WoD Beta Build 18816

WoD Beta Build 18816
WoD Beta Build 18816
User Rating: 4.8 (2 votes)

Die Entwickler von Blizzard haben in der vergangenen Nacht ein neues Update für die aktuell noch immer laufende Beta zu Warlords of Draenor veröffentlicht. Dieser Build 18816 hat neben den beinahe schon obligatorischen Klassenänderungen auch wieder ein neues Modell für eine Waffe, neue Magierportale und eine Reihe von weiteren Kleinigkeiten mit sich gebracht. Zusätzlich dazu sieht es aktuell ganz danach aus, als würde der Pre Patch zu WoD „bald“ auf die Testserver aufgespielt werden.

 

 

Highlights und Kleinigkeiten:

  • Der Pre-Patch zu WoD sollte „bald“ auf die öffentlichen Testserver aufgespielt werden.
  • Zwischen Pre-Patch und WoD soll das Verbessern von Items 50 geringe Amulette des Glücks kosten und wird es keine Grenze mehr für Kriegsembleme geben
  • Erbstücke für das Leveln werden ungefähr 400 Gold kosten. (Preis kann sich noch ändern).
  • Alte Items für Punkte kosten zwischen 50 und 200 Gold.
  • Es wurde eine „Bow Tie“ (Fliege) als Item für die Transmogrifikation implementiert
  • Das „Spacegoat“ Haustier wird vermutlich im Shop auftauchen.
  • Es gibt nun einige Hearthstone Fun Items in WoW: Hearthstone Board, Pack of Hearthstone Cards, Winning Hand
  • Spieler können sich jetzt vom Braufest abmelden: Angry Brewfest Letter

 

 

 

Portale der Magier:

Die von Magiern aufgestellten Portale in die Hubs der Fraktionen in Ashran haben nun eigene Bilder.

    

 

 

 

Ein neues Modell:

Data Miner konnten eine leicht angepasste Version des Hammers von Maraad in den Spieldaten finden.

 

 

 

Die Nachricht von Velen:

Spoiler: Spieler im Schattenmondtal werden irgendwann auf eine Questreihe stoßen, die damit endet, dass der Prophet Velen sein Leben opfert um einem Naaru zu retten. Nach dieser Aufgabe haben Spieler die Möglichkeit sich im Tempel von Karabor eine Abschiedsbotschaft von Velen anzuschauen, die nun auch endlich in der Beta vorhanden ist.

 

 

 

Klassenänderungen:

Death Knight

  • Blood Presence (Blood) You assume the presence of Blood, increasing Stamina by 25% 20%, damage dealt by 0%, and base armor by 55%, and reducing damage taken by 10%.
  • Blood Presence (Frost, Unholy) You assume the presence of Blood, increasing Stamina by 25% 20%, and base armor by 55%, and reducing damage taken by 10%.

 
Perks

  • Enhanced Death Coil Your Death Coil also grants you Shadow of Death, increasing your maximum health by 5% 3% for 30 sec. When refreshed, the remaining portion is added to the new effect.

 
Talents

  • Breath of Sindragosa Continuously deals [ 1 + AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards, and affects them with Mark of Sindragosa for 6 sec. You will continue breathing until cancelled or Runic Power is exhausted. Mark of Sindragosa causes you to be healed for 5% 20% of spell damage dealt by afflicted enemies. Death Knight – LvL 0 Talent. 15 Runic Power, plus 15 per sec. Instant. 2 min cooldown.

 
Blood

  • Veteran of the Third War Increases your Stamina, multistrike chance, and haste haste and multistrike chance by 10%. While in combat, you generate 1 Runic Power per second. Increases your chance to dodge by 2%, and reduces your chance to be parried by 3%. Increases the damage of Death Strike by 100%. Death Knight – Blood Spec.

 
Frost

  • Killing Machine Your autoattacks have a chance to increase the critical strike chance of make your next Obliterate or Frost Strike by 100,000%. Death Knight – Frost Spec. automatically critically strike. Death Knight – Frost Spec.

 

 

Druid

  • Bear Form (Balance, Feral, Restoration) Shapeshift into Bear Form, increasing armor by 330% and Stamina by 40%. 20%.
  • Bear Form (Guardian) Shapeshift into Bear Form, increasing armor by 330% and Stamina by 40%. 20%.
  • Ferocious Bite (Balance, Guardian, Restoration) 1 point : [ 60% [ 64.2% of AP ] damage 2 points: [ 120% [ 128.4% of AP ] damage 3 points: [ 1 + 180% 192.6% of AP ] damage 4 points: [ 1 + 240% 256.8% of AP ] damage 5 points: [ 1 + 300% of AP ] damage 321% of AP ] damage
  • Ferocious Bite (Feral) 1 point : [ 60% [ 64.2% of AP ] damage 2 points: [ 120% [ 128.4% of AP ] damage 3 points: [ 1 + 180% 192.6% of AP ] damage 4 points: [ 1 + 240% 256.8% of AP ] damage 5 points: [ 1 + 300% of AP ] damage 321% of AP ] damage
  • Rejuvenation Heals the target for [ 1 + 71.18% of Spell Power ] and an additional [ 4 + 71.18% of Spell Power ] over 12 sec. Can be cast in Tree of Life Form. 9.45% of Base Mana. 40 yd range. Instant.
  • Shred (Balance, Restoration) Shred the target, causing (294% 1% of weapon damage) Physical damage to the target.
  • Shred (Feral, Guardian) Shred the target, causing (294% 1% of weapon damage) Physical damage to the target and reducing the target’s movement speed by 50% for 12 sec.
  • Thrash Strikes all enemy targets within 8 yards, dealing [ 1 + 15.92% 31.5% of AP ] bleed damage and an additional [ 5 + 11.39% 22.5% of AP ] damage over 15 sec. Requires Cat Form. Feral, Guardian. 50 Energy. 8 yd range. Instant.
  • Wrath A Solar spell that causes [ 112.5% [ 130% of Spell Power ] Nature damage to the target. Can be cast in Moonkin Form. Solar. 8.8% of Base Mana. 40 yd range. 2 sec cast.

 
Perks

  • Empowered Bear Form Bear Form grants you an additional 20% Stamina. 10% Stamina.
  • Enhanced Faerie Fire While in While you are in Bear Form, Faerie Fire no longer has a cooldown and deals 100% increased damage.Requires Bear Form.

 
Talents

  • Rampant Growth Swiftmend now consumes your own Regrowth or Rejuvenation, but has no cooldown, and its healing is increased by 100%. Druid – LvL 0 Talent. 50%. Druid – LvL 0 Talent.

 
Balance

  • Starfire A Lunar spell that causes [ 1 + 180% 208% of Spell Power ] Arcane damage to the target. Can be cast in Tree of Life Form, Moonkin Form. Druid – Balance Spec. 7.5% of Base Mana. 40 yd range. 3 sec cast.
  • Starsurge Instantly causes [ 224% [ 260% of Spell Power ] Spellstorm damage to the target, benefiting from your strongest current Eclipse bonus. Also grants Lunar or Solar Empowerment, based on current Balance Energy side, which increases the damage of your next 2 Starfires or 3 Wraths by 30%. Max 3 charges. Charges shared with Starfall. Can be cast in Moonkin Form. Can’t be cast in Tree of Life Form. Druid – Balance Spec. 7.5% of Base Mana. 40 yd range. 2 sec cast.

 
Feral

  • Rake Rake the target for [ 46.62% [ 1 + 50% of AP ] Bleed damage and an additional [ 46.62% [ 5 + 50% of AP ] Bleed damage over 15 sec. Awards 1 combo points. If used while stealthed, the target will be stunned for 4 sec. Requires Cat Form. Druid – Feral Spec. 35 Energy. Melee range. Instant.
  • Rip (Balance, Guardian, Restoration) Damage increases per combo point: 1 point : [ 199.9% [ 85.6% of AP ] damage 2 points: [ 319.9% [ 171.2% of AP ] damage 3 points: [ 439.9% [ 256.8% of AP ] damage 4 points: [ 559.9% [ 342.4% of AP ] damage 5 points: [ 679.9% of AP ] damage [ 428% of AP ] damage
  • Rip (Feral) Damage increases per combo point: 1 point : [ 230% [ 107% of AP ] damage 2 points: [ 380% [ 214.1% of AP ] damage 3 points: [ 530.1% [ 321.1% of AP ] damage 4 points: [ 680.1% [ 428.1% of AP ] damage 5 points: [ 830.2% of AP ] damage [ 535.2% of AP ] damage

 
Guardian

  • Tooth and Claw Your autoattacks in Bear Form have a 40% chance to empower your next Maul for 10 sec. Empowered Maul causes its primary victim’s next autoattack to deal [ 400% of AP ] less damage. You can accumulate up to 2 charges of Tooth and Claw. Requires Bear Form. Druid – Guardian Spec.
  • Ursa Major Your auto attack multistrikes, Mangle multistrikes, and Lacerate periodic multistrikes grant you Ursa Major. Ursa Major increases your maximum health by 2% for 30 25 sec. When this effect is refreshed, the remaining portion is added to the new effect. Druid – Guardian Spec.

 

 

 

Hunter

  • Steady Shot A steady shot that causes (60% 75% of weapon damage) Physical damage and generates 14 Focus. Usable while moving. Requires Ranged Weapon. 40 yd range. 2 sec cast.

 
Talents

  • A Murder of Crows Summons a flock of crows to attack your target over the next 30 sec. If used on a target below 20% health, the cooldown is reduced to 60 seconds. Hunter – LvL 75 Talent. 60 15 sec. If the target dies while under attack, A Murder of Crows‘ cooldown is reset. Hunter – LvL 75 Talent. 30 Focus. 40 yd range. Instant. 2 min cooldown. 60 sec cooldown.
  • Barrage Rapidly fires a spray of shots for 3 sec, dealing [ 16.000 * $120,361mw3 ] Physical damage to the enemy target and an average of [ 8.000 * $120,361mw3 ] Physical damage to each other enemy target in front of you. Usable while moving. Requires Ranged Weapon. Hunter – LvL 90 Talent. 30 60 Focus. 40 yd range. 3 sec cast (Channeled). 30 sec cooldown.
  • Powershot A powerful shot which deals [ 200% of Mainhand Damage3 450% of weapon damage;] Physical damage to the target and (225% of weapon damage) Physical damage to all enemies between you and the target. All enemies hit are knocked back. Requires Ranged Weapon. Hunter – LvL 90 Talent. 15 Focus. 40 yd range. 2.2 sec cast. 45 sec cooldown.
  • Steady Focus (New) Beast Mastery, Survival: Using Cobra Shot twice in a row increases your Focus Regeneration by 50% for 10 sec. Marksmanship: Using Steady Shot twice in a row increases your Focus Regeneration by 50% for 10 sec. Hunter – LvL 60 Talent.
  • Thrill of the Hunt You have a 20% chance when you use a Focus-costing attack to reduce 6% chance per 10 Focus spent on Focus-costing attacks to trigger Thrill of the Hunt. Thrill of the Hunt reduces the Focus cost of your next 3 6 Arcane Shots, Aimed Shots, or Multi-Shots by 20. Hunter – LvL 60 Talent.
  • Wyvern Sting A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Any damage will cancel the effect. Requires Ranged Weapon. Hunter – LvL 30 Talent. 40 yd range. Instant. 45 sec cooldown. 1.5 sec cast. 45 sec cooldown.

 
Beast Mastery

  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict [ 278.4% [ 236.6% of RAP ] damage to its target.
  • Kill Command (Marksmanship, Survival) Give the command to kill, causing your pet to instantly inflict [ 240% [ 204% of RAP ] damage to its target.

 
Beast Mastery & Marksmanship

  • Kill Shot You attempt to finish off a wounded target, dealing (550% 660% of weapon damage) Physical damage. Only usable on enemies with less than 20% health. If the target dies, the Hunter will regain 15% of maximum health. If Kill Shot fails to kill the target, the cooldown is reset. Requires Ranged Weapon. Hunter – Beast Mastery & Marksmanship Spec. 45 yd range. 10 sec cooldown.

 
Marksmanship

  • Aimed Shot A powerful aimed shot that deals (350% 420% of weapon damage) Physical damage. Castable while moving. Requires Ranged Weapon. Hunter – Marksmanship Spec. 50 Focus. 40 yd range. 2.5 sec cast.

 
Survival

  • Black Arrow Fires a Black Arrow at the target, dealing [ 85% of AP ] damage over 18 sec. When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks [ 50% of AP ] damage over 20 sec. Your Black Arrow periodic damage has a 20% chance to trigger Lock and Load, causing your next two Explosive Shots to cost no Focus and trigger no cooldown. When Black Arrow is dispelled, its cooldown is reset. Requires Ranged Weapon. Hunter – Survival Spec. 35 Focus. 40 yd range. Instant. 30 sec cooldown.
  • Survivalist Increases your Multistrike chance by 10% Increases the damage of your multistrikes by 20%. After killing a target, you gain 15% health over 10 sec. Hunter – Survival Spec.

 

 

 

Mage

  • Frostfire Bolt Launches a bolt of frostfire at the enemy, causing [ 150% [ 148.5% of Spell Power ] Frostfire damage and slowing the target’s movement by 40% for 8 sec. 4% of Base Mana. 40 yd range. 2.8 sec cast.

 
Talents

  • Unstable Magic (Arcane) Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 15% chance to explode on impact, dealing an additional 20% 40% damage to the target, and to all other enemies within 8 yards.
  • Unstable Magic (Fire) Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 30% chance to explode on impact, dealing an additional 20% 40% damage to the target, and to all other enemies within 8 yards.
  • Unstable Magic (Frost) Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 20% chance to explode on impact, dealing an additional 20% 40% damage to the target, and to all other enemies within 8 yards.

 
Fire

  • Dragon’s Breath Targets in a cone in front of the caster take [ 61.42% of Spell Power ] Fire damage and are incapacitated disoriented for 4 sec. Any direct damage will cancel the effect. Mage – Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.
  • Fireball Hurls a fiery ball that causes [ 165% [ 148.5% of Spell Power ] Fire damage. Mage – Fire Spec. 4% of Base Mana. 40 yd range. 2.2 sec cast.
  • Pyroblast Hurls an immense fiery boulder that causes [ 230% [ 207% of Spell Power ] Fire damage and an additional [ 43% [ 38.7% of Spell Power ] Fire damage over 18 sec. Getting two single-target non-periodic Fire critical strikes in a row will make your next Pyroblast instant, cost no mana, and deal 25% additional damage. Mage – Fire Spec. 5% of Base Mana. 40 yd range. 3.5 sec cast.

 
Frost

  • Brain Freeze Your Frostbolts have a 10% chance to cause the Brain Freeze effect. Each multistrike increases that cast’s chance by an additional 25%. The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 15% 25% additional damage, and act as if your target were frozen. Mage – Frost Spec.
  • Summon Water Elemental Summons a Water Elemental to fight for the caster. Casting Frostbolt on your Water Elemental will heal it for [ 270% of Spell Power ;]. Mage – Frost Spec. 3% of Base Mana. 1.5 sec cast. 60 sec cooldown.

 

 

 

Monk

  • Enveloping Mist Heals the target for [ 154.21% [ 110% of Spell Power ] over 6 sec, and increases healing received from your Soothing Mist by 30%. Instant cast while channeling Soothing Mist. Requires Serpent Stance. 100 yd range. 2 sec cast.
  • Paralysis Incapacitates the target for 60 sec. Only one target can be affected at a time. Any damage taken will cancel the effect. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. Limited to 1 target. 3% of Base Mana / 20 Energy / 20 Energy / 3 3% of Base Mana. 20 yd range. Instant. 15 sec cooldown.
  • Surging Mist Heals the lowest health party or raid member within 45 yards for 1. Generates 1 Chi. If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal that target over all others. 6.4% 4.7% of Base Mana. 40 yd range. 1.5 sec cast.
  • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing 0.00*[ 134.8% of Mainhand Min DPS + 28.6% of AP – 1 [ 809% of Mainhand Min DPS + 171.4% of AP – 6 ;]} to [ 809% of Mainhand Max DPS + 171.4% of AP + 6 ] damage, and causing your attacks to ignore 30% of armor for 20 sec.
  • Touch of Death Instantly kills a creature with less health than the Monk’s maximum health. Can also be used on tough creatures targets when they are below 10% health, dealing damage equal to the Monk’s maximum health to them. 3 Chi. Melee range. Instant. 1.5 min cooldown.

 
Talents

  • Ascension Increases your maximum Chi by 1, your Energy regeneration by 20% 15%, and your maximum mana by 15%. Monk – LvL 45 Talent. 20%. Monk – LvL 45 Talent.
  • Chi Explosion Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed: 1+ Chi: Deals Nature damage to an enemy equal to [ 1 + 60% of AP ] plus [ 1 + 60% of AP ] per Chi consumed. 2+ Chi: Deals an additional 50% damage over 6 sec. 3+ Chi: Also generates a charge of Tigereye Brew. 4 Chi: The damage also hits all enemies within 8 yards of the target. Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi. Monk – LvL 0 Talent. 1 Chi. 40 yd range. Instant. 30 yd range. Instant.
  • Hurricane Strike (Brewmaster, Windwalker) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [ 6,741.6% of Mainhand Min DPS + 3,370.8% of Offhand Min DPS + 2,142.9% of AP – 75 ] to [ 6,741.6% of Mainhand Max DPS + 3,370.8% of Offhand Max DPS + 2,142.9% of AP + 75 ] damage over 2 sec. [ 2,696.6% of Mainhand Min DPS + 1,348.3% of Offhand Min DPS + 857.1% of AP – 30 ] to [ 2,696.6% of Mainhand Max DPS + 1,348.3% of Offhand Max DPS + 857.1% of AP + 30 ] damage over 2 sec.
  • Hurricane Strike (Mistweaver) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [ 10,112.4% of Mainhand Min DPS + 2,142.9% of AP – 75 ] to [ 10,112.4% of Mainhand Max DPS + 2,142.9% of AP + 75 ] damage over 2 sec. [ 4,045% of Mainhand Min DPS + 857.1% of AP – 30 ] to [ 4,045% of Mainhand Max DPS + 857.1% of AP + 30 ] damage over 2 sec.
  • Ring of Peace Form a Ring of Peace around the friendly target for 8 sec, incapacitating all enemies for 3 sec, and incapacitating them again each time they attack or cast a harmful spell other enemies when they use a harmful spell or ability. Monk – LvL 60 Talent. 40 yd range. Instant. 45 sec cooldown.

 
Brewmaster

  • Stance of the Sturdy Ox Reduces damage taken by 25%, increases Stamina by 40% 25%, and improves the functionality of Jab, Fortifying Brew, Tiger Palm, Blackout Kick, and Expel Harm. While in this stance, you will Stagger damage taken. Stagger You shrug off physical attacks, causing 80% of the damage to happen instantly and the remaining 20% to be divided over 10 sec. Monk – Brewmaster Spec. Instant.

 
Mistweaver

  • Enveloping Mist Heals the target for [ 154.21% [ 110% of Spell Power ] over 6 sec, and increases healing received from your Soothing Mist by 30%. Instant cast while channeling Soothing Mist. Requires Serpent Stance. Monk – Mistweaver Spec. 3 Chi. 40 yd range. 2 sec cast.
  • Uplift Heals all targets with your Renewing Mist active for [ 1 + 82.13% 110% of Spell Power ]. Requires Serpent Stance. Monk – Mistweaver Spec. 2 Chi. 1.5 sec cast.

 

 

 

Paladin

  • Beacon of Light Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power. 60 yd range. Instant. refund 40% of their Mana cost. 60 yd range. Instant.

 
Talents

  • Beacon of Faith Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Beacon of Light Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power. Paladin – LvL 0 Talent refund 40% of their Mana cost. Paladin – LvL 0 Talent. 3.125% of Base Mana. 60 yd range. Instant. 3 sec cooldown.
  • Selfless Healer Holy: Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35%, and increase its effect on others by 35%. Stacks up to 3 times. Paladin – LvL 45 Talent. Protection, Retribution: Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35%, and increase its effect on others by 20%. Stacks up to 3 times. Paladin – LvL 45 Talent.

 
Holy

  • Beacon of Light Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power. Paladin – Holy Spec refund 40% of their Mana cost. Paladin – Holy Spec. 3.125% of Base Mana. 60 yd range. Instant. 3 sec cooldown.
  • Daybreak Casting Holy Radiance causes your next Holy Shock and Holy Shock multistrikes to also heal up to 6 allies within 10 yards of the target for 15% of the original healing done. Can accumulate up to 2 charges. Paladin – Holy Spec.
  • Holy Light Heals a friendly target for [ 1 + 250% of Spell Power ]. Paladin – Holy Spec. 10.35% 10.3125% of Base Mana. 40 yd range. 2.5 sec cast.
  • Light’s Beacon Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power refund 40% of their Mana cost. Paladin – Holy Spec. 60 yd range.

 
Protection

  • Guarded by the Light Increases your total Stamina by 25% 15% and your block chance by 10%. Reduces the chance you will be critically hit by melee attacks by 6%. Word of Glory is instant and no longer on the global cooldown. Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power. Grants 15% of your maximum mana every 2 sec. Paladin – Protection Spec.

 
Retribution

  • Sword of Light Name Changed from Sword of Light part two (Do not display) to Sword of Light
  • Sword of Light Increases the damage you deal with two-handed melee weapons by 15%. Paladin – Retribution Spec. 25%. Paladin – Retribution Spec.

 

 

 

Priest

  • Holy Nova Causes an explosion of holy light around the caster, causing [ 42.9% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for [ 138.6% [ 112.5% of Spell Power ]. Can’t be cast in Shadowform. Instant.
  • Lightwell Renew Restore [ 1 + 109.89% Restore [ 109.89% of Spell Power ] health every 2 sec. Unlimited range. Instant.
  • Mind Sear Causes an explosion of shadow magic around the target, dealing [ 46,250 + 112.5% [ 112.5% of Spell Power ] Shadow damage over 5 sec to all enemies within 10 yards around the target. Can be cast in Shadowform. 3% of Base Mana. 40 yd range. 5 sec cast (Channeled).
  • Shadow Word: Pain A word of darkness that causes [ 5 [ 1 + 47.5% of Spell Power ] Shadow damage and an additional 25 [ 6 + 47.5% of Spell Power Shadow damage over 18 sec. Can be cast in Shadowform. 1% of Base Mana. 40 yd range. Instant.

 
Talents

  • Clarity of Will Discipline: Shields the target with a protective ward, absorbing [ 676.8% of Spell Power or 600% of Spell Power ] damage within 20 sec. Holy, Shadow: Shields the target with a protective ward, absorbing [ 600% of Spell Power ] damage within 20 sec. Priest – LvL 0 Talent. 3.15% of Base Mana. 40 yd range. 2.5 sec cast.
  • Dominate Mind Controls a mind up to level 4, incapacitating them for 30 sec. Does not work versus Mechanical beings. This spell shares diminishing returns with other incapacitating effects. Can be cast in Shadowform. Priest – LvL 60 Talent. 2% of Base Mana. 30 yd range. 30 sec cast (Channeled).
  • Shadowy Insight Your Shadow Word: Pain damage over time and Mind Spike damage has a 5% chance to reset the cooldown on Mind Blast and make your next Mind Blast instant. Priest – LvL 75 Talent.

 
Discipline

  • Archangel Consumes your Evangelism, increasing your healing done by 5% for each Evangelism consumed for 18 sec. Priest – Discipline Spec. Instant.30 sec cooldown.
  • Holy Nova Causes an explosion of holy light around the caster, causing [ 42.9% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for [ 138.6% [ 112.5% of Spell Power ]. Can’t be cast in Shadowform. Priest – Discipline Spec. 1.6% of Base Mana. Instant.

 
Discipline & Shadow

  • Silence Silences the target, preventing them from casting spells for 5 sec. Non-player victim spellcasting is also interrupted for 3 sec. Can be cast in Shadowform. Priest – Discipline & Shadow Spec. 0.9% of Base Mana. 30 yd range. Instant. 45 sec cooldown.

 
Holy

  • Divine Providence You gain 5% more of the Multistrike stat from all sources. Also increases the damage, healing, and absorption of your multistrikes by 25%. Priest – Holy Spec. 20%. Priest – Holy Spec.
  • Lightwell Creates a Holy Lightwell. Every 1 sec the Lightwell will attempt to heal party and raid members lower than 50% health for [ 3 + 329.7% [ 329.7% of Spell Power ] over 6 sec. Lightwell lasts for 3 min or until 15 heals are expended. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 3.7% of Base Mana. 40 yd range. 0.5 sec cast. 3 min cooldown.

 
Shadow

  • Mind Flay Assault the target’s mind with Shadow energy, causing [ 3 + 21% 30% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 50%. Can be cast in Shadowform. Priest – Shadow Spec. 1% of Base Mana. 40 yd range. 3 sec cast (Channeled).
  • Shadowy Apparitions When you deal critical damage over time with your Shadow Word: Pain When your Shadow Word: Pain damage over time critically strikes, you also create a shadowy version of yourself that floats towards the target and deals [ 45% of Spell Power ] Shadow damage. Priest – Shadow Spec.

 

 

 

Rogue

  • Sinister Strike An instant strike that causes (102% 100% of weapon damage) Physical damage. Requires Melee Weapon. 50 Energy. Melee range. Instant.

 
Talents

  • Cloak and Dagger Ambush, Garrote, and Cheap Shot have a 40 yard range, and cause you to teleport behind your target. Rogue – LvL 60 Talent. Requires Stealth. Rogue – LvL 60 Talent.
  • Deadly Throw Assassination: Finishing move that deals damage, reduces the target’s movement speed by 50% for 6 sec, and interrupts spellcasting when used with 3 or more combo pioints: 1 point : [ 1 + 20.5% 5 combo pioints: 1 point : [ 20.5% of AP ] damage 2 points: [ 1 + 40.9% [ 40.9% of AP ] damage 3 points: [ 1 + 61.4% [ 61.4% of AP ] damage 4 points: [ 1 + 81.9% [ 81.9% of AP ] damage 5 points: [ 1 + 102.4% of AP ] damage Combat [ 102.4% of AP ] damage Combat: Finishing move that deals damage, reduces the target’s movement speed by 50% for 6 sec, and interrupts spellcasting when used with 5 combo pioints: 1 point : [ 17.8% of AP ] damage 2 points: [ 35.6% of AP ] damage 3 points: [ 53.4% of AP ] damage 4 points: [ 71.2% of AP ] damage 5 points: [ 89% of AP ] damage, Subtlety: Finishing move that deals damage, reduces the target’s movement speed by 50% for 6 sec, and interrupts spellcasting when used with 3 or more combo pioints: 1 point : [ 1 + 17.8% of AP ] damage 2 points: [ 1 + 35.6% of AP ] damage 3 points: [ 1 + 53.4% of AP ] damage 4 points: [ 1 + 71.2% of AP ] damage 5 points: [ 1 + 89% of AP 5 combo pioints: 1 point : 1 damage 2 points: 1 damage 3 points: 1 damage 4 points: 1 damage 5 points: 1;] damage Rogue – LvL 30 Talent. 35 Energy. 30 yd range. Instant.

 
Combat

  • Revealing Strike Deals (96% Deals (75% of weapon damage) Physical damage, increasing the effect of your offensive finishing moves on that target by 35%, and giving your Sinister Strike a 20% 25% chance to generate an extra combo point. Lasts 24 sec. Awards 1 combo points. Requires Melee Weapon. Rogue – Combat Spec. 40 Energy. Melee range. Instant.
  • Ruthlessness For each combo point spent, your damaging finishing moves reduce the cooldown on your Adrenaline Rush, Killing Spree, and Sprint by 2 sec, and all your finishing moves have a 20% chance to grant a combo point and restore 25 Energy. Rogue – Combat Spec.
  • Vitality Increases your Energy regeneration rate by 20% and your Attack Power by 30%. Rogue – Combat Spec. 40%. Rogue – Combat Spec.

 

 

 

Shaman

  • Earth Elemental Totem Summons an Earth Totem with 23,620 0 health at the feet of the caster, calling forth a Greater Earth Elemental to protect the caster and his allies. Lasts 60 sec. Earth Totem. 28.1% of Base Mana. Instant. 5 min cooldown.
  • Fire Elemental Totem Summons a Fire Totem with 23,620 0 health at the feet of the caster, calling forth a Greater Fire Elemental to rain destruction on the caster’s enemies. Lasts 60 sec. Fire Totem. 26.9% of Base Mana. Instant. 5 min cooldown.
  • Flame Shock Sears the target with fire, causing [ 1 + 32.16% 35% of Spell Power ] Fire damage and then an additional [ 6 + 32.16% 35% of Spell Power ] Fire damage over 30 sec. 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Flametongue Attack Unlimited range. Instant. Each of your off-hand weapon attacks causes up to [ 14.9% of AP ] additional Fire damage, based on weapon speed. Unlimited range. Instant.
  • Frost Shock Instantly shocks an enemy with frost, dealing [ 1 + 36.59% 110% of Spell Power ] Frost damage and reducing the target’s movement speed by 50%. Lasts 8 sec. 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Ghost Wolf Turns the Shaman into a Ghost Wolf, increasing movement speed by 30%. 7.2% of Base Mana. Instant.
  • Healing Stream Totem Elemental, Enhancement: Summons a Water Totem with 5 health at the feet of the caster that heals an injured party or raid member within 40 yards for [ 25.7% of Spell Power ] every 2 sec. Lasts 15 sec. Restoration: Summons a Water Totem with 5 health at the feet of the caster that heals an injured party or raid member within 40 yards for [ 48.2% of Spell Power ] every 2 sec. Lasts 15 sec. Water Totem. 8.6% of Base Mana. Instant. 30 sec cooldown.
  • Lightning Bolt Fires a bolt of lightning at the target, dealing 1 [ 1 + 88% of Spell Power Nature damage. 7.1% of Base Mana. 30 yd range. 2.5 sec cast.
  • Searing Totem Summons a Fire Totem with 5 health at the feet of the caster for 60 sec that repeatedly attacks an enemy within 0 to 25 yards for [ 1 + 14.87% 20% of Spell Power ] Fire damage. Fire Totem. 5.9% of Base Mana. Instant.
  • Stormstrike Strike an enemy, dealing (192% 170% of weapon damage) Physical damage with your main-hand and (192% 170% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Stormstrike Off-Hand Strike an enemy, dealing (192% 170% of weapon damage) Physical damage with your main-hand and (192% 170% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Windfury Attack Imbue the Shaman’s weapon with wind. Each hit has a 20% chance of triggering three extra attacks dealing (70% 60% of weapon damage) Physical damage. Lasts 60 minutes. Requires One-Handed Axes, One-Handed Maces, Fist Weapons, Daggers. 100 yd range. Instant.
  • Windfury Attack Imbue the Shaman’s weapon with wind. Each hit Each of your main-hand weapon attacks has a 20% chance of triggering three extra attacks dealing (70% 60% of weapon damage) Physical damage. Lasts 60 minutes. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons, Daggers, Fishing Poles. 100 yd range. Instant. 100 yd range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 192% 170% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active. Requires Melee Weapon. 100 yd range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 192% 170% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active. Requires Melee Weapon. 1% of Base Mana. 30 yd range. Instant. 7.5 sec cooldown.
  • Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 192% 170% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active. Requires Melee Weapon. 100 yd range. Instant.

 
Perks

  • Improved Maelstrom Weapon Maelstrom Weapon now also causes your spells to deal 20% Nature spells to deal 10% additional damage per stack of Maelstrom Weapon.

 
Talents

  • Elemental Blast (Elemental) Harness the raw power of the elements, dealing [ 164.51% [ 145% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec.
  • Elemental Blast (Enhancement) Harness the raw power of the elements, dealing [ 164.51% [ 145% of Spell Power ] Elemental damage and increasing your Agility, Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec.
  • Elemental Blast (Restoration) Harness the raw power of the elements, dealing [ 164.51% [ 145% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec.
  • Elemental Fusion Your Lava Burst and Lava Lash increase the damage of your next Shock by 50% 75%, stacking up to 2 times. Shaman – LvL 0 Talent.
  • Liquid Magma Empowers your current Fire totem with the power of lava, causing liquid magma to erupt from it toward random enemies within 40 yards every 0.5 sec for 10 sec. Each glob of liquid magma deals [ 1 + 40.12% 27.5% of Spell Power ] Fire damage to all enemies within 4 yards. Shaman – LvL 0 Talent. Instant. 45 sec cooldown.
  • Storm Elemental Totem Summons an Air Totem with 23,620 0 health at the feet of the caster, calling forth a Greater Storm Elemental to hurl gusts of wind at the caster’s enemies. Each gust of wind does damage to the enemy, and then heals all allies within 15 yards for 100% of the damage dealt, split evenly. Lasts 60 sec. Shaman – LvL 0 Talent. 26.9% of Base Mana. Instant. 5 min cooldown.

 
Elemental

  • Earth Shock Instantly shocks the target with concussive force, causing [ 1 + 43.14% 132% of Spell Power ] Nature damage. Shaman – Elemental Spec. 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.

 
Elemental & Restoration

  • Lava Burst You hurl molten lava at the target, dealing [ 1 + 80% 70% of Spell Power ] Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage. Shaman – Elemental & Restoration Spec. 2% of Base Mana. 30 yd range. 2 sec cast. 8 sec cooldown.

 
Enhancement

  • Enhanced Weapons You imbue your weapons with the power of wind and fire. Each of your main-hand weapon attacks has a 20% chance of triggering three extra attacks dealing (70% 60% of weapon damage) Physical damage. Each of your off-hand weapon attacks causes up to [ 14.9% of AP ] additional Fire damage, based on weapon speed. Shaman – Enhancement Spec.
  • Lava Lash You charge your off-hand weapon with lava, instantly dealing (312% 275% of weapon damage) Fire damage to an enemy target and spreading your Flame Shock from the target to up to 6 enemies within 12 yards. Requires Melee Weapon. Shaman – Enhancement Spec. 1% of Base Mana. Melee range. Instant. 10.5 sec cooldown.
  • Stormstrike Strike an enemy, dealing (192% 170% of weapon damage) Physical damage with your main-hand and (192% 170% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Shaman – Enhancement Spec. 1% of Base Mana. Melee range. Instant. 7.5 sec cooldown.
  • Windfury Each of your main-hand attacks has a 20% chance of triggering three extra attacks dealing 70% 60% weapon damage. Shaman – Enhancement Spec.

 
Restoration

  • Restorative Waves Name Changed from Restoration to Restorative Waves. Increases all healing done by 25%, healing from Water Totems by 50%, and healing from Healing Rain by 100%.Shaman – Restoration Spec.

 

 

 

Warlock

  • Corruption (Demonology) Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% 120% of Spell Power ] Shadow damage over 60 sec.
  • Corruption (Demonology) Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% 120% of Spell Power ] Shadow damage over 60 sec.
  • Corruption (Demonology) Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% 120% of Spell Power ] Shadow damage over 60 sec.
  • Shadow Bolt (Affliction, Destruction) Sends a shadowy bolt at the enemy, causing [ 1 + 124.2% 74% of Spell Power ] Shadow damage.
  • Shadow Bolt (Demonology) Sends a shadowy bolt at the enemy, causing [ 1 + 124.2% 74% of Spell Power ] Shadow damage and generating 25 Demonic Fury. Metamorphosis transforms this spell into Touch of Chaos: Touch of Chaos Unleashes energy at the enemy, causing [ 1 + 69.03% 40% of Spell Power ] Chaos damage and extending the duration of Corruption.

 
Talents

  • Demonbolt Launch of ball of demonic energy at the target, dealing [ 1 + 250% 150% of Spell Power ] Chaos damage. Each Demonbolt amplifies further Demonbolts, increasing damage by 20% and cost by 100% for 60 sec (reduced by Haste), stacking up to 10 times. Requires Metamorphosis. Warlock – LvL 0 Talent. 80 Demonic Fury. 40 yd range. 2 sec cast.

 
Affliction

  • Haunt A ghostly soul haunts the target, dealing [ 1 + 375% of Spell Power ] Shadow damage and increasing damage over time you deal to the target by 35% 30% for 8 sec. Warlock – Affliction Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.

 
Demonology

  • Hand of Gul’dan (Affliction, Destruction) Strikes the target and all enemies within 6 yards for [ 86% [ 68.8% of Spell Power ] instant Shadowflame damage and an additional [ 22.5% [ 18% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec.
  • Hand of Gul’dan (Demonology) Strikes the target and all enemies within 6 yards for [ 86% [ 68.8% of Spell Power ] instant Shadowflame damage and an additional [ 22.5% [ 18% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec. Metamorphosis transforms this spell into Chaos Wave: Chaos Wave Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [ 131.28% [ 105% of Spell Power ] Chaos damage and reducing movement speed by 50% for 6 sec.
  • Soul Fire (Affliction, Destruction) Burn the enemy’s soul, causing [ 1 + 42.5% 34% of Spell Power ] Fire damage.
  • Soul Fire (Demonology) Burn the enemy’s soul, causing [ 1 + 42.5% 34% of Spell Power ] Fire damage and generating 30 Demonic Fury.

 

 

 

Warrior

  • Defensive Stance Arms: A tanking combat stance that decreases damage taken by 25%, increases threat generation, and generates 1 Rage every 3 sec while in combat. Activating Defensive Stance triggers a 6 sec cooldown on Mortal Strike, Whirlwind, and Slam. Fury: A tanking combat stance that decreases damage taken by 25%, increases threat generation, and generates 1 Rage every 3 sec while in combat. Activating Defensive Stance triggers a 6 sec cooldown on Bloodthirst, Raging Blow, Wild Strike, and Whirlwind. Protection: A tanking combat stance that decreases damage taken by 25%, increases threat generation, and generates 1 Rage every 3 sec while in combat. Instant. 1.5 sec cooldown.
  • Gladiator Stance (New)
  • Intervene Run at high speed toward an ally within 25 yards, intercepting the next melee or ranged attack within 10 sec while the target remains within 10 yards. 25 100 yd range. Instant. 30 sec cooldown.

 
Talents

  • Ravager Throw a whirling axe at the target location that inflicts [ 1 + 150% of AP ] damage to enemies within 6 yards every 1 sec. Lasts 10 sec. Also increases your chance to parry by 30% for 10 sec 11 sec. Requires Melee Weapon. Warrior – LvL 0 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Safeguard Run at high speed toward a party or raid member, intercepting the next melee or ranged attack made against them, reducing damage taken by them by 20% for 6 sec, and removing all movement-impairing effects on you. Replaces Intervene. Warrior – LvL 75 Talent. 25 yd range. Instant. 30 sec cooldown.

 
Fury

  • Bloodsurge Your Bloodthirst hits have a 20% chance of making your next 3 2 Wild Strikes free and reducing their global cooldown to 1 sec. Warrior – Fury Spec.
  • Wild Strike A quick strike with your off-hand weapon that deals (270% of weapon damage) Physical damage and reduces the effectiveness of healing on the target for 10 sec. Bloodthirst has a 20% chance of granting 3 2 charges of Wild Strike that cost no Rage. Requires Melee Weapon. Warrior – Fury Spec. 45 Rage. Melee range. Instant.

 
Protection

  • Devastate Deals (200% of weapon damage) Physical damage, and has a 30% chance to reset the cooldown on Shield Slam and cause it to generate 5 more Rage. Requires Shields. Melee range. Instant. Warrior – Protection Spec. Melee range. Instant.
  • Revenge Instantly attack an enemy and two additional enemies, dealing [ 1 + 222% of AP ] damage to the primary target and 50% damage to the secondary targets, and generating 20 Rage. Your successful dodges and parries reset the cooldown on Revenge. Requires Melee Weapon. Requires Defensive Stance. Warrior – Arms, Fury, Protection Spec. Melee range. Instant. 9 sec cooldown.

 

 

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