StarCraft 2 – Balance Test
Trotz der mit dem neuen Jahr gestarteten neuen Seasons in StarCraft 2 ist das Feedback der Community und der damit einhergehenden Meinung, dass Protoss im Moment zu stark sei, nicht zu überhören. Deshalb hat Balance Designer David Kim nun eine neue Balance Test Map angekündigt, die Terraner und Zerg etwas verbessern sollen.
Hier die vorläufigen Änderungen:
- Photon Overcharge Dauer von 60 auf 40 reduziert
- Bewegungsgeschwindigkeit von eingegrabenen Schaben um 0.25 auf 2.25 erhöht
3 Terraner Änderungen die in Erwägung gezogen werden:
- Mögliche Erhöhung des Schadens von Belagerungspanzern gegen gepanzerte Einheiten
- Evtl. früherer Zugang zu EMP für Mech-Terraner
- Verstärkung der Terraner Lufteinheiten
Hier der Originalpost aus dem Forum:
Since the most recent ladder season began, we’ve heard an enormous amount of feedback on Protoss strength. While the results data we’re getting isn’t so clear due to not as many tournament games going on these days, we do agree that other races can’t go on offense as easily as we’d like against Protoss early on.
As we prepare this next balance test map, we’d like to hear your thoughts on:
Photon overcharge duration decreased from 60 to 40
We believe the the Mothership Core is very well-rounded unit. We like the early aggressive options the Mothership Core provides, such as being able to recall back at the right moments, but we wonder whether the defensive nature of the Mothership Core can be toned down a bit. We’d like to see more options for Terran and Zerg to attack, skirmish, or harass a Protoss player who plays defensively.
Roach burrow move speed to 2.25
Of the various changes we made in the last balance patch, this one seems to be the one that didn’t do much. We’ve rarely see any roach burrow-move games, and we’d like to bump this up a bit more with the hope that we’d see it. Considering the few games we did see this strategy being used, they were really fun and different compared to other strategies that Zerg use. Perhaps we can move in small steps in order to see some more burrow move speed usage in various matchups.
The next step for Terran mech
We believe we can push mech usage more as well. Some options we’re looking at here are: higher armored damage for siege tanks, easier access to EMP when going mech (such as building the energy upgrade into the unit), buffing mech air, and so on. However, this is the area in which we’re the least certain. Detailed feedback based on good reasoning is greatly appreciated.
Please keep in mind none of this is even close to final. We truly appreciate your feedback, and we’ll continue to carefully consider what you’ve got to say before we publish the next balance test map.
As we gather more feedback we’ll try to tune these and possibly additional changes before we start on the next balance test map.
Thank you and happy new year!
Wie seht ihr im Moment die Stellung der 3 Rassen? Sind die Änderungen angebracht?