Diablo 3: Neuer Build für Patch 2.1.0
Nachdem die Entwickler von Diablo 3: Reaper of Souls vor Kurzem bereits die offiziellen Patchnotes zum kommenden Patch 2.1.0 aktualisiert haben, wurde vergangene Nacht nun ein neuer Build auf die Testserver von Diablo 3 aufgespielt. Dieses neue Update beinhaltet neben den üblichen Klassenänderungen auch einige neue Grafiken für die in diesem Patch enthaltenen Spielinhalte und zusätzlich dazu auch noch eine komplette Übersicht zu den legendären Edelsteinen in Patch 2.1.0.
Neue Grafiken, Icons und Effekte:
Legendäre Sockelsteine:
Klassenänderungen:
Barbarian
- Bash
- Onslaught has been completely reworked : The enemy has a 10% increased chance to be Critically Hit for 3 seconds. Bash’s damage turns into Lightning.
- Clobber has been replaced by Frostbite : Each hit Freezes the enemy for 1.5 seconds. Enemies can be frozen by Bash once every 5 seconds.
- Cleave
- Broad Sweep : Now hits at all enemies around you.
- Furious Charge : Now deals 600% weapon damage.
- Battering Ram : Now increases damage to 1050% weapon damage
- Bull Rush has been renamed to Cold Rush.
- Rend
- Lacerate : Now deals Lightning damage.
- Ravage : Now deals Fire damage.
- Mutilate : Now deals Cold damage.
- Whirlwind : Now deals 340% weapon damage
- Volcanic Eruption : Now deals 400% weapon damage
- Dust Devils : Tornadoes now deal 120% weapon damage
Demonhunter:
- Multishot
- Burst Fire : Now has a 15 yards range Now deals Cold damage.
- Fan of Knives : Now deals 620% damage
- Knives Expert : Now deals Fire damage.
- Assassin’s Knives : Now deals 620% damage
- Fan of Daggers : Now no longer knocks back. Stun duration increased to 3 seconds. Now deals Fire damage.
- Pinpoint Accuracy : Now deals 1600% weapon damage. Now deals Lightning damage.
- Bladed Armor : Now grants 25% armor for 10 seconds.
- Cluster Arrow
- Maelstrom : Now fires rockets instead of shadow tendrils.
- Sentry
- Aid Station has been replaced by Polar Station : The turret Chills all nearby enemies within 16 yards, Slowing their movement speed by 60%.
- Strafe : Now deals 675% weapon damage
- Demolition : Now deals 460% weapon damage.
- Emberstrafe : Now deals 220% weapon damage .
- Rocket Storm : Now deals 130% weapon damage. Now deals Cold damage.
- Drifting Shadow : Now deals Lightning damage.
- Vengeance
- From the Shadows : Now freezes instead of stunning.
Monk
- Resolve : Duration increased to 4 seconds .
- Dashing Strike
- Barrage : Now deals 750% weapons damage.
- Way of the Falling Star : Now deals Holy damage.
- Quicksilver : Now deals Lightning damage.
- Flying Side Kick has been replaced by Radiance : Gain 15% increased attack speed for 3 seconds after using Dashing Strike. Dashing Strike’s damage turns into Fire.
- Exploding Palm has been completely redesigned : Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies.
- Creeping Demise has been replaced by Shocking Grasp : Exploding Palm arcs up to 15 yards to another target. Exploding Palm’s damage turns into Lightning.
- Impending Doom has been completely redesigned : Exploding Palm no longer causes the enemy to bleed, but if the enemy dies while affected by Exploding Palm, they explode for 6305% weapon damage as Cold.
- Strong Spirit : Now deals Holy damage.
- Essence Burn : Now deals 1875% weapon damage before the explosion and 3260% weapon damage to nearby enemies after the explosion.
- Seven-Sided Strike
- Sudden Assault : Now deals Lightning damage.
- Several-Sided Strike has been replaced by Incinerate : Seven-Sided Strike causes enemies to burn for 630% weapon damage as Fire over 3 seconds.
- Tempest Rush : Additional Cost while channeling removed. Cost increased to 25 Spirit. Now deals 390% weapon damage.
- Northern Breeze : Now reduces Spirit cost to 25 Spirit. Now deals 500% weapon damage. Possible error on cost reduction.
- Flurry has been completely redesigned : After you stop channeling Tempest Rush, you cause an icy blast to all enemies within 15 yards. The damage of the explosion increases by 135% weapon damage as Cold while channeling. Tempest Rush’s damage turns into Cold.
- Mystic Ally
- Fire Ally : Active: Now deals 290% weapon damage.
- Water Ally : Active: Now deals 625% weapon damage.
- Earth Ally : Active: Now deals 380% weapon damage.
- Seize the Initiative has been completely redesigned : Dealing damage to enemies above 80% Life increases your attack speed by 15% for 4 seconds.
- Flavor : The Monks of Ivgorod are trained to move like water ??? flowing freely into open spaces and crashing hard against their foes.
WitchDoctor
- Poison Dart
- Numbing Dart : Now deals Cold damage.
- Spined Dart : Now deals Physical damage.
- Horrify : Possible change here, however diffs show entire text as removed.
- Acid CloudBig Bad Voodoo : Possible change here, however diffs show entire text as removed.
- Corpse Bomb : Now deals Fire damage.
- Slow Burn : Now deals Cold damage.
Wizard
- Astral Presence : Now regenerates 2.5 Arcane Power per second.
- Ice Armor
- Frozen Storm :Now deals 80% weapon damage.
- Arcane Orb : Now deals 435% weapon damage.
- Obliteration : Now deals 700% weapon damage.
- Arcane Orbit : Now deals 265% weapon damage.
- Explosive Blast : Now deals 945% weapon damage.
- Obliterate : Now deals 990% weapon damage.
- Time Bomb : Now deals 1655% weapon damage.
- Unleashed : Now deals 1485% weapon damage.
- Chain Reaction : Now deals 520% weapon damage.
- Storm Armor Now deals 175% weapon damage.
- Thunder Storm : Now deals 315% weapon damage.
- Shocking Aspect : Now deals 425% weapon damage.
- Magic Missile
- Conflagrate : Now deals 130% weapon damage. Now stacks up to 3 times and is refreshed by your Fire damage.
- Meteor : Now deals 610% weapon damage on the initial impact and 195% weapon damage over time
- Comet : Now deals 700% weapon damage on the initial impact and 235% weapon damage over time.
- Disintegrate has been completely reworked : Cost: 18 Arcane Power. Channel a beam of pure energy, dealing 360% weapon damage as Arcane. Disintegrate damage is increased by 100% weapon damage every second, up to a maximum total of 860% weapon damage as Arcane.
- Entropy has been completely reworked : The beam fractures into a short-ranged cone that deals 465% weapon damage as Arcane. Disintegrate damage is increased by 145% weapon damage every second, up to a maximum total of 1190% weapon damage as Arcane.
- Ray of Frost has been completely reworked : Cost: 16 Arcane Power. Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 380% weapon damage as Cold and Slows their movement by 60% for 3 seconds. Ray of Frost damage is increased by 115% weapon damage every second, up to a maximum total of 955% weapon damage as Cold.
- Sleet Storm has been completely reworked : Create a swirling storm around you that grows up to a 22 yard radius, dealing 285% weapon damage as Cold to all enemies caught within it. / Ray of Frost damage is increased by 90% weapon damage every second, up to a maximum total of 735% weapon damage as Cold.
- Black Ice : Now deals 756% weapon damage.
- Arcane Torrent has been completely reworked : Cost: 16 Arcane Power. Hurl a barrage of arcane projectiles that deal 370% weapon damage as Arcane to all enemies near the impact location. Arcane Torrent damage is increased by 105% weapon damage every second, up to a maximum total of 895% weapon damage as Arcane.
- Death Blossom has been completely reworked : Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is greatly increased to 1215% weapon damage as Arcane. Arcane Torrent damage is increased by 370% weapon damage every second, up to a maximum total of 3065% weapon damage as Arcane.