Legion: Ein Blogeintrag zu dem Freischalten des Fliegens

Legion: Ein Blogeintrag zu dem Freischalten des Fliegens
Legion: Ein Blogeintrag zu dem Freischalten des Fliegens
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Im Verlauf der vergangenen Nacht haben die Mitarbeiter von Blizzard Entertainment den zweiten Teil ihrer neuen Reihe von Blogeinträgen zu dem Freischalten des Fliegens auf den verheerten Inseln veröffentlicht, der in diesem Fall dann als kurzer Guide zu dem wichtigen Erfolg „ Erforscher der Verheerten Inseln“ fungieren soll. Dabei listet dieser von den Entwicklern verfasste Artikel dann erst einmal die am schwierigsten zu erreichenden Orte aus Legion auf und erklärt den Lesern recht ausführlich, wo sich diese teilweise recht gut versteckten Bereiche eigentlich befinden und wie die Spieler sie am sinnvollsten entdecken können. Zusätzlich dazu beinhaltet dieser Blogeintrag auch noch eine umfangreiche Übersicht zu den einzelnen Zonen der verheerten Inseln, die alle für den Erfolg „ Erforscher der Verheerten Inseln“ benötigten Orte inklusive ihrer Koordinaten in dem jeweiligen Gebiet auflistet. Wer also aktuell nur noch ein oder zwei Punkte auf diesen Inseln entdecken muss, der sollte unbedingt Gebrauch von folgendem Artikel machen.

 

Unlocking Flying: Explorer

From the eerie beauty of Suramar, to the verdant lands of Val’sharah, and the rocky heights of Stormheimthe Broken Isles are a rich landscape filled with mystery. And demons. (We’re dealing with that.) As you journey through the land and repel the Burning Legion, you may have missed a couple of noteworthy spots.

From precarious pathways to isolated islands, we’ll tell you how to get to some of the hardest-to-find places in Legion and unlock the Broken Isles Explorer achievement—bringing you one step closer to earning Broken Isles Pathfinder, Part One. Good luck, explorer!

If you use an addon or macros, check below for the coordinates—along with the names—of places you need to discover.

 

Highmountain: Ironhorn Enclave

Why is it tricky? The route takes you up mountain pathways that lead to the summit. The path isn’t always clear and, in some places, gets very steep. Make sure you have a sturdy mount and a warm coat. (Spoiler: snow.)

Start at Thunder Totem, take the path north, and keep going up the hill. At the top of the hill take a sharp right, avoiding the mobs ahead of you, and keep to the right of the river. On your left you’ll see a wooden bridge you’ll use to cross the river. Once across, keep to the right and follow the path up the hill.  The path takes you under strings of flags and twists left and right through the snow. It’s very steep and narrow in certain spots. Up, up, up you go until you reach a building and a distinctly unsafe-looking wooden bridge across a gaping chasm. Bravely—and carefully—cross the bridge. Once across, head slightly down the hill to your left. You’ll eventually reach a sharp right that takes you down a rocky path leading straight into a small dwelling. Make a left across the water and take the path upwards on the other side and there, as you arrive—out of breath and cold—is your flight path. Click that green exclamation point enjoy that nice, easy flight back down. Congratulations! You have discovered Ironhorn Enclave. *shiver*

 

Highmountain: Trueshot Lodge

Why is it tricky? It’s the Class Order Hall for Hunters, so if you’re not a Hunter you will be teleported out just a few seconds after discovering the area. Hunters like their privacy, apparently.

The easiest way to find it is from the Nesingwary flight path. Turn left up the hill and keep going up and left past the Pinerock Stalkers and Soothoof Hillstriders. You’ll see a cave entrance ahead of you, head to the right of that and keep climbing. You’ll spot a river on your left. Cross the river and join the path that heads up the hill and into Trueshot Lodge. Non-Hunters will be teleported back to the Nesingwary flight path, but congratulations! You have discovered where Hunters go to be alone… together.

 

Stormheim: Watchman’s Rock

Why is it tricky? It’s an island, so you’re going to have to swim. It’s also surrounded by high mountains. No biggie.

Start at the Stormtorn Foothills flight path and head east to the top of the cliffs, heading through Storm’s Reach and bearing left once you’re through. As you head to the very eastern point of the cliffs you will see a steep, narrow path that leads down to the shore. You should see a school of young sharks (non-aggressive and not hungry, thankfully). Either swim or call up your water mount to head out to the right side of the island and you’ll discover Watchman’s Rock. Congratulations! You have discovered a small island. Did you bring a flag?

 

Stormheim: Shield’s Rest

Why is it tricky? Not everyone likes to swim (see above).

Swim out from Watchman’s Rock to the east coast of Shield’s Rest. The flight path is right on the shore. If you want to explore the island while you’re there, you can use your grappling hook to get around the elite mobs. Shield’s Rest is not for the fiaint of heart or the untested—a World Boss is known to hang out here, too. Congratulations! You’ve discovered how to fly to somewhere really, really dangerous!

 

Val’sharah: Mistvale

Why is it tricky? It’s tucked away up narrow paths in the northwestern section of Val’sharah.

Starting from Starsong Refuge, take the path to the right heading north-west. Just before the arch take a right up the hill. You’ll pass through Ashamane’s Gate. Keep going straight and you’ll be in Mistvale. Congratulations! You’ve discovered a place that really isn’t all that hard to find. But only when you know how.

 

You missed a spot!

Did we catch all the hardest places to find? If not, let us know in the comments below and we will update the post to help as many people as we can. For more information on how to get around, see Varenne’s excellent guide on Wowhead.

 

Explore Azsuna

Faronaar 39.6 ; 50.2
The Greenway 60.6 ; 34.9
Llothien Highlands 41.4 ; 39.0
Nar’thalas 55.7 ; 41.4
Ruined Sanctum 65.6 ; 49.0
Ley-Ruins of Zarkhenar 52.7 ; 16.8
Felblaze Ingress 65.8 ; 27.9
Isle of the Watchers 46.8 ; 73.1
Lost Orchard 48.0 ; 13.6
Oceanus Cave 53.8 ; 58.9
Temple of Lights 57.1 ; 64.8

 

Explore Highmountain

Bloodhunt Highlands 43.0 ; 33.5
Highmountain Summit 56.9 ; 90.0
Nightwatcher’s Perch 27.3 ; 54.6
Riverbend 38.9 ; 67.8
Shipwreck Cove 43.7 ; 8.7
Stonehoof Watch 58.7 ; 64.7
Thunder Totem 46.2 ; 61.4
Blind Marshlands 29.3 ; 33.4
Ironhorn Enclave 55.6 ; 83.9
Pinerock Basin 43.1 ; 51.7
Rockaway Shallows 56.4 ; 21.8
Skyhorn 52.6 ; 44.8
Sylvan Falls 35.6 ; 63.6
Trueshot Lodge 35.2 ; 45.7

 

Explore Stormheim

Aggramar’s Vault 47.2 ; 44.8
Dreadwake’s Landing 55.6 ; 73.6
Greywatch 72.0 ; 60.0
Haustvald 73.4 ; 39.7
Maw of Nashal 38.8 ; 20.4
Nastrondir 44.9 ; 37.0
The Runewood 71.5 ; 50.1
Skold-Ashil 65.7 ; 62.6
Talonrest 51.4 ; 57.0
Valdisdall 60.4 ; 51.1
Blackbeak Overlook 33.9 ; 34.7
Dreyrgrot 75.2 ; 54.8
Gates of Valor 65.5 ; 62.2
Hrydshal 44.3 ; 64.5
Morheim 80.1 ; 59.2
Watchman’s Rock 69.9 ; 22.0
Shield’s Rest 77.8 ; 6.7
Storm’s Reach 59.1 ; 31.2
Tideskorn Harbor 58.0 ; 44.4
Weeping Bluffs 34.5 ; 51.3

 

Explore Suramar

Ambervale 30.4 ; 42.3
Falnaar 19.5 ; 45.2
The Grand Promenade 47.3 ; 50.4
Moon Guard Stronghold 38.1 ; 22.9
Ruins of Elune’eth 37.0 ; 45.9
Tel’anor 42.2 ; 35.5
Crimson Thicket 64.0 ; 42.0
Felsoul Hold 34.3 ; 74.8
Jandvik 71.5 ; 51.1
Moonwhisper Gulch 34.9 ; 31.0
Suramar City 46.1 ; 59.8

 

Explore Val’sharah

Andu’talah 67.6 ; 56.4
Bradensbrook 42.4 ; 58.6
Gloaming Reef 25.5 ; 66.5
Lorlathil 54.6 ; 73.0
Moonclaw Vale 61.2 ; 73.1
Smolderhide Thicket 47.3 ; 85.1
Thas’talah 47.9 ; 69.6
Blackrook Hold 38.8 ; 51.8
The Dreamgrove 44.2 ; 30.4
Grove of Cenarius 51.9 ; 64.0
Mistvale 71.6 ; 39.1
Shala’nir 61.1 ; 31.1
Temple of Elune 54.1 ; 55.4

 

 

 

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