WoD: Beta Build 18967

WoD: Beta Build 18967
WoD: Beta Build 18967
User Rating: 4.7 (2 votes)

Die Entwickler von Blizzard haben in der vergangenen Nacht ein neues Update für die aktuell noch immer laufende Beta zu Warlords of Draenor veröffentlicht. Dieser relativ kleine Build 18967 besteht dabei neben einigen minimalen Anpassungen an einem Erfolg, einigen Berufen und ein paar Reittieren hauptsächlich nur aus einer Reihe von Anpassungen an den verschiedenen Klassen von World of Warcraft.

 

 

 

Erfolge:

Neue Heldentaten

 

 

 

Berufe:

Blacksmithing

  • Truesteel Ingot Produces 10. May also yield Sorcerous Fire and/or Sorcerous Earth. Can be performed up to three times in a row, but it takes 24 hours to recover 1 use. Reagents and Research. 2 sec cast. 24 hrs recharge. Gives 10 skillups. Reagents: True Iron Ore (20), Blackrock Ore (10).

 

Enchanting

  • Gift of Critical Strike Permanently enchant a cloak to increase critical strike by 0 and movement speed by 10%. Cloak. Instant 1.5 sec cast. Gives 4 skillups. Reagents: Temporal Crystal (4), Sorcerous Air (3).
  • Temporal Crystal Name Changed from Temporal Shard to Temporal Crystal. May also create Sorcerous Air and Fire. Reagents and Research. 3.5 sec cast. Reagents: Draenic Dust (40). 24 hrs recharge. Reagents: Luminous Shard.

 

Engineering

  • Gearspring Parts May also create Sorcerous Fire and Air. Reagents and Research. 3.5 sec cast. 24 hrs recharge. Reagents: True Iron Ore (10), Blackrock Ore (10).
  • Grounded Plasma Shield Permanently attaches grounded plasma generators to your belt, allowing you to activate a powerful shield that absorbs 0 to 0 damage. (5 Min Cooldown) Tinkers. 5 sec cast. Reagents: Tinker’s Kit.

 

Inscription

  • Draenor Merchant Order Merchant Orders allow you to legally collect excess fees from vendors. Merchant Orders. 3.5 sec cast. 1 sec cooldown. Reagents: Light Parchment (2), Cerulean Pigment (4).
  • War Paints May also create Sorcerous Water and Earth. Reagents and Research. 3.5 sec cast. Reagents: Cerulean Pigment (40). 24 hrs recharge. Reagents: Cerulean Pigment (40).

 

Jewelcrafting

  • Taladite Crystal Produces 10. May also yield Sorcerous Earth and/or Sorcerous Air. Can be performed up to three times in a row, but it takes 24 hours to recover 1 use. Reagents and Research. 1.5 sec cast. 24 hrs recharge. Gives 10 skillups. Reagents: Blackrock Ore (20), True Iron Ore (10).

 

Leatherworking

  • Burnished Leather Produces 10. May also yield Sorcerous Earth and/or Sorcerous Water. Can be performed up to three times in a row, but it takes 24 hours to recover 1 use. Reagents and Research. 1.5 sec cast. 24 hrs recharge. Gives 10 skillups. Reagents: Raw Beast Hide (20), Gorgrond Flytrap (10).

 

Tailoring

  • Hexweave Cloth Produces 10. May also yield Sorcerous Water and/or Sorcerous Air. Can be performed up to three times in a row, but it takes 24 hours to recover 1 use. Reagents and Research. 2 sec cast. 24 hrs recharge. Gives 10 skillups. Reagents: Sumptuous Fur (20), Gorgrond Flytrap (10).

 

 

 

 

Reittiere:

  • Ashen Pandaren Phoenix: Summons and dismisses a rideable Ashen Pandaren Phoenix. This is a flying mount. 1.5 sec cast. Account wide. 1.5 sec cast.
  • Crimson Pandaren Phoenix: Summons and dismisses a rideable Crimson Pandaren Phoenix. This is a flying mount. 1.5 sec cast. Account wide. 1.5 sec cast.
  • Emerald Pandaren Phoenix: Summons and dismisses a rideable Emerald Pandaren Phoenix. This is a flying mount. 1.5 sec cast. Account wide. 1.5 sec cast.
  • Violet Pandaren Phoenix: Summons and dismisses a rideable Violet Pandaren Phoenix. This is a flying mount. 1.5 sec cast. Account wide. 1.5 sec cast.

 

 

 

 

Klassenänderungen:

Druid

  • Ferocious Bite (Balance, Guardian, Restoration) 1 point : [*85% 68% of AP*] damage 2 points: [*170% 136% of AP*] damage 3 points: [*1 + 255% 204% of AP*] damage 4 points: [*1 + 340% 272% of AP*] damage 5 points: [*1 + 425% of AP*] damage 340% of AP*] damage
  • Ferocious Bite (Feral) 1 point : [*85% 68% of AP*] damage 2 points: [*170% 136% of AP*] damage 3 points: [*1 + 255% 204% of AP*] damage 4 points: [*1 + 340% 272% of AP*] damage 5 points: [*1 + 425% of AP*] damage 340% of AP*] damage
  • Moonfire (Balance) A Lunar spell that burns the enemy for [*1 + 45% 40.5% of Spell Power*] Arcane damage and then an additional [*10 + 32.5% 29.25% of Spell Power*] Arcane damage over 20 sec.
  • Moonfire (Feral, Guardian, Restoration) A Lunar spell that burns the enemy for [*1 + 45% 40.5% of Spell Power*] Arcane damage and then an additional [*10 + 32.5% 29.25% of Spell Power*] Arcane damage over 20 sec.
  • Moonfire (Balance) A Lunar spell that burns the enemy for [*1 + 45% 40.5% of Spell Power*] Arcane damage and then an additional [*10 + 32.5% 29.25% of Spell Power*] Arcane damage over 20 sec.
  • Moonfire (Feral, Guardian, Restoration) A Lunar spell that burns the enemy for [*1 + 45% 40.5% of Spell Power*] Arcane damage and then an additional [*10 + 32.5% 29.25% of Spell Power*] Arcane damage over 20 sec.
  • Sunfire A Solar spell that burns the enemy for [*1 + 45% 40.5% of Spell Power*] Nature damage and then an additional [*12 + 32.5% 29.25% of Spell Power*] Nature damage over 24 sec. Upon reaching 100 Solar Energy, your next Sunfire within 5 sec will deal 100% additional initial damage. Solar. 100 yd range. Instant.
  • Wrath A Solar spell that causes [*130% 117% of Spell Power*] Nature damage to the target. Solar. 3.5% of Base Mana. 40 yd range. 2 sec cast.

 
Talents

  • Stellar Flare A powerful spell which benefits from both Lunar and Solar Eclipses, dealing the most damage when they are balanced. Burns the target for [*1 + 37.5% 33.75% of Spell Power*] Spellstorm damage, and then an additional [*10 + 12.5% 11.25% of Spell Power*] damage over 20 sec. Druid – LvL 100 Talent. 3.3% of Base Mana. 40 yd range. 1.5 sec cast.

 
Balance

  • Starfire A Lunar spell that causes [*1 + 208% 187.2% of Spell Power*] Arcane damage to the target. Druid – Balance Spec. 3% of Base Mana. 40 yd range. 3 sec cast.
  • Starsurge Instantly causes [*260% 234% of Spell Power*] Spellstorm damage to the target, benefiting from your strongest current Eclipse bonus. Also grants Lunar or Solar Empowerment, based on current Balance Energy side, which increases the damage of your next 2 Starfires or 3 Wraths by 30%. Max 3 charges. Charges shared with Starfall. Druid – Balance Spec. 3% of Base Mana. 40 yd range. 2 sec cast. 30 sec recharge.

 
Feral

  • Rake Rake the target for [*1 + 50% 40% of AP*] Bleed damage and an additional [*5 + 50% 40% of AP*] Bleed damage over 15 sec. Awards 1 combo points. If used while stealthed, the target will be stunned for 4 sec. Druid – Feral Spec. 35 Energy. Melee range. Instant.
  • Rip Finishing move that causes Bleed damage over 24 sec. Damage increases per combo point: 1 point : [*107% 86% of AP*] damage 2 points: [*214.1% 172.1% of AP*] damage 3 points: [*321.1% 258.1% of AP*] damage 4 points: [*428.1% 344.1% of AP*] damage 5 points: [*535.2% 430.1% of AP*] damage Druid – Feral Spec. 30 Energy. Melee range. Instant.
  • Swipe Swipe nearby enemies, inflicting (135% 175% of weapon damage) Physical damage. Awards 1 combo points. Deals 20% additional damage against bleeding targets. Druid – Feral Spec. 45 Energy. 8 yd range. Instant.

 

 

 

 

Hunter

  • Arcane Shot (Normal) An instant shot that causes (100% 110% of weapon damage) Arcane damage.
  • Arcane Shot (Arcane Intensity) An instant shot that causes (100% 110% of weapon damage) Arcane damage.
  • Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for (30% 40% of weapon damage) Physical damage. 40 Focus. 40 yd range. Instant.

 
Talents

  • Exotic Munitions Allows you to modify your ranged weapon to use exotic munitions: Incendiary Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals (20% of weapon damage) additional Fire damage to all enemies within 8 yards of the initial target. Poisoned Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals [*6% 4% of AP*] additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect. Frozen Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals (15% of weapon damage) additional Frost damage and reduces the target’s movement speed by 50% for 4 sec. Only one exotic munition can be active at one time. Hunter – LvL 100 Talent.

 
Beast Mastery & Marksmanship

  • Kill Shot You attempt to finish off a wounded target, dealing (660% 759% of weapon damage) Physical damage. Only usable on enemies with less than 20% health. If the target dies, the Hunter will regain 15% of maximum health. If Kill Shot fails to kill the target, the cooldown is reset. Hunter – Beast Mastery & Marksmanship Spec. 45 yd range. 10 sec cooldown.

 
Beast Mastery & Survival

  • Cobra Shot Deals (60% Deals (66% of weapon damage) Nature damage and generates 14 Focus. Usable while moving. Hunter – Beast Mastery & Survival Spec. 40 yd range. 2 sec cast.

 
Survival

  • Black Arrow Fires a Black Arrow at the target, dealing [*10 + 40% 44% of AP*] damage over 20 sec. Your Black Arrow periodic damage has a 20% chance to trigger Lock and Load, causing your next two Explosive Shots to cost no Focus and trigger no cooldown. When Black Arrow is dispelled, its cooldown is reset. Hunter – Survival Spec. 35 Focus. 40 yd range. Instant. 30 sec cooldown.
  • Explosive Shot You fire an explosive charge into the enemy target, dealing [*42.1% 46.3% of AP*] Fire damage initially and every second for 2 sec. Hunter – Survival Spec. 15 Focus. 40 yd range. Instant. 6 sec cooldown.
  • Serpent Sting Targets hit by your Multi-Shot and Arcane Shot are also afflicted by Serpent Sting, dealing [*32% 35.2% of AP*] Nature damage over 15 sec. Hunter – Survival Spec.

 

 

 

 

Mage

  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [*1 + 20% 23.5% of Spell Power*] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles‘ damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges. 60 yd range. Instant.
  • Frostfire Bolt (Normal) Launches a bolt of frostfire at the enemy, causing [*148.5% 158.6% of Spell Power*] Frostfire damage and slowing the target’s movement by 40% for 8 sec.
  • Frostfire Bolt (Brain Freeze) Launches a bolt of frostfire at the enemy, causing [*185.6% 198.3% of Spell Power*] Frostfire damage and slowing the target’s movement by 40% for 8 sec.
  • Living Bomb The target becomes a Living Bomb, taking [*4 + 18.75% 12.5% of Spell Power*] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [*1 + 150% 90% of Spell Power*] Fire damage to the target and all other enemies within 10 yards. May be spread by Inferno Blast. Unlimited range. Instant.

 
Perks

  • Improved Water Elemental Your summoned Water Elemental now also knows the Water Jet spell. Water Jet Channels a jet of icy water at the target, dealing [*32% 28.2% of Spell Power*] Frost damage to the target over 4 sec. The Mage’s Frostbolts that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost.

 
Talents

  • Living Bomb The target becomes a Living Bomb, taking [*4 + 18.75% 12.5% of Spell Power*] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [*1 + 150% 90% of Spell Power*] Fire damage to the target and all other enemies within 10 yards. May be spread by Inferno Blast. Mage – LvL 75 Talent. 1.5% of Base Mana. 40 yd range. Instant.

 
Arcane

  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [*1 + 57.5% 67.9% of Spell Power*] Arcane damage. Consumes all Arcane Charges. Arcane Barrage’s damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby targets per Arcane Charge for 50% damage. Replaces Fire Blast. Mage – Arcane Spec. 0.5% of Base Mana. 40 yd range. Instant. 3 sec cooldown.
  • Arcane Blast Blasts the target with energy, dealing [*1 + 85% of Spell Power* 1;] Arcane damage and generating an Arcane Charge. Arcane Blast’s damage is increased by 50% per Arcane Charge, and its mana cost is increased by 100% per Arcane Charge. Replaces Frostfire Bolt. Mage – Arcane Spec. 2% of Base Mana. 40 yd range. 2.2 sec cast.
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [*1 + 20% 23.5% of Spell Power*] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles‘ damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges. Mage – Arcane Spec. 40 yd range. 2 sec cast (Channeled).

 
Fire

  • Dragon’s Breath Targets in a cone in front of the caster take [*61.42% 86% of Spell Power*] Fire damage and are disoriented for 4 sec. Any direct damage will cancel the effect. Replaces Cone of Cold. Mage – Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.
  • Fireball Hurls a fiery ball that causes [*1 + 148.5% 158.6% of Spell Power*] Fire damage. Mage – Fire Spec. 4% of Base Mana. 40 yd range. 2.2 sec cast.
  • Flamestrike Calls down a pillar of fire, burning all enemies within the area for [*38.85% 77.7% of Spell Power*] Fire damage and an additional [*10.12% of Spell Power*] Fire damage over 8 sec and reducing their movement speed by 50% for the duration. Mage – Fire Spec. 6% 3% of Base Mana. 40 yd range. 2 sec cast. 12 sec cooldown.
  • Inferno Blast Blasts the enemy for [*112.5% 119.8% of Spell Power*] Fire damage and spreads your Fire damage effects on the target to up to 3 enemies within 10 yards. Inferno Blast will always deal a critical strike. Replaces Fire Blast. Mage – Fire Spec. 2% of Base Mana. 40 yd range. Instant. 8 sec recharge.
  • Pyroblast Hurls an immense fiery boulder that causes [*207% 221.2% of Spell Power*] Fire damage and an additional [*38.7% 41.3% of Spell Power*] Fire damage over 18 sec. Getting two single-target non-periodic Fire critical strikes in a row will make your next Pyroblast instant, cost no mana, and deal 25% additional damage. Mage – Fire Spec. 5% of Base Mana. 40 yd range. 3.5 sec cast.

 
Frost

  • Frostbolt Launches a bolt of frost at the enemy, causing [*1 + 135% 119.1% of Spell Power*] Frost damage and slowing movement speed by 50% for 15 sec. Mage – Frost Spec. 4% of Base Mana. 40 yd range. 2 sec cast.
  • Ice Lance (Normal) Deals [*72.36% Deals [*63% of Spell Power*] Frost damage to an enemy target.
  • Ice Lance (Fingers of Frost) Deals [*90.5% of Spell Power*] to [*90.5% Deals [*78.8% of Spell Power*] to [*78.8% of Spell Power*] Frost damage to an enemy target.

 

 

 

 

Monk

  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [*483.1% of Mainhand Min DPS + 241.6% 460.7% of Mainhand Min DPS + 230.4% of Offhand Min DPS + 153.6% of AP – 5*] to [*483.1% of Mainhand Max DPS + 241.6% 460.7% of Mainhand Max DPS + 230.4% of Offhand Max DPS + 153.6% of AP + 5*] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [*483.1% of Mainhand Min DPS + 241.6% 460.7% of Mainhand Min DPS + 230.4% of Offhand Min DPS + 153.6% of AP – 5*] to [*483.1% of Mainhand Max DPS + 241.6% 460.7% of Mainhand Max DPS + 230.4% of Offhand Max DPS + 153.6% of AP + 5*] Physical damage.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [*724.7% 691.1% of Mainhand Min DPS + 153.6% of AP – 5*] to [*724.7% 691.1% of Mainhand Max DPS + 153.6% of AP + 5*] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [*669.4% 638.3% of Mainhand Min DPS + 141.8% of AP – 5*] to [*669.4% 638.3% of Mainhand Max DPS + 141.8% of AP + 5*] damage to up to 50 additional nearby targets.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [*483.1% of Mainhand Min DPS + 241.6% 460.7% of Mainhand Min DPS + 230.4% of Offhand Min DPS + 153.6% of AP – 5*] to [*483.1% of Mainhand Max DPS + 241.6% 460.7% of Mainhand Max DPS + 230.4% of Offhand Max DPS + 153.6% of AP + 5*] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [*483.1% of Mainhand Min DPS + 241.6% 460.7% of Mainhand Min DPS + 230.4% of Offhand Min DPS + 153.6% of AP – 5*] to [*483.1% of Mainhand Max DPS + 241.6% 460.7% of Mainhand Max DPS + 230.4% of Offhand Max DPS + 153.6% of AP + 5*] Physical damage.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [*724.7% 691.1% of Mainhand Min DPS + 153.6% of AP – 5*] to [*724.7% 691.1% of Mainhand Max DPS + 153.6% of AP + 5*] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [*669.4% 638.3% of Mainhand Min DPS + 141.8% of AP – 5*] to [*669.4% 638.3% of Mainhand Max DPS + 141.8% of AP + 5*] damage to up to 50 additional nearby targets.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [*483.1% of Mainhand Min DPS + 241.6% 460.7% of Mainhand Min DPS + 230.4% of Offhand Min DPS + 153.6% of AP – 5*] to [*483.1% of Mainhand Max DPS + 241.6% 460.7% of Mainhand Max DPS + 230.4% of Offhand Max DPS + 153.6% of AP + 5*] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [*483.1% of Mainhand Min DPS + 241.6% 460.7% of Mainhand Min DPS + 230.4% of Offhand Min DPS + 153.6% of AP – 5*] to [*483.1% of Mainhand Max DPS + 241.6% 460.7% of Mainhand Max DPS + 230.4% of Offhand Max DPS + 153.6% of AP + 5*] Physical damage.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [*724.7% 691.1% of Mainhand Min DPS + 153.6% of AP – 5*] to [*724.7% 691.1% of Mainhand Max DPS + 153.6% of AP + 5*] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [*669.4% 638.3% of Mainhand Min DPS + 141.8% of AP – 5*] to [*669.4% 638.3% of Mainhand Max DPS + 141.8% of AP + 5*] damage to up to 50 additional nearby targets.
  • Fists of Fury Pummel all targets in front of you, stunning them and dealing [*1,320.2% of Mainhand Min DPS + 660.1% 1,258.9% of Mainhand Min DPS + 629.5% of Offhand Min DPS + 839.3% of AP + 1,320.2% of Mainhand Max DPS + 660.1% 1,258.9% of Mainhand Max DPS + 629.5% of Offhand Max DPS*] damage over 4 sec. Deals reduced damage to secondary targets. Melee range. Instant.
  • Jab (Brewmaster) Jab the target, dealing [*103.4% of Mainhand Min DPS + 51.7% 98.6% of Mainhand Min DPS + 49.3% of Offhand Min DPS + 32.9% of AP – 1*] to [*103.4% of Mainhand Max DPS + 51.7% 98.6% of Mainhand Max DPS + 49.3% of Offhand Max DPS + 32.9% of AP + 1*] damage and generating 1 Chi.
  • Jab (Windwalker) Jab the target, dealing [*103.4% of Mainhand Min DPS + 51.7% 98.6% of Mainhand Min DPS + 49.3% of Offhand Min DPS + 32.9% of AP – 1*] to [*103.4% of Mainhand Max DPS + 51.7% 98.6% of Mainhand Max DPS + 49.3% of Offhand Max DPS + 32.9% of AP + 1*] damage and generating 1 Chi.
  • Jab (Mistweaver) Jab the target, dealing [*155.1% 147.9% of Mainhand Min DPS + 32.9% of AP – 1*] to [*155.1% 147.9% of Mainhand Max DPS + 32.9% of AP + 1*] damage and generating 1 Chi.
  • Spinning Crane Kick (Brewmaster, Word of Recall (OLD)) You spin while kicking in the air, dealing [*134.8% of Mainhand Min DPS + 67.4% 128.6% of Mainhand Min DPS + 64.3% of Offhand Min DPS + 85.7% of AP + 134.8% of Mainhand Max DPS + 67.4% 128.6% of Mainhand Max DPS + 64.3% of Offhand Max DPS*] damage over 2.2 sec to enemies within 8 yards.
  • Spinning Crane Kick (Windwalker) You spin while kicking in the air, dealing [*134.8% of Mainhand Min DPS + 67.4% 128.6% of Mainhand Min DPS + 64.3% of Offhand Min DPS + 85.7% of AP + 134.8% of Mainhand Max DPS + 67.4% 128.6% of Mainhand Max DPS + 64.3% of Offhand Max DPS*] damage over 2.2 sec to enemies within 8 yards.
  • Spinning Crane Kick (Brewmaster, Word of Recall (OLD)) You spin while kicking in the air, dealing [*134.8% of Mainhand Min DPS + 67.4% 128.6% of Mainhand Min DPS + 64.3% of Offhand Min DPS + 85.7% of AP + 134.8% of Mainhand Max DPS + 67.4% 128.6% of Mainhand Max DPS + 64.3% of Offhand Max DPS*] damage over 2.2 sec to enemies within 8 yards.
  • Spinning Crane Kick (Windwalker) You spin while kicking in the air, dealing [*134.8% of Mainhand Min DPS + 67.4% 128.6% of Mainhand Min DPS + 64.3% of Offhand Min DPS + 85.7% of AP + 134.8% of Mainhand Max DPS + 67.4% 128.6% of Mainhand Max DPS + 64.3% of Offhand Max DPS*] damage over 2.2 sec to enemies within 8 yards.
  • Tiger Palm (Brewmaster, Windwalker) Attack with the palm of your hand, dealing [*269.7% of Mainhand Min DPS + 134.8% 257.1% of Mainhand Min DPS + 128.6% of Offhand Min DPS + 85.7% of AP – 3*] to [*269.7% of Mainhand Max DPS + 134.8% 257.1% of Mainhand Max DPS + 128.6% of Offhand Max DPS + 85.7% of AP + 3*] damage, and causing your attacks to ignore 30% of armor for 20 sec.
  • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing [*809% 771.4% of Mainhand Min DPS + 171.4% of AP – 6*] to [*809% 771.4% of Mainhand Max DPS + 171.4% of AP + 6*] damage, and causing your attacks to ignore 30% of armor for 20 sec.
  • Tiger Strikes (Normal) Your successful autoattacks and their multistrikes have a 8% 10% chance to increase your multistrike chance by 25% for 8 sec.
  • Tiger Strikes (Way of the Monk, Way of the Monk) Your successful autoattacks and their multistrikes have a 5% 6% chance to increase your multistrike chance by 25% for 8 sec.
  • Tiger Strikes Way of the Monk, Way of the Monk: Your successful autoattacks and their multistrikes have a 5% 6% chance to increase your multistrike chance by 25% for 8 sec.

 
Talents

  • Hurricane Strike (Brewmaster, Windwalker) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [*2,696.6% of Mainhand Min DPS + 1,348.3% 2,571.4% of Mainhand Min DPS + 1,285.7% of Offhand Min DPS + 857.1% of AP – 30*] to [*2,696.6% of Mainhand Max DPS + 1,348.3% 2,571.4% of Mainhand Max DPS + 1,285.7% of Offhand Max DPS + 857.1% of AP + 30*] damage over 2 sec.
  • Hurricane Strike (Mistweaver) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [*4,045% 3,857.1% of Mainhand Min DPS + 857.1% of AP – 30*] to [*4,045% 3,857.1% of Mainhand Max DPS + 857.1% of AP + 30*] damage over 2 sec.
  • Rushing Jade Wind (Brewmaster, Windwalker) Summon a whirling tornado around you, causing [*242.7% of Mainhand Min DPS + 121.3% 231.4% of Mainhand Min DPS + 115.7% of Offhand Min DPS + 154.3% of AP + 242.7% of Mainhand Max DPS + 121.3% 231.4% of Mainhand Max DPS + 115.7% of Offhand Max DPS*] damage over 6 sec to enemies within 8 yards.

 
Brewmaster

  • Keg Smash Smash a keg of brew on the target, dealing [*1,303.4% of Mainhand Min DPS + 651.7% 1,242.9% of Mainhand Min DPS + 621.4% of Offhand Min DPS + 414.3% of AP – 15*] to [*1,303.4% of Mainhand Max DPS + 651.7% 1,242.9% of Mainhand Max DPS + 621.4% of Offhand Max DPS + 414.3% of AP + 15*] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec. Generates 2 Chi. Monk – Brewmaster Spec. 40 Energy. Melee range. Instant. 8 sec cooldown.

 
Windwalker

  • Fists of Fury Pummel all targets in front of you, stunning them and dealing [*1,320.2% of Mainhand Min DPS + 660.1% 1,258.9% of Mainhand Min DPS + 629.5% of Offhand Min DPS + 839.3% of AP + 1,320.2% of Mainhand Max DPS + 660.1% 1,258.9% of Mainhand Max DPS + 629.5% of Offhand Max DPS*] damage over 4 sec. Deals reduced damage to secondary targets. Monk – Windwalker Spec. 3 Chi. Melee range. 4 sec cast (Channeled). 25 sec cooldown.

 
Windwalker & Mistweaver

  • Rising Sun Kick (Windwalker) You kick upwards, dealing [*719.1% of Mainhand Min DPS + 359.6% 685.7% of Mainhand Min DPS + 342.9% of Offhand Min DPS + 228.6% of AP – 8*] to [*719.1% of Mainhand Max DPS + 359.6% 685.7% of Mainhand Max DPS + 342.9% of Offhand Max DPS + 228.6% of AP + 8*] damage, reducing the effectiveness of healing on the target for 10 sec, and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.
  • Rising Sun Kick (Mistweaver) You kick upwards, dealing [*1,078.7% 1,028.6% of Mainhand Min DPS + 228.6% of AP – 8*] to [*1,078.7% 1,028.6% of Mainhand Max DPS + 228.6% of AP + 8*] damage and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.

 

 

 

 

Paladin

  • Arcing Light Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals [*2 + 51.68% 86% of Spell Power*] Holy damage to enemies, reduces enemy movement speed by 50% for 2 sec, and heals up to 6 allies for [*40.24% 67% of Spell Power*]. 100 yd range. Instant.
  • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes [*2 + 165% 300% of Spell Power*] Holy damage and radiates [*2 + 120.58% 300% of Spell Power*] healing to 5 nearby allies within 15 yards. A friendly target is healed for [*178.93% 400% of Spell Power*] and radiates [*235% 225% of Spell Power*] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
  • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes [*2 + 165% 300% of Spell Power*] Holy damage and radiates [*2 + 120.58% 300% of Spell Power*] healing to 5 nearby allies within 15 yards. A friendly target is healed for [*178.93% 400% of Spell Power*] and radiates [*235% 225% of Spell Power*] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
  • Seal of Righteousness Fills you with Holy Light, causing melee attacks to deal (5% 12% of weapon damage) Holy damage to all targets within 8 yards. Unlimited range. Instant.

 
Talents

  • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes [*2 + 165% 300% of Spell Power*] Holy damage and radiates [*2 + 120.58% 300% of Spell Power*] healing to 5 nearby allies within 15 yards. A friendly target is healed for [*178.93% 400% of Spell Power*] and radiates [*235% 225% of Spell Power*] Holy damage to 5 nearby enemies within 15 yards. Paladin – LvL 90 Talent. 17% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
  • Light’s Hammer Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals [*2 + 51.68% 86% of Spell Power*] Holy damage to enemies, reduces enemy movement speed by 50% for 2 sec, and heals up to 6 allies for [*40.24% 67% of Spell Power*]. Paladin – LvL 90 Talent. 51.9% of Base Mana. 30 yd range. Instant. 60 sec cooldown.

 
Holy

  • Holy Radiance Imbues a friendly target with radiant energy, healing that target for [*151.32% of Spell Power*] and up to 6 allies within 10 yards for half that amount. Grants 1 Holy Power. Healing effectiveness diminishes for each player target beyond 6. Paladin – Holy
  • Spec. 35.64% of Base Mana. 40 yd range. 2.5 sec cast.

 
Protection

  • Ardent Defender Reduce damage taken by 8% 20% for 10 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 12% of your maximum health. Paladin – Protection Spec. Instant. 3 min cooldown.

 
Protection & Retribution

  • Seal of Righteousness Fills you with Holy Light, causing melee attacks to deal (5% 12% of weapon damage) Holy damage to all targets within 8 yards. Paladin – Protection & Retribution Spec. Instant.

 

 

 

 

Rogue

  • Ambush (Assassination, Combat) Ambush the target, causing (300% 245% of weapon damage) Physical damage to the target (damage increased 40% if a dagger is equipped).
  • Ambush (Subtlety) Ambush the target, causing (300% 245% of weapon damage) Physical damage to the target (damage increased 40% if a dagger is equipped).
  • Ambush (Cloak and Dagger) Ambush the target, causing (300% 245% of weapon damage) Physical damage to the target (damage increased 40% if a dagger is equipped) and causes you to appear behind the target.
  • Crimson Tempest (Assassination, Combat) Finishing move that slashes at the flesh of all enemies within 10 yards, dealing Physical damage and causing victims to bleed for an additional 240% of the initial damage over 12 sec: 1 point : [*3 + 6% 4.9% of AP*] damage 2 points: [*3 + 12% 9.9% of AP*] damage 3 points: [*3 + 18.1% 14.8% of AP*] damage 4 points: [*3 + 24.1% 19.7% of AP*] damage 5 points: [*3 + 30.1% of AP*] damage 24.7% of AP*] damage
  • Crimson Tempest (Subtlety) Finishing move that slashes at the flesh of all enemies within 10 yards, dealing Physical damage and causing victims to bleed for an additional 240% of the initial damage over 12 sec: 1 point : [*3 + 7.5% 6.1% of AP*] damage 2 points: [*3 + 14.9% 12.2% of AP*] damage 3 points: [*3 + 22.4% 18.4% of AP*] damage 4 points: [*3 + 29.9% 24.5% of AP*] damage 5 points: [*3 + 37.3% of AP*] damage 30.6% of AP*] damage
  • Crimson Tempest (Assassination, Combat) Finishing move that slashes at the flesh of all enemies within 10 yards, dealing Physical damage and causing victims to bleed for an additional 240% of the initial damage over 12 sec: 1 point : [*3 + 6% 4.9% of AP*] damage 2 points: [*3 + 12% 9.9% of AP*] damage 3 points: [*3 + 18.1% 14.8% of AP*] damage 4 points: [*3 + 24.1% 19.7% of AP*] damage 5 points: [*3 + 30.1% of AP*] damage 24.7% of AP*] damage
  • Crimson Tempest (Subtlety) Finishing move that slashes at the flesh of all enemies within 10 yards, dealing Physical damage and causing victims to bleed for an additional 240% of the initial damage over 12 sec: 1 point : [*3 + 7.5% 6.1% of AP*] damage 2 points: [*3 + 14.9% 12.2% of AP*] damage 3 points: [*3 + 22.4% 18.4% of AP*] damage 4 points: [*3 + 29.9% 24.5% of AP*] damage 5 points: [*3 + 37.3% of AP*] damage 30.6% of AP*] damage
  • Eviscerate (Assassination, Combat) Finishing move that causes damage per combo point: 1 point : [*57.7% 47.3% of AP*] damage 2 points: [*115.4% 94.6% of AP*] damage 3 points: [*173.1% 141.9% of AP*] damage 4 points: [*230.8% 189.3% of AP*] damage 5 points: [*288.5% of AP*] damage [*236.6% of AP*] damage
  • Eviscerate (Subtlety) Finishing move that causes damage per combo point: 1 point : [*71.5% 58.7% of AP*] damage 2 points: [*143.1% 117.3% of AP*] damage 3 points: [*214.6% 176% of AP*] damage 4 points: [*286.2% 234.7% of AP*] damage 5 points: [*357.7% of AP*] damage [*293.3% of AP*] damage
  • Mutilate Instantly attacks for (200% 210% of weapon damage) Physical damage. Awards 2 combo points. Melee range. Instant.
  • Mutilate Off-Hand Instantly attacks for (200% 210% of weapon damage) Physical damage. Awards 2 combo points. Melee range. Instant.

 
Assassination

  • Dispatch Exploits the vulnerability of foes with less than 35% health, causing (315% 330% of weapon damage) Physical damage to the target. Awards 1 combo points. Your successful Mutilates have a 30% chance to make your next Dispatch free and usable on any target. Replaces Sinister Strike. Rogue – Assassination Spec. 30 Energy. Melee range. Instant.
  • Envenom (Normal) 1 point : [*45% 47.3% of AP + 1*] damage, 2 sec 2 points: [*90.1% 94.6% of AP + 2*] damage, 3 sec 3 points: [*135.1% 141.9% of AP + 3*] damage, 4 sec 4 points: [*180.2% 189.2% of AP + 4*] damage, 5 sec 5 points: [*225.2% 236.5% of AP + 5*] damage, 6 sec Replaces Eviscerate.
  • Envenom (Improved Slice and Dice) 1 point : [*30.6% 32.1% of AP + 1*] damage, 2 sec 2 points: [*61.2% 64.3% of AP + 2*] damage, 3 sec 3 points: [*91.8% 96.4% of AP + 3*] damage, 4 sec 4 points: [*122.4% 128.5% of AP + 4*] damage, 5 sec 5 points: [*153% 160.7% of AP + 5*] damage, 6 sec Replaces Eviscerate.
  • Mutilate Attack with both weapons, dealing (200% 210% of weapon damage) Physical damage with the main-hand and (200% 210% of weapon damage) Physical damage with the off-hand. Awards 2 combo points. Rogue – Assassination Spec. 55 Energy. Melee range. Instant.
  • Venomous Wounds Each time your Rupture deals damage, your poisons on the target have a 100% chance to deal [*32% 33.6% of AP*] additional Nature damage and you regain 10 Energy. If an enemy dies while afflicted by your Rupture, you regain up to 120 energy, based on remaining duration. Rogue – Assassination Spec.

 
Assassination & Subtlety

  • Rupture (Assassination) Lasts longer per combo point: 1 point : [*32.9% 27% of AP*] over 8 sec 2 points: [*98.6% 80.9% of AP*] over 12 sec 3 points: [*197.3% 161.8% of AP*] over 16 sec 4 points: [*328.8% 269.6% of AP*] over 20 sec 5 points: [*493.2% 404.4% of AP*] over 24 sec While you have poisoned your target, this damage deals [*32% 33.6% of AP*] additional Nature damage and grants you 10 Energy.
  • Rupture (Subtlety) Lasts longer per combo point: 1 point : [*44.8% 36.8% of AP*] over 8 sec 2 points: [*134.5% 110.3% of AP*] over 12 sec 3 points: [*269.1% 220.7% of AP*] over 16 sec 4 points: [*448.5% 367.8% of AP*] over 20 sec 5 points: [*672.7% of AP*] over 24 sec [*551.6% of AP*] over 24 sec

 
Subtlety

  • Backstab Backstab the target, causing (175% 145% of weapon damage) Physical damage. Must not be in front of the target. Awards 1 combo points. Rogue – Subtlety Spec. 35 Energy. Melee range. Instant.

 

 

 

 

Warlock

  • Agony Inflicts increasing agony on the target, causing [*120 + 26.3% 30% of Spell Power*] Shadow damage over 24 sec. Damage starts low and increases over the duration. 100 yd range. Instant.
  • Corruption (Affliction) Corrupts the target, causing [*21.6% 26% of Spell Power*] Shadow damage over 18 sec Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [*21.6% 26% of Spell Power*] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage. Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [*4 + 120% 144% of Spell Power*] Shadow damage over 60 sec.
  • Corruption (Destruction) Corrupts the target, causing [*21.6% 26% of Spell Power*] Shadow damage over 18 sec.
  • Corruption (Affliction) Corrupts the target, causing [*21.6% 26% of Spell Power*] Shadow damage over 18 sec Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [*21.6% 26% of Spell Power*] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage. Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [*4 + 120% 144% of Spell Power*] Shadow damage over 60 sec.
  • Corruption (Destruction) Corrupts the target, causing [*21.6% 26% of Spell Power*] Shadow damage over 18 sec.
  • Corruption (Affliction) Corrupts the target, causing [*21.6% 26% of Spell Power*] Shadow damage over 18 sec Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [*21.6% 26% of Spell Power*] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage. Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [*4 + 120% 144% of Spell Power*] Shadow damage over 60 sec.
  • Corruption (Destruction) Corrupts the target, causing [*21.6% 26% of Spell Power*] Shadow damage over 18 sec.
  • Shadow Bolt (Affliction, Destruction) Sends a shadowy bolt at the enemy, causing [*1 + 105% 126% of Spell Power*] Shadow damage.
  • Shadow Bolt (Demonology) Sends a shadowy bolt at the enemy, causing [*1 + 105% 126% of Spell Power*] Shadow damage and generating 25 Demonic Fury. Metamorphosis transforms this spell into Touch of Chaos: Touch of Chaos Unleashes energy at the enemy, causing [*1 + 56% 67.2% of Spell Power*] Chaos damage and extending the duration of Corruption.
  • Unstable Affliction Causes [*7 + 25% 27.5% of Spell Power*] damage over 14 sec. If dispelled, the dispeller suffers [*8 + 200% 220% of Spell Power*] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike. 100 yd range. 1.5 sec cast.

 

 
Talents

  • Demonbolt Launch of ball of demonic energy at the target, dealing [*1 + 375% 412.5% of Spell Power*] Chaos damage. Each Demonbolt amplifies further Demonbolts, increasing damage by 20% and cost by 100% for 40 sec (reduced by Haste), stacking up to 10 times. Warlock – LvL 100 Talent. 80 Demonic Fury. 40 yd range. 2 sec cast.

 

 
Affliction

  • Agony Inflicts increasing agony on the target, causing [*120 + 26.3% 30% of Spell Power*] Shadow damage over 24 sec. Damage starts low and increases over the duration. Warlock – Affliction Spec. 1% of Base Mana. 40 yd range. Instant.
  • Drain Soul Drains the target’s soul, causing [*4 + 76% 83.6% of Spell Power*] Shadow damage over 4 sec. If the target dies and yields experience or honor, one Soul Shard is energized. When Drain Soul deals damage, it causes all of your other damage over time spells on the target to instantly deal 40% of their normal damage. Warlock – Affliction Spec. 1.5% of Base Mana, plus 1.5% per sec. 40 yd range. 4 sec cast (Channeled).
  • Haunt (Normal) A ghostly soul haunts the target, dealing [*1 + 375% 412.5% of Spell Power*] Shadow damage and increasing damage over time you deal to the target by 30% for 8 sec.
  • Haunt (Soulburn: Haunt) A ghostly soul haunts the target, dealing [*1 + 375% 412.5% of Spell Power*] Shadow damage and increasing damage over time you deal to the target by 30% for 8 sec.
  • Unstable Affliction Causes [*7 + 25% 27.5% of Spell Power*] damage over 14 sec. If dispelled, the dispeller suffers [*8 + 200% 220% of Spell Power*] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike. Warlock – Affliction Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.

 

 
Demonology

  • Hand of Gul’dan Strikes the target and all enemies within 6 yards for [*137.6% 165% of Spell Power*] instant Shadowflame damage and an additional [*18% 21.6% of Spell Power*] Shadowflame damage and 12 Demonic Fury over 6 sec. Metamorphosis transforms this spell into Chaos Wave: Chaos Wave Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [*210% 250% of Spell Power*] Chaos damage and reducing movement speed by 50% for 6 sec. Warlock – Demonology Spec. 5% of Base Mana. 40 yd range. Instant. 15 sec recharge.
  • Soul Fire Burn the enemy’s soul, causing [*1 + 68% 81.6% of Spell Power*] Fire damage and generating 30 Demonic Fury. Soul Fire always critically strikes and your critical strike chance increases its damage. Warlock – Demonology Spec. 15% of Base Mana. 40 yd range. 4 sec cast.

 

Pets

  • Doom Bolt Sends a shadowy bolt at the enemy, causing [*1 + 108% 162% of Spell Power*] Shadow damage. Deals 20% additional damage to targets below 20% health. 35 Energy. 30 yd range. 3 sec cast.
  • Immolation Burns nearby enemies for [*15% 22.5% of Spell Power*] fire damage every 2 seconds.

 

 

 

Warrior

  • Execute Off-Hand (Fury) Attempt to finish off a wounded foe, causing (300% 320% of weapon damage) Physical damage with your main-hand and (300% 320% of weapon damage) Physical damage with your off-hand.
  • Execute Off-Hand (Protection) Attempt to finish off a wounded foe, causing (300% 320% of weapon damage) Physical damage.
  • Rend Wounds the target, causing [*6 + 91.94% 96.6% of AP*] bleed damage over 18 sec, and a final burst of [*210.18% 222.5% of AP*] bleed damage when the effect expires. 100 yd range. Instant.
  • Shield Charge Raise your shield and charge a short distance to your target, increasing the damage of Shield Slam, Revenge, and Heroic Strike by 30% 25% for 7 sec. Maximum 2 charges. 20 Rage. 10 yd range. Instant. 15 sec recharge.
  • Whirlwind Off-Hand (Fury) In a whirlwind of steel you attack all enemies within 8 yards, causing (120% 100% of weapon damage) Physical damage with your main-hand weapon and (120% 100% of weapon damage) Physical damage with your off-hand weapon to each enemy.

 

 

Arms

  • Colossus Smash Smashes a target for (140% 150% of weapon damage) Physical damage and causes your attacks to bypass all of their armor for 6 sec. Bypasses less armor on players. Using this ability in Defensive Stance activates Battle Stance. Warrior – Arms Spec. 10 Rage. Melee range. Instant. 20 sec cooldown.
  • Execute Attempt to finish off a foe, causing (150% 160% of weapon damage) Physical damage to the target, and consuming up to 30 additional Rage to deal up to (300% 320% of weapon damage) additional damage. Only usable on enemies that have less than 20% health. Warrior – Arms Spec. 10 Rage. Melee range. Instant.
  • Mortal Strike A vicious strike that deals (215% 225% of weapon damage) Physical damage and reduces the effectiveness of healing on the target for 10 sec. Replaces Heroic Strike. Warrior – Arms Spec. 20 Rage. Melee range. Instant. 6 sec cooldown.
  • Rend Wounds the target, causing [*6 + 91.94% 96.6% of AP*] bleed damage over 18 sec, and a final burst of [*210.18% 222.5% of AP*] bleed damage when the effect expires. Warrior – Arms Spec. 5 Rage. Melee range. Instant.

 

 

Fury & Arms

  • Whirlwind (Fury) In a whirlwind of steel you attack all enemies within 8 yards, causing (120% 100% of weapon damage) Physical damage with your main-hand weapon and (120% 100% of weapon damage) Physical damage with your off-hand weapon to each enemy.

 

 

Fury & Protection

  • Enrage (Fury) Bloodthirst and Colossus Smash Bloodthirst critical strikes, and activating Berserker Rage will Enrage you, generating 10 Rage and increasing damage done by 10% for 8 sec.
  • Execute (Fury) Attempt to finish off a wounded foe, causing (300% 320% of weapon damage) Physical damage with your main-hand and (300% 320% of weapon damage) Physical damage with your off-hand.
  • Execute (Protection) Attempt to finish off a wounded foe, causing (300% 320% of weapon damage) Physical damage.

 

 

 

(via)

Leave a Reply

Your email address will not be published.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

*

JustNetwork | Just! Stevinho
Registrieren
Username Passwort