Diablo 3: Erste Informationen zum PTR Patch 2.1.2

Diablo 3: Erste Informationen zum PTR Patch 2.1.2
Diablo 3: Erste Informationen zum PTR Patch 2.1.2
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Nachdem die Entwickler von Blizzards Action-Rollenspiel Diablo 3: Reaper of Souls bereits auf der vergangenen Blizzcon 2014 den kommenden Patch 2.1.2 ankündigten, konnten die Data Miner von diablofans.com vergangene Nacht nun erste Informationen zu diesem Update entdecken. Neben einigen Grafiken gehören dazu auch erste Klassenänderungen an den spielbaren Helden und Anpassungen an den Tooltips von bestimmten Gegenständen.


(Wichtig: Folgende Informationen stammen von Data Minern und sind nicht offiziell bestätigt worden.)



Neue Grafiken:





Anpassungen an Tooltips:

Passive Effekte auf Gegenständen:

  • ItemPassive_Unique_Ring_650_x1 – Your generators, Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow deal [{VALUE1}*100]% increased damage for every active Sentry.
  • ItemPassive_Unique_Ring_717_x1 – Sentries cast your Hatred spender when you do and deal 100% increased damage.
  • ItemPassive_Unique_Ring_724_x1 – Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for [{VALUE1} * 100]% weapon damage.
  • P2_ItemPassive_Unique_Ring_008 – Whenever a gem drops, a gem of the type socketed into this item also drops.
  • P2_ItemPassive_Unique_Ring_008 – Frenzy gains the effect of every rune.
  • P2_ItemPassive_Unique_Ring_011 – Every {c_magic}{VALUE1} seconds, call down Bombardment on a random nearby enemy.
  • P2_ItemPassive_Unique_Ring_014 – Locust Swarm is cast on a nearby enemy every second.
  • P2_ItemPassive_Unique_Ring_016 – Energy Twister periodically pulls in an enemy within {VALUE1} yards.
  • P2_ItemPassive_Unique_Ring_017 – TEMP
  • P2_ItemPassive_Unique_Ring_018 – Exploding Palm’s on-death explosion applies Exploding Palm.
  • P2_ItemPassive_Unique_Ring_019 – Enemies hit by the decoy explosion take [{VALUE1}*100]% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush and Wave of Light abilities for 3 seconds.
  • ItemPassive_Unique_Gem_017_x1 – Regenerates {c_magic}{VALUE1} Life per Second.
  • ItemPassive_Unique_Gem_018_x1 – Gain X.
  • P2_ItemPassive_Unique_Ring_023 – Enemies snared by your Entangling Shot take {c_magic}[{VALUE1}*100]% increased damage from all sources.
  • ItemPassive_Unique_Gem_018U_x1 – Skills heal you for {c_magic}{VALUE1}% of your maximum Life for every second of cooldown.
  • ItemPassive_Unique_Gem_017U_x1 – After not taking damage for 4 seconds, gain an absorb shield for [{VALUE1}*100]% of your total Life per Second.
  • ItemPassive_Unique_Gem_016_x1 – Gain {c_magic}[{VALUE1}*100|1|]% non-Physical damage reduction.
  • ItemPassive_Unique_Gem_016U_x1 – While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by [{VALUE1}*100]%.
  • ItemPassive_Unique_Gem_019_x1 – Gain {c_magic}[{VALUE1}*100|1|]% melee damage reduction.
  • ItemPassive_Unique_Gem_019U_x1 – While below [{VALUE1}*100]% Life, you may move unhindered through enemies.
  • ItemPassive_Unique_Gem_020_x1 – Your overhealing from Life per Hit and Life per Second are applied as an absorb shield for up to {c_magic}[{VALUE1}*100]% of your maximum Life.
  • ItemPassive_Unique_Gem_020U_x1 – Gain X.
  • ItemPassive_Unique_Gem_021_x1 – Gain X.
  • ItemPassive_Unique_Gem_021U_x1 – Gain Y
  • ItemPassive_Unique_Gem_003_x1 – Monster kills grants {c_magic}+{VALUE1} experience.
  • X1_Legendary_Potion_08 – Fears enemies within 12 yards for {c_magic}{VALUE1}{/c_magic} seconds.
  • ItemPassive_Unique_Gem_003U_x1 – Level requirement reduced to 1.




  • Speed Pylon – Greatly increased movement speed. Can pass through enemies, damaging and knocking them up into the air. Can burst through walls summoned by Waller elites.
  • Shield Pylon – Invulnerable to all damage and crowd control. All melee damage is reflected to attackers. Total reflected damage is unleashed as an explosion when the shield expires.




  • Healing renamed to Recovery
    • The amount of Toughness you can recover every second in combat.
    • Recovery is based on your Toughness and Healing.
    • Healing: {s2} Life healed per Second.
    • Healing is based on your Life per Hit, Life per Second, Life Steal, Life per Fury/Spirit/Wrath Spent, Life per Kill, and Health Globe Healing Bonus.



Flavor Texte:

  • Unique_Gem_003_x1 – This stone twinkles with low level light, inviting its bearer to dream of higher ambitions.
  • Unique_Cloak_002_p1 – The cloak of one with an affinity toward wolves.
  • P2_Unique_Helm_001 – The ancient crown of Rakkis, first ruler of Westmarch.
  • P2_Unique_BarbBelt_006 – Few in this world can truly be called champions.
  • P2_Unique_Belt_008 – Rumors have persisted for centuries that the crusaders maintain a secret bunker in Kehjistan, filled with ancient relics of unbelievable power. When the need is great, Crusaders are allowed to borrow one of these relics. The existence of this crusader belt would seem to confirm the existence of this bunker.
  • P2_Unique_Staff_003 – The poisonous hatred of many a man was harnessed to create this staff.
  • P2_Unique_Bracer_006 – „Cover your wrists in righteousness that you may strike with the will of the gods.“ —Tenets of the Veradani
  • Unique_Gem_020_x1 – “I made a very pretty gemstone once, to use should I ever come to face Dirgest, but I was hungry so I traded it for spiced meats and some wine. Those meats were excellent!”-Covetous Shen
  • Unique_Gem_017_x1 – The gizzard of the molten wildebeest evinced such extraordinary properties when steeped in the correct mixture of alchemical reagents that the animals were hunted to extinction long ago.
  • Unique_Gem_018_x1 – “The Mage Lord has no vision. He called my ideas a subversion of the natural order and forbade this gem’s creation. I can only assume there is a Jaq`taar Assassin searching for me even now.”-Darum, formally of the Vizerei Mage Clan
  • Unique_Gem_019_x1 – Chau Thanh of Guozhi designed a gem which would transport the pain and suffering of a physical attack to an undisclosed location. When asked about the ultimate destination of this damage, she would simply smile and mutter “Well deserved. Well deserved.”
  • Unique_Gem_016_x1 – Chuanyang of Xiansai designed a gem which would transport magical energies from their target to the workshop of his greatest competitor, Chau Thanh. He created several copies of this gem before he mysteriously disappeared.
  • HealthPotionLegendary_08 – “If I learned one thing from my years in the dungeons it’s this: fear is a great motivator. We all need some fear in our lives!” – Royal Apothecary Jentulf at his reinstatement ceremony.




  • Unique_Gem_003_x1 – Gem of Ease
  • Gem of Ease – Gem of Reduced Level Requirement
  • Unique_Cloak_002_p1 – The Cloak of the Garwulf
  • P2_Unique_Helm_001 – Broken Crown
  • P2_Unique_BarbBelt_006 – The Undisputed Champion
  • P2_Unique_Belt_008 – Belt of the Trove
  • P2_Unique_Staff_003 – Wormwood
  • P2_Unique_Bracer_006 – Gungdo Gear
  • X1_Boots_norm_season_01 – Conqueror’s Sabatons
  • X1_chestArmor_norm_season_01 – Conqueror’s Cuirass
  • X1_Gloves_norm_season_01 – Conqueror’s Gauntlets
  • X1_Pants_norm_season_01 – Conqueror’s Legguards
  • Unique_Gem_017_x1 – Molten Wildebeest’s Gizzard
  • Unique_Gem_018_x1 – Stone of Heresy
  • Mutilation Guard – Gem of Magic Damage Reduction
  • Unique_Gem_019_x1 – Mutilation Guard
  • Unique_Gem_020_x1 – Shen’s Delight
  • Unique_Gem_021_x1 – Gem of X
  • Unique_Gem_016_x1 – Esoteric Alteration
  • HealthPotionLegendary_08 – Bottomless Potion of Fear








  • Frenzy
    • Vanguard : Gain 15% increased 25% movement speed while under the effects of Frenzy.




  • Night Stalker Critical Hits have a chance to restore 1 Discipline. / Discipline is used to fuel many of your tactical and defensive Your primary skills generate an additional 4 Hatred.
  • Custom Engineering Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%. / Increase the maximum number and charges of Sentries to 2 and number of Spike Traps to 3.
  • Multishot
    • Suppression Fire : Gain 1 Discipline for each enemyKnockback the first 2 enemies hit. Maximum 6 Discipline gain per Multishot.
  • Spike Trap
    • Echoing Blast : Increase the damage of each explosion to 420% weapon damage and turns the damage into PoisonCold.
  • Grenade
    • Gas GrenadesCold Grenade : Throw a gas grenade that explodes for 160% weapon damage as PoisonCold and leaves a cloud that deals an additional 120% weapon damage as PoisonCold over 3 seconds to enemies who stand in the area and Chills them.
  • Chakram
    • Serpentine : The Chakram follows a slow curve, dealing 500% weapon damage as PoisonCold to enemies along the path.
  • Sentry Cost: 3020 Hatred / Cooldown: 6 seconds / Summon a turret that fires at nearby enemies for 280% weapon damage. Lasts 30 seconds. / You may have 2 turrets active at a time. / You gain a charge every 8 seconds and can have up to 2 charges stored at a time.
  • Smoke Screen Cost: 14 Discipline / Cooldown: 23 seconds / Vanish behind a wall of smoke, becoming momentarily invisible for 1 second.
    • Choking GasVanishing Powder : You also leave behind a cloud of gas that deals 700% weapon damage as Poison to enemies inRemove the area over 5 Discipline cost but increase the cooldown to 8 seconds.
  • Evasive Fire
    • Parting Gift : Whenever a backflip is triggered, leave a poison bomb behind that explodes for 150% weapon damage as PoisonPhysical in a 12 yard radius after 0.6 seconds. / Evasive Fire’s damage is turned into PoisonPhysical.




  • Inspire Increases your resource generation. / Mana: 13 per second. / Hatred: 1 per second. / Wrath: 2.51 per second. / Arcane Power: 1 per second. / Fury: 1000% generated. / Spirit: 1000% generated.




  • Haunt
    • GraspingPoisoned Spirit : Slow the movement of haunted Haunted enemies by 60%.take 20% more damage from all sources. / Haunt’s damage turns into Poison.




  • Hydra Cost: 15 Arcane Power / Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 195105% weapon damage as Fire. / Only one Hydra may be active at a time.
    • Frost Hydra : Summon a Frost Hydra that breathes a short range cone of frost, causing 275 135% weapon damage as Cold to all enemies in the cone.
    • Lightning Hydra : Summon a Lightning Hydra that electrocutes enemies for 305 135% weapon damage as Lightning.
    • Blazing Hydra : Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 185 100% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy.
    • Mammoth Hydra : Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 400 295% weapon damage per second as Fire to enemies caught on the burning ground.
    • Arcane Hydra : Summon an Arcane Hydra that spits Arcane Orbs that explode on impact, dealing 245 130% weapon damage as Arcane to enemies near the explosion.
  • Energy Armor
    • Force Armor : Incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead. / The amount absorbed cannot exceed 100% of your maximum Life.





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