Heroes: Ein Balance Update für den PTR
Im Verlauf der vergangenen Nacht haben die Mitarbeiter von Blizzard ein neues Balance Update für Heroes of the Storm auf den derzeit aktiv laufenden öffentlichen Testserver dieses Team Brawlers aufgespielt und passend dazu dann auch wieder einen eigenen Blogeintrag auf ihrer offiziellen Internetseite veröffentlicht. Dabei beinhaltete dieses Update einige weitere Anpassungen an den spielbaren Helden von Heroes of the Storm, die auf dem PTR nun zusammen mit den bereits beim Start dieses Testservers durchgeführten Änderungen und neuen Inhalten aktiv sind. Ansonsten soll dieses Balance Update die Liveserver von Heroes of the Storm dann im Verlauf der kommenden Woche am 17. Mai 2016 zusammen mit dem aktuell auf dem Testserver vorhandenen Patch rund um den Helden „Chromie“ erreichen.
Heroes of the Storm PTR Balance Update — May 12, 2016
Kael’thas
- Living Bomb (W)
- Sun King’s Fury (Talent)
- Bonus Basic Attack damage reduced by 20%, from 171 (+4% per level) to 137 (+4% per level).
- Sun King’s Fury (Talent)
Gazlowe
- Xplodium Charge (E)
- Stun duration reduced from 2 to 1.75 seconds.
- Damage increased by 10%, from 212 (+4% per level) to 233 (+4% per level).
Developer Comments: We’ve received a lot of feedback from players regarding the popular strategy of chaining movement impairing effects, like Stuns and Roots, on an enemy Hero. While we want this to be a viable way to play, we feel it’s currently too prominent and powerful at higher levels of play. As a result, we are reducing the duration of many of these effects in the game. In scenarios where this change nerfs a character we don’t otherwise want to nerf, we’re coupling it with a buff to help offset the difference. While this change hasn’t reduced all the effects that might make you lose control of your Hero, we feel these are some of the more egregious ones. As always, we will make further changes if necessary.
Xul
- Bone Prison (E)
- Root duration reduced from 2 to 1.75 seconds.
- Amplify Damage (Talent)
- Vulnerability duration reduced from 2 to 1.75 seconds.
Developer Comments: Please see Gazlowe’s Developer Comment above.
Brightwing
- Polymorph (W)
- Duration reduced from 1.5 to 1.25 seconds.
- Slow amount increased from 20% to 25%.
- Cooldown reduced from 15 to 12 seconds.
- Mana cost reduced from 75 to 60.
- Greater Polymorph (Talent)
- Duration bonus reduced from 1 to 0.75 seconds.
Developer Comments: Please see Gazlowe’s Developer Comment above.
Uther
- Hammer of Justice (E)
- Stun duration reduced from 1 to 0.75 seconds.
- Cooldown reduced from 10 to 8 seconds.
- Mana cost reduced from 50 to 40.
Developer Comments: Please see Gazlowe’s Developer Comment above.
Arthas
- Death Coil (Q)
- Embrace Death (Talent)
- Damage bonus reduced from 20% to 10% for each 10% of Health missing.
- Embrace Death (Talent)
- Howling Blast (W)
- Root duration reduced from 1.5 to 1.25 seconds.
- Cooldown reduced from 12 to 10 seconds.
- Mana cost reduced from 70 to 60.
- Frost Presence (Talent)
- Cooldown reduction decreased from 6 to 5 seconds.
- Frozen Tempest (E)
- Remorseless Winter (Talent)
- Root duration reduced from 2 to 1.75 seconds.
- Remorseless Winter (Talent)
Developer Comments: Please see Gazlowe’s Developer Comment above.
Chen
- Health increased from 2556 (+4% per level) to 2658 (+4% per level).
- Health Regeneration increased from approximately 5.32 (+4% per level) to 5.54 (+4% per level).
Diablo
- Apocalypse (R)
- Stun duration reduced from 2 to 1.75 seconds.
Developer Comments: Please see Gazlowe’s Developer Comment above.
Leoric
- Health increased from 2373 (+4% per level) to 2468 (+4% per level).
- Health Regeneration increased from approximately 4.95 (+4% per level) to 5.14 (+4% per level).
Muradin
- Stormbolt (Q)
- Stun duration reduced from 1.5 to 1.25 seconds.
Developer Comments: Please see Gazlowe’s Developer Comment above.
- Leap (R)
- Stun duration reduced from 1.5 to 1.25 seconds.
- Damage increased by 10%, from 123 (+4% per level) to 135.3 (+4% per level).
Developer Comments: Please see Gazlowe’s Developer Comment above.
Tyrael
- Health increased from 2373 (+4% per level) to 2468 (+4% per level).
- Health Regeneration increased from approximately 4.95 (+4% per level) to 5.14 (+4% per level).