WoD Beta Build 18764: Neuer Login Screen und Motorräder

WoD Beta Build 18764: Neuer Login Screen und Motorräder
WoD Beta Build 18764: Neuer Login Screen und Motorräder
User Rating: 4.8 (1 votes)

Die Entwickler von Blizzard haben in der vergangenen Nacht ein neues Update für die aktuell noch immer laufende Beta zu Warlords of Draenor veröffentlicht. Dieser Build 18764 hat neben den beinahe schon obligatorischen Klassenänderungen auch endlich einen zu WoD passenden Login Screen, einen neuen Hintergrund für die Charaktererstellung der Orcs, die Mounts aus Azeroth Choppers und die neuen Modelle von fünf Rassen aus Azeroth mit sich gebracht.

 

 

Neuer Login Screen:

 

 

 

Motorräder der Fraktionen:

 

 

 

 T-17 Sets der Klassen:

 

 

 

Charaktererstellung der Orcs:

 

 

 

Neues Modell:

Männliche Menschen:

 

Männliche Nachtelfen:


Männliche Trolle, weibliche Trolle und weibliche Tauren:

    

 

 

Spacegoat:

 

 

 

Klassenänderungen:

Death Knight

  • Death and Decay Corrupts the ground targeted by the Death Knight, causing [ 69.3% of AP AP;] Shadow damage over 10 sec to targets within the area. 1 Unholy. 30 yd range. Instant. 30 sec cooldown.

Perks

  • Empowered Pillar of Frost Pillar of Frost provides an additional 10% 5% Strength and no longer costs any runes.

Talents

  • Breath of Sindragosa Continuously deals [ 1 + 39.96% of AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards, and affects them with Mark of Sindragosa for 6 sec. You will continue breathing until cancelled or Runic Power is exhausted. Mark of Sindragosa causes you to be healed for 5% of spell damage dealt by afflicted enemies. Death Knight – LvL 0 Talent. 15 Runic Power, plus 15 per sec. Instant. 60 sec cooldown. 2 min cooldown.
  • Defile Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 17.32% 27.5% of AP ] Shadowfrost damage to them, and grows in radius and damage by 2.5%. Enemies standing in your Defile deal 10% less damage to you. Replaces Death and Decay. Death Knight – LvL 0 Talent. 1 Unholy. 30 yd range. Instant. 30 sec cooldown.
  • Necrotic Plague A powerful disease that deals [ 1 + 1.8% 2.25% of AP ] Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you. Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead. Death Knight – LvL 0 Talent.

Blood

  • Improved Blood Presence Blood Presence now increases all damage dealt by 20% 15%, and also reduces the chance that you will be critically hit by melee attacks by 6%. Death Knight – Blood Spec.
  • Veteran of the Third War Increases your Stamina, critical strike chance, multistrike chance, and haste by 10%. While in combat, you generate 1 Runic Power per second. Increases your chance to dodge by 2%, and reduces your chance to be parried by 3%. Increases the damage of Death Strike by 100%. Death Knight – Blood Spec.

Frost

  • Icy Talons Your attack speed is increased by 35% 20%, your Haste is increased by 10%, and you gain 5% more of the Haste stat from all sources. Death Knight – Frost Spec.
  • Killing Machine Your autoattacks have a chance to increase the critical strike chance of your next Obliterate or Frost Strike by 100%. Death Knight – Frost Spec. 100,000%. Death Knight – Frost Spec.
  • Might of the Frozen Wastes Wielding a two-handed weapon increases Obliterate damage by 50%, and all melee attacks by 30% 35%. Dual-wielding increases Frost Strike damage by 50% and causes your weapon damage strikes to also strike with your off-hand. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords. Death Knight – Frost Spec.
  • Pillar of Frost The power of Frost increases the Death Knight’s Strength by 20% 15%, and grants immunity to external movement effects such as knockbacks. Lasts 20 sec. Death Knight – Frost Spec. 1 Frost. Instant. 60 sec cooldown.

Unholy

  • Necrosis You gain 5% more of the Multistrike stat from all sources. Your Scourge Strike, Festering Strike, Plague Strike, Soul Reaper, and Pestilence multistrikes deal an additional [ 1 + 3% 12% of AP ] Shadow damage. Death Knight – Unholy Spec.

Runeforging

  • Rune of Razorice Affixes your weapon with a rune that causes 4% extra weapon damage as Frost damage and increases enemies‘ vulnerability to your Frost attacks by 4% 2%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold. 5 sec cast.

 

 

 

Druid

  • Healing Touch (Balance) Heals a friendly target for [ 398.3% of Spell Power ]. [ 360% of Spell Power ].
  • Healing Touch (Feral, Guardian, Restoration) Heals a friendly target for [ 398.3% of Spell Power ]. [ 360% of Spell Power ].
  • Lifebloom Heals the target for [ 36.7% [ 15 + 36.73% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 603.3% of Spell Power + 225.6% of Nature [ 201.1% of Spell Power ]. Duration refreshed by casting Regrowth or Healing Touch on the target. Lifebloom can be active only on one target at a time Can’t be cast in Moonkin Form. 40 yd range. Instant. 40 yd range. Instant.
  • Typhoon Summon a violent Typhoon that strikes targets in front of the caster within 30 15 yards, knocking them back and dazing them for 6 sec. 30 yd range. Instant. 15 yd range. Instant.

Talents

  • Guardian of Elune Savage Defense now lasts 3 sec, and increases your chance to dodge by 100%. Additionally, the recharge time on Savage Defense is now reduced by your base dodge chance %. Druid – LvL 0 Talent. percentage. Druid – LvL 0 Talent.
  • Heart of the Wild When activated, increases all healing done by 25% 35% and dramatically improves the Druid’s ability to tank, deal melee damage, and cast spells. Can’t be cast in Travel Form, Aquatic Form, Flight Form. Druid – LvL 90 Talent. Instant. 6 min cooldown.
  • Incarnation: Tree of Life Shapeshift into the Tree of Life, increasing healing done by 15%, increasing armor by 120%, and granting immunity to Polymorph. Functionality of Lifebloom Rejuvenation, Wild Growth, Regrowth, and Entangling Roots is enhanced. You may freely shapeshift in and out of this form for 30 sec, at which point the shapeshift expires. Druid – LvL 60 Talent. Instant. 3 min cooldown.
  • Soul of the Forest When you cast Swiftmend, you gain Soul of the Forest. Soul of the Forest reduces the cast time of your next Healing Touch by 50%, or increases the healing of your next Regrowth, Wild Growth, or Rejuvenation by 100%. Druid – LvL 60 Talent. or Rejuvenation by 100%, or increases the healing of your next Wild Growth by 50%. Druid – LvL 60 Talent.
  • Stellar Flare A powerful spell which benefits from both Lunar and Solar Eclipses, dealing the most damage when they are balanced. Burns the target for [ 1 + 75% 37.5% of Spell Power ] Spellstorm damage, and then an additional [ 10 + 25% 12.5% of Spell Power ] damage over 20 sec. Druid – LvL 0 Talent. 8.4% of Base Mana. 40 yd range. 1.5 sec cast.
  • Typhoon Summons a violent Typhoon that strikes targets in front of the caster within 30 15 yards, knocking them back and dazing them for 6 sec. Usable in all shapeshift forms. Druid – LvL 45 Talent. 30 15 yd range. Instant. 30 sec cooldown.

Balance, Guardian, Restoration

  • Barkskin The Druid’s skin becomes as tough as bark, reducing all damage taken by 20% for 12 sec. While protected, damaging attacks will not cause spellcasting delays. Usable while stunned, frozen, incapacitated, feared, or asleep, and in all forms. Can’t be cast in Flight Form. Druid – Balance, Guardian, Restoration Spec. Instant. 30 sec cooldown.

Restoration

  • Lifebloom Heals the target for [ 36.7% [ 15 + 36.73% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 603.3% of Spell Power + 225.6% of Nature [ 201.1% of Spell Power ]. Duration refreshed by casting Regrowth or Healing Touch on the target. Lifebloom can be active only on one target at a time Can be cast in Tree of Life Form. Can’t be cast in Moonkin Form. Limited to 1 target. Druid – Restoration Spec. 4.5% of Base Mana. 40 yd range. Instant.
  • Swiftmend Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for [ 1 + 428.5% of Spell Power ]. Can be cast in Tree of Life Form. Can’t be cast in Moonkin Form. Druid – Restoration Spec. 21.78% 13% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Wild Growth Heals up to 5 injured party or raid members within 30 yards of the target for [ 7 + 47.4% 40% of Spell Power ] over 7 sec. Healing amount starts high and declines over the duration. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Druid – Restoration Spec. 44.55% 37.75% of Base Mana. 40 yd range. 1.5 sec cast. 8 sec cooldown.

Major Glyphs

  • Glyph of Nature’s Cure Nature’s Cure now has a maximum of 2 charges, but its cooldown is increased by 0 sec. Major Glyph. 4 sec. Major Glyph.

 

 

 

Hunter

  • Arcane Shot An instant shot that causes (114% 100% of weapon damage) Arcane damage. Requires Ranged Weapon. 30 Focus. 40 yd range.

Perks

  • Enhanced Basic Attacks Your pet’s basic attacks have a 20% 15% chance to reset the basic attack cooldown and make the next basic attack free.

Beast Mastery

  • Cobra Strikes Your successful Arcane Shots have a 15% chance to grant you 2 charges 20% chance to grant you a charge of Cobra Strikes. Each charge causes 1 of your pet’s Basic Attacks to critically hit. Max 6 charges. Hunter – Beast Mastery Spec.

Marksmanship

  • Aimed Shot A powerful aimed shot that deals (385% of weapon damage) Physical damage 350% of weapon damage) Physical damage. Castable while moving. Requires Ranged Weapon. Hunter – Marksmanship Spec. 50 Focus. 40 yd range. 2.5 sec cast.

Survival

  • Explosive Shot You fire an explosive charge into the enemy target, dealing [ 49.7% [ 45.4% of AP ] Fire damage initially and every second for 2 sec. Requires Ranged Weapon. Hunter – Survival Spec. 15 Focus. 40 yd range. Instant. 6 sec cooldown.
  • Serpent Sting Targets hit by your Multi-Shot and Arcane Shot are also afflicted by Serpent Sting, dealing [ 45% [ 35% of AP ] Nature damage over 15 sec. Hunter – Survival Spec.

 

 

 

Mage

  • Alter Time Alters the fabric of time, returning you to your current location and health when cast a second time, or after 15 10 sec. Effect negated by long distance or death. Mage – LvL 30 Talent. 1% of Base Mana. Instant. 1.5 min cooldown.
  • Kindling Your Fireball, Frostfire Bolt, Pyroblast, and Inferno Blast critical strikes reduce the cooldown remaining on Combustion by 1 sec. Mage – LvL 0 Talent.
  • Meteor Calls down a meteor which lands at the target location after 3 sec until cancelled, dealing [ 1 + 375% of Spell Power ] Fire damage, split evenly between all targets within 8 yards. Also burns the ground, dealing an additional [ 30% of Spell Power ] Fire damage every 1 sec for until cancelled to enemies in the area. Mage – LvL 0 Talent. 1% of Base Mana. 40 yd range. Instant. 45 sec cooldown.

Fire

  • Fireball Hurls a fiery ball that causes [ 150% [ 165% of Spell Power ] Fire damage. Mage – Fire Spec. 4% of Base Mana. 40 yd range. 2.2 sec cast.
  • Inferno Blast Blasts the enemy for [ 101.3% [ 112.5% of Spell Power ] Fire damage and spreads your Fire damage effects on the target to up to 3 enemies within 10 yards. Inferno Blast will always deal a critical strike. Replaces Fire Blast. Mage – Fire Spec. 2% of Base Mana. 40 yd range. Instant.
  • Pyroblast Hurls an immense fiery boulder that causes [ 210% [ 230% of Spell Power ] Fire damage and an additional [ 39% [ 43% of Spell Power ] Fire damage over 18 sec. Getting two single-target non-periodic Fire critical strikes in a row will make your next Pyroblast instant, cost no mana, and deal 25% additional damage. Mage – Fire Spec. 5% of Base Mana. 40 yd range. 3.5 sec cast.

Minor Glyphs

  • Condensation Your Mirror Images cast Arcane Blast or Fireball instead of Frostbolt depending on your primary talent tree. Minor Glyph. Instant. Minor Glyph. Instant.
  • Unbound Elemental Your Mirror Images cast Arcane Blast or Fireball instead of Frostbolt depending on your primary talent tree. Minor Glyph. Instant. Minor Glyph. Instant.

 

 

 

Monk

  • Blackout Kick (Mistweaver) Eminence healing from this ability heals up to 4 targets for 15% of the damage done. 20% of the damage done.
  • Blackout Kick (Mistweaver) Eminence healing from this ability heals up to 4 targets for 15% of the damage done. 20% of the damage done.
  • Blackout Kick (Mistweaver) Eminence healing from this ability heals up to 4 targets for 15% of the damage done. 20% of the damage done.
  • Eminence When the Monk deals damage, he will heal nearby injured target within 20 yards equal to 35% 50% of the damage done. 100 yd range. Instant.
  • Eminence (Statue) When the Monk deals damage, the summoned Jade Serpent Statue will heal the lowest health nearby target within 20 yards for 35% 50% of the damage done. 100 yd range. Instant.
  • Gift of the Serpent You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for [ 59.36% [ 1 + 75% of Spell Power ]. If the Healing Sphere expires before being used, a nearby ally within 12 yards of the sphere will be healed. Unlimited range. Instant.
  • Gift of the Serpent You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for [ 59.36% [ 1 + 75% of Spell Power ]. If the Healing Sphere expires before being used, a nearby ally within 12 yards of the sphere will be healed. Unlimited range. Instant.
  • Jab 2.4% 2.6% of Base Mana / 45 Energy / 40 Energy / 2.4% of Base Mana. 2.6% of Base Mana.
  • Tiger Strikes Your successful autoattacks and their multistrikes have a 8% chance to increase your multistrike chance by 25% for 8 sec.Inactive while in Stance of the Wise Serpent.

Talents

  • Ascension Increases your maximum Chi by 1, your Energy regeneration by 10% 20%, and your maximum mana by 10%. Monk – LvL 45 Talent. 15%. Monk – LvL 45 Talent.
  • Chi Brew (Mistweaver) Instantly restores 2 Chi, and generates 2 stacks of Mana Tea. 1 stack of Mana Tea.
  • Chi Explosion Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed: 1+ Chi: Heals an ally for [ 1 + 135% 121.5% of Spell Power ] plus [ 1 + 135% 121.5% of Spell Power ] per Chi consumed. 2+ Chi: Causes an additional 50% healing over 6 sec. 3+ Chi: This healing is evenly divided among all allies within 8 yards of the target. 4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec. Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane. Monk – LvL 0 Talent. 1 Chi. 40 yd range. 1.5 sec cast.
  • Pool of Mists Your Renewing Mist spell now has 3 charges and its healing is increased by 15%. Your Rising Sun Kick spell now has 3 charges. Monk – LvL 0 Talent. and its damage is increased by 50%. Monk – LvL 0 Talent.
  • Power Strikes Every 20 Every 15 sec, your next Jab, Spinning Crane Kick, Expel Harm, or Crackling Jade Lightning generates 1 additional Chi, or a Chi Sphere if already at maximum Chi. Monk – LvL 45 Talent.

Mistweaver

  • Crane Style Techniques You become adept in the ways of the Spirited Crane, amplifying several of your abilities. Vital Mists Each Chi that you consume grants you a stack of Vital Mists, reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec. Blackout Kick Eminence healing from Blackout Kick heals up to 4 targets for 15% 20% of the damage done. Additionally, Blackout Kick also grants you Crane’s Zeal, increasing your critical strike chance by 20% for 20 sec. Crackling Jade Lightning Crackling Jade Lightning channels 150% faster and generates 1 Chi each time it deals damage. Requires Crane Stance. Monk – Mistweaver Spec.
  • Mastery: Gift of the Serpent You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for [ 59.36% [ 1 + 75% of Spell Power ]. If the Healing Sphere expires before being used, a nearby ally within 12 yards of the sphere will be healed. Monk – Mistweaver Spec.
  • Stance of the Spirited Crane Improves the functionality of Surging Mist, Blackout Kick, and Crackling Jade Lightning. While in this stance, you will gain Eminence. Eminence 35% 50% of all damage you deal, including multistrikes, will be converted into healing on an injured ally within 20 yards. Monk – Mistweaver Spec. Instant.
  • Summon Jade Serpent Statue Summons a Jade Serpent Statue at the target location for 15 min. The statue has two passive abilities: Eminence When the Monk deals damage, the summoned Jade Serpent Statue will heal the lowest health nearby target within 20 yards for 35% 50% of the damage done. Serpent’s Accord When you cast Soothing Mist, the Jade Serpent Statue will also cast Soothing Mist on an injured ally within 40 yards. Only one statue can be active at a time. Monk – Mistweaver Spec. 40 yd range. Instant. 10 sec cooldown.

Windwalker

  • Storm, Earth, and Fire Summons an elemental spirit to attack the target. The spirit mirrors your damaging abilities when attacking a target different than your own. Max 2 spirits. A single spirit taxes your body, reducing your damage and its damage by 2% 30%. Two spirits reduce damage by 0% 45%. Spirits last until cancelled or their target dies. Monk – Windwalker Spec. 40 yd range. Instant. 1 sec cooldown.

Major Glyphs

  • Glyph of Detoxing Detox now has a maximum of 2 charges, but its cooldown is increased by 0 sec. Major Glyph. 4 sec. Major Glyph.

 

 

 

Paladin

  • Consecration Deals [ 1 + 13.4% 11% of AP ] Holy damage to enemies within 8 yards. Unlimited range. Instant.
  • Crusader Strike (Holy, Protection) An instant strike that causes (120% 100% of weapon damage) Physical damage.
  • Crusader Strike (Retribution) An instant strike that causes (120% 100% of weapon damage) Physical damage and grants 1 Holy Power.
  • Hammer of the Righteous (Holy, Protection) An instant strike that causes (120% 100% of weapon damage) Physical damage.
  • Hammer of the Righteous (Retribution) An instant strike that causes (120% 100% of weapon damage) Physical damage and grants 1 Holy Power.
  • Holy Shock Blasts the target with Holy energy, causing [ 102% [ 140% of Spell Power ] Holy damage to an enemy, or [ 122.16% [ 140% of Spell Power ] healing to an ally, and granting a charge of Holy Power. 100 yd range. Instant.
  • Holy Shock Blasts the target with Holy energy, causing [ 102% [ 140% of Spell Power ] Holy damage to an enemy, or [ 122.16% [ 140% of Spell Power ] healing to an ally, and granting a charge of Holy Power. 100 yd range. Instant.
  • Judgment (Holy) Causes [ 1 + 60.25% of Spell Power + 72.36% of AP ] Holy damage . 48% of Spell Power + 58% of AP ] Holy damage .
  • Judgment (Protection, Retribution) Causes [ 1 + 60.25% of Spell Power + 72.36% 48% of Spell Power + 58% of AP ] Holy damage and generates 1 Holy Power.
  • Seal of Righteousness Fills you with Holy Light, causing melee attacks to deal 5% weapon of weapon damage) Holy damage to all targets within 8 yards. Unlimited range. Instant.
  • Seal of Truth Fills you with Holy Light, causing melee attacks to deal 12% additional weapon damage as Holy of weapon damage) additional Holy damage and apply Censure to the target. 100 yd range. Instant.

Talents

  • Beacon of Insight Places a beacon of insight on an ally, increasing their healing received from your next direct single-target heal, or Holy Radiance within 60 sec by 30%. When consumed, or when the target reaches full health, it moves to the most injured ally within 40 yards. Limit 1. Paladin – LvL 0 Talent. 1% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Eternal Flame Consumes up to 3 Holy Power to heal an ally for up to [ 1 + 264.59% of Spell Power ] and an additional [ 1 + 16.03% 10% of Spell Power ] every 2 sec for up to 30 sec. Healing over time increased by 50% when cast on self. Replaces Word of Glory. Paladin – LvL 45 Talent. 1 Holy Power. 40 yd range. 1.5 sec cast. 1 sec cooldown.
  • Selfless Healer Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35%, and increase its effect on others by 20% 35%. Stacks up to 3 times. Paladin – LvL 45 Talent.

Holy

  • Holy Light Heals a friendly target for [ 1 + 222.36% 250% of Spell Power ]. Paladin – Holy Spec. 10.35% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Shock Deals [ 102% Deals [ 140% of Spell Power ] Holy damage to an enemy, or [ 122.16% [ 140% of Spell Power ] healing to an ally, and grants 1 Holy Power. Holy Shock has double the normal critical strike chance. Paladin – Holy Spec. 6.4% 7.35% of Base Mana. 40 yd range. Instant. 6 sec cooldown.

Holy, Protection, Retribution

  • Flash of Light Heals a friendly target for [ 222.36% [ 250% of Spell Power ]. Paladin – Holy, Protection, Retribution Spec. 20.7% 20% of Base Mana. 40 yd range. 1.5 sec cast.

Protection

  • Avenger’s Shield Hurls your shield at an enemy target, dealing [ 2 + 237.6% 133.3% of AP ] Holy damage, interrupting and silencing the target for 3 sec, and then jumping to 2 additional nearby enemies. Requires Shields. Paladin – Protection Spec. 7% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
  • Consecration Consecrates the land beneath you, causing [ 9 + 120.6% 99% of AP ] Holy damage over 9 sec to enemies who enter the area. Paladin – Protection Spec. 7% of Base Mana. Instant. 9 sec cooldown.
  • Holy Wrath Sends bolts of power in all directions, causing [ 1 + 300% 160% of Spell Power ] Holy damage divided among all enemies within 10 yards, stunning Demons and Undead for 3 sec. Paladin – Protection Spec. 5% of Base Mana. Instant. 15 sec cooldown.
  • Shield of the Righteous Instantly slam the target with your shield, causing [ 1 + 297% 160% of AP ] Holy damage, reducing the physical damage you take by [ 25 ] [Min 25, Max 80]% for 3 sec, and causing Bastion of Glory. Bastion of Glory Increases the strength of your Word of Glory when used to heal yourself by 10%. Stacks up to 5 times. Requires Shields. Paladin – Protection Spec. 3 Holy Power. Melee range. Instant. 1.5 sec cooldown.

Retribution

  • Seal of Justice Fills you with Holy Light, causing melee attacks to deal 10% of weapon damage additional Holy damage and reduce the target’s movement speed by 50% for 8 sec. Paladin – Retribution Spec. Instant.
  • Sword of Light Increases the damage you deal with two-handed melee weapons by 25%. Paladin – Retribution Spec. 15%. Paladin – Retribution Spec.

 

 

 

Priest

  • Devouring Plague Consumes 3 Shadow Orbs to deal [ 1 + 337.5% 300% of Spell Power ] Shadow damage and then an additional 100% of the initial damage over 6 sec. Heals the caster for 100% of damage done. Instant.
  • Mind Sear Causes an explosion of shadow magic around the target, dealing [ 5 [ 46,250 + 112.5% of Spell Power ] Shadow damage over 5 sec to all enemies within 10 yards around the target. Can be cast in Shadowform. 3% of Base Mana. 40 yd range. 5 sec cast (Channeled).
  • Penance Launches a volley of holy light at the target, causing [ 3 + 302.4% of Spell Power ] Holy damage to an enemy or [ 462.4% [ 600% of Spell Power ] healing to an ally over 2 sec. 40 yd range. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 3 + 302.4% of Spell Power ] Holy damage to an enemy or [ 462.4% [ 600% of Spell Power ] healing to an ally over 2 sec. 40 yd range. Instant.
  • Power Word: Shield (Discipline) Shield a friendly target, absorbing [ 420.1% of Spell Power or 372.4% of Spell Power ] damage. [ 564% of Spell Power + 2 or 500% of Spell Power + 2 ] damage. Also grants you Borrowed Time, reducing the cast time or channel time of your next Priest spell within 6 sec by 15%. causing you to gain 40% more of the Haste stat from all sources for 6 sec.
  • Power Word: Shield (Holy, Shadow) Shield a friendly target, absorbing [ 372.4% of Spell Power ] damage. [ 500% of Spell Power + 2 ] damage.
  • Shadow Word: Pain A word of darkness that causes [ 5 + 52.83% 47.5% of Spell Power ] Shadow damage and an additional 25 Shadow damage over 18 sec. Can be cast in Shadowform. 1% of Base Mana. 40 yd range. Instant.

Talents

  • Clarity of Purpose Heals an ally for 1, increased by up to 100%, based on how injured the target is. Also heals up to 5 injured allies within 10 yards of the target for the same amount. Replaces Prayer of Healing. Priest – LvL 0 Talent. 4.617% 4.6% of Base Mana. 40 yd range. 2.5 sec cast.
  • Clarity of Will Shields the target with a protective ward, absorbing [ 595.2% [ 600% of Spell Power ] damage within 20 sec. Priest – LvL 0 Talent. 3.15% of Base Mana. 40 yd range. 2.5 sec cast.
  • Surge of Light Your healing spells and Smite have a 10% 8% chance to make your next Flash Heal instant and cost no mana. Can accumulate up to 2 charges. Priest – LvL 45 Talent.
  • Void Entropy Consumes 3 Shadow Orbs to deal [ 20 + 22.5% 37.5% of Spell Power ] Shadow damage over 60 sec. Devouring Plague will refresh this effect to its full 60 sec duration. Priest – LvL 0 Talent. All Shadow Orbs. 40 yd range. 1.5 sec cast.

Discipline

  • Archangel Consumes your Evangelism, increasing your healing done by 5% for each Evangelism consumed for 18 sec. Priest – Discipline Spec. Instant. 30 sec cooldown.
  • Borrowed Time After casting Power Word: Shield, you gain Borrowed Time, reducing the cast time or channel time of your next Priest spell within 6 sec by 15%. Priest – Discipline Spec. causing you to gain 40% more of the Haste stat from all sources for 6 sec. Priest – Discipline Spec.
  • Enlightenment Name Changed from Critical Strike Attunement to Enlightenment. You Increases the critical effect chance of Prayer of Healing by 10%, and causes you to gain 5% more of the Critical Strike stat from all sources. Priest – Discipline Spec.
  • Penance Launches a volley of holy light at the target, causing [ 3 + 302.4% of Spell Power ] Holy damage to an enemy or [ 462.4% [ 600% of Spell Power ] healing to an ally over 2 sec. Priest – Discipline Spec. 1.2% of Base Mana. 40 yd range. Instant (Channeled). 9 sec cooldown.

 

Holy

  • Binding Heal Heals a friendly target and the caster for [ 133% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 1.62% 2.15% of Base Mana. 40 yd range. 1.5 sec cast.
  • Circle of Healing Heals up to 5 injured party or raid members within 30 yards of the target for [ 221.67% [ 1 + 221.67% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 3.564% of Base Mana. 40 yd range. Instant. 12 sec cooldown.
  • Renew (Discipline, Shadow) Heals the target for [ 4 + 253.2% 220% of Spell Power ] over 12 sec.
  • Renew (Holy) Heals the target for [ 1 + 38% 33% of Spell Power ] and then an additional [ 4 + 253.2% 220% of Spell Power ] over 12 sec.
  • Renew 1.53% 1.5% of Base Mana.

Shadow

  • Devouring Plague Consumes 3 Shadow Orbs to deal [ 1 + 337.5% 300% of Spell Power ] Shadow damage and then an additional 100% of the initial damage over 6 sec. Heals the caster for 100% of damage done. Can be cast in Shadowform. Priest – Shadow Spec. All Shadow Orbs. 40 yd range. Instant.
  • Mind Blast Blasts the target for [ 1 + 207.9% 180% of Spell Power ] Shadow damage and generates 1 Shadow Orbs. Can be cast in Shadowform. Priest – Shadow Spec. 1% of Base Mana. 40 yd range. 1.5 sec cast. 9 sec cooldown.
  • Mind Flay Assault the target’s mind with Shadow energy, causing [ 3 + 23.2% 21% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 50%. Can be cast in Shadowform. Priest – Shadow Spec. 1% of Base Mana. 40 yd range. 3 sec cast (Channeled).
  • Mind Spike Blasts the target for [ 1 + 92.5% 82.5% of Spell Power ] Shadowfrost damage, but extinguishes your damage over time effects on the target. Can be cast in Shadowform. Priest – Shadow Spec. 0.5% of Base Mana. 40 yd range. 1.5 sec cast.
  • Vampiric Touch Causes [ 5 + 65.25% 58.5% of Spell Power ] Shadow damage over 15 sec. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Priest – Shadow Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.

 

 

 

Rogue

  • Garrote (Assassination, Combat) Garrote the enemy, silencing them for 3 sec and causing [ 6 + 134.5% [ 9 + 6% of AP ] damage over 18 sec.
  • Garrote (Subtlety) Garrote the enemy, silencing them for 3 sec and causing [ 6 + 134.5% [ 9 + 6% of AP ] damage over 18 sec.
  • Hemorrhage An instant strike that deals (78% of weapon damage) Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional 100% of the initial [ 3.5% of AP damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. 30 yd range. Instant.
  • Main Gauche A vicious attack that deals 225% weapon of weapon damage) Physical damage with your off-hand. 30 yd range. Instant.
  • Mutilate Instantly attacks with both weapons for 200% weapon for (200% of weapon damage) Physical damage. Awards 2 combo points. Requires Daggers. Melee range. Instant.
  • Mutilate Off-Hand Instantly attacks with both weapons for 200% weapon for (200% of weapon damage) Physical damage. Awards 2 combo points. Requires Daggers. Melee range. Instant.

Combat

  • Vitality Increases your Energy regeneration rate by 20% and your Attack Power by 40%. Rogue – Combat Spec. 30%. Rogue – Combat Spec.

Subtlety

  • Hemorrhage An instant strike that deals (78% of weapon damage) Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional 100% of the initial [ 3.5% of AP damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. Requires Melee Weapon. Rogue – Subtlety Spec. 30 Energy. Melee range. Instant.
  • Sinister Calling Increases your total Agility by 15% and you gain 5% more of the Multistrike stat from all sources. When you multistrike with Backstab or Ambush, you also twist the blade, causing all of your Bleed effects to instantly tick an additional time. Rogue – Subtlety Spec. advance by 2 sec, triggering an instant tick. Rogue – Subtlety Spec.

Major Glyphs

  • Hemorraghing Veins Increases the duration of Sap against non-player targets by 80 sec. Major Glyph. Instant. Major Glyph. Instant.

 

 

 

Shaman

  • Ancestral Guidance When the Shaman deals direct damage or healing, 20% of that amount is copied as healing to up to 3 injured allies within 0 yards. Instant. 40 yards. Instant.
  • Earth Shield Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for [ 42% [ 63% of Spell Power ]. 9 charges. Lasts 10 min. This effect can only occur once every few seconds. Earth Shield can only be placed on one target at a time, and only one of your Elemental Shields can be active on you at once. 300 yd range. Instant.
  • Lightning Bolt Elemental, Enhancement: Fires a bolt of lightning at the target, dealing [ 1 + 114.4% of Spell Power ] Nature damage. Restoration: Fires a bolt of lightning at the target, dealing [ 1 + 114.4% of Spell Power ] Nature damage, and restoring 1.25% of maximum mana 1 Nature damage 7.1% of Base Mana. 30 yd range. 2.5 sec cast.
  • Primal Strike An instant weapon strike that causes 100% weapon of weapon damage) Physical damage. Requires Melee Weapon. 9.4% of Base Mana. Melee range. Instant. 8 sec cooldown.
  • Windlash A massive gust of air that deals 100% weapon of weapon damage) Physical damage. 30 yd range. Instant.
  • Windlash Off-Hand A massive gust of air that deals 100% off-hand weapon of weapon damage) Physical damage. 30 yd range. Instant.

Talents

  • High Tide Your Chain Heal also bounces to up to 3 2 additional targets affected by your Riptide, and no longer diminishes in power with each bounce. Shaman – LvL 0 Talent.

Elemental

  • Thunderstorm Calls down a bolt of lightning, dealing [ 2 + 34.83% of Spell Power ] Nature damage to all enemies within 10 yards, reducing their movement speed by 0% 40% for 5 sec, and knocking them back from the Shaman. This spell is usable while stunned. Shaman – Elemental Spec. Instant. 45 sec cooldown.

Enhancement

  • Lava Lash You charge your off-hand weapon with lava, instantly dealing 312% of that weapon’s weapon damage) Fire damage to an enemy target and spreading your Flame Shock from the target to up to 6 enemies within 12 yards. Requires Melee Weapon. Shaman – Enhancement Spec. 1% of Base Mana. Melee range. Instant. 10.5 sec cooldown.

Restoration

  • Chain Heal Heals the friendly target for [ 1 + 81.3% 162.5% of Spell Power ], then jumps to heal the most injured nearby targets. Healing is reduced by 15% 10% after each jump. Heals 4 total targets. Shaman – Restoration Spec. 14.175% 28% of Base Mana. 40 yd range. 2.5 sec cast.
  • Earth Shield Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for [ 42% [ 63% of Spell Power ]. 9 charges. Lasts 10 min. This effect can only occur once every few seconds. Earth Shield can only be placed on one target at a time, and only one of your Elemental Shields can be active on you at once. Shaman – Restoration Spec. 12.6% of Base Mana. 40 yd range. Instant.

Minor Glyphs

  • Glyph of Elemental Familiars Summons a random Fire, Water, or Nature Earth familiar. Familiars of different types have a tendency to fight each other. Minor Glyph.

 

 

 

Warlock

  • Create Healthstone Creates a Healthstone that can be consumed to restore 15% of your maximum 256 health. 5% of Base Mana. 3 sec cast.
  • Unstable Affliction Causes [ 7 + 26.1% 25% of Spell Power ] damage over 14 sec. If dispelled, the dispeller suffers [ 8 + 208.8% 200% of Spell Power ] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike. 100 yd range. 1.5 sec cast.

Talents

  • Searing Flames Ember Tap causes 50% more healing, and costs 50% fewer Burning Embers refunds 50% of its Burning Ember cost. Warlock – LvL 15 Talent. 40 yd range.

Affliction

  • Unstable Affliction Causes [ 7 + 26.1% 25% of Spell Power ] damage over 14 sec. If dispelled, the dispeller suffers [ 8 + 208.8% 200% of Spell Power ] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike. Warlock – Affliction Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.

Demonology

  • Mastery: Master Demonologist Increases all damage done by you and your demon servants by 8% 6%. Further increases the damage of your Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while in Metamorphosis by 16%. Warlock – Demonology Spec. 12%. Warlock – Demonology Spec.
  • Soul Fire (Affliction, Destruction) Burn the enemy’s soul, causing [ 1 + 58.13% 42.5% of Spell Power ] Fire damage.
  • Soul Fire (Demonology) Burn the enemy’s soul, causing [ 1 + 58.13% 42.5% of Spell Power ] Fire damage and generating 30 Demonic Fury.

 

 

 

Warrior

  • Bladestorm Arms: You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 90% weapon damage. Fury, Protection: You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 60% weapon damage. Instant. of weapon damage) Physical damage. Instant.
  • Bladestorm Off-Hand You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for 60% weapon of weapon damage) Physical damage. Requires Melee Weapon. Instant.
  • Opportunity Strike Deals 100% main hand weapon of weapon damage) Physical damage. 10 yd range. Instant.
  • Raging Blow A mighty blow that deals 138% weapon damage from both melee weapons of weapon damage) Physical damage. Requires Melee Weapon. 100 yd range. Instant.
  • Raging Blow Off-Hand A mighty blow that deals 138% weapon damage from both melee weapons of weapon damage) Physical damage. Requires Melee Weapon. 100 yd range. Instant.

Talents

  • Heavy Repercussions Shield Slam deals 50% additional damage while Shield Block or Shield Charge is active. Warrior – LvL 45 Talent.
  • Slam Slam an opponent, causing (150% 100% of weapon damage) Physical damage. Each consecutive use of Slam increases the damage dealt by 50% and the Rage cost by 100%, stacking up to 2 times for 2 sec. Requires Melee Weapon. Warrior – LvL 45 Talent. 10 Rage. Melee range. Instant.

Arms

  • Colossus Smash Smashes a target for (400% 140% of weapon damage) Physical damage and causes your attacks to bypass all of their armor for 6 sec. Bypasses less armor on players. Using this ability in Defensive Stance activates Battle Stance. Requires Melee Weapon. Requires Battle Stance. Warrior – Arms Spec. 10 Rage. Melee range. Instant. 20 sec cooldown.
  • Execute Attempt to finish off a foe, causing (100% 150% of weapon damage) Physical damage to the target, and consuming up to 30 additional Rage to deal up to (300% of weapon damage) additional damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Warrior – Arms Spec. 10 Rage. Melee range. Instant.
  • Seasoned Soldier While wielding a two-handed melee weapon, all damage dealt is increased by 15% 10%. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords. Warrior – Arms Spec.

Fury

  • Crazed Berserker You are a master of dual-wield combat, able to equip one-handed and two-handed weapons in both hands. You deal 20% 30% additional damage when wielding only one-handed weapons. Your off-hand weapon damage is increased by 25% with two-handed weapons and by 50% with one-handed weapons. Warrior – Fury Spec.
  • Single-Minded Fury When you dual-wield one-handed weapons, all damage is increased by 20% 30%, and your off-hand weapon will deal an additional 20% damage. Increases the damage of Execute by 15%. Requires One-Handed Melee Weapon. Warrior – Fury Spec.

Fury & Protection

  • Enrage (Arms, Protection) Shield Slam and Devastate critical strikes, critical blocks, and activating Berserker Rage will Enrage you, generating 10 Rage and increasing damage done by 10% for 6 sec. 8 sec.
  • Enrage (Fury) Bloodthirst and Colossus Smash critical strikes, and activating Berserker Rage will Enrage you, generating 10 Rage and increasing damage done by 10% for 6 sec. 8 sec.
  • Execute (Arms, Protection) Attempt to finish off a wounded foe, causing (150% 300% of weapon damage) Physical damage.
  • Execute (Fury) Attempt to finish off a wounded foe, causing (150% 300% of weapon damage) Physical damage with your main-hand and (150% of weapon damage) Physical damage with your off-hand.

Protection

  • Shield Slam Slam the target with your shield, causing [ AP * (gte(Level, 85) * (2.33) + (gte(Level, 80)) * (0.4) + 0.35 * (1.2)) + 1 0.36 + (gte(Level, 80)) * (0.42) + (gte(Level, 85)) * (2.4)) ;] damage and generating 20 Rage. Critical strikes with Shield Slam cause your next Heroic Strike to cost no Rage and be a critical strike. Requires Shields. Warrior – Protection Spec. Melee range. Instant. 6 sec cooldown.

 

 

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1 Comment

  1. Na in den Login-Screen ist ja wirklich viel kreative Arbeit geflossen!

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