SC2: Die Patchnotes zu Patch 3.18.0
Während der heute Vormittag in der europäischen Spielregion durchgeführten Wartungsarbeiten haben die für Starcraft 2: Legacy of the Void zuständigen Mitarbeiter von Blizzard Entertainment nun endlich den bereits in der vergangenen Woche durch einen Blogeintrag angekündigten neuen Patch 3.18.0 auf die Liveserver dieses Strategiespiels aufgespielt. Gleichzeitig damit veröffentlichte das Entwicklerteam selbstverständlich auch wieder englische Patchnotes auf ihrer offiziellen Communityseite, die praktischerweise ganz genau auflisten, was für Neuerungen und Änderungen diese neue Spielversion eigentlich mit sich brachte. Dieser informativen Übersicht zufolge handelte es sich bei diesem Patch leider um ein relativ klein gehaltenes Update, welches abgesehen von einer Reihe von Fehlerbehebungen, einigen Anpassungen an den Mutationen für eigene Spiele und einer optischen Verbesserung an der Sammlung eigentlich nur noch den neuen Ansager „Day[9]„ beinhaltete. Wer sich jetzt für die genauen Auswirkungen von Patch 3.18.0 und die behobenen Bugs interessiert, der sollte sich die folgenden Patchnotes durchlesen.
StarCraft II: Legacy of the Void Patch 3.18.0
- New Announcer: Day[9]
- Sean ‘Day[9]’ Plott began his journey into the spotlight with the original StarCraft, and continued to invest his time and energy in StarCraft
- II when he began streaming the Day[9] daily, providing esports commentary, and more. His voice pack is full of witty remarks and enthusiastic support for your matches.
- The Collection UI has been updated to improve clarity and functionality.
- Adding the following Mutations to Custom Mutators
- Inspiration – Enemy Heroic units increase the attack speed and armor of all enemies within a small range.
- Hardened Will – Enemy Heroic units reduce all incoming damage to a maximum of 10 when any non-heroic enemy unit is near them.
- Kill Bots – Waves of bots attack players and are invulnerable to damage until they have killed a set number of units.
- Moment of Silence – When a Heroic enemy dies, all player units around it will reflect on their transgressions, leaving them temporarily unable to attack or use abilities.
- Life Leech – Enemy units steal life or shields whenever they do damage.
- The Forged Oracle skin now uses the correct 3D portrait.
- Fixed an issue in which Reaper KD8 Charges were counted as structures in the score screen statistics.
- Smart Camera Pan now functions when the game is paused.
- When a spectator views the game from the perspective of a player with Camera Follow Enabled, the spectator’s camera will no longer stutter.
- Skipping Back while left-clicking on the minimap during a replay no longer causes the camera to lock.
- Fixed a rare bug where the Archangel would lift off, but never travel to its next destination.
- Changed the Archangel’s mouse over progress bar to display the cooldown on Missile Barrage, instead of the time remaining to complete the bonus objective.
- Fixed an issue that caused the Missile Commander Mutator to destroy the Top Bar menu when using Custom Mutators.
- The Engineering Bay tooltip no longer states it enables Spinning Dizzys, as the building is not required.
- Dehaka
- Primal Ultralisk no longer can target air units with their Brutal Charge autocast ability.
- Primal Drones now have an entry in the Hotkey menu.
- Glevig’s attacks are no longer dealing friendly splash damage.
- Murvar will no longer attack Xenon Crystals on The Vermillion Problem.
- Dehaka’s Zerglings can no longer harvest minerals and gas.
- Vorazun’s Time Stop no longer causes Dehaka and his victim to be frozen in place when he uses Devour.
- Black Death mutator can no longer be applied to Dehaka’s eggs.
- Primal Zerg hotkeys for Attack and Carapace upgrades no longer revert to default after attempting to change it.
- Hunterlings that are Devoured during a Leap Attack no longer become stuck in midair.
- Fixed an issue where Primal Wardens were able to produce more units than they should when stunned.
- Fixed an issue in which Scorching Breath deals no damage if Dehaka is forced to move during the cast animation.
- The Evolved Leeching mutation will now display a special effect when triggered.
- Primal Mutalisks can no longer have their air attack disabled if the Slicing Glaive upgrade finishes during Primal Combat.
- The Tyrannozor’s Leeching gene mutation now displays a passive icon.
- Fixed an issue that caused Primal Hydralisks and Primal Roaches to be considered flying units as soon as they begin Primal Combat.
- Primal Ultralisks no longer lose 100 health when burrowed.
- Fixed an issue that prevented Primal Locusts from attacking shards on Rifts to Korhal.
- Tyrannozor’s Spiked Hide mutation now correctly fires from the unit model and awards kill credit.
- Fenix
- Purification Nova will now damage destructible rocks.
- Abathur
- Corrected tooltip text for Locust spawns from Swarm Hosts.
- Karax
- Colossus Fire Beams can no longer destroy enemy warp conduits on Void Launch.
- The default Zergling skin no longer shows the mutant Zergling skin’s model in the Collection UI.
- Fixed a display issue in the score screen when attempting to scroll in games containing more than 8 players.
- ‚Left 2 Die‘ Arcade lobbies will no longer become stuck when editing teams.
- After playing a game, Mutation and Tournament widgets will correctly display on the homescreen.
- Map links and lobby links used together in chat will now display correctly.
- Resizing the client while in Windowed mode no longer makes the client unresponsive.