Legion: Der neue Build 21952
In der vergangenen Nacht haben die Entwickler von World of Warcraft den neuen Build 21952 auf die aktuell laufenden Server der geschlossenen Beta der kommenden Erweiterung „Legion“ aufgespielt und dadurch dann wieder einmal einige neue Inhalte zu dieser Testphase hinzugefügt. Dabei beinhaltete dieses neue Update neben den üblichen Klassenänderungen auch noch mehrere Sturmdrachen als Reittiere für das PvP, einen neuen Titel und Anpassungen an den bereits vor einigen Wochen in der Beta entdeckten Mounts in Form von Höllenbestien.
Highlights aus diesem Build:
- Die vor einiger Zeit in den Spieldaten entdeckten Höllenbestien als Reittiere sind scheinbar nun nicht mehr länger als Belohnungen für das gewertete PvP bestimmt.
- Das Reittier „Felblaze Infernal“ fungiert nun als Belohnung für den Sieg über Gul’dan.
- Das Reittier „Hellfire Infernal“ fungiert nun als Belohnung für den Sieg über Mythic Gul’dan.
- Bei den Reittieren für Gladiatoren handelt es sich nun um gepanzerte Sturmdrachen. Bilder gibt es weiter unten im Artikel.
- Der Erfolg „Lock, Stock and Two Smoking Goblins“ belohnt Spieler mit dem Titel „The Gullible“.
- Die Dauer von vielen Missionen in den Klassenhallen wurde wieder angehoben.
- Die Arcadian War Turtle wurde als Gegenstand hinzugefügt.
- Die Menge der Artefaktmacht, die viele verbrauchbare Gegenstände gewähren, wurde erhöht.
Neue Modelle:
Der Fokus der Testphase:
Einem gestern Abend von Game Designer Muffinus veröffentlichten Bluepost zufolge sollen die Tester der geschlossenen Beta sich nun erst einmal hauptsächlich damit beschäftigen, die Stellen auf den verheerten Inseln ausfindig zu machen, die beim ersten Tag nach dem Release zu Staus oder Kollisionen in der Levelphase führen könnten. Dazu gehören dann beispielsweise zu lange Respawntimer, Gebiete mit zu wenig Questzielen oder auch NPCs ohne die Funktion für „Multi-Tap“.
Greetings all, as you continue testing World Quests we would like to put a special focus on areas of player collision. These can often be some of the most frustrating issues to run into on day 1 of the expansion’s launch, as I’m sure we’ve all experienced the line to kill the one boss or loot the one item you needed that wasn’t flagged for multi-tap.
This includes, but is not limited to:
- Single kill targets that are not multi-tap.
- Objects that are not multi-loot.
- Too few spawns of a type in an area.
- Too slow of a respawn time for spawns in an area.
Please let us know if you run into any of the above issues on a World Quest, thanks!
Neue und überarbeitete Karten:
Klassenänderungen:
Death Knight
- Consumption Strikes all enemies in front of you with a hungering attack that deals (
340%250% of weapon damage) Physical damage and heals you for200% of that damage. Artifact, Active Mitigation100% of that damage. Artifact. Melee range. Instant. 45 sec cooldown. - Consumption Strikes all enemies in front of you with a hungering attack that deals (
340%250% of weapon damage) Physical damage and heals you for200% of that damage. Instant.100% of that damage. Instant.
PvP Talents
- Blood for Blood Heart Strike damage increased by
100%50%, and no longer costs a Rune but5%10% of your total Health instead. Blood DeathKnight – Tier 5 PvP Talent. - Wandering Plague
Causes [ 1Causes [ 8 + 20% of AP ] Shadow damage over 8 sec and inflicts Virulent Plague on the target. When Wandering Plague’s duration ends or is dispelled, it jumps to a nearby enemy within 30 yards afflicted by one of your diseases. Lasts for 3 jumps. You can only have one Wandering Plague active at any one time. Unholy DeathKnight – Tier 4 PvP Talent. 1 Runes. 30 yd range. Instant. 8 sec cooldown.
Demon Hunter
- Blade Dance Strike all nearby enemies for [ 100% of weapon damage + 2.000 *
105% of weapon damage + 315%110% of weapon damage + 330% of weapon damage ] Physical damage, and increase your chance to dodge by 100% for 1 sec. 35 Fury. Instant. 10 sec cooldown. - Chaos Strike Slice your target for [ 2.000 * 0% of weapon damage ] Chaos damage. Critical strikes
do not consume Fury. Passive.refund 20 Fury. Passive. - Chaos Strike Slice your target for [ 2.000 * 0% of weapon damage ] Chaos damage. Critical strikes
do not consumerefund 20 Fury. 40 Fury. Melee range. Instant. - Eye Beam Blasts all enemies directly in front of you for [ 9 + 546.3% of AP ] Chaos damage.
This ability always critsEye Beam always critically strikes. 50 Fury. 20 yd range. 2 sec cast (Channeled). 45 sec cooldown.
Talents
- First Blood Reduces the Fury cost of Blade Dance by 20 and increases its damage to [ 2.000 * 100% of weapon damage + 4.000 *
105% of weapon damage + 2.000 * 315%110% of weapon damage + 2.000 * 330% of weapon damage ] against the first target struck. Havoc Demon Hunter – Level 102 Talent.
PvP Talents
- Illidan’s Grasp You strangle the target with demonic magic, dangling them in place for 6 sec. Use Illidan’s Grasp again to toss the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing [ 1 + 70% of AP ] Shadow damage. Vengeance DemonHunter – Tier 5 PvP Talent. 10 yd range. Instant.
30 sec cooldown.45 sec cooldown.
Vengeance
- Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec. Deals
[ 412.5%[ 165% of AP ] Fire damage, and an additional[ 150%[ 60% of AP ] Fire damage over 6 sec, to all enemies affected by the sigil. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 30 sec cooldown.
Druid
- Rage of the Sleeper Unleashes the rage of Ursoc for 10 sec, preventing 25% of all damage you take and reflecting [ 1 + 250% of AP ] Nature damage back at your attackers. Requires Bear Form. Artifact,
Active Mitigation. Instant. 1.5 min cooldown.Instant. 1.5 min cooldown.
Talents
- Fury of Elune Calls down a beam of pure celestial energy at the target location, dealing
[ 240%[ 280% of Spell Power ] Astral damage every 1,000 sec until your Astral Power is exhausted. While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location. Balance Druid – Level 100 Talent. 60 LunarPower, plus 120 per sec. 40 yd range. Instant. 60 sec cooldown. - Incarnation: Chosen of Elune An improved Moonkin Form that increases the damage of all your spells by
40%35% and causes your Lunar Strike and Solar Wrath to generate 50% additional Astral Power. Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration. Druid – Level 75 Talent. Instant. 3 min cooldown.
Balance
- Starsurge Launch a surge of stellar energies at the target, dealing [ 1 +
470%450% of Spell Power ] Astral damage. Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike and Solar Wrath by 20%, respectively. You can accumulate up to 3 of each Empowerment. Can be cast in Moonkin Form. Can’t be cast in Tree of Life Form. Druid – Balance Spec. 400 LunarPower. 40 yd range. Instant.
Hunter
Talents
- Black Arrow Fires a Black Arrow at the target, dealing [ 4 + AP ] Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration. When you kill an enemy, the remaining cooldown on Black Arrow will reset. Marksmanship Hunter – Level
6030 Talent. 40 Focus. 40 yd range. Instant. 15 sec cooldown. - Patient Sniper Gain the patience of a veteran sniper, increasing your maximum focus by 30 and causing Vulnerable to increase your Marked Shot and Aimed Shot damage by 150%, but only last
86 sec and no longer stack. Marksmanship Hunter – Level 60 Talent. - Sentinel Applies Hunter’s Mark to all enemies near the target. Marksmanship Hunter – Level
1560 Talent. 40 yd range. Instant. - Steady Focus Using Arcane Shot or Multi-Shot three times in a row increases your Focus Regeneration by 20% for 10 sec. Marksmanship Hunter – Level
30 Talent.15 Talent. - Way of the Mok’Nathal Raptor Strike also grants you Mok’Nathal Tactics, increasing your attack power by
5%3% for 8 sec, stacking up to54 times. Survival Hunter – Level 15 Talent.
Marksmanship
- Bursting Shot Fires an explosion of bolts at all enemies in front of you, knocking them back, disorienting them for 4 sec, and dealing (40% of weapon damage) Physical damage. Hunter – Marksmanship Spec.
5010 Focus. Instant. 30 sec cooldown.
Survival
- Flanking Strike Beast Mastery
: A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals [ 2 + 442.5% of RAP ] Physical damage. If the target is attacking you, your pet’s attack will deal 50% increased damage and 400% increased threat. Otherwise, your attack will deal 50% increased damage. Marksmanship: A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals[ 2 + 375% of RAP[ 322.8% of AP ;] Physical damage. If the target is attacking you, your pet’s attack will deal 50% increased damage and 400% increased threat. Otherwise, your attack will deal 50% increased damage. Survival: A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals[ 2 + 375% of RAP[ 322.8% of AP ;] Physical damage. If the target is attacking you, your pet’s attack will deal 50% increased damage and 400% increased threat. Otherwise, your attack will deal 50% increased damage. Flanking strike has double the normal chance to trigger Hunting Companion. Hunter – Survival Spec. 50 Focus. Melee range. Instant. 6 sec cooldown.
Mage
- Living Bomb The target becomes a Living Bomb, taking [ 4 + 25% of Spell Power ] Fire damage over
124 sec, and then exploding to deal an additional [ 1 + 80% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Unlimited range. Instant. - Nether Tempest Places a Nether Tempest on the target which deals [ 12 +
6%5.5% of Spell Power ] Arcane damage over 12 sec to the target and [ 0.1% of Spell Power ] to all enemies within 10 yards. Limit 1 target. Damage increased by 60% per Arcane Charge. Unlimited range. Instant.
Talents
- Arcane Orb Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing [ 74.3% of Spell Power ] Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage. Arcane Mage – Level 100 Talent. 1% of Base Mana. 40 yd range. Instant.
15 sec cooldown.20 sec cooldown. - Cinderstorm Throws a spread of 6 cinders that travel in an arc, each dealing
[ 50%[ 65% of Spell Power ] Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite. Fire Mage – Level 100 Talent. 1% of Base Mana. 40 yd range. 1.5 sec cast. 9 sec cooldown. - Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing
[ 800%[ 650% of Spell Power ] damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Frost Mage – Level 100 Talent. 1% of Base Mana. 40 yd range. 3 sec cast. - Living Bomb The target becomes a Living Bomb, taking [ 4 + 25% of Spell Power ] Fire damage over
124 sec, and then exploding to deal an additional [ 1 + 80% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Fire Mage – Level 90 Talent. 1.5% of Base Mana. 40 yd range. Instant. 12 sec cooldown. - Lonely Winter You can no longer summon your Water Elemental, but
Frost BoltFrostbolt, Ice Lance, and Frozen Orb deal30%20% increased damage. Frost Mage – Level 15 Talent. - Nether Tempest Places a Nether Tempest on the target which deals [ 12 +
6%5.5% of Spell Power ] Arcane damage over 12 sec to the target and [ 0.1% of Spell Power ] to all enemies within 10 yards. Limit 1 target. Damage increased by 60% per Arcane Charge. Limited to 1 target. Arcane Mage – Level 90 Talent. 1.5% of Base Mana. 40 yd range. Instant. - Ray of Frost For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing
[ 130%[ 135% of Spell Power ] Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%. Frost Mage – Level 15 Talent. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.
Arcane
- Arcane Blast Blasts the target with energy, dealing
[ 155%[ 165% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Mana cost increased by 100% per Arcane Charge. Generates 1 Arcane Charge Mage – Arcane Spec. 3.2% of Base Mana. 40 yd range. 2.2 sec cast.
Fire
- Fireball Throws a fiery ball that causes [ 1 +
170%200% of Spell Power ] Fire damage. Mage – Fire Spec. 2% of Base Mana. 40 yd range. 2.2 sec cast. - Inferno Blast Blasts the enemy for
[ 120%[ 140% of Spell Power ] Fire damage. This damage is always a critical strike. Unaffected by the global cooldown and castable while casting. Mage – Fire Spec. 1% of Base Mana. 40 yd range. Instant. 0.5 sec cooldown. - Pyroblast Hurls an immense fiery boulder that causes [ 1 +
400%430% of Spell Power ] Fire damage. Mage – Fire Spec. 2.5% of Base Mana. 40 yd range. 4.5 sec cast.
Frost
- Frostbolt Launches a bolt of frost at the enemy, causing [ 1 +
165%175% of Spell Power ] Frost damage and slowing movement speed by 30% for 15 sec. Mage – Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast. - Ice Lance Quickly fling a shard of ice at the target, dealing [ 1 +
50%55% of Spell Power ] Frost damage. Ice Lance damage is doubled against frozen targets. Mage – Frost Spec. 1% of Base Mana. 40 yd range. Instant.
Paladin
- Eye of Tyr Releases a blinding flash from Truthguard, causing [ 1 + 300% of AP ] Holy damage to all nearby enemies and reducing all damage they deal to you by 25% for 9 sec. Artifact,
Active Mitigation. Instant. 60 sec cooldown.Instant. 60 sec cooldown. - Judgment (Retribution) Judges an enemy, dealing [ 1 + 200% of Spell Power ] Holy damage, chaining to an additional target for 35% reduced damage, and causing the target to take 0% increased damage from your Holy Power
consumers for 6 sec.spenders for 8 sec.
Talents
- Divine Purpose Your Holy Power
consumingspending abilities have a 15% chance to make your next Holy Powerconsumingspending ability free. Retribution Paladin – Level 100 Talent. - Greater Judgment Your Judgment
cooldown is reduced by 2 sec and jumps to 3 additional nearby enemies. Each jump deals 35% less damageability always deals a critical strike when the target is above 85% health and jumps to 2 additional nearby enemies. Retribution Paladin – Level 30 Talent.
PvP Talents
- Avenging Light When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to
60%30% of the amount healed. Holy Paladin – Tier 4 PvP Talent. - Judgments of the Pure Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for
6% of their total health and is dispelled of 1 harmful magical effect if present[ 1 + 250% of Spell Power . Protection Paladin – Tier 5 PvP Talent.
Priest
Talents
- Mindbender Summons a Mindbender to attack the target for
20 sec. Generates 515 sec. Generates 4 Insanity each time the Mindbender attacks. Can be cast in Shadowform. Shadow Priest – Level 90 Talent. 40 yd range. Instant. 60 sec cooldown. - Shadow Crash Hurl a bolt of slow-moving Shadow energy at the destination, dealing
[ 399.96%[ 640% of Spell Power ] damage to all targets within 8 yards. Generates 15 Insanity. Shadow Priest – Level 90 Talent. 40 yd range. Instant. 30 sec cooldown. - Shadow Word: Void Blasts the target’s mind for [ 1 +
180%220% of Spell Power ] Shadow damage. Generates 25 Insanity. Shadow Priest – Level 15 Talent. 40 yd range. 1.5 sec cast.
Discipline & Shadow
- Shadow Word: Pain (Discipline, Holy) A word of darkness that causes [ 1 +
35%40% of Spell Power ] Shadow damage instantly, and an additional [ 7 + 35% of Spell Power ] Shadow damage over 14 sec. - Shadow Word: Pain (Shadow) A word of darkness that causes [ 1 +
35%40% of Spell Power ] Shadow damage instantly, and an additional [ 7 + 35% of Spell Power ] Shadow damage over 14 sec.
Shadow
- Mind Blast Blasts the target’s mind for
[ 325%[ 300% of Spell Power ] Shadow damage. Generates 12 Insanity. Priest – Shadow Spec. 40 yd range. 1.5 sec cast. - Shadow Word: Death A word of dark binding that inflicts [ 1 + 360% of Spell Power ] Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 10 Insanity, or 30 if the target dies. Priest – Shadow Spec. 40 yd range. Instant.
12 sec cooldown. - Vampiric Touch A touch of darkness that causes [ 6 +
60%70% of Spell Power ] Shadow damage over 18 sec, and heals the Priest for 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Generates 4 Insanity. Priest – Shadow Spec. 40 yd range. 1.5 sec cast. - Void Bolt Sends a bolt of pure void energy at the enemy, causing [ 1 +
240%220% of Spell Power ] Shadow damage and refreshing Shadow Word: Pain and Vampiric Touch to their original duration. Requires Voidform. Generates 16 Insanity. Priest – Shadow Spec. 40 yd range. Instant. 4.5 sec cooldown. - Voidform (Discipline, Holy) Activate Voidform, increasing damage by
25%20% and granting an additional 1% Haste every 1 sec. - Voidform (Shadow) Activate Voidform, increasing damage by
25%20%, reducing the cooldown on Mind Blast by 3 sec, and granting an additional 1% Haste every 1 sec.
Shaman
Elemental
- Flame Shock Sears the target with fire, causing [ 1 +
87.5%80% of Spell Power ] Fire damage and then an additional [ 7.5 +43.75%40% of Spell Power ] Fire damage over 15 sec. Maelstrom increases duration up to 100%. Shaman – Elemental Spec. 40 yd range. Instant. - Frost Shock Chills the target with frost, causing [ 1 +
60%52% of Spell Power ] Frost damage and reducing the target’s movement speed by 50% for 5 sec. Maelstrom increases damage and duration up to 100%. Shaman – Elemental Spec. 40 yd range. Instant. - Lightning Bolt Hurls a bolt of lightning at the target, dealing [ 1 +
150%130% of Spell Power ] Nature damage. Generates 8 Maelstrom. Shaman – Elemental Spec. 40 yd range. Instant.
Warlock
- Drain Life Drains life from the target, causing [ 6 +
25%30% of Spell Power ] Shadow damage over 6 sec, and healing you for 600% of the damage done. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
Talents
- Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals
[ 50%[ 42% of Spell Power ] Fire damage. Destruction Warlock – Level 100 Talent. 4.8% of Base Mana. 40 yd range. 3 sec cast (Channeled). 15 sec cooldown. - Drain Soul Drains the target’s soul, causing [ 6 + 264% of Spell Power ] Shadow damage over 6 sec, and healing you for
300%400% of the damage done. Generates 1 Soul Shard if the target dies during this effect. Affliction Warlock – Level 15 Talent. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled). - Grimoire of Synergy Damage done by you or your demon has a chance to grant the other one
30%35% increased damage for 15 sec. Demonology Warlock – Level 90 Talent. - Mana Tap
Consumes 40%Consumes 30% of your current mana to grant 10% increased damage for 20 sec. Warlock – Level 30 Talent. Instant. - Roaring Blaze Conflagrate increases your remaining Immolate damage on the target by
50%60% until Immolate expires or is refreshed. Destruction Warlock – Level 15 Talent. - Summon Darkglare Summons a Darkglare for 12 sec that launches Eye Lasers at all targets afflicted by your Doom. dealing 0 Shadow damage. Demonology Warlock – Level 100 Talent. 0 Soul Shard. Instant. 24 sec cooldown.
Affliction
- Agony Inflicts increasing agony on the target, causing up to [ 90 +
38%40% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Warlock – Affliction Spec. 3% of Base Mana. 40 yd range. Instant. - Unstable Affliction Afflicts the target with
[ 80%[ 85% of Spell Power ] Shadow damage over 8 sec. Multiple casts accumulate increased damage. If dispelled, deals 200% of its remaining damage to the dispeller and silences them for 4 sec. Refunds 1 Soul Shard if the target dies before 8 sec have elapsed. Warlock – Affliction Spec. 0 Soul Shard. 40 yd range. 1.5 sec cast.
Destruction
- Chaos Bolt Unleashes a devastating blast of chaos, causing [ 1 +
360%340% of Spell Power ] Chaos damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage. Warlock – Destruction Spec. 0 Soul Shard. 40 yd range. 3 sec cast. - Incinerate Draws fire toward the enemy, dealing
[ 200%[ 185% of Spell Power ] Fire damage. Warlock – Destruction Spec. 6% of Base Mana. 40 yd range. 2 sec cast.
Warrior
Talents
- Focused Rage Focus your rage on your next Mortal Strike,
causing it to deal [ 165% of AP ] additional damageincreasing its damage by 50%, stacking up to 3 times. Unaffected by the global cooldown Arms Warrior – Level 75 Talent. 15 Rage. Melee range. Instant. 1.5 sec cooldown.
PvP Talents
- Slaughterhouse When you use Bloodthirst, the damage is increased by 10% and the cooldown is reduced by 1 sec for every
10%20% health the target is missing. Fury Warrior – Tier 5 PvP Talent.
Arms
- Bladestorm (New) Arms, Protection: Become an unstoppable storm of destructive force, striking all targets within 8 yards for [ 7.000 * 145% of weapon damage ] Physical damage over 6 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Fury: Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for [ 14.000 * 145% of weapon damage ] Physical damage over 6 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Warrior – Arms Spec. Instant. 1.5 min cooldown.
Protection
- Focused Rage Focus your rage on your next Shield Slam,
causing it to deal [ 105% of AP ] additional damageincreasing its damage by 50%, stacking up to 3 times. Unaffected by the global cooldown Warrior – Protection Spec. 30 Rage. Melee range. Instant. 1.5 sec cooldown.