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Diablo 3: Die Kanalisierungszauber der Zauberer in Patch 2.1.0

Diablo 3: Die Kanalisierungszauber der Zauberer in Patch 2.1.0
Diablo 3: Die Kanalisierungszauber der Zauberer in Patch 2.1.0
User Rating: 4.4 (1 votes)

Der kürzlich auf die Testserver von Diablo 3 aufgespielte Patch 2.1.0 hat unter anderem dafür gesorgt, dass die Zauber Arkanflut, Froststrahl und Desintegration des Zauberers nun vor dem eigentlichen Kanalisieren Anfangskosten von 30 Arkankraft besitzen. Nachdem dieses Update sich nun schon einige Zeit auf dem PTR befindet haben sich die Entwickler aufgrund des Feedbacks dazu entschlossen, die Anfangskosten dieser Zauber wieder zu entfernen und durch eine andere Mechanik zu ersetzen.

Anstellte der Anfangskosten für die weiter oben aufgezählten Fähigkeiten des Zauberers sollen diese Fähigkeiten nun am Anfang etwas weniger Schaden verursachen und dann mit zunehmender Kanalisierungsdauer immer höheren Schaden verursachen. Dieses neue System entspricht mehr den Vorstellungen der Entwickler und soll einem Bluepost von Community Manager Nevalistis zufolge mit dem nächsten Build für die Testserver auf den PTR aufgespielt werden.

 

I don’t think our philosophy quite matched up with the actual changes that took place. Channeling spells, as the name implies, should be most effective when time is spent channeling them for a few seconds.

We recognize the additional Arcane Power costs we implemented in the initial 2.1 PTR didn’t accomplish this goal, but rather disincentivized using these skills. In the next PTR, you’ll find we’ve removed the upfront Arcane Power cost from Arcane Torrent, Disintegrate, and Ray of Frost. In addition, the damage these abilities do with now scale upward over time, rewarding you for spending additional time channeling.

These changes more accurate portray our design intent for these skills – that the longer you channel, the more reward it brings. Let us know what you think, especially once we patch the PTR and you can give these changes a try in practice. 🙂

 

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