Patch 7.3.2: Der neue Build 25135 wurde auf den PTR aufgespielt

Patch 7.3.2: Der neue Build 25135 wurde auf den PTR aufgespielt
Patch 7.3.2: Der neue Build 25135 wurde auf den PTR aufgespielt
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In der vergangenen Nacht haben die Entwickler von World of Warcraft den neuen Build 25135 auf den bereits in der letzten Woche gestarteten öffentlichen Testserver von Patch 7.3.2 aufgespielt und dadurch dann einige weitere Änderungen für dieses MMORPG zu dieser kommenden Spielversion hinzugefügt. Da es sich bei Patch 7.3.2 im Grunde allerdings nur um ein recht kleines Update voller technischer Anpassungen und Spielbalanceänderungen handelt, brachte selbstverständlich auch dieser neue Build nur eine Reihe von kleineren Veränderungen an den spielbaren Klassen, ausgewählten Gegenständen und den Inhalten rund um den bald erscheinenden Schlachtzug “Antorus, der Brennende Thron” mit sich. Weiter unten in diesem Artikel findet ihr nun eine informative Zusammenfassung der meisten bisher bereits von Data Minern in den Spieldaten dieses Builds entdeckten Inhalte.

 

 

Probleme auf einem Mac:

Einem Beitrag von Blueposter Arvaanas zufolge steht dieser neue Build den Spielern mit einem Mac im Moment noch nicht zur Verfügung. Das Entwicklerteam möchte diese Inhalte im Verlauf des heutigen Tages nachreichen.

Hey everyone!
We’re aware that 7.3.2 Mac build files are not available at the moment and we will deploy them tomorrow morning.

Thanks for your patience and we apologize for any inconvenience this may cause.

 

 

 

Veränderungen an den Schmuckstücken aus Antorus:

  • Eonar’s Verdant Embrace
    • Your healing effects have a chance to grow an Emerald Blossom nearby, which heals a random injured ally for 0 every 2 sec. Lasts 12 sec.14 sec.
      • Eonar’s Verdant Embrace
        • When empowered by the Pantheon, your next 6 direct healing spells grant the target a shield that prevents 0 damage for 30 sec.
  • Golganneth’s Thunderous Wrath   Your damaging abilities have a chance to create a Ravaging Storm at your target’s location, inflicting 0 Nature damage to all enemies within 6 yds over 6 sec.8 sec.
    • Golganneth’s Thunderous Wrath
      • When empowered by the Pantheon, your autoattacks cause an explosion of lightning dealing [1 * (Mainhand weapon base speed) * 0] Nature damage to all enemies within 8 yds of the target. Lasts 15 sec.

 

 

 

Anpassungen an den Set-Boni:

 

 

 

Klassenänderungen:

Death Knight:

  • Blood
    • Death and Decay
      • Corrupts the targeted ground, causing [(28.62% of Attack power) * 11] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Heart Strike will hit up to 1003 additional targets.Scourge Strike will hit all enemies near the target.
  • Unholy
    • Death and Decay
      • Corrupts the targeted ground, causing [(28.62% of Attack power) * 11] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Heart Strike will hit up to 1003 additional targets.Scourge Strike will hit all enemies near the target.

 

Druid:

  • Balance
    • Touch of the Moon
      • When you take damage, you have a 5%20% chance to heal yourself for [(360% of Spell power) * 1]. Cannot occur more than once every 20 sec.
      • Rank 2: When you take damage, you have a 10%20% chance to heal yourself for ((360% of Spell power) * 2). Cannot occur more than once every 20 sec.
      • Rank 3: When you take damage, you have a 15%20% chance to heal yourself for ((360% of Spell power) * 3). Cannot occur more than once every 20 sec.
      • Rank 4: When you take damage, you have a 20% chance to heal yourself for ((360% of Spell power) * 4). Cannot occur more than once every 20 sec.
      • Rank 5: When you take damage, you have a 25%20% chance to heal yourself for ((360% of Spell power) * 5). Cannot occur more than once every 20 sec.
      • Rank 6: When you take damage, you have a 30%20% chance to heal yourself for ((360% of Spell power) * 6). Cannot occur more than once every 20 sec.
      • Rank 7: When you take damage, you have a 35%20% chance to heal yourself for ((360% of Spell power) * 7). Cannot occur more than once every 20 sec.
      • Rank 8: When you take damage, you have a 40%20% chance to heal yourself for ((360% of Spell power) * 8). Cannot occur more than once every 20 sec.
  • Feral
    • Enraged Maim
      • You deal 600% Physical damage and incapacitate the target for 65 sec.
      • Cost changed from 35 Energy to 35 Energy / 5 Energy
      • Cooldown changed from 6 sec cooldown to 10 sec cooldown

 

Hunter:

  • Beast Mastery
    • One with the Pack
      • Grants Wild Call a 30% increased chance to reducereset the cooldown of Dire Frenzy.

 

Mage:

  • Fire
    • Fire Blast
      • Blasts the enemy for (188.8% of Spell power) Fire damage. Castable while casting other spells. Always deals a critical strike.Maximum 1 charges.
  • Frost
    • Fire Blast
      • Blasts the enemy for (188.8% of Spell power) Fire damage. Castable while casting other spells. Always deals a critical strike.Maximum 1 charges.

 

Shaman:

  • Elemental
    • Shamanistic Healing
      • When your health drops below 35%, The Fist of Ra-den heals you for [(412.5% of Spell power) * 1]. Can occur only once every 30 sec.
      • Rank 2: When your health drops below 35%, The Fist of Ra-den heals you for ((412.5% of Spell power) * 2). Can occur only once every 2830 sec.
      • Rank 3: When your health drops below 35%, The Fist of Ra-den heals you for ((412.5% of Spell power) * 3). Can occur only once every 2630 sec.
      • Rank 4: When your health drops below 35%, The Fist of Ra-den heals you for ((412.5% of Spell power) * 4). Can occur only once every 2430 sec.
      • Rank 5: When your health drops below 35%, The Fist of Ra-den heals you for ((412.5% of Spell power) * 5). Can occur only once every 2230 sec.
      • Rank 6: When your health drops below 35%, The Fist of Ra-den heals you for ((412.5% of Spell power) * 6). Can occur only once every 2030 sec.
      • Rank 7: When your health drops below 35%, The Fist of Ra-den heals you for ((412.5% of Spell power) * 7). Can occur only once every 1830 sec.
      • Rank 8: When your health drops below 35%, The Fist of Ra-den heals you for ((412.5% of Spell power) * 8). Can occur only once every 1630 sec.

 

 

 

Argus, der Zerrütter im Dungeonkompendium:

Der neue Build 25135 hat den im Dungeonkompendium vorhandenen Eintrag von Argus, der Zerrütter noch einmal aktualisiert.

  • The Unmaking of Creation: The Speaker has heard the anguished whispers of the Unmaker, an emerald star calling out from the darkness. Little is known of him, only that his once-noble soul has been twisted by ages of endless torment.
  • Stage One: Storm and Sky
    • Cone of Death: When Argus reaches 100 Titanic Essence, he cleaves the fabric of reality, creating a cone of Death Fog in front of him.
    • Blight Orb: Summons a Blight Orb which applies Wasting Plague to players before dissipating.
      • Wasting Plague: Inflicts 1250000 Shadow damage and creates a pool of Death Fog at the affected player’s location every 4 sec. for 8 sec.
    • Death Fog: Inflicts 2500000 Shadow damage to players every 1 sec.
    • Tortured Rage: Argus strikes the ground in rage, inflicting 2437500 to 2562500 Shadow damage to all players.
    • Sweeping Scythe: Cleaves players in a half-circle in front of him, inflicting 6000000 Physical damage and increasing damage taken by subsequent Sweeping Scythes by 200% for 30 sec. This effect stacks.
    • Golganneth’s Aid
      • Sky and Sea: Golganneth channels his fury to empower players, creating a Gift of the Sky and a Gift of the Sea.
        • Gift of the Sky: A swirling essence of storms that lasts for 10 sec, granting any player who enters it the Strength of the Sky.
          Players may only gain Strength of the Sky once from each Gift of the Sky.

          • Strength of the Sky: Increases Critical Strike and Mastery by 1500 for 30 sec. This effect stacks.
            This effective is mutually exclusive with Strength of the Sea. Gaining Strength of the Sea will cancel Strength of the Sky.
    • Gift of the Sea: A torrential mass of water that lasts for 10 sec, granting any player who enters it the Strength of the Sea.
      Players may only gain Strength of the Sea once from each Gift of the Sea.

      • Strength of the Sea: Increases Haste and Versatility by 1500 for 30 sec. This effect stacks.
        This effective is mutually exclusive with Strength of the Sky. Gaining Strength of the Sky will cancel Strength of the Sea.
  • Stage Two: The Protector Redeemed:
    • When Argus reaches 70% health, Golganneth begins to cast [Golganneth’s Wrath], clearing away any [Death Fog] on the platform.
    • Volatile Soul: At 100 Titanic Essence, Argus exposes the volatility in living souls, applying Soulburst to two players and Soulbomb to one.
      The lingering corruption will then again apply Soulburst to two players when Argus reaches 50 Titanic Essence.

      • Soulburst: Inflicts 500000 Shadow damage every 3 sec. for 15 sec.
        When Soulburst wears off, a Soulburst Detonation is triggered from the afflicted players location.

        • Soulburst Detonation: Inflicts up to 2000000 Shadow damage to all players. This amount is reduced the further away players are from the blast, up to a maximum of 45 yards.
      • Soulbomb: Inflicts 750000 Shadow damage every 3 sec. for 15 sec.
        When Soulbomb wears off, a Soulbomb Detonation is triggered from the afflicted players location.

        • Soulbomb Detonation: Inflicts up to 10000000 Shadow damage to all players. This amount is dramatically reduced the further away players are from the blast, up to a maximum of 45 yards.
    • Edge of Obliteration: Manifests a scythe of dark energy which travels in a line, inflicting 1250000 Physical damage every 2 sec. for 12 sec, and knocking back any players it comes into contact with.
    • Tortured Rage: Argus strikes the ground in rage, inflicting 2437500 to 2562500 Shadow damage to all players.
    • Sweeping Scythe: Cleaves players in a half-circle in front of him, inflicting 6000000 Physical damage and increasing damage taken by subsequent Sweeping Scythes by 200% for 30 sec. This effect stacks.
    • Aggramar’s Aid
      • Avatar of Aggramar: Aggramar grants a player a measure of his strength, increasing health by 200% and movement speed by 0% for 1 min.
        The Avatar of Aggramar also grants Agrammar’s Boon to all nearby players, redirecting damage taken to nearby players to themselves.
        Any damage taken while a player is the Avatar of Aggramar grants Titanic Essence, and the Avatar of Aggramar also gains access to the ability Taehsalach Technique.

        • Aggramar’s Boon: Players who stand near the Avatar of Aggramar have any damage they take redirected to the Avatar.
        • Taeshalach Technique: The Avatar of Aggramar fully takes on the form of Aggramar and unleashes his wrath in the form of a deadly series of blows. The Avatar cannot move or use abilities while unleashing Taeshalach Technique.Requires 75 Titanic Essence.
          • Flame Rend: Inflicts 2500000 Fire damage to any enemies in front of the Avatar.
          • Foe Breaker: Inflictrs 2500000 Physical damage to the Avatar’s current target.
          • Searing Tempest: Inflicts 5000000 Fire damage to any of the Avatar’s enemies within 35.
  • Stage Three: The Arcane Masters:
    • When Argus reaches 40% health, he is sufficiently weakened such that Aman’thul is able to subdue him with a [Temporal Blast]. However, the players must then contend with Argus’ Constellar Designtaes. (Normal, Heroic, Raid Finder)
    • The Constellar Designates
      • Cosmic Ray: Channels a beam of cosmic energy towards a player, inflicting 3000000 Arcane damage to any players hit by the beam.
      • Cosmic Beacon: Selects a player as a targeting beacon for Cosmic Smash, calling one down at their position after 8 sec.
        • Cosmic Smash: Inflicts 1500000 Arcane damage to all players immediately and an additional 900000 Arcane damage every 2 sec. for 6 sec. This effect stacks.
      • Impending Inevitability: Constellars gain Impending Inevitability when their casts are interrupted.
      • Starblast: Inflicts 1156250 to 1343750 Arcane damage to an enemy.
      • The Stellar Armory: Periodically, two of the Constellar Designates will be granted arms from the Stellar Armory. When equipped with these arms, the Designates will no longer use their other abilities and will instead engage in melee attacks.
        • Sword of the Cosmos: Increases melee attack damage by 200% and grants the ability Cosmic Power.
          • Cosmic Power: Empowers the caster and any other Constellar Designates within 20, increasing damage done by 20% for 3 min.
      • Blades of the Eternal: Melee attack damage increased by 300%.
  • Norgannon’s Aid
    • The Discs of Norgannon: Exposes elemental weaknesses in the Constellar Designates. Each Designate takes 200% increased damage from a single school for until cancelled.
  • Aman’thul’s Aid
    • Drain Titanic Essence: Aman’thul drains the Titanic Essence from defeated Constellar Designates, powering a massive strike to disrupt Argus’ attack against the players.
  • Stage Three: The Arcane Masters:
    • When Argus reaches 40% health, he is sufficiently weakened such that Aman’thul is able to subdue him with a [Temporal Blast]. Or – so it seems… (Mythic)
  • Stage Four: The Gift of Life, The Forge of Loss:
    • His Constellar Designates buying him the time to regain his strength, Argus kills the players with [Reap Soul]. All hope would be lost, were it not for the titans… (Normal, Heroic, Raid Finder.
    • Ember of Rage: Argus’ pure rage manifests as burning embers of titanic energy, which fall to the platform and detonate, inflicting 3000000 Shadow damage immediately and 1000000 Shadow damage every 2 sec. for 20 sec to any players hit. This effect stacks.
    • Tortured Rage: Argus strikes the ground in rage, inflicting 2437500 to 2562500 Shadow damage to all players.
    • Volatile Soul: At 100 Titanic Essence, Argus exposes the volatility in living souls, applying Soulburst to two players and Soulbomb to one.
      The lingering corruption will then again apply Soulburst to two players when Argus reaches 50 Titanic Essence.
    • Sweeping Scythe: Cleaves players in a half-circle in front of him, inflicting 6000000 Physical damage and increasing damage taken by subsequent Sweeping Scythes by 200% for 30 sec. This effect stacks. (Normal, Raid Finder)
    • Deadly Scythe: Cleaves players in a half-circle in front of him, inflicting 6000000 Physical damage and increasing damage taken by subsequent Deadly Scythes by 200%. This effect lasts forever and stacks. (Heroic)
    • Reorigination Modules: Reorigination Modules will begin an Initialization Sequence when created.
      When their health is consumed, they will cast Reorigination Pulse.

      • Initialization Sequence: Drains the Reorigination Module’s health over 15 sec, increasing the radius of Reorigination Pulse the longer the Initialiation Sequence is channeled.
      • Reorigination Pulse: Inflicts 0 Arcane damage to all players and 15000000 Arcane damage to players within area of the Reorigination Pulse.
  • The Spirit World
    • Hungering Souls: Hungering Souls stalk the spirit world, released by Argus’ wrath. If they come into contact with any ghosts they will burst, applying Drained Soul to any nearby ghosts.
      • Soul Detonation: Knocks back nearby ghosts and reduces their movement speed by 60% for 8 sec.
    • Motes of Titanic Power: When Reorigination Modules complete a Reorigination Pulse, their Titanic energy is released into the Spirit World as Motes of Titanic power. Players can walk into these to collect them, granting Khaz’goroth Titanic Essence that he can use to fule his Titanforging ability.
  • Eonar’s Aid
    • Gift of the Lifebinder: Eonar causes the Gift of the Lifebinder to spring forth to save the players. While the Gift of the Lifebinder lives, players may freely Release Spirit after dying. If players move to the tree as ghosts, they will be returned to life, at the cost of some of the Gift of the Lifebinder’s Life Energy.
    • When the Gift of the Lifebinder’s Life Energy is depleted, it becomes the Withered Gift of the Lifebinder.
      • Withered Gift of the Lifebinder: Players may heal the Withered Gift of the Lifebinder. Additionally, when they use it to resurrect, it is afflicted by Withering Roots.
        • Withering Roots: Inflicts 850000 Nature damage every 2 sec. This effect stacks.
  • Khaz’goroth’s Aid:
    • When Khaz’goroth has at least 20 Titanic Essence, he will begin to channel Titanforging.
    • Players can collect Motes of Titanic Power within the Spirit World to grant Khaz’goroth Titanic Energy.
    • Titanforging: Channels, draining 1 Titanic Essence every 1 sec., to grant all living players Titanforged.
      • Titanforged: Khaz’goroth reforges players in his image, granting them 15% increased damage and healing and 15% increased movement speed as long as he is able to channel Titanforging.

 

 

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