Legion: Der neue Build 22053

Legion: Der neue Build 22053
Legion: Der neue Build 22053
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In der vergangenen Nacht haben die Entwickler von World of Warcraft den neuen Build 22053 auf die aktuell laufenden Testserver der geschlossenen Beta von „Legion“ aufgespielt und dadurch dann sowohl Neuerungen hinzugefügt als auch bereits vorhandene Inhalte überarbeitet. Dabei bestand dieses wieder einmal sehr klein gehaltene Update neben den üblichen Klassenänderungen und einigen neuen Gegenständen hauptsächlich aus den bereits vor einigen Tagen angekündigten Anpassungen an der Ressource „ Blood of Sargeras“ .

 

 

Highlights aus diesem Build:

  • Die Entwickler haben viele Anpassungen an „ Blood of Sargeras“ durchgeführt. Weitere Informationen findet ihr weiter unten im Artikel.
  • Es gibt einen neuen Flugmeister in dem Bereich „Gloaming Reef“ in Val’sharah.
  • Einige Talente der Artefakte wurden erneut überarbeitet (Liste).
  • Es gibt eine neue kosmetische Brille für die Transmogrifikation:  Rhinestone Sunglasses
  • Ein neuer Gegenstand für den Schwarzmarkt:  Unclaimed Black Market Container.
  • Die „ Bloodfang Widow“ trägt nun die Bezeichnung „accountweit“.
  • Auf Überleben geskillte Jäger erhalten mit dem Pre-Patch vermutlich die Waffe „ Trailseeker Spear
  • Es gibt einige neue grüne Verbrauchsgegenstände, die Spielern 1000 Artefaktmacht gewähren. Beispiel: Antler of Cenarius

 

 

 

Anpassungen an den Berufen:

Wie bereits mehrfach in Blueposts in den Q&A auf Twitch erwähnt wurde, haben die Entwickler mit diesem Build einige Anpassungen daran durchgeführt, wie viel „ Blood of Sargeras“ die verschiedenen Berufe benötigen und auf welche Weise die Spieler diese Ressource erhalten können. Folgende Liste fasst die Highlights dieser Änderungen zusammen.

(Eine komplette Liste findet ihr hier.)

  • Die auf  Demonsteel Bar basierenden Rezepte der Schmiedekunst benötigen nun kein Blood of Sargeras mehr. Dafür wurden aber die Kosten der restlichen Materialien erhöht.
  • Verzauberkunst: Verzauberungen auf Ringe benötigen nun 3 Blood of Sargeras und Verzauberungen auf Umhänge benötigen 2 Blood of Sargeras.
  • Juwelenschleifer benötigen zum Schleifen von seltenen Sockelsteinen nun Blood of Sargeras. Ringe und Halsketten können nun ohne diese Ressource erschaffen werden.
  • Die blauen Gegenstände aus der Lederverarbeitung benötigen nun kein Blood of Sargeras mehr. Die Kosten der anderen Materialien wurden aber erhöht.
  • Schneider können ihre blauen Gegenstände nun ebenfalls ohne Blood of Sargeras herstellen. Die Kosten der restlichen Ressourcen wurden auch hier erhöht.
  • Das Herstellen von „Obliterum“ benötigt nun zwei Blood of Sargeras (vorher 1).

 

 

 

Klassenänderungen:

Death Knight

Talents

  • Avalanche While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing [ 1 + 75% of AP ] Frost damage. Frost Death Knight – Level 58 Talent.
  • Breath of Sindragosa (Blood) Continuously deal [ 1 + 120% of + AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you.
  • Breath of Sindragosa (Frost) Continuously deal [ 1 + 120% of + AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you.
  • Breath of Sindragosa (Unholy) Continuously deal [ 1 + 120% of + AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you.
  • Freezing Fog Howling Blast and Frost Fever deal 50% 40% increased damage. Frost Death Knight – Level 57 Talent.
  • Horn of Winter Blow the Horn of Winter, gaining 1 rune and generating 5 2 runes and generating 10 Runic Power. Frost Death Knight – Level 57 Talent. Instant. 30 sec cooldown.
  • Icy Talons Frost Strike also increases your melee attack speed by 10% 15% for 6 sec, stacking up to 3 times. Frost Death Knight – Level 56 Talent.
  • Pestilent Pustules Every fifth Festering Wound you burst grants you Every 4 Festering Wounds you burst, you gain 1 Rune. Unholy Death Knight – Level 57 Talent.

 

Blood, Frost, Unholy

  • Wraith Walk Sidestep into the Shadowlands, breaking Root effects and increasing your movement speed by 70% for 3 sec. During this time all movement-impairing effects are suppressed but attacking any action will cancel the effect. Death Knight – Blood, Frost, Unholy Spec. 3 sec cast (Channeled). 60 sec cooldown.

 

Frost

  • Howling Blast Blast the target with a frigid wind, dealing [ 45% [ 50% of AP ] Frost damage to that foe, and [ 36% [ 40% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals [ 440% of AP ] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Death Knight – Frost Spec. 1 Runes. 30 yd range. Instant.

 

Unholy

  • Death Coil (Blood, Frost) Fires a blast of unholy energy at the target, causing [ 93% [ 85% of AP ] Shadow damage to an enemy.
  • Death Coil (Unholy) Fires a blast of unholy energy at the target, causing [ 93% [ 85% of AP ] Shadow damage to an enemy and restoring 10 Energy to your ghoul.
  • Festering Strike Deals (400% of weapon damage) Physical damage and infects the target with 2 to 4 Festering Wounds. Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 58% [ 50% of AP ] Shadow damage and generating 3 Runic Power. Death Knight – Unholy Spec. 2 Runes. Melee range. Instant.
  • Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 58% [ 50% of AP ] Shadow damage and generating 3 Runic Power. Death Knight – Unholy Spec.
  • Scourge Strike An unholy strike that deals (140% 125% of weapon damage) Physical damage and (70% 65% of weapon damage) Shadow damage, and causes 1 Festering Wound to burst. Death Knight – Unholy Spec. 1 Runes. Melee range. Instant.

 

 

Demon Hunter

Talents

  • Bloodlet Throw Glaive causes targets to bleed for 190% 200% of the damage inflicted over 10 sec. If this effect is reapplied, any remaining damage will be added to the new Bloodlet. Havoc Demon Hunter – Level 102 Talent.
  • Fel Eruption Impales the target for [ 1,000% [ 100 + 1,000% of AP ] Chaos damage and stuns them for 2 sec. Inflicts an additional 0% damage against targets permanently immune to stuns. Vengeance Demon Hunter – Level 106 Talent. 10 Fury / 100 Pain. 20 yd range. Instant. 35 sec cooldown.

 

PvP Talents

  • Cleansed by Flame Immolation Aura dispels all magical effect on you every 1 sec while active effects on you when cast. Vengeance DemonHunter – Tier 4 PvP Talent.
  • Illidan’s Grasp You strangle the target with demonic magic, dangling them in place for 6 sec. Use Illidan’s Grasp again to toss the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing [ 1 + 70% of AP ] Shadow damage. Vengeance DemonHunter – Tier 5 PvP Talent. 10 yd range. Instant. 45 sec cooldown. 1.5 min cooldown.
  • Jagged Spikes While Demon Spikes is active, melee attacks against you cause Physical damage equal to 100% 30% of the damage taken back to the attacker. Vengeance DemonHunter – Tier 4 PvP Talent.
  • Reverse Magic Dispels all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster. DemonHunter Any2 Role – Tier 3 PvP Talent. Instant. 30 sec cooldown. 60 sec cooldown.

 

Vengeance

  • Soul Cleave Viciously strike all enemies in front of you for up to [ 2.000 * 1% of weapon damage ] Physical damage, and heal yourself for [ 425% of AP ]. Spending more Pain increases the damage and healing done up to [ 1,275% of AP ], based on Pain spent. Consumes all Soul Fragments within 20 yds. Demon Hunter – Vengeance Spec. 200 Pain. Melee range. Instant. 300 Pain. Melee range. Instant.

 

 

Druid

Talents

  • Cultivation When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for [ 60% of Spell Power ] over 6 sec. Restoration Druid – Level 90 Talent. 75 Talent.
  • Fury of Elune Calls down a beam of pure celestial energy at the target location, dealing [ 280% [ 290% of Spell Power ] Astral damage every 1,000 sec until your Astral Power is exhausted. While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location. Balance Druid – Level 100 Talent. 60 LunarPower, plus 120 per sec. 40 yd range. Instant. 1.5 min cooldown.
  • Germination You can apply Rejuvenation twice to the same target. Restoration Druid – Level 75 Talent. 90 Talent.
  • Savage Roar Finishing move that grants 30% 25% increased damage to your Cat Form attacks for their full duration. Lasts longer per combo point: 1 point : 8 seconds 2 points: 12 seconds 3 points: 16 seconds 4 points: 20 seconds 5 points: 24 seconds Feral Druid – Level 75 Talent. 25 Energy. 100 yd range. Instant.

 

 

Hunter

Talents

  • Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing (265% 180% of weapon damage) Nature damage to one and (265% 180% of weapon damage) Frost damage to the other. Generates 10 Focus for every target hit. Beast Mastery Hunter – Level 30 Talent. 40 yd range. Instant. 9 sec cooldown.
  • Dire Stable Dire Beast generates 8 12 additional Focus over its duration. Beast Mastery Hunter – Level 15 Talent.
  • Dragonsfire Grenade Hurls a dragonsfire grenade at the target that explodes into flames, inflicting [ 120% of AP [ AP ;] Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies for [ AP ] damage every 1 sec. Survival Hunter – Level 90 Talent. 40 yd range. Instant. 30 sec cooldown.
  • Killer Cobra While Bestial Wrath is active, Cobra Shot has a 25% chance to reset resets the cooldown on Kill Command. Beast Mastery Hunter – Level 100 Talent.
  • Lock and Load Your ranged auto attacks have a 10% 8% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant. Marksmanship Hunter – Level 30 Talent.
  • Lone Wolf Increases your damage by 20%, but you no longer have a can no longer use Call pet. Marksmanship Hunter – Level 15 Talent.
  • One with the Pack Grants Wild Call 10% 15% increased chance to reset the cooldown on Dire Beast. Beast Mastery Hunter – Level 60 Talent.
  • Snake Hunter Instantly grants you 3 charges of Mongoose Bite. Survival Hunter – Level 60 Talent. Instant. 60 sec cooldown. 1.5 min cooldown.
  • Steady Focus Using Arcane Shot or Multi-Shot three times in a row increases your Focus Regeneration by 20% 25% for 10 sec. Marksmanship Hunter – Level 15 Talent.
  • Throwing Axes Tosses 3 axes at an enemy, each dealing [ 200% [ 250% of AP ] Physical damage. Survival Hunter – Level 15 Talent. 15 Focus. 30 yd range. Instant.

 

PvP Talents

  • Go for the Throat When you Kill Command a target at 40% 30% health or lower, the cooldown is reset. Beast Mastery Hunter – Tier 5 PvP Talent.
  • Separation Anxiety When your pet attacks a target alone without your assisting for 5 sec, it becomes enraged increasing its damage by 100% 50%. Attacking your pet’s target calms it down, removing the enrage effect. Beast Mastery Hunter – Tier 4 PvP Talent.

 

Beast Mastery

 

Survival

  • Explosive Trap Tosses a fire trap on the ground in front of you that explodes when an enemy approaches, causing [ 500% [ 350% of AP ] Fire damage and burning all enemies within 5 yards for [ 50% [ 35% of AP ] additional Fire damage over 10 sec. Trap will exist for 60 sec. Hunter – Survival Spec. Melee range. Instant. 30 sec cooldown.
  • Flanking Strike (Beast Mastery, Marksmanship) A coordinated attack on the target, where you deal (250% 200% of weapon damage) Physical damage and your pet deals [ 322.8% of AP ] Physical damage.
  • Flanking Strike (Survival) A coordinated attack on the target, where you deal (250% 200% of weapon damage) Physical damage and your pet deals [ 322.8% of AP ] Physical damage.
  • Lacerate Tears a bleeding wound in the target, dealing [ 12 + 96.6% 80% of AP ] Physical damage over 12 sec. Hunter – Survival Spec. 35 Focus. Melee range. Instant. 10 sec cooldown.
  • Tar Trap Hurls a tar trap to the target location that creates a 10 0 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 60 sec. Hunter – Survival Spec. 40 yd range. Instant. 30 sec cooldown.

 

 

Mage

  • Phoenix’s Flames Hurls a Phoenix that causes [ 1 + 500% 300% of Spell Power ] Fire damage to the target and splashes [ 150% of Spell Power 0;] Fire damage to other nearby enemies. This damage is always a critical strike. Artifact. 40 yd range. Instant.

 

 

Monk

Talents

  • Blackout Combo Blackout Strike also empowers your next ability: Tiger Palm: Damage increased by 200%. Breath of Fire: Cooldown reduced by 6 sec. Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec. Ironskin Brew: Pauses Stagger damage for 3 sec. Purifying Brew: Grants you a stack of Elusive Brawler. Purifying Brew: Pauses Stagger damage for 3 sec. Brewmaster Monk – Level 100 Talent.
  • Spirit of the Crane Tiger Palm causes your next Blackout Kick or Rising Sun Kick to restore 1.00% Teachings of the Monastery causes each additional Blackout Kick to restore 0.65% mana. Mistweaver Monk – Level 45 Talent.

 

Mistweaver

  • Teachings of the Monastery Tiger Palm increases the damage of your next Blackout Kick or Rising Sun Kick by 30%. Blackout Kick has a 30% causes your next Blackout Kick to strike an additional time, stacking up to 3. Blackout Kick has a 15% chance to reset the remaining cooldown on Rising Sun Kick. Monk – Mistweaver Spec.

 

 

Paladin

Talents

  • Crusade Increases your damage and haste by 2% 2.5% for 20 sec. Each Holy Power spent during Crusade increases damage and haste by an additional 2% 2.5%. Maximum 15 stacks. Retribution Paladin – Level 100 Talent. Instant. 20 sec cooldown.
  • Divine Purpose Your Holy Power spending abilities have a 15% 20% chance to make your next Holy Power spending ability free. Retribution Paladin – Level 100 Talent.
  • Holy Wrath Deals Holy damage to up to 4 enemies within 10 yards equal to 150% 200% of your missing health. Deals 35% 50% of missing health against enemy players. Limited to 4 targets. Retribution Paladin – Level 100 Talent. Instant. 3 min cooldown.
  • Zeal Strike the target for (320% 280% of weapon damage) Physical damage. Maximum 2 charges. Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage. |cFFFFFFFFGenerates 1 Holy Power. Retribution Paladin – Level 30 Talent. Melee range. Instant.

 

Retribution

  • Blade of Justice Strikes an enemy with the Blade of Justice, dealing (360% 340% of weapon damage) Physical damage. Generates 2 Holy Power. Paladin – Retribution Spec. 12 yd range. Instant. 8 sec cooldown.
  • Retribution When any party or raid member within 40 yards dies, you gain 50% increased damage for 10 sec. Paladin – Retribution Spec. 20% increased damage done and 30% reduced damage taken for 20 sec. Paladin – Retribution Spec.
  • Templar’s Verdict A powerful weapon strike that deals (420% 390% of weapon damage) Holy damage. Paladin – Retribution Spec. 3 Holy Power. Melee range. Instant.

 

 

Priest

  • Mind Control Controls a mind up to 1 level above yours for 30 sec. Does not work versus Mechanical Demonic, Mechanical, or Undead beings. Shares diminishing returns with other disorienting effects. Can be cast in Shadowform. 0.5% of Base Mana. 30 yd range. 30 sec cast (Channeled).

 

Talents

  • Void Ray Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 4 6 sec, stacking up to 5 times. Shadow Priest – Level 60 Talent.

 

Shadow

  • Void Eruption Releases an explosive blast of pure void energy, activating Voidform and causing [ 1 + 300% of Spell Power 1;] Shadow damage to all enemies afflicted by your Shadow Word: Pain or Vampiric Touch. During Voidform, this ability is replaced by Void Bolt. Requires [ 1% of C ] Insanity to activate. Priest – Shadow Spec. All Shadow Orbs. 2 sec cast. 3 sec cooldown.

 

 

Rogue

  • Mutilate Instantly attacks for (330% 360% of weapon damage) Physical damage. Awards 2 combo points. Melee range. Instant.
  • Mutilate Off-Hand Instantly attacks for (330% 360% of weapon damage) Physical damage. Awards 2 combo points. Melee range. Instant.

 

Talents

  • Agonizing Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 20% chance to poison the enemy for 12 sec, increasing all damage taken from your abilities by 5% 4.0%, stacking up to 5 times. Damage bonus increased by Mastery: Potent Poisons. Assassination Rogue – Level 90 Talent. 3 sec cast.
  • Deeper Stratagem You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 20% 12% increased damage. Rogue – Level 45 Talent.
  • Elaborate Planning Your finishing moves grant 20% increased damage done for 6 15% increased damage done for 5 sec. Rogue – Level 15 Talent.
  • Enveloping Shadows Finishing move that generates 1 combo point every 3 sec. Lasts longer per combo point spent. 1 point : 6 seconds 2 points: 12 seconds 3 points: 18 seconds 4 points: 24 seconds 5 points: 30 seconds Subtlety Rogue – Level 90 Talent. 25 30 Energy. 100 yd range. Instant.
  • Ghostly Strike Strikes an enemy with your cursed weapon, dealing (176% of weapon damage) Physical damage and causing the target to take 10% 8% increased damage from your abilities for 15 sec. Awards 1 combo points. Outlaw Rogue – Level 15 Talent. 30 Energy. Melee range. Instant.
  • Gloomblade Punctures your target with your shadow-infused blade for (405% 450% of weapon damage) Shadow damage. Awards 1 combo points. Subtlety Rogue – Level 15 Talent. 35 Energy. Melee range. Instant.
  • Killing Spree Teleport to an enemy within 10 yards, attacking 7 times over 3 sec for (100% 170% of weapon damage) Physical damage with your main-hand and (0% of weapon damage) Physical damage with your off-hand. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. Outlaw Rogue – Level 90 Talent. 10 yd range. Instant. 2 min cooldown.
  • Master Poisoner Increases the damage done by your poisons by 10% 30% and their non-damaging effects by 20%. Assassination Rogue – Level 15 Talent.
  • Quick Draw Free uses of Pistol Shot granted by Sabre Slash now generate 1 additional combo point, and deal 50% 100% increased damage. Outlaw Rogue – Level 15 Talent.
  • Slice and Dice Finishing move that consumes combo points to increase attack speed by 100% 75%. Lasts longer per combo point. 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Outlaw Rogue – Level 100 Talent. 25 Energy. 100 yd range. Instant.
  • Weaponmaster Your abilities have a 6% 12% chance to hit the target twice each time they deal damage. Subtlety Rogue – Level 15 Talent.

 

Assassination

  • Envenom Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point. 1 point : [ 1 + 45% 50% of AP ] damage, 2 sec 2 points: [ 2 + 90% of AP ] damage, 3 sec 3 points: [ 3 + 135% 150% of AP ] damage, 4 sec 4 points: [ 4 + 180% 200% of AP ] damage, 5 sec 5 points: [ 5 + 225% 250% of AP ] damage, 6 sec Rogue – Assassination Spec. 35 Energy. Melee range. Instant.
  • Garrote Garrote the enemy, causing [ 9 + 82.5% 90% of AP ] Bleed damage over 18 sec. Silences the target for 3 sec when used from Stealth. Awards 1 combo points. Rogue – Assassination Spec. 45 Energy. Melee range. Instant. 15 sec cooldown.
  • Mutilate Attack with both weapons, dealing a total of [ 2.000 * 330% 360% of weapon damage ] Physical damage. Awards 2 combo points. Rogue – Assassination Spec. 55 Energy. Melee range. Instant.

 

Outlaw

  • Pistol Shot Draw a concealed pistol and fire a quick shot at an enemy, dealing [ AP [ 150% of AP ;] Physical damage and reducing movement speed by 50% for 6 sec. Awards 1 combo points. Rogue – Outlaw Spec. 40 Energy. 20 yd range. Instant.
  • Run Through Lunging finishing move that causes damage per combo point and has increased range: 1 point : [ 82.5% [ 90% of AP ] damage 2 points: [ 165% [ 180% of AP ] damage 3 points: [ 247.5% [ 270% of AP ] damage 4 points: [ 330% [ 360% of AP ] damage 5 points: [ 412.5% [ 450% of AP ] damage Rogue – Outlaw Spec. 35 Energy. Melee range. Instant.

 

Subtlety

  • Deepening Shadows Your finishing moves have a 5% chance per combo point to grant an additional charge of Shadow Dance. Rogue – Subtlety Spec. reduce the remaining cooldown on Shadow Dance by 3 sec per combo point spent. Rogue – Subtlety Spec.
  • Shuriken Storm Sprays shurikens at all targets within 10 yards, dealing [ 1 + 27.72% of AP ] Physical damage 55.44% of AP ] Physical damage. Damage increased by 200% while Stealth or Shadow Dance is active. Awards 1 combo points per target hit. Rogue – Subtlety Spec. 35 Energy. Instant.

 

 

Shaman

  • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 2.000 * 540% 585% of weapon damage ] Physical damage. Melee range. Instant.
  • Stormstrike Off-Hand Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 2.000 * 540% 585% of weapon damage ] Physical damage. Melee range. Instant.
  • Windfury Attack Each of your main-hand weapon attacks has a 5% chance of triggering three extra attacks dealing (40% 80% of weapon damage) Physical damage. 100 yd range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing (649% of weapon damage) Physical damage with you main hand and (649% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. 60 a total of [ 2.000 * 585% of weapon damage ] Physical damage, bypassing armor. 40 Maelstrom. 30 yd range. Instant. 16 sec cooldown.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing (649% of weapon damage) Physical damage with you main hand and (649% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. 100 yd range. Instant. a total of [ 2.000 * 585% of weapon damage ] Physical damage, bypassing armor. 100 yd range. Instant.
  • Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing (649% of weapon damage) Physical damage with you main hand and (649% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. 100 yd range. Instant. a total of [ 2.000 * 585% of weapon damage ] Physical damage, bypassing armor. 100 yd range. Instant.

 

Talents

  • Ancestral Swiftness Increases haste by 8% and attack speed by 8%. Shaman – Level 60 Talent. 10%. Shaman – Level 60 Talent.
  • Ascendance Transform into an Air Ascendant for 15 sec, generating 4 10 Maelstrom per second, and transforming your auto attack and Stormstrike into Wind attacks, which bypass armor and have a 30 yd range. Enhancement Shaman – Level 100 Talent. Instant. 3 min cooldown.
  • Boulderfist Slams your target with the power of stone, dealing [ 1 + 300% of AP ] Nature damage and enhancing your weapons for 10 sec, increasing your critical strike chance by 10% and all damage you deal by 5%. Generates 20 25 Maelstrom. Enhancement Shaman – Level 15 Talent. 10 yd range. Instant.
  • Earthen Spike Summons an Earthen Spike under an enemy, dealing [ 500% [ 800% of AP ] Physical damage and increasing Physical and Nature damage you deal to the target by 10% for 10 sec. Enhancement Shaman – Level 100 Talent. 30 Maelstrom. 10 yd range. Instant. 20 sec cooldown.
  • Empowered Stormlash Stormlash now spreads to 1 additional target and deals 30% 20% additional damage. Enhancement Shaman – Level 75 Talent.
  • Fury of Air Creates a vortex of wind 8 yards around you, dealing [ 25% [ 35% of AP ] damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec. Enhancement Shaman – Level 90 Talent. 5 Maelstrom, plus 5 per sec. Instant.
  • Landslide Rockbiter now also enhances your weapon, increasing your Attack Power Agility by 8% for 10 sec. Enhancement Shaman – Level 100 Talent.
  • Lightning Shield Surround yourself with a shield of lighting for 60 min which has a chance to deal [ 1 + 25% 35% of Spell Power ] Nature damage when you deal or take melee damage. Enhancement Shaman – Level 60 Talent. Instant.
  • Windsong Lashes your enemy for [ 1 + 152.5% 300% of Spell Power ] Nature damage, and enhances your weapons with wind, increasing your attack speed by 20% 35% for 15 sec. Enhancement Shaman – Level 15 Talent. 10 yd range. Instant. 45 sec cooldown.

 

PvP Talents

  • Control of Lava Your Lava Burst deals 200% 150% additional damage, and generates 30 Maelstrom when it deals damage. Elemental Shaman – Tier 4 PvP Talent.
  • Forked Lightning When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing [ 1 + 250% 200% of Spell Power ] Nature damage. Enhancement Shaman – Tier 4 PvP Talent.
  • Windfury Totem Summons a Windfury Totem with 5 health at the target destination for 60 sec. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown. Windfury Totem enchants all allies within 10 yards weapons with wind causing attacks to have a 40% chance to generate an additional three extra attacks, dealing (40% 80% of weapon damage) Physical damage. Shaman Any2 Role – Tier 2 PvP Talent. 5% of Base Mana. 40 yd range. Instant. 30 sec cooldown.

 

Enhancement

  • Crash Lightning Electrocutes all enemies in front of you, dealing (180% 135% of weapon damage) Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal (0% of weapon damage) Nature damage to all targets in front of you. Shaman – Enhancement Spec. 20 Maelstrom. Melee range. Instant. 6 sec cooldown.
  • Feral Spirit Summons two Spirit Wolves that aid you in battle for until cancelled 15 sec. They are immune to movement-impairing effects and grant you 5 Maelstrom each time they attack. Shaman – Enhancement Spec. 30 yd range. Instant. 2 min cooldown.
  • Maelstrom Weapon Your auto attacks and Windfury attacks generate 5 Maelstrom. Shaman – Enhancement Spec.
  • Rockbiter Assaults your target with earthen power, dealing [ 1 + 152.5% of AP ] Nature damage. Generates 10 15 Maelstrom. Shaman – Enhancement Spec. 10 yd range. Instant.
  • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 2.000 * 540% 585% of weapon damage ] Physical damage. Shaman – Enhancement Spec. 40 Maelstrom. Melee range. Instant. 16 sec cooldown.
  • Windfury Each of your main hand attacks has a 5% chance to trigger three extra attacks, dealing (40% two extra attacks, dealing (80% of weapon damage) Physical damage each. Shaman – Enhancement Spec.

 

 

Warlock

Talents

  • Drain Soul Drains the target’s soul, causing [ 6 + 240% 264% of Spell Power ] Shadow damage over 6 sec, and healing you for 400% of the damage done. Generates 1 Soul Shard if the target dies during this effect. Affliction Warlock – Level 15 Talent. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).

 

PvP Talents

  • Soul Siphon When you have Unstable Affliction active on 2 or more targets, you generate 1 Soul Shard every 3 sec. Warlock Any2 Role – Tier 4 PvP Talent. Affliction Warlock – Tier 4 PvP Talent.

 

Pets

  • Firebolt Deals [ 1 + 90.7% 82% of Spell Power ] Fire damage to a target. (Right-Click to toggle) Basic Attack. 40 Energy. 40 yd range. 1.8 sec cast.

 

 

Warrior

  • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 215% 185% of weapon damage ] Physical damage. Only usable while Enraged. Generates 5 Rage. 100 yd range. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 215% 185% of weapon damage ] Physical damage. Only usable while Enraged. Generates 5 Rage. 100 yd range. Instant.

 

Talents

  • Dragon Roar Roar explosively, dealing [ 198% [ 150% of AP ] damage to all enemies within 8 yards and increasing all damage you deal by 20% for 6 sec. Dragon Roar ignores all armor and always critically strikes. Fury Warrior – Level 100 Talent. Instant. 20 sec cooldown.
  • Fervor of Battle Whirlwind deals 40% 50% increased damage to your primary target. Arms Warrior – Level 45 Talent.
  • In For The Kill Mortal Strike generates 40 20 Rage when used against targets that are below 20% health. Arms Warrior – Level 75 Talent.
  • Titanic Might Increases the duration of Colossus Smash by 16 sec, but reduces its effectiveness by 50% 30%. Arms Warrior – Level 90 Talent.

 

PvP Talents

  • Sharpen Blade When activated, your next Mortal Strike will deal 50% 30% increased damage and reduce healing taken by 70% for 4 sec. Arms Warrior – Tier 5 PvP Talent. Instant. 45 sec cooldown.

 

Fury

  • Bloodthirst Assault the target in a bloodthirsty craze, dealing (325% 275% of weapon damage) Physical damage and restoring 5% of your health. Generates 10 Rage. Warrior – Fury Spec. Melee range. Instant. 4.5 sec cooldown.
  • Furious Slash Aggressively strike with your off-hand weapon for (370% 310% of weapon damage) Physical damage. Increases your Bloodthirst critical strike chance by 15% until it next deals a critical strike, stacking up to 6 times. Warrior – Fury Spec. Melee range. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 215% 185% of weapon damage ] Physical damage. Only usable while Enraged. Generates 5 Rage. Warrior – Fury Spec. Melee range. Instant.

 

Protection

  • Ignore Pain Fight through the pain, ignoring 90% of the next [ 1,500% of AP + 1,500% up to [ 2,250% of AP + 225% of AP ] damage you take from any sources. Warrior – Protection Spec. 40 based on Rage spent. Warrior – Protection Spec. 20 Rage. Melee range. Instant. 1 sec cooldown.

 

 

 

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