Heroes: Ein neues Balance Update wurde veröffentlicht

Heroes: Ein neues Balance Update wurde veröffentlicht
Heroes: Ein neues Balance Update wurde veröffentlicht
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Gestern Abend haben die Mitarbeiter von Blizzard Entertainment nach einiger Zeit mal wieder ein neues Balance Update auf die Liveserver der verschiedenen Spielregionen von Heroes of the Storm aufgespielt, welches kurz nach seinem Erscheinen dann selbstverständlich auch wieder von offiziellen Patchnotes in Form eines Blogeintrags auf der Communityseite dieses Titels begleitet wurde. Dieser von den Entwicklern verfassten Übersicht zufolge beinhaltete dieses neue Update neben einer einzigen Fehlerbehebung dann selbstverständlich auch noch eine Reihe von Anpassungen an verschiedenen spielbaren Charakteren dieses Team Brawlers. Dazu gehören beispielsweise eindeutige Nerfs an Murky und mehrere gemischt ausfallende Änderungen an Tychus, Lúcio und Varian.

 

 

Heroes of the Storm Balance Update — February 27, 2017

We just released a new patch for Heroes of the Storm in order to apply a few bug fixes and balance changes.

Assassin

Tychus

Divider_Hero_Tychus_Crop.png

Stats

  • Basic Attack Range decreased from 5.5 to 4.5

 

Abilities

  • Overkill (Q)
    • Cooldown decreased from 15 to 13 seconds
    • Mana Cost reduced from 75 to 65
  • Commandeer Odin (R)
    • Attack range increased from 8.8 to 9

 

Talents

  • Level 1
    • Press the Advantage (E)
      • Range increase reduced from 1.9 to 1.5
      • Duration reduced from 4 to 3 seconds
  • Level 13
    • That’s the Stuff! (Trait)
      • New functionality:
        • Minigun heals Tychus for 100% of the bonus damage done to Heroes after the ability ends.
          • This will show a Heal preview during Minigun’s duration that will heal Tychus as soon as the ability goes on cooldown.
    • Neosteel Coating (Active)
      • Increased Spell Armor from 50 to 75

 

Developer Comments:  Tychus has proven to be just as good at Assassin-busting as he is at Tank-busting, which was never our intention. This has made drafting him a good choice against just about any enemy team composition, which has led him to be one of the highest contested Heroes in HGC. We would like to see him gain the most value from sticking to front-line targets so we are lowering his Basic Attack range to limit his options while allowing other ranged Heroes to trade a bit more favorably against him.

 

Multi-Class

Varian

Divider_Hero_Varian_crop.png

Abilities

  • Charge (E)
    • Cooldown reduced from 14 to 12 seconds
  • Colossus Smash (R)
    • Damage bonus increased from 75 to 100%
  • Twin Blades of Fury (R)
    • Basic Attack damage penalty reduced from 25 to 20%

 

Talents

  • Level 4
    • Warbringer (E)
      • Now increases Charge’s slow from 75% to 85%, instead of adding a stun
  • Level 13
    • Juggernaut (E)
      • Damage reduced from 6% to 5% of the target’s maximum Health.

 

Developer Comments:  The frequency and power of a ranged point click stun was too powerful from Warbringer. While it may have been “balanced” in terms of winrate, its potency wasn’t healthy or fun for opponents. It didn’t offer many options for opponents that were stunned and then Taunted for over 2 seconds, greatly increasing the reliability of other abilities (like Sulfuras Smash). By making Warbringer a massive slow instead of a stun, it allows enemies to use abilities to defend themselves (or forces a Varian to use Taunt early, greatly reducing the duration of his opening crowd control). We’ve shifted more of the power of Warbringer over into the mobility aspect to compensate (since Warbringer makes Charge a 6 second cooldown now). The other part of these changes is providing some buffs to the Assassin focused Heroics to bring them up to par with Taunt, so that Varian can frequently opt into any of the Heroic choices to really fulfill the multi-class Hero fantasy that makes him unique.

 

Specialist

Murky

Divider_Hero_Murky_Crop.png

Stats

  • Murky Base Maximum Health reduced from 761 to 730
  • Base Health Regeneration reduced from 30.43 to 29.20

 

Abilities

  • Slime (Q)
    • Slow duration reduced from 8 to 6 seconds
    • Slime slow amount reduced from 25 to 20%
  • March of the Murlocs (R)
    • Cooldown increased from 80 to 110 seconds

 

Talents

  • Level 1
    • Fishy Deal (Active)
      • Number of Bribe stacks needed to bribe a Mercenary increased from 7 to 8
      • Maximum stacks increased from 30 to 32
    • Egg Hunt (Trait)
      • Vision range of Fake Eggs reduced by 1
  • Level 4
    • Slime Time (Q)
      • Slow reduced from 35 to 30%
  • Level 7
    • Slippery When Wet (E)
      • Movement Speed bonus increased from 35 to 40%
    • Time to Krill (Passive)
      • Slow reduced from 8 to 7%
  • Level 13
    • Rejuvenating Bubble (E)
      • Healing reduced from 50 to 40% of maximum Health

 

Developer Comments:  Murky slimed his way back to the top of the Nexus, and we’re all still cleaning the gunk out of our shoes as a result. His release pushed him much further than intended, so we’re targeting a series of nerfs at some of the frustrating aspects of the Hero. Overall, his effectiveness will be less reliable, and his ability to slow and zone opponents will be less powerful. Nerrrrfgggle Mrrggl.

 

Support

Lúcio

Divider_Hero_Lucio.png

Abilities

  • Amp it Up (E)
    • Healing Boost reduced from 16.5 to 15.5

 

Talents

  • Level 4​
    • Boombox (Active)
      • Duration increased from 20 to 30 seconds
    • Party Mix (W)
      • Bonus range decreased from 25 to 20%

 

 

Malfurion

Divider_Hero_Malfurion_Crop.png

Abilities

  • Entangling Roots (E)
    • Root duration reduced from 1.5 to 1.25 seconds
  • Twilight Dream (R)
    • Mana regen reduced from 1.5 to 1.25

 

Talents

  • Level 16
  • Tenacious Roots (E)
    • Root duration bonus decreased from .5 to .25 seconds

 

Developer Comments:  Malfurion has seen a lot of play at all levels to the point that he is crowding out other Support heroes. While we like his established place in the Nexus, his Entangling Roots is much stronger for its consistency relative to the CC that other heroes in the game provide, particularly when he takes the Tenacious Roots talent. We’re also happy to see that Twilight Dream is so highly valued considering it’s against a strong Healing heroic, but wanted to lower some of the hidden power that it provides in its Mana regeneration to make the decision of which Heroic to take a little more thoughtful.

 

Tassadar

Divider_Hero_Tassadar_Crop.png

Talents

  • Level 1
    • Khaydarin Resonance (Q)
      • New functionality:
        • Quest: Regeneration Globes grant an additional 50% Mana.
        • Reward(1): After collecting 15 Globes, increase the value of Plasma Shield by 20%.
        • Reward(2): After collecting 30 Globes, increase the duration of Plasma Shield by 100%.

 

Developer Comments:  One of our major goals with Hero reworks is attempting to keep as many of the current builds and playstyles that exist for a Hero, trim out older or unhealthy ones, and hopefully open doors for new ones to emerge. When shifting the old Khala’s Embrace to a questing talent (Khaydarin Resonance), we had hoped to lock the immense power that it brought behind a barrier that was difficult to overcome on a lot of maps. In theory, this would make it feel rewarding to take on certain maps, but rarely the most powerful choice. Instead, we found that locking this kind of potential behind an extremely difficult Globe-collecting talent made for a more frustrating experience than a fun one. When taking a step back and considering our options, we felt it best to remove the permanent shielding capabilities and replace it with a less-powerful questing talent.

 

Warrior

Rexxar

Divider_Hero_Rexxar_Cropped.png

  • Now has a visual indicator for Misha’s leash range.
  • Can now issue Misha commands outside of her leash range. Misha will run to the edge of her range and leash if she attempts to go beyond.

 

Bug Fixes

General

  • Replays: Fixed an issue that could cause an error while scrubbing the timeline during Replay playback.

 

 

(via)

1 Comment

  1. Die Änderung von Tassadar war bitter nötig, 40 Heilkugeln in einem game sind schlicht zuviel ! 🙁 vielleicht macht er ja jetzt wieder mehr spaß mit den schilden 😉

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