, who is forced to negotiate instead of fighting for 60 sec 5 min. Only works on Humanoids, Demons, and Dragonkin. Any damage caused will break the peace. Limit 1 target. Outlaw Rogue – Level 75 Talent. 35 Energy. 30 yd range. Instant. Replaces Blind. Outlaw Rogue – Level 75 Talent. 40 yd range. Instant. 20 sec cooldown.
  • Weaponmaster Your abilities have a 20% 6% chance to hit the target twice each time they deal damage. Subtlety Rogue – Level 15 Talent.

 

PvP Talents

  • Creeping Venom Your Envenom applies Creeping Venom, dealing damave over time for 6 seconds 100 Nature damage over 6 sec. Creeping Venom’s duration is refreshed when the target moves. Assassination Rogue – Tier 5 PvP Talent.
  • Dead Man’s Reach Increases the range of Killing Spree by 15 Run Through by 7 yards. Outlaw Rogue – Tier 5 PvP Talent.
  • Dismantle (New) Disarm the enemy, preventing the use of any weapons or shield for 8 sec. Replaces Blind. Outlaw Rogue – Tier 5 PvP Talent. 25 Energy. Melee range. Instant. 60 sec cooldown.
  • Doom and Gloom (New) Nightblade deals up to an additional 100% damage, based on the current health of the target at time of cast. Subtlety Rogue – Tier 4 PvP Talent.
  • Drink Up Me Hearties Crimson Vial also heals allies within until cancelled yards for 15% 10 yards for 15% of their maximum health. Outlaw Rogue – Tier 4 PvP Talent.
  • Plunder Armor Name Changed from Plunder to Plunder Armor
  • Shadow’s Caress (NYI) While in Stealth, your cooldowns cool up 30% faster Subtlety Rogue – Tier 4 PvP Talent.
  • Shadowy Duel (New) You lock your target into a duel contained in the shadows, removing both of you from the eyes of onlookers. 8 sec duration, 2 min cooldown. Subtlety Rogue – Tier 5 PvP Talent. Melee range. Instant. 2 min cooldown.

 

Outlaw

  • Bribe Bribe a non-player humanoid target with fool’s gold, convincing it to fight for you for 60 sec. Rogue – Outlaw Spec. 30 yd range. Instant. 3 min cooldown.
  • Mastery: Main Gauche Your main-hand attacks have a 17.6% chance to trigger an attack with your off-hand that deals (140% 210% of weapon damage) Physical damage. Rogue – Outlaw Spec.
  • Pistol Shot Draw a concealed pistol and fire a quick shot at an enemy, dealing [ 60% of AP [ AP ;] damage and reducing movement speed by 50% for 6 sec. Awards 1 combo points. Rogue – Outlaw Spec. 40 Energy. 20 yd range. Instant.
  • Run Through Lunging finishing move that causes damage per combo point and has increased range: 1 point : [ 49.2% [ 100.7% of AP ] damage 2 points: [ 98.4% [ 201.4% of AP ] damage 3 points: [ 147.6% [ 302.1% of AP ] damage 4 points: [ 196.8% [ 402.9% of AP ] damage 5 points: [ 246% [ 503.6% of AP ] damage Rogue – Outlaw Spec. 35 Energy. 8 yd range. Instant.

 

Subtlety

  • Backstab Stab the target, causing (160% 240% of weapon damage) Physical damage. Damage increased 30% when behind your target. Awards 1 combo points. Rogue – Subtlety Spec. 35 Energy. Melee range. Instant.
  • Eviscerate Finishing move that disembowels the target, causing damage per combo point. 1 point : [ 49.2% [ 100.7% of AP ] damage 2 points: [ 98.4% [ 201.4% of AP ] damage 3 points: [ 147.6% [ 302.1% of AP ] damage 4 points: [ 196.8% [ 402.9% of AP ] damage 5 points: [ 246% of AP [ 503.6% of AP ]?s193,531[ 6 points: ( 604.3% of AP;] damage Rogue – Subtlety Spec. 35 Energy. Melee range. Instant.
  • Nightblade (Assassination) 1 point : [ 30.1% [ 4 + 385% of AP ] over 8 sec 2 points: [ 90.4% [ 6 + 481.3% of AP ] over 10 sec 3 points: [ 7 + 577.5% of AP ] over 12 sec 3 points: [ 180.8% of AP ] over 16 sec 4 points: [ 301.4% of AP ] over 20 sec 5 points: [ 452.1% of AP ] over 24 sec 4 points: [ 8 + 673.8% of AP ] over 14 sec 5 points: [ 9 + 770% of AP ] over 16 sec
  • Nightblade (Outlaw, Subtlety) 1 point : [ 27.4% [ 4 + 350% of AP ] over 8 sec 2 points: [ 82.2% [ 5 + 437.5% of AP ] over 10 sec 3 points: [ 6 + 525% of AP ] over 12 sec 3 points: [ 164.4% of AP ] over 16 sec 4 points: [ 274% of AP ] over 20 sec 5 points: [ 411% of AP ] over 24 sec 4 points: [ 7 + 612.5% of AP ] over 14 sec 5 points: [ 8 + 700% of AP ] over 16 sec
  • Shadowstrike Strike through the shadows, appearing behind your target and dealing (220% 440% of weapon damage) Physical damage. Awards 2 1 combo points. Requires Stealth. Rogue – Subtlety Spec. 40 Energy. 30 yd range. Instant.

 

Shaman

  • Earthquake Summon an Earthquake Totem at the target location, causing the earth around it to tremble and break, dealing [ 127.6% [ 290% of Nature Spell Power ] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. 100 yd range. Instant.
  • Lightning Bolt Fires a bolt of lightning at the target, dealing 1 [ 1 + 350% of Spell Power Nature damage. 1.75% of Base Mana. 30 yd range. Instant.
  • Purge Purges the enemy target, removing 1 beneficial Magic effects. 16.4% of Base Mana / 20 Lunar Power / 20 Mana. 30 yd range. Instant. Lunar Power. 30 yd range. Instant.
  • Reincarnation Allows you to resurrect yourself upon death with 50% 20% health and mana. This effect can occur only once every 30 minutes. Passive. 30 min cooldown.

 

Talents

  • Ancestral Protection Totem Name Changed from Ancestral Protection Totem (NYI) to Ancestral Protection Totem. Summons a Totem with [ 10% of Total Health ] health at the feet of the caster target location. The first ally who dies within 15 yards of the totem can Reincarnate with 20% health and mana. Lasts 15 sec. Restoration Shaman – Level 75 Talent. 11% of Base Mana. 40 yd range. Instant. 3 min cooldown.
  • Ancestral Vigor Targets healed by Healing Wave, Healing Surge, Riptide, or Chain Chain Heal, or Riptide’s initial Heal have 10% increased health for 10 sec. Restoration Shaman – Level 75 Talent.
  • Earthgrab Totem Summons an Earth Totem with 0 [ 2% of Total Health health at the feet of the caster for 20 sec. The totem pulses every 2 sec, rooting all enemies within 10 yards for 5 sec. Enemies previously rooted by the totem will instead suffer 50% movement speed reduction. Shaman – Level 45 Talent. 5% of Base Mana. 35 yd range. Instant. 30 sec cooldown.
  • Elemental Blast Elemental, Restoration: Harness the raw power of the elements, dealing [ 192.5% [ 577.5% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 1,063 for 8 sec. Enhancement: Harness the raw power of the elements, dealing [ 192.5% of Spell Power ] Elemental damage and increasing your Agility, Critical Strike, Haste, or Mastery by 1,063 for 8 10 sec. Elemental Shaman – Level 60 Talent. 30 Lunar Power. 40 yd range. 2 sec cast. 12 sec cooldown.
  • Liquid Magma Totem Summons a Fire Totem with [ 2% of Total Health ] health at the destination for 15 sec that erupts with Liquid Magma, flowing toward random enemies within 40 yards every 5 sec for 15 sec. Each glob of liquid magma deals [ 1 + 19% 38% of Spell Power ] Fire damage to all enemies within 4 yards. Elemental Shaman – Level 90 Talent. 40 yd range. Instant. 60 sec cooldown.

 

PvP Talents

  • Electrocute When you successfully Purge a beneficial effect, the enemy suffers 0 Nature damage over until cancelled 3,600 Nature damage over 3 sec. Restoration Shaman – Tier 4 PvP Talent.
  • Leader of the Clan Name Changed from Leader of the Clan to Leader of the Clan. When you use Stormstrike, you enchant all allies weapons within 0 yards with Windfury. Windfury Increases attack speed by 8% for until cancelled up to 3 allies or yourself within 10 yards with Stormlash. Enhancement Shaman – Tier 5 PvP Talent.
  • Lightning Lasso Grips the target in lightning, stunning the target and dealing O1 damage over 8 6 sec. Elemental Shaman – Tier 5 PvP Talent. 20 yd range. Instant. 30 sec cooldown. 6 sec cast (Channeled). 30 sec cooldown.
  • Thundercharge You call down a bolts of lightning, charging you and your target’s weapons. For the next 10 sec, you and the target’s cooldowns cool up 1% 30% faster. Enhancement Shaman – Tier 5 PvP Talent. 40 yd range. Instant. 45 sec cooldown.

 

Elemental

  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 60.7% 120% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Generates 4 Maelstrom per target hit. Shaman – Elemental Spec. 30 yd range. 2 sec cast.
  • Earth Shock Instantly shocks the target with concussive force, causing up to [ 300% [ 600% of Spell Power ] Nature damage based on Maelstrom spent. Shaman – Elemental Spec. 10 Lunar Power. 30 yd range. Instant.
  • Earthquake Totem Summon an Earthquake Totem at the target location, causing the earth around it to tremble and break, dealing [ 127.6% [ 290% of Nature Spell Power ] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Shaman – Elemental Spec. 80 Lunar Power. 35 yd range. Instant.
  • Fire Elemental Call forth a Greater Fire Elemental to rain destruction on the caster’s enemies. Lasts until cancelled 60 sec. For 15 sec after summoning the Fire Elemental your Maelstrom generation is increased by 100%. Shaman – Elemental Spec. 30 yd range. Instant. 5 min cooldown.
  • Flame Shock Sears the target with fire, causing [ 1 + 35% 87.5% of Spell Power ] Fire damage and then an additional [ 1 + 17.5% 43.75% of Spell Power ] Fire damage every 2 sec. Lasts 10 to 30 sec based on Maelstrom spent. Shaman – Elemental Spec. 30 yd range. Instant.
  • Lava Burst Hurl molten lava at the target, dealing [ 1 + 184.4% 133.3% of Spell Power ] Fire damage. If your Flame Shock is on the target, Lava Burst will always critically strike. Generates 15 Maelstom. Shaman – Elemental Spec. 30 yd range. 2 sec cast.
  • Lightning Bolt Fires a bolt of lightning at the target, dealing [ 1 + 80% 120% of Spell Power ] Nature damage, and generating 10 Maelstrom. Shaman – Elemental Spec. 30 yd range. Instant.
  • Mastery: Elemental Overload Grants a 0% chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain Lightning, or Lava Burst you cast to trigger a second, similar spell on the same target that causes 75% of normal damage and Maelstrom generation, and no threat. Shaman – Elemental Spec.

 

Restoration

  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 60.7% 120% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Shaman – Restoration Spec. 1% of Base Mana. 30 yd range. 2 sec cast.
  • Earth Shock Instantly shocks the target with concussive force, causing [ 1 + 160% 250% of Spell Power ] Nature damage. Shaman – Restoration Spec. 2% of Base Mana. 25 yd range. Instant.
  • Flame Shock Sears the target with fire, causing [ 1 + 35% 175% of Spell Power ] Fire damage and then an additional [ 3 + 35% 175% of Spell Power ] Fire damage over 15 sec. Shaman – Restoration Spec. 1.25% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Healing Stream Totem Summons a Water Totem at the feet of the Shaman that heals an injured party or raid member within 40 yards for [ 52.5% of Spell Power ] every 2 sec. Lasts 15 sec. Shaman – Restoration Spec. 8.6% of Base Mana. Instant. 11% of Base Mana. Instant.
  • Riptide Restorative waters wash over a friendly target, healing them for [ 1 + 250% of Spell Power ] and an additional [ 6 + 50% of Spell Power ] over 18 sec. Shaman – Restoration Spec. 7.29% 8% of Base Mana. 40 yd range. Instant.
  • Spirit Link Totem Summons an Air Totem with [ 2% of Total Health ] health at the feet of the caster target location. The totem reduces damage taken by all party and raid members within 10 yards by 10%. Every 1 sec, the health of all affected players is redistributed, such that all players are at the same percentage of maximum health. Lasts 6 sec. Shaman – Restoration Spec. 11% of Base Mana. 40 yd range. Instant.
  • Telluric Currents Your attunement to natural energies causes your Lightning Bolt and Flame Shock spells to deal 100% increased damage. Your Lightning Bolt has a 30% chance to cause your next Earth Shock to deal 80% additional damage. Shaman – Restoration Spec.

 

Warlock

Demonology

  • Soul Link 20% of all damage taken is split with your demon pet, and 3% 10% of damage you deal heals you and your demon. Warlock – Demonology Spec. 100 yd range.

 

Warrior

  • Bladestorm You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for (160% 240% of weapon damage) Physical damage. Limited to -1 targets. Instant.
  • Bladestorm Off-Hand You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for (160% 240% of weapon damage) Physical damage. Limited to -1 targets. Instant.
  • Charge Charge to an enemy, rooting it for 1.5 sec. Generates 20 Rage. 8-25 yd range. Instant.1 sec cooldown.
  • Execute Off-Hand Attempt to finish off a wounded foe, causing a total of [ 420% of weapon damage + 350% [ 2.000 * 625% of weapon damage ] Physical damage. Only usable on enemies that have less than 20% health. Melee range. Instant.
  • Storm Bolt Off-Hand Hurl your weapon at an enemy, causing (60% 90% of weapon damage) Physical damage and stunning the target for 4 sec. Deals more damage to targets that are permanently immune to stuns. 30 yd range. Instant. 30 sec cooldown.

 

Talents

  • Anger Management (Arms) Every 10 rage that you spend reduces the remaining cooldown of Recklessness of your abilities by 1 sec. by 1 sec.
  • Anger Management (Fury, Protection) Every 10 rage that you spend reduces the remaining cooldown of Last Stand and Shield Wall of your abilities by 1 sec. by 1 sec.
  • Bladestorm (Fury) Become an unstoppable storm of destructive force, striking all targets within 8 yards for (160% 240% of weapon damage) Physical damage with your main-hand and (160% 240% of weapon damage) Physical damage with your off-hand every 1 sec for 6 sec.
  • Carnage Reduces the cost of Rampage by 40 Rage. Rampage consumes all of your remaining Rage to further increase its damage, proportional to Rage spent. Fury Warrior – Level 100 Talent.
  • Endless Rage You Your autoattacks generate 50% additional Rage. Fury Warrior – Level 45 Talent.
  • Heroic Strike (New) Heroically increase the damage of your next Mortal Strike, causing it to deal [ 165% of AP ] additional damage. Stacks up to 3 times. This ability is not on the global cooldown. Arms Warrior – Level 90 Talent. 15 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Heroic Strike Instantly deals (130% of weapon damage) Physical damage. Heroic Strike gains double the normal damage bonus from Enrage Focus your rage on your next Rampage, causing it to deal [ 120% of AP ] additional damage. Stacks up to 3 times. This ability is not on the global cooldown. Fury Warrior – Level 90 Talent. 15 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Massacre Execute critical strikes cause your next Rampage to cost no Rage. and deal 100% increased damage. Fury Warrior – Level 90 Talent.
  • Meat Grinder For 8 sec after using Whirlwind, your Rampage will strike 4 additional targets. for 50% damage. Fury Warrior – Level 15 Talent.
  • Opportunity Strikes Your melee abilities have an up to 30% 60% chance, based on target’s missing health, to trigger an extra attack that deals (200% of weapon damage) Physical damage. Warrior – Level 100 Talent.
  • Outburst Berserker Rage now Enrages you for 5 sec, and its cooldown is reduced by 30 sec. Fury Warrior – Level 30 Talent. 90 Talent.
  • Overpower Instantly overpower the enemy causing (250% 375% of weapon damage) Physical damage. Cannot be blocked, dodged or parried. Overpower has a 60% increased chance to be a critical strike. Your attacks have a chance to activate Overpower. Warrior – Level 45 Talent. 10 Rage. Melee range. Instant.
  • Reckless Abandon Reduces the cooldown of Recklessness Battle Cry by 50%, and causes it to generate 100 Rage. Fury Warrior – Level 100 Talent.
  • Rend Wounds the target, causing [ 5 + 96.6% 150% of AP ] bleed damage over 15 sec. Arms Warrior – Level 75 Talent. 15 Rage. Melee range. Instant.
  • Shockwave (Arms) Sends a wave of force in a frontal cone, causing [ 156.3% [ 234.4% of AP ] damage and stunning all enemies within 10 yards for 4 sec.
  • Shockwave (Fury, Protection) Sends a wave of force in a frontal cone, causing [ 125% [ 187.5% of AP ] damage and stunning all enemies within 10 yards for 4 sec.
  • Storm Bolt Hurls your weapon at an enemy, causing (60% 90% of weapon damage) Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns. Warrior – Level 15 Talent. 30 yd range. Instant. 30 sec cooldown.
  • Warpaint (New) Reduces the damage taken effect of Enrage to 20%. Fury Warrior – Level 30 Talent.

 

Arms

  • Execute Attempt to finish off a foe, causing (135% 200% of weapon damage) Physical damage to the target, and consuming up to 30 additional Rage to deal up to (405% of weapon damage) additional damage. Only usable on enemies that have less than 20% health. Warrior – Arms Spec. 10 Rage. Melee range. Instant.
  • Mortal Strike A vicious strike that deals (225% 350% of weapon damage) Physical damage and reduces the effectiveness of healing on the target for 10 sec. Warrior – Arms Spec. 20 Rage. Melee range. Instant.
  • Slam Slam an opponent, causing (150% 225% of weapon damage) Physical damage. Warrior – Arms Spec. 15 Rage. Melee range. Instant.

 

Arms & Fury

  • Battle Cry Name Changed from Recklessness to Battle Cry

 

Fury

  • Execute Attempt to finish off a wounded foe, causing a total of [ 420% of weapon damage + 350% [ 2.000 * 625% of weapon damage ] Physical damage. Only usable on enemies that have less than 20% health. Warrior – Fury Spec. 40 Rage. Melee range. Instant.
  • Rampage Unleash a series of 5 brutal strikes over 2 sec for a total of [ 5.000 * 0% of weapon damage ] Physical damage. Rampage always deals damage as if you were Enraged. Warrior – Fury Spec. 90 Rage. Melee range. Instant.1.5 sec cooldown.

 

Protection

  • Bastion of Defense Increases your block chance by 15% and your dodge chance by 2%. Reduces the cooldown of your Shield Wall by 1 min. Warrior – Protection Spec. Warrior – Protection Spec.
  • Defensive Stance A tanking combat stance that decreases damage taken by 20% 0%, increases threat generation, and causes you to generate Rage from damage taken instead of dealt. Warrior – Protection Spec. 1.5 sec cooldown.
  • Demoralizing Shout Demoralizes all enemies within 0 10 yards, reducing the damage they do to you by 20% for 8 sec. Warrior – Protection Spec. Instant. 60 sec cooldown. 1.5 min cooldown.
  • Heroic Strike Name Changed from Focused Rage to Heroic Strike. Focus your Rage into Heroically increase the damage of your next Devastate or Shield Slam, causing it to deal [ 105% of AP ] additional damage. Stacks up to 3 times. This ability is not on the global cooldown. Warrior – Protection Spec. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Shield Wall Reduces all damage taken by 40% for 8 sec. Warrior – Protection Spec. Instant. 3 min cooldown. 4 min cooldown.
  • Unwavering Sentinel Your Defensive Stance provides several additional benefits. Increases your total Stamina by 15% 10%. Reduces the chance you will be critically hit by melee attacks by 6%. Reduces the chance your attacks will be parried by 3%. Reduces the Rage cost of Thunder Clap by 100%. Warrior – Protection Spec. Warrior – Protection Spec.

 

 

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