Patch 7.2.5: Der neue Build 23958 wurde auf den PTR aufgespielt

Patch 7.2.5: Der neue Build 23958 wurde auf den PTR aufgespielt
Patch 7.2.5: Der neue Build 23958 wurde auf den PTR aufgespielt
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In der vergangenen Nacht spielten die Mitarbeiter von Blizzard Entertainment den neuen Build 23958 auf den bereits seit einigen Tagen aktiv laufenden PTR von Patch 7.2.5 auf und erweiterten diese allen interessierten Spielern offenstehende Testphase dadurch dann wieder einmal um mehrere Neuerungen und Veränderungen. Dabei brachte dieses neue Update für den öffentlichen Testserver von World of Warcraft unter anderem eine Reihe von Klassenänderungen, einen neuen Erfolg für die Modelle der Kriegsgleven von Azzinoth, ein neues Ingame Event, weitere Inhalte für die Questreihe rund um Chromie und eine Vielzahl von kleineren Änderungen mit sich. Folgend findet ihr nun die von den Entwicklern verfassten PTR Development Notes zu diesem neuen Build und eine Zusammenfassung der bisher bereits von Data Minern in diesem Update entdeckten Neuerungen und Änderungen.

 

 

Highlights aus diesem Build:

  • Der neue Erfolg “I’ll Hold These For You Until You Get Out (New)” schaltet die Modelle der Kriegsgleven von Azzinoth dauerhaft in dem Kleiderschrank von Dämonenjägern frei. Um diesen Erfolg zu erhalten, müssen Dämonenjäger erst einmal den normalen Erfolg für das Sammeln dieser Gegenstände besitzen und danach dann Illidan Sturmgrimm bei einer Zeitwanderung im Schwarzen Tempel besiegen.
  • Der neue Build beinhaltete eine Reihe von weiteren Klassenänderungen.
  • Dieses Update brachte das weiter unten vorgestellte Event “Auction House Dance Party” mit sich.
  • Die PTR Patchnotes zu diesem Build erwähnen ein weiteres neues Ingame Event mit dem Namen “The Great Gnomeregan Race”:
  • Der Build beinhaltet die Erfolge für das Töten von Kil’jaeden vor dem Erscheinen des nächsten Raid-Tiers.
  • Dieses Update implementiert scheinbar eine Vielzahl von neuen wertvollen Gegenständen, die Schurken beim Taschendiebstahl erhalten können: Manaforged Worry-Chain
  • Der Haustierkampf-Dungeon in den Todesminen kann weiterhin von Spielern getestet werden.
  • Das Ingame Event “Trial of Style” ist weiterhin auf dem PTR aktiv.
  • Chromie zählt nun scheinbar als eine eigene Fraktion. Die folgende Erklärung beschreibt diese Änderung:
    • Chromie (New) – Chronormu (Chromie for short) has always been one of the more active, approachable bronze dragons. Strengthening your bond with her will increase her power in the Deaths of Chromie scenario.
  • Nomi Snacks: Diese verbrauchbaren Gegenstände können benutzt werden, um die nächsten fünf Forschungen von Nomi sofort abzuschließen:
    • Added Nomi Snacks, a new item that can be used to complete the next 5 Nomi recipe researches instantly. Nomi Snacks can be obtained from any Nomi research, and it is tradeable.

 

 

 

PTR Development Notes – Build 23958:

Today’s 7.2.5 PTR update has quite a few updates and additions that are ready for testing and feedback!

For starters, we’ve activated the Auction House Dance Party event. You can participate by heading to the Auction House nearest to the front gates in either Stormwind or Orgrimmar. Please let us know what you think!

We’re also keeping the Trial of Style active for additional testing this week. In fact, we’ll be hosting a “Pose with the Blues” event on Friday from 2pm to 4pm Pacific time (5pm to 7pm Eastern). If you’re available, we’d love to have you stop by and show off your transmog collection.

If you’ve completed the Pet Battle Dungeon in Wailing Caverns, you’ll see a new Pet Battle Dungeon available for testing today in the Deadmines. Head to Breanni in Dalaran to get started.

There’s also a new round of class changes ready for testing in this build, with a particular focus on Brewmaster Monks, Discipline Priests, Enhancement Shaman, Outlaw and Subtlety Rogues, Arms Warriors, and all Warlock specs, plus a few tweaks here and there for some other specs. We’re rapidly iterating on these changes (and some of them are already outdated compared to our internal test environments) but please give us any feedback you can on what you see.

We’d also like to mention a couple of other pieces of content that aren’t quite ready for rigorous testing but you’ll see in this build. Black Temple Timewalking will continue to be available to test, but please be aware that it hasn’t gone through difficulty tuning yet. Feel free to give it a try, but keep that in mind. Additionally, you’ll start to see some bits and pieces of another new event: The Great Gnomeregan Race. We’ll share more details on what that is once it’s in a complete enough state to start testing.

With this week’s build, we’re also going to start creating dedicated feedback threads for a few topics. Keep an eye out for those. Thanks, and happy testing!

 

Auction House Dance Party:

Auf dem PTR spielende Personen können nun das neue Ingame Event “Auction House Dance Party” ausprobieren. Dieses Event findet jeweils in den vorderen Auktionshäusern von OG und SW statt und gewährt den teilnehmenden Helden den Stärkungszauber “Happy Feet“.

 

 

 

Klassenänderungen:

Demon Hunter

  • Blade Dance Strike all nearby enemies for (576% of weapon damage [ 3.000 * 96% of weapon damage + 288% of weapon damage ) Physical damage, and increase your chance to dodge by 100% for 1 sec. 35 Fury. Instant. 10 sec cooldown.

 

Vengeance

  • Infernal Strike Leap through the air toward a targeted location, dealing [ 1 + 252% of AP ] Fire damage to all enemies within 6 yards. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 1 sec cooldown. 0.8 sec cooldown.

 

 

Druid

  • Full Moon Deals [ 1 + 1,872% of Spell Power ] Astral Arcane damage to the target and reduced damage to all other nearby enemies, and resets Full Moon to become New Moon. Generates 40 Astral Power. Can’t be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Artifact. 40 yd range. 3 sec cast.
  • Half Moon Deals [ 1 + 936% of Spell Power ] Astral Arcane damage to the target and empowers Half Moon to become Full Moon. Generates 20 Astral Power. Can’t be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Artifact. 40 yd range. 2 sec cast.
  • New Moon Deals [ 1 + 468% of Spell Power ] Astral Arcane damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power. Can’t be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Artifact. 40 yd range. 1 sec cast.

 

 

Mage

PvP Talents

  • Burst of Cold Your Frost Nova instantly resets the cooldown of your Cone of Cold and increases its damage by 800% 400% for 6 sec. Frost Mage – Tier 5 PvP Talent.

 

Frost

  • Cone of Cold Targets in a cone in front of you take [ 1 + 66.69% 180% of Spell Power ] Frost damage and have movement slowed by 70% for 5 sec. Mage – Frost Spec. 4% of Base Mana. Instant. 12 sec cooldown.

 

 

Monk

Talents

  • Special Delivery Drinking Ironskin or Purifying Brew has a 30% 100% chance to toss a keg high into the air that lands nearby after 3 sec, dealing [ 810% [ 243% of AP ] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec. Brewmaster Monk – Level 90 Talent.
  • Spitfire Tiger Palm has a 30% 20% chance to reset the cooldown of Breath of Fire. Brewmaster Monk – Level 15 Talent.

 

Brewmaster

 

 

Paladin

Talents

  • Light’s Hammer Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals [ 2 + 103.2% of Spell Power ] Holy damage to enemies and heals up to 6 allies for [ 1 + 50% of Spell Power ]. Holy Paladin – Level 15 Talent. 35% 28% of Base Mana. 40 yd range. Instant. 60 sec cooldown.

 

 

Priest

  • Penance Discipline: Launches a volley of holy light at the target, causing [ 570% of Spell Power ] Holy damage to an enemy or [ 900% of Spell Power ] healing to an ally over 2 sec. Castable while moving. Holy, Shadow: Launches a volley of holy light at the target, causing [ 570% of Spell Power ] Holy damage over 2 sec. Castable while moving. 40 yd range. Instant.
  • Penance Discipline: Launches a volley of holy light at the target, causing [ 570% of Spell Power ] Holy damage to an enemy or [ 900% of Spell Power ] healing to an ally over 2 sec. Castable while moving. Holy, Shadow: Launches a volley of holy light at the target, causing [ 570% of Spell Power ] Holy damage over 2 sec. Castable while moving. 40 yd range. Instant.
  • Smite Discipline: Smites an enemy for [ 225% , Shadow: Smites an enemy for [ 250% of Spell Power ] Holy damage and absorbs the next [ 225% of Shadow Spell Power ] damage dealt by the enemy. Holy: Smites an enemy for [ 225% Holy: Smites an enemy for [ 250% of Spell Power ] Holy damage and has a 20% chance to reset the cooldown of Holy Fire. Shadow: Smites an enemy for [ 225% of Spell Power ] Holy damage. Can’t be cast in Shadowform. 1% Can’t be cast in Shadowform. 0.5% of Base Mana. 40 yd range. 1.5 sec cast.

 

Talents

  • Circle of Healing Heals up to 5 injured allies within 30 yards of the target for [ 260% [ 300% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Holy Priest – Level 100 Talent. 5% 4% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Divine Star Throw a Divine Star forward 24 yds, healing allies in its path for [ 1 + 90% of Spell Power ] and dealing [ 1 + 145% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Can be cast in Spirit of Redemption. Priest – Level 90 Talent. 2.5% 2% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
  • Divinity When you heal with a Holy Word spell, your healing is increased by 15% 10% for 6 sec. Priest – Level 90 Talent.
  • Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [ 287.4% of Spell Power ] and dealing [ 431.1% of Spell Power ] Holy damage to enemies. Can be cast in Spirit of Redemption. Priest – Level 90 Talent. 3.6% 2.7% of Base Mana. 30 yd range. 1.5 sec cast. 40 sec cooldown.
  • Sanctuary Name changed from “Smite” to “Sanctuary”. Smite absorbs the next [ 225% [ 300% of Shadow Spell Power ] damage dealt by the enemy. Priest – Discipline Spec. Discipline Priest – Level 15 Talent.

 

Discipline

  • Penance Discipline: Launches a volley of holy light at the target, causing [ 570% of Spell Power ] Holy damage to an enemy or [ 900% of Spell Power ] healing to an ally over 2 sec. Castable while moving. Holy, Shadow: Launches a volley of holy light at the target, causing [ 570% of Spell Power ] Holy damage over 2 sec. Castable while moving. Priest – Discipline Spec. 2.8% of Base Mana. 40 yd range. Instant. 9 sec cooldown.
  • Plea Discipline: A quick, efficient plea to heal an ally for [ 1 + 225% of Spell Power ]. Mana cost increased by 100% for each Atonement you have active. Holy, Shadow: A quick, efficient plea to heal an ally for [ 1 + 225% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Discipline Spec. 0.36% 2% of Base Mana. 40 yd range. Instant.
  • Power Word: Radiance A burst of light heals a friendly target and their 2 4 nearest allies for [ 250% of Spell Power ], and applies Atonement for 50% of its normal duration. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Discipline Spec. 6.5% of Base Mana. 40 yd range. 2.5 sec cast.
  • The Penitent Penance may be cast on a friendly target, healing them for [ 900% of Spell Power ] over 2 sec. Discipline Priest – Level 15 Talent. Priest – Discipline Spec.

 

 

Rogue

  • Curse of the Dreadblades Invoke the Curse of the Dreadblades, causing each Saber Slash Ambush or Pistol Shot to fill your combo points. However, The Dreadblades will consume 5% of your current health when you use a finishing move for the next 12 sec. Artifact. Instant. 1.5 min cooldown.

 

Talents

  • Dark Shadow Name changed from “Deep Shadows” to “Dark Shadow”. While Shadow Dance is active, all damage you deal is increased by 35% 30%. Subtlety Rogue – Level 90 Talent.
  • Gloomblade Punctures your target with your shadow-infused blade for (525% 700% of weapon damage) Shadow damage, bypassing armor. Awards 1 combo points. Subtlety Rogue – Level 15 Talent. 35 Energy. Melee range. Instant.
  • Killing Spree Teleport to an enemy within 10 yards, attacking 7 times over 3 sec for (260% of weapon damage) Physical damage with your main-hand and (260% of weapon damage) Physical damage with your off-hand with both weapons for a total of [ 14.000 * 260% of weapon damage ] Physical damage. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. Outlaw Rogue – Level 90 Talent. 10 yd range. Instant. 2 min cooldown.
  • Slice and Dice Finishing move that consumes combo points to increase attack speed by 80% 100% and Energy regeneration rate by 20% 15%. Lasts longer per combo point. 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Outlaw Rogue – Level 100 Talent. 25 Energy. 100 yd range. Instant.

 

Outlaw

  • Adrenaline Rush Increases your Energy regeneration rate by 50% 60% and your attack speed by 20% for 20 sec. Rogue – Outlaw Spec. Instant. 3 min cooldown.
  • Ambush Ambush the target, causing (450% 600% of weapon damage) Physical damage. Awards 2 combo points. Requires Stealth. Rogue – Outlaw Spec. 60 Energy. Melee range. Instant.
  • Outlaw Rogue Increases damage/healing of Ambush, Between the Eyes, Blunderbuss, Cannonball Barrage, Death from Above, Ghostly Strike, Killing Spree, Killing Spree Off-Hand, Pistol Shot, Run Through, Saber Slash by 20%. Rogue – Outlaw Spec. 30%. Rogue – Outlaw Spec.

 

Subtlety

  • Nightblade Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and causing attacks against the target to reduce movement speed by 50% for 8 sec. Lasts longer per combo point. 1 point : [ 4 + 552% 360% of AP ] over 8 sec 2 points: [ 5 + 690% 450% of AP ] over 10 sec 3 points: [ 6 + 828% 540% of AP ] over 12 sec 4 points: [ 7 + 966% 630% of AP ] over 14 sec 5 points: [ 8 + 1,104% of AP ] over 16 sec 720% of AP ] over 16 sec You deal 15% increased damage to enemies afflicted by your Nightblade Rogue – Subtlety Spec. 25 Energy. Melee range. Instant.
  • Relentless Strikes Your finishing moves have a 20% chance per combo point to generate 40 Energy. Rogue – Subtlety Spec. generate 5 Energy per combo point spent. Rogue – Subtlety Spec.
  • Shuriken Combo Name changed from “Focused Shurikens” to “Shuriken Combo”. Shuriken Storm increases the damage of your next Eviscerate by 20% 10% for each enemy hit beyond beyond the first. Stacks up to 5 times. Rogue – Subtlety Spec.

 

 

Shaman

Talents

  • Boulderfist (New) Rockbiter enhances your weapons for 10 sec, increasing all damage you deal by 5%. Enhancement Shaman – Level 15 Talent.
  • Landslide Rockbiter now also enhances your weapon, increasing your Agility by 8% for 10 sec. Enhancement Shaman – Level 100 Talent. Elemental Shaman – Level 15 Talent.
  • Wellspring Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for [ 450% of Spell Power ]. Restoration Shaman – Level 100 Talent. 35% 20% of Base Mana. 30 yd range. 1.5 sec cast. 20 sec cooldown.

 

Enhancement

  • Rockbiter Assaults your target with earthen power, dealing [ 1 + 155% [ 275% of AP ] Nature damage. Generates 20 25 Maelstrom. Shaman – Enhancement Spec. 10 yd range. Instant.

 

 

Warlock

Talents

  • Eradication Chaos Bolt increases the damage you deal to the target by 12% for 6 15% for 7 sec. Destruction Warlock – Level 30 Talent.
  • Haunt A ghostly soul haunts the target, dealing [ 1 + 805% 1,000% of Spell Power ] Shadow damage and increasing your damage dealt to the target by 30% for 15 sec. If the target dies, Haunt’s cooldown is reset. Affliction Warlock – Level 15 Talent. 5% of Base Mana 10 Soul Shard. 40 yd range. 1.5 sec cast. 30 sec cooldown. 20 sec cooldown.
  • Malefic Grasp While channeling Drain Soul, your damage over time effects deal 70% 40% increased damage to the target. Affliction Warlock – Level 15 Talent.
  • Wreak Havoc Havoc lasts 10 sec longer Reduce the cooldown of Havoc by 20 sec. Destruction Warlock – Level 100 Talent.

 

Demonology

  • Hand of Gul’dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec. Deals up to [ 4 + 172.8% 480% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 4 Wild Imps, based on Soul Shards consumed. Warlock – Demonology Spec. 10 Soul Shard. 40 yd range. 1.5 sec cast.

 

Destruction

  • Destruction Warlock Increases damage/healing of Area Death (TEST), Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Doom, Doom Bolt, Felbolt, Firebolt, Immolate, Incinerate, Mana Bomb Explosion, Pet Passive (DND), Rain of Fire, Shadowburn, Singe Magic by 4% 21%. Increases periodic damage/healing of Immolate by 4% 21%. Decreases effect #1 value of Soul Conduit by 8. Warlock – Destruction Spec.

 

 

Warrior

Talents

  • Anger Management (Arms) Every 10 Every 20 Rage you spend reduces the remaining cooldown on Battle Cry by 1 sec. and Bladestorm by 1 sec.
  • Anger Management (Fury, Protection) Every 10 Every 20 Rage you spend reduces the remaining cooldown on Battle Cry, Last Stand, Shield Wall, and Demoralizing Shout by 1 sec.
  • Dauntless Your abilities cost 20% 10% less Rage. Arms Warrior – Level 15 Talent.
  • Fervor of Battle Whirlwind deals 45% 80% increased damage to your primary target. Arms Warrior – Level 45 Talent.
  • Focused Rage Focus your rage on your next Mortal Strike, increasing its damage by 30%, stacking up to 3 times. Unaffected by the global cooldown. Arms Warrior – Level 75 Talent. 150 200 Rage. Melee range. Instant. 1.5 sec cooldown.
  • In For The Kill Mortal Strike refunds 30 40 Rage when used against targets that are below 20% health. Arms Warrior – Level 75 Talent.
  • Rend Wounds the target, causing [ 108% of AP ] Bleed 280% of weapon damage) Physical damage instantly and an additional [ 5 + 111.8% of AP ] Bleed damage over 15 sec. Arms Warrior – Level 45 Talent. 100 Rage. Melee range. Instant. 200 Rage. Melee range. Instant.
  • Titanic Might Increases the duration of Colossus Smash by 16 8 sec, and reduces its cooldown by 8 sec. Arms Warrior – Level 90 Talent.

 

Arms

  • Cleave (Arms) Strikes all enemies in front of you with a sweeping attack for (90% 110% of weapon damage) Physical damage.
  • Cleave (Fury, Protection) Strikes all enemies in front of you with a sweeping attack for (90% 110% of weapon damage) Physical damage.
  • Colossus Smash Smashes the enemy’s armor, dealing (202% 222% of weapon damage) Physical damage, and increasing damage you deal to them by 15% for 8 sec. Warrior – Arms Spec. Melee range. Instant. 30 sec cooldown. 20 sec cooldown.
  • Execute Attempts to finish off a foe, causing (162% 202% of weapon damage) Physical damage, and consuming up to 10 additional Rage to deal up to (162% 202% of weapon damage) additional damage. Only usable on enemies that have less than 20% health. Warrior – Arms Spec. 100 Rage. Melee range. Instant.
  • Mortal Strike A vicious strike that deals [ 0.633 * 327% 392% of weapon damage or 0.024 * Level * 327% of weapon damage + 0.511 * 327% of weapon damage or 327% 392% of weapon damage + 0.511 * 392% of weapon damage or 392% of weapon damage ] Physical damage and reduces the effectiveness of healing on the target for 10 sec. Warrior – Arms Spec. 200 Rage. Melee range. Instant.
  • Slam Slams an opponent, causing (226% 305% of weapon damage) Physical damage. Warrior – Arms Spec. 200 Rage. Melee range. Instant.
  • Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for (183% 225% of weapon damage) Physical damage. Warrior – Arms Spec. 250 Rage. Instant.

 

 

Item Effects

  • Dreadstone Your damaging and healing spells have a chance to increase your Mastery, Haste, or Critical Strike by 0 for 8 sec. 1 sec cooldown. Approximately 2 procs per minute.
  • Incontrovertible Truth (New) Gain Conviction for 6 sec, increasing your Strength or Agility by 0. Every third melee special attack increases the magnitude of Conviction up to 20 Strength or Agility. Instant. 1.5 min cooldown.
  • Juggle! (New) WIP 20 yd range. 3 sec cast.
  • Krota’s Shield Absorbs up to 1,000 damage for 6 sec, up to a maximum of 5,000 damage absorbed 15 sec. Only works outdoors in the Broken Isles. Instant.
  • Nightmare-Catcher (New) Enter the Emerald Nightmare. 1.5 sec cast.
  • Nightmare-Catcher (New) Combine 10 Twisted Fibers and 8 Emeraldine Plumes into a Nightmare-Catcher. 1.5 sec cast. Reagents: Twisted Fiber x 10, Emeraldine Plume x 8.
  • Nomi Snacks (New) Instantly completes 5 recipes being prepared in Nomi’s Test Kitchen. Instant.
  • Portal: Black Temple WIP Limited to 10 targets. 15 Consume the soul of target Critter to summon a portal to the Black Temple. 30 yd range. 3 sec cast (Channeled).
  • Shining Vigorously (New) For all your lamp polishing needs. Note: requires elbow grease. 10 sec cast. Reagents: Grimy Lamp.
  • Sparkling (New) Instant.
  • Tattered Felbat Wings Reduces your falling speed for 60 sec. Only useable near the Tomb of Sargeras. Instant. 20 sec cooldown.
  • Voidcallers’ Scroll (New) Combine 50 Darkened Scraps of Vellum to create a scroll. 1.5 sec cast. Reagents: Darkened Scrap of Vellum x 50.

 

 

Änderungen an den Artefakteigenschaften:

Druid

Balance

  • New Moon (Rank 1) Deals [ 1 + 468% of Spell Power ] Astral Arcane damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power.

 

 

Priest

Discipline

  • Aegis of Wrath (Rank 1) Power Word: Shield absorbs 50% additional damage, but the target takes 3% of the remaining absorb amount as Shadow damage every 1 sec. absorb amount decays by 3% every 1 sec.

 

 

Rogue

Outlaw

  • Curse of the Dreadblades (Rank 1) Invoke the Curse of the Dreadblades, causing each Saber Slash Ambush or Pistol Shot to fill your combo points. However, The Dreadblades will consume 5% of your current health when you use a finishing move for the next 12 sec.

 

Subtlety

  • Energetic Stabbing (Rank 1) Cheap Shot and Shadowstrike have a 25% chance to refund 5 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 2 Energy.
  • Energetic Stabbing (Rank 2) Cheap Shot and Shadowstrike have a 25% chance to refund 10 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 4 Energy.
  • Energetic Stabbing (Rank 3) Cheap Shot and Shadowstrike have a 25% chance to refund 15 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 6 Energy.
  • Energetic Stabbing (Rank 4) Cheap Shot and Shadowstrike have a 25% chance to refund 20 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 8 Energy.
  • Energetic Stabbing (Rank 5) Cheap Shot and Shadowstrike have a 25% chance to refund 25 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 10 Energy.
  • Energetic Stabbing (Rank 6) Cheap Shot and Shadowstrike have a 25% chance to refund 30 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 12 Energy.
  • Energetic Stabbing (Rank 7) Cheap Shot and Shadowstrike have a 25% chance to refund 35 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 14 Energy.
  • Energetic Stabbing (Rank 8) Cheap Shot and Shadowstrike have a 25% chance to refund 40 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 16 Energy.
  • Shadow’s Whisper (Rank 1) Shadow Techniques also grants you 5 Energy. 8 Energy.
  • Weak Point (Rank 1) Name changed from “Etched in Shadow (Rank 1)” to “Weak Point (Rank 1)”. Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 5%.
  • Weak Point (Rank 2) Name changed from “Etched in Shadow (Rank 2)” to “Weak Point (Rank 2)”. Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 10%.
  • Weak Point (Rank 3) Name changed from “Etched in Shadow (Rank 3)” to “Weak Point (Rank 3)”. Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 15%.
  • Weak Point (Rank 4) Name changed from “Etched in Shadow (Rank 4)” to “Weak Point (Rank 4)”. Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 20%.
  • Weak Point (Rank 5) Name changed from “Etched in Shadow (Rank 5)” to “Weak Point (Rank 5)”. Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 25%.
  • Weak Point (Rank 6) Name changed from “Etched in Shadow (Rank 6)” to “Weak Point (Rank 6)”. Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 30%.
  • Weak Point (Rank 7) Name changed from “Etched in Shadow (Rank 7)” to “Weak Point (Rank 7)”. Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 35%.
  • Weak Point (Rank 8) Name changed from “Etched in Shadow (Rank 8)” to “Weak Point (Rank 8)”. Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 40%.

 

 

Warlock

Demonology

 

 

Warrior

Arms

 

 

 

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