Legion: Der neue Build 22201

Legion: Der neue Build 22201
Legion: Der neue Build 22201
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Im Verlauf der letzten Nacht haben die Entwickler von World of Warcraft den neuen Build 22201 auf die aktuell noch immer laufenden Server der geschlossenen von der kommenden Erweiterung „Legion“ aufgespielt und Inhalten dieser Testphase dadurch wieder einmal ein wenig überarbeitet. Dabei brachte dieses aufgrund der langsam immer näher rückenden Veröffentlichung von Patch 7.0.3 und „Legion“ erneut recht klein gehaltene Update neben einigen Klassenänderungen dann auch noch Anpassungen an den Artefakten und Grafiken für die Credits des Spiels mit sich.

 

 

Bilder aus den Credits:

Diese Grafiken werden angezeigt, wenn Spieler sich die Credits von Legion im Spiel anschauen.

 

 

 

Anpassungen an den Artefakten:

Death Knight

Blood

 

Frost

 

Unholy

 

 
Demon Hunter

Havoc

 

Vengeance

  • Siphon Power (Rank 1) Empower Wards increases your Agility by up to 20% 15% for 10 sec, based on magic damage you take while it is active.

 

 
Druid

Balance

 

Feral

  • Ashamane’s Bite (Rank 1) Your combo point generators against targets bleeding from your Rip have a 3% 10% chance to awaken the Spirit of Ashamane, which inflicts a Shadowy duplicate of that Rip on the target.
  • Shredder Fangs (Rank 1) Increases damage dealt by Shred by 15%. 10%.

 

Guardian

 

 
Hunter

Beast Mastery

 

Marksmanship

  • Marked for Death (Rank 1) Marked Shot increases your Aimed Shot critical strike chance against the target by 5% 2% for 10 sec.
  • Marked for Death (Rank 2) Marked Shot increases your Aimed Shot critical strike chance against the target by 10% 4% for 10 sec.
  • Marked for Death (Rank 3) Marked Shot increases your Aimed Shot critical strike chance against the target by 15% 6% for 10 sec.
  • Marked for Death (Rank 4) Marked Shot increases your Aimed Shot critical strike chance against the target by 20% 8% for 10 sec.
  • Marked for Death (Rank 5) Marked Shot increases your Aimed Shot critical strike chance against the target by 25% 10% for 10 sec.
  • Marked for Death (Rank 6) Marked Shot increases your Aimed Shot critical strike chance against the target by 30% 12% for 10 sec.
  • Windburst (Rank 1) Focuses the power of Wind through Thas’dorah, dealing (1,000% 800% of weapon damage) Physical damage to your target, and leaving behind a trail of wind for 5 sec that increases the movement speed of allies by 50%.

 

 
Mage

Arcane

  • Aegwynn’s Ascendance (Rank 1) When Evocation completes, it explodes for Arcane damage equal to 12% 25% of the mana it restored.
  • Touch of the Magi (Rank 1) Arcane Blast has a 7% 10% chance to apply Touch of the Magi, accumulating 10% 20% of the damage you deal to the target for 6 sec, and then exploding for that amount of Arcane damage to the target and all nearby enemies.

 

Fire

 

 
Monk

Windwalker

 

 
Paladin

Protection

 

 
Priest

Discipline

 

Shadow

  • Void Torrent (Rank 1) Raise your dagger into the sky, channeling a torrent of void energy into the target for [*4 + 350% 240% of Spell Power*] Shadow damage over 4 sec. Insanity does not drain during this channel. Requires Voidform.

 

 
Rogue

Outlaw

 

Subtlety

 

 
Shaman

Elemental

 

Enhancement

  • Raging Storms (Rank 1) When Stormbringer resets the remaining cooldown on Stormstrike, it also increases damage dealt by your next Stormstrike by 50%. 30%.
  • Stormflurry (Rank 1) Stormstrike has a 30% 20% chance to strike an additional time for 40% of normal damage. This effect can chain off of itself.
  • Wind Strikes (Rank 1) When Stormbringer resets the remaining cooldown on Stormstrike, you gain 3% 10% attack speed for 3 sec.
  • Wind Strikes (Rank 2) When Stormbringer resets the remaining cooldown on Stormstrike, you gain 6% 20% attack speed for 3 sec.
  • Wind Strikes (Rank 3) When Stormbringer resets the remaining cooldown on Stormstrike, you gain 10% 30% attack speed for 3 sec.
  • Wind Strikes (Rank 4) When Stormbringer resets the remaining cooldown on Stormstrike, you gain 13% 40% attack speed for 3 sec.
  • Wind Strikes (Rank 5) When Stormbringer resets the remaining cooldown on Stormstrike, you gain 16% 50% attack speed for 3 sec.
  • Wind Strikes (Rank 6) When Stormbringer resets the remaining cooldown on Stormstrike, you gain 20% 60% attack speed for 3 sec.

 

 
Warlock

Destruction

 

 
Warrior

Arms

 

Fury

 

 

 

Klassenänderungen:

Death Knight

  • Apocalypse Strikes the enemy, dealing (400% 900% of weapon damage) Physical damage and bursting all Festering Wounds on the target, summoning a member of your Army of the Dead for 15 sec for each burst Festering Wound. Artifact. Melee range. Instant. 1.5 min cooldown.
  • Death Strike (Blood, Unholy) Focuses dark power into a strike that deals (225% of weapon damage) Physical damage and heals you for 20% of all damage taken in the last 5 sec, minimum 7% of maximum health. 10% of maximum health.
  • Death Strike (Frost) Focuses dark power into a strike with both weapons, that deals a total of (475% of weapon damage) Physical damage and heals you for 20% of all damage taken in the last 5 sec, minimum 7% of maximum health. 10% of maximum health.

 

Talents

  • Avalanche While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing [*1 + 75% 50% of AP*] Frost damage. Frost Death Knight – Level 58 Talent.
  • Breath of Sindragosa (Blood) Continuously deal [*1 + 140% 150% of AP*] Shadowfrost damage every 1 sec to enemies in a cone in front of you.
  • Breath of Sindragosa (Frost) Continuously deal [*1 + 140% 150% of AP*] Shadowfrost damage every 1 sec to enemies in a cone in front of you.
  • Breath of Sindragosa (Unholy) Continuously deal [*1 + 140% 150% of AP*] Shadowfrost damage every 1 sec to enemies in a cone in front of you.
  • Freezing Fog Howling Blast and Frost Fever deal 30% 25% increased damage. Frost Death Knight – Level 57 Talent.
  • Hungering Rune Weapon Empower your rune weapon, gaining 1 rune and 5 Runic Power instantly and every 1.5 sec for 12 sec. Frost Death Knight – Level 58 Talent. Instant. 3 min cooldown. 1 sec cooldown.
  • Icy Talons Frost Strike also increases your melee attack speed by 12% 10% for 6 sec, stacking up to 3 times. Frost Death Knight – Level 56 Talent.
  • Shattering Strikes If there are 5 stacks of Razorice on the target, Frost Strike will consume them and deal 50% 40% additional damage. Frost Death Knight – Level 56 Talent.

 

Blood

  • Mastery: Blood Shield Each time you heal yourself with Death Strike, you gain 16% 12% of the base amount healed as a Physical damage absorption shield. Also increases your attack power by 8%. Death Knight – Blood Spec.

 

Frost

  • Frost Strike Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of (530% 500% of weapon damage) Frost damage. Death Knight – Frost Spec. 25 Runic Power. Melee range. Instant.

 

Unholy

  • Festering Strike Deals (500% of weapon damage) Physical damage and infects the target with 2 to 4 Festering Wounds. Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [*90% of AP* [*AP*;] Shadow damage and generating 3 Runic Power. Death Knight – Unholy Spec. 2 Runes. Melee range. Instant.
  • Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [*90% of AP* [*AP*;] Shadow damage and generating 3 Runic Power. Death Knight – Unholy Spec.
  • Mastery: Dreadblade Increases all Shadow damage done by 20%. Death Knight – Unholy Spec. 18%. Death Knight – Unholy Spec.
  • Outbreak Deals [*38% of AP*] Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague. Virulent Plague A disease that deals [*294% of AP*] Shadow damage over 21 sec. It erupts when the infected target dies, dealing [*85% of AP* [*AP*;] Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage. Death Knight – Unholy Spec. 1 Runes. 30 yd range. Instant.

 

 
Demon Hunter

  • Chaos Nova Unleash an eruption of fel energy, stunning all nearby enemies for 5 sec and dealing [*125% [*1 + 125% of AP*] Chaos damage. 30 Fury. Instant. 60 sec cooldown.
  • Chaos Strike Slice your target for (792% 715% of weapon damage) Chaos damage. Critical strikes refund 20 Fury. Passive.
  • Chaos Strike Slice your target for (792% 715% of weapon damage) Chaos damage. Critical strikes refund 20 Fury. 40 Fury. Melee range. Instant.
  • Demon’s Bite Quickly attack for (305% 260% of weapon damage) Physical damage. Generates 20 to 30 Fury. Melee range. Instant.
  • Eye Beam Blasts all enemies directly in front of you for [*9 + 546.3% [*10 + 550% of AP*] Chaos damage. Eye Beam always critically strikes. 50 Fury. 20 yd range. 2 sec cast (Channeled). 45 sec cooldown.
  • Fury of the Illidari Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [*14.000 * 100% 140% of weapon damage*] Chaos damage over 3 sec to all nearby enemies. 100 yd range. Instant.
  • Fury of the Illidari Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [*14.000 * 100% 140% of weapon damage*] Chaos damage over 3 sec to all nearby enemies. Artifact. 40 yd range. Instant. 60 sec cooldown.
  • Fury of the Illidari Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [*14.000 * 100% 140% of weapon damage*] Chaos damage over 3 sec to all nearby enemies. 100 yd range. Instant.

 

Talents

  • Demon Reborn All your cooldowns are reset when you invoke Metamorphosis Invoking Metamorphosis also resets the cooldowns of Eye Beam, Chaos Nova, and Blur. Havoc Demon Hunter – Level 108 Talent.
  • Fel Barrage At your command, unleash Fel, inflicting [*400% [*250% of AP*] Chaos damage to your target and nearby enemies for each charge. Max 5 charges. Your damaging attacks have a chance to generate a charge. Havoc Demon Hunter – Level 110 Talent. 30 yd range. Instant.
  • Fel Devastation Unleash the fel within you, damaging enemies directly in front of you for [*10 + 1,650% 1,000% of AP*] Fire damage over 2 sec. Causing damage also heals you for up to 0 health. Vengeance Demon Hunter – Level 108 Talent. 300 Pain. 20 yd range. 2 sec cast (Channeled). 60 sec cooldown.
  • Fel Eruption Impales the target for [*100 + 900% [*1,200% of AP*] Chaos damage and stuns them for 2 sec. Inflicts an additional 0% damage against targets permanently immune to stuns. Vengeance Demon Hunter – Level 106 Talent. 20 Fury / 100 Pain. 20 yd range. Instant. 35 sec cooldown.
  • Felblade (Vengeance) Generates 14 Pain. Generates 20 Pain.
  • Nemesis Increases damage you inflict against the target by 15% 20% for 60 sec. When the target is slain, you will inflict 15% 20% additional damage against all creature types matching the original target (Humanoid, Dragonkin, etc.) for the remaining duration. Havoc Demon Hunter – Level 106 Talent. 50 yd range. Instant. 2 min cooldown.
  • Spirit Bomb Launch a nearby Soul Fragment at your target, dealing [*75% [*140% of AP*] Shadow damage to all nearby enemies and afflicting them with Frailty for 15 sec. You heal for 5% 10% of all damage you deal to enemies with Frailty. Vengeance Demon Hunter – Level 108 Talent. 40 yd range. Instant.

 

Vengeance

  • Demon Spikes Surge with fel power, increasing your Parry chance by 20% and reducing Physical damage taken by 8% for 6 sec. Demon Hunter – Vengeance Spec. 50 200 Pain. Instant. 1.5 sec cooldown.
  • Shear Shears an enemy for (375% 300% of weapon damage) Physical damage, and has a small chance to shatter a Lesser Soul Fragment from your target that heals you for 0 health when consumed. Generates 7 10 Pain. Demon Hunter – Vengeance Spec. Melee range. Instant.
  • Soul Cleave Viciously strike all enemies in front of you for up to [*2.000 * 375% 300% of weapon damage*] Physical damage and heal yourself for up to [*1,275% [*900% of AP*], based on Pain spent. Consumes all Soul Fragments within 20 yds. Demon Hunter – Vengeance Spec. 300 Pain. Melee range. Instant.
  • Throw Glaive Throw a demonic glaive at the target, dealing (150% of weapon damage) Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. Generates high threat. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 4 sec cooldown. 3 sec cooldown.

 

 
Druid

  • Full Moon Deals [*1 + 1,200% 1,800% of Spell Power*] Astral damage to the target and all enemies near the target, and resets Full Moon to become New Moon. Generates 40 Astral Power. Can’t be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form. Artifact. 40 yd range. 3 sec cast.
  • Half Moon Deals [*1 + 600% 900% of Spell Power*] Astral damage to the target and empowers Half Moon to become Full Moon. Generates 20 Astral Power. Can’t be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form. Artifact. 40 yd range. 2 sec cast.
  • Moonfire Can be cast in Cat Form Tree of Life Form, Bear Form, Moonkin Form.
  • New Moon Deals [*1 + 300% 450% of Spell Power*] Astral damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power. Can’t be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form. Artifact. 40 yd range. 1 sec cast.
  • Thrash Strikes all nearby enemies, dealing [*1 + 60% 54% of AP*] Bleed damage and an additional [*5 + 15% 13.5% of AP*] Bleed damage over 15 sec. When applied from Bear Form, this effect can stack up to 3 times. Generates 4 Rage. Requires Bear Form. Feral, Guardian. 15 Rage. 8 yd range. Instant. 6 sec cooldown.

 

Talents

  • Bloodtalons Casting Healing Touch causes your next two melee abilities to deal 30% 40% increased damage for their full duration. Feral Druid – Level 100 Talent.
  • Brutal Slash Strikes all nearby enemies with a massive slash, inflicting (1,800% 2,700% of weapon damage) Physical damage. Awards 1 combo points. Maximum 3 charges. Requires Cat Form. Feral Druid – Level 100 Talent. 20 Energy. 8 yd range. Instant.
  • Jagged Wounds Your Rip, Rake, and Thrash abilities deal the same damage as normal, but in 33% 40% less time. Feral Druid – Level 90 Talent.
  • Starlord Lunar and Solar Empowerments also reduce the cast time of their affected spells by 8% 20%. Balance Druid – Level 15 Talent.

 

Feral

  • Cat Form Shapeshift into Cat Form, increasing movement speed by 30%, granting protection from Polymorph effects, and reducing falling damage. The act of shapeshifting frees you from movement impairing effects. Shapeshift. Instant. Druid – Feral Spec. Instant.

 

Guardian

  • Mangle Mangle the target for (400% 340% of weapon damage) Physical damage. Deals 20% additional damage against bleeding targets. Generates 6 Rage. Requires Bear Form. Druid – Guardian Spec. Melee range. Instant. 6 sec cooldown.
  • Maul Maul the target for (150% 135% of weapon damage) Physical damage. Requires Bear Form. Druid – Guardian Spec. 20 Rage. Melee range. Instant. 3 sec cooldown.

 

 
Hunter

  • Marked Shot Rapidly fires shots at all targets with your Hunter’s Mark, dealing (225% 250% of weapon damage) Physical damage and making them Vulnerable for 30 sec. Vulnerable Damage taken from Marked Shot and Aimed Shot increased by 25%. Lasts 0. Stacks up to 3 times. 100 yd range. Instant.
  • Windburst Focuses the power of Wind through Thas’dorah, dealing (1,000% 800% of weapon damage) Physical damage to your target, and leaving behind a trail of wind for 5 sec that increases the movement speed of allies by 50%. Artifact. 20 Focus. 40 yd range. 1.5 sec cast. 20 sec cooldown.

 

Talents

  • A Murder of Crows Summons a flock of crows to attack your target over the next 15 sec. If the target dies while under attack, A Murder of Crows‘ cooldown is reset. Survival Hunter – Level 60 30 Talent. 30 Focus. 40 yd range. Instant. 60 sec cooldown.
  • A Murder of Crows Summons a flock of crows to attack your target, dealing [*16 + 1,872% 2,160% of AP*] Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset. Hunter – Level 90 Talent. 30 Focus. 40 yd range. Instant. 60 sec cooldown.
  • Bestial Fury Increase the damage bonus of Bestial Wrath by 20% 15%. Beast Mastery Hunter – Level 60 Talent.
  • Black Arrow Fires a Black Arrow at the target, dealing [*4 + 160% of + AP*] Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration. When you kill an enemy, the remaining cooldown on Black Arrow will reset. Marksmanship Hunter – Level 30 Talent. 40 Focus. 40 yd range. Instant. 15 sec cooldown.
  • Caltrops Scatters Caltrops in an area for 15 sec. Enemies who step on Caltrops will take [*25% of AP*] Bleed damage every 1 sec, and have 70% reduced movement speed for 6 sec. Survival Hunter – Level 30 60 Talent. 40 yd range. Instant. 15 sec cooldown.
  • Dragonsfire Grenade Hurls a dragonsfire grenade at the target that explodes into flames, inflicting [*AP* [*160% of AP*;] Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies for [*AP* [*160% of AP*;] damage every 1 sec. Survival Hunter – Level 90 Talent. 40 yd range. Instant. 30 sec cooldown.
  • Expert Trapper All of your traps are improved in the following ways: Freezing Trap When Freezing Trap’s incapacitate effect ends, the victim and all neaby enemies‘ movement speed is reduced by 50% for 4 sec. Explosive Trap Increases Explosive Trap’s damage to the triggering enemy by 100% 75%. Tar Trap Enemies moving through the tar have a chance to be rooted in place for 4 sec. Steel Trap Your Steel Trap also deals an immediate [*500% of AP*] Bleed damage when triggered. Caltrops Increases Caltrops damage by 50%. Survival Hunter – Level 100 Talent.
  • Improved Traps Reduces the cooldown of Freezing Trap by 15% and the cooldown of Explosive Trap and Tar Trap by 50%. Survival Hunter – Level 30 Talent. 60 Talent.
  • Lone Wolf Increases your damage by 20% 18%, but you can no longer use Call Pet. Marksmanship Hunter – Level 15 Talent.
  • Mortal Wounds Each time Lacerate deals damage, you have a 2% chance to gain a charge of Mongoose Bite. Survival Hunter – Level 60 Talent. 30 Talent.
  • Sentinel Applies Hunter’s Mark to all enemies near the target. Marksmanship Hunter – Level 60 Talent. 40 yd range. Instant.1.5 sec cooldown.
  • Sidewinders Launches Sidewinders that travel toward the target, weaving back and forth and dealing [*300% of AP*] Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit. Generates 60 50 Focus. Also replaces Multi-Shot. Marksmanship Hunter – Level 100 Talent. 40 yd range. Instant.
  • Snake Hunter Instantly grants you 3 charges of Mongoose Bite. Survival Hunter – Level 60 30 Talent. Instant. 1.5 min cooldown.
  • Steady Focus Using Arcane Shot or Multi-Shot three times in a row increases your Focus Regeneration by 25% for 10 12 sec. Marksmanship Hunter – Level 15 Talent.
  • Steel Trap Hurls a Steel Trap to the target location that immobilizes the first enemy that approaches for 30 sec and deals [*AP*] bleed damage over 30 sec. Other damage may break the immobilization effect. Limit 1. Trap will exist for 60 sec. Survival Hunter – Level 30 60 Talent. 40 yd range. Instant. 60 sec cooldown.
  • True Aim Each successive Arcane Shot or Aimed Shot fired at the same target increases the damage those Shots deal to the target by 2%, stacking up to 6 8 times. Limit 1 target. Marksmanship Hunter – Level 30 Talent.
  • Way of the Cobra Cobra Shot deals 10% 8% increased damage for every pet or guardian you have active. Beast Mastery Hunter – Level 15 Talent.

 

Beast Mastery

  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal [*2 [*0.09 * Level + 26.6% of RAP or 2 + 531% of RAP*] Physical damage to its target.
  • Kill Command (Marksmanship, Survival) Give the command to kill, causing your pet to savagely deal [*2 [*0.075 * Level + 22.5% of RAP or 2 + 450% of RAP*] Physical damage to its target.

 

Marksmanship

  • Aimed Shot A powerful aimed shot that deals (200% 205% of weapon damage) Physical damage. Hunter – Marksmanship Spec. 50 Focus. 40 yd range. Instant.
  • Arcane Shot A quick shot that causes (125% 130% of weapon damage) Arcane damage. Generates 5 Focus. Hunter – Marksmanship Spec. 40 yd range. Instant.
  • Marked Shot Rapidly fires shots at all targets with your Hunter’s Mark, dealing (225% 250% of weapon damage) Physical damage and making them Vulnerable for 30 sec. Vulnerable Damage taken from Marked Shot and Aimed Shot increased by 25%. Lasts 0. Stacks up to 3 times. Hunter – Marksmanship Spec. 30 Focus. 40 yd range. Instant.

 

Survival

  • Flanking Strike (Beast Mastery, Marksmanship) A coordinated attack on the target, where you deal (200% of weapon damage) Physical damage and your pet deals [*322.8% of AP*] Physical damage. [*16.1% of AP or 322.8% of AP*] Physical damage.
  • Flanking Strike (Survival) A coordinated attack on the target, where you deal (200% of weapon damage) Physical damage and your pet deals [*322.8% of AP*] Physical damage. [*16.1% of AP or 322.8% of AP*] Physical damage.

 

 
Mage

  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [*5 + 185% 175% of Spell Power*] Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. 60 yd range. Instant.
  • Mark of Aluneth Deals 0 Deals [*120% of Spell Power* Arcane damage. 100 yd range. Instant.
  • Mark of Aluneth Creates a runic prison at the target’s location, slowing enemy movement speed by 70%, inflicting 0 [*720% of Spell Power* Arcane damage over 6 sec, and then detonating for Arcane damage equal to 15% of your maximum mana. Artifact. 40 yd range. 2 sec cast. 60 sec cooldown.

 

Talents

  • Ice Nova Causes a whirl of icy wind around the target enemy or ally, dealing [*1 + 250% 400% of Spell Power*] Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage. Frost Mage – Level 60 Talent. 40 yd range. Instant. 25 sec cooldown.
  • Ray of Frost For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing [*135% [*145% of Spell Power*] Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%. Frost Mage – Level 15 Talent. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.
  • Splitting Ice Your Ice Lance and Icicles now deal 10% 5% increased damage, and hit a second nearby target for 50% of their damage. Frost Mage – Level 60 Talent.

 

Arcane

  • Arcane Blast Blasts the target with energy, dealing [*165% [*150% of Spell Power*] Arcane damage. Damage increased by 60% per Arcane Charge. Mana cost increased by 100% per Arcane Charge. Generates 1 Arcane Charge Mage – Arcane Spec. 3.2% of Base Mana. 40 yd range. 2.2 sec cast.
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [*5 + 185% 175% of Spell Power*] Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. Mage – Arcane Spec. 40 yd range. 2 sec cast (Channeled).

 

Fire

  • Fireball Throws a fiery ball that causes [*1 + 180% 175% of Spell Power*] Fire damage. Mage – Fire Spec. 2% of Base Mana. 40 yd range. 2.2 sec cast.
  • Mastery: Ignite Your target burns for an additional 6% over 9 sec of the total direct damage caused by your Fireball, Inferno Fire Blast, Scorch, Pyroblast, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite. Every 2 sec, your Ignites may spread to another nearby enemy. Mage – Fire Spec.
  • Pyroblast Hurls an immense fiery boulder that causes [*1 + 420% 400% of Spell Power*] Fire damage. Mage – Fire Spec. 2.5% of Base Mana. 40 yd range. 4.5 sec cast.

 

Frost

  • Frostbolt Launches a bolt of frost at the enemy, causing [*1 + 175% 170% of Spell Power*] Frost damage and slowing movement speed by 30% for 15 sec. Mage – Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast.
  • Ice Lance Quickly fling a shard of ice at the target, dealing [*1 + 80% 76% of Spell Power*] Frost damage. Ice Lance damage is tripled against frozen targets. Mage – Frost Spec. 1% of Base Mana. 40 yd range. Instant.

 

 
Monk

  • Blackout Kick Kick with a blast of Chi energy, dealing [*335% [*385% of AP*] Physical damage. 1 Chi. Melee range. Instant. 3 sec cooldown.
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*1 + 275% of AP*] Nature damage to all enemies, and [*1 + 275% 412.5% of AP*] healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*1 + 302.5% of AP*] Nature damage to all enemies, and [*1 + 275% 412.5% of AP*] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*1 + 275% of AP*] Nature damage to all enemies, and [*1 + 275% 412.5% of AP*] healing to the Monk and all allies in its path.
  • Chi Wave (Brewmaster, Mistweaver) A wave of Chi energy flows through friends and foes, dealing [*50% [*86.7% of AP*] Nature damage or [*50% of AP*] healing. [*86.7% of AP*] healing.
  • Chi Wave (Windwalker) A wave of Chi energy flows through friends and foes, dealing [*52.5% [*91% of AP*] Nature damage or [*50% of AP*] healing. [*86.7% of AP*] healing.
  • Chi Wave (Brewmaster, Mistweaver) A wave of Chi energy flows through friends and foes, dealing [*50% [*86.7% of AP*] Nature damage or [*50% of AP*] healing. [*86.7% of AP*] healing.
  • Chi Wave (Windwalker) A wave of Chi energy flows through friends and foes, dealing [*52.5% [*91% of AP*] Nature damage or [*50% of AP*] healing. [*86.7% of AP*] healing.
  • Strike of the Windlord Strike with both Fists of the Heavens at all enemies in front of you, dealing 3,000% 4,500% of weapon damage damage and reducing movement speed by 50% for 6 sec. 12 yd range. Instant.
  • Strike of the Windlord Strike with both Fists of the Heavens at all enemies in front of you, dealing 3,000% 4,500% of weapon damage damage and reducing movement speed by 50% for 6 sec. Artifact. 2 Chi. 9 yd range. Instant. 40 sec cooldown.
  • Strike of the Windlord Strike with both Fists of the Heavens at all enemies in front of you, dealing 3,000% 4,500% of weapon damage damage and reducing movement speed by 50% for 6 sec. 12 yd range. Instant.
  • Tiger Palm (Brewmaster) Attack with the palm of your hand, dealing [*1 + 90% of AP*] damage. 105% of AP*] damage.
  • Tiger Palm (Windwalker) Attack with the palm of your hand, dealing [*1 + 90% of AP*] damage. 105% of AP*] damage.
  • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing [*1 + 90% of AP*] damage. 105% of AP*] damage.

 

Talents

  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*1 + 275% of AP*] Nature damage to all enemies, and [*1 + 275% 412.5% of AP*] healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*1 + 302.5% of AP*] Nature damage to all enemies, and [*1 + 275% 412.5% of AP*] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*1 + 275% of AP*] Nature damage to all enemies, and [*1 + 275% 412.5% of AP*] healing to the Monk and all allies in its path.
  • Chi Orbit Every 5 sec, an orb of energy forms, and rotates around you until it impacts an enemy, dealing [*300% [*150% of AP*] damage to all nearby enemies. Maximum 4 orbs. Windwalker Monk – Level 100 Talent.
  • Chi Wave (Brewmaster, Mistweaver) A wave of Chi energy flows through friends and foes, dealing [*50% [*86.7% of AP*] Nature damage or [*50% of AP*] healing. [*86.7% of AP*] healing.
  • Chi Wave (Windwalker) A wave of Chi energy flows through friends and foes, dealing [*52.5% [*91% of AP*] Nature damage or [*50% of AP*] healing. [*86.7% of AP*] healing.
  • Eye of the Tiger Tiger Palm also applies Eye of the Tiger, dealing [*37.5% [*43% of AP*] Nature damage to the enemy and 0 healing to the Monk over 8 sec. Monk – Level 15 Talent.
  • Hit Combo Each successive attack that triggers Combo Strikes in a row grants 1% 2% increased damage, stacking up to 10 8 times. Windwalker Monk – Level 90 Talent.
  • Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for 45 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [*1 + 66.6% 40% of AP*] Nature damage. Windwalker Monk – Level 90 Talent. 40 yd range. Instant. 3 min cooldown.
  • Rushing Jade Wind Summons a whirling tornado around you, causing [*540% [*621% of AP*] damage over 6 sec to enemies within 8 yards. Monk – Level 90 Talent. 1 Chi. Instant. 6 sec cooldown.
  • Serenity (Windwalker, Mistweaver) Enter an elevated state of mental and physical serenity for 10 sec. 8 sec.
  • Whirling Dragon Punch Performs a devastating whirling upward strike, dealing [*1,080% [*1,245% of AP*] damage to all nearby enemies. Only usable while Fists of Fury and Rising Sun Kick are on cooldown. Windwalker Monk – Level 100 Talent. Instant. 24 sec cooldown.

 

Windwalker & Mistweaver

 

 
Paladin

  • Judgment (Protection) Judges the target, dealing [*1 + 250% of Spell Power*] Holy damage, and reducing the remaining cooldown on Shield of the Righteous by 1 sec, or 2 2 sec, or 4 sec on a critical strike.
  • Judgment (Retribution) Judges the target and 1 2 other nearby enemy, dealing [*1 + 250% of Spell Power*] Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 sec.

 

Talents

  • Blade of Wrath Strikes an enemy with the Blade of Wrath, dealing (140% 120% of weapon damage) Holy damage, and an additional [*55% of AP*] Holy damage over 6 sec. |cFFFFFFFFGenerates 2 Holy Power. Retribution Paladin – Level 60 Talent. 12 yd range. Instant. 7.5 sec cooldown.
  • Crusade Increases your damage and haste by 3.0% 3.5% for 20 sec. Each Holy Power spent during Crusade increases damage and haste by an additional 3.0% 3.5%. Maximum 15 stacks. Retribution Paladin – Level 100 Talent. Instant. 20 sec cooldown.
  • Divine Hammer Divine Hammers spin around you, damaging enemies within 8 yds for (50% 45% of weapon damage) Holy damage instantly and every 2 sec for 12 sec. Generates 2 Holy Power. Retribution Paladin – Level 60 Talent. Instant. 12 sec cooldown.
  • Zeal Strike the target for (330% 285% of weapon damage) Physical damage. Maximum 2 charges. Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage. |cFFFFFFFFGenerates 1 Holy Power. Retribution Paladin – Level 30 Talent. Melee range. Instant.

 

Retribution

  • Templar’s Verdict A powerful weapon strike that deals (390% 400% of weapon damage) Holy damage. Paladin – Retribution Spec. 3 Holy Power. Melee range. Instant.

 

 
Priest

  • Void Torrent Raise your dagger into the sky, channeling a torrent of void energy into the target for [*4 + 350% 240% of Spell Power*] Shadow damage over 4 sec. Insanity does not drain during this channel. Requires Voidform. Artifact. 40 yd range. 4 sec cast (Channeled). 60 sec cooldown.

 

Talents

  • Clarity of Will Shields the target with a protective ward for 20 sec, absorbing [*900% of Spell Power*] damage. Discipline Priest – Level 90 Talent. 3.15% 2.8% of Base Mana. 40 yd range. 2.5 sec cast.

 

Discipline & Shadow

  • Shadow Word: Pain (Discipline, Holy) A word of darkness that causes [*1 + 40% 45% of Spell Power*] Shadow damage instantly, and an additional [*7 + 40% 45% of Spell Power*] Shadow damage over 14 sec.
  • Shadow Word: Pain (Shadow) A word of darkness that causes [*1 + 40% 45% of Spell Power*] Shadow damage instantly, and an additional [*7 + 40% 45% of Spell Power*] Shadow damage over 14 sec.

 

Shadow

  • Vampiric Touch A touch of darkness that causes [*6 + 77% 87% of Spell Power*] Shadow damage over 18 sec, and heals the Priest for 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Generates 4 Insanity. Priest – Shadow Spec. 40 yd range. 1.5 sec cast.

 

Shadow & Discipline

  • Shadow Mend Wraps an ally in shadows which heal for [*800% [*750% of Spell Power*], but at a price. The ally will take [*40% [*37.5% of Spell Power*] damage every 1 sec, until they have taken [*400% [*375% of Spell Power*] total damage from all sources, or leave combat. Priest – Shadow & Discipline Spec. 2.8% of Base Mana. 40 yd range. 1.5 sec cast.

 

 
Rogue

Talents

  • Agonizing Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 20% chance to poison the enemy for 12 sec, increasing all damage taken from your abilities by 4.0%, stacking up to 5 4 times. Damage bonus increased by Mastery: Potent Poisons. Assassination Rogue – Level 90 Talent. 3 sec cast.
  • Deeper Stratagem You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 12% 10% increased damage. Rogue – Level 45 Talent.
  • Gloomblade Punctures your target with your shadow-infused blade for (450% 425% of weapon damage) Shadow damage. Awards 1 combo points. Subtlety Rogue – Level 15 Talent. 35 Energy. Melee range. Instant.
  • Hemorrhage Rips a gushing wound in the target, dealing (100% of weapon damage) Physical damage and increasing Bleed damage from your abilities on the target by 30% 25% for 20 sec. Awards 1 combo points. Assassination Rogue – Level 15 Talent. 30 Energy. Melee range. Instant.
  • Master Poisoner Increases the damage done by your poisons by 30% 40% and their non-damaging effects by 20%. Assassination Rogue – Level 15 Talent.
  • Quick Draw Free uses of Pistol Shot granted by Sabre Slash now generate 1 additional combo point, and deal 100% 50% increased damage. Outlaw Rogue – Level 15 Talent.
  • Slice and Dice Finishing move that consumes combo points to increase attack speed by 100% 90%. Lasts longer per combo point. 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Outlaw Rogue – Level 100 Talent. 25 Energy. 100 yd range. Instant.

 

Outlaw

  • Between the Eyes Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage: 1 point : [*1 + 50% 75% of AP*] damage, 1 sec 2 points: [*2 + 150% of AP*] damage, 2 sec 3 points: [*3 + 150% 225% of AP*] damage, 3 sec 4 points: [*4 + 200% 300% of AP*] damage, 4 sec 5 points: [*5 + 250% 375% of AP*] damage, 5 sec Rogue – Outlaw Spec. 35 Energy. 20 yd range. Instant. 20 sec cooldown.
  • Run Through Lunging finishing move that causes damage per combo point and has increased range: 1 point : [*85% [*120% of AP*] damage 2 points: [*170% [*240% of AP*] damage 3 points: [*255% [*360% of AP*] damage 4 points: [*340% [*480% of AP*] damage 5 points: [*425% [*600% of AP*] damage Rogue – Outlaw Spec. 35 Energy. Melee range. Instant.

 

 
Shaman

  • Flametongue Attack Scorches your target, dealing [*1 + 95% 120% of AP*] Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to [*7.5% of AP*] Fire damage, based on weapon speed. Unlimited range. Instant.
  • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (1,170% 1,260% of weapon damage) Physical damage. Melee range. Instant.
  • Stormstrike Off-Hand Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (1,170% 1,260% of weapon damage) Physical damage. Melee range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing a total of (1,170% 1,260% of weapon damage) Physical damage, bypassing armor. 100 yd range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing a total of (1,170% 1,260% of weapon damage) Physical damage, bypassing armor. 40 Maelstrom. 30 yd range. Instant. 16 sec cooldown.
  • Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing a total of (1,170% 1,260% of weapon damage) Physical damage, bypassing armor. 100 yd range. Instant.

 

Talents

  • Boulderfist Slams your target with the power of stone, dealing [*1 + 250% of AP*] Nature damage and enhancing your weapons for 10 sec, increasing your critical strike chance by 10% 5% and all damage you deal by 5%. Generates 25 Maelstrom. Enhancement Shaman – Level 15 Talent. 10 yd range. Instant.
  • Crashing Storm Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for [*6 + 96% of Spell Power* 84% of AP*;] Nature damage over 6 sec. Enhancement Shaman – Level 90 Talent.
  • Hailstorm Frostbrand now also enhances your weapon’s damage, causing each of your weapon attacks to also deal (30% 35% of weapon damage) Frost damage. Enhancement Shaman – Level 60 Talent.
  • Lightning Shield Surround yourself with a shield of lighting for 60 min which has a chance to deal [*1 + 35% of Spell Power* [*60% of AP*;] Nature damage when you deal or take melee damage. Enhancement Shaman – Level 60 Talent. Instant.
  • Windsong Lashes your enemy for [*1 + 300% 400% of Spell Power*] Nature damage, and enhances your weapons with wind, increasing your attack speed by 35% for 15 20 sec. Enhancement Shaman – Level 15 Talent. 10 yd range. Instant. 45 sec cooldown.

 

Enhancement

  • Flametongue Scorches your target, dealing [*1 + 95% 120% of AP*] Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to [*7.5% of AP*] Fire damage, based on weapon speed. Shaman – Enhancement Spec. 10 yd range. Instant. 12 sec cooldown.
  • Frostbrand Chills your target, dealing [*1 + 92.5% of AP*] Frost damage, and enhances your weapons with frost for 15 16 sec, causing each weapon attack to reduce the target’s movement speed by 50% for 3 sec. Shaman – Enhancement Spec. 20 Maelstrom. 10 yd range. Instant.
  • Lava Lash Charges your off-hand weapon with lava and burns your target, dealing (505% 530% of weapon damage) Fire damage. Shaman – Enhancement Spec. 30 Maelstrom. Melee range. Instant.
  • Rockbiter Assaults your target with earthen power, dealing [*1 + 120% 135% of AP*] Nature damage. Generates 15 Maelstrom. Shaman – Enhancement Spec. 10 yd range. Instant.
  • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (1,170% 1,260% of weapon damage) Physical damage. Shaman – Enhancement Spec. 40 Maelstrom. Melee range. Instant. 16 sec cooldown.

 

 
Warlock

PvP Talents

  • Cremation Conflagrate deals an additional 5% 8% of the target’s total health in Fire damage, but now consumes Immolate. Destruction Warlock – Tier 4 PvP Talent.

 

Affliction

  • Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing [*1 + 120% of Spell Power*] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [*300% of Shadow Spell Power*] damage from your spells. Limited to 5 targets. Warlock – Affliction Spec. 4.5% of Base Mana. 40 yd range. 2.5 sec cast.

 

 
Warrior

  • Odyn’s Fury Unleashes the fiery power Odyn bestowed the Warswords, dealing (500% of weapon damage) Fire damage and an additional [*4 + AP*] Fire damage over 4 sec to all enemies within 20 14 yards. Artifact. Instant. 45 sec cooldown.
  • Odyn’s Fury Unleashes the fiery power Odyn bestowed the Warswords, dealing (500% of weapon damage) Fire damage and an additional [*4 + AP*] Fire damage over 4 sec to all enemies within 20 yards. Instant. 14 yards. Instant.
  • Odyn’s Fury Unleashes the fiery power Odyn bestowed the Warswords, dealing (500% of weapon damage) Fire damage and an additional [*4 + AP*] Fire damage over 4 sec to all enemies within 20 yards. Instant. 14 yards. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of (320% 306% of weapon damage) Physical damage. Only usable while Enraged. Generates 5 Rage. 100 yd range. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of (320% 306% of weapon damage) Physical damage. Only usable while Enraged. Generates 5 Rage. 100 yd range. Instant.

 

Talents

  • Carnage Reduces the cost of Rampage by 20 15 Rage. Fury Warrior – Level 75 Talent.
  • Ravager (New) Arms, Fury: Throws a whirling weapon at the target location that inflicts [*7 + 1,750% of AP*] damage to all enemies within 8 yards over 7 sec. Protection: Throws a whirling weapon at the target location that inflicts [*7 + 1,750% of AP*] damage to all enemies within 8 yards over 7 sec. Also increases your Parry chance by 30% for 12 sec. Protection Warrior – Level 100 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Ravager Protection Arms Warrior – Level 100 Talent.
  • Rend Wounds the target, causing [*5 + 120% 108% of AP*] Bleed damage over 15 sec. Arms Warrior – Level 45 Talent. 15 Rage. Melee range. Instant.
  • Titanic Might Increases the duration of Colossus Smash by 16 sec, but reduces its effectiveness by 30% 20%. Arms Warrior – Level 90 Talent.

 

Arms

  • Colossus Smash Smashes the enemy’s armor, dealing (225% 202% of weapon damage) Physical damage, and increasing damage you deal to them by 15% for 8 sec. Warrior – Arms Spec. Melee range. Instant. 45 sec cooldown.
  • Execute Attempts to finish off a foe, causing (175% 162% of weapon damage) Physical damage, and consuming up to 30 additional Rage to deal up to [*3.000 * 175% 162% of weapon damage*] additional damage. Only usable on enemies that have less than 20% health. Warrior – Arms Spec. 10 Rage. Melee range. Instant.
  • Mortal Strike A vicious strike that deals (350% 327% of weapon damage) Physical damage and reduces the effectiveness of healing on the target for 10 sec. Warrior – Arms Spec. 20 Rage. Melee range. Instant.
  • Slam Slams an opponent, causing (180% 170% of weapon damage) Physical damage. Warrior – Arms Spec. 15 Rage. Melee range. Instant.
  • Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for (240% 216% of weapon damage) Physical damage. Warrior – Arms Spec. 25 Rage. Instant.

 

Fury

  • Raging Blow A mighty blow with both weapons that deals a total of (320% 306% of weapon damage) Physical damage. Only usable while Enraged. Generates 5 Rage. Warrior – Fury Spec. Melee range. Instant.

 

Protection

  • Devastate A direct strike, dealing (350% 298% of weapon damage) Physical damage. 30% chance to reset the remaining cooldown on Shield Slam. Warrior – Protection Spec. Melee range. Instant.
  • Shield Slam Slams the target with your shield, causing [*1 + 613.6% 521.5% of AP*] Physical damage. Generates 15 Rage. Warrior – Protection Spec. Melee range. Instant. 9 sec cooldown.

 

 

 

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