Patch 7.2: Der neue Build 23578 wurde auf den PTR aufgespielt

Patch 7.2: Der neue Build 23578 wurde auf den PTR aufgespielt
Patch 7.2: Der neue Build 23578 wurde auf den PTR aufgespielt
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Im Verlauf der vergangenen Nacht haben die Mitarbeiter von Blizzard Entertainment nun endlich den bereits vorgestern durch die offiziellen PTR Development Notes angekündigten neuen Build 23578 auf den aktuell laufenden PTR von Patch 7.2: Das Grabmal des Sargeras aufgespielt und diese Testphase dadurch dann wieder einmal um eine Reihe von neuen Inhalten erweitert. Dabei brachte diese neue Spielversion von Patch 7.2 neben den üblichen Klassenänderungen dann auch noch das Fliegen auf den verheerten Inseln, den Dungeon „Cathedral of Eternal Night”, die Set Boni für die T-20 Rüstungssets, eine Vielzahl von neuen Gegenständen und neue Versionen der herstellbaren legendären Ausrüstungsteile mit sich. In folgender Zusammenfassung könnt ihr euch jetzt selbst durchlesen, was für interessante Neuerungen dieser Build beinhaltete.

 

 

(Hier findet ihr die PTR Development Notes zu Build 23578)

 

Highlights aus diesem Build:

  • Das Fliegen auf den verheerten Inseln wurde aktiviert.
  • Die Questreihen zum Freischalten der neuen Klassen-Reittiere sind verfügbar.
  • Der neue 5 Spieler Dungeon “Cathedral of Eternal Night” steht den Spielern zum Testen zur Verfügung.
  • Die Set-Boni für das T-20 Set wurden implementiert (Liste weiter unten)
  • Es gibt eine Reihe von neuen Erfolgen für das Grabmal des Sargeras: Glory of the Tomb Raider
  • Die herstellbaren legendären Gegenstände besitzen nun Sockelplätze und Effekte (siehe weiter unten)
  • Ein neues Spielzeug für Pepe: A Tiny Set of Warglaives
  • Spieler erhalten das Haustier „ Son of Skum“ durch die Pet Battle Dungeons.
  • Es gibt einige neue Questsitem, die scheinbar aus dem Grabmal des Sargeras stammen:  Seal of the Deceiver,  Wailing Soul,  Worshippers Scrawlings,  Encrusted Naga Scale
  • Die Artefaktangel erhält einen neuen Skin:  The Broken Hook
  •  Tome of the Hybrid Beast: Jäger können nach der Freischaltung ihres Klassen-Reittiers eine neue Art von geflügelten Wildtieren als Begleiter zählen.
  • Es gibt eine Vielzahl von neuen Missionen.
  • Dieser Build beinhaltet mehrere legendäre Verbesserungen für Champion (Liste).

 

 

 

Die Effekte der herstellbaren Legendaries:

Die mit Berufen herstellbaren legendären Ausrüstungsteile besitzen nun drei prismatische Sockelplätze und ihre einzigartigen Effekte.

  • Celumbra, the Night’s Dichotomy – You are able to see invisible and stealthed enemies during the day and and reduces the distance at which enemies will attack you by 15 yards during the night.
  • The Sentinel’s Eternal Refuge – Each time you kill an enemy, you gain 5% movement speed for 5 min, stacking up to 5 times. At 5 stacks, while you are out of combat you turn into a Wisp, increasing your movement speed further and granting you the ability to fly.
  • Vigilance Perch – Each time you kill an enemy, you gain 5% movement speed for 5 min, stacking up to 5 times. At 5 stacks, while you are out of combat you turn into a Spirit Owl, increasing your movement speed further and granting you the ability to fly.

 

 

 

Die T-20 Set Boni:

Death Knight

 

Demon Hunter

 

Druid

 

Hunter

 

Mage

 

Monk

 

Paladin

 

Priest

 

Rogue

 

Shaman

 

Warlock

 

Warrior

 

 

 

Neue Karten:

 

 

 

Neue Icons:

 

 

 

Klassenänderungen:

Hunter

Talents

  • Black Arrow Fires a Black Arrow at the target, dealing [ 4 + 130% of AP ] Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration. When you kill an enemy, the remaining cooldown on Black Arrow will reset. Marksmanship Hunter – Level 30 Talent. 40 10 Focus. 40 yd range. Instant. 15 sec cooldown.

 

 

Mage

  • Living Bomb The target becomes a Living Bomb, taking [ 4 + 25% 29.5% of Spell Power ] Fire damage over 4 sec, and then exploding to deal an additional [ 1 + 80% 94.4% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Unlimited range. Instant.
  • Phoenix’s Flames Hurls a Phoenix that causes [ 1 + 330% 389.4% of Spell Power ] Fire damage to the target and splashes [ 110% [ 129.8% of Spell Power ] Fire damage to other nearby enemies. This damage is always a critical strike. Artifact. 40 yd range. Instant.

 

Talents

  • Cinderstorm Throws a spread of 6 cinders that travel in an arc, each dealing [ 65% [ 76.7% of Spell Power ] Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite. Fire Mage – Level 100 Talent. 1% of Base Mana. 40 yd range. 1.5 sec cast. 9 sec cooldown.
  • Flame Patch Flamestrike leaves behind a patch of flames which burns enemies within it for [ 8 + 200% 236% of Spell Power ] Fire damage over 8 sec. Fire Mage – Level 90 Talent.
  • Living Bomb The target becomes a Living Bomb, taking [ 4 + 25% 29.5% of Spell Power ] Fire damage over 4 sec, and then exploding to deal an additional [ 1 + 80% 94.4% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Fire Mage – Level 90 Talent. 1.5% of Base Mana. 40 yd range. Instant. 12 sec cooldown.
  • Meteor Calls down a meteor which lands at the target location after 3 sec, dealing [ 1 + 1,100% 1,298% of Spell Power ] Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing [ 280% [ 330.4% of Spell Power ] Fire damage over 8 sec to all enemies in the area. Fire Mage – Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 45 sec cooldown.

Fire

  • Dragon’s Breath Enemies in a cone in front of you take [ 1 + 250% 295% of Spell Power ] Fire damage and are disoriented for 4 sec. Damage will cancel the effect. Mage – Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.
  • Fireball Throws a fiery ball that causes [ 1 + 200% 236% of Spell Power ] Fire damage. Mage – Fire Spec. 2% of Base Mana. 40 yd range. 2.2 sec cast.
  • Flamestrike Calls down a pillar of fire, burning all enemies within the area for [ 1 + 230% 271.4% of Spell Power ] Fire damage and reducing their movement speed by 50% for 8 sec. Mage – Fire Spec. 2.5% of Base Mana. 40 yd range. 4 sec cast.
  • Pyroblast Hurls an immense fiery boulder that causes [ 1 + 420% 495.6% of Spell Power ] Fire damage. Mage – Fire Spec. 2% of Base Mana. 40 yd range. 4.5 sec cast.
  • Scorch Scorches an enemy for [ 1 + 60% 70.8% of Spell Power ] Fire damage. Castable while moving. Mage – Fire Spec. 1% of Base Mana. 40 yd range. 1.5 sec cast.

 

Fire & Frost

 

 

Monk

  • Chi Burst Brewmaster: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% [ 412.5% of AP ] Nature damage to all enemies, and [ 1 + 412.5% of AP 0;] healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks. Windwalker: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 302.5% of AP ] Nature damage to all enemies, and [ 1 + 412.5% of AP ] healing to the Monk and all allies in its path. Mistweaver: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% [ 412.5% of AP ] Nature damage to all enemies, and [ 1 + 412.5% of AP 0;] healing to the Monk and all allies in its path. 100 yd range. Instant.

 

Talents

  • Chi Burst Brewmaster: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% [ 412.5% of AP ] Nature damage to all enemies, and [ 1 + 412.5% of AP 0;] healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks. Windwalker: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 302.5% of AP ] Nature damage to all enemies, and [ 1 + 412.5% of AP ] healing to the Monk and all allies in its path. Mistweaver: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% [ 412.5% of AP ] Nature damage to all enemies, and [ 1 + 412.5% of AP 0;] healing to the Monk and all allies in its path. Monk – Level 15 Talent. 40 yd range. Instant. 30 sec cooldown.

 

 

Priest

  • Smite (Holy) Smites an enemy for [ 225% of Spell Power ] Holy damage and has a 1% 20% chance to reset the cooldown of Holy Fire.

 

 

Warlock

  • Reap Souls Consume all Tormented Souls collected by Ulthalesh, increasing your damage by 10% and doubling the effect of all of Ulthalesh’s other traits for 5 sec per soul consumed. Ulthalesh collects Tormented Souls from each target you kill and occasionally escaped souls it previously collected. Artifact. Instant.5 sec cooldown.

 

 

 

Anpassungen an den Artefakteigenschaften:

Death Knight

Blood

 

Frost

 

Unholy

 

 

Demon Hunter

Havoc

 

Vengeance

 

 

Druid

Balance

 

Feral

 

Guardian

 

Restoration

 

 

Hunter

Beast Mastery

 

Marksmanship

 

Survival

 

 

Mage

Arcane

 

Fire

  • Instability of the Tirisgarde (Rank 1) Increases damage by 10% and Stamina by 25%. 10%.
  • Phoenix’s Flames (Rank 1) Hurls a Phoenix that causes [ 1 + 330% 389.4% of Spell Power ] Fire damage to the target and splashes [ 110% [ 129.8% of Spell Power ] Fire damage to other nearby enemies. This damage is always a critical strike.

 

Frost

 

 

Monk

Brewmaster

 

Mistweaver

 

Windwalker

 

 

Paladin

Holy

 

Protection

 

Retribution

 

 

Priest

Discipline

 

Holy

 

Shadow

 

 

Rogue

Assassination

  • Bag of Tricks (Rank 1) Envenom has a chance Envenom and Rupture have a 3.0% chance per combo point spent to smash a vial of poison at the target’s location, creating a pool of acidic death that deals [ 6 + 720% of AP ] Nature damage over 3 sec to all enemies within it.
  • Silence of the Uncrowned (Rank 1) Increases damage by 10% and Stamina by 25%. 10%.
  • Urge to Kill (Rank 1) Activating Vendetta refills all of your Energy. grants 60 energy plus an addtional 0 energy over 2 sec.

 

Outlaw

 

Subtlety

 

 

Shaman

Elemental

 

Enhancement

 

Restoration

 

 

Warlock

Affliction

 

Demonology

 

Destruction

 

 

Warrior

Arms

 

Fury

 

Protection

 

 

 

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